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		<id>http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14082</id>
		<title>Flyby</title>
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		<updated>2014-08-25T09:15:43Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Flyby&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 5, Benthus Level 6, Duncan level 6, Orion level 5, Smythly level 4&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: Augest 25 2014&lt;br /&gt;
*Summary: Dragons have attacked the town! No wait they are wyverns with posioned tails, and toxic breathes, seeking to loot the city!&lt;br /&gt;
*APL: 6&lt;br /&gt;
*Encounter 1: 3 Wyvern CR 9&lt;br /&gt;
*Encounter 2: 1 Aashaq's Wyvern CR 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a calm and peaceful afternoon in the city, but that calm suddenly ends as screams fill the air. Among the cries a voices echos, &amp;quot;It is a dragon!&amp;quot; Then several roars fill the air, as not one but multiple dragons fly over the city.&lt;br /&gt;
&lt;br /&gt;
Belladona has come into the city to visit the garden and she blinks as she sees the multiple dragons flying over the city. She strains her eyes to see what color they are. She cups her hands over her eyes and her lioness animal companion growls softly. Belladona looks down, &amp;quot;I know I don't like it either.&amp;quot; She says as she takes off her shield and puts on her claws before she heads in the direction of the dragons.&lt;br /&gt;
&lt;br /&gt;
Orion looks up to see the dragons flying over the city, &amp;quot;That is not usually a good thing.&amp;quot; Orion now summons his mount. &amp;quot;Zilla!&amp;quot; A swiftclaw now appear next to Orion then lets out a loud roar. Orion pets his mount then says to it, &amp;quot;Looks like it is going to be one of those days today.&amp;quot; Orion now goes with his mount to where the dragons are flying to.&lt;br /&gt;
&lt;br /&gt;
Duncan pulls a bow out of his pack and scans the skies. &amp;quot;Is it white??&amp;quot; he cries out, before regaining his composure. He howls for his Digger, and moments later the large landshark is at his side.&lt;br /&gt;
&lt;br /&gt;
Smythly pauses. A dragon? The cries are enough to cause him to make his way there. He might be easy to miss on the back of his bear, but there he is. On the back of a bear. &lt;br /&gt;
 &lt;br /&gt;
Really.&lt;br /&gt;
&lt;br /&gt;
Cressida is relaxing in her inn room when the dragons fly overhead. Whatever is going on, she wants to see it, so she grabs her gear, straps on her buckler and slings her crossbow over her shoulder and heads in the direction of the dragon at a job.&lt;br /&gt;
&lt;br /&gt;
There is chaos all over as the dragons fly by and smash and knock things over. Two medium sized black dragons land in the street and start smashing up a merchants chart. Another dragon lands by on a near by roof of a building and looks down towards the group of adventurers that seem to be gathering near by.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Belladona rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls knowledge/arcana: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Benthus was deciphering a religious scroll somewhere in the temple of Daeus when people outside begin yelling that there are dragons flying overhead. He rushes outside the temple only to see empty skies. A person nearby calls to him and points to the direction where one of the dragons is located. He nods to the person and proceeds to summon his ally. Bent on one knee with fist pressed on the ground, he silently utters the encantation to bring forth his special stead. A portal materializes in front of him and a griffon steps out. The magical creature looks at him, eyes narrowed in what appears to be irritation. The paladin raises his head to look at the creature and says, &amp;quot;Once again, I am sorry for calling upon you too soon. I know that you need time to get your strength up, but at the moment, danger is upon us.&amp;quot; He rises and places a hand on its neck. &amp;quot;I need you help, my dear friend. Join me as we go into the fray once again.&amp;quot; The majestic beast raises its neck high thoughtful, and then bends it with eyes closed. It chirps once and then turns towards the direction where the trouble is brewing. It flies into the air, as Benthus runs towards the site of conflict.&lt;br /&gt;
&lt;br /&gt;
Someone called them dragons, and they definitely are large, scaly and got wings so must be dragons! Though Cressida, Orion and Smythly notice something a little off, in that the dragons have sharp barbs along their tails which drip a strange liquid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;gt;..I... don't think that's a dragon,&amp;quot; says Smyhly from the back of his bear. He looks cofnused for a moment. &amp;quot;Whatever it is, it's not good!&amp;quot; He grabs hold of his steed's reigns. &amp;quot;Muddy! Prepare yourself!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
The bear burps.&lt;br /&gt;
&lt;br /&gt;
Cressida catches sight of some familiar faces as she runs towards the site of the dragons touching down, waving over the other adventurers to talk. She nods to Smythly's observation. &amp;quot;It looks like they've got barbed tails. Could be poisonous. Or acidic. Be careful there. But, we'd better do something about them before they cause too much trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THey may be intelligent. Perhaps we could negotiate?&amp;quot; says Smyhthly, hopefully. It seems unlikely to him, though.&lt;br /&gt;
&lt;br /&gt;
Benthus draws out his bow and arrow and nocks one into readiness. He sprints, steel-toed boots clanging on the pavement, towards the location of monsters. He looks up from time to time as his magical companion shrieks at him, telling him where he should go. The griffon flies from one roof top to the next, waiting for his human companion to catch us, all the while informing him via shrieks of what is happening ahead. The paladin would have had a harder time heading towards the location if not for his aerial partner, guiding him to the streets that are not blocked by overturned stands and abandoned wagons. Soon, the paladin and his mount arrive at the scene. But there are others already there, people who are not afraid to deal with the danger that the flying monsters may unleash. And so Benthus salutes them and asks, &amp;quot;What is the situation?&amp;quot; Having not seen the creature at all and still assuming that it is a dragon.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (17)+10+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 14 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (7)+10+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
One of the beasts lets out a roar and charges straight at Orion and bites deep into him, while the other charges towards Duncan and just misses. However, the third flies over top of Orion and Duncan, and reaches down to bite into Duncan as he passes over head and lands on another near by building.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida stands her ground as the beasts set upon them, buckler ready to deflect any incoming attack. Hopefully. She gestures towards the one flying overhead and starts her incantation, finishing as it lands and letting loose a searing ray, hitting it directly and searing it noticably.&lt;br /&gt;
&lt;br /&gt;
Benthus watches as the dragon-like creatures begin to attack those who have come to investigate. He calls to his god for assistance and is answered by a shimmering light covering his body. He thanks his god and pulls on his bow's string, ready to fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus casts Divine Favor. Caster Level: 6 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10+3: (4)+10+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 48 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
&lt;br /&gt;
Orion heals some of the damage done to him, he then swings and misses with his attacks, Zilla tries to bite and claw the creature but it misses as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Seeing his fellow paladin in trouble, Smyhtly bolts forward towards Orion, &amp;quot;I've got you, Orion,&amp;quot; he booms, face stoic. And booming for a Goblin is still kind of pip-squeaky. He rushes in, though, and brings his hammer to...bear on the wyvern. &amp;quot;Get him, Muddy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Duncan exchanges his bow for a waraxe, but his first hasty blow bounces off of the wyvern's tough hide . The Digger opens its jaws wide but the snap shut on air. Both mount and rider growl, the sounds hard to tell apart.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 11 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The wyverns start to chop and bite, and swing their wings around wildly as their barb tails swish though the air as they attack. One gets a bite against Duncan, as the third flies back over top of the group and his tail strikes down at Smythly's head but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
GAME: Benthus rolls cb2+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Benthus fires two arrows in quick succession at the wgvern on top of a building but misses both.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida reaches down to her belt, grabbing hold of the rod hanging there as she starts to incant again. Her spell completes and a ball of fire forms, bouncing off the back of the wyvern in combat with Orion and Smythly, leaving it to cry out &lt;br /&gt;
in pain as it is singed.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (2)+10+-2: 10&lt;br /&gt;
GAME: Orion rolls 1d20: (6): 6&lt;br /&gt;
GAME: Orion rolls 1d20-2: (20)+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (19)+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (18)+11: 29&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Orion attacks and misses the wyvern once again, he does briefly look to the Smythly &amp;quot;Thanks for the backup.&amp;quot; Zilla is able to hit the Wyvern with a claw attack doing a little damage to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (10)+12: 22&lt;br /&gt;
GAME: Duncan rolls 1d10+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Duncan focuses his attention on the Wyvern he's facing. He raises his waraxe high, holding it with one hand as Khazad are known to do. When he brings it crashing down it shears into the Wyvern. The blow distracts the monster long enough to give his landshark a chance to chomp it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oops forgot the +4 on the 1d6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 4 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls fort: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The monsters growls and roar, and one bites into Orion, sinking his teeth in deep, while another strikes Duncan with his posioned barbed tail, piercing his armor with the blow. The other continues to fly over top the others and his tail strikes down at Orion this time but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Cressida lets the ball of fire roll against the same wyvern, continuing to burn it as she starts to cast a longer spell, doing what she can to keep out of the path of the wyvern flying overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (13)+9+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb2+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d10 +6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Benthus focuses his attention on the wyvern that is perched on top of the building and unleashes two more arrows at it. One pierces its thick hide while the other bounces over it. He anguished over his miss and tries to steady his bow as well as his thoughts.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Muddy and Smyhtly work togther. Bear claw and hammer work to bring the grievously injured wyvern down to the ground. &amp;quot;Where did these come from?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
With the first Wyvern defeated Orion now does with Zilla to attack the second one, he tries nothing fancy this time, just a basic strike and this time he hits and does some damage to it. Zilla helps out by bitting the wyvern.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (2)+12: 14&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
Duncan and his Digger continue to attack 'their' Wyvern together. The Khazad first chops it across the back. Then his Digger thrusts his head forward for a bite, causing the monster to rear up - right into line for Duncan's next attack, a backswing that smashes into the side of it's head and drops it. &amp;quot;Hah!&amp;quot; Duncan crows, raising his axe into the air again, this time in triumph.&lt;br /&gt;
&lt;br /&gt;
The last creature standing looks around from the safety of the roof top and decides it doesn't want to end up like the others so quickly turns and leaps off the far side of the building and takes off into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says SMyhtly after a moment, &amp;quot;/that/ was no good.&amp;quot; HE seems concerne dabout it, glancing towards the others.&lt;br /&gt;
&lt;br /&gt;
Duncan peers in the direction the last wyvern flew off. &amp;quot;No way we can keep up with that thing,&amp;quot; he remarks, patting his landshark on the back. He glances around quickly at the others, then at the remains of the fallen wyverns. &amp;quot;And I hope no ordinary townsfolk run into it - they wouldn't stand a chance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes a fist at the Wyvern that fled, &amp;quot;And don't you come back!&amp;quot; He then shrugs, &amp;quot;Not that I was a lot of help.&amp;quot; Zilla can sense that Orion is a little depressed and gives him a lick to cheer him up, &amp;quot;Thanks Zilla, just had an off the day I will do better next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms, watching as the remaining wyvern flies off. &amp;quot;Hm. Well. I wonder what made them fly into town like that. If something drove them this way, it might be a problem in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the creature flies off the city seems a bit calmer for a moment, that is until you see a large fat wyvern. It has half a horse sticking out of it's mouth, is trying to carry a cart full of merchant goods in it's talons as it slowly flaps his wings, though the cart seems a bit heavy and random stuff falls out as it flies down the street.&lt;br /&gt;
&lt;br /&gt;
Duncan stares for a moment, then points. &amp;quot;After him 'Nox!&amp;quot; The Digger gives a soft snort and then rumbles into plodding motion. He's basically as fast as normal person. Duncan pulls out his bow after the first few stomping steps, knocking an arrow and letting fly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; says Smyhtly, agreeing with Duncan. HE urges his bear along after him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ride: (14)+0: 14&lt;br /&gt;
&lt;br /&gt;
Orion smiles, &amp;quot;Looks like I been given a second chance, lets take it down Zilla.&amp;quot; Zilla now lets out a roar.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at that larger wyvern, chuckling for a moment. &amp;quot;I think we ought to stop that one from causing more trouble before we try to give chase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus dashes after the rest in pursuit, his magical companion flying from roof top to roof top, screeching.&lt;br /&gt;
&lt;br /&gt;
Smythyl lets out a cry, &amp;quot;Reos!&amp;quot; And rides forward. Right towards the other wyvern. He's got his hammer up. He's presenting himself as target.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus continues to use long range , drawing his bow and arrow, as he runs (move 20 feet towards fat wyvern) , and recasting divine favour with one of my pearls of power (level 1).&lt;br /&gt;
&lt;br /&gt;
Duncan mutters in Khazdul to his mount and it veers slightly, letting Smythly pass by them in pursuit of the fat wyvern. Instead the Khazad and Khazad Digger try to cut it off, while Duncan also fires an arrow that strikes the creature.&lt;br /&gt;
&lt;br /&gt;
Benthus takes a moment to get more divine favours from his god and once received, he runs close towards the fat wyvern.&lt;br /&gt;
&lt;br /&gt;
Cressida moves forward as she starts to incant once again. The wyvern is too far away to hit with a ray, so she looks to take a central position to assist in the fight as she starts to cast her enlarging spell.&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;reflex DC 19 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (13)+5+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Enlarge Person. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 25 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 25 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The large creature drops the horse from it's mouth and moves towards the other and lets out a hot flaming blast of fire and noxious thick smoke.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (1)+10: 11&lt;br /&gt;
GAME: Duncan rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 25 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
GAME: Smythly rolls ref: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
Duncan slows his Digger a bit so that he can take careful aim. This time he sends two arrows in the direction of the wyven. One flies past harmlessly, the other just barely manages to lodge ino the wyvern's scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -7 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Orion for -7 points. 21 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -7 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -7 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -7 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Both the bear and SMyhtly are blind now, but he decides to quickly burn positive energy into the area, trying to heal those aroundhim who are injured. OF course, it'll touch the wyvern too, but more for his friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (10)+3: 13&lt;br /&gt;
GAME: Cressida rolls fort: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Cressida puts her arm over her face as the wave of fire and smoke washes over her. She grabs for her rod again, calling forth another ball of fire and sending it in the direction the wyvern seems to have been. All the smoke in her eyes makes it difficult, however, and it manages to dodge without much trouble.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (12)+13: 25&lt;br /&gt;
&amp;lt;&lt;br /&gt;
GAME: Orion rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -13 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Orion for -13 points. 34 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -13 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -13 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -13 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (1)+13: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion takes 3 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you take 4 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (68): 68&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (60): 60&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (44): 44&lt;br /&gt;
&lt;br /&gt;
Valiently working to clear his eyes and looking quite worse for waer, Smyhtly swings his hammer at the Wyvern, the big fat wyvern, and manages to not only miss but to make it a little harder for the bear to attack. He's also blind, but with his big bear nose, he's more able to accurately track it... it just doesn't help him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (3): 3&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida rolls fort: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Cressida swings her arms, incantng quickly and throwing a little ball of acid in the wyvern's direction, not coming anywhere near it. The distraction is enough for her to connect with the flaming sphere, however, bouncing off of the wyvern's back and leaving a burn mark behind. Tears are runnng down her face, but the smoke in her eyes is still making it impossible for her to see anything, so she keeps still, to keep from losing her bearings.&lt;br /&gt;
&lt;br /&gt;
Benthus Moves further forward and finally sees an opening to attack the wyvern. He sets up for a charge...&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10: (15)+10: 25&lt;br /&gt;
GAME: Orion rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 32 remaining.&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
The beast seems to flail around a lot, it's wings swooping about and its tail trying to strike people but nothing seems to hit. That is except for it's huge mouth with opens up and takes a bite out of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (27): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you resist poison for last turn but it is still in your system&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;4 more con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looking to be in severe pain from the poison, Smyhtly is grimacing. He brings the hammer down against the wyvern from the back of the bear once again, but he doesn't have much more like in hurting than he has previously. Oh, sure, it's /injured/, but not severely.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Benthus charges towards the wyvern but missteps and nearly trips over himself. His swing fails to penetrative the creature's thick scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (30): 30&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (15)+3: 18&lt;br /&gt;
GAME: Cressida rolls fort: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Cressida keeps throwing globs of acid blindly, once again not getting anywhere near the wyvern, but it's a decent enough distraction for her to get the flaming sphere to bounce off of him once again. Finally, she manages to clear enough smoke from her eyes, wiping at them with her hand, and now she can make out the shapes around her again.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (13)+10+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
The fat dragon drops the loot he was trying to steal, and turns around and starts to fly away from the others. This time he seems to be moving a lot quicker than before!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
BANG. &lt;br /&gt;
 &lt;br /&gt;
The weakening goblin, and he is indeed weakneing if the strain on his face is any indication, grabs hold of Muddy's reigns to suppoort himself. His hammer hits the ground with a crash and out comes th dragonspitter. A single bullet goes through the wing of it, doing minimal actual harm.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (12)+5+6: 23&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (6)+3: 9&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
Benthus covers his face as the wyvern takes to flight and flying away. He jabs the tip of his sword to the ground and proceeds to take his now again . He aims carefully this time and noW manages to hit it .&lt;br /&gt;
&lt;br /&gt;
Finally able to see, Cressida can see the wyvern trying to make an escape. As the rest of her companions fire at it, she incants a spell and three magic missles dart off after the beast. All three hit solidly and it spirals towards the ground, hitting hard and not moving.&lt;br /&gt;
&lt;br /&gt;
Benthus sees the wavering goblin an pulls out a vial for him, &amp;quot;Drink this. It'll neutralise the poison coursing through your veins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls heal: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (5)+8: 13&lt;br /&gt;
GAME: Smythly rolls Fort: (18)+8: 26&lt;br /&gt;
GAME: Smythly rolls Fort: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Benthus steadies the goblin and helps him drink the potion.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the healers, and more, Smyhtly is soon unconscious. Clinging tenaciously to life!&lt;br /&gt;
&lt;br /&gt;
Cressida waves her arms to make sure she's clear of the smoke before she notices Smythly laying there. &amp;quot;We need to get him to a cleric, quickly. He doesn't look good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus feels the goblin go limp and grimaces. He tries to check for a pulse but for whatever Circumstances there may be, hello could not find one. Worried, he calls on his mount to help them. The majestic best flies overhead and the hovers before picking up Smythly gently in it's talons and then takes off into the air. &amp;quot;Make Swift your travel to the temple, my dear friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to the bear, &amp;quot;I guess I will look after his bear till he gets better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods to Orion. &amp;quot;We may as well try to get it to the temple as well. That other one is long gone and these ones look to be dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14081</id>
		<title>Flyby</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14081"/>
		<updated>2014-08-25T09:15:07Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Flyby&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 5, Benthus Level 6, Duncan level 6, Orion level 5, Smythly level 4&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: Augest 25 2014&lt;br /&gt;
*Summary: Dragons have attacked the town! No wait they are wyverns with posioned tails, and toxic breathes, seeking to loot the city!&lt;br /&gt;
*APL: 6&lt;br /&gt;
*Encounter 1: 3 Wyvern CR 9&lt;br /&gt;
*Encounter 2: 1 Aashaq's Wyvern CR 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a calm and peaceful afternoon in the city, but that calm suddenly ends as screams fill the air. Among the cries a voices echos, &amp;quot;It is a dragon!&amp;quot; Then several roars fill the air, as not one but multiple dragons fly over the city.&lt;br /&gt;
&lt;br /&gt;
Belladona has come into the city to visit the garden and she blinks as she sees the multiple dragons flying over the city. She strains her eyes to see what color they are. She cups her hands over her eyes and her lioness animal companion growls softly. Belladona looks down, &amp;quot;I know I don't like it either.&amp;quot; She says as she takes off her shield and puts on her claws before she heads in the direction of the dragons.&lt;br /&gt;
&lt;br /&gt;
Orion looks up to see the dragons flying over the city, &amp;quot;That is not usually a good thing.&amp;quot; Orion now summons his mount. &amp;quot;Zilla!&amp;quot; A swiftclaw now appear next to Orion then lets out a loud roar. Orion pets his mount then says to it, &amp;quot;Looks like it is going to be one of those days today.&amp;quot; Orion now goes with his mount to where the dragons are flying to.&lt;br /&gt;
&lt;br /&gt;
Duncan pulls a bow out of his pack and scans the skies. &amp;quot;Is it white??&amp;quot; he cries out, before regaining his composure. He howls for his Digger, and moments later the large landshark is at his side.&lt;br /&gt;
&lt;br /&gt;
Smythly pauses. A dragon? The cries are enough to cause him to make his way there. He might be easy to miss on the back of his bear, but there he is. On the back of a bear. &lt;br /&gt;
 &lt;br /&gt;
 Really.&lt;br /&gt;
&lt;br /&gt;
Cressida is relaxing in her inn room when the dragons fly overhead. Whatever is going on, she wants to see it, so she grabs her gear, straps on her buckler and slings her crossbow over her shoulder and heads in the direction of the dragon at a job.&lt;br /&gt;
&lt;br /&gt;
There is chaos all over as the dragons fly by and smash and knock things over. Two medium sized black dragons land in the street and start smashing up a merchants chart. Another dragon lands by on a near by roof of a building and looks down towards the group of adventurers that seem to be gathering near by.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Belladona rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls knowledge/arcana: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Benthus was deciphering a religious scroll somewhere in the temple of Daeus when people outside begin yelling that there are dragons flying overhead. He rushes outside the temple only to see empty skies. A person nearby calls to him and points to the direction where one of the dragons is located. He nods to the person and proceeds to summon his ally. Bent on one knee with fist pressed on the ground, he silently utters the encantation to bring forth his special stead. A portal materializes in front of him and a griffon steps out. The magical creature looks at him, eyes narrowed in what appears to be irritation. The paladin raises his head to look at the creature and says, &amp;quot;Once again, I am sorry for calling upon you too soon. I know that you need time to get your strength up, but at the moment, danger is upon us.&amp;quot; He rises and places a hand on its neck. &amp;quot;I need you help, my dear friend. Join me as we go into the fray once again.&amp;quot; The majestic beast raises its neck high thoughtful, and then bends it with eyes closed. It chirps once and then turns towards the direction where the trouble is brewing. It flies into the air, as Benthus runs towards the site of conflict.&lt;br /&gt;
&lt;br /&gt;
Someone called them dragons, and they definitely are large, scaly and got wings so must be dragons! Though Cressida, Orion and Smythly notice something a little off, in that the dragons have sharp barbs along their tails which drip a strange liquid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;gt;..I... don't think that's a dragon,&amp;quot; says Smyhly from the back of his bear. He looks cofnused for a moment. &amp;quot;Whatever it is, it's not good!&amp;quot; He grabs hold of his steed's reigns. &amp;quot;Muddy! Prepare yourself!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 The bear burps.&lt;br /&gt;
&lt;br /&gt;
Cressida catches sight of some familiar faces as she runs towards the site of the dragons touching down, waving over the other adventurers to talk. She nods to Smythly's observation. &amp;quot;It looks like they've got barbed tails. Could be poisonous. Or acidic. Be careful there. But, we'd better do something about them before they cause too much trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THey may be intelligent. Perhaps we could negotiate?&amp;quot; says Smyhthly, hopefully. It seems unlikely to him, though.&lt;br /&gt;
&lt;br /&gt;
Benthus draws out his bow and arrow and nocks one into readiness. He sprints, steel-toed boots clanging on the pavement, towards the location of monsters. He looks up from time to time as his magical companion shrieks at him, telling him where he should go. The griffon flies from one roof top to the next, waiting for his human companion to catch us, all the while informing him via shrieks of what is happening ahead. The paladin would have had a harder time heading towards the location if not for his aerial partner, guiding him to the streets that are not blocked by overturned stands and abandoned wagons. Soon, the paladin and his mount arrive at the scene. But there are others already there, people who are not afraid to deal with the danger that the flying monsters may unleash. And so Benthus salutes them and asks, &amp;quot;What is the situation?&amp;quot; Having not seen the creature at all and still assuming that it is a dragon.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (17)+10+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 14 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (7)+10+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
One of the beasts lets out a roar and charges straight at Orion and bites deep into him, while the other charges towards Duncan and just misses. However, the third flies over top of Orion and Duncan, and reaches down to bite into Duncan as he passes over head and lands on another near by building.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida stands her ground as the beasts set upon them, buckler ready to deflect any incoming attack. Hopefully. She gestures towards the one flying overhead and starts her incantation, finishing as it lands and letting loose a searing ray, hitting it directly and searing it noticably.&lt;br /&gt;
&lt;br /&gt;
Benthus watches as the dragon-like creatures begin to attack those who have come to investigate. He calls to his god for assistance and is answered by a shimmering light covering his body. He thanks his god and pulls on his bow's string, ready to fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus casts Divine Favor. Caster Level: 6 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10+3: (4)+10+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 48 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
&lt;br /&gt;
Orion heals some of the damage done to him, he then swings and misses with his attacks, Zilla tries to bite and claw the creature but it misses as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Seeing his fellow paladin in trouble, Smyhtly bolts forward towards Orion, &amp;quot;I've got you, Orion,&amp;quot; he booms, face stoic. And booming for a Goblin is still kind of pip-squeaky. He rushes in, though, and brings his hammer to...bear on the wyvern. &amp;quot;Get him, Muddy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Duncan exchanges his bow for a waraxe, but his first hasty blow bounces off of the wyvern's tough hide . The Digger opens its jaws wide but the snap shut on air. Both mount and rider growl, the sounds hard to tell apart.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 11 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The wyverns start to chop and bite, and swing their wings around wildly as their barb tails swish though the air as they attack. One gets a bite against Duncan, as the third flies back over top of the group and his tail strikes down at Smythly's head but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
GAME: Benthus rolls cb2+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Benthus fires two arrows in quick succession at the wgvern on top of a building but misses both.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida reaches down to her belt, grabbing hold of the rod hanging there as she starts to incant again. Her spell completes and a ball of fire forms, bouncing off the back of the wyvern in combat with Orion and Smythly, leaving it to cry out &lt;br /&gt;
in pain as it is singed.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (2)+10+-2: 10&lt;br /&gt;
GAME: Orion rolls 1d20: (6): 6&lt;br /&gt;
GAME: Orion rolls 1d20-2: (20)+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (19)+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (18)+11: 29&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Orion attacks and misses the wyvern once again, he does briefly look to the Smythly &amp;quot;Thanks for the backup.&amp;quot; Zilla is able to hit the Wyvern with a claw attack doing a little damage to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (10)+12: 22&lt;br /&gt;
GAME: Duncan rolls 1d10+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Duncan focuses his attention on the Wyvern he's facing. He raises his waraxe high, holding it with one hand as Khazad are known to do. When he brings it crashing down it shears into the Wyvern. The blow distracts the monster long enough to give his landshark a chance to chomp it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oops forgot the +4 on the 1d6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 4 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls fort: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The monsters growls and roar, and one bites into Orion, sinking his teeth in deep, while another strikes Duncan with his posioned barbed tail, piercing his armor with the blow. The other continues to fly over top the others and his tail strikes down at Orion this time but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Cressida lets the ball of fire roll against the same wyvern, continuing to burn it as she starts to cast a longer spell, doing what she can to keep out of the path of the wyvern flying overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (13)+9+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb2+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d10 +6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Benthus focuses his attention on the wyvern that is perched on top of the building and unleashes two more arrows at it. One pierces its thick hide while the other bounces over it. He anguished over his miss and tries to steady his bow as well as his thoughts.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Muddy and Smyhtly work togther. Bear claw and hammer work to bring the grievously injured wyvern down to the ground. &amp;quot;Where did these come from?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
With the first Wyvern defeated Orion now does with Zilla to attack the second one, he tries nothing fancy this time, just a basic strike and this time he hits and does some damage to it. Zilla helps out by bitting the wyvern.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (2)+12: 14&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
Duncan and his Digger continue to attack 'their' Wyvern together. The Khazad first chops it across the back. Then his Digger thrusts his head forward for a bite, causing the monster to rear up - right into line for Duncan's next attack, a backswing that smashes into the side of it's head and drops it. &amp;quot;Hah!&amp;quot; Duncan crows, raising his axe into the air again, this time in triumph.&lt;br /&gt;
&lt;br /&gt;
The last creature standing looks around from the safety of the roof top and decides it doesn't want to end up like the others so quickly turns and leaps off the far side of the building and takes off into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says SMyhtly after a moment, &amp;quot;/that/ was no good.&amp;quot; HE seems concerne dabout it, glancing towards the others.&lt;br /&gt;
&lt;br /&gt;
Duncan peers in the direction the last wyvern flew off. &amp;quot;No way we can keep up with that thing,&amp;quot; he remarks, patting his landshark on the back. He glances around quickly at the others, then at the remains of the fallen wyverns. &amp;quot;And I hope no ordinary townsfolk run into it - they wouldn't stand a chance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes a fist at the Wyvern that fled, &amp;quot;And don't you come back!&amp;quot; He then shrugs, &amp;quot;Not that I was a lot of help.&amp;quot; Zilla can sense that Orion is a little depressed and gives him a lick to cheer him up, &amp;quot;Thanks Zilla, just had an off the day I will do better next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms, watching as the remaining wyvern flies off. &amp;quot;Hm. Well. I wonder what made them fly into town like that. If something drove them this way, it might be a problem in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the creature flies off the city seems a bit calmer for a moment, that is until you see a large fat wyvern. It has half a horse sticking out of it's mouth, is trying to carry a cart full of merchant goods in it's talons as it slowly flaps his wings, though the cart seems a bit heavy and random stuff falls out as it flies down the street.&lt;br /&gt;
&lt;br /&gt;
Duncan stares for a moment, then points. &amp;quot;After him 'Nox!&amp;quot; The Digger gives a soft snort and then rumbles into plodding motion. He's basically as fast as normal person. Duncan pulls out his bow after the first few stomping steps, knocking an arrow and letting fly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; says Smyhtly, agreeing with Duncan. HE urges his bear along after him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ride: (14)+0: 14&lt;br /&gt;
&lt;br /&gt;
Orion smiles, &amp;quot;Looks like I been given a second chance, lets take it down Zilla.&amp;quot; Zilla now lets out a roar.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at that larger wyvern, chuckling for a moment. &amp;quot;I think we ought to stop that one from causing more trouble before we try to give chase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus dashes after the rest in pursuit, his magical companion flying from roof top to roof top, screeching.&lt;br /&gt;
&lt;br /&gt;
Smythyl lets out a cry, &amp;quot;Reos!&amp;quot; And rides forward. Right towards the other wyvern. He's got his hammer up. He's presenting himself as target.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus continues to use long range , drawing his bow and arrow, as he runs (move 20 feet towards fat wyvern) , and recasting divine favour with one of my pearls of power (level 1).&lt;br /&gt;
&lt;br /&gt;
Duncan mutters in Khazdul to his mount and it veers slightly, letting Smythly pass by them in pursuit of the fat wyvern. Instead the Khazad and Khazad Digger try to cut it off, while Duncan also fires an arrow that strikes the creature.&lt;br /&gt;
&lt;br /&gt;
Benthus takes a moment to get more divine favours from his god and once received, he runs close towards the fat wyvern.&lt;br /&gt;
&lt;br /&gt;
Cressida moves forward as she starts to incant once again. The wyvern is too far away to hit with a ray, so she looks to take a central position to assist in the fight as she starts to cast her enlarging spell.&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;reflex DC 19 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (13)+5+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Enlarge Person. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 25 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 25 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The large creature drops the horse from it's mouth and moves towards the other and lets out a hot flaming blast of fire and noxious thick smoke.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (1)+10: 11&lt;br /&gt;
GAME: Duncan rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 25 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
GAME: Smythly rolls ref: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
Duncan slows his Digger a bit so that he can take careful aim. This time he sends two arrows in the direction of the wyven. One flies past harmlessly, the other just barely manages to lodge ino the wyvern's scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -7 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Orion for -7 points. 21 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -7 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -7 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -7 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Both the bear and SMyhtly are blind now, but he decides to quickly burn positive energy into the area, trying to heal those aroundhim who are injured. OF course, it'll touch the wyvern too, but more for his friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (10)+3: 13&lt;br /&gt;
GAME: Cressida rolls fort: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Cressida puts her arm over her face as the wave of fire and smoke washes over her. She grabs for her rod again, calling forth another ball of fire and sending it in the direction the wyvern seems to have been. All the smoke in her eyes makes it difficult, however, and it manages to dodge without much trouble.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (12)+13: 25&lt;br /&gt;
&amp;lt;&lt;br /&gt;
GAME: Orion rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -13 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Orion for -13 points. 34 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -13 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -13 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -13 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (1)+13: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion takes 3 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you take 4 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (68): 68&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (60): 60&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (44): 44&lt;br /&gt;
&lt;br /&gt;
Valiently working to clear his eyes and looking quite worse for waer, Smyhtly swings his hammer at the Wyvern, the big fat wyvern, and manages to not only miss but to make it a little harder for the bear to attack. He's also blind, but with his big bear nose, he's more able to accurately track it... it just doesn't help him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (3): 3&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida rolls fort: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Cressida swings her arms, incantng quickly and throwing a little ball of acid in the wyvern's direction, not coming anywhere near it. The distraction is enough for her to connect with the flaming sphere, however, bouncing off of the wyvern's back and leaving a burn mark behind. Tears are runnng down her face, but the smoke in her eyes is still making it impossible for her to see anything, so she keeps still, to keep from losing her bearings.&lt;br /&gt;
&lt;br /&gt;
Benthus Moves further forward and finally sees an opening to attack the wyvern. He sets up for a charge...&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10: (15)+10: 25&lt;br /&gt;
GAME: Orion rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 32 remaining.&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
The beast seems to flail around a lot, it's wings swooping about and its tail trying to strike people but nothing seems to hit. That is except for it's huge mouth with opens up and takes a bite out of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (27): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you resist poison for last turn but it is still in your system&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;4 more con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looking to be in severe pain from the poison, Smyhtly is grimacing. He brings the hammer down against the wyvern from the back of the bear once again, but he doesn't have much more like in hurting than he has previously. Oh, sure, it's /injured/, but not severely.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Benthus charges towards the wyvern but missteps and nearly trips over himself. His swing fails to penetrative the creature's thick scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (30): 30&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (15)+3: 18&lt;br /&gt;
GAME: Cressida rolls fort: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Cressida keeps throwing globs of acid blindly, once again not getting anywhere near the wyvern, but it's a decent enough distraction for her to get the flaming sphere to bounce off of him once again. Finally, she manages to clear enough smoke from her eyes, wiping at them with her hand, and now she can make out the shapes around her again.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (13)+10+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
The fat dragon drops the loot he was trying to steal, and turns around and starts to fly away from the others. This time he seems to be moving a lot quicker than before!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
BANG. &lt;br /&gt;
 &lt;br /&gt;
 The weakening goblin, and he is indeed weakneing if the strain on his face is any indication, grabs hold of Muddy's reigns to suppoort himself. His hammer hits the ground with a crash and out comes th dragonspitter. A single bullet goes through the wing of it, doing minimal actual harm.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (12)+5+6: 23&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (6)+3: 9&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
Benthus covers his face as the wyvern takes to flight and flying away. He jabs the tip of his sword to the ground and proceeds to take his now again . He aims carefully this time and noW manages to hit it .&lt;br /&gt;
&lt;br /&gt;
Finally able to see, Cressida can see the wyvern trying to make an escape. As the rest of her companions fire at it, she incants a spell and three magic missles dart off after the beast. All three hit solidly and it spirals towards the ground, hitting hard and not moving.&lt;br /&gt;
&lt;br /&gt;
Benthus sees the wavering goblin an pulls out a vial for him, &amp;quot;Drink this. It'll neutralise the poison coursing through your veins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls heal: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (5)+8: 13&lt;br /&gt;
GAME: Smythly rolls Fort: (18)+8: 26&lt;br /&gt;
GAME: Smythly rolls Fort: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Benthus steadies the goblin and helps him drink the potion.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the healers, and more, Smyhtly is soon unconscious. Clinging tenaciously to life!&lt;br /&gt;
&lt;br /&gt;
Cressida waves her arms to make sure she's clear of the smoke before she notices Smythly laying there. &amp;quot;We need to get him to a cleric, quickly. He doesn't look good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus feels the goblin go limp and grimaces. He tries to check for a pulse but for whatever Circumstances there may be, hello could not find one. Worried, he calls on his mount to help them. The majestic best flies overhead and the hovers before picking up Smythly gently in it's talons and then takes off into the air. &amp;quot;Make Swift your travel to the temple, my dear friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to the bear, &amp;quot;I guess I will look after his bear till he gets better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods to Orion. &amp;quot;We may as well try to get it to the temple as well. That other one is long gone and these ones look to be dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14080</id>
		<title>Flyby</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14080"/>
		<updated>2014-08-25T09:12:17Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Flyby&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 5, Benthus Level 6, Duncan level 6, Orion level 5, Smythly level 4&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: Augest 25 2014&lt;br /&gt;
*Summary: Dragons have attacked the town! No wait they are wyverns with posioned tails, and toxic breathes, seeking to loot the city!&lt;br /&gt;
*APL: 6&lt;br /&gt;
*Encounter 1: 3 Wyvern CR 9&lt;br /&gt;
*Encounter 2: 1 Aashaq's Wyvern CR 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a calm and peaceful afternoon in the city, but that calm suddenly ends as screams fill the air. Among the cries a voices echos, &amp;quot;It is a dragon!&amp;quot; Then several roars fill the air, as not one but multiple dragons fly over the city.&lt;br /&gt;
&lt;br /&gt;
Belladona has come into the city to visit the garden and she blinks as she sees the multiple dragons flying over the city. She strains her eyes to see what color they are. She cups her hands over her eyes and her lioness animal companion growls softly. Belladona looks down, &amp;quot;I know I don't like it either.&amp;quot; She says as she takes off her shield and puts on her claws before she heads in the direction of the dragons.&lt;br /&gt;
&lt;br /&gt;
Orion looks up to see the dragons flying over the city, &amp;quot;That is not usually a good thing.&amp;quot; Orion now summons his mount. &amp;quot;Zilla!&amp;quot; A swiftclaw now appear next to Orion then lets out a loud roar. Orion pets his mount then says to it, &amp;quot;Looks like it is going to be one of those days today.&amp;quot; Orion now goes with his mount to where the dragons are flying to.&lt;br /&gt;
&lt;br /&gt;
Duncan pulls a bow out of his pack and scans the skies. &amp;quot;Is it white??&amp;quot; he cries out, before regaining his composure. He howls for his Digger, and moments later the large landshark is at his side.&lt;br /&gt;
&lt;br /&gt;
Smythly pauses. A dragon? The cries are enough to cause him to make his way there. He might be easy to miss on the back of his bear, but there he is. On the back of a bear. &lt;br /&gt;
 &lt;br /&gt;
 Really.&lt;br /&gt;
&lt;br /&gt;
Cressida is relaxing in her inn room when the dragons fly overhead. Whatever is going on, she wants to see it, so she grabs her gear, straps on her buckler and slings her crossbow over her shoulder and heads in the direction of the dragon at a job.&lt;br /&gt;
&lt;br /&gt;
There is chaos all over as the dragons fly by and smash and knock things over. Two medium sized black dragons land in the street and start smashing up a merchants chart. Another dragon lands by on a near by roof of a building and looks down towards the group of adventurers that seem to be gathering near by.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Belladona rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls knowledge/arcana: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Benthus was deciphering a religious scroll somewhere in the temple of Daeus when people outside begin yelling that there are dragons flying overhead. He rushes outside the temple only to see empty skies. A person nearby calls to him and points to the direction where one of the dragons is located. He nods to the person and proceeds to summon his ally. Bent on one knee with fist pressed on the ground, he silently utters the encantation to bring forth his special stead. A portal materializes in front of him and a griffon steps out. The magical creature looks at him, eyes narrowed in what appears to be irritation. The paladin raises his head to look at the creature and says, &amp;quot;Once again, I am sorry for calling upon you too soon. I know that you need time to get your strength up, but at the moment, danger is upon us.&amp;quot; He rises and places a hand on its neck. &amp;quot;I need you help, my dear friend. Join me as we go into the fray once again.&amp;quot; The majestic beast raises its neck high thoughtful, and then bends it with eyes closed. It chirps once and then turns towards the direction where the trouble is brewing. It flies into the air, as Benthus runs towards the site of conflict.&lt;br /&gt;
&lt;br /&gt;
Someone called them dragons, and they definitely are large, scaly and got wings so must be dragons! Though Cressida, Orion and Smythly notice something a little off, in that the dragons have sharp barbs along their tails which drip a strange liquid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;gt;..I... don't think that's a dragon,&amp;quot; says Smyhly from the back of his bear. He looks cofnused for a moment. &amp;quot;Whatever it is, it's not good!&amp;quot; He grabs hold of his steed's reigns. &amp;quot;Muddy! Prepare yourself!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 The bear burps.&lt;br /&gt;
&lt;br /&gt;
Cressida catches sight of some familiar faces as she runs towards the site of the dragons touching down, waving over the other adventurers to talk. She nods to Smythly's observation. &amp;quot;It looks like they've got barbed tails. Could be poisonous. Or acidic. Be careful there. But, we'd better do something about them before they cause too much trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THey may be intelligent. Perhaps we could negotiate?&amp;quot; says Smyhthly, hopefully. It seems unlikely to him, though.&lt;br /&gt;
&lt;br /&gt;
Benthus draws out his bow and arrow and nocks one into readiness. He sprints, steel-toed boots clanging on the pavement, towards the location of monsters. He looks up from time to time as his magical companion shrieks at him, telling him where he should go. The griffon flies from one roof top to the next, waiting for his human companion to catch us, all the while informing him via shrieks of what is happening ahead. The paladin would have had a harder time heading towards the location if not for his aerial partner, guiding him to the streets that are not blocked by overturned stands and abandoned wagons. Soon, the paladin and his mount arrive at the scene. But there are others already there, people who are not afraid to deal with the danger that the flying monsters may unleash. And so Benthus salutes them and asks, &amp;quot;What is the situation?&amp;quot; Having not seen the creature at all and still assuming that it is a dragon.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (17)+10+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 14 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (7)+10+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
One of the beasts lets out a roar and charges straight at Orion and bites deep into him, while the other charges towards Duncan and just misses. However, the third flies over top of Orion and Duncan, and reaches down to bite into Duncan as he passes over head and lands on another near by building.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida stands her ground as the beasts set upon them, buckler ready to deflect any incoming attack. Hopefully. She gestures towards the one flying overhead and starts her incantation, finishing as it lands and letting loose a searing ray, hitting it directly and searing it noticably.&lt;br /&gt;
&lt;br /&gt;
Benthus watches as the dragon-like creatures begin to attack those who have come to investigate. He calls to his god for assistance and is answered by a shimmering light covering his body. He thanks his god and pulls on his bow's string, ready to fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus casts Divine Favor. Caster Level: 6 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10+3: (4)+10+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 48 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
&lt;br /&gt;
Orion heals some of the damage done to him, he then swings and misses with his attacks, Zilla tries to bite and claw the creature but it misses as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Seeing his fellow paladin in trouble, Smyhtly bolts forward towards Orion, &amp;quot;I've got you, Orion,&amp;quot; he booms, face stoic. And booming for a Goblin is still kind of pip-squeaky. He rushes in, though, and brings his hammer to...bear on the wyvern. &amp;quot;Get him, Muddy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Duncan exchanges his bow for a waraxe, but his first hasty blow bounces off of the wyvern's tough hide . The Digger opens its jaws wide but the snap shut on air. Both mount and rider growl, the sounds hard to tell apart.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 11 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The wyverns start to chop and bite, and swing their wings around wildly as their barb tails swish though the air as they attack. One gets a bite against Duncan, as the third flies back over top of the group and his tail strikes down at Smythly's head but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
GAME: Benthus rolls cb2+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Benthus fires two arrows in quick succession at the wgvern on top of a building but misses both.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida reaches down to her belt, grabbing hold of the rod hanging there as she starts to incant again. Her spell completes and a ball of fire forms, bouncing off the back of the wyvern in combat with Orion and Smythly, leaving it to cry out &lt;br /&gt;
in pain as it is singed.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (2)+10+-2: 10&lt;br /&gt;
GAME: Orion rolls 1d20: (6): 6&lt;br /&gt;
GAME: Orion rolls 1d20-2: (20)+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (19)+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (18)+11: 29&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Orion attacks and misses the wyvern once again, he does briefly look to the Smythly &amp;quot;Thanks for the backup.&amp;quot; Zilla is able to hit the Wyvern with a claw attack doing a little damage to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (10)+12: 22&lt;br /&gt;
GAME: Duncan rolls 1d10+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Duncan focuses his attention on the Wyvern he's facing. He raises his waraxe high, holding it with one hand as Khazad are known to do. When he brings it crashing down it shears into the Wyvern. The blow distracts the monster long enough to give his landshark a chance to chomp it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oops forgot the +4 on the 1d6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 4 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls fort: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The monsters growls and roar, and one bites into Orion, sinking his teeth in deep, while another strikes Duncan with his posioned barbed tail, piercing his armor with the blow. The other continues to fly over top the others and his tail strikes down at Orion this time but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Cressida lets the ball of fire roll against the same wyvern, continuing to burn it as she starts to cast a longer spell, doing what she can to keep out of the path of the wyvern flying overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (13)+9+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb2+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d10 +6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Benthus focuses his attention on the wyvern that is perched on top of the building and unleashes two more arrows at it. One pierces its thick hide while the other bounces over it. He anguished over his miss and tries to steady his bow as well as his thoughts.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Muddy and Smyhtly work togther. Bear claw and hammer work to bring the grievously injured wyvern down to the ground. &amp;quot;Where did these come from?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
With the first Wyvern defeated Orion now does with Zilla to attack the second one, he tries nothing fancy this time, just a basic strike and this time he hits and does some damage to it. Zilla helps out by bitting the wyvern.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (2)+12: 14&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
Duncan and his Digger continue to attack 'their' Wyvern together. The Khazad first chops it across the back. Then his Digger thrusts his head forward for a bite, causing the monster to rear up - right into line for Duncan's next attack, a backswing that smashes into the side of it's head and drops it. &amp;quot;Hah!&amp;quot; Duncan crows, raising his axe into the air again, this time in triumph.&lt;br /&gt;
&lt;br /&gt;
The last creature standing looks around from the safety of the roof top and decides it doesn't want to end up like the others so quickly turns and leaps off the far side of the building and takes off into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says SMyhtly after a moment, &amp;quot;/that/ was no good.&amp;quot; HE seems concerne dabout it, glancing towards the others.&lt;br /&gt;
&lt;br /&gt;
Duncan peers in the direction the last wyvern flew off. &amp;quot;No way we can keep up with that thing,&amp;quot; he remarks, patting his landshark on the back. He glances around quickly at the others, then at the remains of the fallen wyverns. &amp;quot;And I hope no ordinary townsfolk run into it - they wouldn't stand a chance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes a fist at the Wyvern that fled, &amp;quot;And don't you come back!&amp;quot; He then shrugs, &amp;quot;Not that I was a lot of help.&amp;quot; Zilla can sense that Orion is a little depressed and gives him a lick to cheer him up, &amp;quot;Thanks Zilla, just had an off the day I will do better next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms, watching as the remaining wyvern flies off. &amp;quot;Hm. Well. I wonder what made them fly into town like that. If something drove them this way, it might be a problem in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the creature flies off the city seems a bit calmer for a moment, that is until you see a large fat wyvern. It has half a horse sticking out of it's mouth, is trying to carry a cart full of merchant goods in it's talons as it slowly flaps his wings, though the cart seems a bit heavy and random stuff falls out as it flies down the street.&lt;br /&gt;
&lt;br /&gt;
Duncan stares for a moment, then points. &amp;quot;After him 'Nox!&amp;quot; The Digger gives a soft snort and then rumbles into plodding motion. He's basically as fast as normal person. Duncan pulls out his bow after the first few stomping steps, knocking an arrow and letting fly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; says Smyhtly, agreeing with Duncan. HE urges his bear along after him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ride: (14)+0: 14&lt;br /&gt;
&lt;br /&gt;
Orion smiles, &amp;quot;Looks like I been given a second chance, lets take it down Zilla.&amp;quot; Zilla now lets out a roar.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at that larger wyvern, chuckling for a moment. &amp;quot;I think we ought to stop that one from causing more trouble before we try to give chase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus dashes after the rest in pursuit, his magical companion flying from roof top to roof top, screeching.&lt;br /&gt;
&lt;br /&gt;
Smythyl lets out a cry, &amp;quot;Reos!&amp;quot; And rides forward. Right towards the other wyvern. He's got his hammer up. He's presenting himself as target.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus continues to use long range , drawing his bow and arrow, as he runs (move 20 feet towards fat wyvern) , and recasting divine favour with one of my pearls of power (level 1).&lt;br /&gt;
&lt;br /&gt;
Duncan mutters in Khazdul to his mount and it veers slightly, letting Smythly pass by them in pursuit of the fat wyvern. Instead the Khazad and Khazad Digger try to cut it off, while Duncan also fires an arrow that strikes the creature.&lt;br /&gt;
&lt;br /&gt;
Benthus takes a moment to get more divine favours from his god and once received, he runs close towards the fat wyvern.&lt;br /&gt;
&lt;br /&gt;
Cressida moves forward as she starts to incant once again. The wyvern is too far away to hit with a ray, so she looks to take a central position to assist in the fight as she starts to cast her enlarging spell.&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;reflex DC 19 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (13)+5+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Enlarge Person. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 25 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 25 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The large creature drops the horse from it's mouth and moves towards the other and lets out a hot flaming blast of fire and noxious thick smoke.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (1)+10: 11&lt;br /&gt;
GAME: Duncan rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 25 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
GAME: Smythly rolls ref: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
Duncan slows his Digger a bit so that he can take careful aim. This time he sends two arrows in the direction of the wyven. One flies past harmlessly, the other just barely manages to lodge ino the wyvern's scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -7 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Orion for -7 points. 21 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -7 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -7 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -7 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Both the bear and SMyhtly are blind now, but he decides to quickly burn positive energy into the area, trying to heal those aroundhim who are injured. OF course, it'll touch the wyvern too, but more for his friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (10)+3: 13&lt;br /&gt;
GAME: Cressida rolls fort: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Cressida puts her arm over her face as the wave of fire and smoke washes over her. She grabs for her rod again, calling forth another ball of fire and sending it in the direction the wyvern seems to have been. All the smoke in her eyes makes it difficult, however, and it manages to dodge without much trouble.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (12)+13: 25&lt;br /&gt;
&amp;lt;&lt;br /&gt;
GAME: Orion rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -13 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Orion for -13 points. 34 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -13 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -13 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -13 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (1)+13: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion takes 3 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you take 4 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (68): 68&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (60): 60&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (44): 44&lt;br /&gt;
&lt;br /&gt;
Valiently working to clear his eyes and looking quite worse for waer, Smyhtly swings his hammer at the Wyvern, the big fat wyvern, and manages to not only miss but to make it a little harder for the bear to attack. He's also blind, but with his big bear nose, he's more able to accurately track it... it just doesn't help him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (3): 3&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida rolls fort: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Cressida swings her arms, incantng quickly and throwing a little ball of acid in the wyvern's direction, not coming anywhere near it. The distraction is enough for her to connect with the flaming sphere, however, bouncing off of the wyvern's back and leaving a burn mark behind. Tears are runnng down her face, but the smoke in her eyes is still making it impossible for her to see anything, so she keeps still, to keep from losing her bearings.&lt;br /&gt;
&lt;br /&gt;
Benthus Moves further forward and finally sees an opening to attack the wyvern. He sets up for a charge...&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10: (15)+10: 25&lt;br /&gt;
GAME: Orion rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 32 remaining.&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
The beast seems to flail around a lot, it's wings swooping about and its tail trying to strike people but nothing seems to hit. That is except for it's huge mouth with opens up and takes a bite out of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (27): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you resist poison for last turn but it is still in your system&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;4 more con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looking to be in severe pain from the poison, Smyhtly is grimacing. He brings the hammer down against the wyvern from the back of the bear once again, but he doesn't have much more like in hurting than he has previously. Oh, sure, it's /injured/, but not severely.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Benthus charges towards the wyvern but missteps and nearly trips over himself. His swing fails to penetrative the creature's thick scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (30): 30&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (15)+3: 18&lt;br /&gt;
GAME: Cressida rolls fort: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Cressida keeps throwing globs of acid blindly, once again not getting anywhere near the wyvern, but it's a decent enough distraction for her to get the flaming sphere to bounce off of him once again. Finally, she manages to clear enough smoke from her eyes, wiping at them with her hand, and now she can make out the shapes around her again.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (13)+10+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
The fat dragon drops the loot he was trying to steal, and turns around and starts to fly away from the others. This time he seems to be moving a lot quicker than before!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
BANG. &lt;br /&gt;
 &lt;br /&gt;
 The weakening goblin, and he is indeed weakneing if the strain on his face is any indication, grabs hold of Muddy's reigns to suppoort himself. His hammer hits the ground with a crash and out comes th dragonspitter. A single bullet goes through the wing of it, doing minimal actual harm.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (12)+5+6: 23&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (6)+3: 9&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
Benthus covers his face as the wyvern takes to flight and flying away. He jabs the tip of his sword to the ground and proceeds to take his now again . He aims carefully this time and noW manages to hit it .&lt;br /&gt;
&lt;br /&gt;
Finally able to see, Cressida can see the wyvern trying to make an escape. As the rest of her companions fire at it, she incants a spell and three magic missles dart off after the beast. All three hit solidly and it spirals towards the ground, hitting hard and not moving.&lt;br /&gt;
&lt;br /&gt;
Benthus sees the wavering goblin an pulls out a vial for him, &amp;quot;Drink this. It'll neutralise the poison coursing through your veins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls heal: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (5)+8: 13&lt;br /&gt;
GAME: Smythly rolls Fort: (18)+8: 26&lt;br /&gt;
GAME: Smythly rolls Fort: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Benthus steadies the goblin and helps him drink the potion.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the healers, and more, Smyhtly is soon unconscious. Clinging tenaciously to life!&lt;br /&gt;
&lt;br /&gt;
Cressida waves her arms to make sure she's clear of the smoke before she notices Smythly laying there. &amp;quot;We need to get him to a cleric, quickly. He doesn't look good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus feels the goblin go limp and grimaces. He tries to check for a pulse but for whatever Circumstances there may be, hello could not find one. Worried, he calls on his mount to help them. The majestic best flies overhead and the hovers before picking up Smythly gently in it's talons and then takes off into the air. &amp;quot;Make Swift your travel to the temple, my dear friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to the bear, &amp;quot;I guess I will look after his bear till he gets better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14079</id>
		<title>Flyby</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14079"/>
		<updated>2014-08-25T09:09:42Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Flyby&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 5, Benthus Level 6, Duncan level 6, Orion level 5, Smythly level 4&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: Augest 25 2014&lt;br /&gt;
*Summary: Dragons have attacked the town! No wait they are wyverns with posioned tails, and toxic breathes, seeking to loot the city!&lt;br /&gt;
*APL: 6&lt;br /&gt;
*Encounter 1: 3 Wyvern CR 9&lt;br /&gt;
*Encounter 2: 1 Aashaq's Wyvern CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a calm and peaceful afternoon in the city, but that calm suddenly ends as screams fill the air. Among the cries a voices echos, &amp;quot;It is a dragon!&amp;quot; Then several roars fill the air, as not one but multiple dragons fly over the city.&lt;br /&gt;
&lt;br /&gt;
Belladona has come into the city to visit the garden and she blinks as she sees the multiple dragons flying over the city. She strains her eyes to see what color they are. She cups her hands over her eyes and her lioness animal companion growls softly. Belladona looks down, &amp;quot;I know I don't like it either.&amp;quot; She says as she takes off her shield and puts on her claws before she heads in the direction of the dragons.&lt;br /&gt;
&lt;br /&gt;
Orion looks up to see the dragons flying over the city, &amp;quot;That is not usually a good thing.&amp;quot; Orion now summons his mount. &amp;quot;Zilla!&amp;quot; A swiftclaw now appear next to Orion then lets out a loud roar. Orion pets his mount then says to it, &amp;quot;Looks like it is going to be one of those days today.&amp;quot; Orion now goes with his mount to where the dragons are flying to.&lt;br /&gt;
&lt;br /&gt;
Duncan pulls a bow out of his pack and scans the skies. &amp;quot;Is it white??&amp;quot; he cries out, before regaining his composure. He howls for his Digger, and moments later the large landshark is at his side.&lt;br /&gt;
&lt;br /&gt;
Smythly pauses. A dragon? The cries are enough to cause him to make his way there. He might be easy to miss on the back of his bear, but there he is. On the back of a bear. &lt;br /&gt;
 &lt;br /&gt;
 Really.&lt;br /&gt;
&lt;br /&gt;
Cressida is relaxing in her inn room when the dragons fly overhead. Whatever is going on, she wants to see it, so she grabs her gear, straps on her buckler and slings her crossbow over her shoulder and heads in the direction of the dragon at a job.&lt;br /&gt;
&lt;br /&gt;
There is chaos all over as the dragons fly by and smash and knock things over. Two medium sized black dragons land in the street and start smashing up a merchants chart. Another dragon lands by on a near by roof of a building and looks down towards the group of adventurers that seem to be gathering near by.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Belladona rolls perception: (3)+8: 11&lt;br /&gt;
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GAME: Cressida rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls knowledge/arcana: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Benthus was deciphering a religious scroll somewhere in the temple of Daeus when people outside begin yelling that there are dragons flying overhead. He rushes outside the temple only to see empty skies. A person nearby calls to him and points to the direction where one of the dragons is located. He nods to the person and proceeds to summon his ally. Bent on one knee with fist pressed on the ground, he silently utters the encantation to bring forth his special stead. A portal materializes in front of him and a griffon steps out. The magical creature looks at him, eyes narrowed in what appears to be irritation. The paladin raises his head to look at the creature and says, &amp;quot;Once again, I am sorry for calling upon you too soon. I know that you need time to get your strength up, but at the moment, danger is upon us.&amp;quot; He rises and places a hand on its neck. &amp;quot;I need you help, my dear friend. Join me as we go into the fray once again.&amp;quot; The majestic beast raises its neck high thoughtful, and then bends it with eyes closed. It chirps once and then turns towards the direction where the trouble is brewing. It flies into the air, as Benthus runs towards the site of conflict.&lt;br /&gt;
&lt;br /&gt;
Someone called them dragons, and they definitely are large, scaly and got wings so must be dragons! Though Cressida, Orion and Smythly notice something a little off, in that the dragons have sharp barbs along their tails which drip a strange liquid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;gt;..I... don't think that's a dragon,&amp;quot; says Smyhly from the back of his bear. He looks cofnused for a moment. &amp;quot;Whatever it is, it's not good!&amp;quot; He grabs hold of his steed's reigns. &amp;quot;Muddy! Prepare yourself!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 The bear burps.&lt;br /&gt;
&lt;br /&gt;
Cressida catches sight of some familiar faces as she runs towards the site of the dragons touching down, waving over the other adventurers to talk. She nods to Smythly's observation. &amp;quot;It looks like they've got barbed tails. Could be poisonous. Or acidic. Be careful there. But, we'd better do something about them before they cause too much trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THey may be intelligent. Perhaps we could negotiate?&amp;quot; says Smyhthly, hopefully. It seems unlikely to him, though.&lt;br /&gt;
&lt;br /&gt;
Benthus draws out his bow and arrow and nocks one into readiness. He sprints, steel-toed boots clanging on the pavement, towards the location of monsters. He looks up from time to time as his magical companion shrieks at him, telling him where he should go. The griffon flies from one roof top to the next, waiting for his human companion to catch us, all the while informing him via shrieks of what is happening ahead. The paladin would have had a harder time heading towards the location if not for his aerial partner, guiding him to the streets that are not blocked by overturned stands and abandoned wagons. Soon, the paladin and his mount arrive at the scene. But there are others already there, people who are not afraid to deal with the danger that the flying monsters may unleash. And so Benthus salutes them and asks, &amp;quot;What is the situation?&amp;quot; Having not seen the creature at all and still assuming that it is a dragon.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (17)+10+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 14 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (7)+10+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
One of the beasts lets out a roar and charges straight at Orion and bites deep into him, while the other charges towards Duncan and just misses. However, the third flies over top of Orion and Duncan, and reaches down to bite into Duncan as he passes over head and lands on another near by building.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida stands her ground as the beasts set upon them, buckler ready to deflect any incoming attack. Hopefully. She gestures towards the one flying overhead and starts her incantation, finishing as it lands and letting loose a searing ray, hitting it directly and searing it noticably.&lt;br /&gt;
&lt;br /&gt;
Benthus watches as the dragon-like creatures begin to attack those who have come to investigate. He calls to his god for assistance and is answered by a shimmering light covering his body. He thanks his god and pulls on his bow's string, ready to fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus casts Divine Favor. Caster Level: 6 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10+3: (4)+10+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 48 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
&lt;br /&gt;
Orion heals some of the damage done to him, he then swings and misses with his attacks, Zilla tries to bite and claw the creature but it misses as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Seeing his fellow paladin in trouble, Smyhtly bolts forward towards Orion, &amp;quot;I've got you, Orion,&amp;quot; he booms, face stoic. And booming for a Goblin is still kind of pip-squeaky. He rushes in, though, and brings his hammer to...bear on the wyvern. &amp;quot;Get him, Muddy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Duncan exchanges his bow for a waraxe, but his first hasty blow bounces off of the wyvern's tough hide . The Digger opens its jaws wide but the snap shut on air. Both mount and rider growl, the sounds hard to tell apart.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 11 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The wyverns start to chop and bite, and swing their wings around wildly as their barb tails swish though the air as they attack. One gets a bite against Duncan, as the third flies back over top of the group and his tail strikes down at Smythly's head but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
GAME: Benthus rolls cb2+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Benthus fires two arrows in quick succession at the wgvern on top of a building but misses both.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida reaches down to her belt, grabbing hold of the rod hanging there as she starts to incant again. Her spell completes and a ball of fire forms, bouncing off the back of the wyvern in combat with Orion and Smythly, leaving it to cry out &lt;br /&gt;
in pain as it is singed.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (2)+10+-2: 10&lt;br /&gt;
GAME: Orion rolls 1d20: (6): 6&lt;br /&gt;
GAME: Orion rolls 1d20-2: (20)+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
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GAME: Orion rolls 1d20-2: (19)+-2: 17&lt;br /&gt;
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GAME: Orion rolls 1d3+2: (2)+2: 4&lt;br /&gt;
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GAME: Duncan rolls 1d20+11: (18)+11: 29&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Orion attacks and misses the wyvern once again, he does briefly look to the Smythly &amp;quot;Thanks for the backup.&amp;quot; Zilla is able to hit the Wyvern with a claw attack doing a little damage to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (10)+12: 22&lt;br /&gt;
GAME: Duncan rolls 1d10+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Duncan focuses his attention on the Wyvern he's facing. He raises his waraxe high, holding it with one hand as Khazad are known to do. When he brings it crashing down it shears into the Wyvern. The blow distracts the monster long enough to give his landshark a chance to chomp it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oops forgot the +4 on the 1d6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 4 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls fort: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The monsters growls and roar, and one bites into Orion, sinking his teeth in deep, while another strikes Duncan with his posioned barbed tail, piercing his armor with the blow. The other continues to fly over top the others and his tail strikes down at Orion this time but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Cressida lets the ball of fire roll against the same wyvern, continuing to burn it as she starts to cast a longer spell, doing what she can to keep out of the path of the wyvern flying overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (13)+9+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb2+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d10 +6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Benthus focuses his attention on the wyvern that is perched on top of the building and unleashes two more arrows at it. One pierces its thick hide while the other bounces over it. He anguished over his miss and tries to steady his bow as well as his thoughts.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Muddy and Smyhtly work togther. Bear claw and hammer work to bring the grievously injured wyvern down to the ground. &amp;quot;Where did these come from?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+5: (17)+5: 22&lt;br /&gt;
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GAME: Orion rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
With the first Wyvern defeated Orion now does with Zilla to attack the second one, he tries nothing fancy this time, just a basic strike and this time he hits and does some damage to it. Zilla helps out by bitting the wyvern.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (2)+12: 14&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
Duncan and his Digger continue to attack 'their' Wyvern together. The Khazad first chops it across the back. Then his Digger thrusts his head forward for a bite, causing the monster to rear up - right into line for Duncan's next attack, a backswing that smashes into the side of it's head and drops it. &amp;quot;Hah!&amp;quot; Duncan crows, raising his axe into the air again, this time in triumph.&lt;br /&gt;
&lt;br /&gt;
The last creature standing looks around from the safety of the roof top and decides it doesn't want to end up like the others so quickly turns and leaps off the far side of the building and takes off into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says SMyhtly after a moment, &amp;quot;/that/ was no good.&amp;quot; HE seems concerne dabout it, glancing towards the others.&lt;br /&gt;
&lt;br /&gt;
Duncan peers in the direction the last wyvern flew off. &amp;quot;No way we can keep up with that thing,&amp;quot; he remarks, patting his landshark on the back. He glances around quickly at the others, then at the remains of the fallen wyverns. &amp;quot;And I hope no ordinary townsfolk run into it - they wouldn't stand a chance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes a fist at the Wyvern that fled, &amp;quot;And don't you come back!&amp;quot; He then shrugs, &amp;quot;Not that I was a lot of help.&amp;quot; Zilla can sense that Orion is a little depressed and gives him a lick to cheer him up, &amp;quot;Thanks Zilla, just had an off the day I will do better next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms, watching as the remaining wyvern flies off. &amp;quot;Hm. Well. I wonder what made them fly into town like that. If something drove them this way, it might be a problem in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the creature flies off the city seems a bit calmer for a moment, that is until you see a large fat wyvern. It has half a horse sticking out of it's mouth, is trying to carry a cart full of merchant goods in it's talons as it slowly flaps his wings, though the cart seems a bit heavy and random stuff falls out as it flies down the street.&lt;br /&gt;
&lt;br /&gt;
Duncan stares for a moment, then points. &amp;quot;After him 'Nox!&amp;quot; The Digger gives a soft snort and then rumbles into plodding motion. He's basically as fast as normal person. Duncan pulls out his bow after the first few stomping steps, knocking an arrow and letting fly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; says Smyhtly, agreeing with Duncan. HE urges his bear along after him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ride: (14)+0: 14&lt;br /&gt;
&lt;br /&gt;
Orion smiles, &amp;quot;Looks like I been given a second chance, lets take it down Zilla.&amp;quot; Zilla now lets out a roar.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at that larger wyvern, chuckling for a moment. &amp;quot;I think we ought to stop that one from causing more trouble before we try to give chase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus dashes after the rest in pursuit, his magical companion flying from roof top to roof top, screeching.&lt;br /&gt;
&lt;br /&gt;
Smythyl lets out a cry, &amp;quot;Reos!&amp;quot; And rides forward. Right towards the other wyvern. He's got his hammer up. He's presenting himself as target.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus continues to use long range , drawing his bow and arrow, as he runs (move 20 feet towards fat wyvern) , and recasting divine favour with one of my pearls of power (level 1).&lt;br /&gt;
&lt;br /&gt;
Duncan mutters in Khazdul to his mount and it veers slightly, letting Smythly pass by them in pursuit of the fat wyvern. Instead the Khazad and Khazad Digger try to cut it off, while Duncan also fires an arrow that strikes the creature.&lt;br /&gt;
&lt;br /&gt;
Benthus takes a moment to get more divine favours from his god and once received, he runs close towards the fat wyvern.&lt;br /&gt;
&lt;br /&gt;
Cressida moves forward as she starts to incant once again. The wyvern is too far away to hit with a ray, so she looks to take a central position to assist in the fight as she starts to cast her enlarging spell.&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;reflex DC 19 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (13)+5+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Enlarge Person. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 25 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 25 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The large creature drops the horse from it's mouth and moves towards the other and lets out a hot flaming blast of fire and noxious thick smoke.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (1)+10: 11&lt;br /&gt;
GAME: Duncan rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 25 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
GAME: Smythly rolls ref: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
Duncan slows his Digger a bit so that he can take careful aim. This time he sends two arrows in the direction of the wyven. One flies past harmlessly, the other just barely manages to lodge ino the wyvern's scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -7 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Orion for -7 points. 21 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -7 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -7 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -7 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Both the bear and SMyhtly are blind now, but he decides to quickly burn positive energy into the area, trying to heal those aroundhim who are injured. OF course, it'll touch the wyvern too, but more for his friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (10)+3: 13&lt;br /&gt;
GAME: Cressida rolls fort: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Cressida puts her arm over her face as the wave of fire and smoke washes over her. She grabs for her rod again, calling forth another ball of fire and sending it in the direction the wyvern seems to have been. All the smoke in her eyes makes it difficult, however, and it manages to dodge without much trouble.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (12)+13: 25&lt;br /&gt;
&amp;lt;&lt;br /&gt;
GAME: Orion rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -13 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Orion for -13 points. 34 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -13 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -13 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -13 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (1)+13: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion takes 3 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you take 4 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (68): 68&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (60): 60&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (44): 44&lt;br /&gt;
&lt;br /&gt;
Valiently working to clear his eyes and looking quite worse for waer, Smyhtly swings his hammer at the Wyvern, the big fat wyvern, and manages to not only miss but to make it a little harder for the bear to attack. He's also blind, but with his big bear nose, he's more able to accurately track it... it just doesn't help him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (3): 3&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida rolls fort: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Cressida swings her arms, incantng quickly and throwing a little ball of acid in the wyvern's direction, not coming anywhere near it. The distraction is enough for her to connect with the flaming sphere, however, bouncing off of the wyvern's back and leaving a burn mark behind. Tears are runnng down her face, but the smoke in her eyes is still making it impossible for her to see anything, so she keeps still, to keep from losing her bearings.&lt;br /&gt;
&lt;br /&gt;
Benthus Moves further forward and finally sees an opening to attack the wyvern. He sets up for a charge...&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10: (15)+10: 25&lt;br /&gt;
GAME: Orion rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 32 remaining.&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
The beast seems to flail around a lot, it's wings swooping about and its tail trying to strike people but nothing seems to hit. That is except for it's huge mouth with opens up and takes a bite out of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (27): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you resist poison for last turn but it is still in your system&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;4 more con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looking to be in severe pain from the poison, Smyhtly is grimacing. He brings the hammer down against the wyvern from the back of the bear once again, but he doesn't have much more like in hurting than he has previously. Oh, sure, it's /injured/, but not severely.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Benthus charges towards the wyvern but missteps and nearly trips over himself. His swing fails to penetrative the creature's thick scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (30): 30&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (15)+3: 18&lt;br /&gt;
GAME: Cressida rolls fort: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Cressida keeps throwing globs of acid blindly, once again not getting anywhere near the wyvern, but it's a decent enough distraction for her to get the flaming sphere to bounce off of him once again. Finally, she manages to clear enough smoke from her eyes, wiping at them with her hand, and now she can make out the shapes around her again.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (13)+10+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
The fat dragon drops the loot he was trying to steal, and turns around and starts to fly away from the others. This time he seems to be moving a lot quicker than before!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
BANG. &lt;br /&gt;
 &lt;br /&gt;
 The weakening goblin, and he is indeed weakneing if the strain on his face is any indication, grabs hold of Muddy's reigns to suppoort himself. His hammer hits the ground with a crash and out comes th dragonspitter. A single bullet goes through the wing of it, doing minimal actual harm.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (12)+5+6: 23&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (6)+3: 9&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
Benthus covers his face as the wyvern takes to flight and flying away. He jabs the tip of his sword to the ground and proceeds to take his now again . He aims carefully this time and noW manages to hit it .&lt;br /&gt;
&lt;br /&gt;
Finally able to see, Cressida can see the wyvern trying to make an escape. As the rest of her companions fire at it, she incants a spell and three magic missles dart off after the beast. All three hit solidly and it spirals towards the ground, hitting hard and not moving.&lt;br /&gt;
&lt;br /&gt;
Benthus sees the wavering goblin an pulls out a vial for him, &amp;quot;Drink this. It'll neutralise the poison coursing through your veins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls heal: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (5)+8: 13&lt;br /&gt;
GAME: Smythly rolls Fort: (18)+8: 26&lt;br /&gt;
GAME: Smythly rolls Fort: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Benthus steadies the goblin and helps him drink the potion.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the healers, and more, Smyhtly is soon unconscious. Clinging tenaciously to life!&lt;br /&gt;
&lt;br /&gt;
Cressida waves her arms to make sure she's clear of the smoke before she notices Smythly laying there. &amp;quot;We need to get him to a cleric, quickly. He doesn't look good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus feels the goblin go limp and grimaces. He tries to check for a pulse but for whatever Circumstances there may be, hello could not find one. Worried, he calls on his mount to help them. The majestic best flies overhead and the hovers before picking up Smythly gently in it's talons and then takes off into the air. &amp;quot;Make Swift your travel to the temple, my dear friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to the bear, &amp;quot;I guess I will look after his bear till he gets better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14078</id>
		<title>Flyby</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Flyby&amp;diff=14078"/>
		<updated>2014-08-25T09:08:14Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;== Log Info == *Title: Flyby *Emitter: Alice *Characters: Cressida Level 5, Benthus Level 6, Duncan level 6, Orion level 5, Smythly level 4 *Place: In town *Time: Augest 25 20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Flyby&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 5, Benthus Level 6, Duncan level 6, Orion level 5, Smythly level 4&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: Augest 25 2014&lt;br /&gt;
*Summary: Dragons have attacked the town! No wait they are wyverns with posioned tails, and toxic breathes, seeking to loot the city!&lt;br /&gt;
*APL: 6&lt;br /&gt;
*Encounter 1: 3 Wyvern CR 9&lt;br /&gt;
*Encounter 2: 1 Aashaq's Wyvern CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is a calm and peaceful afternoon in the city, but that calm suddenly ends as screams fill the air. Among the cries a voices echos, &amp;quot;It is a dragon!&amp;quot; Then several roars fill the air, as not one but multiple dragons fly over the city.&lt;br /&gt;
&lt;br /&gt;
Belladona has come into the city to visit the garden and she blinks as she sees the multiple dragons flying over the city. She strains her eyes to see what color they are. She cups her hands over her eyes and her lioness animal companion growls softly. Belladona looks down, &amp;quot;I know I don't like it either.&amp;quot; She says as she takes off her shield and puts on her claws before she heads in the direction of the dragons.&lt;br /&gt;
&lt;br /&gt;
Orion looks up to see the dragons flying over the city, &amp;quot;That is not usually a good thing.&amp;quot; Orion now summons his mount. &amp;quot;Zilla!&amp;quot; A swiftclaw now appear next to Orion then lets out a loud roar. Orion pets his mount then says to it, &amp;quot;Looks like it is going to be one of those days today.&amp;quot; Orion now goes with his mount to where the dragons are flying to.&lt;br /&gt;
&lt;br /&gt;
Duncan pulls a bow out of his pack and scans the skies. &amp;quot;Is it white??&amp;quot; he cries out, before regaining his composure. He howls for his Digger, and moments later the large landshark is at his side.&lt;br /&gt;
&lt;br /&gt;
Smythly pauses. A dragon? The cries are enough to cause him to make his way there. He might be easy to miss on the back of his bear, but there he is. On the back of a bear. &lt;br /&gt;
 &lt;br /&gt;
 Really.&lt;br /&gt;
&lt;br /&gt;
Cressida is relaxing in her inn room when the dragons fly overhead. Whatever is going on, she wants to see it, so she grabs her gear, straps on her buckler and slings her crossbow over her shoulder and heads in the direction of the dragon at a job.&lt;br /&gt;
&lt;br /&gt;
There is chaos all over as the dragons fly by and smash and knock things over. Two medium sized black dragons land in the street and start smashing up a merchants chart. Another dragon lands by on a near by roof of a building and looks down towards the group of adventurers that seem to be gathering near by.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls perception: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Belladona rolls perception: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls knowledge/arcana: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Benthus was deciphering a religious scroll somewhere in the temple of Daeus when people outside begin yelling that there are dragons flying overhead. He rushes outside the temple only to see empty skies. A person nearby calls to him and points to the direction where one of the dragons is located. He nods to the person and proceeds to summon his ally. Bent on one knee with fist pressed on the ground, he silently utters the encantation to bring forth his special stead. A portal materializes in front of him and a griffon steps out. The magical creature looks at him, eyes narrowed in what appears to be irritation. The paladin raises his head to look at the creature and says, &amp;quot;Once again, I am sorry for calling upon you too soon. I know that you need time to get your strength up, but at the moment, danger is upon us.&amp;quot; He rises and places a hand on its neck. &amp;quot;I need you help, my dear friend. Join me as we go into the fray once again.&amp;quot; The majestic beast raises its neck high thoughtful, and then bends it with eyes closed. It chirps once and then turns towards the direction where the trouble is brewing. It flies into the air, as Benthus runs towards the site of conflict.&lt;br /&gt;
&lt;br /&gt;
Someone called them dragons, and they definitely are large, scaly and got wings so must be dragons! Though Cressida, Orion and Smythly notice something a little off, in that the dragons have sharp barbs along their tails which drip a strange liquid.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;gt;..I... don't think that's a dragon,&amp;quot; says Smyhly from the back of his bear. He looks cofnused for a moment. &amp;quot;Whatever it is, it's not good!&amp;quot; He grabs hold of his steed's reigns. &amp;quot;Muddy! Prepare yourself!&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 The bear burps.&lt;br /&gt;
&lt;br /&gt;
Cressida catches sight of some familiar faces as she runs towards the site of the dragons touching down, waving over the other adventurers to talk. She nods to Smythly's observation. &amp;quot;It looks like they've got barbed tails. Could be poisonous. Or acidic. Be careful there. But, we'd better do something about them before they cause too much trouble.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THey may be intelligent. Perhaps we could negotiate?&amp;quot; says Smyhthly, hopefully. It seems unlikely to him, though.&lt;br /&gt;
&lt;br /&gt;
Benthus draws out his bow and arrow and nocks one into readiness. He sprints, steel-toed boots clanging on the pavement, towards the location of monsters. He looks up from time to time as his magical companion shrieks at him, telling him where he should go. The griffon flies from one roof top to the next, waiting for his human companion to catch us, all the while informing him via shrieks of what is happening ahead. The paladin would have had a harder time heading towards the location if not for his aerial partner, guiding him to the streets that are not blocked by overturned stands and abandoned wagons. Soon, the paladin and his mount arrive at the scene. But there are others already there, people who are not afraid to deal with the danger that the flying monsters may unleash. And so Benthus salutes them and asks, &amp;quot;What is the situation?&amp;quot; Having not seen the creature at all and still assuming that it is a dragon.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 12 + Bonus: 2 = Total: 14&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 5 + Bonus: 3 = Total: 8&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 11 + Bonus: 1 = Total: 12&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (17)+10+2: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 14 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (7)+10+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
One of the beasts lets out a roar and charges straight at Orion and bites deep into him, while the other charges towards Duncan and just misses. However, the third flies over top of Orion and Duncan, and reaches down to bite into Duncan as he passes over head and lands on another near by building.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida stands her ground as the beasts set upon them, buckler ready to deflect any incoming attack. Hopefully. She gestures towards the one flying overhead and starts her incantation, finishing as it lands and letting loose a searing ray, hitting it directly and searing it noticably.&lt;br /&gt;
&lt;br /&gt;
Benthus watches as the dragon-like creatures begin to attack those who have come to investigate. He calls to his god for assistance and is answered by a shimmering light covering his body. He thanks his god and pulls on his bow's string, ready to fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus casts Divine Favor. Caster Level: 6 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+10: (16)+10: 26&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10+3: (4)+10+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 48 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
GAME: Orion rolls 1d20-2: (16)+-2: 14&lt;br /&gt;
&lt;br /&gt;
Orion heals some of the damage done to him, he then swings and misses with his attacks, Zilla tries to bite and claw the creature but it misses as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Seeing his fellow paladin in trouble, Smyhtly bolts forward towards Orion, &amp;quot;I've got you, Orion,&amp;quot; he booms, face stoic. And booming for a Goblin is still kind of pip-squeaky. He rushes in, though, and brings his hammer to...bear on the wyvern. &amp;quot;Get him, Muddy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
Duncan exchanges his bow for a waraxe, but his first hasty blow bounces off of the wyvern's tough hide . The Digger opens its jaws wide but the snap shut on air. Both mount and rider growl, the sounds hard to tell apart.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 11 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
The wyverns start to chop and bite, and swing their wings around wildly as their barb tails swish though the air as they attack. One gets a bite against Duncan, as the third flies back over top of the group and his tail strikes down at Smythly's head but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
GAME: Benthus rolls cb2+2: (7)+4+2: 13&lt;br /&gt;
&lt;br /&gt;
Benthus fires two arrows in quick succession at the wgvern on top of a building but misses both.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida reaches down to her belt, grabbing hold of the rod hanging there as she starts to incant again. Her spell completes and a ball of fire forms, bouncing off the back of the wyvern in combat with Orion and Smythly, leaving it to cry out &lt;br /&gt;
in pain as it is singed.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (6)+9: 15&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (2)+10+-2: 10&lt;br /&gt;
GAME: Orion rolls 1d20: (6): 6&lt;br /&gt;
GAME: Orion rolls 1d20-2: (20)+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (7)+-2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20-2: (19)+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d3+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (18)+11: 29&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (11)+6: 17&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Orion attacks and misses the wyvern once again, he does briefly look to the Smythly &amp;quot;Thanks for the backup.&amp;quot; Zilla is able to hit the Wyvern with a claw attack doing a little damage to it.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (10)+12: 22&lt;br /&gt;
GAME: Duncan rolls 1d10+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Duncan focuses his attention on the Wyvern he's facing. He raises his waraxe high, holding it with one hand as Khazad are known to do. When he brings it crashing down it shears into the Wyvern. The blow distracts the monster long enough to give his landshark a chance to chomp it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (5)+10: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 3 points. 33 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oops forgot the +4 on the 1d6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 4 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls fort: (15)+11: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
The monsters growls and roar, and one bites into Orion, sinking his teeth in deep, while another strikes Duncan with his posioned barbed tail, piercing his armor with the blow. The other continues to fly over top the others and his tail strikes down at Orion this time but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (13)+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Cressida lets the ball of fire roll against the same wyvern, continuing to burn it as she starts to cast a longer spell, doing what she can to keep out of the path of the wyvern flying overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (13)+9+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb2+2: (10)+4+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d10 +6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
Benthus focuses his attention on the wyvern that is perched on top of the building and unleashes two more arrows at it. One pierces its thick hide while the other bounces over it. He anguished over his miss and tries to steady his bow as well as his thoughts.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (2)+8: 10&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (13)+9: 22&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Muddy and Smyhtly work togther. Bear claw and hammer work to bring the grievously injured wyvern down to the ground. &amp;quot;Where did these come from?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+10: 30&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+2: (7)+2: 9&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
GAME: Orion rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
With the first Wyvern defeated Orion now does with Zilla to attack the second one, he tries nothing fancy this time, just a basic strike and this time he hits and does some damage to it. Zilla helps out by bitting the wyvern.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+11: (12)+11: 23&lt;br /&gt;
GAME: Duncan rolls 1d20+6: (18)+6: 24&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (2)+12: 14&lt;br /&gt;
GAME: Duncan rolls 1d10+12: (6)+12: 18&lt;br /&gt;
&lt;br /&gt;
Duncan and his Digger continue to attack 'their' Wyvern together. The Khazad first chops it across the back. Then his Digger thrusts his head forward for a bite, causing the monster to rear up - right into line for Duncan's next attack, a backswing that smashes into the side of it's head and drops it. &amp;quot;Hah!&amp;quot; Duncan crows, raising his axe into the air again, this time in triumph.&lt;br /&gt;
&lt;br /&gt;
The last creature standing looks around from the safety of the roof top and decides it doesn't want to end up like the others so quickly turns and leaps off the far side of the building and takes off into the air.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says SMyhtly after a moment, &amp;quot;/that/ was no good.&amp;quot; HE seems concerne dabout it, glancing towards the others.&lt;br /&gt;
&lt;br /&gt;
Duncan peers in the direction the last wyvern flew off. &amp;quot;No way we can keep up with that thing,&amp;quot; he remarks, patting his landshark on the back. He glances around quickly at the others, then at the remains of the fallen wyverns. &amp;quot;And I hope no ordinary townsfolk run into it - they wouldn't stand a chance!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes a fist at the Wyvern that fled, &amp;quot;And don't you come back!&amp;quot; He then shrugs, &amp;quot;Not that I was a lot of help.&amp;quot; Zilla can sense that Orion is a little depressed and gives him a lick to cheer him up, &amp;quot;Thanks Zilla, just had an off the day I will do better next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms, watching as the remaining wyvern flies off. &amp;quot;Hm. Well. I wonder what made them fly into town like that. If something drove them this way, it might be a problem in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the creature flies off the city seems a bit calmer for a moment, that is until you see a large fat wyvern. It has half a horse sticking out of it's mouth, is trying to carry a cart full of merchant goods in it's talons as it slowly flaps his wings, though the cart seems a bit heavy and random stuff falls out as it flies down the street.&lt;br /&gt;
&lt;br /&gt;
Duncan stares for a moment, then points. &amp;quot;After him 'Nox!&amp;quot; The Digger gives a soft snort and then rumbles into plodding motion. He's basically as fast as normal person. Duncan pulls out his bow after the first few stomping steps, knocking an arrow and letting fly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's go,&amp;quot; says Smyhtly, agreeing with Duncan. HE urges his bear along after him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ride: (14)+0: 14&lt;br /&gt;
&lt;br /&gt;
Orion smiles, &amp;quot;Looks like I been given a second chance, lets take it down Zilla.&amp;quot; Zilla now lets out a roar.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 14 + Bonus: 3 = Total: 17&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 10 + Bonus: 1 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 10 + Bonus: 6 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 18 + Bonus: 1 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls initiative: Roll: 15 + Bonus: 2 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at that larger wyvern, chuckling for a moment. &amp;quot;I think we ought to stop that one from causing more trouble before we try to give chase.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benthus dashes after the rest in pursuit, his magical companion flying from roof top to roof top, screeching.&lt;br /&gt;
&lt;br /&gt;
Smythyl lets out a cry, &amp;quot;Reos!&amp;quot; And rides forward. Right towards the other wyvern. He's got his hammer up. He's presenting himself as target.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Benthus continues to use long range , drawing his bow and arrow, as he runs (move 20 feet towards fat wyvern) , and recasting divine favour with one of my pearls of power (level 1).&lt;br /&gt;
&lt;br /&gt;
Duncan mutters in Khazdul to his mount and it veers slightly, letting Smythly pass by them in pursuit of the fat wyvern. Instead the Khazad and Khazad Digger try to cut it off, while Duncan also fires an arrow that strikes the creature.&lt;br /&gt;
&lt;br /&gt;
Benthus takes a moment to get more divine favours from his god and once received, he runs close towards the fat wyvern.&lt;br /&gt;
&lt;br /&gt;
Cressida moves forward as she starts to incant once again. The wyvern is too far away to hit with a ray, so she looks to take a central position to assist in the fight as she starts to cast her enlarging spell.&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 6d6: (25): 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;reflex DC 19 for half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+8: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (13)+5+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Enlarge Person. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 25 points. 3 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 25 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The large creature drops the horse from it's mouth and moves towards the other and lets out a hot flaming blast of fire and noxious thick smoke.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (1)+10: 11&lt;br /&gt;
GAME: Duncan rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 25 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d8+4: (1)+4: 5&lt;br /&gt;
GAME: Smythly rolls ref: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
Duncan slows his Digger a bit so that he can take careful aim. This time he sends two arrows in the direction of the wyven. One flies past harmlessly, the other just barely manages to lodge ino the wyvern's scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -7 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Orion for -7 points. 21 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -7 points. 15 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -7 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -7 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Waugh!&amp;quot; Both the bear and SMyhtly are blind now, but he decides to quickly burn positive energy into the area, trying to heal those aroundhim who are injured. OF course, it'll touch the wyvern too, but more for his friends.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls cb1+2: (2)+9+2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (10)+3: 13&lt;br /&gt;
GAME: Cressida rolls fort: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (11)+7: 18&lt;br /&gt;
&lt;br /&gt;
Cressida puts her arm over her face as the wave of fire and smoke washes over her. She grabs for her rod again, calling forth another ball of fire and sending it in the direction the wyvern seems to have been. All the smoke in her eyes makes it difficult, however, and it manages to dodge without much trouble.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (12)+13: 25&lt;br /&gt;
&amp;lt;&lt;br /&gt;
GAME: Orion rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -13 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Orion for -13 points. 34 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -13 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Benthus for -13 points. 51 remaining.&lt;br /&gt;
GAME: You damaged Duncan for -13 points. 49 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (18)+13: 31&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (12)+13: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (1)+13: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion takes 3 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you take 4 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (68): 68&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (60): 60&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls fort: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (44): 44&lt;br /&gt;
&lt;br /&gt;
Valiently working to clear his eyes and looking quite worse for waer, Smyhtly swings his hammer at the Wyvern, the big fat wyvern, and manages to not only miss but to make it a little harder for the bear to attack. He's also blind, but with his big bear nose, he's more able to accurately track it... it just doesn't help him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (3): 3&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida rolls fort: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Cressida swings her arms, incantng quickly and throwing a little ball of acid in the wyvern's direction, not coming anywhere near it. The distraction is enough for her to connect with the flaming sphere, however, bouncing off of the wyvern's back and leaving a burn mark behind. Tears are runnng down her face, but the smoke in her eyes is still making it impossible for her to see anything, so she keeps still, to keep from losing her bearings.&lt;br /&gt;
&lt;br /&gt;
Benthus Moves further forward and finally sees an opening to attack the wyvern. He sets up for a charge...&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
GAME: Orion rolls weapon10: (15)+10: 25&lt;br /&gt;
GAME: Orion rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -7 points. 32 remaining.&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (10)+10: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (2)+8: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
The beast seems to flail around a lot, it's wings swooping about and its tail trying to strike people but nothing seems to hit. That is except for it's huge mouth with opens up and takes a bite out of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d100: (27): 27&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (9)+13: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you resist poison for last turn but it is still in your system&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;4 more con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looking to be in severe pain from the poison, Smyhtly is grimacing. He brings the hammer down against the wyvern from the back of the bear once again, but he doesn't have much more like in hurting than he has previously. Oh, sure, it's /injured/, but not severely.&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls 1d20+11: (3)+11: 14&lt;br /&gt;
&lt;br /&gt;
Benthus charges towards the wyvern but missteps and nearly trips over himself. His swing fails to penetrative the creature's thick scales.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d100: (30): 30&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (15)+3: 18&lt;br /&gt;
GAME: Cressida rolls fort: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
Cressida keeps throwing globs of acid blindly, once again not getting anywhere near the wyvern, but it's a decent enough distraction for her to get the flaming sphere to bounce off of him once again. Finally, she manages to clear enough smoke from her eyes, wiping at them with her hand, and now she can make out the shapes around her again.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fort: (7)+13: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (13)+10+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+11: (2)+11: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+6: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
The fat dragon drops the loot he was trying to steal, and turns around and starts to fly away from the others. This time he seems to be moving a lot quicker than before!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
BANG. &lt;br /&gt;
 &lt;br /&gt;
 The weakening goblin, and he is indeed weakneing if the strain on his face is any indication, grabs hold of Muddy's reigns to suppoort himself. His hammer hits the ground with a crash and out comes th dragonspitter. A single bullet goes through the wing of it, doing minimal actual harm.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+5+6: (12)+5+6: 23&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (6)+3: 9&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
Benthus covers his face as the wyvern takes to flight and flying away. He jabs the tip of his sword to the ground and proceeds to take his now again . He aims carefully this time and noW manages to hit it .&lt;br /&gt;
&lt;br /&gt;
Finally able to see, Cressida can see the wyvern trying to make an escape. As the rest of her companions fire at it, she incants a spell and three magic missles dart off after the beast. All three hit solidly and it spirals towards the ground, hitting hard and not moving.&lt;br /&gt;
&lt;br /&gt;
Benthus sees the wavering goblin an pulls out a vial for him, &amp;quot;Drink this. It'll neutralise the poison coursing through your veins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Benthus rolls heal: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (5)+8: 13&lt;br /&gt;
GAME: Smythly rolls Fort: (18)+8: 26&lt;br /&gt;
GAME: Smythly rolls Fort: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Fort: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
Benthus steadies the goblin and helps him drink the potion.&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the healers, and more, Smyhtly is soon unconscious. Clinging tenaciously to life!&lt;br /&gt;
&lt;br /&gt;
Cressida waves her arms to make sure she's clear of the smoke before she notices Smythly laying there. &amp;quot;We need to get him to a cleric, quickly. He doesn't look good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=14077</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=14077"/>
		<updated>2014-08-25T08:08:51Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2014&lt;br /&gt;
|[[Sith-makar Open Meeting]]&lt;br /&gt;
|[[Dur'ankar]], [[Orion]], [[Ssylrath]], and [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[Dragon Bones]]&lt;br /&gt;
|[[Aurala]], [[Klythos]], [[Lorien]], [[Munch]], [[Ormarr]], [[Ssylrath]], [[Tatyannah]], [[Ulharilti Wiivai]], and [[Vennan]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Clankers]]&lt;br /&gt;
|[[Zoob]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 23, 2014&lt;br /&gt;
|[[Jousting]]&lt;br /&gt;
|[[Sandy]], [[Ssylrath]], [[Mikilios]], [[Sophia]], [[Aurala]], [[MoonShadow]], [[Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 3, 2014&lt;br /&gt;
|[[Phallic Towers]]&lt;br /&gt;
|[[Pavel]], [[Solace]], [[Mikilos]], [[Sandy]], [[Aurala]], [[Stjepan]], [[Dylan]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;br /&gt;
|-&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|[[Mikilos]], [[Selerik]]&lt;br /&gt;
|-&lt;br /&gt;
|July 23, 2014&lt;br /&gt;
|[[A Tarienite Distraction]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Meetup.txt Meetup - Eidolon Hymn]&lt;br /&gt;
|[[Benthus]], [[Charlotte]], [[Garrin]], [[Terri]], [[Ormarr]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[Charnese Cuisine]]&lt;br /&gt;
|[[Solace]], [[Selia]], [[Svarshan]], [[Bellna]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|July 29, 2014&lt;br /&gt;
|[[MEETUP: Sith and Am'shere Gathering]]&lt;br /&gt;
|[[Bellna]], [[Dur'ankar]], [[Ssylrath]], [[Svarshan]], and [[Zarr]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/Beerdispenser3000.txt Beer Dispenser 3000!]&lt;br /&gt;
|[[Alakton]], [[Laefwyn]], and [[Lothos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|August 1, 2014&lt;br /&gt;
|[[Meetup: Mage]]&lt;br /&gt;
|Many.  hosted by [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2014&lt;br /&gt;
|[[Meetup: Roughriders roll-call]]&lt;br /&gt;
|[[Duncan]], [[Svarshan]], [[Ssylrath]], [[Smythly]], [[Zalara]].  hosted by [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/GroaningDelve1.txt Groaning Delve 1]&lt;br /&gt;
|[[Elycia]], [[Klythos]], and [[Mikilos]]. Hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
| August 13, 2014&lt;br /&gt;
|[[Hightail It]]&lt;br /&gt;
|[[Jibbom]], [[Oates]], [[Elessa]], [[Tatyannah]], [[Kerbasy]], [[Aurala]], [[Jareth]]&lt;br /&gt;
|-&lt;br /&gt;
| August 25, 2014&lt;br /&gt;
|[[Flyby]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Benthus]], [[Cressida]], [[Duncan]], [[Smythly]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Death_Match&amp;diff=13772</id>
		<title>Death Match</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Death_Match&amp;diff=13772"/>
		<updated>2014-07-17T09:40:32Z</updated>

		<summary type="html">&lt;p&gt;Alice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Goblin Treasure&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters:Orion level 5, Cressida level 5, Stjepan level 3, Silvana level 2, Autumn level 2, Lorien level 5, Celestine level 2&lt;br /&gt;
*Place: Death pit&lt;br /&gt;
*Time: June 9 and 16 of 2014&lt;br /&gt;
*Summary: Goblins are making slaves fight to the death and someone must save them!&lt;br /&gt;
*APL: 5&lt;br /&gt;
*Encounter 1: 4 Goblin Rogues, 1 pit trap, 1 axe trap, 1 spiked pit trap, 1 burning hands trap CR 7&lt;br /&gt;
*Encounter 2: Level 4 goblin fighter, level 4 goblin rouge, level 4 goblin barbarain, 3 goblins CR 7&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There has been flyers put up all over, not in town, at least not in the good areas town. But in the shady parts of towns, and seemingly on random trees out in the wilderness, and near some dungeons. In a big cave there will be human battles to the death! For fun and sport.&lt;br /&gt;
&lt;br /&gt;
And thus, Stjepan showed up in the do-gooder's crew, all righteously indignant about the co-option of competition as only a devotee of Angoron can be. &amp;quot;It's just not right,&amp;quot; he grumbles, brow beetled.&lt;br /&gt;
&lt;br /&gt;
Orion shows up with close friends and party members in Cressida and Silvana. He nods to Stjepan, &amp;quot;That is why we are all here, to put an end to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana follows quietly behind Orion as she nods to Stjepan but doesn't have anything to say.&lt;br /&gt;
&lt;br /&gt;
Lorien arrives, and adjusts the strap of his weapon a little. Hearing of the words, he quirks a brow, &amp;quot;It is quite a strange report,&amp;quot; he says, as he looks about a little, and waits.&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;There must be some sort of coercion going on. I'm sure we'll figure it out when we get there and start busting things up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn arrives out of curiousity and looking a little upset &amp;quot;Are they... really making people fight to the death??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Celestine would have quite certainly /not/ arrived with the do Gooder crew, one, because she's never met them! Second, they looked terrifying, especially the large Sith'Makar, something about their eyes always put her off. And well, their words about putting this whole operation down did more than a fair bit to put the Half-Sil down as she bites her cheek and coughs, knocking on the tree she maaaay have been hiding behind, trying to draw the parties attention. &amp;quot;I belive that was the intent.&amp;quot; The Mulblood will cough awkwardly as she exposes herself, grinning uncomfortably.&lt;br /&gt;
&lt;br /&gt;
The location isn't that difficult to find, as there is directions on the fliers, and it leads you to a cave in the shape of a giant skull. Well sort of, it looks like a pretty badly carved skull, but it sort of looks like it is supposed to be one.&lt;br /&gt;
&lt;br /&gt;
Stjepan scowls, and nods to Celestine -- welcome to the do-gooders, happy accident! &amp;quot;Of course you're right.&amp;quot; He shakes his head. &amp;quot;Well. This isn't subtle at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion rubs his chin, &amp;quot;Well if are not going to be subtle about this, should we just prepare our weapons and spells then just head over there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at the opening of the cave and tilts her head one side then the other and grins shaking her head.&lt;br /&gt;
&lt;br /&gt;
Lorien settles at the front of the cave, and then folds his arms a little, his fingers brushing a bit at at his sides with fingerless gloves, as he sweeps his gaze towards the group, a smile for Cressida, and then for Celestine, and others, like Autumn, and Orion, etc. He then sighs, &amp;quot;I think that is not the best idea really,&amp;quot; he adds towards the plan, &amp;quot;Even if they are not subtle, it means we may be able and do recon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at Orion and Stjepan. &amp;quot;I do think at least some of us ought to be able to go in and scout. Imean, there's an audience for these things, I would think. It's not just a big death match with no spectators. What'd even be the point of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn speaks up &amp;quot;Before we go, since it seems like we all have the intention of stopping this thing. Perhaps introductions are in order? And what everyone can do? I'm Autumn. I'm trained in the Arcane Arts.&lt;br /&gt;
&lt;br /&gt;
Celestine has been recruited into her very first band of merry-do-gooders! She'd tilt her head a bit at the nod, breeze catching her updone blonde hair as she can almost hear a tingling tune that signals this achievement. Oh dear, they were all so tall and erh... Intimidating looking. &amp;quot;Ah-Hrm?&amp;quot; She'll make a noise, clasping her hands in her lap as she looks to Orion, only to bite her lip and tilt her nose back down. &amp;quot;Maybe uh, talking would be preferential?&amp;quot; She'll mumble in a barely audible voice, she wasn't here to break anything up! She was here because of morbid curiousity, and maybe a body or two, but she figured this certainly wasn't good company to say something like that in. And then she'll stare in a sense of abject shock at Lorien's smile. Eep!&lt;br /&gt;
&lt;br /&gt;
GAME: Stjepan rolls perception: (3)+3: 6&lt;br /&gt;
GAME: Lorien rolls perception: (19)+0: 19&lt;br /&gt;
GAME: Orion rolls perception: (12)+-1: 11&lt;br /&gt;
GAME: Silvana rolls perception: (16)+6: 22&lt;br /&gt;
GAME: Autumn rolls Perception: (12)+3: 15&lt;br /&gt;
GAME: Alice rolls 1d20: (6): 6&lt;br /&gt;
GAME: Alice rolls 1d20: (4): 4&lt;br /&gt;
GAME: Celestine rolls perception: (14)+6: 20&lt;br /&gt;
GAME: Cressida rolls perception: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
You paged Silvana with 'You just barely notice a goblin peeking out of the cave and he spots you before running back inside.'&lt;br /&gt;
&lt;br /&gt;
Silvana makes a face as she hmms softly and steps closer to Orion and says softly towards him though so others that are close can also hear &amp;quot;They know we are here, goblin was peeking out and just ran back inside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida walks over to Celestine, giving a warm smile. &amp;quot;Relax. We're the good guys. We won't bite. Promise. If you have another idea, go ahead and speak up. We'll listen.&amp;quot; She's certainly less menacing in appearance than the sith-makar. And almost completely lacking scales, too! She looks to Silvana at that statement. &amp;quot;Goblin? Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods. &amp;quot;Alright, then.&amp;quot; He loosens his sword in his scabbard. &amp;quot;Well? I'm not exactly sure we look like spectators.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says to Autumn, &amp;quot;Outside of one, I have worked with each of you before. However I have no problems stating what I can do. I am a Paladin of Daeus, I am best used in the front lines when it comes to battle. It does not look like we have a cleric amongst us, I can heal some as well just not as good nor as often as a cleric could.&amp;quot; He then hears what Silvana has to say, &amp;quot;Thanks for the info Silvana.&amp;quot; He now looks to Lorien, &amp;quot;Do you still suggest recon? With them expecting us now, it would put the person doing the recon in great danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan looks up. &amp;quot;Right. I'm Stjepan, I solve problems, usually with a sword. My damned flail can't hit anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins at Stjepan. &amp;quot;When it does, it's quite a sight, though. I'm Cressida. I have natural arcane talents. Mostly fire, so I'm prone to burning my way to a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins at Stjepan. &amp;quot;When it does, it's quite a sight, though. I'm Cressida. I have natural arcane talents. Mostly fire, so I'm prone to burning my way to a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien gives Celestine a look of curiosity, &amp;quot;I guess I'm a good guy also, albeit I like the adventure,&amp;quot; he says, and then shakes his head a bit, nodding towards Orion, &amp;quot;Recon's useful, the problem with it of course is what you said, if anything we can at least try and sneak together and catch a few off-guard, but they might make those they've forced to fight turn on us,&amp;quot; he adds. He answers, to the naming, &amp;quot;Hmmm? Lorien Valiant,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Silvana rocks back and forth on her heals as people speak, she does keep her eyes on the cave kind of making sure no surprises come at them &amp;quot;Well, sneaking in now though possible also probably not exactly so surprising since they saw us and i'm sure they are just waiting for us to try to get in&amp;quot; she shrugs &amp;quot;I'm Silvana&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn swallows and follows along with everyone else, looking a little skittish as she scratches over her heart. She quietly follows Orion's lead.&lt;br /&gt;
&lt;br /&gt;
Celestine will leeeean back ever so gently, hands still in her lap as she locks colder green eyes on those firey gold ones. &amp;quot;Well.&amp;quot; She'll start, trying to disguise her highborn accent as she sucks on the inside of her cheek. Her younger self would have loved this! But, now all she can do is keep herself under control, as she knew there was very little love for her people. &amp;quot;Wouldn't the fear here be that this is a trap set to /lure/ an upstanding group like yourse- Er... /us/ into being the competitors in their fight to the death?&amp;quot; She asks, awkwardly prodding one finger against another. &amp;quot;Oh. Uhm, Celestine. I'm... Me?&amp;quot; She'll mumble. Avoiding anything of substance.&lt;br /&gt;
&lt;br /&gt;
Stjepan just looks at Celestine. &amp;quot;You know, if the shit goes down, we'll find out anyways.&amp;quot; He shrugs. &amp;quot;Maybe. One way to find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion takes in a breath then says &amp;quot;It is going to take that goblin time to get to his leader, it is going the leader time to free those he has captured, then it is going to take time to arm them. The more time we spend here chit chatting the better prepared they are going to be against us.&amp;quot; He now nods to Celestine, &amp;quot;Good point, though I still have no idea what you can do and are trained in. As for traps we will need to keep an eye out for them, and with Silvana we have a decent chance of getting out of them.&amp;quot; He now looks to every one, &amp;quot;Now unless there is anything else important someone has to add, lets get a move on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at Orion, hey she purposely didn't say what she can do for a reason. She turns to follow still keeping and eye on the area&lt;br /&gt;
&lt;br /&gt;
Lorien doesn't comment and moves on a little, as it seems that his own input is regarded little, and he relaxes, &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods, giving Celestine another smile. &amp;quot;Don't worry, we've managed in that sort of situation before. We do need to get the people out, if they are being held, though. Before people end up dead.&amp;quot; She looks to the others. &amp;quot;If anyone's good at scouting ahead, though, that'll be useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn just follows along, clutching her crossbow and with her hood up.&lt;br /&gt;
&lt;br /&gt;
Celestine bites the inside of her cheek, only to nod to the others, head dipping down a bit as Cressida pulled away. &amp;quot;Right.&amp;quot; She'll add, well, now she's an adventurer! Ha! Take that mom! Wait... She's an adventurer... Cripes. &amp;quot;Erh, I'm really nothing special, just... A little bit of experience with spell casting.&amp;quot; She mumbles in Orion's direction, cheeks flushing a small bit of red before she takes a step to the left and tries to hide herself behind Autumn.&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way on with the group and takes his Ray from the belt, as he nods a bit, &amp;quot;This will be quite an interesting venture,&amp;quot; he says, as he looks towards Celestine, and lifts up a brow, shaking his head a bit, and then just makes his way into the cave.&lt;br /&gt;
&lt;br /&gt;
Orion and Lorien might not be drinking buddies but Lorien was the first person Orion went to when it came to a plan, and if it was not for the goblin showing up they would be doing as Lorien suggested. Orion gives Silvana a small smile, she has worked with just about half the group before they already know what she can do. Orion does not let Silvana go far with out him.&lt;br /&gt;
&lt;br /&gt;
Silvana seems to wait to see if anyone is going to do this scouting and when no one seems to step up she sighs and moves ahead moving to hide and sneak on in rather catiously.&lt;br /&gt;
&lt;br /&gt;
Lorien calls back, &amp;quot;I'll scout.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says, &amp;quot;Why not just go up and join her and scout with her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins to Celestine. &amp;quot;Ah, you do magic as well? Excellent. When the time comes, we can rain down magical chaos upon our foes.&amp;quot; She points to Lorien. &amp;quot;He's an excellent shot with that magic gun of his.&amp;quot; She points to Autumn. &amp;quot;And Autumn is a talented mage herself. We'll be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wants someone with Silvana, sadly with his massive frame and platemail armor, he makes for a lousy scout himself.&lt;br /&gt;
&lt;br /&gt;
Lorien nods a bit, as he waits at the entrance, and decides to follow behind Silvana when she scouts. Enough so that he won't compromise her, but he has a different view on what may be found about. He is not the best scout, but he can manage likely to cover her rear if anything comes up.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls stealth: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls stealth: (5)+0: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Stealth: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 5 + Bonus: 6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 3 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 1 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Is Lorien on fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Autumn for 1 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Celestine rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 30 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Autumn for 1 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 1 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Two more flaming bottles come flying out of the cave, one exploding on top of the sneaking group but the other coming up short and setting the grass near by on fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
Orion hears sounds of combat, &amp;quot;I did want us together, but at least Silvana is not by herself.&amp;quot; He now charges forward to lead the attack against the goblins, luckily for him he is able to stop his charge when a big pit opens up in front of him.&lt;br /&gt;
&lt;br /&gt;
The goblins laugh as they look at Orion who has a big pit between him and them. She smirk then two of the goblins throw bottels at him and they explode, showering with him fire and acid before turning to run deeper into the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Cressida starts to walk forward, not wanting Orion to get too far ahead. She iincantes softly as she walks forward, then points towards one of those goblins. Three magic missles fly from her hand, all three hitting the goblin, but only glancingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls bluff: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
Lorien pauses for a moment, as he is actually splashed by the flame and yelps, as another strike comes, and he coughs a bit. Eventually, as the traps are sprung, and fight happens, he then looks around, as he holds his hand up towards the group behind him, &amp;quot;Wait,&amp;quot; he says. Then he turns towards the goblins, approaching as he moves a little further into the cave to reach them hopefully, and speaks with their native Goblin-Talk, &amp;quot;Hold, we are here for the games, we were called towards this place, we'd like to participate, if you'd have us,&amp;quot; he intones.&lt;br /&gt;
&lt;br /&gt;
Autumn moves to take cover from future attacks and holds her action.&lt;br /&gt;
&lt;br /&gt;
Celestine postures, an incredibly awkward and much more 'startled' pose than the combat postures her newfound companions have taken up. First, more than a little shocked to start throwing her first legitimate spells, which totally allows her the forethought to not shoot anything at the goblins as someone is trying to speak to them!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The two goblins left throw potions at Orion by they miss and the bottles fall into the pit and explodes it a burst of acid and cold. They then start to turn and run away. &amp;quot;No way, you guys don't look like your here for that at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Silvana keeps taking pot shots at the goblins but keeps missing them&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Orion seems confused by Lorien action, no one with in this group is badly hurt. Orion is barely able to avoid potions of acid and fire thrown his way. He notices a ledge that can bring him to the goblins, while going across it he is almost hit by a giant axe. He finally makes his way to one of the goblins but misses badly with his greatsword attack.&lt;br /&gt;
&lt;br /&gt;
The two goblins run a little further into the cave and disappear behind some rocks.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Cressida continues approaching the pit, again incanting as she walks and letting three more magic missles fly. The strike the goblin by Orion, but it's not enough to drop him.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (19)+5+1+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
        Lorien growls as they rush away, and he moves up behind Orion, skirting the trail that he arrived through, and then ducks a bit at Cressida's missiles, which are flung. As he steps up nearby he then slams forward his mechanical ray firearm, which he takes his hands both about at the trigger. A clear blast of crimson mana escapes the chamber charged with energy and with near pinpoint accuracy strikes the goblin clean in the head, searing it off the shoulders at maximum efficiency, before he takes his hand and twirls the device, propping it on his shoulder, &amp;quot;What say we follow the others?&amp;quot; he asks stoically, and nods that way for the benefit of Autumn, Silvana, and those still about.&lt;br /&gt;
&lt;br /&gt;
Autumn chants something as she passes her hands over herself and follows after Orion...&lt;br /&gt;
&lt;br /&gt;
One of the goblins dies a horrible death but the other turns and tries to stab Orion with a dagger covered in a slick green liquid but he misses. He then starts to back away.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls Acrobatics: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (11)+10+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d8+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
An enlarge Orion now takes his greatsword and slams into then through the goblin, he looks to his new size and smiles, &amp;quot;You know a dragon could get used to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a loud rumbling as a large rock comes rolling down the cave, and even as most get out of the way it is really difficult to avoid the entire thing as it crashes by and falls into the pit as it leaves the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 2 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 2 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 2 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien casts Shield. Caster Level: 1 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 5 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
        Lorien gets brushed by debris as the rock rolls by and rushes against his arm, and he groans a bit as it rips a few shreds of skin. The youth looks a bit tried, and then motions a bit, &amp;quot;Shouldn't risk much with your size,&amp;quot; he says, then as he makes his way forward, he barely manages taking a foot back from the trap, but the shake of the cave makes him stagger a bit and he falls right into the hole with a yelp, as a crunch can be heard from the fall, and a squelch, as two spikes rip clean through his shielding and impale an arm, and another pierces through his side. He groans a bit, glad they aren't the worst kind. And then tries and stand a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+2: (15)+7+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1d6+1: (4)+(3)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 8 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins both pop out of a secret side tunnel and sneaks attack! One attacks from the side of Orion, and another is in a tunnel that goes into the pit and stabs Lorien.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Silvana realizes there are traps and starts to move forward to try and help disable them when the two little buggers come out to attack Orion and Lorien so she shoots at one them hoping to hit but misses. She makes a face and just gets closer for perhaps a melee attack next since shooting at them is not working out tonight.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Ranged: (13)+3: 16&lt;br /&gt;
GAME: Autumn rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
Orion tries to slam his greatsword into the goblin that tried to ambush him but misses.&lt;br /&gt;
&lt;br /&gt;
Autumn takes a shot at one of the ambushers, but misses..&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (17)+4+-4: 17&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Cressida moves up to the pit Lorien finds himself in and spots the goblin coming at him down there. She gestures towards that goblin as she incants, firing a searing ray that hits him solidly, burning him severely, though he remains mobile.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (12)+5+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (9)+4+1: 14&lt;br /&gt;
&lt;br /&gt;
Lorien manages to actually stand as a weapon is driven into his gut. With a cry of pain, he backs up, the blood pooling a bit as it drips,and holds up his firearm weakly. He then flicks the trigger and the crimson slams against the goblin and sears through him, knocking it back. He then tries with approaching the place he entered by if it's viewable, still hurt.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Ranged: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Autumn readies her Crossbow of PewPewness! Ready... Aim... FIRE!&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
Autumn can't seem to hit the broad side of a barn, from the inside... leaning the crossbow against the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;2 damage and 2 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 2 points. 50 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblin stabs orion with his poison dagger, then slips back deeper into the tunnel.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
With no goblins or other threats present Orion thinks it is best for the group to stay as a group. He reaches down to extend his hand to Lorien to help him out.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien casts Cure Light Wounds. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d8+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for -11 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Lorien looks towards Orion and then the hand, as he takes a package of gold liquid and pours it onto a few wounds as they seal up, and speaks, &amp;quot;Okay, I think I will be working on scouting ahead, there's a tunnel here!&amp;quot; he exclaims, then he pats the hand, and clambers through the space.&lt;br /&gt;
&lt;br /&gt;
Stjepan trundles forwards, sword at a low guard. He watches down the main tunnel, as he listens. &amp;quot;Good luck down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion seems surprised by Lorien action, &amp;quot;They know we are here, we can't waste time.&amp;quot; Orion now stands up and looks to the others, &amp;quot;Who ever wants to stay with him can. I am going to the main cave.&amp;quot; Orion now starts to walk off.&lt;br /&gt;
&lt;br /&gt;
Cressida looks around, keeping an eye out for any more goblins sneakign up on them, then starts to follow Orion, ready to strike against... whatever might be up ahead.&lt;br /&gt;
&lt;br /&gt;
The main path in the cave goes on for a little ways, though it isn't long before Lorien opens a hidden entrace that rejoins the main cave. Further down the cave you can see light up ahead, where the cave opens into a larger room.&lt;br /&gt;
&lt;br /&gt;
Stjepan hustles after Orion, sword still at the ready. He's wary, for sure, but keeps in close formation.&lt;br /&gt;
&lt;br /&gt;
Silvana follows after the others since they all seem to be going that way and no need to stay behind.&lt;br /&gt;
&lt;br /&gt;
Lorien slips out of a secret entrance and then does a dramatic roll along the ground as he brings up his weapon and sweeps it about, &amp;quot;Oh, so that's where it leads!&amp;quot; he exclaims, flashing a smile for his friends, grinning a bit, then he begins a slow trek with the group.&lt;br /&gt;
&lt;br /&gt;
orion shakes his head but does smile, Lorien dramatic roll was entertaining to watch, &amp;quot;Glad to have you back with us.&amp;quot; He looks over the group as he walks on, Orion want to see if anyone is need of healing, other then some small nicks and bruises the group appears to be in fine health.&lt;br /&gt;
&lt;br /&gt;
Cressida smiles to Lorien. &amp;quot;Good to have you with us again. If the tunnels come around this way, then that means this is definitely the way to go to find out what they're trying to do. Other than lure people here to die, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods once, curtly. &amp;quot;Well, let's keep going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks around seeming to be looking for traps&lt;br /&gt;
&lt;br /&gt;
As you get further into the cave you can hear cheering and you come to the entrance into the room, and the room is a lot larger than you might first expect. There is a large crowd of people up on platforms all around you, mostly nonhuman races. While you are in a large pit and standing near the middle is three goblins who look to the group. &amp;quot;So you think you can channel us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Orion looks to the crowd, &amp;quot;We did not come here wanting to fight, we came here to bring the fighting to an end and to free those that we thought were enslaved. There are reason why this type of event is a crime in our land, and by being here and supporting it you are all taking part in this crime. I am asking all of you to come back to your senses and support this no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all boo at Orion. And one of the globins step forward and laughs lightly. &amp;quot;Trying to end the fights mean that you did come here for a fight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls intimidate+2: (3)+6+2: 11&lt;br /&gt;
&lt;br /&gt;
Lorien comes around with Cressida and the others, and tries to look imposing, but as he does not actually speak it is less likely it is effective. Whatever, he looks to Orion, &amp;quot;This isn't quite the time for diplomacy, now it is a show of force.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida gives the goblins a grin. &amp;quot;And we are good at shows of foce. I say we kick their asses and show this crowd who they should be rooting for. Us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks around as if thinking something is not right and looking to see if she can spot anything&lt;br /&gt;
&lt;br /&gt;
They don't seem very impressed by te group, &amp;quot;You are not going to run away crying are you? It would be kind of sad if all these people came to see a fight and you end up dying in 3 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms. &amp;quot;They are going to be just as disappointed when we destroy you guys in three seconds. But, who knows. Maybe they'll becomes fans of the human teams after that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien nods at Cressida, and regards the other, &amp;quot;If we win, we want anyone that can be freed released,&amp;quot; he says, as he adds, &amp;quot;Deal? If we're beat well, we'll be pretty much beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 17 + Bonus: 6 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 3 + Bonus: 2 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 6 + Bonus: 8 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin fighter: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin rogue: Roll: 6 + Bonus: +6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin barbarain: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 1: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 2: Roll: 9 + Bonus: +6 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 3: Roll: 7 + Bonus: +6 = Total: 13&lt;br /&gt;
&lt;br /&gt;
A few goblins jump down from the platforms to join the three that were already down in the pit with you. They smile as they all start to move towards you as they draw their weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Cressida grabs the rob hanging from her belt as she incants, letting it enhance her magic as a ball of fire forms in the air and slams into the nearby goblin, knocking him to the ground, burnt. &amp;quot;Look at that. We haven't even started, and they're already getting reinforcements. That does not show confidence in your abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 2 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
Some of the goblins stay back and fire off arrows at the group but the fighter charges towards Lorien and the larger barbarian lets out a warcry and charges straight towards Orion!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (2)+10+3: 15&lt;br /&gt;
&lt;br /&gt;
Orion points his sword at the Goblin that just tried to attack him and says &amp;quot;You!&amp;quot; He then swings and misses pretty badly, which probably has some of the crowd mocking Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (11)+5+1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (7)+4+1: 12&lt;br /&gt;
&lt;br /&gt;
Lorien flashes Cressida a grin at what she said earlier, only as he has two come at him with clean strikes that make him grunt a bit. As he does he flicks a dial on his armor and backs up, lifting his ray a bit as he shoots a ball of crimson mana clean into the fighter.&lt;br /&gt;
&lt;br /&gt;
Silvana brings her crossbow up and before the fighter comes on crashing onto Lorien she shoots at him hitting him doing some damge to the goblin&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida wills her ball of fire across the arena, slamming it into another of the goblins who lept into the fight, leaving him a scorched mess. She turns her attention to the nearby goblins, giving a quick incantation and pointing to the nearby goblin warrior. A ray of fire shoots from her fingers and he collapses to the ground, smoking.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Cressida wills her ball of fire across the arena, slamming it into another of the goblins who lept into the fight, leaving him a scorched mess. She turns her attention to the nearby goblins, giving a quick incantation and pointing to the nearby goblin warrior. A ray of fire shoots from her fingers and he collapses to the ground, smoking.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6+2: (18)+6+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+2d6: (1)+(5): 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 6 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
One of the goblins carefully moves around to Silvana side, distracting her slightly as the rogue comes charging in from the other sides and sneaks attack her in the back!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
The barbarain cries out and tries to crush Orion but misses big time!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6+21: (10)+21: 31&lt;br /&gt;
&lt;br /&gt;
Orion barely hits, but when he does it hurts a lot because his attack is added by the aid of his god and Autumn's enlarge spell.&lt;br /&gt;
&lt;br /&gt;
Silvana moves to hit the Barberiana nd help Orion out only to be flanked herself and winces when she gets stabbed.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (4)+5+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (7)+3: 10&lt;br /&gt;
GAME: Alice rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1+2: (12)+0+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8+1d6: (3)+(1): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6+2: (4)+6+2: 12&lt;br /&gt;
&lt;br /&gt;
The ball of fire continues rolling around the arena at Cressida's command, slamming into the last of the 'reinforcements' and leaving him prone and torched. Cressida keeps her position behind the giant Orion and lets loose a trio of magic missiles, all of which strike that goblin rogue, leavin ghim wounded but still alive.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
With his flanker dead the rogue pauses for a moment and waits for the barbarain to shift and flank Orion before trying to sneak attack him at the same time but both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
Orion once again barely hits but as before when he does he does a lot of damage, this attack from Orion brings down the goblin barbarain.&lt;br /&gt;
&lt;br /&gt;
Silvana swong and hit the barberian then tried to hit the sneaky rogue beside her and missed&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (8)+5+1+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (9)+4+1: 14&lt;br /&gt;
&lt;br /&gt;
The crowd all starts to rush out the back doors when the goblins looks like they might lose, and when the last falls most of them are already out&lt;br /&gt;
Lorien holds up his ray and shoots crimson killing the final one in a one-on-one match. Then he shoots the reinforcement to be sure or something, beating that, whatever, it makes sense, with context.&lt;br /&gt;
&lt;br /&gt;
When it appears the battle is over Orion looks to the others, &amp;quot;After I heal us, lets look to see if there are any prisoners here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will use selective channel to exclude the goblin near us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the back, in another room is several cages. A lion and a tiger, and half a dozen humans with at least two children with them in. There is also keys near by.&lt;br /&gt;
&lt;br /&gt;
Cressida looks over the cages with some disbelief. &amp;quot;Were they going to just set a lion and a tiger on them? Good that we got here when we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at the lion and the tiger and wonders where the bear is oh my. She moves closer to the lock&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way to grab a key and work on a few of the cages.&lt;br /&gt;
&lt;br /&gt;
Orion nods to Cressida, &amp;quot;We do not have a ranger or druid with us, so just let the people out. I will stay with the animals till someone can bring a person who can propely handle them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida shakes her head. &amp;quot;Don't worry about it. We can just get everyone out, then I'll unlock them from a distance. I'm sure they can find their own way out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Death_Match&amp;diff=13771</id>
		<title>Death Match</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Death_Match&amp;diff=13771"/>
		<updated>2014-07-17T09:38:13Z</updated>

		<summary type="html">&lt;p&gt;Alice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Death Match&lt;br /&gt;
Emitter: Alice&lt;br /&gt;
Characters: Orion level 5, Cressida level 5, Stjepan level 3, Silvana level 2, Autumn level 2, Lorien level 5, Celestine level 2&lt;br /&gt;
&lt;br /&gt;
Place: Death pit&lt;br /&gt;
Time: June 9 and 16 of 2014&lt;br /&gt;
Summary: Goblins are making slaves fight to the death and someone must save them!&lt;br /&gt;
APL: 5&lt;br /&gt;
Encounter 1: 4 Goblin Rogues, 1 pit trap, 1 axe trap, 1 spiked pit trap, 1 burning hands trap CR 7&lt;br /&gt;
Encounter 2: Level 4 goblin fighter, level 4 goblin rouge, level 4 goblin barbarain, 3 goblins CR 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There has been flyers put up all over, not in town, at least not in the good areas town. But in the shady parts of towns, and seemingly on random trees out in the wilderness, and near some dungeons. In a big cave there will be human battles to the death! For fun and sport.&lt;br /&gt;
&lt;br /&gt;
And thus, Stjepan showed up in the do-gooder's crew, all righteously indignant about the co-option of competition as only a devotee of Angoron can be. &amp;quot;It's just not right,&amp;quot; he grumbles, brow beetled.&lt;br /&gt;
&lt;br /&gt;
Orion shows up with close friends and party members in Cressida and Silvana. He nods to Stjepan, &amp;quot;That is why we are all here, to put an end to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana follows quietly behind Orion as she nods to Stjepan but doesn't have anything to say.&lt;br /&gt;
&lt;br /&gt;
Lorien arrives, and adjusts the strap of his weapon a little. Hearing of the words, he quirks a brow, &amp;quot;It is quite a strange report,&amp;quot; he says, as he looks about a little, and waits.&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;There must be some sort of coercion going on. I'm sure we'll figure it out when we get there and start busting things up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn arrives out of curiousity and looking a little upset &amp;quot;Are they... really making people fight to the death??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Celestine would have quite certainly /not/ arrived with the do Gooder crew, one, because she's never met them! Second, they looked terrifying, especially the large Sith'Makar, something about their eyes always put her off. And well, their words about putting this whole operation down did more than a fair bit to put the Half-Sil down as she bites her cheek and coughs, knocking on the tree she maaaay have been hiding behind, trying to draw the parties attention. &amp;quot;I belive that was the intent.&amp;quot; The Mulblood will cough awkwardly as she exposes herself, grinning uncomfortably.&lt;br /&gt;
&lt;br /&gt;
The location isn't that difficult to find, as there is directions on the fliers, and it leads you to a cave in the shape of a giant skull. Well sort of, it looks like a pretty badly carved skull, but it sort of looks like it is supposed to be one.&lt;br /&gt;
&lt;br /&gt;
Stjepan scowls, and nods to Celestine -- welcome to the do-gooders, happy accident! &amp;quot;Of course you're right.&amp;quot; He shakes his head. &amp;quot;Well. This isn't subtle at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion rubs his chin, &amp;quot;Well if are not going to be subtle about this, should we just prepare our weapons and spells then just head over there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at the opening of the cave and tilts her head one side then the other and grins shaking her head.&lt;br /&gt;
&lt;br /&gt;
Lorien settles at the front of the cave, and then folds his arms a little, his fingers brushing a bit at at his sides with fingerless gloves, as he sweeps his gaze towards the group, a smile for Cressida, and then for Celestine, and others, like Autumn, and Orion, etc. He then sighs, &amp;quot;I think that is not the best idea really,&amp;quot; he adds towards the plan, &amp;quot;Even if they are not subtle, it means we may be able and do recon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at Orion and Stjepan. &amp;quot;I do think at least some of us ought to be able to go in and scout. Imean, there's an audience for these things, I would think. It's not just a big death match with no spectators. What'd even be the point of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn speaks up &amp;quot;Before we go, since it seems like we all have the intention of stopping this thing. Perhaps introductions are in order? And what everyone can do? I'm Autumn. I'm trained in the Arcane Arts.&lt;br /&gt;
&lt;br /&gt;
Celestine has been recruited into her very first band of merry-do-gooders! She'd tilt her head a bit at the nod, breeze catching her updone blonde hair as she can almost hear a tingling tune that signals this achievement. Oh dear, they were all so tall and erh... Intimidating looking. &amp;quot;Ah-Hrm?&amp;quot; She'll make a noise, clasping her hands in her lap as she looks to Orion, only to bite her lip and tilt her nose back down. &amp;quot;Maybe uh, talking would be preferential?&amp;quot; She'll mumble in a barely audible voice, she wasn't here to break anything up! She was here because of morbid curiousity, and maybe a body or two, but she figured this certainly wasn't good company to say something like that in. And then she'll stare in a sense of abject shock at Lorien's smile. Eep!&lt;br /&gt;
&lt;br /&gt;
GAME: Stjepan rolls perception: (3)+3: 6&lt;br /&gt;
GAME: Lorien rolls perception: (19)+0: 19&lt;br /&gt;
GAME: Orion rolls perception: (12)+-1: 11&lt;br /&gt;
GAME: Silvana rolls perception: (16)+6: 22&lt;br /&gt;
GAME: Autumn rolls Perception: (12)+3: 15&lt;br /&gt;
GAME: Alice rolls 1d20: (6): 6&lt;br /&gt;
GAME: Alice rolls 1d20: (4): 4&lt;br /&gt;
GAME: Celestine rolls perception: (14)+6: 20&lt;br /&gt;
GAME: Cressida rolls perception: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
You paged Silvana with 'You just barely notice a goblin peeking out of the cave and he spots you before running back inside.'&lt;br /&gt;
&lt;br /&gt;
Silvana makes a face as she hmms softly and steps closer to Orion and says softly towards him though so others that are close can also hear &amp;quot;They know we are here, goblin was peeking out and just ran back inside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida walks over to Celestine, giving a warm smile. &amp;quot;Relax. We're the good guys. We won't bite. Promise. If you have another idea, go ahead and speak up. We'll listen.&amp;quot; She's certainly less menacing in appearance than the sith-makar. And almost completely lacking scales, too! She looks to Silvana at that statement. &amp;quot;Goblin? Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods. &amp;quot;Alright, then.&amp;quot; He loosens his sword in his scabbard. &amp;quot;Well? I'm not exactly sure we look like spectators.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says to Autumn, &amp;quot;Outside of one, I have worked with each of you before. However I have no problems stating what I can do. I am a Paladin of Daeus, I am best used in the front lines when it comes to battle. It does not look like we have a cleric amongst us, I can heal some as well just not as good nor as often as a cleric could.&amp;quot; He then hears what Silvana has to say, &amp;quot;Thanks for the info Silvana.&amp;quot; He now looks to Lorien, &amp;quot;Do you still suggest recon? With them expecting us now, it would put the person doing the recon in great danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan looks up. &amp;quot;Right. I'm Stjepan, I solve problems, usually with a sword. My damned flail can't hit anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins at Stjepan. &amp;quot;When it does, it's quite a sight, though. I'm Cressida. I have natural arcane talents. Mostly fire, so I'm prone to burning my way to a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins at Stjepan. &amp;quot;When it does, it's quite a sight, though. I'm Cressida. I have natural arcane talents. Mostly fire, so I'm prone to burning my way to a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien gives Celestine a look of curiosity, &amp;quot;I guess I'm a good guy also, albeit I like the adventure,&amp;quot; he says, and then shakes his head a bit, nodding towards Orion, &amp;quot;Recon's useful, the problem with it of course is what you said, if anything we can at least try and sneak together and catch a few off-guard, but they might make those they've forced to fight turn on us,&amp;quot; he adds. He answers, to the naming, &amp;quot;Hmmm? Lorien Valiant,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Silvana rocks back and forth on her heals as people speak, she does keep her eyes on the cave kind of making sure no surprises come at them &amp;quot;Well, sneaking in now though possible also probably not exactly so surprising since they saw us and i'm sure they are just waiting for us to try to get in&amp;quot; she shrugs &amp;quot;I'm Silvana&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn swallows and follows along with everyone else, looking a little skittish as she scratches over her heart. She quietly follows Orion's lead.&lt;br /&gt;
&lt;br /&gt;
Celestine will leeeean back ever so gently, hands still in her lap as she locks colder green eyes on those firey gold ones. &amp;quot;Well.&amp;quot; She'll start, trying to disguise her highborn accent as she sucks on the inside of her cheek. Her younger self would have loved this! But, now all she can do is keep herself under control, as she knew there was very little love for her people. &amp;quot;Wouldn't the fear here be that this is a trap set to /lure/ an upstanding group like yourse- Er... /us/ into being the competitors in their fight to the death?&amp;quot; She asks, awkwardly prodding one finger against another. &amp;quot;Oh. Uhm, Celestine. I'm... Me?&amp;quot; She'll mumble. Avoiding anything of substance.&lt;br /&gt;
&lt;br /&gt;
Stjepan just looks at Celestine. &amp;quot;You know, if the shit goes down, we'll find out anyways.&amp;quot; He shrugs. &amp;quot;Maybe. One way to find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion takes in a breath then says &amp;quot;It is going to take that goblin time to get to his leader, it is going the leader time to free those he has captured, then it is going to take time to arm them. The more time we spend here chit chatting the better prepared they are going to be against us.&amp;quot; He now nods to Celestine, &amp;quot;Good point, though I still have no idea what you can do and are trained in. As for traps we will need to keep an eye out for them, and with Silvana we have a decent chance of getting out of them.&amp;quot; He now looks to every one, &amp;quot;Now unless there is anything else important someone has to add, lets get a move on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at Orion, hey she purposely didn't say what she can do for a reason. She turns to follow still keeping and eye on the area&lt;br /&gt;
&lt;br /&gt;
Lorien doesn't comment and moves on a little, as it seems that his own input is regarded little, and he relaxes, &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods, giving Celestine another smile. &amp;quot;Don't worry, we've managed in that sort of situation before. We do need to get the people out, if they are being held, though. Before people end up dead.&amp;quot; She looks to the others. &amp;quot;If anyone's good at scouting ahead, though, that'll be useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn just follows along, clutching her crossbow and with her hood up.&lt;br /&gt;
&lt;br /&gt;
Celestine bites the inside of her cheek, only to nod to the others, head dipping down a bit as Cressida pulled away. &amp;quot;Right.&amp;quot; She'll add, well, now she's an adventurer! Ha! Take that mom! Wait... She's an adventurer... Cripes. &amp;quot;Erh, I'm really nothing special, just... A little bit of experience with spell casting.&amp;quot; She mumbles in Orion's direction, cheeks flushing a small bit of red before she takes a step to the left and tries to hide herself behind Autumn.&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way on with the group and takes his Ray from the belt, as he nods a bit, &amp;quot;This will be quite an interesting venture,&amp;quot; he says, as he looks towards Celestine, and lifts up a brow, shaking his head a bit, and then just makes his way into the cave.&lt;br /&gt;
&lt;br /&gt;
Orion and Lorien might not be drinking buddies but Lorien was the first person Orion went to when it came to a plan, and if it was not for the goblin showing up they would be doing as Lorien suggested. Orion gives Silvana a small smile, she has worked with just about half the group before they already know what she can do. Orion does not let Silvana go far with out him.&lt;br /&gt;
&lt;br /&gt;
Silvana seems to wait to see if anyone is going to do this scouting and when no one seems to step up she sighs and moves ahead moving to hide and sneak on in rather catiously.&lt;br /&gt;
&lt;br /&gt;
Lorien calls back, &amp;quot;I'll scout.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says, &amp;quot;Why not just go up and join her and scout with her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins to Celestine. &amp;quot;Ah, you do magic as well? Excellent. When the time comes, we can rain down magical chaos upon our foes.&amp;quot; She points to Lorien. &amp;quot;He's an excellent shot with that magic gun of his.&amp;quot; She points to Autumn. &amp;quot;And Autumn is a talented mage herself. We'll be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wants someone with Silvana, sadly with his massive frame and platemail armor, he makes for a lousy scout himself.&lt;br /&gt;
&lt;br /&gt;
Lorien nods a bit, as he waits at the entrance, and decides to follow behind Silvana when she scouts. Enough so that he won't compromise her, but he has a different view on what may be found about. He is not the best scout, but he can manage likely to cover her rear if anything comes up.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls stealth: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls stealth: (5)+0: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Stealth: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 5 + Bonus: 6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 3 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 1 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Is Lorien on fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Autumn for 1 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Celestine rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 30 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Autumn for 1 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 1 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Two more flaming bottles come flying out of the cave, one exploding on top of the sneaking group but the other coming up short and setting the grass near by on fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
Orion hears sounds of combat, &amp;quot;I did want us together, but at least Silvana is not by herself.&amp;quot; He now charges forward to lead the attack against the goblins, luckily for him he is able to stop his charge when a big pit opens up in front of him.&lt;br /&gt;
&lt;br /&gt;
The goblins laugh as they look at Orion who has a big pit between him and them. She smirk then two of the goblins throw bottels at him and they explode, showering with him fire and acid before turning to run deeper into the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Cressida starts to walk forward, not wanting Orion to get too far ahead. She iincantes softly as she walks forward, then points towards one of those goblins. Three magic missles fly from her hand, all three hitting the goblin, but only glancingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls bluff: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
Lorien pauses for a moment, as he is actually splashed by the flame and yelps, as another strike comes, and he coughs a bit. Eventually, as the traps are sprung, and fight happens, he then looks around, as he holds his hand up towards the group behind him, &amp;quot;Wait,&amp;quot; he says. Then he turns towards the goblins, approaching as he moves a little further into the cave to reach them hopefully, and speaks with their native Goblin-Talk, &amp;quot;Hold, we are here for the games, we were called towards this place, we'd like to participate, if you'd have us,&amp;quot; he intones.&lt;br /&gt;
&lt;br /&gt;
Autumn moves to take cover from future attacks and holds her action.&lt;br /&gt;
&lt;br /&gt;
Celestine postures, an incredibly awkward and much more 'startled' pose than the combat postures her newfound companions have taken up. First, more than a little shocked to start throwing her first legitimate spells, which totally allows her the forethought to not shoot anything at the goblins as someone is trying to speak to them!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The two goblins left throw potions at Orion by they miss and the bottles fall into the pit and explodes it a burst of acid and cold. They then start to turn and run away. &amp;quot;No way, you guys don't look like your here for that at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Silvana keeps taking pot shots at the goblins but keeps missing them&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Orion seems confused by Lorien action, no one with in this group is badly hurt. Orion is barely able to avoid potions of acid and fire thrown his way. He notices a ledge that can bring him to the goblins, while going across it he is almost hit by a giant axe. He finally makes his way to one of the goblins but misses badly with his greatsword attack.&lt;br /&gt;
&lt;br /&gt;
The two goblins run a little further into the cave and disappear behind some rocks.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Cressida continues approaching the pit, again incanting as she walks and letting three more magic missles fly. The strike the goblin by Orion, but it's not enough to drop him.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (19)+5+1+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
        Lorien growls as they rush away, and he moves up behind Orion, skirting the trail that he arrived through, and then ducks a bit at Cressida's missiles, which are flung. As he steps up nearby he then slams forward his mechanical ray firearm, which he takes his hands both about at the trigger. A clear blast of crimson mana escapes the chamber charged with energy and with near pinpoint accuracy strikes the goblin clean in the head, searing it off the shoulders at maximum efficiency, before he takes his hand and twirls the device, propping it on his shoulder, &amp;quot;What say we follow the others?&amp;quot; he asks stoically, and nods that way for the benefit of Autumn, Silvana, and those still about.&lt;br /&gt;
&lt;br /&gt;
Autumn chants something as she passes her hands over herself and follows after Orion...&lt;br /&gt;
&lt;br /&gt;
One of the goblins dies a horrible death but the other turns and tries to stab Orion with a dagger covered in a slick green liquid but he misses. He then starts to back away.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls Acrobatics: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (11)+10+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d8+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
An enlarge Orion now takes his greatsword and slams into then through the goblin, he looks to his new size and smiles, &amp;quot;You know a dragon could get used to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a loud rumbling as a large rock comes rolling down the cave, and even as most get out of the way it is really difficult to avoid the entire thing as it crashes by and falls into the pit as it leaves the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 2 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 2 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 2 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien casts Shield. Caster Level: 1 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 5 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
        Lorien gets brushed by debris as the rock rolls by and rushes against his arm, and he groans a bit as it rips a few shreds of skin. The youth looks a bit tried, and then motions a bit, &amp;quot;Shouldn't risk much with your size,&amp;quot; he says, then as he makes his way forward, he barely manages taking a foot back from the trap, but the shake of the cave makes him stagger a bit and he falls right into the hole with a yelp, as a crunch can be heard from the fall, and a squelch, as two spikes rip clean through his shielding and impale an arm, and another pierces through his side. He groans a bit, glad they aren't the worst kind. And then tries and stand a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+2: (15)+7+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1d6+1: (4)+(3)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 8 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins both pop out of a secret side tunnel and sneaks attack! One attacks from the side of Orion, and another is in a tunnel that goes into the pit and stabs Lorien.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Silvana realizes there are traps and starts to move forward to try and help disable them when the two little buggers come out to attack Orion and Lorien so she shoots at one them hoping to hit but misses. She makes a face and just gets closer for perhaps a melee attack next since shooting at them is not working out tonight.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Ranged: (13)+3: 16&lt;br /&gt;
GAME: Autumn rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
Orion tries to slam his greatsword into the goblin that tried to ambush him but misses.&lt;br /&gt;
&lt;br /&gt;
Autumn takes a shot at one of the ambushers, but misses..&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (17)+4+-4: 17&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Cressida moves up to the pit Lorien finds himself in and spots the goblin coming at him down there. She gestures towards that goblin as she incants, firing a searing ray that hits him solidly, burning him severely, though he remains mobile.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (12)+5+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (9)+4+1: 14&lt;br /&gt;
&lt;br /&gt;
Lorien manages to actually stand as a weapon is driven into his gut. With a cry of pain, he backs up, the blood pooling a bit as it drips,and holds up his firearm weakly. He then flicks the trigger and the crimson slams against the goblin and sears through him, knocking it back. He then tries with approaching the place he entered by if it's viewable, still hurt.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Ranged: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Autumn readies her Crossbow of PewPewness! Ready... Aim... FIRE!&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
Autumn can't seem to hit the broad side of a barn, from the inside... leaning the crossbow against the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;2 damage and 2 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 2 points. 50 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblin stabs orion with his poison dagger, then slips back deeper into the tunnel.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
With no goblins or other threats present Orion thinks it is best for the group to stay as a group. He reaches down to extend his hand to Lorien to help him out.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien casts Cure Light Wounds. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d8+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for -11 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Lorien looks towards Orion and then the hand, as he takes a package of gold liquid and pours it onto a few wounds as they seal up, and speaks, &amp;quot;Okay, I think I will be working on scouting ahead, there's a tunnel here!&amp;quot; he exclaims, then he pats the hand, and clambers through the space.&lt;br /&gt;
&lt;br /&gt;
Stjepan trundles forwards, sword at a low guard. He watches down the main tunnel, as he listens. &amp;quot;Good luck down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion seems surprised by Lorien action, &amp;quot;They know we are here, we can't waste time.&amp;quot; Orion now stands up and looks to the others, &amp;quot;Who ever wants to stay with him can. I am going to the main cave.&amp;quot; Orion now starts to walk off.&lt;br /&gt;
&lt;br /&gt;
Cressida looks around, keeping an eye out for any more goblins sneakign up on them, then starts to follow Orion, ready to strike against... whatever might be up ahead.&lt;br /&gt;
&lt;br /&gt;
The main path in the cave goes on for a little ways, though it isn't long before Lorien opens a hidden entrace that rejoins the main cave. Further down the cave you can see light up ahead, where the cave opens into a larger room.&lt;br /&gt;
&lt;br /&gt;
Stjepan hustles after Orion, sword still at the ready. He's wary, for sure, but keeps in close formation.&lt;br /&gt;
&lt;br /&gt;
Silvana follows after the others since they all seem to be going that way and no need to stay behind.&lt;br /&gt;
&lt;br /&gt;
Lorien slips out of a secret entrance and then does a dramatic roll along the ground as he brings up his weapon and sweeps it about, &amp;quot;Oh, so that's where it leads!&amp;quot; he exclaims, flashing a smile for his friends, grinning a bit, then he begins a slow trek with the group.&lt;br /&gt;
&lt;br /&gt;
orion shakes his head but does smile, Lorien dramatic roll was entertaining to watch, &amp;quot;Glad to have you back with us.&amp;quot; He looks over the group as he walks on, Orion want to see if anyone is need of healing, other then some small nicks and bruises the group appears to be in fine health.&lt;br /&gt;
&lt;br /&gt;
Cressida smiles to Lorien. &amp;quot;Good to have you with us again. If the tunnels come around this way, then that means this is definitely the way to go to find out what they're trying to do. Other than lure people here to die, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods once, curtly. &amp;quot;Well, let's keep going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks around seeming to be looking for traps&lt;br /&gt;
&lt;br /&gt;
As you get further into the cave you can hear cheering and you come to the entrance into the room, and the room is a lot larger than you might first expect. There is a large crowd of people up on platforms all around you, mostly nonhuman races. While you are in a large pit and standing near the middle is three goblins who look to the group. &amp;quot;So you think you can channel us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Orion looks to the crowd, &amp;quot;We did not come here wanting to fight, we came here to bring the fighting to an end and to free those that we thought were enslaved. There are reason why this type of event is a crime in our land, and by being here and supporting it you are all taking part in this crime. I am asking all of you to come back to your senses and support this no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all boo at Orion. And one of the globins step forward and laughs lightly. &amp;quot;Trying to end the fights mean that you did come here for a fight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls intimidate+2: (3)+6+2: 11&lt;br /&gt;
&lt;br /&gt;
Lorien comes around with Cressida and the others, and tries to look imposing, but as he does not actually speak it is less likely it is effective. Whatever, he looks to Orion, &amp;quot;This isn't quite the time for diplomacy, now it is a show of force.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida gives the goblins a grin. &amp;quot;And we are good at shows of foce. I say we kick their asses and show this crowd who they should be rooting for. Us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks around as if thinking something is not right and looking to see if she can spot anything&lt;br /&gt;
&lt;br /&gt;
They don't seem very impressed by te group, &amp;quot;You are not going to run away crying are you? It would be kind of sad if all these people came to see a fight and you end up dying in 3 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms. &amp;quot;They are going to be just as disappointed when we destroy you guys in three seconds. But, who knows. Maybe they'll becomes fans of the human teams after that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien nods at Cressida, and regards the other, &amp;quot;If we win, we want anyone that can be freed released,&amp;quot; he says, as he adds, &amp;quot;Deal? If we're beat well, we'll be pretty much beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 17 + Bonus: 6 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 3 + Bonus: 2 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 6 + Bonus: 8 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin fighter: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin rogue: Roll: 6 + Bonus: +6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin barbarain: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 1: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 2: Roll: 9 + Bonus: +6 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 3: Roll: 7 + Bonus: +6 = Total: 13&lt;br /&gt;
&lt;br /&gt;
A few goblins jump down from the platforms to join the three that were already down in the pit with you. They smile as they all start to move towards you as they draw their weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Cressida grabs the rob hanging from her belt as she incants, letting it enhance her magic as a ball of fire forms in the air and slams into the nearby goblin, knocking him to the ground, burnt. &amp;quot;Look at that. We haven't even started, and they're already getting reinforcements. That does not show confidence in your abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 2 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
Some of the goblins stay back and fire off arrows at the group but the fighter charges towards Lorien and the larger barbarian lets out a warcry and charges straight towards Orion!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (2)+10+3: 15&lt;br /&gt;
&lt;br /&gt;
Orion points his sword at the Goblin that just tried to attack him and says &amp;quot;You!&amp;quot; He then swings and misses pretty badly, which probably has some of the crowd mocking Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (11)+5+1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (7)+4+1: 12&lt;br /&gt;
&lt;br /&gt;
Lorien flashes Cressida a grin at what she said earlier, only as he has two come at him with clean strikes that make him grunt a bit. As he does he flicks a dial on his armor and backs up, lifting his ray a bit as he shoots a ball of crimson mana clean into the fighter.&lt;br /&gt;
&lt;br /&gt;
Silvana brings her crossbow up and before the fighter comes on crashing onto Lorien she shoots at him hitting him doing some damge to the goblin&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida wills her ball of fire across the arena, slamming it into another of the goblins who lept into the fight, leaving him a scorched mess. She turns her attention to the nearby goblins, giving a quick incantation and pointing to the nearby goblin warrior. A ray of fire shoots from her fingers and he collapses to the ground, smoking.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Cressida wills her ball of fire across the arena, slamming it into another of the goblins who lept into the fight, leaving him a scorched mess. She turns her attention to the nearby goblins, giving a quick incantation and pointing to the nearby goblin warrior. A ray of fire shoots from her fingers and he collapses to the ground, smoking.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6+2: (18)+6+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+2d6: (1)+(5): 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 6 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
One of the goblins carefully moves around to Silvana side, distracting her slightly as the rogue comes charging in from the other sides and sneaks attack her in the back!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
The barbarain cries out and tries to crush Orion but misses big time!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6+21: (10)+21: 31&lt;br /&gt;
&lt;br /&gt;
Orion barely hits, but when he does it hurts a lot because his attack is added by the aid of his god and Autumn's enlarge spell.&lt;br /&gt;
&lt;br /&gt;
Silvana moves to hit the Barberiana nd help Orion out only to be flanked herself and winces when she gets stabbed.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (4)+5+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (7)+3: 10&lt;br /&gt;
GAME: Alice rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1+2: (12)+0+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8+1d6: (3)+(1): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6+2: (4)+6+2: 12&lt;br /&gt;
&lt;br /&gt;
The ball of fire continues rolling around the arena at Cressida's command, slamming into the last of the 'reinforcements' and leaving him prone and torched. Cressida keeps her position behind the giant Orion and lets loose a trio of magic missiles, all of which strike that goblin rogue, leavin ghim wounded but still alive.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
With his flanker dead the rogue pauses for a moment and waits for the barbarain to shift and flank Orion before trying to sneak attack him at the same time but both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
Orion once again barely hits but as before when he does he does a lot of damage, this attack from Orion brings down the goblin barbarain.&lt;br /&gt;
&lt;br /&gt;
Silvana swong and hit the barberian then tried to hit the sneaky rogue beside her and missed&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (8)+5+1+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (9)+4+1: 14&lt;br /&gt;
&lt;br /&gt;
The crowd all starts to rush out the back doors when the goblins looks like they might lose, and when the last falls most of them are already out&lt;br /&gt;
Lorien holds up his ray and shoots crimson killing the final one in a one-on-one match. Then he shoots the reinforcement to be sure or something, beating that, whatever, it makes sense, with context.&lt;br /&gt;
&lt;br /&gt;
When it appears the battle is over Orion looks to the others, &amp;quot;After I heal us, lets look to see if there are any prisoners here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will use selective channel to exclude the goblin near us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the back, in another room is several cages. A lion and a tiger, and half a dozen humans with at least two children with them in. There is also keys near by.&lt;br /&gt;
&lt;br /&gt;
Cressida looks over the cages with some disbelief. &amp;quot;Were they going to just set a lion and a tiger on them? Good that we got here when we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at the lion and the tiger and wonders where the bear is oh my. She moves closer to the lock&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way to grab a key and work on a few of the cages.&lt;br /&gt;
&lt;br /&gt;
Orion nods to Cressida, &amp;quot;We do not have a ranger or druid with us, so just let the people out. I will stay with the animals till someone can bring a person who can propely handle them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida shakes her head. &amp;quot;Don't worry about it. We can just get everyone out, then I'll unlock them from a distance. I'm sure they can find their own way out.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Death_Match&amp;diff=13770</id>
		<title>Death Match</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Death_Match&amp;diff=13770"/>
		<updated>2014-07-17T09:35:29Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;Title: Death Match Emitter: Alice Characters: Orion level 5, Cressida level 5, Stjepan level 3, Silvana level 2, Autumn level 2, Lorien level 5, Celestine level 2 Place: Death...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Title: Death Match&lt;br /&gt;
Emitter: Alice&lt;br /&gt;
Characters: Orion level 5, Cressida level 5, Stjepan level 3, Silvana level 2, Autumn level 2, Lorien level 5, Celestine level 2&lt;br /&gt;
Place: Death pit&lt;br /&gt;
Time: June 9 and 16 of 2014&lt;br /&gt;
Summary: Goblins are making slaves fight to the death and someone must save them!&lt;br /&gt;
APL: 5&lt;br /&gt;
Encounter 1: 4 Goblin Rogues, 1 pit trap, 1 axe trap, 1 spiked pit trap, 1 burning hands trap CR 7&lt;br /&gt;
Encounter 2: Level 4 goblin fighter, level 4 goblin rouge, level 4 goblin barbarain, 3 goblins CR 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There has been flyers put up all over, not in town, at least not in the good areas town. But in the shady parts of towns, and seemingly on random trees out in the wilderness, and near some dungeons. In a big cave there will be human battles to the death! For fun and sport.&lt;br /&gt;
&lt;br /&gt;
And thus, Stjepan showed up in the do-gooder's crew, all righteously indignant about the co-option of competition as only a devotee of Angoron can be. &amp;quot;It's just not right,&amp;quot; he grumbles, brow beetled.&lt;br /&gt;
&lt;br /&gt;
Orion shows up with close friends and party members in Cressida and Silvana. He nods to Stjepan, &amp;quot;That is why we are all here, to put an end to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana follows quietly behind Orion as she nods to Stjepan but doesn't have anything to say.&lt;br /&gt;
&lt;br /&gt;
Lorien arrives, and adjusts the strap of his weapon a little. Hearing of the words, he quirks a brow, &amp;quot;It is quite a strange report,&amp;quot; he says, as he looks about a little, and waits.&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;There must be some sort of coercion going on. I'm sure we'll figure it out when we get there and start busting things up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn arrives out of curiousity and looking a little upset &amp;quot;Are they... really making people fight to the death??&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Celestine would have quite certainly /not/ arrived with the do Gooder crew, one, because she's never met them! Second, they looked terrifying, especially the large Sith'Makar, something about their eyes always put her off. And well, their words about putting this whole operation down did more than a fair bit to put the Half-Sil down as she bites her cheek and coughs, knocking on the tree she maaaay have been hiding behind, trying to draw the parties attention. &amp;quot;I belive that was the intent.&amp;quot; The Mulblood will cough awkwardly as she exposes herself, grinning uncomfortably.&lt;br /&gt;
&lt;br /&gt;
The location isn't that difficult to find, as there is directions on the fliers, and it leads you to a cave in the shape of a giant skull. Well sort of, it looks like a pretty badly carved skull, but it sort of looks like it is supposed to be one.&lt;br /&gt;
&lt;br /&gt;
Stjepan scowls, and nods to Celestine -- welcome to the do-gooders, happy accident! &amp;quot;Of course you're right.&amp;quot; He shakes his head. &amp;quot;Well. This isn't subtle at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion rubs his chin, &amp;quot;Well if are not going to be subtle about this, should we just prepare our weapons and spells then just head over there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at the opening of the cave and tilts her head one side then the other and grins shaking her head.&lt;br /&gt;
&lt;br /&gt;
Lorien settles at the front of the cave, and then folds his arms a little, his fingers brushing a bit at at his sides with fingerless gloves, as he sweeps his gaze towards the group, a smile for Cressida, and then for Celestine, and others, like Autumn, and Orion, etc. He then sighs, &amp;quot;I think that is not the best idea really,&amp;quot; he adds towards the plan, &amp;quot;Even if they are not subtle, it means we may be able and do recon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks up at Orion and Stjepan. &amp;quot;I do think at least some of us ought to be able to go in and scout. Imean, there's an audience for these things, I would think. It's not just a big death match with no spectators. What'd even be the point of that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn speaks up &amp;quot;Before we go, since it seems like we all have the intention of stopping this thing. Perhaps introductions are in order? And what everyone can do? I'm Autumn. I'm trained in the Arcane Arts.&lt;br /&gt;
&lt;br /&gt;
Celestine has been recruited into her very first band of merry-do-gooders! She'd tilt her head a bit at the nod, breeze catching her updone blonde hair as she can almost hear a tingling tune that signals this achievement. Oh dear, they were all so tall and erh... Intimidating looking. &amp;quot;Ah-Hrm?&amp;quot; She'll make a noise, clasping her hands in her lap as she looks to Orion, only to bite her lip and tilt her nose back down. &amp;quot;Maybe uh, talking would be preferential?&amp;quot; She'll mumble in a barely audible voice, she wasn't here to break anything up! She was here because of morbid curiousity, and maybe a body or two, but she figured this certainly wasn't good company to say something like that in. And then she'll stare in a sense of abject shock at Lorien's smile. Eep!&lt;br /&gt;
&lt;br /&gt;
GAME: Stjepan rolls perception: (3)+3: 6&lt;br /&gt;
GAME: Lorien rolls perception: (19)+0: 19&lt;br /&gt;
GAME: Orion rolls perception: (12)+-1: 11&lt;br /&gt;
GAME: Silvana rolls perception: (16)+6: 22&lt;br /&gt;
GAME: Autumn rolls Perception: (12)+3: 15&lt;br /&gt;
GAME: Alice rolls 1d20: (6): 6&lt;br /&gt;
GAME: Alice rolls 1d20: (4): 4&lt;br /&gt;
GAME: Celestine rolls perception: (14)+6: 20&lt;br /&gt;
GAME: Cressida rolls perception: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
You paged Silvana with 'You just barely notice a goblin peeking out of the cave and he spots you before running back inside.'&lt;br /&gt;
&lt;br /&gt;
Silvana makes a face as she hmms softly and steps closer to Orion and says softly towards him though so others that are close can also hear &amp;quot;They know we are here, goblin was peeking out and just ran back inside&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida walks over to Celestine, giving a warm smile. &amp;quot;Relax. We're the good guys. We won't bite. Promise. If you have another idea, go ahead and speak up. We'll listen.&amp;quot; She's certainly less menacing in appearance than the sith-makar. And almost completely lacking scales, too! She looks to Silvana at that statement. &amp;quot;Goblin? Interesting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods. &amp;quot;Alright, then.&amp;quot; He loosens his sword in his scabbard. &amp;quot;Well? I'm not exactly sure we look like spectators.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says to Autumn, &amp;quot;Outside of one, I have worked with each of you before. However I have no problems stating what I can do. I am a Paladin of Daeus, I am best used in the front lines when it comes to battle. It does not look like we have a cleric amongst us, I can heal some as well just not as good nor as often as a cleric could.&amp;quot; He then hears what Silvana has to say, &amp;quot;Thanks for the info Silvana.&amp;quot; He now looks to Lorien, &amp;quot;Do you still suggest recon? With them expecting us now, it would put the person doing the recon in great danger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan looks up. &amp;quot;Right. I'm Stjepan, I solve problems, usually with a sword. My damned flail can't hit anything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins at Stjepan. &amp;quot;When it does, it's quite a sight, though. I'm Cressida. I have natural arcane talents. Mostly fire, so I'm prone to burning my way to a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins at Stjepan. &amp;quot;When it does, it's quite a sight, though. I'm Cressida. I have natural arcane talents. Mostly fire, so I'm prone to burning my way to a solution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien gives Celestine a look of curiosity, &amp;quot;I guess I'm a good guy also, albeit I like the adventure,&amp;quot; he says, and then shakes his head a bit, nodding towards Orion, &amp;quot;Recon's useful, the problem with it of course is what you said, if anything we can at least try and sneak together and catch a few off-guard, but they might make those they've forced to fight turn on us,&amp;quot; he adds. He answers, to the naming, &amp;quot;Hmmm? Lorien Valiant,&amp;quot; he offers.&lt;br /&gt;
&lt;br /&gt;
Silvana rocks back and forth on her heals as people speak, she does keep her eyes on the cave kind of making sure no surprises come at them &amp;quot;Well, sneaking in now though possible also probably not exactly so surprising since they saw us and i'm sure they are just waiting for us to try to get in&amp;quot; she shrugs &amp;quot;I'm Silvana&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn swallows and follows along with everyone else, looking a little skittish as she scratches over her heart. She quietly follows Orion's lead.&lt;br /&gt;
&lt;br /&gt;
Celestine will leeeean back ever so gently, hands still in her lap as she locks colder green eyes on those firey gold ones. &amp;quot;Well.&amp;quot; She'll start, trying to disguise her highborn accent as she sucks on the inside of her cheek. Her younger self would have loved this! But, now all she can do is keep herself under control, as she knew there was very little love for her people. &amp;quot;Wouldn't the fear here be that this is a trap set to /lure/ an upstanding group like yourse- Er... /us/ into being the competitors in their fight to the death?&amp;quot; She asks, awkwardly prodding one finger against another. &amp;quot;Oh. Uhm, Celestine. I'm... Me?&amp;quot; She'll mumble. Avoiding anything of substance.&lt;br /&gt;
&lt;br /&gt;
Stjepan just looks at Celestine. &amp;quot;You know, if the shit goes down, we'll find out anyways.&amp;quot; He shrugs. &amp;quot;Maybe. One way to find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion takes in a breath then says &amp;quot;It is going to take that goblin time to get to his leader, it is going the leader time to free those he has captured, then it is going to take time to arm them. The more time we spend here chit chatting the better prepared they are going to be against us.&amp;quot; He now nods to Celestine, &amp;quot;Good point, though I still have no idea what you can do and are trained in. As for traps we will need to keep an eye out for them, and with Silvana we have a decent chance of getting out of them.&amp;quot; He now looks to every one, &amp;quot;Now unless there is anything else important someone has to add, lets get a move on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at Orion, hey she purposely didn't say what she can do for a reason. She turns to follow still keeping and eye on the area&lt;br /&gt;
&lt;br /&gt;
Lorien doesn't comment and moves on a little, as it seems that his own input is regarded little, and he relaxes, &amp;quot;Whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods, giving Celestine another smile. &amp;quot;Don't worry, we've managed in that sort of situation before. We do need to get the people out, if they are being held, though. Before people end up dead.&amp;quot; She looks to the others. &amp;quot;If anyone's good at scouting ahead, though, that'll be useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Autumn just follows along, clutching her crossbow and with her hood up.&lt;br /&gt;
&lt;br /&gt;
Celestine bites the inside of her cheek, only to nod to the others, head dipping down a bit as Cressida pulled away. &amp;quot;Right.&amp;quot; She'll add, well, now she's an adventurer! Ha! Take that mom! Wait... She's an adventurer... Cripes. &amp;quot;Erh, I'm really nothing special, just... A little bit of experience with spell casting.&amp;quot; She mumbles in Orion's direction, cheeks flushing a small bit of red before she takes a step to the left and tries to hide herself behind Autumn.&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way on with the group and takes his Ray from the belt, as he nods a bit, &amp;quot;This will be quite an interesting venture,&amp;quot; he says, as he looks towards Celestine, and lifts up a brow, shaking his head a bit, and then just makes his way into the cave.&lt;br /&gt;
&lt;br /&gt;
Orion and Lorien might not be drinking buddies but Lorien was the first person Orion went to when it came to a plan, and if it was not for the goblin showing up they would be doing as Lorien suggested. Orion gives Silvana a small smile, she has worked with just about half the group before they already know what she can do. Orion does not let Silvana go far with out him.&lt;br /&gt;
&lt;br /&gt;
Silvana seems to wait to see if anyone is going to do this scouting and when no one seems to step up she sighs and moves ahead moving to hide and sneak on in rather catiously.&lt;br /&gt;
&lt;br /&gt;
Lorien calls back, &amp;quot;I'll scout.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says, &amp;quot;Why not just go up and join her and scout with her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida grins to Celestine. &amp;quot;Ah, you do magic as well? Excellent. When the time comes, we can rain down magical chaos upon our foes.&amp;quot; She points to Lorien. &amp;quot;He's an excellent shot with that magic gun of his.&amp;quot; She points to Autumn. &amp;quot;And Autumn is a talented mage herself. We'll be fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wants someone with Silvana, sadly with his massive frame and platemail armor, he makes for a lousy scout himself.&lt;br /&gt;
&lt;br /&gt;
Lorien nods a bit, as he waits at the entrance, and decides to follow behind Silvana when she scouts. Enough so that he won't compromise her, but he has a different view on what may be found about. He is not the best scout, but he can manage likely to cover her rear if anything comes up.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls stealth: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls stealth: (5)+0: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Stealth: (20)+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 5 + Bonus: 6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 18 + Bonus: 8 = Total: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 13 + Bonus: 1 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 3 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 1 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;Is Lorien on fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Autumn for 1 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Celestine rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
AME: Alice rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 30 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Autumn for 1 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 1 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Two more flaming bottles come flying out of the cave, one exploding on top of the sneaking group but the other coming up short and setting the grass near by on fire.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
Orion hears sounds of combat, &amp;quot;I did want us together, but at least Silvana is not by herself.&amp;quot; He now charges forward to lead the attack against the goblins, luckily for him he is able to stop his charge when a big pit opens up in front of him.&lt;br /&gt;
&lt;br /&gt;
The goblins laugh as they look at Orion who has a big pit between him and them. She smirk then two of the goblins throw bottels at him and they explode, showering with him fire and acid before turning to run deeper into the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
Cressida starts to walk forward, not wanting Orion to get too far ahead. She iincantes softly as she walks forward, then points towards one of those goblins. Three magic missles fly from her hand, all three hitting the goblin, but only glancingly.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls bluff: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
Lorien pauses for a moment, as he is actually splashed by the flame and yelps, as another strike comes, and he coughs a bit. Eventually, as the traps are sprung, and fight happens, he then looks around, as he holds his hand up towards the group behind him, &amp;quot;Wait,&amp;quot; he says. Then he turns towards the goblins, approaching as he moves a little further into the cave to reach them hopefully, and speaks with their native Goblin-Talk, &amp;quot;Hold, we are here for the games, we were called towards this place, we'd like to participate, if you'd have us,&amp;quot; he intones.&lt;br /&gt;
&lt;br /&gt;
Autumn moves to take cover from future attacks and holds her action.&lt;br /&gt;
&lt;br /&gt;
Celestine postures, an incredibly awkward and much more 'startled' pose than the combat postures her newfound companions have taken up. First, more than a little shocked to start throwing her first legitimate spells, which totally allows her the forethought to not shoot anything at the goblins as someone is trying to speak to them!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The two goblins left throw potions at Orion by they miss and the bottles fall into the pit and explodes it a burst of acid and cold. They then start to turn and run away. &amp;quot;No way, you guys don't look like your here for that at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
Silvana keeps taking pot shots at the goblins but keeps missing them&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Orion seems confused by Lorien action, no one with in this group is badly hurt. Orion is barely able to avoid potions of acid and fire thrown his way. He notices a ledge that can bring him to the goblins, while going across it he is almost hit by a giant axe. He finally makes his way to one of the goblins but misses badly with his greatsword attack.&lt;br /&gt;
&lt;br /&gt;
The two goblins run a little further into the cave and disappear behind some rocks.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
Cressida continues approaching the pit, again incanting as she walks and letting three more magic missles fly. The strike the goblin by Orion, but it's not enough to drop him.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (19)+5+1+2: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
        Lorien growls as they rush away, and he moves up behind Orion, skirting the trail that he arrived through, and then ducks a bit at Cressida's missiles, which are flung. As he steps up nearby he then slams forward his mechanical ray firearm, which he takes his hands both about at the trigger. A clear blast of crimson mana escapes the chamber charged with energy and with near pinpoint accuracy strikes the goblin clean in the head, searing it off the shoulders at maximum efficiency, before he takes his hand and twirls the device, propping it on his shoulder, &amp;quot;What say we follow the others?&amp;quot; he asks stoically, and nods that way for the benefit of Autumn, Silvana, and those still about.&lt;br /&gt;
&lt;br /&gt;
Autumn chants something as she passes her hands over herself and follows after Orion...&lt;br /&gt;
&lt;br /&gt;
One of the goblins dies a horrible death but the other turns and tries to stab Orion with a dagger covered in a slick green liquid but he misses. He then starts to back away.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls Acrobatics: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (11)+10+-2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d8+11: (9)+11: 20&lt;br /&gt;
&lt;br /&gt;
An enlarge Orion now takes his greatsword and slams into then through the goblin, he looks to his new size and smiles, &amp;quot;You know a dragon could get used to this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a loud rumbling as a large rock comes rolling down the cave, and even as most get out of the way it is really difficult to avoid the entire thing as it crashes by and falls into the pit as it leaves the cave.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 2 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 2 points. 52 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 2 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Mage Armor. Caster Level: 5 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (14)+10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien casts Shield. Caster Level: 1 DC: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+2: (3)+2: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 5 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 3 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
        Lorien gets brushed by debris as the rock rolls by and rushes against his arm, and he groans a bit as it rips a few shreds of skin. The youth looks a bit tried, and then motions a bit, &amp;quot;Shouldn't risk much with your size,&amp;quot; he says, then as he makes his way forward, he barely manages taking a foot back from the trap, but the shake of the cave makes him stagger a bit and he falls right into the hole with a yelp, as a crunch can be heard from the fall, and a squelch, as two spikes rip clean through his shielding and impale an arm, and another pierces through his side. He groans a bit, glad they aren't the worst kind. And then tries and stand a bit.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+2: (5)+7+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+2: (15)+7+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1d6+1: (4)+(3)+1: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 8 points. 12 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins both pop out of a secret side tunnel and sneaks attack! One attacks from the side of Orion, and another is in a tunnel that goes into the pit and stabs Lorien.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
Silvana realizes there are traps and starts to move forward to try and help disable them when the two little buggers come out to attack Orion and Lorien so she shoots at one them hoping to hit but misses. She makes a face and just gets closer for perhaps a melee attack next since shooting at them is not working out tonight.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Ranged: (13)+3: 16&lt;br /&gt;
GAME: Autumn rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
Orion tries to slam his greatsword into the goblin that tried to ambush him but misses.&lt;br /&gt;
&lt;br /&gt;
Autumn takes a shot at one of the ambushers, but misses..&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (17)+4+-4: 17&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Cressida moves up to the pit Lorien finds himself in and spots the goblin coming at him down there. She gestures towards that goblin as she incants, firing a searing ray that hits him solidly, burning him severely, though he remains mobile.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (12)+5+1+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (9)+4+1: 14&lt;br /&gt;
&lt;br /&gt;
Lorien manages to actually stand as a weapon is driven into his gut. With a cry of pain, he backs up, the blood pooling a bit as it drips,and holds up his firearm weakly. He then flicks the trigger and the crimson slams against the goblin and sears through him, knocking it back. He then tries with approaching the place he entered by if it's viewable, still hurt.&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls Ranged: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
Autumn readies her Crossbow of PewPewness! Ready... Aim... FIRE!&lt;br /&gt;
&lt;br /&gt;
GAME: Autumn rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
Autumn can't seem to hit the broad side of a barn, from the inside... leaning the crossbow against the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;2 damage and 2 con damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 2 points. 50 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblin stabs orion with his poison dagger, then slips back deeper into the tunnel.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls perception: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
With no goblins or other threats present Orion thinks it is best for the group to stay as a group. He reaches down to extend his hand to Lorien to help him out.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien casts Cure Light Wounds. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d8+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for -11 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
Lorien looks towards Orion and then the hand, as he takes a package of gold liquid and pours it onto a few wounds as they seal up, and speaks, &amp;quot;Okay, I think I will be working on scouting ahead, there's a tunnel here!&amp;quot; he exclaims, then he pats the hand, and clambers through the space.&lt;br /&gt;
&lt;br /&gt;
Stjepan trundles forwards, sword at a low guard. He watches down the main tunnel, as he listens. &amp;quot;Good luck down there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion seems surprised by Lorien action, &amp;quot;They know we are here, we can't waste time.&amp;quot; Orion now stands up and looks to the others, &amp;quot;Who ever wants to stay with him can. I am going to the main cave.&amp;quot; Orion now starts to walk off.&lt;br /&gt;
&lt;br /&gt;
Cressida looks around, keeping an eye out for any more goblins sneakign up on them, then starts to follow Orion, ready to strike against... whatever might be up ahead.&lt;br /&gt;
&lt;br /&gt;
The main path in the cave goes on for a little ways, though it isn't long before Lorien opens a hidden entrace that rejoins the main cave. Further down the cave you can see light up ahead, where the cave opens into a larger room.&lt;br /&gt;
&lt;br /&gt;
Stjepan hustles after Orion, sword still at the ready. He's wary, for sure, but keeps in close formation.&lt;br /&gt;
&lt;br /&gt;
Silvana follows after the others since they all seem to be going that way and no need to stay behind.&lt;br /&gt;
&lt;br /&gt;
Lorien slips out of a secret entrance and then does a dramatic roll along the ground as he brings up his weapon and sweeps it about, &amp;quot;Oh, so that's where it leads!&amp;quot; he exclaims, flashing a smile for his friends, grinning a bit, then he begins a slow trek with the group.&lt;br /&gt;
&lt;br /&gt;
orion shakes his head but does smile, Lorien dramatic roll was entertaining to watch, &amp;quot;Glad to have you back with us.&amp;quot; He looks over the group as he walks on, Orion want to see if anyone is need of healing, other then some small nicks and bruises the group appears to be in fine health.&lt;br /&gt;
&lt;br /&gt;
Cressida smiles to Lorien. &amp;quot;Good to have you with us again. If the tunnels come around this way, then that means this is definitely the way to go to find out what they're trying to do. Other than lure people here to die, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stjepan nods once, curtly. &amp;quot;Well, let's keep going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks around seeming to be looking for traps&lt;br /&gt;
&lt;br /&gt;
As you get further into the cave you can hear cheering and you come to the entrance into the room, and the room is a lot larger than you might first expect. There is a large crowd of people up on platforms all around you, mostly nonhuman races. While you are in a large pit and standing near the middle is three goblins who look to the group. &amp;quot;So you think you can channel us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
Orion looks to the crowd, &amp;quot;We did not come here wanting to fight, we came here to bring the fighting to an end and to free those that we thought were enslaved. There are reason why this type of event is a crime in our land, and by being here and supporting it you are all taking part in this crime. I am asking all of you to come back to your senses and support this no more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They all boo at Orion. And one of the globins step forward and laughs lightly. &amp;quot;Trying to end the fights mean that you did come here for a fight!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls intimidate+2: (3)+6+2: 11&lt;br /&gt;
&lt;br /&gt;
Lorien comes around with Cressida and the others, and tries to look imposing, but as he does not actually speak it is less likely it is effective. Whatever, he looks to Orion, &amp;quot;This isn't quite the time for diplomacy, now it is a show of force.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida gives the goblins a grin. &amp;quot;And we are good at shows of foce. I say we kick their asses and show this crowd who they should be rooting for. Us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks around as if thinking something is not right and looking to see if she can spot anything&lt;br /&gt;
&lt;br /&gt;
They don't seem very impressed by te group, &amp;quot;You are not going to run away crying are you? It would be kind of sad if all these people came to see a fight and you end up dying in 3 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms. &amp;quot;They are going to be just as disappointed when we destroy you guys in three seconds. But, who knows. Maybe they'll becomes fans of the human teams after that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien nods at Cressida, and regards the other, &amp;quot;If we win, we want anyone that can be freed released,&amp;quot; he says, as he adds, &amp;quot;Deal? If we're beat well, we'll be pretty much beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 6 + Bonus: 1 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 17 + Bonus: 6 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 3 + Bonus: 2 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 6 + Bonus: 8 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin fighter: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin rogue: Roll: 6 + Bonus: +6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin barbarain: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 1: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 2: Roll: 9 + Bonus: +6 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 3: Roll: 7 + Bonus: +6 = Total: 13&lt;br /&gt;
&lt;br /&gt;
A few goblins jump down from the platforms to join the three that were already down in the pit with you. They smile as they all start to move towards you as they draw their weapons.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Flaming Sphere. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Cressida grabs the rob hanging from her belt as she incants, letting it enhance her magic as a ball of fire forms in the air and slams into the nearby goblin, knocking him to the ground, burnt. &amp;quot;Look at that. We haven't even started, and they're already getting reinforcements. That does not show confidence in your abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 2 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
Some of the goblins stay back and fire off arrows at the group but the fighter charges towards Lorien and the larger barbarian lets out a warcry and charges straight towards Orion!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (2)+10+3: 15&lt;br /&gt;
&lt;br /&gt;
Orion points his sword at the Goblin that just tried to attack him and says &amp;quot;You!&amp;quot; He then swings and misses pretty badly, which probably has some of the crowd mocking Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (11)+5+1+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (7)+4+1: 12&lt;br /&gt;
&lt;br /&gt;
Lorien flashes Cressida a grin at what she said earlier, only as he has two come at him with clean strikes that make him grunt a bit. As he does he flicks a dial on his armor and backs up, lifting his ray a bit as he shoots a ball of crimson mana clean into the fighter.&lt;br /&gt;
&lt;br /&gt;
Silvana brings her crossbow up and before the fighter comes on crashing onto Lorien she shoots at him hitting him doing some damge to the goblin&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (12)+3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 5 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Cressida wills her ball of fire across the arena, slamming it into another of the goblins who lept into the fight, leaving him a scorched mess. She turns her attention to the nearby goblins, giving a quick incantation and pointing to the nearby goblin warrior. A ray of fire shoots from her fingers and he collapses to the ground, smoking.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1: (11)+0: 11&lt;br /&gt;
&lt;br /&gt;
Cressida wills her ball of fire across the arena, slamming it into another of the goblins who lept into the fight, leaving him a scorched mess. She turns her attention to the nearby goblins, giving a quick incantation and pointing to the nearby goblin warrior. A ray of fire shoots from her fingers and he collapses to the ground, smoking.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6+2: (18)+6+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+2d6: (1)+(5): 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 6 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
One of the goblins carefully moves around to Silvana side, distracting her slightly as the rogue comes charging in from the other sides and sneaks attack her in the back!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
The barbarain cries out and tries to crush Orion but misses big time!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6+21: (10)+21: 31&lt;br /&gt;
&lt;br /&gt;
Orion barely hits, but when he does it hurts a lot because his attack is added by the aid of his god and Autumn's enlarge spell.&lt;br /&gt;
&lt;br /&gt;
Silvana moves to hit the Barberiana nd help Orion out only to be flanked herself and winces when she gets stabbed.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (4)+5+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 3d6+3: (11)+3: 14&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 5 DC: 17&lt;br /&gt;
GAME: Cressida rolls 3d4+3: (7)+3: 10&lt;br /&gt;
GAME: Alice rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1+2: (12)+0+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8+1d6: (3)+(1): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6+2: (4)+6+2: 12&lt;br /&gt;
&lt;br /&gt;
The ball of fire continues rolling around the arena at Cressida's command, slamming into the last of the 'reinforcements' and leaving him prone and torched. Cressida keeps her position behind the giant Orion and lets loose a trio of magic missiles, all of which strike that goblin rogue, leavin ghim wounded but still alive.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon1: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
With his flanker dead the rogue pauses for a moment and waits for the barbarain to shift and flank Orion before trying to sneak attack him at the same time but both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+3: (3)+10+3: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6+16: (12)+16: 28&lt;br /&gt;
&lt;br /&gt;
Orion once again barely hits but as before when he does he does a lot of damage, this attack from Orion brings down the goblin barbarain.&lt;br /&gt;
&lt;br /&gt;
Silvana swong and hit the barberian then tried to hit the sneaky rogue beside her and missed&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (8)+5+1+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (9)+4+1: 14&lt;br /&gt;
&lt;br /&gt;
The crowd all starts to rush out the back doors when the goblins looks like they might lose, and when the last falls most of them are already out&lt;br /&gt;
Lorien holds up his ray and shoots crimson killing the final one in a one-on-one match. Then he shoots the reinforcement to be sure or something, beating that, whatever, it makes sense, with context.&lt;br /&gt;
&lt;br /&gt;
When it appears the battle is over Orion looks to the others, &amp;quot;After I heal us, lets look to see if there are any prisoners here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 3d6: (16): 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will use selective channel to exclude the goblin near us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the back, in another room is several cages. A lion and a tiger, and half a dozen humans with at least two children with them in. There is also keys near by.&lt;br /&gt;
&lt;br /&gt;
Cressida looks over the cages with some disbelief. &amp;quot;Were they going to just set a lion and a tiger on them? Good that we got here when we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks at the lion and the tiger and wonders where the bear is oh my. She moves closer to the lock&lt;br /&gt;
&lt;br /&gt;
Lorien makes his way to grab a key and work on a few of the cages.&lt;br /&gt;
&lt;br /&gt;
Orion nods to Cressida, &amp;quot;We do not have a ranger or druid with us, so just let the people out. I will stay with the animals till someone can bring a person who can propely handle them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida shakes her head. &amp;quot;Don't worry about it. We can just get everyone out, then I'll unlock them from a distance. I'm sure they can find their own way out.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13769</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13769"/>
		<updated>2014-07-17T09:20:18Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;br /&gt;
|June 29, 2012&lt;br /&gt;
|[[Jibbom's Wedding]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2014&lt;br /&gt;
|[[PrP: Live Catch 2]]&lt;br /&gt;
|Run by:  [[Mikilos]], with [[Vuk]], [[Hassan]], [[Aurala]], [[Verna]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 5, 2014&lt;br /&gt;
|[[PrP: Choose Your Own Adventure IV]]&lt;br /&gt;
|[[Corra]], [[Dylan]], and [[Pavel]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2014&lt;br /&gt;
|[[PrP: Testing]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Elessa]], [[Hassan]], [[Klythos]], [[Oates]], [[Tatyannah]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2014&lt;br /&gt;
|[[Pudding]]&lt;br /&gt;
|[[Cesran]], [[Sandy]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2014&lt;br /&gt;
|[[Gobber Clankfest]]&lt;br /&gt;
|[[Craft]], [[Klythos]], [[Selia]], [[Smythly]], [[Takiyah]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[The Big Lebunski]]&lt;br /&gt;
|[[Corra]], [[Rhar]], [[Solace]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12th, 2014&lt;br /&gt;
|[[Rune Tactics]]&lt;br /&gt;
|[[Garak]], [[Hassan]], [[Smythly]], [[Solace]], and [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15th, 2014&lt;br /&gt;
|[[The Grapes of Rath]]&lt;br /&gt;
|[[Autumn]], [[Corra]], [[Nicolai]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9 and 16th, 2014&lt;br /&gt;
|[[Death Match]]&lt;br /&gt;
|[[Autumn]], [[Cressida ]], [[Orion]], [[Stjepan]], [[Silvana]], [[Lorien]], [[Celestine]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Fire!&amp;diff=13631</id>
		<title>Fire!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Fire!&amp;diff=13631"/>
		<updated>2014-06-27T11:04:44Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Fire!&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 4, Drisdane level 3, Nicolai level 3, Orion level 4, Smythly level 3, Uraug level 2.&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: June 27 2014&lt;br /&gt;
*Summary: There is a fire in town and undead have appeared! AMong them an evil paladin and a vampire.&lt;br /&gt;
*APL: 4.4&lt;br /&gt;
*Encounter 1: 2 Skeleton Champions, 3 Burning Skeleton Champions. CR 7&lt;br /&gt;
*Encounter 2: Level 5 Goblin Paladin, Young vampire, Skeleton Champion. CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is just around midnight when chaos suddenly comes to the city. There is screams all around, &amp;quot;Fire, fire!&amp;quot; A large house has caught fire and the fire is already spreading to other near by homes. People run about getting buckets filled with water to try to put out.&lt;br /&gt;
&lt;br /&gt;
Nicolai comes pounding down the street still smelling faintly of alcohol. His customary glaive is nowhere to be seen. &amp;quot;Fire?!&amp;quot; he bellows. &amp;quot;This isn't good! Fire in a city like this can spread anywhere!&amp;quot; He stops one of the people headed back with an empty bucket. &amp;quot;You there, hold it straight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From another street comes a similarly alcohol-smelling half-oruch woman. The greenskin takes Nicolai's lead, but instead moves to Create Water right in the flames. &amp;quot;What's going on here? How did this happen?&amp;quot; she bellows to no one and everyone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eh? What?&amp;quot; Smythly's overly large green ears are twitching and he's rushing in that direction. Fire! This is terrible! &amp;quot;Do not fear! I am here to assist you!&amp;quot; He's immediately tryinf to see if actual /people/ need help.&lt;br /&gt;
&lt;br /&gt;
When Orion arrives he goes to one of the people and ask, &amp;quot;Did every one make it out of their homes?&amp;quot; He looks to the first house that is on fire to see if any one is yelling for help.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches the burning building at a slow jog, looking around a bit to try to take stock of the situation. &amp;quot;Is everyone out of the building? Putting it out is important, but we want to get everyone out, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The silhouette of several people can be seen moving around inside of the house. One of which runs towards a window on the second story of the building and suddenly jumps through it, smashing the window as he jumps. He is on flames but as he stands up you can see all his flesh is already burnt away and his eyes glow red. Then the front door bursts open and two skeletons stumble out the door, and a second flaming skeleton comes running out just behind them, then another flaming skeleton bursts out of another window. Several of the people working on putting out the fire scream as they start to flee.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
GAME: Uraug rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
GAME: Nicolai rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 2 + Bonus: 6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Flaming skeleton 1: Roll: 3 + Bonus: +5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Flaming skeleton 2: Roll: 18 + Bonus: +5 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Flaming skeleton 3: Roll: 3 + Bonus: +5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Skeleton 1: Roll: 11 + Bonus: +5 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Skeleton 2: Roll: 19 + Bonus: +5 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+1: (3)+7+1: 11&lt;br /&gt;
&lt;br /&gt;
Before anyone can even react to the appearance of the skeletons two of them hiss and charge forward, attacking Nicolai and Orion but they miss their attacks.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Entangle. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (4)++1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (8)++1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (2)++1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This escalated quickly!&amp;quot; Uraug shouts, and then whips her hand out, causing a great swatch of ground to come alive, grabbing and grasping at the skeletons'.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Nicolai looks momentarily startled by the appearance of the first flaming skeleton. He reaches for his holy symbol...but his other hand raises, reaching out. &amp;quot;Hold still! Tarien's power will heal you if you just hold--ah, never mind,&amp;quot; he finishes, finally realizing that these are already beyond healing. His customary grin reappears and he prepares to release the divine power anyway, but he's interrupted by one of the normal skeletons charging at him. Nicolai draws his shortsword and tries to stab, but can't penetrate it's defenses.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+2: (9)+9+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
The other skeletons begin to move forward, one swinging a sword at Orion and another at Smythly. They miss, though people can start to feel the heat coming off the skeletons that continue to burn.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged-4: (15)+4+-4: 15&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
Orion is caught off guard by the sudden attack, when he counter attacks he takes his greatsword and points it at the Flaming Skeleton saying to it, &amp;quot;You!&amp;quot; He now calls upon the aid of his god, yet even with the aid he is not able to hit it.&lt;br /&gt;
&lt;br /&gt;
Cressida is a bit stunned by the sudden appearance of the skeletons. It takes her a moment to react, but it's clear these things need to be contained. With a few quick words, she fires a searing ray at one of the skeletons that isn't actively burning, hitting its skull and burning it well enough to cause it to collapse to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 3 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (20)+7+-1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (1)+7+-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Smyhtly's hammer takes on a great fiery glow of it's own. &amp;quot;Where did these things come from?&amp;quot; He frowns, then immediately lunges towards the one that's closest to him and he smashes his hammer into it, though to no real effect. It's a skeleton. On fire.&lt;br /&gt;
&lt;br /&gt;
One of the skeletons faces Orion down and hits him with his flaming sword, which has caught fire as well. The flames coming off him are so hot some of it even burns through Orions tough hide, though the sword hurts more.&lt;br /&gt;
&lt;br /&gt;
Having entangled three of the skeletons fairly effectively, Uraug dashes over to help deal with the burning one. Keeping her distance, she reaches out again, causing water to spring from nothing, raining down directly over the burning skeleton. There's a lot of hissing, but not much else.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Create Water. Caster Level: 2 DC: -87&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
Another skeleton makes a swing at Orion and misses, another gets a bunch of water dumped over it's head and the flames die out, at least for a short bit of time.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Nicolai hesitates as the skeleton he'd been fighting is suddenly blasted to bits. He glances back, spots Cressida, and then raises his sword in salute. By the time he's turned back to the fighting Orion is surrounded, and from the looks of it getting worn down. Nicolai hurries to assist him, but instead of using his sword he raises his other hand and brandishes his holy symbol, then sends out a wave of positive energy to counter the dark power fueling the skeletons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+4: (10)+9+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Orion is able to shrug off most of the fire damage done to him, he decides to go with a basic attack rather then a power attack to hit the fire skeleton. His sword does not strike the skeleton hard but with the attack augmented by holy power from his god he is still able to kill it.&lt;br /&gt;
&lt;br /&gt;
As the skeleton dies flaming bits of bone spray all over the place, covering the area around him in flames, including burning at Nicolai.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Bane. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
From the western edge of the street, Drisdane is plodding along, his mule in tow. The fire catches his eye, but the undead bring him pause. He drops the ropes of his trusted mule and enters the melee without a second thought, guisarme in hand. His buckler has the symbol of a cracked globe upon it -- as he raises it in the air, he narrows his eyes and forcefully calls out a few strange words into the air.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (3)+4+-4: 3&lt;br /&gt;
&lt;br /&gt;
Cressida turns her attention to the collection of skeletons around Orion. One of them isn't actively on fire, so she incants again, but a sudden pop and spark of the burning building distracts her, throwing her aim off and the ray simply hits the burning building. Not like it can be more on fire, though.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls weapon1 + 2: (9)+5+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (2)+7+-1: 8&lt;br /&gt;
&lt;br /&gt;
Seeing that her immediate help might be of more use to Smythly at least, Uraug rushes forward with her scimitar and shield. She takes a swipe at the skeleton pinned between them, but she misses!&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls weapon2+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
The skeletons keep up their attacks, swiping at people with their swords. They move fairly quickly and fight almost like trained warriors, keeping their defenses high as they fight.&lt;br /&gt;
&lt;br /&gt;
Apparently, fighting flaming skeleton with an earthbreaker is hader than thought. He move to one side to give his companions a bit of room to maneuver against his target, but he's still unable to land an effective strike.&lt;br /&gt;
&lt;br /&gt;
Nicolai nods in satisfaction as Orion finishes off a skeleton. The the 'priest' flinches back as bits of burning skeleton singe him from the resulting explosion. He raises his symbol, ready to release another burst of divine energy...then slow, seeing the two skeletons next to Orion and the one between two other allies. If he manages to destroy them all, they could do just as much damage to his friends. &amp;quot;Watch out, they blow up when they die!&amp;quot; he warns, and then goes to attack another of the flaming skeletons the old fasioned way. With his sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Orion is starting to feel a bit worn down, he is able to slash the fire skeleton for a little bit of damage he misses on his cleave attack of the other skeleton. After attacking he lays upon hands himself healing himself up a little bit.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls weapon3: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
The skeletons keep swinging their swords as they try to slice people up. One attacks Smythly but misses, then other gets a small piece of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
Drisdane's scalemail reflects licks of flame as he dons his battle stance. He spins that bladed hook of a weapon between two hands and aims for the Skeleton between Smythly and Uraug. The fiery skeleton dips and dodges the hook, causing gouts of flame to exit the skeleton's eyes. Despite the Eldanar man's attempts to dislodge the creature's spine from its neck, he misses.&lt;br /&gt;
&lt;br /&gt;
Drisdane's scalemail reflects licks of flame as he dons his battle stance. He spins that bladed hook of a weapon between two hands and aims for the Skeleton between Smythly and Uraug. The fiery skeleton dips and dodges the hook, causing gouts of flame to exit the skeleton's eyes. Despite the Eldanar man's attempts to dislodge the creature's spine from its neck, he misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cressida pauses for just amoment, taking in a breath to refocus, then incants a quick spell, hoping to finish off the skeleton. Two magic bolts strike it solidly in its rib cage, breaking a couple bones off, but it is still mobile.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls weapon1 + 2: (7)+5+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (18)+7+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Believe it or not, it /does/ look like Uraug is pretty sure which end of her sword to hold, but for all her flailing about, she can't seem to land a solid blow on the bag of bones.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 11 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls weapon2: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+4: (9)+9+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for 4 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -2 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
Orion is getting just a bit sick and tired of getting beat upon by the same skeleton. He points his great sword at the skeleton then says, &amp;quot;You!&amp;quot; Then quickly adds &amp;quot;Are making this personal.&amp;quot; With the aid of his god he smites the skeleton killing it. He then cleaves the fire skeleton killing it too. After killing both skeletons he heals a tiny bit of the damage done to him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
With the dampened Skeleton being a little less dangerous, Smythly dfinally delivers a massive bow to it that shatters it, disabling the magic animating it. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Where in the blue hells did these come from?&amp;quot; he says, &amp;quot;We need to find out and make sure there aren't more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion goes to a knee, &amp;quot;It was getting a little tough there.&amp;quot; He now sends a wave of positive energy to everyone around him.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (9)+-1: 8&lt;br /&gt;
GAME: Uraug rolls perception: (4)+7: 11&lt;br /&gt;
GAME: Smythly rolls PErception: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
There is a loud groan as the house shakes slightly, it looks like it might collapse at any moment as burning embers fall from the building. It is hard to see but Smythly and Cressida spots some more figures among the flames, moving towards the door.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches Orion as he knees down, looking to the still burning building. &amp;quot;Well, they came jumping out of the building, which makes sense, I guess...&amp;quot; She narrows her eyes. &amp;quot;I think there's still something in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
Uraug sighs when the last of the skeletons go down, but then she turns, horrified when Cressida points out the people inside. &amp;quot;Oh! We have to try and get them out.&amp;quot; Without stopping to think, she casts her favorite spell again, but this time directly over her own head, drenching herself before stalking towards the front of the building, calling out to the people inside so they know which way to go. &amp;quot;Come on! You have to get out of there! This way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai :releases the wave of energy that he had been saving, healing the party. Then he crowds in behing Uraug, trying to peer inside. &amp;quot;Hello in there!&amp;quot; he bellows. &amp;quot;Come out now! While you still can!&amp;quot; He pauses, turns to glance at the nearest pile of bones, then adds, &amp;quot;Unless you're a flaming skeleton! Then by all means take your time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, quickly. There are people in the house!&amp;quot; Smyhtly is heading towards it, of course, and clearly thinking about going inside. They could need rescuing!&lt;br /&gt;
&lt;br /&gt;
Another skeleton runs out of the door but then stops for a moment and moves to the side a small goblin follows him out. A goblin is in black plate armor, with a large mace and a spiked shield, covered from head to toe in blood. He steps out the front door then turns and lifts his mace up towards the door. A young girl in a white dress reaches out to hold the top of his mace as she steps over a burning log and steps out of the house. She is also soaked in blood, so much that her dress is now stained red. She pauses and tilts her head slightly as she looks around, &amp;quot;Who are all these people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that the skeletons are dead, Drisdane moves to join Nikolai and the others near the burning building, but then stops. He grasps the haft of his guisarme, and says something to Nicolai in Jotun.&lt;br /&gt;
&lt;br /&gt;
Drisdane says &amp;quot;&amp;lt;something you don't understand in jotun&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion was only down to one knee, his armor is a bit beat up between all the hard hits it took and the flaming skeleton exploding upon it. He rises when he hears there might be people in the house and move next to Smyhtly, &amp;quot;I think the question is, who in the blue hell are you people, and why are you soaked in blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Several flaming skeletons ran out and we dispatched them,&amp;quot; says Smyhtly, firmly, glancing towards his others. &amp;quot;I believe we need an explanation, and swiftly, good sirs and madame.&amp;quot; He's studying them quite intently. Seems he won't have to run inside after all.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 2d8 + 2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
Glancing to her side, Uraug sees how beat up Orion actually is when he joins her at the door. She rests a hand on his shoulder, muttering something about Dana's blessing before healing energy flows into the man. She has no comment specifically for the goblin.&lt;br /&gt;
&lt;br /&gt;
The girl lifts her blood soaked hand up to her lips, and places a finger into her mouth to suck the blood off. &amp;quot;I just just having a bite to eat, though I don't see how it is any of your business, peasents. Get out of my way.&amp;quot; The goblin then turns to look to the party, &amp;quot;You heard her, move aside!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai gapes at the girl for a moment. &amp;quot;A bite to eat?&amp;quot; he repeats, incredulous. &amp;quot;Did YOU set this fire?!&amp;quot; He raises his sword and clutches his holy symbol in the other hand. &amp;quot;You'll pay for what you've done!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida scoffs, standing just behind Orion. &amp;quot;I don't think so. I don't know just what you think you were doing, but we're obviously going to stop you here, before you light up any other buildings. Why don't you just surrender now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sorceress speaks wisely,&amp;quot; says Smyhtly in reference to Cressida, &amp;quot;We believe the City Watch will be interested in what you have to say. Buildings don't explode into flames and have giant flaming skeletons run out, you know. It's about time you started talking and explaining to us if you don't want even more hassle. Make. Time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think my friends are right, and that maybe you should stay here, so we can talk a while,&amp;quot; offers Drisdane to the woman. His voice is deep and raspy. He pays no heed to the goblin next to her, only offering him a slight, undignified glance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The girl giggles softly as she shakes her head, &amp;quot;Set the fire? Of course not, I did no such thing! One of the people inside panic and threw a latern at me, that set the fire. I had nothing to do with it.&amp;quot; Her eyes narrow slightly as she stares back at Cressida and smiles gently, &amp;quot;I am just an innocent girl, surely you will let me by yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls will: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
You paged Cressida with 'For a brief moment you ponder if you should become her obident slave but then you come to your senses and realize that isn't a good idea.'&lt;br /&gt;
&lt;br /&gt;
Cressida grits her teeth as she feels the enchantment try to settle on her mind, shaking it off. &amp;quot;I have a better idea. We take you two down and let the guards figure it out.&amp;quot; She's quick to prepare to cast something.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 14 + Bonus: 6 = Total: 20&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
GAME: Drisdane rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
GAME: Uraug rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Goblin Paladin: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Vampire girl: Roll: 3 + Bonus: +10 = Total: 13&lt;br /&gt;
GAME: You roll initiative for Skeleton: Roll: 12 + Bonus: +5 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Drisdane for -11 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Orion for -11 points. 30 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -11 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -11 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -11 points. 16 remaining.&lt;br /&gt;
GAME: You damaged Orion for -11 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls weapon1: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
Uraug takes a startled, inexpert swipe with her sword at the gruesome revelations, and then backs up a step to make room for her new compatriots to step in as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai casts Spiritual Weapon. Caster Level: 3 DC: 14&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
GAME: Cressida rolls 1d20+6+4: (1)+6+4: 11&lt;br /&gt;
&lt;br /&gt;
Cressida steps up alongside Orion. She keeps her shield up, ready to defend herself from the skeleton's attack, but her defensive efforts are disruptive to successfully casting the spell, and she loses it partway through.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3d6: (12): 12&lt;br /&gt;
GAME: Drisdane rolls will: (14)+7: 21&lt;br /&gt;
GAME: Uraug rolls will: (12)+6: 18&lt;br /&gt;
GAME: Orion rolls will: (12)+7: 19&lt;br /&gt;
GAME: Cressida rolls will: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 6 points. 25 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for 6 points. 17 remaining.&lt;br /&gt;
GAME: You damaged Orion for 6 points. 35 remaining.&lt;br /&gt;
GAME: You damaged Cressida for 6 points. 17 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for 6 points. 22 remaining.&lt;br /&gt;
GAME: You damaged Uraug for 6 points. 10 remaining.&lt;br /&gt;
GAME: You damaged Smythly for 6 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblin paladin steps forward and he holts out his holy symbol as the god of death sends power pulsing though the symbol and it explodes, covering everything in blackness and death energy.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls will: (8)+5: 13&lt;br /&gt;
GAME: You damaged Nicolai for 6 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
The skeleton hisses and raises a shield in front of it self before swinging it's sword at Orion, just barely missing as the sword reflects off his hard armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Summon Monster II. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
The negative energy swirls around Drisdane, harming him. He grits his teeth and sidesteps the Goblin Paladin, again holding his buckler into the air, the image of the Cracked Globe beared for all to see. Negative energy begins to gather in front of the shield in a crackling black ball filled with purple sparks. It grows, moving faster and faster.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
The girl giggles slightly as she hops back and fires off two scorching rays, one blasting into Orion and the other Cressida, &amp;quot;Let me show you how to cast a real spell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Orion is able to strikes the Vampire Girl then tries to cleave the Goblin Anti paldin but misses, &amp;quot;Not bad girl, not bad at all but you are going to have to do better then that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (19)+4: 23&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -10 points. 29 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -10 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Orion for -10 points. 45 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -10 points. 22 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -10 points. 26 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -10 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You,&amp;quot; says Smyhtly to the other goblin, &amp;quot;are an affront to my sense of decency. Those of us that work to bring our people to a place of honor would see you drag them back! I will n ot let you do it!&amp;quot; And with that, he bound forward by Drisdane and smashes his hammer into the goblin's shield violently.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Nicolai feels the unholy energy seeping into him. But he raises his own symbol and releases a wave of divine power. &amp;quot;Hah! Two can play at that game!&amp;quot; he assures the goblin. His force sword continues to poke and slide at the skeleton, gouging a few chips out of the exposed bones.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+6+4: (1)+6+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Cressida maintains her defensive stance, buckler raised to blocks its weapon. The proximity to the thing is not helping her concentration, however, and she loses her rhythm partly through, the words jumbled and the spell lost.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 6 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The paladin stares down Smythly, as he raises his mace into the air. &amp;quot;You are a disgrace to your race, I will show you true power!&amp;quot; He slams his mace down hard to try to smite him but misses. The skeleton however, gets a good hit on Orion.&lt;br /&gt;
&lt;br /&gt;
Drisdane uses his shield to hurl the ball of negative energy between the Vampire and the Anti-Paladin. It lurches through the air, then pauses suddenly before exploding into a wildly swirling rift into the Plane of Air. Through it crawls a small Lightning Elemental with a rather dour attitude, the rift sealing behind it. An oddly inflected whistle comes from the Eldanar man's mouth, and the elemental crackles through the air towards the Goblin. A ball of air condenses in Drisdane's hand, and he hurls that at the Goblin too!&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls ranged: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d4+1d3+2: (2)+(3)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls weapon3: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5d4: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls ref: (13)+3: 16&lt;br /&gt;
o&lt;br /&gt;
GAME: You damaged Smythly for 5 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Drisdane for 10 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
The girl giggles as some of her wounds starts to heal and she just casually walks around the people as she dodges about at inhuman speeds before getting around behind everyone and firing a fire back at them.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Orion takes a hard hit from the Skeleton, he tries to attack the Vampire but misses.&lt;br /&gt;
&lt;br /&gt;
Smythly is just not having a good night. Not only does the vampire girl manage to duck out from under his hammer, but he also manages to miss again when he follows it up wiuth a charging swing at her midsection. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Reos will take you,&amp;quot; he roars, unimpressively;.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (5)+4: 9&lt;br /&gt;
GAME: Nicolai rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -9 points. 31 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -9 points. 22 remaining.&lt;br /&gt;
GAME: You damaged Orion for -9 points. 39 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -9 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -9 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -9 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
Nicolai gestures at this sword, and it flies over to attempt to stab the 'girl' before dissipating. Nicolai himself raises his holy symbol and sends out a wave of healing.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged-4: (13)+4+-4: 13&lt;br /&gt;
&lt;br /&gt;
Cressida steps back from the skeleton, giving her a bit of space to move freely. She looks over at the fight and quickly incants her spell, shooting a scorching ray at the goblin. The beam hits him in the chest, searing him through his armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
The paladin seems an opening and calls up the favor of his god to smite Drisdane in the face! But he misses. The skeleton also makes a swing at Nicolai but misses big time.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+10: (8)+10: 18&lt;br /&gt;
GAME: Drisdane rolls 1d4+1d3+2: (1)+(1)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
The girl smiles as she looks at Orion as he tries to chase after her. She is pretty tiny but that doesn't seem to stop her from trying to punch him right in the face, though she doesn't seem able to reach his face.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (1)+9+-2: 8&lt;br /&gt;
&lt;br /&gt;
Orion decides to go all out and hit the Vampire girl with a power attack, but he misses badly almost losing his weapon after missing.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
The lightning elemental charges the goblin who protects the vampires. Balls of lightning for eyes, a stormy cloud for a body, and horrid bolts for fists -- the creatures seems attracted to the Goblin's armor.&lt;br /&gt;
&lt;br /&gt;
Glancing towards the other goblin, Smyhtly seems to be saying, with his eyes, 'I'm getting back to you later!'. And then another nimbly dodged strike on the vampire. Smyhtly's frustration appears to be mounting as he maneuvers, trying get into a better position for him and Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (14)+4: 18&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Cressida sees people backing away from the armored goblin and she takes her opportunity for a clean shot. With a quick incantation, she fires another scorching ray at him, striking hom dead in the chest. This time, it's too much for him, something inside searing and he collapses to the ground. &amp;quot;Who's casting real spells now,?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d4+1d3+2: (4)+(2)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Guidance. Caster Level: 3 DC: -86&lt;br /&gt;
&lt;br /&gt;
The lighning elemental soars one last time, and attacks the skeleton, moving -through- him, before it unravels into wisps of static ephemera.&lt;br /&gt;
&lt;br /&gt;
Drisdane moves forward and touches Orion's shoulder. Electricity and dark, stormy shadows linger about his fingertips. &amp;quot;Finish this!&amp;quot; Drisdane growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-1: (8)+9+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ref: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls ref: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 7d6: (23): 23&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls reflex: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 23 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for 23 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Drisdane for 12 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 12 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 12 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Deep, ok but I think I should take 5 less do to 5 fire resistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I also have 5 fire resistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The girl laughs loudly as she skips away from the group and glances towards Cressida, &amp;quot;He was just in the way anyway. Also, I am the better one.&amp;quot; She lifts her hand as a ball of fire forms and she throws it into the group and it explodes in a massive ball of flames.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -5 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for -3 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Orion takes the full force of the fireball, only good thing is he is a descendent of a gold dragon so it hurts him just a little bit less then it would have hurt others. He notices how badly Nicolai is hurt, and feels his best move is to heal the best healer of the group.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -8 points. 27 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -8 points. 18 remaining.&lt;br /&gt;
GAME: You damaged Orion for -8 points. 29 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -8 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -8 points. 16 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (18)+4: 22&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
Cressida pulls her cloak up, managing to deflect a fair bit of the fireball, her droconic resistance to the flames helping her weather the fireball. With that wave of healing, she looks at the vampire. &amp;quot;Is that the best you can do? I barely felt that. Try this.&amp;quot; She incants quickly and fires yet another searing ray at the girl, hitting her in the chest, causing a vicious burn.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
She laughs lightly as the huge burn starts to slowly begin to heal, &amp;quot;I barely felt that, but if you want to get serious...&amp;quot; She starts to chant a spell as she begins to disappear!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, balls,&amp;quot; says Smyhtly, as the owund inflicted by the finally solid hit he's landed on the vampire girl heals up. Then he looks...rahter frustrated with her beginning to vanish!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Orion points a finger a bit to the left and says, &amp;quot;She is about 15 yards away give or take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smyhtly is swinging at the air! He's totally not hitting.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -8 points. 31 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -8 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Orion for -8 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -8 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -8 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Guidance. Caster Level: 3 DC: -86&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (1)+10+2: 13&lt;br /&gt;
&lt;br /&gt;
The girl giggles slightly as she moves around, &amp;quot;Where are you shooting at, you totally missed me that time?&amp;quot; She then reaches out to try to touch Cressida to suck her blood out of her using magic. Luckily Cressida will never know because the attack misses.&lt;br /&gt;
&lt;br /&gt;
Drisdane reaches out and touches Cressida's shoulder. His fingers crackle with wild, profane electricity. His voice is powerful as he rumbles, &amp;quot;Strike hard and true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (5)+9+-2: 12&lt;br /&gt;
&lt;br /&gt;
Orion tries to attack the Vampire, but he can only sense her, he does gives Cressida a warning, &amp;quot;She is behind you Cressida!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smthly moves to help shield Cressida for the moment, watchful and waiting for any sign ot the evil creature that's been deviling him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Cure Light Wounds. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (10)+10+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 6 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
A hand reaches out and this time it touches Cressida and she feels her life force being sucked up, though it is still hard to see the invisible girl!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;roll a 1d2, and a 2 you hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
Orion does nothing fancy going for a basic hit and manages to hit the vampire girl.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -4 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be healed,&amp;quot; says Smyhly to Cressida. Orion seems to be having better luck at the moment, so he's leaving him to it and instead pouring some healing energy, an ethereal flame licking off his fingers, and repairing hr injuries,&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
Cressida feels that draining touch and jumps back. The healing from Smythly gives her a boost and she brings her hands p, sending a gout of fire in the direction she's standing. It probably burns her some, but it's hard to tell when she's invisible.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
The girl voice seems to call out from mid air as it moves around, and sounds as if it is moving away from the group. &amp;quot;This isn't fun anymore. I think I am going to go take a nap, I will come back for you later!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the polearm in his right hand, Drisdane attempts to grab the Vampire's wrist, but misses. He spins the haft of the hooked weapon into his other hand, but the invisible vampire is just too slippery for him.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Orion tries to hit the vampire again but misses and is now not sure if she is still in the area.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
Smyhtly rushes over to take another pot shjot at the vampire now that Cressida's wounds are tended to. He swings into the open air.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Drisdane looks about, seeing nothing. He clasps the polearm between charred fingers, narrowing his eyes. &amp;quot;We will search her out during the day, when she is weakest.&amp;quot; The Eldanar man spits, and then looks about to ensure everyone's safety.&lt;br /&gt;
&lt;br /&gt;
Cressida keeps her defensive position, ready to incant a spell at the first sign of her. But, after a few moment, she nods. &amp;quot;Yeah... I think she's gone. We should look for her in the day, but I'm not suyre we'll have any luck. At least we stopped her from unleashing a plague of skeletons on the city, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Drisdane instinctually goes to check on Uraug, who had passed out early during the battle. Nodding when he finds out she's alright, he moves on and eyes the burning house. &amp;quot;I'm going to see if I can get the guard to put out this blaze. Get this one out of here!&amp;quot; He points towards the unconcious woman, and gets going.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Fire!&amp;diff=13630</id>
		<title>Fire!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Fire!&amp;diff=13630"/>
		<updated>2014-06-27T10:56:25Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Fire! *Emitter: Alice *Characters: Cressida Level 4, Drisdane level 3, Nicolai level 3, Orion level...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Fire!&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 4, Drisdane level 3, Nicolai level 3, Orion level 4, Smythly level 3, Uraug level 2.&lt;br /&gt;
*Place: In town&lt;br /&gt;
*Time: June 27 2014&lt;br /&gt;
*Summary: There is a fire in town and undead have appeared! AMong them an evil paladin and a vampire.&lt;br /&gt;
*APL: 4.4&lt;br /&gt;
*Encounter 1: 2 Skeleton Champions, 3 Burning Skeleton Champions. CR 7&lt;br /&gt;
*Encounter 2: Level 5 Goblin Paladin, Young vampire, Skeleton Champion. CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is just around midnight when chaos suddenly comes to the city. There is screams all around, &amp;quot;Fire, fire!&amp;quot; A large house has caught fire and the fire is already spreading to other near by homes. People run about getting buckets filled with water to try to put out.&lt;br /&gt;
&lt;br /&gt;
Nicolai comes pounding down the street still smelling faintly of alcohol. His customary glaive is nowhere to be seen. &amp;quot;Fire?!&amp;quot; he bellows. &amp;quot;This isn't good! Fire in a city like this can spread anywhere!&amp;quot; He stops one of the people headed back with an empty bucket. &amp;quot;You there, hold it straight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From another street comes a similarly alcohol-smelling half-oruch woman. The greenskin takes Nicolai's lead, but instead moves to Create Water right in the flames. &amp;quot;What's going on here? How did this happen?&amp;quot; she bellows to no one and everyone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eh? What?&amp;quot; Smythly's overly large green ears are twitching and he's rushing in that direction. Fire! This is terrible! &amp;quot;Do not fear! I am here to assist you!&amp;quot; He's immediately tryinf to see if actual /people/ need help.&lt;br /&gt;
&lt;br /&gt;
When Orion arrives he goes to one of the people and ask, &amp;quot;Did every one make it out of their homes?&amp;quot; He looks to the first house that is on fire to see if any one is yelling for help.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches the burning building at a slow jog, looking around a bit to try to take stock of the situation. &amp;quot;Is everyone out of the building? Putting it out is important, but we want to get everyone out, too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The silhouette of several people can be seen moving around inside of the house. One of which runs towards a window on the second story of the building and suddenly jumps through it, smashing the window as he jumps. He is on flames but as he stands up you can see all his flesh is already burnt away and his eyes glow red. Then the front door bursts open and two skeletons stumble out the door, and a second flaming skeleton comes running out just behind them, then another flaming skeleton bursts out of another window. Several of the people working on putting out the fire scream as they start to flee.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
GAME: Uraug rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
GAME: Nicolai rolls initiative: Roll: 13 + Bonus: 2 = Total: 15&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 2 + Bonus: 6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Flaming skeleton 1: Roll: 3 + Bonus: +5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Flaming skeleton 2: Roll: 18 + Bonus: +5 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Flaming skeleton 3: Roll: 3 + Bonus: +5 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Skeleton 1: Roll: 11 + Bonus: +5 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Skeleton 2: Roll: 19 + Bonus: +5 = Total: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7+1: (3)+7+1: 11&lt;br /&gt;
&lt;br /&gt;
Before anyone can even react to the appearance of the skeletons two of them hiss and charge forward, attacking Nicolai and Orion but they miss their attacks.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Entangle. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (4)++1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (8)++1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (2)++1: 3&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This escalated quickly!&amp;quot; Uraug shouts, and then whips her hand out, causing a great swatch of ground to come alive, grabbing and grasping at the skeletons'.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Nicolai looks momentarily startled by the appearance of the first flaming skeleton. He reaches for his holy symbol...but his other hand raises, reaching out. &amp;quot;Hold still! Tarien's power will heal you if you just hold--ah, never mind,&amp;quot; he finishes, finally realizing that these are already beyond healing. His customary grin reappears and he prepares to release the divine power anyway, but he's interrupted by one of the normal skeletons charging at him. Nicolai draws his shortsword and tries to stab, but can't penetrate it's defenses.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+2: (9)+9+2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
The other skeletons begin to move forward, one swinging a sword at Orion and another at Smythly. They miss, though people can start to feel the heat coming off the skeletons that continue to burn.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged-4: (15)+4+-4: 15&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
Orion is caught off guard by the sudden attack, when he counter attacks he takes his greatsword and points it at the Flaming Skeleton saying to it, &amp;quot;You!&amp;quot; He now calls upon the aid of his god, yet even with the aid he is not able to hit it.&lt;br /&gt;
&lt;br /&gt;
Cressida is a bit stunned by the sudden appearance of the skeletons. It takes her a moment to react, but it's clear these things need to be contained. With a few quick words, she fires a searing ray at one of the skeletons that isn't actively burning, hitting its skull and burning it well enough to cause it to collapse to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls initiative: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 3 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (20)+7+-1: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (1)+7+-1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (4)+3: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
Smyhtly's hammer takes on a great fiery glow of it's own. &amp;quot;Where did these things come from?&amp;quot; He frowns, then immediately lunges towards the one that's closest to him and he smashes his hammer into it, though to no real effect. It's a skeleton. On fire.&lt;br /&gt;
&lt;br /&gt;
One of the skeletons faces Orion down and hits him with his flaming sword, which has caught fire as well. The flames coming off him are so hot some of it even burns through Orions tough hide, though the sword hurts more.&lt;br /&gt;
&lt;br /&gt;
Having entangled three of the skeletons fairly effectively, Uraug dashes over to help deal with the burning one. Keeping her distance, she reaches out again, causing water to spring from nothing, raining down directly over the burning skeleton. There's a lot of hissing, but not much else.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Create Water. Caster Level: 2 DC: -87&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
Another skeleton makes a swing at Orion and misses, another gets a bunch of water dumped over it's head and the flames die out, at least for a short bit of time.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Nicolai hesitates as the skeleton he'd been fighting is suddenly blasted to bits. He glances back, spots Cressida, and then raises his sword in salute. By the time he's turned back to the fighting Orion is surrounded, and from the looks of it getting worn down. Nicolai hurries to assist him, but instead of using his sword he raises his other hand and brandishes his holy symbol, then sends out a wave of positive energy to counter the dark power fueling the skeletons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+4: (10)+9+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+9: (3)+9: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
Orion is able to shrug off most of the fire damage done to him, he decides to go with a basic attack rather then a power attack to hit the fire skeleton. His sword does not strike the skeleton hard but with the attack augmented by holy power from his god he is still able to kill it.&lt;br /&gt;
&lt;br /&gt;
As the skeleton dies flaming bits of bone spray all over the place, covering the area around him in flames, including burning at Nicolai.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Bane. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
From the western edge of the street, Drisdane is plodding along, his mule in tow. The fire catches his eye, but the undead bring him pause. He drops the ropes of his trusted mule and enters the melee without a second thought, guisarme in hand. His buckler has the symbol of a cracked globe upon it -- as he raises it in the air, he narrows his eyes and forcefully calls out a few strange words into the air.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (3)+4+-4: 3&lt;br /&gt;
&lt;br /&gt;
Cressida turns her attention to the collection of skeletons around Orion. One of them isn't actively on fire, so she incants again, but a sudden pop and spark of the burning building distracts her, throwing her aim off and the ray simply hits the burning building. Not like it can be more on fire, though.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls weapon1 + 2: (9)+5+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (2)+7+-1: 8&lt;br /&gt;
&lt;br /&gt;
Seeing that her immediate help might be of more use to Smythly at least, Uraug rushes forward with her scimitar and shield. She takes a swipe at the skeleton pinned between them, but she misses!&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls weapon2+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
The skeletons keep up their attacks, swiping at people with their swords. They move fairly quickly and fight almost like trained warriors, keeping their defenses high as they fight.&lt;br /&gt;
&lt;br /&gt;
Apparently, fighting flaming skeleton with an earthbreaker is hader than thought. He move to one side to give his companions a bit of room to maneuver against his target, but he's still unable to land an effective strike.&lt;br /&gt;
&lt;br /&gt;
Nicolai nods in satisfaction as Orion finishes off a skeleton. The the 'priest' flinches back as bits of burning skeleton singe him from the resulting explosion. He raises his symbol, ready to release another burst of divine energy...then slow, seeing the two skeletons next to Orion and the one between two other allies. If he manages to destroy them all, they could do just as much damage to his friends. &amp;quot;Watch out, they blow up when they die!&amp;quot; he warns, and then goes to attack another of the flaming skeletons the old fasioned way. With his sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
Orion is starting to feel a bit worn down, he is able to slash the fire skeleton for a little bit of damage he misses on his cleave attack of the other skeleton. After attacking he lays upon hands himself healing himself up a little bit.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls weapon3: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
The skeletons keep swinging their swords as they try to slice people up. One attacks Smythly but misses, then other gets a small piece of Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
Drisdane's scalemail reflects licks of flame as he dons his battle stance. He spins that bladed hook of a weapon between two hands and aims for the Skeleton between Smythly and Uraug. The fiery skeleton dips and dodges the hook, causing gouts of flame to exit the skeleton's eyes. Despite the Eldanar man's attempts to dislodge the creature's spine from its neck, he misses.&lt;br /&gt;
&lt;br /&gt;
Drisdane's scalemail reflects licks of flame as he dons his battle stance. He spins that bladed hook of a weapon between two hands and aims for the Skeleton between Smythly and Uraug. The fiery skeleton dips and dodges the hook, causing gouts of flame to exit the skeleton's eyes. Despite the Eldanar man's attempts to dislodge the creature's spine from its neck, he misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
Cressida pauses for just amoment, taking in a breath to refocus, then incants a quick spell, hoping to finish off the skeleton. Two magic bolts strike it solidly in its rib cage, breaking a couple bones off, but it is still mobile.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls weapon1 + 2: (7)+5+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7-1: (18)+7+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Believe it or not, it /does/ look like Uraug is pretty sure which end of her sword to hold, but for all her flailing about, she can't seem to land a solid blow on the bag of bones.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 11 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls weapon2: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10+4: (9)+9+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+13: (11)+13: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (13)+9: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for 4 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -2 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
Orion is getting just a bit sick and tired of getting beat upon by the same skeleton. He points his great sword at the skeleton then says, &amp;quot;You!&amp;quot; Then quickly adds &amp;quot;Are making this personal.&amp;quot; With the aid of his god he smites the skeleton killing it. He then cleaves the fire skeleton killing it too. After killing both skeletons he heals a tiny bit of the damage done to him.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (12)+9: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
With the dampened Skeleton being a little less dangerous, Smythly dfinally delivers a massive bow to it that shatters it, disabling the magic animating it. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Where in the blue hells did these come from?&amp;quot; he says, &amp;quot;We need to find out and make sure there aren't more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion goes to a knee, &amp;quot;It was getting a little tough there.&amp;quot; He now sends a wave of positive energy to everyone around him.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (9)+-1: 8&lt;br /&gt;
GAME: Uraug rolls perception: (4)+7: 11&lt;br /&gt;
GAME: Smythly rolls PErception: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
There is a loud groan as the house shakes slightly, it looks like it might collapse at any moment as burning embers fall from the building. It is hard to see but Smythly and Cressida spots some more figures among the flames, moving towards the door.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches Orion as he knees down, looking to the still burning building. &amp;quot;Well, they came jumping out of the building, which makes sense, I guess...&amp;quot; She narrows her eyes. &amp;quot;I think there's still something in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
Uraug sighs when the last of the skeletons go down, but then she turns, horrified when Cressida points out the people inside. &amp;quot;Oh! We have to try and get them out.&amp;quot; Without stopping to think, she casts her favorite spell again, but this time directly over her own head, drenching herself before stalking towards the front of the building, calling out to the people inside so they know which way to go. &amp;quot;Come on! You have to get out of there! This way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai :releases the wave of energy that he had been saving, healing the party. Then he crowds in behing Uraug, trying to peer inside. &amp;quot;Hello in there!&amp;quot; he bellows. &amp;quot;Come out now! While you still can!&amp;quot; He pauses, turns to glance at the nearest pile of bones, then adds, &amp;quot;Unless you're a flaming skeleton! Then by all means take your time!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, quickly. There are people in the house!&amp;quot; Smyhtly is heading towards it, of course, and clearly thinking about going inside. They could need rescuing!&lt;br /&gt;
&lt;br /&gt;
Another skeleton runs out of the door but then stops for a moment and moves to the side a small goblin follows him out. A goblin is in black plate armor, with a large mace and a spiked shield, covered from head to toe in blood. He steps out the front door then turns and lifts his mace up towards the door. A young girl in a white dress reaches out to hold the top of his mace as she steps over a burning log and steps out of the house. She is also soaked in blood, so much that her dress is now stained red. She pauses and tilts her head slightly as she looks around, &amp;quot;Who are all these people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now that the skeletons are dead, Drisdane moves to join Nikolai and the others near the burning building, but then stops. He grasps the haft of his guisarme, and says something to Nicolai in Jotun.&lt;br /&gt;
&lt;br /&gt;
Drisdane says &amp;quot;&amp;lt;something you don't understand in jotun&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion was only down to one knee, his armor is a bit beat up between all the hard hits it took and the flaming skeleton exploding upon it. He rises when he hears there might be people in the house and move next to Smyhtly, &amp;quot;I think the question is, who in the blue hell are you people, and why are you soaked in blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Several flaming skeletons ran out and we dispatched them,&amp;quot; says Smyhtly, firmly, glancing towards his others. &amp;quot;I believe we need an explanation, and swiftly, good sirs and madame.&amp;quot; He's studying them quite intently. Seems he won't have to run inside after all.&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug casts Cure Light Wounds. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls 2d8 + 2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
Glancing to her side, Uraug sees how beat up Orion actually is when he joins her at the door. She rests a hand on his shoulder, muttering something about Dana's blessing before healing energy flows into the man. She has no comment specifically for the goblin.&lt;br /&gt;
&lt;br /&gt;
The girl lifts her blood soaked hand up to her lips, and places a finger into her mouth to suck the blood off. &amp;quot;I just just having a bite to eat, though I don't see how it is any of your business, peasents. Get out of my way.&amp;quot; The goblin then turns to look to the party, &amp;quot;You heard her, move aside!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai gapes at the girl for a moment. &amp;quot;A bite to eat?&amp;quot; he repeats, incredulous. &amp;quot;Did YOU set this fire?!&amp;quot; He raises his sword and clutches his holy symbol in the other hand. &amp;quot;You'll pay for what you've done!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida scoffs, standing just behind Orion. &amp;quot;I don't think so. I don't know just what you think you were doing, but we're obviously going to stop you here, before you light up any other buildings. Why don't you just surrender now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Sorceress speaks wisely,&amp;quot; says Smyhtly in reference to Cressida, &amp;quot;We believe the City Watch will be interested in what you have to say. Buildings don't explode into flames and have giant flaming skeletons run out, you know. It's about time you started talking and explaining to us if you don't want even more hassle. Make. Time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think my friends are right, and that maybe you should stay here, so we can talk a while,&amp;quot; offers Drisdane to the woman. His voice is deep and raspy. He pays no heed to the goblin next to her, only offering him a slight, undignified glance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The girl giggles softly as she shakes her head, &amp;quot;Set the fire? Of course not, I did no such thing! One of the people inside panic and threw a latern at me, that set the fire. I had nothing to do with it.&amp;quot; Her eyes narrow slightly as she stares back at Cressida and smiles gently, &amp;quot;I am just an innocent girl, surely you will let me by yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls will: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
You paged Cressida with 'For a brief moment you ponder if you should become her obident slave but then you come to your senses and realize that isn't a good idea.'&lt;br /&gt;
&lt;br /&gt;
Cressida grits her teeth as she feels the enchantment try to settle on her mind, shaking it off. &amp;quot;I have a better idea. We take you two down and let the guards figure it out.&amp;quot; She's quick to prepare to cast something.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 14 + Bonus: 6 = Total: 20&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 9 + Bonus: 1 = Total: 10&lt;br /&gt;
GAME: Drisdane rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
GAME: Uraug rolls initiative: Roll: 20 + Bonus: 2 = Total: 22&lt;br /&gt;
GAME: You roll initiative for Goblin Paladin: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
GAME: You roll initiative for Vampire girl: Roll: 3 + Bonus: +10 = Total: 13&lt;br /&gt;
GAME: You roll initiative for Skeleton: Roll: 12 + Bonus: +5 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Drisdane for -11 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Orion for -11 points. 30 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -11 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -11 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -11 points. 16 remaining.&lt;br /&gt;
GAME: You damaged Orion for -11 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Uraug rolls weapon1: (14)+5: 19&lt;br /&gt;
&lt;br /&gt;
Uraug takes a startled, inexpert swipe with her sword at the gruesome revelations, and then backs up a step to make room for her new compatriots to step in as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai casts Spiritual Weapon. Caster Level: 3 DC: 14&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
GAME: Cressida rolls 1d20+6+4: (1)+6+4: 11&lt;br /&gt;
&lt;br /&gt;
Cressida steps up alongside Orion. She keeps her shield up, ready to defend herself from the skeleton's attack, but her defensive efforts are disruptive to successfully casting the spell, and she loses it partway through.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3d6: (12): 12&lt;br /&gt;
GAME: Drisdane rolls will: (14)+7: 21&lt;br /&gt;
GAME: Uraug rolls will: (12)+6: 18&lt;br /&gt;
GAME: Orion rolls will: (12)+7: 19&lt;br /&gt;
GAME: Cressida rolls will: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 6 points. 25 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for 6 points. 17 remaining.&lt;br /&gt;
GAME: You damaged Orion for 6 points. 35 remaining.&lt;br /&gt;
GAME: You damaged Cressida for 6 points. 17 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for 6 points. 22 remaining.&lt;br /&gt;
GAME: You damaged Uraug for 6 points. 10 remaining.&lt;br /&gt;
GAME: You damaged Smythly for 6 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblin paladin steps forward and he holts out his holy symbol as the god of death sends power pulsing though the symbol and it explodes, covering everything in blackness and death energy.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls will: (8)+5: 13&lt;br /&gt;
GAME: You damaged Nicolai for 6 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
The skeleton hisses and raises a shield in front of it self before swinging it's sword at Orion, just barely missing as the sword reflects off his hard armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Summon Monster II. Caster Level: 3 DC: 17&lt;br /&gt;
&lt;br /&gt;
The negative energy swirls around Drisdane, harming him. He grits his teeth and sidesteps the Goblin Paladin, again holding his buckler into the air, the image of the Cracked Globe beared for all to see. Negative energy begins to gather in front of the shield in a crackling black ball filled with purple sparks. It grows, moving faster and faster.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 9 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
The girl giggles slightly as she hops back and fires off two scorching rays, one blasting into Orion and the other Cressida, &amp;quot;Let me show you how to cast a real spell!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
Orion is able to strikes the Vampire Girl then tries to cleave the Goblin Anti paldin but misses, &amp;quot;Not bad girl, not bad at all but you are going to have to do better then that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (19)+4: 23&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -10 points. 29 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -10 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Orion for -10 points. 45 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -10 points. 22 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -10 points. 26 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -10 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You,&amp;quot; says Smyhtly to the other goblin, &amp;quot;are an affront to my sense of decency. Those of us that work to bring our people to a place of honor would see you drag them back! I will n ot let you do it!&amp;quot; And with that, he bound forward by Drisdane and smashes his hammer into the goblin's shield violently.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d8+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
Nicolai feels the unholy energy seeping into him. But he raises his own symbol and releases a wave of divine power. &amp;quot;Hah! Two can play at that game!&amp;quot; he assures the goblin. His force sword continues to poke and slide at the skeleton, gouging a few chips out of the exposed bones.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+6+4: (1)+6+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Cressida maintains her defensive stance, buckler raised to blocks its weapon. The proximity to the thing is not helping her concentration, however, and she loses her rhythm partly through, the words jumbled and the spell lost.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 6 points. 39 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The paladin stares down Smythly, as he raises his mace into the air. &amp;quot;You are a disgrace to your race, I will show you true power!&amp;quot; He slams his mace down hard to try to smite him but misses. The skeleton however, gets a good hit on Orion.&lt;br /&gt;
&lt;br /&gt;
Drisdane uses his shield to hurl the ball of negative energy between the Vampire and the Anti-Paladin. It lurches through the air, then pauses suddenly before exploding into a wildly swirling rift into the Plane of Air. Through it crawls a small Lightning Elemental with a rather dour attitude, the rift sealing behind it. An oddly inflected whistle comes from the Eldanar man's mouth, and the elemental crackles through the air towards the Goblin. A ball of air condenses in Drisdane's hand, and he hurls that at the Goblin too!&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls ranged: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d4+1d3+2: (2)+(3)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls weapon3: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5d4: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls ref: (13)+3: 16&lt;br /&gt;
o&lt;br /&gt;
GAME: You damaged Smythly for 5 points. 24 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Drisdane for 10 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
The girl giggles as some of her wounds starts to heal and she just casually walks around the people as she dodges about at inhuman speeds before getting around behind everyone and firing a fire back at them.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (6)+9: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (4)+9: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
Orion takes a hard hit from the Skeleton, he tries to attack the Vampire but misses.&lt;br /&gt;
&lt;br /&gt;
Smythly is just not having a good night. Not only does the vampire girl manage to duck out from under his hammer, but he also manages to miss again when he follows it up wiuth a charging swing at her midsection. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Reos will take you,&amp;quot; he roars, unimpressively;.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (5)+4: 9&lt;br /&gt;
GAME: Nicolai rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -9 points. 31 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -9 points. 22 remaining.&lt;br /&gt;
GAME: You damaged Orion for -9 points. 39 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -9 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -9 points. 28 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -9 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
Nicolai gestures at this sword, and it flies over to attempt to stab the 'girl' before dissipating. Nicolai himself raises his holy symbol and sends out a wave of healing.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged-4: (13)+4+-4: 13&lt;br /&gt;
&lt;br /&gt;
Cressida steps back from the skeleton, giving her a bit of space to move freely. She looks over at the fight and quickly incants her spell, shooting a scorching ray at the goblin. The beam hits him in the chest, searing him through his armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
The paladin seems an opening and calls up the favor of his god to smite Drisdane in the face! But he misses. The skeleton also makes a swing at Nicolai but misses big time.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+10: (8)+10: 18&lt;br /&gt;
GAME: Drisdane rolls 1d4+1d3+2: (1)+(1)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
The girl smiles as she looks at Orion as he tries to chase after her. She is pretty tiny but that doesn't seem to stop her from trying to punch him right in the face, though she doesn't seem able to reach his face.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (1)+9+-2: 8&lt;br /&gt;
&lt;br /&gt;
Orion decides to go all out and hit the Vampire girl with a power attack, but he misses badly almost losing his weapon after missing.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
The lightning elemental charges the goblin who protects the vampires. Balls of lightning for eyes, a stormy cloud for a body, and horrid bolts for fists -- the creatures seems attracted to the Goblin's armor.&lt;br /&gt;
&lt;br /&gt;
Glancing towards the other goblin, Smyhtly seems to be saying, with his eyes, 'I'm getting back to you later!'. And then another nimbly dodged strike on the vampire. Smyhtly's frustration appears to be mounting as he maneuvers, trying get into a better position for him and Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (14)+4: 18&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
Cressida sees people backing away from the armored goblin and she takes her opportunity for a clean shot. With a quick incantation, she fires another scorching ray at him, striking hom dead in the chest. This time, it's too much for him, something inside searing and he collapses to the ground. &amp;quot;Who's casting real spells now,?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d20+10: (12)+10: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls 1d4+1d3+2: (4)+(2)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Guidance. Caster Level: 3 DC: -86&lt;br /&gt;
&lt;br /&gt;
The lighning elemental soars one last time, and attacks the skeleton, moving -through- him, before it unravels into wisps of static ephemera.&lt;br /&gt;
&lt;br /&gt;
Drisdane moves forward and touches Orion's shoulder. Electricity and dark, stormy shadows linger about his fingertips. &amp;quot;Finish this!&amp;quot; Drisdane growls.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-1: (8)+9+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Ref: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls ref: (20)+3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 7d6: (23): 23&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls reflex: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 23 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for 23 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Drisdane for 12 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 12 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 12 points. 11 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Deep, ok but I think I should take 5 less do to 5 fire resistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I also have 5 fire resistance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The girl laughs loudly as she skips away from the group and glances towards Cressida, &amp;quot;He was just in the way anyway. Also, I am the better one.&amp;quot; She lifts her hand as a ball of fire forms and she throws it into the group and it explodes in a massive ball of flames.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -5 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -5 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for -3 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (15)+9: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Orion takes the full force of the fireball, only good thing is he is a descendent of a gold dragon so it hurts him just a little bit less then it would have hurt others. He notices how badly Nicolai is hurt, and feels his best move is to heal the best healer of the group.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -8 points. 27 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -8 points. 18 remaining.&lt;br /&gt;
GAME: You damaged Orion for -8 points. 29 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -8 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -8 points. 16 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
GAME: Cressida rolls ranged: (18)+4: 22&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
Cressida pulls her cloak up, managing to deflect a fair bit of the fireball, her droconic resistance to the flames helping her weather the fireball. With that wave of healing, she looks at the vampire. &amp;quot;Is that the best you can do? I barely felt that. Try this.&amp;quot; She incants quickly and fires yet another searing ray at the girl, hitting her in the chest, causing a vicious burn.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
She laughs lightly as the huge burn starts to slowly begin to heal, &amp;quot;I barely felt that, but if you want to get serious...&amp;quot; She starts to chant a spell as she begins to disappear!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, balls,&amp;quot; says Smyhtly, as the owund inflicted by the finally solid hit he's landed on the vampire girl heals up. Then he looks...rahter frustrated with her beginning to vanish!&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (6)+7: 13&lt;br /&gt;
&lt;br /&gt;
Orion points a finger a bit to the left and says, &amp;quot;She is about 15 yards away give or take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smyhtly is swinging at the air! He's totally not hitting.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for -8 points. 31 remaining.&lt;br /&gt;
GAME: You damaged Drisdane for -8 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Orion for -8 points. 37 remaining.&lt;br /&gt;
GAME: You damaged Cressida for -8 points. 23 remaining.&lt;br /&gt;
GAME: You damaged Nicolai for -8 points. 24 remaining.&lt;br /&gt;
GAME: You damaged Uraug for -8 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Guidance. Caster Level: 3 DC: -86&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (1)+10+2: 13&lt;br /&gt;
&lt;br /&gt;
The girl giggles slightly as she moves around, &amp;quot;Where are you shooting at, you totally missed me that time?&amp;quot; She then reaches out to try to touch Cressida to suck her blood out of her using magic. Luckily Cressida will never know because the attack misses.&lt;br /&gt;
&lt;br /&gt;
Drisdane reaches out and touches Cressida's shoulder. His fingers crackle with wild, profane electricity. His voice is powerful as he rumbles, &amp;quot;Strike hard and true.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10-2: (5)+9+-2: 12&lt;br /&gt;
&lt;br /&gt;
Orion tries to attack the Vampire, but he can only sense her, he does gives Cressida a warning, &amp;quot;She is behind you Cressida!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smthly moves to help shield Cressida for the moment, watchful and waiting for any sign ot the evil creature that's been deviling him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (16)+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane casts Cure Light Wounds. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10+2: (10)+10+2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 6 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
A hand reaches out and this time it touches Cressida and she feels her life force being sucked up, though it is still hard to see the invisible girl!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (18)+9: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;roll a 1d2, and a 2 you hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d2: (2): 2&lt;br /&gt;
&lt;br /&gt;
Orion does nothing fancy going for a basic hit and manages to hit the vampire girl.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -4 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be healed,&amp;quot; says Smyhly to Cressida. Orion seems to be having better luck at the moment, so he's leaving him to it and instead pouring some healing energy, an ethereal flame licking off his fingers, and repairing hr injuries,&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+13: (15)+13: 28&lt;br /&gt;
&lt;br /&gt;
Cressida feels that draining touch and jumps back. The healing from Smythly gives her a boost and she brings her hands p, sending a gout of fire in the direction she's standing. It probably burns her some, but it's hard to tell when she's invisible.&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls melee: (13)+2: 15&lt;br /&gt;
&lt;br /&gt;
The girl voice seems to call out from mid air as it moves around, and sounds as if it is moving away from the group. &amp;quot;This isn't fun anymore. I think I am going to go take a nap, I will come back for you later!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the polearm in his right hand, Drisdane attempts to grab the Vampire's wrist, but misses. He spins the haft of the hooked weapon into his other hand, but the invisible vampire is just too slippery for him.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon10: (2)+9: 11&lt;br /&gt;
&lt;br /&gt;
Orion tries to hit the vampire again but misses and is now not sure if she is still in the area.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+9: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
Smyhtly rushes over to take another pot shjot at the vampire now that Cressida's wounds are tended to. He swings into the open air.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Drisdane rolls perception: (13)+5: 18&lt;br /&gt;
&lt;br /&gt;
Drisdane looks about, seeing nothing. He clasps the polearm between charred fingers, narrowing his eyes. &amp;quot;We will search her out during the day, when she is weakest.&amp;quot; The Eldanar man spits, and then looks about to ensure everyone's safety.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13629</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13629"/>
		<updated>2014-06-27T10:42:45Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[More Ox]]&lt;br /&gt;
|[[Sandy]], [[Bor]], [[Svarshan]], [[Munch]], [[Jibbom]], [[Verna]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2014&lt;br /&gt;
|[[Gate Chat]]&lt;br /&gt;
|[[Azog]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[[Guild Meet]]&lt;br /&gt;
|[[Autumn]], [[Munch]], [[Cessida]], [[Lorien]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Broken Library]]&lt;br /&gt;
|[[Autumn]], [[Mikilos]], [[MoonShadow]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|[[Selia]], [[Taika]], [[Tywulf]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|June 17, 2014&lt;br /&gt;
|[[Lava Juice]]&lt;br /&gt;
|[[Belladona]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 26, 2014&lt;br /&gt;
|[[Fire!]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Drisdane]], [[Smythly ]], [[Nicolai]], [[Uraug]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Strange_Creatures&amp;diff=13530</id>
		<title>PrP: Strange Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Strange_Creatures&amp;diff=13530"/>
		<updated>2014-06-12T08:46:40Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Strange creatures&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida level 4, Duncan level 5, Orion level 4, Smythly level 3&lt;br /&gt;
*Place: Outside town&lt;br /&gt;
*Time: June 11 2014&lt;br /&gt;
*Summary: Some strange creatures have been seen in the area and it turns out they are giant frilled lizards!&lt;br /&gt;
*APL: 4.1&lt;br /&gt;
*Encounter 1: 3 Giant frilled lizards CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recently there has been all sort of reports of strange creatures wandering around in the wilderness just outside of town. So a few people got together and sent word for some adventurers to come and try to get rid of the creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope this isn't another hunt for a boy and his squrrel,&amp;quot; says Smthly upon his arrival. Just that. He seems rather irritated about that. &amp;quot;A missing flute,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
Duncan walks out of the town gates leading his Digger. His axe is in one hand, held slightly choked up so that it's easier to manage the massive weapon with equally massive weight. When he gets to the edge of the wilderness he stops and looks around. &amp;quot;As long as it gives us a good fight,&amp;quot; he replies evenly.&lt;br /&gt;
&lt;br /&gt;
Orion walks outside the gates, his longsword is in it scabbard his metal shield on his back, his greatsword is in his hands. He gives a nod to the others that are also looking for the creature as well.&lt;br /&gt;
&lt;br /&gt;
Just then there is a scream as some people come running by, &amp;quot;Ahh there are a bunch of dragons attacking!&amp;quot; They don't stop to talk though, and all keep running back towards town.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches the group alongside Orion, buckler on her arm and a few things hanging from her belt, crossbow over her shoulder. &amp;quot;So, we're off lookingfor strange creatures, are well. I wonder what it is that's causing all this ruckus. Should be exciting to find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan looks like he's going to ask something, but they're already past and still running. He grunts out a curse in Khazdul and then clambers onto the Digger's back, taking up a long spear in one hand and a much shorter spear with the other. &amp;quot;Dragons? It can't be!&amp;quot; He murmurs something to the Digger and it begins trudging in the direction the people came from.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bunch of dragons?&amp;quot; says Smyhtly, eyes widening. &amp;quot;That doesn't sound right. If it was a /bunch/ of dragons, I don't think anybody'd be surviving to tell us.&amp;quot; But still ,he's on his way.&lt;br /&gt;
&lt;br /&gt;
Cressida looks in the direction people are running from. &amp;quot;That doesn't sound right, but it could be a lot of things. Come on, let's check it out, fast.&amp;quot; She's quick to follow the group as they head towards the supposed dragons.&lt;br /&gt;
&lt;br /&gt;
Orion nods in agreement with Duncan and Smyhtly &amp;quot;Some type of draconic offshot, probably, but dragons I doubt that as well. If they are intelligent perhaps I can talk to them, see what they want.&amp;quot; Orion runs with the rest of the group.&lt;br /&gt;
&lt;br /&gt;
The group heads through a lightly wooded area and up a large hill. As you get to the top you look down and spot three large, brightly colored lizard. They are next to a horse, that they killed and are now eating.&lt;br /&gt;
&lt;br /&gt;
Duncan can't help but shoot a quick look at Orion, then turns his attention back to the lizards. &amp;quot;Any reason not to chop these things to bits?&amp;quot; he calls out as he shifts his grip on the longer spear, lowering it so that he's holding it in the middle and over one shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes there is.&amp;quot; Orion says to Duncan, &amp;quot;They are just some how far from home. Lets take them down but try to leave alive. If they are not evil, which I shall find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whatever is going on,&amp;quot; Cressida notes. &amp;quot;They are a menace. If they aren't evil, they may still be wild animals. They don't look like dragons, but I can see the confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the world?&amp;quot; says Smthly. They're lizards, but they don't have wings and aren't breathing fire. &amp;quot;Those aren't dragons,&amp;quot; he shrills, dissapointed.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls nature: (17)+nature: 17&lt;br /&gt;
&lt;br /&gt;
Duncan nods thoughtfully, then climbs off of the Digger's back again, exchanging his spears for his axe again. &amp;quot;I can try to work my way around that side, so that if they try to run they won't get away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion nods to Duncan, &amp;quot;I guess I will take them head on when you are in position.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;Yeah, go for it. We don't wnat them just scattering and causing problems again later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 3 + Bonus: 6 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Lizard 1: Roll: 10 + Bonus: +5 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Lizard 2: Roll: 5 + Bonus: +5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Lizard 3: Roll: 18 + Bonus: +5 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses, but roll a will save Orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls will: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
The lizards start to notice people moving around them, surrounding them. They start to hiss loudly as they look round. Then one of them suddenly stands up on it's hind legs and and a large frill opens along it's neck, making the creature look really massive as it hisses and charges straight towards Orion! It tries to follow up it's terrifying charge with a bite but misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;okay, Orion isn't scared since he is a paladin and they are immune to fear type effects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+13+2d6: (6)+13+(7): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
Duncan is almost in position when the Lizards notice the party. Duncan rushes to get to the nearest lizard, but spots another creature on the other side of the small pack already charging at Orion. He bellows at the Digger to 'charge the other' while Duncan himself slams his axe into the lead lizard's side, his last few footfalls pounding into the earth with the resounding noise of a much larger creature. His Digger hesitates only a moment before barelling into the remaining lizard from the other side.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Smyhtly sees a lizard. Die, lizard, die! He runs over to it and /smashes/ it with his hammer. Of course, he's tiny and the hammer is tiny comparatively, but it still seems to land a solid impact!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
The lizards hiss loudly as their frills spread out and their tails whip around like crazy as they make strange sounds and move about. One of them lunges forward and takes a big bite out of Duncan.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (6)+4+-4: 6&lt;br /&gt;
&lt;br /&gt;
Cressida was a little slow to react, but the lizards have charged forward and seem to have found their opponents. Since Smythly and Orion are fighting one together, she moves forward to assist Duncan and his pet with the others. As she moves, she incants a quick spell, firing off a ray of fire at the lizard behind her, but her aim is off and she only manages to scorch the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (4)+8+-2: 10&lt;br /&gt;
&lt;br /&gt;
Orion is able to avoid the charging lizard however when he tries to counter attack with his greatsword he misses.&lt;br /&gt;
&lt;br /&gt;
The lizard drops back down onto all four legs as it hisses and dodges under Orions attack, then lunges forward and bites into him.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Duncan's hide armor, even enchanted, proves unable to ward off the bit of the lizard he's facing. His Digger has no such concerns, shrugging off blows without even seeming to noticing. Both Khazad and Khazad Digger continue to fight their enemies. Duncan employs his magic Waraxe to great affect. The Stonebeast just opens it's huge maw and bites savagely. &amp;quot;Keep at it 'Nox!&amp;quot; Duncan calls out encouragingly. &amp;quot;Good boy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
SMthly delivers another hit to the lizard he's facing off with with Orion, adjusting his position, &amp;quot;let's try to surround it,&amp;quot; he calls to Iron.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9+2: (12)+9+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 10 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls will+3: (20)+2+3: 25&lt;br /&gt;
&lt;br /&gt;
The lizard's keep hissing and squirming around as their frills blow around in the wind and their tails slap through the air. Another bites duncan, then the other one, thinking the thing in front of it is just a big rock decides to stand up on its hind two legs and charges towards Duncan and bites him as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
Cressida moves around the impressive digger, getting up alongside him as she starts to chant. Raising her hands up as she gets into position, she lets loose a blast of fire. Both of the lizards on Duncan are caught offguard, getting quite burned.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -12 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
After getting bit Orion decides to do nothing fancing just heal himself, move to put Smythly in a better position and do a simple attack on the lizard.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
The lizard backs up a little as she continues to try and bite Orion, while whipping its tail around at him but he keeps dodging.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aw, damn it. Stop moving, you lizard thing,&amp;quot; Smythly tells the lizard. His hammer connects only with the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
The lizards hiss loudly and look like they are about to go down, but they seem to move even faster as they dodge Duncan's and his pets attack, then one suddenly lunges towards Cressida and takes a bit bite out of her.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (17)+4+-4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (5)+8+-2: 11&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a yelp as she's bitten, jumping back from the creature and hiding behind her buckler as best she can. With a quick incantation she points at the lizard and hits it solidly with a fiery ray. The beast lets out a howl and collapses to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Orion now tries to attack the giant lizard with a power attack from his greatsword but the lizard is too agile for Orion causing Orion to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 13 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
The lizard lunges forward again and bites Orion again, sinking it's sharp teeth into him. All the while his tail continues to flail around and seems pretty useless.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
With Cressida finishing off one of the lizards, Duncan and his Stonebeast now have the other one pinned between them. The Digger snaps at it, and just as the lizard hops back to avoid the bite Duncan brings his waraxe slashing forward into the creature's back, dropping it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (1)+4+-4: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Power attack on the lizard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
With the two lizards by her now incapacitated, Cressida turns her attention on the one remaining. She starts to incant as she points in its direction, trying to get a decent shot, but the way it's jumping around and fighting Smythly and Orion makes it too difficult to target and the ray flies over it, missing completely.&lt;br /&gt;
&lt;br /&gt;
Orion gets biten by the giant lizard once again but this time he is able to counter attack slaming his greatsword hard against the lizard.&lt;br /&gt;
&lt;br /&gt;
SMthyly delivered another lizard-smashing blow earlier! He's getting ready to do it again, and looking quite pleased with himself. This is much better than the centaurs, darn it!&lt;br /&gt;
&lt;br /&gt;
The lizard stands back up on two legs and snaps at Orion, but when he is focusing on his mouth this long tail comes sweeping around from behind him and hits him hard in the side.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+8-4: (11)+8+-4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Smythly brings his hammer down one more time, smashing it into the lizard's skull an d dropping it with a solid hit. He seems smugly pleased with himself. Not over the killing, of course, but rather with his performance.&lt;br /&gt;
&lt;br /&gt;
Duncan looks over at the last lizard, lips pulled back in a rictus snarl. Even in his enraged state he knows he can't make it over to the last creature...but in the fog of Duncan's brain he knows how to strike from a distance. He digs his longbow out of his pack and sends an arrow sailing across the field - where misses the lizard completely. Duncan's practically foaming at the mouth now, but then Smithy manages to knock the creature senseless.&lt;br /&gt;
&lt;br /&gt;
Orion can see that the lizard he was figthing with Smythly is down but not dead, he now goes over to the other two giant lizards to try and stabilize them.&lt;br /&gt;
&lt;br /&gt;
Duncan watches Orion move over to the fallen lizards, then holds up a hand in a 'wait' gesture. He whistles for the digger, then has the massive creature sit on the lizard Orion is about to treat. &amp;quot;Just in case,&amp;quot; he grins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So what exactly /are/ these things?&amp;quot; asks Smythly curiously. He looks back and forth.&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a relieved sigh as the last lizard drops. Something about them was just difficult for her to target properly. &amp;quot;Some kind of lizard, I guess. Seems like they're carnivorous. If they're alive, we could bring them to the Arcanists, maybe. Or the druids. They don't look magical.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan puts away his bow and then goes to find the arrow he sent flying off into the woods. Waste not want not. &amp;quot;I've never seen anything like this before,&amp;quot; he remarks to Smythly as he returns. &amp;quot;Reminds me of some of the Sith Empress' retinue though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes his head to Duncan, &amp;quot;I know what I am doing they will not be in a condition to be able to fight. No need for your mount to sssit on them.&amp;quot; Orion's long forked tongue extends just a bit more then usual when he says sit. He then clears his throat and concentrates on healing the lizards using his lays upon hand to stabilize them.&lt;br /&gt;
&lt;br /&gt;
The lizards are each the size of the horse and are pretty heavy but eventually you can get them back to town, where a druid will tell you that they are just normal lizards. Giant frilled lizards to be exact. Though they are usually native to tropical areas. He has no idea how they got here but suspects that someone might of taken them as pets when they were smaller but they kept growing and growing, and the person probably just released them into the wild when they were too much of a pain to feed.&lt;br /&gt;
&lt;br /&gt;
Orion shakes his hand, &amp;quot;Not insulting but they are not exactly a rare gift either. Think of it like offering a fisherman a pet fish, nice thought but it is something he see every day. I will take them to the Am'shere, they will not cause trouble there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...frilled lizards. Who the hell has ever heard of a 'frilled lizard?&amp;quot; mutters Smythly all the way about.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PrP:_Strange_Creatures&amp;diff=13529</id>
		<title>PrP: Strange Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PrP:_Strange_Creatures&amp;diff=13529"/>
		<updated>2014-06-12T08:38:58Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Strange creatures *Emitter: Alice *Characters: Cressida level 4, Duncan level 5, Orion level 4, Smy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Strange creatures&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida level 4, Duncan level 5, Orion level 4, Smythly level 3&lt;br /&gt;
*Place: Outside town&lt;br /&gt;
*Time: June 11 2014&lt;br /&gt;
*Summary: Some strange creatures have been seen in the area and it turns out they are giant frilled lizards!&lt;br /&gt;
*APL: 4.1&lt;br /&gt;
*Encounter 1: 3 Giant frilled lizards CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recently there has been all sort of reports of strange creatures wandering around in the wilderness just outside of town. So a few people got together and sent word for some adventurers to come and try to get rid of the creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope this isn't another hunt for a boy and his squrrel,&amp;quot; says Smthly upon his arrival. Just that. He seems rather irritated about that. &amp;quot;A missing flute,&amp;quot; he mutters.&lt;br /&gt;
&lt;br /&gt;
Duncan walks out of the town gates leading his Digger. His axe is in one hand, held slightly choked up so that it's easier to manage the massive weapon with equally massive weight. When he gets to the edge of the wilderness he stops and looks around. &amp;quot;As long as it gives us a good fight,&amp;quot; he replies evenly.&lt;br /&gt;
&lt;br /&gt;
Orion walks outside the gates, his longsword is in it scabbard his metal shield on his back, his greatsword is in his hands. He gives a nod to the others that are also looking for the creature as well.&lt;br /&gt;
&lt;br /&gt;
Just then there is a scream as some people come running by, &amp;quot;Ahh there are a bunch of dragons attacking!&amp;quot; They don't stop to talk though, and all keep running back towards town.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches the group alongside Orion, buckler on her arm and a few things hanging from her belt, crossbow over her shoulder. &amp;quot;So, we're off lookingfor strange creatures, are well. I wonder what it is that's causing all this ruckus. Should be exciting to find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan looks like he's going to ask something, but they're already past and still running. He grunts out a curse in Khazdul and then clambers onto the Digger's back, taking up a long spear in one hand and a much shorter spear with the other. &amp;quot;Dragons? It can't be!&amp;quot; He murmurs something to the Digger and it begins trudging in the direction the people came from.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bunch of dragons?&amp;quot; says Smyhtly, eyes widening. &amp;quot;That doesn't sound right. If it was a /bunch/ of dragons, I don't think anybody'd be surviving to tell us.&amp;quot; But still ,he's on his way.&lt;br /&gt;
&lt;br /&gt;
Cressida looks in the direction people are running from. &amp;quot;That doesn't sound right, but it could be a lot of things. Come on, let's check it out, fast.&amp;quot; She's quick to follow the group as they head towards the supposed dragons.&lt;br /&gt;
&lt;br /&gt;
Orion nods in agreement with Duncan and Smyhtly &amp;quot;Some type of draconic offshot, probably, but dragons I doubt that as well. If they are intelligent perhaps I can talk to them, see what they want.&amp;quot; Orion runs with the rest of the group.&lt;br /&gt;
&lt;br /&gt;
The group heads through a lightly wooded area and up a large hill. As you get to the top you look down and spot three large, brightly colored lizard. They are next to a horse, that they killed and are now eating.&lt;br /&gt;
&lt;br /&gt;
Duncan can't help but shoot a quick look at Orion, then turns his attention back to the lizards. &amp;quot;Any reason not to chop these things to bits?&amp;quot; he calls out as he shifts his grip on the longer spear, lowering it so that he's holding it in the middle and over one shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes there is.&amp;quot; Orion says to Duncan, &amp;quot;They are just some how far from home. Lets take them down but try to leave alive. If they are not evil, which I shall find out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whatever is going on,&amp;quot; Cressida notes. &amp;quot;They are a menace. If they aren't evil, they may still be wild animals. They don't look like dragons, but I can see the confusion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the world?&amp;quot; says Smthly. They're lizards, but they don't have wings and aren't breathing fire. &amp;quot;Those aren't dragons,&amp;quot; he shrills, dissapointed.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls nature: (17)+nature: 17&lt;br /&gt;
&lt;br /&gt;
Duncan nods thoughtfully, then climbs off of the Digger's back again, exchanging his spears for his axe again. &amp;quot;I can try to work my way around that side, so that if they try to run they won't get away...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion nods to Duncan, &amp;quot;I guess I will take them head on when you are in position.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;Yeah, go for it. We don't wnat them just scattering and causing problems again later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 15 + Bonus: 1 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 2 + Bonus: 1 = Total: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls initiative: Roll: 17 + Bonus: 3 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 3 + Bonus: 6 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Lizard 1: Roll: 10 + Bonus: +5 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Lizard 2: Roll: 5 + Bonus: +5 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Lizard 3: Roll: 18 + Bonus: +5 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (1)+9: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses, but roll a will save Orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls will: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
The lizards start to notice people moving around them, surrounding them. They start to hiss loudly as they look round. Then one of them suddenly stands up on it's hind legs and and a large frill opens along it's neck, making the creature look really massive as it hisses and charges straight towards Orion! It tries to follow up it's terrifying charge with a bite but misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;okay, Orion isn't scared since he is a paladin and they are immune to fear type effects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (17)+10: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+13+2d6: (6)+13+(7): 26&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (15)+7: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
Duncan is almost in position when the Lizards notice the party. Duncan rushes to get to the nearest lizard, but spots another creature on the other side of the small pack already charging at Orion. He bellows at the Digger to 'charge the other' while Duncan himself slams his axe into the lead lizard's side, his last few footfalls pounding into the earth with the resounding noise of a much larger creature. His Digger hesitates only a moment before barelling into the remaining lizard from the other side.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (14)+9: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Smyhtly sees a lizard. Die, lizard, die! He runs over to it and /smashes/ it with his hammer. Of course, he's tiny and the hammer is tiny comparatively, but it still seems to land a solid impact!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (7)+5: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
The lizards hiss loudly as their frills spread out and their tails whip around like crazy as they make strange sounds and move about. One of them lunges forward and takes a big bite out of Duncan.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (6)+4+-4: 6&lt;br /&gt;
&lt;br /&gt;
Cressida was a little slow to react, but the lizards have charged forward and seem to have found their opponents. Since Smythly and Orion are fighting one together, she moves forward to assist Duncan and his pet with the others. As she moves, she incants a quick spell, firing off a ray of fire at the lizard behind her, but her aim is off and she only manages to scorch the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (4)+8+-2: 10&lt;br /&gt;
&lt;br /&gt;
Orion is able to avoid the charging lizard however when he tries to counter attack with his greatsword he misses.&lt;br /&gt;
&lt;br /&gt;
The lizard drops back down onto all four legs as it hisses and dodges under Orions attack, then lunges forward and bites into him.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+8: (12)+8: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+13: (8)+13: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+7: (1)+7: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (14)+7: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
Duncan's hide armor, even enchanted, proves unable to ward off the bit of the lizard he's facing. His Digger has no such concerns, shrugging off blows without even seeming to noticing. Both Khazad and Khazad Digger continue to fight their enemies. Duncan employs his magic Waraxe to great affect. The Stonebeast just opens it's huge maw and bites savagely. &amp;quot;Keep at it 'Nox!&amp;quot; Duncan calls out encouragingly. &amp;quot;Good boy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
SMthly delivers another hit to the lizard he's facing off with with Orion, adjusting his position, &amp;quot;let's try to surround it,&amp;quot; he calls to Iron.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9+2: (12)+9+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Duncan for 10 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls will+3: (20)+2+3: 25&lt;br /&gt;
&lt;br /&gt;
The lizard's keep hissing and squirming around as their frills blow around in the wind and their tails slap through the air. Another bites duncan, then the other one, thinking the thing in front of it is just a big rock decides to stand up on its hind two legs and charges towards Duncan and bites him as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (4)+8: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+8: (1)+8: 9&lt;br /&gt;
&lt;br /&gt;
Cressida moves around the impressive digger, getting up alongside him as she starts to chant. Raising her hands up as she gets into position, she lets loose a blast of fire. Both of the lizards on Duncan are caught offguard, getting quite burned.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -12 points. 44 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
After getting bit Orion decides to do nothing fancing just heal himself, move to put Smythly in a better position and do a simple attack on the lizard.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (10)+9: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
The lizard backs up a little as she continues to try and bite Orion, while whipping its tail around at him but he keeps dodging.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan RAGES!, gaining: +4 Str, +4 Con, +2 Will and -2 AC&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (6)+10: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (9)+7: 16&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aw, damn it. Stop moving, you lizard thing,&amp;quot; Smythly tells the lizard. His hammer connects only with the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (7)+9: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
The lizards hiss loudly and look like they are about to go down, but they seem to move even faster as they dodge Duncan's and his pets attack, then one suddenly lunges towards Cressida and takes a bit bite out of her.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (17)+4+-4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (5)+8+-2: 11&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a yelp as she's bitten, jumping back from the creature and hiding behind her buckler as best she can. With a quick incantation she points at the lizard and hits it solidly with a fiery ray. The beast lets out a howl and collapses to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (20)+9: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Orion now tries to attack the giant lizard with a power attack from his greatsword but the lizard is too agile for Orion causing Orion to miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 13 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
The lizard lunges forward again and bites Orion again, sinking it's sharp teeth into him. All the while his tail continues to flail around and seems pretty useless.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+12: (2)+12: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+10: (13)+10: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d10+16: (2)+16: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (18)+7: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
With Cressida finishing off one of the lizards, Duncan and his Stonebeast now have the other one pinned between them. The Digger snaps at it, and just as the lizard hops back to avoid the bite Duncan brings his waraxe slashing forward into the creature's back, dropping it as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged-4: (1)+4+-4: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Power attack on the lizard&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (14)+8+-2: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+10: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
With the two lizards by her now incapacitated, Cressida turns her attention on the one remaining. She starts to incant as she points in its direction, trying to get a decent shot, but the way it's jumping around and fighting Smythly and Orion makes it too difficult to target and the ray flies over it, missing completely.&lt;br /&gt;
&lt;br /&gt;
Orion gets biten by the giant lizard once again but this time he is able to counter attack slaming his greatsword hard against the lizard.&lt;br /&gt;
&lt;br /&gt;
SMthyly delivered another lizard-smashing blow earlier! He's getting ready to do it again, and looking quite pleased with himself. This is much better than the centaurs, darn it!&lt;br /&gt;
&lt;br /&gt;
The lizard stands back up on two legs and snaps at Orion, but when he is focusing on his mouth this long tail comes sweeping around from behind him and hits him hard in the side.&lt;br /&gt;
&lt;br /&gt;
GAME: Duncan rolls 1d20+8-4: (11)+8+-4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Smythly brings his hammer down one more time, smashing it into the lizard's skull an d dropping it with a solid hit. He seems smugly pleased with himself. Not over the killing, of course, but rather with his performance.&lt;br /&gt;
&lt;br /&gt;
Duncan looks over at the last lizard, lips pulled back in a rictus snarl. Even in his enraged state he knows he can't make it over to the last creature...but in the fog of Duncan's brain he knows how to strike from a distance. He digs his longbow out of his pack and sends an arrow sailing across the field - where misses the lizard completely. Duncan's practically foaming at the mouth now, but then Smithy manages to knock the creature senseless.&lt;br /&gt;
&lt;br /&gt;
Orion can see that the lizard he was figthing with Smythly is down but not dead, he now goes over to the other two giant lizards to try and stabilize them.&lt;br /&gt;
&lt;br /&gt;
Duncan watches Orion move over to the fallen lizards, then holds up a hand in a 'wait' gesture. He whistles for the digger, then has the massive creature sit on the lizard Orion is about to treat. &amp;quot;Just in case,&amp;quot; he grins.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So what exactly /are/ these things?&amp;quot; asks Smythly curiously. He looks back and forth.&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a relieved sigh as the last lizard drops. Something about them was just difficult for her to target properly. &amp;quot;Some kind of lizard, I guess. Seems like they're carnivorous. If they're alive, we could bring them to the Arcanists, maybe. Or the druids. They don't look magical.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Duncan puts away his bow and then goes to find the arrow he sent flying off into the woods. Waste not want not. &amp;quot;I've never seen anything like this before,&amp;quot; he remarks to Smythly as he returns. &amp;quot;Reminds me of some of the Sith Empress' retinue though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes his head to Duncan, &amp;quot;I know what I am doing they will not be in a condition to be able to fight. No need for your mount to sssit on them.&amp;quot; Orion's long forked tongue extends just a bit more then usual when he says sit. He then clears his throat and concentrates on healing the lizards using his lays upon hand to stabilize them.&lt;br /&gt;
&lt;br /&gt;
The lizards are each the size of the horse and are pretty heavy but eventually you can get them back to town, where a druid will tell you that they are just normal lizards. Giant frilled lizards to be exact. Though they are usually native to tropical areas. He has no idea how they got here but suspects that someone might of taken them as pets when they were smaller but they kept growing and growing, and the person probably just released them into the wild when they were too much of a pain to feed.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13528</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13528"/>
		<updated>2014-06-12T08:35:53Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2014&lt;br /&gt;
|[[PrP: Live Catch]]&lt;br /&gt;
|Run by [[Mikilos]], with [[Belladona]], [[Bor]], [[Eilora]], [[Lorien]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 11, 2014&lt;br /&gt;
|[[PrP: Strange Creatures]]&lt;br /&gt;
|[[Alice]],  [[Orion]], [[Cressida]], [[Duncan]], [[Smythly ]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Centaur_Raiders&amp;diff=13498</id>
		<title>Centaur Raiders</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Centaur_Raiders&amp;diff=13498"/>
		<updated>2014-06-05T09:47:20Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Centaur Raiders *Emitter: Alice *Characters: Cressida level 4, Lorien level 5, Orion level 4, Pavan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Centaur Raiders&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida level 4, Lorien level 5, Orion level 4, Pavanna level 2, Smythly level 3, Nicolai level 3&lt;br /&gt;
*Place: Along the road&lt;br /&gt;
*Time: June 4 2014&lt;br /&gt;
*Summary: Some centaur raiders have been causing problems and the adventurers set out to put them down.&lt;br /&gt;
*APL: 4.8&lt;br /&gt;
*Encounter 1: 6 Centaur CR 8&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Lately there has been a lot of attacks on merchants and people traveling along a road far from the city. The attackers are obvious, since they have been bragging about how no one could stop them. It is a bunch of centaurs, who attack and run off before the local law enforcement or army have a chance to do anything to stop them. So the adventurers guild has offered a reward to any who could get rid of the bandit problem.&lt;br /&gt;
&lt;br /&gt;
Attacks on travellers? Tarien is often called the god of travellers (among other things). So it's not surprising that one of his followers shows up at the Guild to help put an end to the attacks. Nicolai frankly sizes up other adventurers who arrive, often with a half-grin that would seem to imply that he might be drunk or crazy or both. &amp;quot;I've heard that centaurs have the diet of the man and the droppings of the horse,&amp;quot; he remarks to no one in particular.&lt;br /&gt;
&lt;br /&gt;
Cressida sits in the room at the adventurer's guild people are gathering in to discuss the plan. &amp;quot;Well, if they are going after travellers, too, we could always just see about looking like an innocent group of travellers, then reverse ambushing them when they come for us. If hiding as guards on a merchant caravan isn't an option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pavanna stretches her arms out a bit. &amp;quot;Nothing wrong with actually joining up with a smaller caravann to assist in that guise as well I would think.&amp;quot; She adjusts some of her scalemail for a moment to get it to sit just so. Once again taking mercenary work for this guild.&lt;br /&gt;
&lt;br /&gt;
Orion is a Paladin of Daues, he tries to the right the wrongs that have been done by others. Orion nods to what is said, &amp;quot;Sounds like a good plan. Don't think we have a ranger or druid amongst us to track them, will have to depend on them coming to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai says, &amp;quot;Frankly, I like the idea of setting a trap for these man-horses. Even if we could track them, there's no guarantee we can -catch- them? Especially in their own lands.&amp;quot; He quickly checks the few pieces of gear he wears or carries. &amp;quot;Well, I'm ready to get started.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Smyhtly, the Goblin Paladin of Reos, arrives. You all know this because it's the first thing he said whne he arrives. &amp;quot;Hello! I'm Smyhtly! Warrior for the Forge of Creation! May it's warmth shelter us all. I am here to help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glad you could assist, Smythly,&amp;quot; Cressida greets. &amp;quot;So, it sounds like we ought to just escort a tempting caravan, then strike back at the centaur hard. Do we have any tricks for keeping them from just escaping?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pavanna nods a bit at that and conisder SMyhtly for a moment. Well this city was full of all kinds. &amp;quot;Indeed, though are we looking to capture them? Surely a good show of force should discourage them enough into avoiding the caravanns coming through this area?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nicolai looks between Smythly and Orion a few times, hiding a grin. Mostly. &amp;quot;Well, I can already tell this is going to be a fun trip.&amp;quot; He turns to Cressida and then seems to grow more thoughtful for a moment. &amp;quot;If they understand tradespeak,&amp;quot; he finally replies, &amp;quot;We might be able to taunt them. Call their mothers donkeys or some such.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion thinks over Cressida question, &amp;quot;The Cleric could memorize spells that could hold them, I myself have a spell that could possibly bring one to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Lorien was there, listening. Either through the door, or quietly. Either way he slips through and beside the group, and remains quiet as he listens.&lt;br /&gt;
&lt;br /&gt;
Nicolai holds up a hand in a 'slow down' motion when Orion mentions spells that hold people. &amp;quot;You don't mean me, do you? The Laughing One gives me spells to escape being captured, not to capture others.&amp;quot; He thinks carefully. &amp;quot;Well, I suppose the first step is to find them. As for stopping them...I'm sure we'll come up with something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks to Nicolai with a slight smirk. &amp;quot;Is that an insult to them?&amp;quot; She smirks slightly. &amp;quot;Maybe we should ask them if their mother was the human or the horse? That's bound to piss them off, I'd imagine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks over to Nicolai, &amp;quot;The laughing one does not give you spells for such, yet you might be doing such?&amp;quot; Orion simply shrugs. He then gives a light nod to Lucien when he notices him in the room.&lt;br /&gt;
&lt;br /&gt;
The group finds some merchants that are traveling to small town a few days travel away. They have two wagons full of trade goods and head down the road with the group.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (7)+8: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls Perception: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls perception: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (19)+-1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls perception: (3)+7: 10&lt;br /&gt;
&lt;br /&gt;
The group barely gets ten minutes out of town, in fact you can still see town not far in the distance, when they see some soldiers riding down the road towards them. However, Smythly and Lorien notice they are not riders, but centaurs in chainmail armor, carrying spears and swords.&lt;br /&gt;
&lt;br /&gt;
Lorien calls towards the group when he says, &amp;quot;It looks like the centaurs,&amp;quot; he says as he grunts a little and relaxes on his traversing with the group,. He shifts his weight a bit, and looks to actually see if anyone else confirms that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait a moment,&amp;quot; says Smthly, &amp;quot;Maybe it's my height, but I'm not seeing any legs on them riders. What about you, fellows?&amp;quot; He's pulling out his dragonspitter, now. Just in case.&lt;br /&gt;
&lt;br /&gt;
Nicolai blinks and then peers at what looks to him like normal riders. &amp;quot;If you say so,&amp;quot; he says dubiously. Then he brightens. &amp;quot;But it looks like they're coming right for us. If it is the centaurs, then that was easier than I could have imagined it would be.&amp;quot; He rolls his head to one side and then the other, easing the muscles in his neck. &amp;quot;I don't see any bows - but they could probably throw those spears if they wanted to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks away for a moment, casting a quick spell in preparation for what is likely to be a fight once they get closer. &amp;quot;Well, word was that they were getting cocky. I guess I expected there to be more than two of them, though.&amp;quot; She starts to pull out her crossbow, in case combat starts at range.&lt;br /&gt;
&lt;br /&gt;
Pavanna slows her mount as it trots along, her shortbow being drawn up in her arms. A good weapon for use on horseback. &amp;quot;Well that's rather...bold of them. We're still in sight of the city. And this looks a bit more organized then I was expecting as well if that's them...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion readies his weapon, &amp;quot;Aggressive, we are barely out of the town and they are already trying to attack us. Sure hope it is not because they are being nice and did not want the travelers of the caravan to not have long to walk to for shelter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
GAME: Pavanna rolls initiative: Roll: 3 + Bonus: 2 = Total: 5&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 16 + Bonus: 1 = Total: 17&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 11 + Bonus: 2 = Total: 13&lt;br /&gt;
GAME: Nicolai rolls initiative: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 5 + Bonus: 6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Centaur 1: Roll: 14 + Bonus: +6 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Centaur 2: Roll: 11 + Bonus: +6 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Centaur 3: Roll: 14 + Bonus: +6 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Centaur 4: Roll: 12 + Bonus: +6 = Total: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Centaur 5: Roll: 6 + Bonus: +6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Centaur 6: Roll: 16 + Bonus: +6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
Suddenly the centaurs start to spread out as the begin to gallop, then full out charge towards the group. They scream and yell as they come running in at full speed.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5: (16)++5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5+1: (19)+5+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 3 points. 42 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (1)+5: 6&lt;br /&gt;
&lt;br /&gt;
The centaur are really fast and push their advantage! Three of them throw their spears, one coming at Orion, one at Nicolia and one at Lorien, though they all miss. The one charging towards Orion gets a firm hit against him however.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (8)+8+-2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
Nicolai half-ducks, half-flinches as a spear is flung his way. &amp;quot;Learn to throw that thing!&amp;quot; he crows at any centaur in the direction the spear came from. He sombers when another centaur charges Orion. Nico clutches his holy symbol and begins moving in that direction. As he draws near a glowing short sword made of pure force appears above the cleric's shoulder...and then streaks off like an arrow the ten feet to the centaur.&lt;br /&gt;
&lt;br /&gt;
The spears missed Orion but the charging Centaur is able to nick Orion with it attack. Orion tries to counter with a power attack of his greatsword only to swing and miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (7)+5+1+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (8)+4+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+6: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
        Lorien lifts up his Ray as he flicks it on with a switch. He then shoots a ball of charged fiery-red mana right at a centaur not far off which sears against a shoulder and the chainmail, as he switches to look at the others, &amp;quot;Doesn't look like they will retreat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida runs closer to the band of centaur as they do their best to overrun the group. Getting close to a pair that are close together, she's quick to encant some familiar words and let loose a blast of fire, leaving the centaurs with some serious burns.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (12)+7: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d10+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Smyhtly, the little goblin that could, rushes up to one of the centaurs and bashes it's knee in with a horrific snap. His hammer slams into it and it collapses, more or less, breaking it's neck in the fall. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Well,&amp;quot; he says, &amp;quot;The bigger they are...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (20)+5: 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;possible crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+0: (17)+0: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+0: (19)+0: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 8 points. 34 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
Two centaur come charging in from the sides as they draw their swords and start slashing but they miss Lorien and Pavanna. The other one slices Orion with his sword before rearing up on his back legs and trying to kick Orion in the face with his hooves but misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5: (14)+8: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+4: (7)+4: 11&lt;br /&gt;
&lt;br /&gt;
Orion lays upon hands himself healing up some of the damage done to him. He has no need to do anything fancy to finish off the Centaur that charged him due to the others hurting it. A simple swing with his greatsword kills the Centaur.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
One of the centaurs charges forward towards Orion and swings his sword but misses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Nicolai will have the spiritual shortsword attack C2, then Nic will 5' step and power attack C6 with his glaive&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d8+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (9)+5: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Nicolai sees Orion finish off the centaur he had attacked. The mystic sword briefly hovers idly over Nico's head, but he flicks a finger towards one of the other centaurs, sailing across the space to poke into it. Nicolai has by this time turned away, inching closer to another centaur and swinging his glaive. He's unable to penetrate this horse-man's armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (15)+5+1+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (5)+4+1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5+1: (8)+5+1: 14&lt;br /&gt;
&lt;br /&gt;
        Lorien takes off with a clean rush forward and dodges as two weapons are raised to slam against him. He ducks one then sidles away from the other in a dodge, before he comes about with his weapon and shoots a charged mana shot of flame clean into the centaur he is aiming at which sears clean through the armor, &amp;quot;Come on, let's really see if you can take me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Cressida takes a moment to survey the field. The two centaur she bruned dropped, but the remainder seem to be doing a good job of swarming over them at the moment. She spots one that is slightly more distant from her companions and lets loose a ray of fire, striking it's horse torso and scorching it badly.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
Cressida calls out, &amp;quot;Look out, Lorien! They're surrounding you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
This time around, Smythly isn't having much luck with the hammer. He engages the other centaur to try to keep it from moving on unassailed but it's able to keep it's legs out of the hammer's swing.&lt;br /&gt;
&lt;br /&gt;
Pavanna moves and misses, not used to fighting an opponent that is actually part of the horse instead of simply on horseback.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (19): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (15): 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+1: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Pavanna for 13 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5+2: (5)+5+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (12)+2: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (15)+2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+1: (5)+1: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 6 points. 31 remaining.&lt;br /&gt;
&lt;br /&gt;
The centaurs keep up their attack, swinging their swords and kicking people in front of them. Most of them are missing but one gets a hit with his sword on Pavanna, then follows up with a kick to the head. Another kicks Lorien in the back.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5+2: (4)+5+2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (17)+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 5 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d20+4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 1d8+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai casts Lesser Restoration. Caster Level: 3 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d8+3: (9)+3: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Pavanna for -12 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5+3: (18)+8+3: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+14: (6)+14: 20&lt;br /&gt;
&lt;br /&gt;
Nicolai winces as Pavanna is hit. He's so close that he can actually hear the blows landing. Nico begins to move that way, sending his force sword to attack another centaur on 'their' side of the battle. When he's close enough he puts a hand on Pavanna's shoulder. He murmurs under his breath for the healing power of laughter, and sure enough the warrior's injuries are healed.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5+2: (3)+5+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5+2: (19)+5+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Orion wants to take on the Centaur he believes is the least hurt. He avoids the attack of another Centaur to get to it. Upon reaching the Centaur he points his greatsword at then yells, &amp;quot;You!&amp;quot; Aided by his god Orion slams his greatsword hard into the Centaur.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (20)+5+1+2: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (4)+5+1+2: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+10: (4)+10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d6: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
        Lorien takes a few clean strikes from the hoofs and perhaps a slash that comes his way while he ducks and weaves through the others. Still he takes a beating enough that he looks a little raggedy. He lifts up his weapon, and then points it at the centaur's chest. A mana-charged bolt of red slams clean into his chest and comes out the other side as it falls on its side. &amp;quot;Well, that solves that,&amp;quot; he says, and winces a little, as he shifts on his hip and tries to wipe a little blood away.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (16)+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (20): 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (19): 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Some of the centaur start to go down but they continue to swing their swords and their hooves pack a surprising amount of force. One gets a small knick on Smythly with his sword, then follows it up with a solid kick.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Scorching Ray. Caster Level: 4 DC: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d6+4: (19)+4: 23&lt;br /&gt;
&lt;br /&gt;
Cressida keeps her central location in the battle, looking to either side of her, her companions split to fight on two fronts. She turns and points to the centaur being fought away from its companions, incanting quickly and letting loose another fiery ray. It strikes the centaur solidly in the chest, searing him severely and leavin ghim to collapse to the ground.&lt;br /&gt;
&lt;br /&gt;
Smyhtly is still locked in battle with the centaru he's been distracting. He's taken a kick or two, but he seems to've been largely protected by the armor he's wearing. Still, those hovoes are quite dangerous to someone his size. He hooks the haoft of the hammre around one leg, but it slips free and he ducks again.&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (4)+5: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (18): 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+1: (6)+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Nicolai for 7 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
The centaur tries to slice at Pavanna while it kicks it feet at Nicolai who is trying to heal people. One of his kicks get a good solid hit.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5+4: (5)+8+4: 17&lt;br /&gt;
&lt;br /&gt;
Orion charges in trying to attack the Centaur that is attacking Nicolai and Pavanna. He points his greatsword at the Centaur then yells to it, &amp;quot;You too!&amp;quot; However when he tries to hit the Centaur with his greatsword he misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Nicolai rolls 2d6: (7): 7&lt;br /&gt;
&lt;br /&gt;
Orion charges in trying to attack the Centaur that is attacking Nicolai and Pavanna. He points his greatsword at the Centaur then yells to it, &amp;quot;You too!&amp;quot; However when he tries to hit the Centaur with his greatsword he misses.&lt;br /&gt;
&lt;br /&gt;
Nicolai clutches his holy again, features set in conversation. A wave of healing energy radiates from Nicolai, washing over everyone on the battlefield with the notable exception of the two remaining centaurs. Along with the soothing sensation, everyone who is infused with the healing energies also senses in the distance...the yipping of a coyote?&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (18)+5+1+2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 2d6+4+1: (11)+4+1: 16&lt;br /&gt;
&lt;br /&gt;
        Lorien takes off and stream-lines as the healing washes him. The youth makes his way and then swivels so he can take a clean hit to strike the centaur and sear into its skin with the mana-charged ball of flame.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (10)+5: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (11): 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (9): 9&lt;br /&gt;
&lt;br /&gt;
The centaur shifts slightly, knowing the goblin is hard to kick, so instead he rears up and tries to kick at Lorien's face, while at the same time swiping his sword at Smythly.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Cressida starts to move into a better position, keeping her buckler ready for defense as she gets closer to the remaining centaur. She casts her spell to fire another sizzling ray at the centau she's closer to, but running is throwing off her aim and it goes high and over the centaur's head.&lt;br /&gt;
&lt;br /&gt;
Smyhtly moves, envetually helping to apply additional pressure in surrounding the remaining raiding centaur. &amp;quot;Surrender or lose your life! You'll give us no choice!&amp;quot; Another bad hammer blow. He's not doing great.&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls 1d20+6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (13): 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 8 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
The centaur shifts sliftly to fight with his friend and defend him a little better. He doesn't have much of a chance of hitting Orion so goes all out on Lorien!&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5+4: (17)+8+4: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+8: (6)+8: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls intimidate: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
The Centaur Orion is attacking looks pretty hurt. Orion goes for a basic attack to finish this Centaur off, aided by his god, when Orion's greatsword strikes the creature it kills it.&lt;br /&gt;
&lt;br /&gt;
        Lorien lifts up his weapon and points it point blank towards the centaur, &amp;quot;Give up, we have you surrounded, I don't wish for needless bloodshed, and someone needs to answer for these crimes, or we'll take it to the next level and you'll meet your god of choice,&amp;quot; he says. Normally it'd be convincing but he figures it might not heed it. He does aside, &amp;quot;At least /try/ and take him alive? I'm tired of the needless killing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+5: (15)+5: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (14): 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
The centaur laughs as he looks to Lorien and starts to kick at him, &amp;quot;I will show you needless killing you fool!&amp;quot; He then hacks his sword into him.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+3: (18)+3: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
Cressida continues moving, getting into position so she can let loose waves of fire without injuring her team mates. She turns and gives a quick incantation, gesturing and letting loose a wave of fire, burning over the horse-part of the centaur and leaving him severely wounded.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls 1d20+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls 1d20+6+2: (15)+6+2: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Pavanna rolls 1d8+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
Centaurs being slain to the left and right of her, Pavanna rushes forward at the last upwardly mobile member of the raiders and slashes at him with her longsword, using the momentum of her movement to bring down the horseman.&lt;br /&gt;
&lt;br /&gt;
        Lorien takes his Ray and places it as his hip, and then he gets right to assisting the centaur, &amp;quot;We should stabalize them and then have them rounded up for delivery to the City Guard,&amp;quot; he says, as he grabs a few bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;roll a d5+1 and that is how many centaurs you save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d5+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
Orion lets out a long breath, &amp;quot;Well that took a while, but looks like everyone is alright and this should mark the end of the centaurs raids, we did good work today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida chuckles softly, looking over to the city, still within view. &amp;quot;Well, at least the City Guard isn't far away. I guess these guys were just getting a little too cocky. We were clearly more than they could handle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes. Let us turn these centaurs over. Perhaps justice can be found, as well as why they've been attacking,&amp;quot; Smythly nods, seeming relieved.&lt;br /&gt;
&lt;br /&gt;
Two of the centaur are taken back to the city guard and thrown in jail. With the centaur problem over with the groups receive their bounty and trade is once again safe in the area.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13497</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13497"/>
		<updated>2014-06-05T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Melons]]&lt;br /&gt;
|[[Munch]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/Logs/beer1.txt Spring Beer]&lt;br /&gt;
|[[Solace]], [[Lothos]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|June 4, 2014&lt;br /&gt;
|[[Centaur Raiders]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[Orion]], [[Smythly]], [[Pavanna]], [[Nicolai]][[Category:Admin]]&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Roundup&amp;diff=13410</id>
		<title>Roundup</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Roundup&amp;diff=13410"/>
		<updated>2014-05-29T09:53:52Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Roundup *Emitter: Alice *Characters: Cressida Level 4, Orion level 4, Smythly level 3, Silvana leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Roundup&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 4, Orion level 4, Smythly level 3, Silvana level 2, Lorien level 5&lt;br /&gt;
*Place: Farmlands&lt;br /&gt;
*Time: May 28, 2014&lt;br /&gt;
*Summary:  A near by farmer has asked for some help to protect his cattle as he brings them to town. Recently a lot of cows have been going missing and he isn't sure if it is due to bandits or monsters but he is paying adventurers to ensure the cattle safty!&lt;br /&gt;
*APL: 4.4&lt;br /&gt;
*Encounter 1: 3 Goblins, 1 goblin dog, 2 bison(bulls), 1  auroch(cow) CR 7&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A local farmer has sent word that he needed some people to protect his cattle, since cows have been disappearing recently, especially during the evenings. The group arrives at the farm, and there is a huge fenced in area with hundreds of cows, and near by is a farmhouse with an older gentlemen waiting for the group.&lt;br /&gt;
&lt;br /&gt;
Silvana makes her way towards the older gentleman as she walks either besides Orion or just slightly behind him.&lt;br /&gt;
&lt;br /&gt;
        Lorien arrives with the procession of adventurers, his hand looped about the strap to his firearm. He walks onwards, the black-crimson silks of his fit his form along with the cloak that has a Hawk on the back that he pulls about him, the crest displayed as he follows the others, &amp;quot;If it's bandits, we should be a bit careful to take them alive,&amp;quot; he says to those about. As he notices the gentleman, he begins to make his way that direction.&lt;br /&gt;
&lt;br /&gt;
Magnus shows up on his own, a big bear of a man with a bow. He nods to the older man, then waits.&lt;br /&gt;
&lt;br /&gt;
Orion walks in with Silvana, he looks Lorien way, &amp;quot;I am willing to try to keep them alive as long as it does not come at the risk of the lives of the people here.&amp;quot; He goes to the older genttemen, &amp;quot;We heard about your situation, is there any additional information you can give us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida arrives alongside Orion, heading towards the older gentleman as well, presumably their employer. She looks to Lorien and gives a nod. &amp;quot;We should certainly make the attempt, at least. But, if a fight breaks out, it is most important to survive and protect the cattle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man looks the group over a little bit, then nods his head slightly. &amp;quot;I have not had too much trouble but a lot of my neighbors have been losing cattle recently. I been keeping an extra close watch, but I am taking half my cattle into town, so I need someone to stay here and watch the rest while I am away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the other hand, Smythly is a tiny goblin with a great big hammer! &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And you do not want it to happen to you. I understand. We, brave warriors in the name of the Gods, will wat ch over your flock for you. Should an attack happen, I swear onto you that we will stop it, or die in the attempt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magnus nods. &amp;quot;Alright. There any rumours about what's taking them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana stands besides Orion bowing her head as the others agree to take the job.&lt;br /&gt;
&lt;br /&gt;
The man shrugs slightly as he scratches his head &amp;quot;I don't know. It was only a couple taken at first, and someone said they thought it was just some kids playing a prank, but then it happened a few more times, and then one day someone said they saw some kind of strange monster running around near some farms. But then, another farmer found an old knife where some fencing was cut, so thought maybe it was a bandit or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;I won't allow it to come to that,&amp;quot; Lorien speaks towards Smythly. He notices Cressida, an idly familiar presence, as he dips a nod towards her, and then relaxes his stance a little, &amp;quot;That sounds like a plan, how long should the trip be?&amp;quot; he inquires, as he folds his arms under his chest, gloved fingers stretching a bit, as he sighs. Orion, a nod also, &amp;quot;Good to see ya again, Sunblade Orion.&amp;quot; Beat, &amp;quot;Hrm, a curious rumor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magnus nods. &amp;quot;Alright.&amp;quot; He scratches his beard.&lt;br /&gt;
&lt;br /&gt;
The man looks over towards Lorien, &amp;quot;I will be gone about three or four days.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks back to Lorien, &amp;quot;Good to see you again as well.&amp;quot; He looks to the others, &amp;quot;Shall we look for the best to keep an eye out for the cattle. And seeing how this might take a few days, perhaps setup who shall be taking watch while the others rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida crosses her arms, giving a slight nod to Lorien in return, then looking back to the old man. &amp;quot;That sounds like a lot of different rumors. But, we can simply keep guard over the cattle and make sure whatever it is, it doesn't become a problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magnus asks: &amp;quot;Where do they range? Are there further fields we need to know about?&amp;quot;&lt;br /&gt;
&amp;quot;One can hope, good sir, that /we/ do not allow it to come to that.&amp;quot; Smyhtly replies, gently, to Lorien. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yes. We will go and watch these cattle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana looks over the others &amp;quot;We can set up some kind of alarm system if someone comes close to the cattle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Lorien adjusts the belt on his hips as he pats the scabbard about on the right side. He then shifts his stance a little, &amp;quot;I don't think we have the time for systems such as that unless you've the Magic,&amp;quot; he says, and sniffs thoughtfully, as he considers Cressida, and Orion, &amp;quot;I might be able and keep a vantage but we shouldn't spread ourselves too thin, anyone here besides me good with a bow or firearm?&amp;quot; he asks. He looks at Smythly and Magnus curiously.&lt;br /&gt;
&lt;br /&gt;
The man looks to Magnus, &amp;quot;We have other fields but we are keeping them close to the house while we are gone, so it should be a little easier for you. I got work to do though, so I will see you all when I get back.&amp;quot; He then turns to head off and a few other farm hands help him with the cattle that they are taking to town. The field is pretty big itself and the cattle are spread out across it, though it is small enough that one can just make out the wooden fence that is surrounds the field on all sides, at least during the day.&lt;br /&gt;
&lt;br /&gt;
Magnus nods. &amp;quot;I can shoot this bow.&amp;quot; He looks around. &amp;quot;We should get the watches set up now, since we'll need to stay alert.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says to Lorien, &amp;quot;Most of these attacks happen during the night it is not night time yet. Silvana has time to setup some type of alarm system. I can handle a bow if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Silvana leans to whisper something to Orion before she raises her hand at Lorien's question &amp;quot;i'm good with a crossbow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks to Lorien. &amp;quot;I'm passible with a crossbow and I've a few ranged spells. By most effective ones are fairly close range, though. And, unfortunately, I don't do alarm spells.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... have a pistol?&amp;quot; says Smythly, helpfully, lifting his dragonspitter.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls craft/artifice: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls Craft/Trapmaking: (16)+7: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls trapmaking: (5)+trapmaking: 5&lt;br /&gt;
&lt;br /&gt;
Magnus gets up onto the roof of the barn, and starts making a bir of a nest for himself. A place to rest, a place to lay out arrows for quick shooting. Given a little time, he tries to get hay bales passed up to him for some cover, as well.&lt;br /&gt;
&lt;br /&gt;
Silvana looks out at the fields and heads out to try to make a trap that will be the first alarm system that way if anyone comes in or tries to get to the cows lots of noise will be heard and they will know they have company&lt;br /&gt;
&lt;br /&gt;
        Lorien gives Orion a shrug at the words, and nods, as he shifts his attention towards the field, &amp;quot;Well if we have the skill we can take points about that give us vantage over whatever comes,&amp;quot; he says, and then folds his arms a bit. He nods, and sets onwards. First thing first, he takes a few pieces of artifice he has and, whatever he assists with it. Makeshift. That said, it might be useful, it might not. Artifice requires a bit more ingenuity so really after that all he does is make it back to take vantage and watch.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls climb: (17)+-1: 16&lt;br /&gt;
&lt;br /&gt;
Smythly is just keeping watch with his Earthbreaker Sledgehammer over his shoulder and his pistol in the other. Seems like a good plan to him.&lt;br /&gt;
&lt;br /&gt;
        Lorien scrambles towards the tree and climbs it. He rustles up a bit as he gives a thumbs up towards wherevr his companions may be. As he settles about at the top to gain vantage, he unlatches the weapon from his belt, his Ray, and places it at his lap, leaning back a bit to wait.&lt;br /&gt;
&lt;br /&gt;
Night comes around, and the fields are much darker as there isn't much in the way of light sources. Though there are some stars out tonight though that gives some light. Suddenly there is a ringing of a bell but it only lasts a second or two then stops. That is also when Lorien notices some shadowy figures moving about on the far side of the field, near the fence.&lt;br /&gt;
&lt;br /&gt;
        Lorien watches on with curiosity as he takes to the vantage. That is when he notices the shadows. He quirks up a brow and stands from his position atop the branches and nape of the tree. He then points his fingers forward and four lights flicker into existence in the shape of will o' wisps. He then focuses and has them travel towards the direction of the intrusion and rining with enough speed they can lock location.&lt;br /&gt;
&lt;br /&gt;
Smythly is on guard! He is so on guard htat he doesn't notice anything. Really. that's about it.&lt;br /&gt;
&lt;br /&gt;
Orion is on guard from with in the barn, while he does not notice the shadows he does notice Lorien's dancing lights, he wakes up Silvana and Cressida then heads towards the direction of the dancing lights.&lt;br /&gt;
&lt;br /&gt;
Magnus isn't on guard. He's resting after a day's watch. It takes a moment, but he wakes up, and peers into the darkness from his vantage point.&lt;br /&gt;
&lt;br /&gt;
Silvana gets woken up and rolls over to get ready for whatever is going on this better be worth being awoken.&lt;br /&gt;
&lt;br /&gt;
Some cows start to moo loudly, especially a few that are near the fence line.&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 5 + Bonus: 1 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls initiative: Roll: 17 + Bonus: 8 = Total: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls initiative: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
Cressida wakes up without making too much noise, rising and making her way to the doorway of the barn to look out at what the lights might have revealed.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 2 + Bonus: 6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 1: Roll: 16 + Bonus: +6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 2: Roll: 19 + Bonus: +6 = Total: 25&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin 3: Roll: 11 + Bonus: +6 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for goblin dog : Roll: 19 + Bonus: +2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for cow : Roll: 2 + Bonus: +0 = Total: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for bull 1 : Roll: 7 + Bonus: +0 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for bull 2 : Roll: 9 + Bonus: +0 = Total: 9&lt;br /&gt;
&lt;br /&gt;
When the lights gets closer and the party moves in they can see a bunch of goblins, and an ugly looking goblin dog that is barking as it runs around, and they are trying to steal some of the cows!&lt;br /&gt;
&lt;br /&gt;
The goblin standing out in the open just happens to be the fastest on his feet. He lets out an eep as he notices people coming and he fires an arrow at the scary paladin then runs to hide behind a large bull, who seems to be really annoyed by what is going on.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2-4: (6)+6+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
One of the goblin takes careful aim and fires! He misses big time. The goblin dog, that looks almost more like a rat than a dog snarls and suddenly jumps up and bites into one of the large bulls which outs a loud cry of pain.&lt;br /&gt;
&lt;br /&gt;
Silvana tries to shoot at the goblin that just took a pot shot at Orion but misses, hey at least she didn't hit the bull.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls acrobatics: (3)+0: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you take one nonlethal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        Lorien looks at the lights and notes they may need it more, even through the approach. So, he backs up a little, and then takes a leap of faith forward which sends him flying through the air. As he hits the ground he winces at the impact, but he manages and hold on, as he then begins and take off towards the group, while the lights try and gain vantage on the goblins for the party's benefit.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
One of the goblins fires an arrow back at the party but misses. Just then the bull cries out and starts to run from the goblin dog. It slams into the cow and nearly knocks her over before turning and running towards the south.&lt;br /&gt;
&lt;br /&gt;
Cressida ducks down and lifts up her buckler as she starts to move closer. She chants an incantation under her breath as she moves, covering herself in a protective force to help keep those arrows flying her way from hitting.&lt;br /&gt;
&lt;br /&gt;
The huge bull suddenly starts to go charging down the field away from the goblins. Some how Cressida leaps out of the way but the bull slams into Silvana then turns and tramples over Orion and is heading straight towards Smythly but doesn't quite make it.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls reflex: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (19)+3: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+12: (7)+12: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 19 points. 26 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 9 points. 7 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 9 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gyah! Go on! Get outta here!&amp;quot; shrill goblin cries into the night. Smythly moves to the side, not wanting to get MURDERED, and fires his dragonspitter off into the air at a slight angle in a plume of flame and spark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Want to move closer to the goblins but want to stay in range of Cress and Silvana for my channel to heal them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (10): 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -10 points. 36 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -10 points. 23 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for -10 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
After getting hit hard by the charging bull Orion presses on. He knows that Cressida and Silvana were also hit by the bull so he does a channels heal all three of them.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls reflex: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+9: (5)+9: 14&lt;br /&gt;
&lt;br /&gt;
The cow is a little smaller than the bulls but it is still a lot larger than a person! She follows after the bulls in a stampede but the sudden bang cause the cow to turn and start to peel off to the side, away from the sound though not before slamming into Orion and Cressida on it's way.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
The goblin notices he doesn't have any cover anymore and takes a quick shot at Cressida but misses!&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
Silvana did move up closer and shoot at the pesky one that keeps shooting back but at last she missed.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (1)++2: 3&lt;br /&gt;
&lt;br /&gt;
The goblin quickly fires a shot at Cressida, and then the goblin dog comes charging towards Cressida! He leaps up and tries to bite her, but seems distracted by the beef running around and misses big time.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls intimidate: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
        Lorien takes off and continues his sprint, until he reaches the place with which he is within range. He notices all the goblins, and calls out towards them, his Ray hefted about on the back of his shoulders as he speaks, making use of their goblin talk, &amp;quot;Listen here, I know you thinkyou can take us, but what do you think will happen when the ruckus brings more? We're not weak and we haven't begun to fight, the only think keeping us from destroying you is that we don't wish to kill you, so I suggest that you give up before we take this to another level!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (11)+10: 21&lt;br /&gt;
&lt;br /&gt;
The goblin looks scared but he isn't crazy enough to turn himself in. He shoots an arrow at the bull then starts to run for the fence. The bull gets hit in the butt but it's hard hide keeps the arrow from drawing blood. However it makes him really upset! He turns around and tries to gore Orion, his huge horns just barely miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 4d4+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (19)+2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d20+4+6: (3)+4+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fort: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you are -2 to charisma and dex from an itchy rash.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+12: (8)+12: 20&lt;br /&gt;
&lt;br /&gt;
The cow is scared by the suddenly shot going off in it's face and so runs as fast as it can away from the sound! However it is also really fat and slow to turn around so it runs over top of Smythly before turning to run back towards the fence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold on! I'm coming!&amp;quot; Smyhtly's hammer is across his back at the moment. He takes the time to reload his dragonspitter, as it seems to've helped with the cows and bulls, and is making his way closer. He gives Lorien a quick nod.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5-2: (7)+7+-2: 12&lt;br /&gt;
&lt;br /&gt;
The cow continues to charge away from the loud sound but ends up going in a big circle and starts coming back towards where the goblins were. One of the goblin rushes over and hides behind it and he yells at the cow, &amp;quot;Go charge back that way, at them!&amp;quot; Then he pokes it in the butt with an arrow.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapon2: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls 1d8: (5): 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+2: (9)+2: 11&lt;br /&gt;
&lt;br /&gt;
The goblin fires another arrow at Orion but it bounces off his heavy armor. He then turns to run away along with the others as the dog continues to try and chew on Cressida.&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (3)+5+1+2: 11&lt;br /&gt;
&lt;br /&gt;
        Lorien makes his way forward for a moment and takes his weapon from his shoulder, before he points it towards the goblin dog. It seems he doesn't have the best vantage, and trying not and hit his friends the shot goes a bit wide, &amp;quot;I think we should chase the goblins,&amp;quot; he says.&lt;br /&gt;
&lt;br /&gt;
The goblin hops the fence and keeps running but before he does he pause for a brief moment to get a long ranged shot at Cressida, and nails her!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20+10: (8)+10: 18&lt;br /&gt;
&lt;br /&gt;
The bull swings its head at Orion and tries to stab him with his large horns but misses once again.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
Cressida ducks between Silvana and Lorien, putting some space between her and that neigh unstoppable dog. &amp;quot;You're right, Lorien. We should stop them.&amp;quot; She refocuses her attention and starts to chant, gesturing towards one of the far off goblins as she finishes. Two bolts of magic fly out of her hand, arching over the landscape and strike the goblin, knocking him to the ground. &amp;quot;Yeah! Take that, bitch! Where's your dog now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big bull that ran off starts to circle back around, but begins to slow down a little bit as it starts to move back, and doesn't seem like it will charge, at least for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon5: (17)+7: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6+3: (7)+3: 10&lt;br /&gt;
&lt;br /&gt;
With the guard dog already badly damage Orion decides a basic attack should be enough to finish it off. A simple swing of his greatsword strikes and kills the dog.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 2d6+9: (8)+9: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls Reflex: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls reflex: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls reflex: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Smythly rolls ref: (15)+4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 16 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Silvana for 8 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lorien for 8 points. 29 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Smythly for 8 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
The smaller cow doesn't want to be all alone, so it runs back across to the field to get protection from the bull, it just so happens there is a bunch of people between her and the bull. So she runs them all over, expecting they would move out of the way, before stopping near the bull.&lt;br /&gt;
&lt;br /&gt;
GAME: Silvana rolls weapond2-2: (8)+0+-2: 6&lt;br /&gt;
&lt;br /&gt;
The goblins keep running away now, especially when one of their friends get blown up by magic missile! The cows finally seem to start to calm down, and stop running around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lorien says, &amp;quot;I WISH TO MAKE USE OF HEAVENLY FIRE ON CRESSIDA.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -2 points. 8 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins keep running away now, especially when one of their friends get blown up by magic missile! The cows finally seem to start to calm down, and stop running around.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Magic Missile. Caster Level: 4 DC: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
        Lorien begins to make his way along, though he turns his attentions towards those of the group most hurt. He looks pointdly at Cressida and lifts up his fingers as he splays his palms towards her, and speaks with the divine Celestial language, echoing like a melody with his voice, &amp;quot;May the powers of the divine bring to you peace!&amp;quot; he exclaims. A wash of a divine ray flows towards her and surrounds her with a semblance of white and silver flames when it touches, as it mends her wounds. Then he turns towards Orion and Smythly, &amp;quot;Let's finish this!&amp;quot; he exclaims, as he taps his Ray at his shoulder and turns towards the goblins that flee.&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a slightly surprised yelp as she's bathed in the healing flames, smiling as she starts to chase after the goblins as well. She chants onve more as she moves, bringing her hand up as two more magic missiles fly from her hand, once again arcing to strike the nearer of the goblins trying to escape, knocking him to the ground. &amp;quot;That's right! And if you or any of your friends come back, or even think about it, you'll get even more of this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls heal: (8)+0: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls heal: (16)+0: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon4-2: (9)+6+-2: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1-2: (8)+4+-2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2: (1)+5+1+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon4-4: (8)+6+-4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon4-6: (3)+6+-6: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lorien rolls ranged+PBS+2-16: (6)+5+1+2+-16: -2&lt;br /&gt;
&lt;br /&gt;
Truthfully, Smyhtly dare not fire the gun again. It's too loud and it might cause another stampede, and those cows have already trampled him enough today. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Ow, ow, ow,&amp;quot; he mutters as he moves forward. &amp;quot;So glad I bought thr armor.&amp;quot; His plate clanks noisily.&lt;br /&gt;
        Lorien gives Cressida a nod as she begins to chase, that is when he pauses, and then alters his course and heads towards the one that got struck by magic missiles. His own Ray comes up and takes a wild pot shot which just hits the air because he isn't really trying. Then he shoots another which hits like, more air! He then kneels about to his knee and begins to tend to saving the life of this one. He whispers up a prayer as he does so, and hopefully, after a try and two against magical wounds, manages and stabalize.&lt;br /&gt;
&lt;br /&gt;
Cressida fires her crossbow at what is, to her, a fleeting shadow in the darkness. She doesn't seem to be having blind luck, but that doesn't stop her from shouting after him. &amp;quot;In fact, if your your friends ever come near any of these farms again, we'll be there to take you down! So, you better run! And just keep running!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls intimidate: (1)+11: 12&lt;br /&gt;
&lt;br /&gt;
Lorien takes out a bit of spidersilk rope and ties up the goblin, &amp;quot;We have ourselves a prisoner! We can learn more,&amp;quot; he says. And look, he saved a life. Full of win.&lt;br /&gt;
&lt;br /&gt;
Orion has been gored and trampled many times taking a bit of the fight out of him, &amp;quot;We at least saved these cattle despite the fact they were a bigger danger to us then the goblins. I doubt that other goblins will be coming back any time soon. Not a complete success but we did ok.&amp;quot; Orion will later on cure Cressida of the rash that the goblin dog gave her.&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her cloak off, no doubt leaving it with a hoofprint. &amp;quot;Well, I didn't really think getting trampled by cows would be fun. Maybe, next time we should run around the outside of the pen and surroung them. The goblins, I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lorien holds up his hand and flickers out the dancing lights, &amp;quot;Right,&amp;quot; he says, and chuckles, as he moves about onwards.&lt;br /&gt;
&lt;br /&gt;
The rest of the time at the farm is uneventful, and it turns out it was the goblins stealing the other cows too, and when questioned the goblin admits it all. Everyone gets paid, and all is well.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13409</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13409"/>
		<updated>2014-05-29T09:52:39Z</updated>

		<summary type="html">&lt;p&gt;Alice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Ale Chat]]&lt;br /&gt;
|[[Mikilos]], [[Pendleton]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2014&lt;br /&gt;
|[[Munch Toss]]&lt;br /&gt;
|[[Munch]], [[Sandy]], [[Talon]], [[Kerbasy]], [[Crow]], [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Dock Talk]]&lt;br /&gt;
|[[Boshter]], [[Selia]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2014&lt;br /&gt;
|[[Calimari]]&lt;br /&gt;
|[[Dur'ankar]], [[Redmane]], [[Verna]], [[Rhodes]], [[Mikilos]], [[Kerbasy]], [[Embrey]], [[Achala]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2014&lt;br /&gt;
|[[Bor Market]]&lt;br /&gt;
|[[Klythos]], [[Mikilos]], [[Bor]], [[Aurala]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[Visiting the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2014&lt;br /&gt;
|[[Relics, Tomes, Blood, and Bones]]&lt;br /&gt;
|Aevarr, [[Bor]], Klythos, Lilyth, Lorien, Stirling&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Drip Drip 2]]&lt;br /&gt;
|[[Klythos]], [[Redmane]]. Run by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 12, 2014&lt;br /&gt;
|[[Raising Elessa]]&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[A Rot in Telbridge]]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Naneth]]. Run by [[Pendleton]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|May 14, 2014&lt;br /&gt;
|[[Tournament Paramount]]&lt;br /&gt;
|[[Radek]]  [[Djelka]]  [[Fishbelly]]  [[Munch]]    [[Smythly]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2014&lt;br /&gt;
|[[Runes in Rune]]&lt;br /&gt;
|[[Kiroth]], [[Schneider]], [[Tak]], [[Teppus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2014&lt;br /&gt;
|[[Sacred Hunt]]&lt;br /&gt;
|[[Naneth]], [[Fishbelly]], [[Kathryn]], [[Lorien]], [[Azog]]&lt;br /&gt;
|-&lt;br /&gt;
|May 18, 2014&lt;br /&gt;
|[[Blood and Apples]]&lt;br /&gt;
|[[Cressida]], [[Alice]], [[Orion]], [[Silvana]], [[Smythly]], [[Stjepan]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2014&lt;br /&gt;
|[[A Simple Test]]&lt;br /&gt;
|[[Smythly]], [[Stirling]], [[Tywulf]], [[Taika]], [[Klythos]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[A Rent Party]]&lt;br /&gt;
|[[Lorien]], [[Lothos]], [[Naneth]], [[Redmane]], [[Taika]], [[Tywulf]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Cesran Run]]&lt;br /&gt;
|[[Orion]], [[Tywulf]], [[Alice]], [[Cressida]], [[Taika]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[[Clearing the Village]]&lt;br /&gt;
|[[Orion]], [[Alice]]. [[Cressida]]. [[Eilora]]&lt;br /&gt;
|-&lt;br /&gt;
|May 27, 2014&lt;br /&gt;
|[https://dl.dropboxusercontent.com/u/803826/dd3.txt Drip Drip 3]&lt;br /&gt;
|[[Alakton]], [[Klythos]], [[Laefwyn]], [[Pavanna]], [[Solace]]; hosted by [[Pendleton]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2014&lt;br /&gt;
|[[Trouble at the Homestead - Jeor Run]]&lt;br /&gt;
|[[Rayne]], [[Lorien]], [[Belladona]], [[Klythos]], [[Mitneisk]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2014&lt;br /&gt;
|[[Roundup]]&lt;br /&gt;
|[[Alice]], [[Cressida]], [[Lorien]], [[ Orion]], [[Smythly]], [[Silvana]][[Category:Admin]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Goblin_Cheaters&amp;diff=13235</id>
		<title>Goblin Cheaters</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Goblin_Cheaters&amp;diff=13235"/>
		<updated>2014-05-08T09:23:20Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Goblin Cheaters&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: City&lt;br /&gt;
*Time: May 7, 2014&lt;br /&gt;
*Summary: A bunch of goblins kidnapped gnome competitors to get an unfair advantage over them in the coming tournament, but the party put a stop to that!&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: 3 Goblins, 1 Goblin Warchanter, 1 Goblin warrior, 2 Hobgoblin archers, 1 Hobgoblin Brawler, 2 swinging axe trap, 1 pit trap. CR 6&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tournament Paramount is coming up very soon and around the city people have been preparing for contests and games. People from all around have traveled to participate in the tournament games. Including a young buff gnome, with huge bulging muscles. He is probably the largest gnome you ever see. However this gnome seems to be lost and has a very worried expression on his face.&lt;br /&gt;
&lt;br /&gt;
Orion is walking about the city, when he notices the worried look on the gnome face, &amp;quot;Hello there, it looks there is something troubling you. Perhaps I can offer some assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An influx of people means an influx of of the need for a watchful eye on the streets. Lydia moves along at a slow walk, left hand resting on the hilt of her longsword as she tries to enjoy the day and the sights of so many people.&lt;br /&gt;
&lt;br /&gt;
Cressida is far more interested in the setting up of all the contests and games than anything about the security of the situation. But, noticing both the concerned gnome and Orion talking to him, she walks over to stand next to them. &amp;quot;Is something wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome looks to Orion and nods, &amp;quot;Yes, I have a big problem! I just arrived in town with some friends, and we were hardly here for an hour and they went missing! I was looking all around for them, but I have no idea where they went.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion notices Lydia and waves her over to the group. He then looks down to the gnome, &amp;quot;Missing as in you were with them then next thing you know they disappeared. Or missing as in you guys got seperated and they are most likely exploring the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia waves back at Orion before looking to the one he's with. Curiousity, and the beckoning, get her to come over to the people. &amp;quot;Is everything alright?&amp;quot; she asks, looking from one to another.&lt;br /&gt;
&lt;br /&gt;
He looks to Orion, &amp;quot;I was registering for the tournament and they were with me, and when I turned around they were gone. We had some special training planned for the tournament as well, and they wouldn't miss that. I don't think they are just exploring, something happened!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods slightly, looking around a bit. &amp;quot;Well, we can see if we can help you find them. What did they look like? Were you all doing physical training, or...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +10: (4)++10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls perception: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (9)+-1: 8&lt;br /&gt;
&lt;br /&gt;
Everyone but Orion notice there is some goblin sneaking around in the distance and he seems to be watching the group. He would normally be pretty hard to spot but he bumps into someone by accident. He apologises then glances towards the group for a brief moment before he turns and runs away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey,&amp;quot; says Cressida, pointing towards the goblin as he flees. &amp;quot;That guy is watching us... and now he's running. We should get him.&amp;quot; She starts to give chase after him.&lt;br /&gt;
&lt;br /&gt;
Lydia listens to the Gnome even as her eyes drift over towards where the small disturbance is. She frowns at the goblin and briefly glances back towards the others. When Cressida gives chase, she's quick to go after her a moment later.&lt;br /&gt;
&lt;br /&gt;
Orion looks to Cressida, &amp;quot;What? Who is and where?&amp;quot; Cressida and Lydia then start to run, Orion looks to the gnome, &amp;quot;We better run after them.&amp;quot; Orion starts to run after the others but make sure the Gnome stays with in his sight.&lt;br /&gt;
&lt;br /&gt;
The gnome quickly follows after Orion and the group. The goblin notices people running and runs even faster. He turns and ducks down a back alley and you spot him running into some large warehouse, and quickly closes the door behind him.&lt;br /&gt;
&lt;br /&gt;
Orion catches up with the others, and notices the goblin that ran into the large warehouse, he looks to the others, &amp;quot;Um do we have a plan, if not I will try opening the doors then going in.&amp;quot; He looks to Lydia, &amp;quot;You might want to cast some of those longer lasting spells now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida stops at the door to the warehouse, lookin gback as the others catch up with her. &amp;quot;This is where he went. It would be good if you took point, Orion. Not sure what we'll find inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia considers things for the moment, looking around at those just outside of the door. &amp;quot;We don't know what's in there and I doubt going in single file will do much. If we're going to storm this place, I can shield the one who goes first and then the rest follow quickly will probably be the best bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome decides to stay in the back. While he is pretty buff for a gnome he is just a bodybuilder not an adventurer. &amp;quot;Okay, you guys go in first and check it out, I will wait here in the back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to Lydia, &amp;quot;Ff the door opens you can cast the spell on Cressida.&amp;quot; He then looks to Cressida, &amp;quot;Ok, going in.&amp;quot; Orion now tries to open the door, if itdoes open he shall go in first.&lt;br /&gt;
&lt;br /&gt;
Lydia nods her head in agreement, &amp;quot;Very well.&amp;quot; she tells Orion before glancing towards Cressida and then back to the door as if to make sure where all is.&lt;br /&gt;
&lt;br /&gt;
Cressida stands near Lydia as she prepares, so as to be close when it comes time for spells to be cast.&lt;br /&gt;
&lt;br /&gt;
As the large double doors open, you find a large hobgoblin standing in front of the door with a longsword. Next to him is a smaller goblin warrior. Above them on a platform is two hobgoblins with longbows. Several other goblins are in the background, all staring right at the door as if expecting you. The hogblin in front starts to laugh loudly. &amp;quot;Oh look what we have here. Some thieves breaking into our warehouse.&amp;quot; He grins as he glances back behind the group towards the gnome, &amp;quot;And what is this? One of the theives is a competitor in the tournament? I think this is grounds to get all the gnomes disqualified from the games.&amp;quot; He lifts his sword. &amp;quot;Drop your weapons, you are under arrest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to the Hobgoblin, &amp;quot;We shall not, we believe you and your group have kidnapped other gnomes to get rid of your competition. If we are wrong then lower your weapons and we can talk this out. If you do not lower your weapons, you will not live long enough to particpate in the tournament.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia takes in the sight of all of them gathered and pointing bows and other weapons towards them. She told them it could get messy. For now though, she'll let Orion do the talking.&lt;br /&gt;
&lt;br /&gt;
Cressida scoffs. &amp;quot;They think opening an unlocked door constitutes theft, and a gnome being visible constitutes clear involvement? They have some things to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 2 + Bonus: 6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 15 + Bonus: 5 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 2 + Bonus: 0 = Total: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 1: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 2: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 3: Roll: 7 + Bonus: +6 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin warchanter: Roll: 8 + Bonus: +4 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin warrior: Roll: 2 + Bonus: +6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar has awarded you 15 XP for being online!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin archer: Roll: 18 + Bonus: +3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin archer 2: Roll: 20 + Bonus: +3 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin brawler: Roll: 19 + Bonus: +6 = Total: 25&lt;br /&gt;
&lt;br /&gt;
The hobgoblin smiles, &amp;quot;Oh so going to resist arrest then? I was hoping you would decide to do that. Lets get them boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6: (6)++6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;archer has a clear shot at cressida and is going to take it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5: (16)++5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 4 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he can't see out the door so will shoot orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5+1-4: (15)++5+1+-4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will move to step inside and cast Bless upon herself and her allies&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (7)++4+-4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;goblin 2 shoots an arrow and then runs into the back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (2)++4+-4: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion make a DC 12 will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls dc+1: (20)+dc+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (18)++4+-4: 18&lt;br /&gt;
&lt;br /&gt;
Lydia steps forward as into the room, shield and sword in hand before she calls out the blessing of Daeus upon her allies as they join the battle!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (11)++3: 14&lt;br /&gt;
&lt;br /&gt;
The goblins start their assault, and one of the hobgoblins nails cressida with an arrow, as the others attack the people in front. The smaller goblins don't seem too effective but they remain hiding near the back where it is safer. The hobgoblin and a brave smaller goblin meet the paladin and cleric head on in melee however. In the back one of the goblins chants a spell and tries to make Orion fall to the ground laughing but he resists the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'm going to move up behind Orion and ready to shoot at the goblin who was casting, when he casts again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;I will attack Hobgoblin 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+1: (3)+6+1: 10&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a yelp of pain as she takes an arrow to the shoulder, but she pulls out her crossbow and moves up behind Orion. She pinpoints the goblin who seems to be casting spells and takes aim, ready to attempt to stop him from casting again.&lt;br /&gt;
&lt;br /&gt;
Orion shield takes care of most of the attacks that come at home, he then tries to attack the hobgoblin brawler only to swing and miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-4: (19)++5+-4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-4: (9)++5+-4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;almost a crit on cressida&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 3 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-4: (12)++5+-4: 13&lt;br /&gt;
&lt;br /&gt;
The big hoblin slashes at Orion but misses once again. However the hobgoblin archer on the platform has Cressida locked in his sights and he shoots her with another arrow, while the other hobgoblin misses his target.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Shield of Faith. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (12)++4+-4: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he does inspire courage and all the goblins have +1 now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+1-4: (4)++4+1+-4: 5&lt;br /&gt;
&lt;br /&gt;
The goblins continue their attacks, but keep missing. That is until the warchanter starts to sing a battle song and inspires them to victory! That is when the goblin warrior sneaks in an attack and grazes Lydia with his sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged+1: (4)+3+1: 8&lt;br /&gt;
&lt;br /&gt;
OOC&amp;gt; Orion says, &amp;quot;I am going to use smite on the hobgoblin in front of Orion. Is he evil?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having fired her crossbow bolt and missed the chanting goblin, she incants her spell to throw a ball of acid at the goblin attacking Lydia. Being hit with a few crossbow bolts seems to have severely disrupted her aim, however, and it goes wide, while she moves to take a moment to recover.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+5: (10)+6+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6+1: (18)+6+1: 25&lt;br /&gt;
&lt;br /&gt;
It might be early to use it, but the enemy needs to start taking damage, Orion silently ask his god for help then points his longsword at the Hobgoblin brawler saying &amp;quot;You!&amp;quot; He then with the aid of his god strikes and hits the Hobgolbin.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
The large hobgoblin takes a hard hit but he just laughs lightly and hits Orion back with a slash from his sword, &amp;quot;Is that all you got, I think we already won!&amp;quot; He then takes a step back.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Heat Metal. Caster Level: 3 DC: -86&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;though that does provoke an attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3+1: (7)+3+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (10)+4+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
Lydia braces herself as she looks to the goblin warrior near her. &amp;quot;Bring forth the sun's glory, feel the warmth to burn your evil hide!&amp;quot; she calls out as she calls forth the heat from the metal of the goblin. She holds strong as the goblin strikes out at her, the attack harmless against her shield.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3+1: (8)+3+1: 12&lt;br /&gt;
&lt;br /&gt;
The goblins continue raining arrows down on Orion as they shift around to get a clear shot at him while hiding behind cover them self. The goblin warrior swipes at the cleric before he takes a step back as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged+1: (12)+3+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Cressida looks around the edge of the warehouse wall, now in a much better position to avoid being hit with a rain of arrows. She looks around the corner, invoking another ball of acid and flining it at the hobgoblin engaged in battle with Orion, hitting him directly. She smiles at that, even as she moves to reload her crossbow.&lt;br /&gt;
&lt;br /&gt;
You paged Cressida with 'You notice a trap on the floor to the right of the hobgoblin warrior, and another between the wall and the platform.'&lt;br /&gt;
&lt;br /&gt;
You paged Cressida with 'up near goblin 1'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Power attack on the hobgoblin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+5: (15)+6+5: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you nearly kill him, he is just barely standing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion takes a tight hold of his longsword then swings is down upon the Hobgoblin with all of his might greatly hurting the hobgoblin.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6+1: (18)+6+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 8 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The hobgoblin takes a brutal hit and stumbles backwards. He staggers and nearly falls over but he grins and lifts his sword up and cleaves the blade into Orion, before he collapses to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
The archers see their boss fighting to the end and inspired they keep firing arrows at Orion, trying to penetrate his armor and finish him off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will point at Hobgoblin Archer 1 and cast, COMMAND. Approach!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Command. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (20)++1: 21&lt;br /&gt;
&lt;br /&gt;
Lydia keeps her shield at the ready as she glances to the goblin warrior and then up to the platform, she points with her longsword before uttering the word of command. &amp;quot;Approach!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (13)+4+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (17)+4+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (13)+4+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oh almost forgot, roll damage for your heat metal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it would be 1d4 this turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
The archer resists the command to approach, which is lucky for him because he might have fallen! The goblins keep firing at Orion and this time one of the arrows slams between the joints of his plate and draws blood. The goblin warrior armor continues to heat up and he backs up for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged+1: (1)+3+1: 5&lt;br /&gt;
&lt;br /&gt;
Cressida sees things starting to calm a bit. She moves into the room, running across the room to duck under the ledge of the platrom, keeping cover from the the archers. She invokes and throws a little ball of acid at the goblin as he moves for the ladder, then looks to her comapanions. &amp;quot;Careful, there are traps on the floor. There, and by the goblin back there.&amp;quot; She points to the floor near her, then around the corner at the goblin hiding behind the standing wall in the warehouse.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -4 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+1: (16)+6+1: 23&lt;br /&gt;
&lt;br /&gt;
Orion had taken some strong shots, he is a bit hurt. He lays upon hands himself then goes to attack the Goblin Warrior and hits him. He looks to Lydia, &amp;quot;We could use a little bit of mass healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (16)+5+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 8 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
The archers spot the cleric standing alone, and hears someone calling for healing so they decide to try to take her down and focus on her. One arrows hits her hard as the other misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -12 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -12 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for -12 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Lydia shoots Orion a look after she gets hurt herself. &amp;quot;Yea yea, I'm working on it!&amp;quot; she replies. She looks about to make sure where each of the group is at before momentarily closing her eyes and bringing her sword to her chestplate. &amp;quot;heal!&amp;quot; she declares before the aura extends out from her in a wave to wash away the wounds of her fellow fighters.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (19)+4+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (8)+4+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 3 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -2: (13)++-2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (10)+4+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3+1: (13)++3+1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia says, &amp;quot;Heat metal on the warrior?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
The goblins move around and start opening fire on Cressida, taking advantage of her much weaker armor, and nailing her with two arrows. The chanting continues his chant as he moves forward and strikes out with his whip to try and knock Cressida down to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6: (20)++6: 26&lt;br /&gt;
&lt;br /&gt;
Cressida is not appreciating the arrows that continue pelting her. The chanter gets close, so she puts up her hands to send a wave of flames in his direction. As he ducks from the worst of the fire, she steps in closer, starting to engage the chanter in melee, claws manifesting on her hands as she does.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Orion continues to attack the Goblin Warrior this time once again concentrating all of his might into one very strong blow. When his longsword hits the goblin warrior it kills him.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (11)+5+1: 17&lt;br /&gt;
&lt;br /&gt;
The two hobgoblin archers take aim at Lydia and open fire with their bows from up on the platforms, though both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Bane. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (11)++-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (12)++-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (1)++-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (13)++1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (3)++1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;okay one hobgoblin archer made it, since he actually has +1 more from inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia moves away from the door, her eyes lock onto that globlin on the floor level with her and she moves along the wall, her shield kept towards the platform. Even as she runs, she calls forth the Bane towards those they fight, the enchantment bursting forth in a radius about her towards the goblins.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6-1: (18)++6+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 4 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins all start firing arrows all over the place as they move about. The boss hits Cressida with one, and one of the smaller ones hits Lydia before running towards the back of the building&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6: (5)++6: 11&lt;br /&gt;
&lt;br /&gt;
Cressida invokes her burning hands once again as the goblin with the whip steps back to strike her. This time, the flames as too much for him and he collapses to the ground. Cressida keeps to what cover she has, pulling out her crossbow once again and preparing to fire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you can roll climb, it isn't too difficult&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls climb: (8)+-6: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls climb: (12)+-6: 6&lt;br /&gt;
&lt;br /&gt;
Orion has some difficulty making it up the ladder hampered by his heavy armor and shield but he does make it and is now on the platform with the archers.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-1: (5)++5+-1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +10: (14)++10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
The hobgoblins miss but then as Lydia approaches one of the goblins, a huge axe comes flying out of the wall and nearly takes her head off, but instead just slices into her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for -9 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -9 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Lydia moves forward, she starts towards goblin one until she sees Cressida readying her crossbow and her steps shift to go after goblin two. She cries out as the axe slams into her. Her shield coming up too late before she rids herself of that axe. Glaring around, she centers herself and calls forth the power of Daeus and sends out another wave of healing to herself and Cressida. &amp;quot;Heal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-1: (8)+4+-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (3)++2: 5&lt;br /&gt;
&lt;br /&gt;
Cressida steps around the corner and catches sight of one of the goblins that's been hiding in the area and firing arrows in her direction. Reciting the familiar invocation, she throws a wave of fire at him, catching him off guard and leaving him smoldering on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (9)+5+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (19)++4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;no crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Now on top off the plateform Orion seeks to deal with the archers, his longsword strikes the hobgoblin archer that is closest to him, the strike lands hurting the hobgoblin a little.&lt;br /&gt;
&lt;br /&gt;
The archer takes a hard hit but he slashes back at Orion with his sword, and cuts him back. The other takes aim at Lydia but can't seem to hit her.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Lydia steps forth after that goblin and takes a swing at it with her longsword, growling as her sword strikes nothing but air.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2-1: (15)++2+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-3: (9)+4+-3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1-6: (6)+3+1+-6: 4&lt;br /&gt;
&lt;br /&gt;
Cressida leans against the platform and takes aim. It's hard to track the goblin, with Lydia swinging her sword at him as he ducks around the wall. She takes a shot, but it strikes the wall and deflects off harmlessly. She shakes her head and simply reloads.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Orion tries to take down the hobgoblin with his next swing, but his aim was off having his attack come no where close to the hobgoblin.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-1: (11)++5+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (12)++4: 16&lt;br /&gt;
&lt;br /&gt;
The hobgoblins keep up their brave fight! They have a little trouble hitting but they know they can win if they can just do more damage before it is healed.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Lydia strikes out with her longsword once more, though the goblin she aims for seems to be a wiry little bastard as she misses yet again.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2-1: (16)++2+-1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-1: (17)+4+-1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Cressida isn't seeing a clear shot coming any time soon, she she keeps her crossbow in hand and runs across the warehouse, standing next to Lydia as she resorts to invoking a blast of fire to burn the goblin. The goblin remains nimble, however, and ducks out of the way of the full force of the blast.&lt;br /&gt;
&lt;br /&gt;
Orion misses once again with his attack. Perhaps it is because the Sith'makar is not used to being this high up while fighting that is causing him to miss the Hobgoblin over and over again.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (11)+5+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (4)+6+1: 11&lt;br /&gt;
&lt;br /&gt;
Lydia swings yet again, finding herself wishing the goblin was just a skeleton so that her spells would do better than her swordsmanship is as she misses once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (14)++4: 18&lt;br /&gt;
&lt;br /&gt;
The goblin with two people on him takes a step back and switches back to his bow and fires off a shot. The other goblin decides to go flank the wizard and leaps off the platform, though he ends up landing on his head and knocks him self out, though he should live.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (15)+3+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
Cressida brings her crossbow up to bear once again as the goblin starts to back off. Now with a much more direct shot, she lets the bolt fly and hits the goblin in the shoulder, leaving him badly wounded but still standing.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The nimble hobgoblin is able to move out of the way of Orion's attack. Orion's aim was better just not good enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (5)+5+-1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (18)+6+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia moves around the corner fully. She's had it with this goblin and goes into a spin as she brings her longsword about to bear once more, intent on finishing the creature off. This time, her longsword strikes true, dispatching the goblin!&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (9)+3+1: 13&lt;br /&gt;
&lt;br /&gt;
Cressida moves a bit closer to Lydia, planning to keep close to a location of cover as she fires at one of those archers. The angle is not ideal, however, and her bolt simply soars overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Orion can't be to sure of it but he think the hobgoblin is just mocking him, the hobgoblin is easily able to avoid Orion's longsword.&lt;br /&gt;
&lt;br /&gt;
The archer fires another arrow at Lydia and misses but his friend continues to attack Orion on the platform, and scores another hit against him with his sword.&lt;br /&gt;
&lt;br /&gt;
Lydia moves back now that the goblin she was fighting is dead and starts for the ladder to the platform. &amp;quot;Cressida, will you scout the rest of the place? Make sure there's no more surprises?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (17)+3+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (4): 4&lt;br /&gt;
&lt;br /&gt;
Cressida nods to Lydia, taking aim at the hobgoblin once again and firing at him, this time hitting him solidly in the shoulder. &amp;quot;Sure thing. I'll have a look.&amp;quot; She's quick to move to the other side of the wall, avoiding any return fire that might have been coming her way and taking note of a set of levels, as well as another door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will try a normal attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (6)+5+-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
Lydia nods once Cressida agrees and moves quickly at a run to reach that ladder, looking up once she reaches it.&lt;br /&gt;
&lt;br /&gt;
Cressida continues walking around the room to thatdoorway, loading her crossbow as she walks carefully, keeping an eye out for any other traps that may be laying in wait.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
At long last, Orion aim is true, his sword sinks deeply into the hobgoblin slashing away vital organs, when Orion pulls his sword out of hobgoblin it falls to the floor, dead.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (20)+5+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (7)+5+-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
The hobgoblin turns to look to Orion as his friend gets chopped up and he fires an arrow straight into Orion, hitting him hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls climb: (17)+-3: 14&lt;br /&gt;
&lt;br /&gt;
Lydia glances up as she hears that release of an arrow and the thud of impact. QUickly, she moves up the ladder to gain her footing on the platform above. &amp;quot;Alrighty, I got this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also Cressdia finds two tied up buff looking gnomes in the backroom. They can't say anything because they got rags stuffed in their mouths to keep them silent.&lt;br /&gt;
&lt;br /&gt;
Cressida lowers her crossbow and steps into the room, moving carefully over to the bound gnomes, kneeling down as she pulls out her dagger and starts to cut their bonds. &amp;quot;We're here to rescue you. Your friend tipped us off that you were missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;will also lay upon hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -3 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-1: (8)++5+-1: 12&lt;br /&gt;
&lt;br /&gt;
Orion gets struck by the arrow pretty hard. He now shakes his head to the archer, &amp;quot;You are not going last as long as your friend did.&amp;quot; To help prove his point Orion strikes the archer with his longsword.&lt;br /&gt;
&lt;br /&gt;
With everyone up on the platform now the archer decides that is the last place he wants to be and he leaps off. He hits the ground and does a little roll before shooting an arrow back up towards Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls cmb: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come back here!&amp;quot; Lydia growls as she moves to take off after the creature. She goes right to the edge of the platform and jumps! She tries to aim for the creature but misjudges and land for a solid thud and clang.&lt;br /&gt;
&lt;br /&gt;
Orion is some what hurt and he remembers how succesfull the first goblin was at jumping off the plateform. He will get to the ground using the ladder.&lt;br /&gt;
&lt;br /&gt;
Cressida moves to the other gnome, cuttin ghis bonds as well, leaving her dagger with them. &amp;quot;Here, stay here for now. There's still a bit of a fight going on out there. I'm going to help them finish things off.&amp;quot; With that, she moves back out of the room and towards the combat.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (12)+6+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Lydia hefts her shield as her longsword comes up and around in another viscous slice into the hobgoblin's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (11)+3+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
Cressida moves to the nearby corner, looking back to the combat. Seeing the hobgoblin on the ground level now, she brings her crossbow up again and lets loose a shot. The unsuspecting hobgoblin is hit solidly in the chest, letting out a cry as he collapses to the ground.&lt;br /&gt;
&lt;br /&gt;
Lydia looks at the body of the last hobgoblin before turning to see where the bolt came from. &amp;quot;Did you find anything?&amp;quot; she calls out towards Cressida.&lt;br /&gt;
&lt;br /&gt;
Orion looks on to everyone, &amp;quot;Well we are all in one piece.&amp;quot; He goes back to the first gnome to let him know it is safe for him to come inside.&lt;br /&gt;
&lt;br /&gt;
The gnome peeks into the building and looks around, and he spots the other two gnomes coming out of the back. He rushes over to give them a hug, &amp;quot;You are both still alive! I was really worried about you.&amp;quot; One of them nods his head, &amp;quot;Sorry for worrying you but they got the drop on us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods, gesturing to the reuniion. &amp;quot;I found the gnomes tiedup in back and undid them. Also, some levers. But, I'd guess they controll all the weird traps in the building, perhaps? I didn't stop to play with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia grunts at the words. &amp;quot;That damn axe came from no where and hurt.&amp;quot; she grumbles before looking at the bodies around them. &amp;quot;So, time to clean up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;Carefully. Though, I think we've pinpointed the traps now. Maybe it really was a training thing.&amp;quot; She looks to the trio of gnomes. &amp;quot;I don't suppose any of you would know a weird training room by the controls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the gnomes shakes his head slightly, &amp;quot;Even if it was a training room, I wouldn't trust anything a goblin made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to Cressida &amp;quot;We could wake the goblin that jumped off the plateform first. He might know something more about this place and the training if this is information we think we need to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida shrugs a bit. &amp;quot;I think we can just have all these guys taken away for kidnapping and let the guard deal with the warehouse. Though, we should check them for anything interesting first. It is customary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia moves towards the last of the creature to fall and kneels down to begin searching through what he has. &amp;quot;These guys seemed to be organized, that's for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Goblin_Cheaters&amp;diff=13234</id>
		<title>Goblin Cheaters</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Goblin_Cheaters&amp;diff=13234"/>
		<updated>2014-05-08T09:11:50Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Goblin Cheaters *Emitter: Alice *Characters: Cressida Level 2, Lydia Level 3, Orion level 2 *Place:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Goblin Cheaters&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: City&lt;br /&gt;
*Time: May 7, 2014&lt;br /&gt;
*Summary: A bunch of goblins kidnapped gnome competitors to get an unfair advantage over them in the coming tournament, but the party put a stop to that!&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: 3 Goblins, 1 Goblin Warchanter, 1 Goblin warrior, 2 Hobgoblin archers, 1 Hobgoblin Brawler, 2 swinging axe trap, 1 pit trap. CR 6&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tournament Paramount is coming up very soon and around the city people have been preparing for contests and games. People from all around have traveled to participate in the tournament games. Including a young buff gnome, with huge bulging muscles. He is probably the largest gnome you ever see. However this gnome seems to be lost and has a very worried expression on his face.&lt;br /&gt;
&lt;br /&gt;
Orion is walking about the city, when he notices the worried look on the gnome face, &amp;quot;Hello there, it looks there is something troubling you. Perhaps I can offer some assistance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An influx of people means an influx of of the need for a watchful eye on the streets. Lydia moves along at a slow walk, left hand resting on the hilt of her longsword as she tries to enjoy the day and the sights of so many people.&lt;br /&gt;
&lt;br /&gt;
Cressida is far more interested in the setting up of all the contests and games than anything about the security of the situation. But, noticing both the concerned gnome and Orion talking to him, she walks over to stand next to them. &amp;quot;Is something wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome looks to Orion and nods, &amp;quot;Yes, I have a big problem! I just arrived in town with some friends, and we were hardly here for an hour and they went missing! I was looking all around for them, but I have no idea where they went.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion notices Lydia and waves her over to the group. He then looks down to the gnome, &amp;quot;Missing as in you were with them then next thing you know they disappeared. Or missing as in you guys got seperated and they are most likely exploring the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia waves back at Orion before looking to the one he's with. Curiousity, and the beckoning, get her to come over to the people. &amp;quot;Is everything alright?&amp;quot; she asks, looking from one to another.&lt;br /&gt;
&lt;br /&gt;
He looks to Orion, &amp;quot;I was registering for the tournament and they were with me, and when I turned around they were gone. We had some special training planned for the tournament as well, and they wouldn't miss that. I don't think they are just exploring, something happened!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods slightly, looking around a bit. &amp;quot;Well, we can see if we can help you find them. What did they look like? Were you all doing physical training, or...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +10: (4)++10: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls perception: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (9)+-1: 8&lt;br /&gt;
&lt;br /&gt;
Everyone but Orion notice there is some goblin sneaking around in the distance and he seems to be watching the group. He would normally be pretty hard to spot but he bumps into someone by accident. He apologises then glances towards the group for a brief moment before he turns and runs away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey,&amp;quot; says Cressida, pointing towards the goblin as he flees. &amp;quot;That guy is watching us... and now he's running. We should get him.&amp;quot; She starts to give chase after him.&lt;br /&gt;
&lt;br /&gt;
Lydia listens to the Gnome even as her eyes drift over towards where the small disturbance is. She frowns at the goblin and briefly glances back towards the others. When Cressida gives chase, she's quick to go after her a moment later.&lt;br /&gt;
&lt;br /&gt;
Orion looks to Cressida, &amp;quot;What? Who is and where?&amp;quot; Cressida and Lydia then start to run, Orion looks to the gnome, &amp;quot;We better run after them.&amp;quot; Orion starts to run after the others but make sure the Gnome stays with in his sight.&lt;br /&gt;
&lt;br /&gt;
The gnome quickly follows after Orion and the group. The goblin notices people running and runs even faster. He turns and ducks down a back alley and you spot him running into some large warehouse, and quickly closes the door behind him.&lt;br /&gt;
&lt;br /&gt;
Orion catches up with the others, and notices the goblin that ran into the large warehouse, he looks to the others, &amp;quot;Um do we have a plan, if not I will try opening the doors then going in.&amp;quot; He looks to Lydia, &amp;quot;You might want to cast some of those longer lasting spells now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida stops at the door to the warehouse, lookin gback as the others catch up with her. &amp;quot;This is where he went. It would be good if you took point, Orion. Not sure what we'll find inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia considers things for the moment, looking around at those just outside of the door. &amp;quot;We don't know what's in there and I doubt going in single file will do much. If we're going to storm this place, I can shield the one who goes first and then the rest follow quickly will probably be the best bet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The gnome decides to stay in the back. While he is pretty buff for a gnome he is just a bodybuilder not an adventurer. &amp;quot;Okay, you guys go in first and check it out, I will wait here in the back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to Lydia, &amp;quot;Ff the door opens you can cast the spell on Cressida.&amp;quot; He then looks to Cressida, &amp;quot;Ok, going in.&amp;quot; Orion now tries to open the door, if itdoes open he shall go in first.&lt;br /&gt;
&lt;br /&gt;
Lydia nods her head in agreement, &amp;quot;Very well.&amp;quot; she tells Orion before glancing towards Cressida and then back to the door as if to make sure where all is.&lt;br /&gt;
&lt;br /&gt;
Cressida stands near Lydia as she prepares, so as to be close when it comes time for spells to be cast.&lt;br /&gt;
&lt;br /&gt;
As the large double doors open, you find a large hobgoblin standing in front of the door with a longsword. Next to him is a smaller goblin warrior. Above them on a platform is two hobgoblins with longbows. Several other goblins are in the background, all staring right at the door as if expecting you. The hogblin in front starts to laugh loudly. &amp;quot;Oh look what we have here. Some thieves breaking into our warehouse.&amp;quot; He grins as he glances back behind the group towards the gnome, &amp;quot;And what is this? One of the theives is a competitor in the tournament? I think this is grounds to get all the gnomes disqualified from the games.&amp;quot; He lifts his sword. &amp;quot;Drop your weapons, you are under arrest!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion looks to the Hobgoblin, &amp;quot;We shall not, we believe you and your group have kidnapped other gnomes to get rid of your competition. If we are wrong then lower your weapons and we can talk this out. If you do not lower your weapons, you will not live long enough to particpate in the tournament.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia takes in the sight of all of them gathered and pointing bows and other weapons towards them. She told them it could get messy. For now though, she'll let Orion do the talking.&lt;br /&gt;
&lt;br /&gt;
Cressida scoffs. &amp;quot;They think opening an unlocked door constitutes theft, and a gnome being visible constitutes clear involvement? They have some things to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 2 + Bonus: 6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 15 + Bonus: 5 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 2 + Bonus: 0 = Total: 2&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 1: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 2: Roll: 13 + Bonus: +6 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 3: Roll: 7 + Bonus: +6 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin warchanter: Roll: 8 + Bonus: +4 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin warrior: Roll: 2 + Bonus: +6 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Lahar has awarded you 15 XP for being online!&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin archer: Roll: 18 + Bonus: +3 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin archer 2: Roll: 20 + Bonus: +3 = Total: 23&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin brawler: Roll: 19 + Bonus: +6 = Total: 25&lt;br /&gt;
&lt;br /&gt;
The hobgoblin smiles, &amp;quot;Oh so going to resist arrest then? I was hoping you would decide to do that. Lets get them boys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6: (6)++6: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;archer has a clear shot at cressida and is going to take it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5: (16)++5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 4 points. 9 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he can't see out the door so will shoot orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5+1-4: (15)++5+1+-4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will move to step inside and cast Bless upon herself and her allies&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Bless. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (7)++4+-4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;goblin 2 shoots an arrow and then runs into the back&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (2)++4+-4: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Orion make a DC 12 will save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls dc+1: (20)+dc+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (18)++4+-4: 18&lt;br /&gt;
&lt;br /&gt;
Lydia steps forward as into the room, shield and sword in hand before she calls out the blessing of Daeus upon her allies as they join the battle!&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (11)++3: 14&lt;br /&gt;
&lt;br /&gt;
The goblins start their assault, and one of the hobgoblins nails cressida with an arrow, as the others attack the people in front. The smaller goblins don't seem too effective but they remain hiding near the back where it is safer. The hobgoblin and a brave smaller goblin meet the paladin and cleric head on in melee however. In the back one of the goblins chants a spell and tries to make Orion fall to the ground laughing but he resists the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'm going to move up behind Orion and ready to shoot at the goblin who was casting, when he casts again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;I will attack Hobgoblin 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+1: (3)+6+1: 10&lt;br /&gt;
&lt;br /&gt;
Cressida lets out a yelp of pain as she takes an arrow to the shoulder, but she pulls out her crossbow and moves up behind Orion. She pinpoints the goblin who seems to be casting spells and takes aim, ready to attempt to stop him from casting again.&lt;br /&gt;
&lt;br /&gt;
Orion shield takes care of most of the attacks that come at home, he then tries to attack the hobgoblin brawler only to swing and miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-4: (19)++5+-4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-4: (9)++5+-4: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;almost a crit on cressida&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 3 points. 6 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-4: (12)++5+-4: 13&lt;br /&gt;
&lt;br /&gt;
The big hoblin slashes at Orion but misses once again. However the hobgoblin archer on the platform has Cressida locked in his sights and he shoots her with another arrow, while the other hobgoblin misses his target.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Shield of Faith. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-4: (12)++4+-4: 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he does inspire courage and all the goblins have +1 now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+1-4: (4)++4+1+-4: 5&lt;br /&gt;
&lt;br /&gt;
The goblins continue their attacks, but keep missing. That is until the warchanter starts to sing a battle song and inspires them to victory! That is when the goblin warrior sneaks in an attack and grazes Lydia with his sword.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged+1: (4)+3+1: 8&lt;br /&gt;
&lt;br /&gt;
OOC&amp;gt; Orion says, &amp;quot;I am going to use smite on the hobgoblin in front of Orion. Is he evil?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having fired her crossbow bolt and missed the chanting goblin, she incants her spell to throw a ball of acid at the goblin attacking Lydia. Being hit with a few crossbow bolts seems to have severely disrupted her aim, however, and it goes wide, while she moves to take a moment to recover.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+5: (10)+6+5: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (3)+5: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6+1: (18)+6+1: 25&lt;br /&gt;
&lt;br /&gt;
It might be early to use it, but the enemy needs to start taking damage, Orion silently ask his god for help then points his longsword at the Hobgoblin brawler saying &amp;quot;You!&amp;quot; He then with the aid of his god strikes and hits the Hobgolbin.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (1)+2: 3&lt;br /&gt;
&lt;br /&gt;
The large hobgoblin takes a hard hit but he just laughs lightly and hits Orion back with a slash from his sword, &amp;quot;Is that all you got, I think we already won!&amp;quot; He then takes a step back.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Heat Metal. Caster Level: 3 DC: -86&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;though that does provoke an attack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3+1: (7)+3+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses though&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (10)+4+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
Lydia braces herself as she looks to the goblin warrior near her. &amp;quot;Bring forth the sun's glory, feel the warmth to burn your evil hide!&amp;quot; she calls out as she calls forth the heat from the metal of the goblin. She holds strong as the goblin strikes out at her, the attack harmless against her shield.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 3+1: (8)+3+1: 12&lt;br /&gt;
&lt;br /&gt;
The goblins continue raining arrows down on Orion as they shift around to get a clear shot at him while hiding behind cover them self. The goblin warrior swipes at the cleric before he takes a step back as well.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged+1: (12)+3+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d3: (2): 2&lt;br /&gt;
&lt;br /&gt;
Cressida looks around the edge of the warehouse wall, now in a much better position to avoid being hit with a rain of arrows. She looks around the corner, invoking another ball of acid and flining it at the hobgoblin engaged in battle with Orion, hitting him directly. She smiles at that, even as she moves to reload her crossbow.&lt;br /&gt;
&lt;br /&gt;
You paged Cressida with 'You notice a trap on the floor to the right of the hobgoblin warrior, and another between the wall and the platform.'&lt;br /&gt;
&lt;br /&gt;
You paged Cressida with 'up near goblin 1'&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Power attack on the hobgoblin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+5: (15)+6+5: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (7)+7: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you nearly kill him, he is just barely standing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion takes a tight hold of his longsword then swings is down upon the Hobgoblin with all of his might greatly hurting the hobgoblin.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6+1: (18)+6+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 8 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
The hobgoblin takes a brutal hit and stumbles backwards. He staggers and nearly falls over but he grins and lifts his sword up and cleaves the blade into Orion, before he collapses to the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (9)+5+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
The archers see their boss fighting to the end and inspired they keep firing arrows at Orion, trying to penetrate his armor and finish him off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will point at Hobgoblin Archer 1 and cast, COMMAND. Approach!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Command. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (20)++1: 21&lt;br /&gt;
&lt;br /&gt;
Lydia keeps her shield at the ready as she glances to the goblin warrior and then up to the platform, she points with her longsword before uttering the word of command. &amp;quot;Approach!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (13)+4+1: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (17)+4+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 6: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (13)+4+1: 18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;oh almost forgot, roll damage for your heat metal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it would be 1d4 this turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
The archer resists the command to approach, which is lucky for him because he might have fallen! The goblins keep firing at Orion and this time one of the arrows slams between the joints of his plate and draws blood. The goblin warrior armor continues to heat up and he backs up for the moment.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged+1: (1)+3+1: 5&lt;br /&gt;
&lt;br /&gt;
Cressida sees things starting to calm a bit. She moves into the room, running across the room to duck under the ledge of the platrom, keeping cover from the the archers. She invokes and throws a little ball of acid at the goblin as he moves for the ladder, then looks to her comapanions. &amp;quot;Careful, there are traps on the floor. There, and by the goblin back there.&amp;quot; She points to the floor near her, then around the corner at the goblin hiding behind the standing wall in the warehouse.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -4 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+1: (16)+6+1: 23&lt;br /&gt;
&lt;br /&gt;
Orion had taken some strong shots, he is a bit hurt. He lays upon hands himself then goes to attack the Goblin Warrior and hits him. He looks to Lydia, &amp;quot;We could use a little bit of mass healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (16)+5+1: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (1)+5+1: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 8 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
The archers spot the cleric standing alone, and hears someone calling for healing so they decide to try to take her down and focus on her. One arrows hits her hard as the other misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 2d6: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -12 points. 25 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -12 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for -12 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
Lydia shoots Orion a look after she gets hurt herself. &amp;quot;Yea yea, I'm working on it!&amp;quot; she replies. She looks about to make sure where each of the group is at before momentarily closing her eyes and bringing her sword to her chestplate. &amp;quot;heal!&amp;quot; she declares before the aura extends out from her in a wave to wash away the wounds of her fellow fighters.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (19)+4+1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (8)+4+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 3 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (12)+4+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -2: (13)++-2: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4+1: (10)+4+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3+1: (13)++3+1: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia says, &amp;quot;Heat metal on the warrior?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 2d4: (5): 5&lt;br /&gt;
&lt;br /&gt;
The goblins move around and start opening fire on Cressida, taking advantage of her much weaker armor, and nailing her with two arrows. The chanting continues his chant as he moves forward and strikes out with his whip to try and knock Cressida down to the floor.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6: (20)++6: 26&lt;br /&gt;
&lt;br /&gt;
Cressida is not appreciating the arrows that continue pelting her. The chanter gets close, so she puts up her hands to send a wave of flames in his direction. As he ducks from the worst of the fire, she steps in closer, starting to engage the chanter in melee, claws manifesting on her hands as she does.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
Orion continues to attack the Goblin Warrior this time once again concentrating all of his might into one very strong blow. When his longsword hits the goblin warrior it kills him.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (15)+5+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5+1: (11)+5+1: 17&lt;br /&gt;
&lt;br /&gt;
The two hobgoblin archers take aim at Lydia and open fire with their bows from up on the platforms, though both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia casts Bane. Caster Level: 3 DC: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (11)++-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (12)++-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (1)++-1: 0&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (13)++1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (3)++1: 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;okay one hobgoblin archer made it, since he actually has +1 more from inspire courage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia moves away from the door, her eyes lock onto that globlin on the floor level with her and she moves along the wall, her shield kept towards the platform. Even as she runs, she calls forth the Bane towards those they fight, the enchantment bursting forth in a radius about her towards the goblins.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (1)+4: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6-1: (18)++6+-1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for 4 points. 5 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (20)+4: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 2 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins all start firing arrows all over the place as they move about. The boss hits Cressida with one, and one of the smaller ones hits Lydia before running towards the back of the building&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +6: (5)++6: 11&lt;br /&gt;
&lt;br /&gt;
Cressida invokes her burning hands once again as the goblin with the whip steps back to strike her. This time, the flames as too much for him and he collapses to the ground. Cressida keeps to what cover she has, pulling out her crossbow once again and preparing to fire it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you can roll climb, it isn't too difficult&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls climb: (8)+-6: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls climb: (12)+-6: 6&lt;br /&gt;
&lt;br /&gt;
Orion has some difficulty making it up the ladder hampered by his heavy armor and shield but he does make it and is now on the platform with the archers.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-1: (5)++5+-1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +10: (14)++10: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+1: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
The hobgoblins miss but then as Lydia approaches one of the goblins, a huge axe comes flying out of the wall and nearly takes her head off, but instead just slices into her armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 2d6: (9): 9&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for -9 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Cressida for -9 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
Lydia moves forward, she starts towards goblin one until she sees Cressida readying her crossbow and her steps shift to go after goblin two. She cries out as the axe slams into her. Her shield coming up too late before she rids herself of that axe. Glaring around, she centers herself and calls forth the power of Daeus and sends out another wave of healing to herself and Cressida. &amp;quot;Heal!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (11)+4: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-1: (8)+4+-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (3)++2: 5&lt;br /&gt;
&lt;br /&gt;
Cressida steps around the corner and catches sight of one of the goblins that's been hiding in the area and firing arrows in her direction. Reciting the familiar invocation, she throws a wave of fire at him, catching him off guard and leaving him smoldering on the ground.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (5)+5: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (9)+5+-1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (19)++4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;no crit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+2: (2)+2: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
Now on top off the plateform Orion seeks to deal with the archers, his longsword strikes the hobgoblin archer that is closest to him, the strike lands hurting the hobgoblin a little.&lt;br /&gt;
&lt;br /&gt;
The archer takes a hard hit but he slashes back at Orion with his sword, and cuts him back. The other takes aim at Lydia but can't seem to hit her.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
Lydia steps forth after that goblin and takes a swing at it with her longsword, growling as her sword strikes nothing but air.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2-1: (15)++2+-1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-3: (9)+4+-3: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1-6: (6)+3+1+-6: 4&lt;br /&gt;
&lt;br /&gt;
Cressida leans against the platform and takes aim. It's hard to track the goblin, with Lydia swinging her sword at him as he ducks around the wall. She takes a shot, but it strikes the wall and deflects off harmlessly. She shakes her head and simply reloads.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
Orion tries to take down the hobgoblin with his next swing, but his aim was off having his attack come no where close to the hobgoblin.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-1: (11)++5+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (12)++4: 16&lt;br /&gt;
&lt;br /&gt;
The hobgoblins keep up their brave fight! They have a little trouble hitting but they know they can win if they can just do more damage before it is healed.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
Lydia strikes out with her longsword once more, though the goblin she aims for seems to be a wiry little bastard as she misses yet again.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2-1: (16)++2+-1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-1: (17)+4+-1: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida casts Burning Hands. Caster Level: 2 DC: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (5)+6: 11&lt;br /&gt;
&lt;br /&gt;
Cressida isn't seeing a clear shot coming any time soon, she she keeps her crossbow in hand and runs across the warehouse, standing next to Lydia as she resorts to invoking a blast of fire to burn the goblin. The goblin remains nimble, however, and ducks out of the way of the full force of the blast.&lt;br /&gt;
&lt;br /&gt;
Orion misses once again with his attack. Perhaps it is because the Sith'makar is not used to being this high up while fighting that is causing him to miss the Hobgoblin over and over again.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (11)+5+-1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (5)+4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (4)+6+1: 11&lt;br /&gt;
&lt;br /&gt;
Lydia swings yet again, finding herself wishing the goblin was just a skeleton so that her spells would do better than her swordsmanship is as she misses once more.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (8): 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (14)++4: 18&lt;br /&gt;
&lt;br /&gt;
The goblin with two people on him takes a step back and switches back to his bow and fires off a shot. The other goblin decides to go flank the wizard and leaps off the platform, though he ends up landing on his head and knocks him self out, though he should live.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (15)+3+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
Cressida brings her crossbow up to bear once again as the goblin starts to back off. Now with a much more direct shot, she lets the bolt fly and hits the goblin in the shoulder, leaving him badly wounded but still standing.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
The nimble hobgoblin is able to move out of the way of Orion's attack. Orion's aim was better just not good enough.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (16)+4: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (5)+5+-1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (18)+6+1: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1d8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia moves around the corner fully. She's had it with this goblin and goes into a spin as she brings her longsword about to bear once more, intent on finishing the creature off. This time, her longsword strikes true, dispatching the goblin!&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (9)+3+1: 13&lt;br /&gt;
&lt;br /&gt;
Cressida moves a bit closer to Lydia, planning to keep close to a location of cover as she fires at one of those archers. The angle is not ideal, however, and her bolt simply soars overhead.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (1)+6: 7&lt;br /&gt;
&lt;br /&gt;
Orion can't be to sure of it but he think the hobgoblin is just mocking him, the hobgoblin is easily able to avoid Orion's longsword.&lt;br /&gt;
&lt;br /&gt;
The archer fires another arrow at Lydia and misses but his friend continues to attack Orion on the platform, and scores another hit against him with his sword.&lt;br /&gt;
&lt;br /&gt;
Lydia moves back now that the goblin she was fighting is dead and starts for the ladder to the platform. &amp;quot;Cressida, will you scout the rest of the place? Make sure there's no more surprises?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (17)+3+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (4): 4&lt;br /&gt;
&lt;br /&gt;
Cressida nods to Lydia, taking aim at the hobgoblin once again and firing at him, this time hitting him solidly in the shoulder. &amp;quot;Sure thing. I'll have a look.&amp;quot; She's quick to move to the other side of the wall, avoiding any return fire that might have been coming her way and taking note of a set of levels, as well as another door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will try a normal attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+1: (6)+6+1: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (6)+5+-1: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4: (9)+4: 13&lt;br /&gt;
&lt;br /&gt;
Lydia nods once Cressida agrees and moves quickly at a run to reach that ladder, looking up once she reaches it.&lt;br /&gt;
&lt;br /&gt;
Cressida continues walking around the room to thatdoorway, loading her crossbow as she walks carefully, keeping an eye out for any other traps that may be laying in wait.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (8)+5: 13&lt;br /&gt;
&lt;br /&gt;
At long last, Orion aim is true, his sword sinks deeply into the hobgoblin slashing away vital organs, when Orion pulls his sword out of hobgoblin it falls to the floor, dead.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (20)+5+-1: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5-1: (7)+5+-1: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 10 remaining.&lt;br /&gt;
&lt;br /&gt;
The hobgoblin turns to look to Orion as his friend gets chopped up and he fires an arrow straight into Orion, hitting him hard.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls climb: (17)+-3: 14&lt;br /&gt;
&lt;br /&gt;
Lydia glances up as she hears that release of an arrow and the thud of impact. QUickly, she moves up the ladder to gain her footing on the platform above. &amp;quot;Alrighty, I got this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also Cressdia finds two tied up buff looking gnomes in the backroom. They can't say anything because they got rags stuffed in their mouths to keep them silent.&lt;br /&gt;
&lt;br /&gt;
Cressida lowers her crossbow and steps into the room, moving carefully over to the bound gnomes, kneeling down as she pulls out her dagger and starts to cut their bonds. &amp;quot;We're here to rescue you. Your friend tipped us off that you were missing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (10)+6: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;will also lay upon hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+5: (2)+5: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -3 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d20: (12): 12&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +5-1: (8)++5+-1: 12&lt;br /&gt;
&lt;br /&gt;
Orion gets struck by the arrow pretty hard. He now shakes his head to the archer, &amp;quot;You are not going last as long as your friend did.&amp;quot; To help prove his point Orion strikes the archer with his longsword.&lt;br /&gt;
&lt;br /&gt;
With everyone up on the platform now the archer decides that is the last place he wants to be and he leaps off. He hits the ground and does a little roll before shooting an arrow back up towards Orion.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls cmb: (6)+5: 11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come back here!&amp;quot; Lydia growls as she moves to take off after the creature. She goes right to the edge of the platform and jumps! She tries to aim for the creature but misjudges and land for a solid thud and clang.&lt;br /&gt;
&lt;br /&gt;
Orion is some what hurt and he remembers how succesfull the first goblin was at jumping off the plateform. He will get to the ground using the ladder.&lt;br /&gt;
&lt;br /&gt;
Cressida moves to the other gnome, cuttin ghis bonds as well, leaving her dagger with them. &amp;quot;Here, stay here for now. There's still a bit of a fight going on out there. I'm going to help them finish things off.&amp;quot; With that, she moves back out of the room and towards the combat.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 5: (11)+5: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+1: (12)+6+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1d8+3: (3)+3: 6&lt;br /&gt;
&lt;br /&gt;
Lydia hefts her shield as her longsword comes up and around in another viscous slice into the hobgoblin's side.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1+1: (11)+3+1: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (6): 6&lt;br /&gt;
&lt;br /&gt;
Cressida moves to the nearby corner, looking back to the combat. Seeing the hobgoblin on the ground level now, she brings her crossbow up again and lets loose a shot. The unsuspecting hobgoblin is hit solidly in the chest, letting out a cry as he collapses to the ground.&lt;br /&gt;
&lt;br /&gt;
Lydia looks at the body of the last hobgoblin before turning to see where the bolt came from. &amp;quot;Did you find anything?&amp;quot; she calls out towards Cressida.&lt;br /&gt;
&lt;br /&gt;
Orion looks on to everyone, &amp;quot;Well we are all in one piece.&amp;quot; He goes back to the first gnome to let him know it is safe for him to come inside.&lt;br /&gt;
&lt;br /&gt;
The gnome peeks into the building and looks around, and he spots the other two gnomes coming out of the back. He rushes over to give them a hug, &amp;quot;You are both still alive! I was really worried about you.&amp;quot; One of them nods his head, &amp;quot;Sorry for worrying you but they got the drop on us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods, gesturing to the reuniion. &amp;quot;I found the gnomes tiedup in back and undid them. Also, some levers. But, I'd guess they controll all the weird traps in the building, perhaps? I didn't stop to play with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia grunts at the words. &amp;quot;That damn axe came from no where and hurt.&amp;quot; she grumbles before looking at the bodies around them. &amp;quot;So, time to clean up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;Carefully. Though, I think we've pinpointed the traps now. Maybe it really was a training thing.&amp;quot; She looks to the trio of gnomes. &amp;quot;I don't suppose any of you would know a weird training room by the controls?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the gnomes shakes his head slightly, &amp;quot;Even if it was a training room, I wouldn't trust anything a goblin made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13233</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13233"/>
		<updated>2014-05-08T08:59:42Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|-&lt;br /&gt;
|May 3rd, 2014&lt;br /&gt;
|[[So Wrong it's Wight]]&lt;br /&gt;
|[[Aurala]], [[Colrick]], [[Elessa]], [[Hassan]], [[Schneider]], [[Vennan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6th, 2014&lt;br /&gt;
|[[Drip Drip 1]]&lt;br /&gt;
|[[Barbalau]], [[Hassan]], [[Klythos]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|May 6, 2014&lt;br /&gt;
|[[A Sith Visits the Green]]&lt;br /&gt;
|[[Svarshan]], [[Crow]], [[Kirran]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2014&lt;br /&gt;
|[[Goblin Cheaters]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13133</id>
		<title>Sea Hag and her Crab</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13133"/>
		<updated>2014-05-01T09:28:48Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Sea Hag and her Crab&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: Fishing village&lt;br /&gt;
*Time: April 30, 2014&lt;br /&gt;
*Summary: Fishermen have been going missing near a small fishing village, and the players set out to find the cause.&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: Sea hag, giant crab CR 5 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Recently fishermen near a small fishing village have been disappearing. So the people of the village have collected together a small reward to offer anyone who is able to find out what has been happening to their fellow villagers. Everyone arrives near the villages around early afternoon.&lt;br /&gt;
&lt;br /&gt;
Orion comes to the village with Cressida and Lydia, he looks to them and says, &amp;quot;Lets talk to the villagers to see if there a certain area or time that people are starting to disappear. I am open to other suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods as she listens to Orion. &amp;quot;I wonder if they've been disappearing near the water or away from it. This could get wet quickly.&amp;quot; she offers up as she looks between the two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, chuckling softly. &amp;quot;I don't mind getting a little wet, if it's what we need to do. But, we should definitely talk to the villagers first, I'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls diplomacy: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Orion goes with Lydia and Cressida talking to as many villager as they can trying to find greater details about the disappearing villagers.&lt;br /&gt;
&lt;br /&gt;
The trio split up a little bit, so as to cover more ground and talk to a variety of villagers, though always remaining in the same general area. Cressida starts to apply her natural charm to put those she speaks to at ease, making them comfortable sharing details about what they've seen or suspected recently.&lt;br /&gt;
&lt;br /&gt;
Lydia moves along with the other two but slightly off as well as she seeks out people to speak to about the disappearances. Perhaps she should have held off on coming so fully armored, but for now she tries a business like approach with those she comes to.&lt;br /&gt;
&lt;br /&gt;
The people are pretty open about the problem as they want it to ger solved as soon as possible. Everyone finds out that people have been disappearing while fishing along the coast just outside the village. Though Orion and Cressida also find out that there is one cove that is especially rumored to be dangerous as giant crabs some times come out of the ocean, though no one has seen anything strange there recently.&lt;br /&gt;
&lt;br /&gt;
After regrouping and sharing the information they gathered Orion says, &amp;quot;Looks like our first option is to explore the cove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;That does seem like the most obvious answer. Could be that there's a particularly aggressive crab or two, sinking boats or just grabbing people. We just need to take a boat out there, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds about as likely as anywhere else to start.&amp;quot; Lydia offers as she listens to the others. &amp;quot;Either by land or by sea. Personally, I'd liek to keep my legs on land if there's a chance of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio now make their way to the cove, Orion will lead the way in case they are attacked, as always they are looking around for any physical clues.&lt;br /&gt;
&lt;br /&gt;
The group arrives in the cove and everything looks calm. Though after a moment Orion and Lydia notice there is a body floating in the water along the beach.&lt;br /&gt;
&lt;br /&gt;
Lydia frowns as she moves with the others, her eyes scanning the surroundings and then looking out towards the waters. She comes to a stop as she catches sight of the body. &amp;quot;In the water, is that a body?&amp;quot; she asks even as she starts moving again, quickly towards the waterline.&lt;br /&gt;
&lt;br /&gt;
Upon seeing the body Orion starts to make his way to it, he then holds out his hand to the others to slow down, &amp;quot;This could be how these crabs get more victim it could be a trap.&amp;quot; He sticks his head under the water and looks around, then senses for evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 11 + Bonus: 0 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
Cressida stops just behind Orion, noticing the body as it is pointed out. &amp;quot;It's definitely worth being wary, but I'm not sure the crabs are setting traps with a body as bait. It's likely just their most recent victim. They are quite likely in wait around here somewhere, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Orion sticks his head under water he finds him self face to face with a hideous women who looks like she has recently drowed, with sea weed wrapped around her hair. She lets out a scream as she suddenly stands up and come out of the water. Just then the body that was floating is pulled down under the water and a large crab comes up next to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;everyone give me a fortitude save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fortitude: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fortitude: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls fortitude: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Was I able to sense evil when I tried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah she is evil, and so ugly that cressida loses 3 strength&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sea Hag: Roll: 3 + Bonus: +3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Crab: Roll: 7 + Bonus: +1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will seek to cast Shielf of faith, as soon as I refind the details on it. Either upon herself or the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is +2 ac to one person you touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia raises up her shield as those creatures make themselves known. Quickly, she moves forward the step or so to Cressida one hand reaching out to offer a steadying touch to the woman even as she murmurs a brief prayer to bring up the shield on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;My usual 6. DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (19)++7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they both take half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks back to Lydia for a moment, smiling at the offered assistance. She brings her hands up, speaking the words to release a burst of flame at the creatures charging towards them. But, waterlogged as they are, the fire rolls over them without the expected impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (3)+6+3: 12&lt;br /&gt;
&lt;br /&gt;
Orion points his longsword at the sea hag as he says, &amp;quot;You!&amp;quot; He then silently says &amp;quot;Daues aid me.&amp;quot; Even with the added aid of his god, Orion attack is way off target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;crab attacks you with both claws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;she moves to flanking and attacks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crab lifts up it's giant crab claws and starts swinging them around to try grab ahold of Orion, while the sea hag splashes in the water and moves around behind Orion and tries to shred him with a pair of long clawed fingers, thoguh both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Lydia strides forward with her longsword at the ready as she seeks to flank that ugly sea hag. Thankfully, she doesn't have to see its face as she takes a swipe at the creature, her blade striking the flesh of the hag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step back and over, and ready to cast Burning Hands when Orion steps out from between the two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the melee and moves into position to cast once again. &amp;quot;Orion, step back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (6)+6+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you didn't add flanking right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;that is +2 more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Make that just 8 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;And then I Burning Hands the two of them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (16)++7: 23&lt;br /&gt;
+&lt;br /&gt;
GAME: Alice rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
Orion strikes at the sea hag and this time is able hit, he then heeds Cressida advice and moves back avoiding the flames that come from her hands.&lt;br /&gt;
&lt;br /&gt;
As soon as Orion moves, Cressida incates those familiar words, releasing yet another burst of flame from her hands at the hag and the crab. The two agressors are starting to dry off, so the flames burn them much more effectively this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (5)++8+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (15)++8+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab looks shuffles off to the side away from the flames as he continues to try and hit Orion with its large claws, but it can't seem to get past his heavy armor. The sea hag screams as she is hit with the flames but dives under the water to avoid some of the damage before poping back up next to Orion and tearing into him with her sharp claws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will continue to flank after that Sea Hag with her longsword!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
Lydia steps after that sea hag after she reappears from the waters, her longsword swinging through the air as she seeks to strike her once more. She growls as her sword finds nothing but air this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step up and ready to cast when Orion moves, again. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida takes a step up as the hag and crab follow after orion. &amp;quot;Again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Shall attack the hag and move back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (2)+6+3: 11&lt;br /&gt;
&lt;br /&gt;
This just does not seem to be Orion's day, he attacks the hag once more, but once again is not even close to hitting it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Same DC 16 for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (2)++7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (8)++2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you kill the crab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things seem to be going pretty decently for Cressida, though. Orion steps back and she lets loose another burst of flames. All of this heat is too much for the crab, which simply collapses in the water and stops moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (9)++8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (17)++8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab takes one final swing at Orion before it twitches and falls over dead and starts to float lifelessly in the sea. The sea hag moves to position herself around next to Lydia and slashes deep into her with one of her sharp claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia grunts as that sea hag strikes her past her armor. Her eyes show the pain from the strike but she doesn't let it stop her from stepping forward to trade back her own strike at the creature! Her longsword slicing into the sea hag once again!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll just acid splash now. Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sea hag moves in to attack Lydia, the positioning shifts so as to make it much more difficult to continue the waves of fire. With a word, she calls forth a glob of acid and launches it at the hag, but her aim is a bit rusty and it flies past the hag's head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will do a power attack with my feat on the sea hag. -1 to hit +2 to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+2: (11)+6+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
No longer needing to attack and weave to avoid the flames from Cressida, Orion decides to bear down and not hold back with his might any more focusing his power on this attack. His attacks hits the sea hag killing it. He then shakes his head from it taking this long to kill her, &amp;quot;Wow she was agile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her hands off, lingering traces of smoke drifting off of them as she does. &amp;quot;I guess that explains it, though. That... thing was controlling the crabs to kill people. For... some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia cannot help but to wince as she sees the final blow delivered to the hag. She keeps her shield raised for the moment though she lowers her sword. &amp;quot;Who knows why Evil does as it does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shrugs, &amp;quot;Perhaps it just moved in recently making this place her new home. I want to do a little further exploring of the area making sure there is nothing else around to harm the villagers. I also want to take a look at the body, before we bring the head of the sea hag to the village as proof. We also might want to bring the human body back with us so that whom ever this person was, they can now have a proper funeral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the body of the human is pulled out of the water you noticed that big chunks are missing out of it, and it looks like something had been eating it.&lt;br /&gt;
&lt;br /&gt;
Cressida nods as she starts to look around. &amp;quot;If we can find any other of the lost people, or any of their distintice belongings, we can at least let people know what happened to them, so they don't have to wonder. And it looks like there won't be any more disappearances now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as this one was alone.&amp;quot; Lydia adds as she steps in closer to look at the body as it's pulled out of the water. &amp;quot;Such a shame we couldn't have been here to save this poor soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion spends time seeing if there is there are other threats to the villagers in the lake, he was not able to find any. Instead of carrying the body with him to the village he gives the human body what he believes to be a proper buriale cove near. He will tell the villagers where the body has been buried in case they have other traditions for their dead. He does remove the head of the sea hag and puts it in a bag to give as proof to the villagers that offered the reward.&lt;br /&gt;
&lt;br /&gt;
The people are happy that you have saved them, though none of them want to look at the ugly head in the bag after the first person to look gets sick, then they give you the reward they promised.&lt;br /&gt;
&lt;br /&gt;
Cressida gives a relieved sigh at that. &amp;quot;Glad that's over. I want to go home and try to forget the face on that thing. I still feel a bit sick from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wanted to joke and say that he heard that this sea hag was the pretty sister, and that the ugly sister is still out there, but he decides it is best not to.&amp;quot; He looks to Lydia, &amp;quot;You did good back there, this is the first time we fought together look forward to doing more with you.&amp;quot; To Cressida he says, &amp;quot;That sounds like a good plan to me, if you do not feel better by tomorrow stop by the Temple of Daeus, I am sure we would be able to heal what ever ills you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods her head in agreement with Orion. &amp;quot;We did alright.&amp;quot; she offers before looking to Cressida. &amp;quot;If you wish, I can attempt the healing now if you feel you need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods to Lydia, giving her a smile. &amp;quot;If you think you can help, I certainly wouldn't refuse the attempt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course.&amp;quot; Lydia replies as she will lead Cressida to the side so that she might attempt the healing of the woman and herself.&lt;br /&gt;
&lt;br /&gt;
Cressida follows along without any issue. &amp;quot;I agree with Orion, by the way. You were definitely good in the fight. And I appreciated the protection at the start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13132</id>
		<title>Sea Hag and her Crab</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13132"/>
		<updated>2014-05-01T09:22:29Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Sea Hag and her Crab&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: Fishing village&lt;br /&gt;
*Time: April 30, 2014&lt;br /&gt;
*Summary: Fishermen have been going missing near a small fishing village, and the players set out to find the cause.&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: Sea hag, giant crab CR 5 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Recently fishermen near a small fishing village have been disappearing. So the people of the village have collected together a small reward to offer anyone who is able to find out what has been happening to their fellow villagers. Everyone arrives near the villages around early afternoon.&lt;br /&gt;
&lt;br /&gt;
Orion comes to the village with Cressida and Lydia, he looks to them and says, &amp;quot;Lets talk to the villagers to see if there a certain area or time that people are starting to disappear. I am open to other suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods as she listens to Orion. &amp;quot;I wonder if they've been disappearing near the water or away from it. This could get wet quickly.&amp;quot; she offers up as she looks between the two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, chuckling softly. &amp;quot;I don't mind getting a little wet, if it's what we need to do. But, we should definitely talk to the villagers first, I'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls diplomacy: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Orion goes with Lydia and Cressida talking to as many villager as they can trying to find greater details about the disappearing villagers.&lt;br /&gt;
&lt;br /&gt;
The trio split up a little bit, so as to cover more ground and talk to a variety of villagers, though always remaining in the same general area. Cressida starts to apply her natural charm to put those she speaks to at ease, making them comfortable sharing details about what they've seen or suspected recently.&lt;br /&gt;
&lt;br /&gt;
Lydia moves along with the other two but slightly off as well as she seeks out people to speak to about the disappearances. Perhaps she should have held off on coming so fully armored, but for now she tries a business like approach with those she comes to.&lt;br /&gt;
&lt;br /&gt;
The people are pretty open about the problem as they want it to ger solved as soon as possible. Everyone finds out that people have been disappearing while fishing along the coast just outside the village. Though Orion and Cressida also find out that there is one cove that is especially rumored to be dangerous as giant crabs some times come out of the ocean, though no one has seen anything strange there recently.&lt;br /&gt;
&lt;br /&gt;
After regrouping and sharing the information they gathered Orion says, &amp;quot;Looks like our first option is to explore the cove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;That does seem like the most obvious answer. Could be that there's a particularly aggressive crab or two, sinking boats or just grabbing people. We just need to take a boat out there, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds about as likely as anywhere else to start.&amp;quot; Lydia offers as she listens to the others. &amp;quot;Either by land or by sea. Personally, I'd liek to keep my legs on land if there's a chance of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio now make their way to the cove, Orion will lead the way in case they are attacked, as always they are looking around for any physical clues.&lt;br /&gt;
&lt;br /&gt;
The group arrives in the cove and everything looks calm. Though after a moment Orion and Lydia notice there is a body floating in the water along the beach.&lt;br /&gt;
&lt;br /&gt;
Lydia frowns as she moves with the others, her eyes scanning the surroundings and then looking out towards the waters. She comes to a stop as she catches sight of the body. &amp;quot;In the water, is that a body?&amp;quot; she asks even as she starts moving again, quickly towards the waterline.&lt;br /&gt;
&lt;br /&gt;
Upon seeing the body Orion starts to make his way to it, he then holds out his hand to the others to slow down, &amp;quot;This could be how these crabs get more victim it could be a trap.&amp;quot; He sticks his head under the water and looks around, then senses for evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 11 + Bonus: 0 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
Cressida stops just behind Orion, noticing the body as it is pointed out. &amp;quot;It's definitely worth being wary, but I'm not sure the crabs are setting traps with a body as bait. It's likely just their most recent victim. They are quite likely in wait around here somewhere, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Orion sticks his head under water he finds him self face to face with a hideous women who looks like she has recently drowed, with sea weed wrapped around her hair. She lets out a scream as she suddenly stands up and come out of the water. Just then the body that was floating is pulled down under the water and a large crab comes up next to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;everyone give me a fortitude save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fortitude: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fortitude: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls fortitude: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Was I able to sense evil when I tried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah she is evil, and so ugly that cressida loses 3 strength&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sea Hag: Roll: 3 + Bonus: +3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Crab: Roll: 7 + Bonus: +1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will seek to cast Shielf of faith, as soon as I refind the details on it. Either upon herself or the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is +2 ac to one person you touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia raises up her shield as those creatures make themselves known. Quickly, she moves forward the step or so to Cressida one hand reaching out to offer a steadying touch to the woman even as she murmurs a brief prayer to bring up the shield on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;My usual 6. DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (19)++7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they both take half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks back to Lydia for a moment, smiling at the offered assistance. She brings her hands up, speaking the words to release a burst of flame at the creatures charging towards them. But, waterlogged as they are, the fire rolls over them without the expected impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (3)+6+3: 12&lt;br /&gt;
&lt;br /&gt;
Orion points his longsword at the sea hag as he says, &amp;quot;You!&amp;quot; He then silently says &amp;quot;Daues aid me.&amp;quot; Even with the added aid of his god, Orion attack is way off target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;crab attacks you with both claws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;she moves to flanking and attacks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crab lifts up it's giant crab claws and starts swinging them around to try grab ahold of Orion, while the sea hag splashes in the water and moves around behind Orion and tries to shred him with a pair of long clawed fingers, thoguh both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Lydia strides forward with her longsword at the ready as she seeks to flank that ugly sea hag. Thankfully, she doesn't have to see its face as she takes a swipe at the creature, her blade striking the flesh of the hag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step back and over, and ready to cast Burning Hands when Orion steps out from between the two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the melee and moves into position to cast once again. &amp;quot;Orion, step back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (6)+6+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you didn't add flanking right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;that is +2 more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Make that just 8 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;And then I Burning Hands the two of them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (16)++7: 23&lt;br /&gt;
+&lt;br /&gt;
GAME: Alice rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
Orion strikes at the sea hag and this time is able hit, he then heeds Cressida advice and moves back avoiding the flames that come from her hands.&lt;br /&gt;
&lt;br /&gt;
As soon as Orion moves, Cressida incates those familiar words, releasing yet another burst of flame from her hands at the hag and the crab. The two agressors are starting to dry off, so the flames burn them much more effectively this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (5)++8+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (15)++8+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab looks shuffles off to the side away from the flames as he continues to try and hit Orion with its large claws, but it can't seem to get past his heavy armor. The sea hag screams as she is hit with the flames but dives under the water to avoid some of the damage before poping back up next to Orion and tearing into him with her sharp claws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will continue to flank after that Sea Hag with her longsword!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
Lydia steps after that sea hag after she reappears from the waters, her longsword swinging through the air as she seeks to strike her once more. She growls as her sword finds nothing but air this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step up and ready to cast when Orion moves, again. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida takes a step up as the hag and crab follow after orion. &amp;quot;Again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Shall attack the hag and move back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (2)+6+3: 11&lt;br /&gt;
&lt;br /&gt;
This just does not seem to be Orion's day, he attacks the hag once more, but once again is not even close to hitting it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Same DC 16 for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (2)++7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (8)++2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you kill the crab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things seem to be going pretty decently for Cressida, though. Orion steps back and she lets loose another burst of flames. All of this heat is too much for the crab, which simply collapses in the water and stops moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (9)++8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (17)++8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab takes one final swing at Orion before it twitches and falls over dead and starts to float lifelessly in the sea. The sea hag moves to position herself around next to Lydia and slashes deep into her with one of her sharp claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia grunts as that sea hag strikes her past her armor. Her eyes show the pain from the strike but she doesn't let it stop her from stepping forward to trade back her own strike at the creature! Her longsword slicing into the sea hag once again!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll just acid splash now. Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sea hag moves in to attack Lydia, the positioning shifts so as to make it much more difficult to continue the waves of fire. With a word, she calls forth a glob of acid and launches it at the hag, but her aim is a bit rusty and it flies past the hag's head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will do a power attack with my feat on the sea hag. -1 to hit +2 to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+2: (11)+6+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
No longer needing to attack and weave to avoid the flames from Cressida, Orion decides to bear down and not hold back with his might any more focusing his power on this attack. His attacks hits the sea hag killing it. He then shakes his head from it taking this long to kill her, &amp;quot;Wow she was agile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her hands off, lingering traces of smoke drifting off of them as she does. &amp;quot;I guess that explains it, though. That... thing was controlling the crabs to kill people. For... some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia cannot help but to wince as she sees the final blow delivered to the hag. She keeps her shield raised for the moment though she lowers her sword. &amp;quot;Who knows why Evil does as it does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shrugs, &amp;quot;Perhaps it just moved in recently making this place her new home. I want to do a little further exploring of the area making sure there is nothing else around to harm the villagers. I also want to take a look at the body, before we bring the head of the sea hag to the village as proof. We also might want to bring the human body back with us so that whom ever this person was, they can now have a proper funeral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the body of the human is pulled out of the water you noticed that big chunks are missing out of it, and it looks like something had been eating it.&lt;br /&gt;
&lt;br /&gt;
Cressida nods as she starts to look around. &amp;quot;If we can find any other of the lost people, or any of their distintice belongings, we can at least let people know what happened to them, so they don't have to wonder. And it looks like there won't be any more disappearances now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as this one was alone.&amp;quot; Lydia adds as she steps in closer to look at the body as it's pulled out of the water. &amp;quot;Such a shame we couldn't have been here to save this poor soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion spends time seeing if there is there are other threats to the villagers in the lake, he was not able to find any. Instead of carrying the body with him to the village he gives the human body what he believes to be a proper buriale cove near. He will tell the villagers where the body has been buried in case they have other traditions for their dead. He does remove the head of the sea hag and puts it in a bag to give as proof to the villagers that offered the reward.&lt;br /&gt;
&lt;br /&gt;
The people are happy that you have saved them, though none of them want to look at the ugly head in the bag after the first person to look gets sick, then they give you the reward they promised.&lt;br /&gt;
&lt;br /&gt;
Cressida gives a relieved sigh at that. &amp;quot;Glad that's over. I want to go home and try to forget the face on that thing. I still feel a bit sick from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wanted to joke and say that he heard that this sea hag was the pretty sister, and that the ugly sister is still out there, but he decides it is best not to.&amp;quot; He looks to Lydia, &amp;quot;You did good back there, this is the first time we fought together look forward to doing more with you.&amp;quot; To Cressida he says, &amp;quot;That sounds like a good plan to me, if you do not feel better by tomorrow stop by the Temple of Daeus, I am sure we would be able to heal what ever ills you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods her head in agreement with Orion. &amp;quot;We did alright.&amp;quot; she offers before looking to Cressida. &amp;quot;If you wish, I can attempt the healing now if you feel you need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods to Lydia, giving her a smile. &amp;quot;If you think you can help, I certainly wouldn't refuse the attempt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course.&amp;quot; Lydia replies as she will lead Cressida to the side so that she might attempt the healing of the woman and herself.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13131</id>
		<title>Sea Hag and her Crab</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13131"/>
		<updated>2014-05-01T09:09:00Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Sea Hag and her Crab&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: Fishing village&lt;br /&gt;
*Time: April 30, 2014&lt;br /&gt;
*Summary: Fishermen have been going missing near a small fishing village, and the players set out to find the cause.&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: Sea hag, giant crab CR 5 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Recently fishermen near a small fishing village have been disappearing. So the people of the village have collected together a small reward to offer anyone who is able to find out what has been happening to their fellow villagers. Everyone arrives near the villages around early afternoon.&lt;br /&gt;
&lt;br /&gt;
Orion comes to the village with Cressida and Lydia, he looks to them and says, &amp;quot;Lets talk to the villagers to see if there a certain area or time that people are starting to disappear. I am open to other suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods as she listens to Orion. &amp;quot;I wonder if they've been disappearing near the water or away from it. This could get wet quickly.&amp;quot; she offers up as she looks between the two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, chuckling softly. &amp;quot;I don't mind getting a little wet, if it's what we need to do. But, we should definitely talk to the villagers first, I'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls diplomacy: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Orion goes with Lydia and Cressida talking to as many villager as they can trying to find greater details about the disappearing villagers.&lt;br /&gt;
&lt;br /&gt;
The trio split up a little bit, so as to cover more ground and talk to a variety of villagers, though always remaining in the same general area. Cressida starts to apply her natural charm to put those she speaks to at ease, making them comfortable sharing details about what they've seen or suspected recently.&lt;br /&gt;
&lt;br /&gt;
Lydia moves along with the other two but slightly off as well as she seeks out people to speak to about the disappearances. Perhaps she should have held off on coming so fully armored, but for now she tries a business like approach with those she comes to.&lt;br /&gt;
&lt;br /&gt;
The people are pretty open about the problem as they want it to ger solved as soon as possible. Everyone finds out that people have been disappearing while fishing along the coast just outside the village. Though Orion and Cressida also find out that there is one cove that is especially rumored to be dangerous as giant crabs some times come out of the ocean, though no one has seen anything strange there recently.&lt;br /&gt;
&lt;br /&gt;
After regrouping and sharing the information they gathered Orion says, &amp;quot;Looks like our first option is to explore the cove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;That does seem like the most obvious answer. Could be that there's a particularly aggressive crab or two, sinking boats or just grabbing people. We just need to take a boat out there, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds about as likely as anywhere else to start.&amp;quot; Lydia offers as she listens to the others. &amp;quot;Either by land or by sea. Personally, I'd liek to keep my legs on land if there's a chance of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio now make their way to the cove, Orion will lead the way in case they are attacked, as always they are looking around for any physical clues.&lt;br /&gt;
&lt;br /&gt;
The group arrives in the cove and everything looks calm. Though after a moment Orion and Lydia notice there is a body floating in the water along the beach.&lt;br /&gt;
&lt;br /&gt;
Lydia frowns as she moves with the others, her eyes scanning the surroundings and then looking out towards the waters. She comes to a stop as she catches sight of the body. &amp;quot;In the water, is that a body?&amp;quot; she asks even as she starts moving again, quickly towards the waterline.&lt;br /&gt;
&lt;br /&gt;
Upon seeing the body Orion starts to make his way to it, he then holds out his hand to the others to slow down, &amp;quot;This could be how these crabs get more victim it could be a trap.&amp;quot; He sticks his head under the water and looks around, then senses for evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 11 + Bonus: 0 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
Cressida stops just behind Orion, noticing the body as it is pointed out. &amp;quot;It's definitely worth being wary, but I'm not sure the crabs are setting traps with a body as bait. It's likely just their most recent victim. They are quite likely in wait around here somewhere, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Orion sticks his head under water he finds him self face to face with a hideous women who looks like she has recently drowed, with sea weed wrapped around her hair. She lets out a scream as she suddenly stands up and come out of the water. Just then the body that was floating is pulled down under the water and a large crab comes up next to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;everyone give me a fortitude save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fortitude: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fortitude: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls fortitude: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Was I able to sense evil when I tried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah she is evil, and so ugly that cressida loses 3 strength&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sea Hag: Roll: 3 + Bonus: +3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Crab: Roll: 7 + Bonus: +1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will seek to cast Shielf of faith, as soon as I refind the details on it. Either upon herself or the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is +2 ac to one person you touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia raises up her shield as those creatures make themselves known. Quickly, she moves forward the step or so to Cressida one hand reaching out to offer a steadying touch to the woman even as she murmurs a brief prayer to bring up the shield on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;My usual 6. DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (19)++7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they both take half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks back to Lydia for a moment, smiling at the offered assistance. She brings her hands up, speaking the words to release a burst of flame at the creatures charging towards them. But, waterlogged as they are, the fire rolls over them without the expected impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (3)+6+3: 12&lt;br /&gt;
&lt;br /&gt;
Orion points his longsword at the sea hag as he says, &amp;quot;You!&amp;quot; He then silently says &amp;quot;Daues aid me.&amp;quot; Even with the added aid of his god, Orion attack is way off target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;crab attacks you with both claws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;she moves to flanking and attacks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crab lifts up it's giant crab claws and starts swinging them around to try grab ahold of Orion, while the sea hag splashes in the water and moves around behind Orion and tries to shred him with a pair of long clawed fingers, thoguh both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Lydia strides forward with her longsword at the ready as she seeks to flank that ugly sea hag. Thankfully, she doesn't have to see its face as she takes a swipe at the creature, her blade striking the flesh of the hag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step back and over, and ready to cast Burning Hands when Orion steps out from between the two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the melee and moves into position to cast once again. &amp;quot;Orion, step back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (6)+6+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you didn't add flanking right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;that is +2 more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Make that just 8 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;And then I Burning Hands the two of them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (16)++7: 23&lt;br /&gt;
+&lt;br /&gt;
GAME: Alice rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
Orion strikes at the sea hag and this time is able hit, he then heeds Cressida advice and moves back avoiding the flames that come from her hands.&lt;br /&gt;
&lt;br /&gt;
As soon as Orion moves, Cressida incates those familiar words, releasing yet another burst of flame from her hands at the hag and the crab. The two agressors are starting to dry off, so the flames burn them much more effectively this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (5)++8+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (15)++8+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab looks shuffles off to the side away from the flames as he continues to try and hit Orion with its large claws, but it can't seem to get past his heavy armor. The sea hag screams as she is hit with the flames but dives under the water to avoid some of the damage before poping back up next to Orion and tearing into him with her sharp claws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will continue to flank after that Sea Hag with her longsword!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
Lydia steps after that sea hag after she reappears from the waters, her longsword swinging through the air as she seeks to strike her once more. She growls as her sword finds nothing but air this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step up and ready to cast when Orion moves, again. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida takes a step up as the hag and crab follow after orion. &amp;quot;Again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Shall attack the hag and move back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (2)+6+3: 11&lt;br /&gt;
&lt;br /&gt;
This just does not seem to be Orion's day, he attacks the hag once more, but once again is not even close to hitting it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Same DC 16 for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (2)++7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (8)++2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you kill the crab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things seem to be going pretty decently for Cressida, though. Orion steps back and she lets loose another burst of flames. All of this heat is too much for the crab, which simply collapses in the water and stops moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (9)++8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (17)++8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab takes one final swing at Orion before it twitches and falls over dead and starts to float lifelessly in the sea. The sea hag moves to position herself around next to Lydia and slashes deep into her with one of her sharp claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia grunts as that sea hag strikes her past her armor. Her eyes show the pain from the strike but she doesn't let it stop her from stepping forward to trade back her own strike at the creature! Her longsword slicing into the sea hag once again!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll just acid splash now. Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sea hag moves in to attack Lydia, the positioning shifts so as to make it much more difficult to continue the waves of fire. With a word, she calls forth a glob of acid and launches it at the hag, but her aim is a bit rusty and it flies past the hag's head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will do a power attack with my feat on the sea hag. -1 to hit +2 to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+2: (11)+6+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
No longer needing to attack and weave to avoid the flames from Cressida, Orion decides to bear down and not hold back with his might any more focusing his power on this attack. His attacks hits the sea hag killing it. He then shakes his head from it taking this long to kill her, &amp;quot;Wow she was agile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her hands off, lingering traces of smoke drifting off of them as she does. &amp;quot;I guess that explains it, though. That... thing was controlling the crabs to kill people. For... some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia cannot help but to wince as she sees the final blow delivered to the hag. She keeps her shield raised for the moment though she lowers her sword. &amp;quot;Who knows why Evil does as it does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shrugs, &amp;quot;Perhaps it just moved in recently making this place her new home. I want to do a little further exploring of the area making sure there is nothing else around to harm the villagers. I also want to take a look at the body, before we bring the head of the sea hag to the village as proof. We also might want to bring the human body back with us so that whom ever this person was, they can now have a proper funeral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the body of the human is pulled out of the water you noticed that big chunks are missing out of it, and it looks like something had been eating it.&lt;br /&gt;
&lt;br /&gt;
Cressida nods as she starts to look around. &amp;quot;If we can find any other of the lost people, or any of their distintice belongings, we can at least let people know what happened to them, so they don't have to wonder. And it looks like there won't be any more disappearances now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as this one was alone.&amp;quot; Lydia adds as she steps in closer to look at the body as it's pulled out of the water. &amp;quot;Such a shame we couldn't have been here to save this poor soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion spends time seeing if there is there are other threats to the villagers in the lake, he was not able to find any. Instead of carrying the body with him to the village he gives the human body what he believes to be a proper buriale cove near. He will tell the villagers where the body has been buried in case they have other traditions for their dead. He does remove the head of the sea hag and puts it in a bag to give as proof to the villagers that offered the reward.&lt;br /&gt;
&lt;br /&gt;
The people are happy that you have saved them, though none of them want to look at the ugly head in the bag after the first person to look gets sick, then they give you the reward they promised.&lt;br /&gt;
&lt;br /&gt;
Cressida gives a relieved sigh at that. &amp;quot;Glad that's over. I want to go home and try to forget the face on that thing. I still feel a bit sick from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wanted to joke and say that he heard that this sea hag was the pretty sister, and that the ugly sister is still out there, but he decides it is best not to.&amp;quot; He looks to Lydia, &amp;quot;You did good back there, this is the first time we fought together look forward to doing more with you.&amp;quot; To Cressida he says, &amp;quot;That sounds like a good plan to me, if you do not feel better by tomorrow stop by the Temple of Daeus, I am sure we would be able to heal what ever ills you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods her head in agreement with Orion. &amp;quot;We did alright.&amp;quot; she offers before looking to Cressida. &amp;quot;If you wish, I can attempt the healing now if you feel you need it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13130</id>
		<title>Sea Hag and her Crab</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13130"/>
		<updated>2014-05-01T09:08:01Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Sea Hag and her Crab&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: Fishing village&lt;br /&gt;
*Time: April 30, 2014&lt;br /&gt;
*Summary: Fishermen have been going missing near a small fishing village, and the players set out to find the cause.&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: Sea hag, giant crab CR 5 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Recently fishermen near a small fishing village have been disappearing. So the people of the village have collected together a small reward to offer anyone who is able to find out what has been happening to their fellow villagers. Everyone arrives near the villages around early afternoon.&lt;br /&gt;
&lt;br /&gt;
Orion comes to the village with Cressida and Lydia, he looks to them and says, &amp;quot;Lets talk to the villagers to see if there a certain area or time that people are starting to disappear. I am open to other suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods as she listens to Orion. &amp;quot;I wonder if they've been disappearing near the water or away from it. This could get wet quickly.&amp;quot; she offers up as she looks between the two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, chuckling softly. &amp;quot;I don't mind getting a little wet, if it's what we need to do. But, we should definitely talk to the villagers first, I'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls diplomacy: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Orion goes with Lydia and Cressida talking to as many villager as they can trying to find greater details about the disappearing villagers.&lt;br /&gt;
&lt;br /&gt;
The trio split up a little bit, so as to cover more ground and talk to a variety of villagers, though always remaining in the same general area. Cressida starts to apply her natural charm to put those she speaks to at ease, making them comfortable sharing details about what they've seen or suspected recently.&lt;br /&gt;
&lt;br /&gt;
Lydia moves along with the other two but slightly off as well as she seeks out people to speak to about the disappearances. Perhaps she should have held off on coming so fully armored, but for now she tries a business like approach with those she comes to.&lt;br /&gt;
&lt;br /&gt;
The people are pretty open about the problem as they want it to ger solved as soon as possible. Everyone finds out that people have been disappearing while fishing along the coast just outside the village. Though Orion and Cressida also find out that there is one cove that is especially rumored to be dangerous as giant crabs some times come out of the ocean, though no one has seen anything strange there recently.&lt;br /&gt;
&lt;br /&gt;
After regrouping and sharing the information they gathered Orion says, &amp;quot;Looks like our first option is to explore the cove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;That does seem like the most obvious answer. Could be that there's a particularly aggressive crab or two, sinking boats or just grabbing people. We just need to take a boat out there, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds about as likely as anywhere else to start.&amp;quot; Lydia offers as she listens to the others. &amp;quot;Either by land or by sea. Personally, I'd liek to keep my legs on land if there's a chance of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio now make their way to the cove, Orion will lead the way in case they are attacked, as always they are looking around for any physical clues.&lt;br /&gt;
&lt;br /&gt;
The group arrives in the cove and everything looks calm. Though after a moment Orion and Lydia notice there is a body floating in the water along the beach.&lt;br /&gt;
&lt;br /&gt;
Lydia frowns as she moves with the others, her eyes scanning the surroundings and then looking out towards the waters. She comes to a stop as she catches sight of the body. &amp;quot;In the water, is that a body?&amp;quot; she asks even as she starts moving again, quickly towards the waterline.&lt;br /&gt;
&lt;br /&gt;
Upon seeing the body Orion starts to make his way to it, he then holds out his hand to the others to slow down, &amp;quot;This could be how these crabs get more victim it could be a trap.&amp;quot; He sticks his head under the water and looks around, then senses for evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 11 + Bonus: 0 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
Cressida stops just behind Orion, noticing the body as it is pointed out. &amp;quot;It's definitely worth being wary, but I'm not sure the crabs are setting traps with a body as bait. It's likely just their most recent victim. They are quite likely in wait around here somewhere, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Orion sticks his head under water he finds him self face to face with a hideous women who looks like she has recently drowed, with sea weed wrapped around her hair. She lets out a scream as she suddenly stands up and come out of the water. Just then the body that was floating is pulled down under the water and a large crab comes up next to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;everyone give me a fortitude save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fortitude: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fortitude: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls fortitude: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Was I able to sense evil when I tried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah she is evil, and so ugly that cressida loses 3 strength&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sea Hag: Roll: 3 + Bonus: +3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Crab: Roll: 7 + Bonus: +1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will seek to cast Shielf of faith, as soon as I refind the details on it. Either upon herself or the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is +2 ac to one person you touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia raises up her shield as those creatures make themselves known. Quickly, she moves forward the step or so to Cressida one hand reaching out to offer a steadying touch to the woman even as she murmurs a brief prayer to bring up the shield on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;My usual 6. DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (19)++7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they both take half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks back to Lydia for a moment, smiling at the offered assistance. She brings her hands up, speaking the words to release a burst of flame at the creatures charging towards them. But, waterlogged as they are, the fire rolls over them without the expected impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (3)+6+3: 12&lt;br /&gt;
&lt;br /&gt;
Orion points his longsword at the sea hag as he says, &amp;quot;You!&amp;quot; He then silently says &amp;quot;Daues aid me.&amp;quot; Even with the added aid of his god, Orion attack is way off target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;crab attacks you with both claws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;she moves to flanking and attacks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crab lifts up it's giant crab claws and starts swinging them around to try grab ahold of Orion, while the sea hag splashes in the water and moves around behind Orion and tries to shred him with a pair of long clawed fingers, thoguh both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Lydia strides forward with her longsword at the ready as she seeks to flank that ugly sea hag. Thankfully, she doesn't have to see its face as she takes a swipe at the creature, her blade striking the flesh of the hag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step back and over, and ready to cast Burning Hands when Orion steps out from between the two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the melee and moves into position to cast once again. &amp;quot;Orion, step back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (6)+6+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you didn't add flanking right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;that is +2 more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Make that just 8 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;And then I Burning Hands the two of them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (16)++7: 23&lt;br /&gt;
+&lt;br /&gt;
GAME: Alice rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
Orion strikes at the sea hag and this time is able hit, he then heeds Cressida advice and moves back avoiding the flames that come from her hands.&lt;br /&gt;
&lt;br /&gt;
As soon as Orion moves, Cressida incates those familiar words, releasing yet another burst of flame from her hands at the hag and the crab. The two agressors are starting to dry off, so the flames burn them much more effectively this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (5)++8+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (15)++8+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab looks shuffles off to the side away from the flames as he continues to try and hit Orion with its large claws, but it can't seem to get past his heavy armor. The sea hag screams as she is hit with the flames but dives under the water to avoid some of the damage before poping back up next to Orion and tearing into him with her sharp claws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will continue to flank after that Sea Hag with her longsword!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
Lydia steps after that sea hag after she reappears from the waters, her longsword swinging through the air as she seeks to strike her once more. She growls as her sword finds nothing but air this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step up and ready to cast when Orion moves, again. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida takes a step up as the hag and crab follow after orion. &amp;quot;Again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Shall attack the hag and move back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (2)+6+3: 11&lt;br /&gt;
&lt;br /&gt;
This just does not seem to be Orion's day, he attacks the hag once more, but once again is not even close to hitting it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Same DC 16 for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (2)++7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (8)++2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you kill the crab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things seem to be going pretty decently for Cressida, though. Orion steps back and she lets loose another burst of flames. All of this heat is too much for the crab, which simply collapses in the water and stops moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (9)++8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (17)++8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab takes one final swing at Orion before it twitches and falls over dead and starts to float lifelessly in the sea. The sea hag moves to position herself around next to Lydia and slashes deep into her with one of her sharp claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia grunts as that sea hag strikes her past her armor. Her eyes show the pain from the strike but she doesn't let it stop her from stepping forward to trade back her own strike at the creature! Her longsword slicing into the sea hag once again!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll just acid splash now. Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sea hag moves in to attack Lydia, the positioning shifts so as to make it much more difficult to continue the waves of fire. With a word, she calls forth a glob of acid and launches it at the hag, but her aim is a bit rusty and it flies past the hag's head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will do a power attack with my feat on the sea hag. -1 to hit +2 to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+2: (11)+6+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
No longer needing to attack and weave to avoid the flames from Cressida, Orion decides to bear down and not hold back with his might any more focusing his power on this attack. His attacks hits the sea hag killing it. He then shakes his head from it taking this long to kill her, &amp;quot;Wow she was agile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her hands off, lingering traces of smoke drifting off of them as she does. &amp;quot;I guess that explains it, though. That... thing was controlling the crabs to kill people. For... some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia cannot help but to wince as she sees the final blow delivered to the hag. She keeps her shield raised for the moment though she lowers her sword. &amp;quot;Who knows why Evil does as it does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shrugs, &amp;quot;Perhaps it just moved in recently making this place her new home. I want to do a little further exploring of the area making sure there is nothing else around to harm the villagers. I also want to take a look at the body, before we bring the head of the sea hag to the village as proof. We also might want to bring the human body back with us so that whom ever this person was, they can now have a proper funeral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the body of the human is pulled out of the water you noticed that big chunks are missing out of it, and it looks like something had been eating it.&lt;br /&gt;
&lt;br /&gt;
Cressida nods as she starts to look around. &amp;quot;If we can find any other of the lost people, or any of their distintice belongings, we can at least let people know what happened to them, so they don't have to wonder. And it looks like there won't be any more disappearances now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as this one was alone.&amp;quot; Lydia adds as she steps in closer to look at the body as it's pulled out of the water. &amp;quot;Such a shame we couldn't have been here to save this poor soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion spends time seeing if there is there are other threats to the villagers in the lake, he was not able to find any. Instead of carrying the body with him to the village he gives the human body what he believes to be a proper buriale cove near. He will tell the villagers where the body has been buried in case they have other traditions for their dead. He does remove the head of the sea hag and puts it in a bag to give as proof to the villagers that offered the reward.&lt;br /&gt;
&lt;br /&gt;
The people are happy that you have saved them, though none of them want to look at the ugly head in the bag after the first person to look gets sick, then they give you the reward they promised.&lt;br /&gt;
&lt;br /&gt;
Cressida gives a relieved sigh at that. &amp;quot;Glad that's over. I want to go home and try to forget the face on that thing. I still feel a bit sick from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wanted to joke and say that he heard that this sea hag was the pretty sister, and that the ugly sister is still out there, but he decides it is best not to.&amp;quot; He looks to Lydia, &amp;quot;You did good back there, this is the first time we fought together look forward to doing more with you.&amp;quot; To Cressida he says, &amp;quot;That sounds like a good plan to me, if you do not feel better by tomorrow stop by the Temple of Daeus, I am sure we would be able to heal what ever ills you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13129</id>
		<title>Sea Hag and her Crab</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13129"/>
		<updated>2014-05-01T08:59:56Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Sea Hag and her Crab&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: Fishing village&lt;br /&gt;
*Time: April 30, 2014&lt;br /&gt;
*Summary: Fishermen have been going missing near a small fishing village, and the players set out to find the cause.&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: Sea hag, giant crab CR 5 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Recently fishermen near a small fishing village have been disappearing. So the people of the village have collected together a small reward to offer anyone who is able to find out what has been happening to their fellow villagers. Everyone arrives near the villages around early afternoon.&lt;br /&gt;
&lt;br /&gt;
Orion comes to the village with Cressida and Lydia, he looks to them and says, &amp;quot;Lets talk to the villagers to see if there a certain area or time that people are starting to disappear. I am open to other suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods as she listens to Orion. &amp;quot;I wonder if they've been disappearing near the water or away from it. This could get wet quickly.&amp;quot; she offers up as she looks between the two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, chuckling softly. &amp;quot;I don't mind getting a little wet, if it's what we need to do. But, we should definitely talk to the villagers first, I'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls diplomacy: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Orion goes with Lydia and Cressida talking to as many villager as they can trying to find greater details about the disappearing villagers.&lt;br /&gt;
&lt;br /&gt;
The trio split up a little bit, so as to cover more ground and talk to a variety of villagers, though always remaining in the same general area. Cressida starts to apply her natural charm to put those she speaks to at ease, making them comfortable sharing details about what they've seen or suspected recently.&lt;br /&gt;
&lt;br /&gt;
Lydia moves along with the other two but slightly off as well as she seeks out people to speak to about the disappearances. Perhaps she should have held off on coming so fully armored, but for now she tries a business like approach with those she comes to.&lt;br /&gt;
&lt;br /&gt;
The people are pretty open about the problem as they want it to ger solved as soon as possible. Everyone finds out that people have been disappearing while fishing along the coast just outside the village. Though Orion and Cressida also find out that there is one cove that is especially rumored to be dangerous as giant crabs some times come out of the ocean, though no one has seen anything strange there recently.&lt;br /&gt;
&lt;br /&gt;
After regrouping and sharing the information they gathered Orion says, &amp;quot;Looks like our first option is to explore the cove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;That does seem like the most obvious answer. Could be that there's a particularly aggressive crab or two, sinking boats or just grabbing people. We just need to take a boat out there, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds about as likely as anywhere else to start.&amp;quot; Lydia offers as she listens to the others. &amp;quot;Either by land or by sea. Personally, I'd liek to keep my legs on land if there's a chance of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio now make their way to the cove, Orion will lead the way in case they are attacked, as always they are looking around for any physical clues.&lt;br /&gt;
&lt;br /&gt;
The group arrives in the cove and everything looks calm. Though after a moment Orion and Lydia notice there is a body floating in the water along the beach.&lt;br /&gt;
&lt;br /&gt;
Lydia frowns as she moves with the others, her eyes scanning the surroundings and then looking out towards the waters. She comes to a stop as she catches sight of the body. &amp;quot;In the water, is that a body?&amp;quot; she asks even as she starts moving again, quickly towards the waterline.&lt;br /&gt;
&lt;br /&gt;
Upon seeing the body Orion starts to make his way to it, he then holds out his hand to the others to slow down, &amp;quot;This could be how these crabs get more victim it could be a trap.&amp;quot; He sticks his head under the water and looks around, then senses for evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 11 + Bonus: 0 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
Cressida stops just behind Orion, noticing the body as it is pointed out. &amp;quot;It's definitely worth being wary, but I'm not sure the crabs are setting traps with a body as bait. It's likely just their most recent victim. They are quite likely in wait around here somewhere, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Orion sticks his head under water he finds him self face to face with a hideous women who looks like she has recently drowed, with sea weed wrapped around her hair. She lets out a scream as she suddenly stands up and come out of the water. Just then the body that was floating is pulled down under the water and a large crab comes up next to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;everyone give me a fortitude save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fortitude: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fortitude: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls fortitude: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Was I able to sense evil when I tried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah she is evil, and so ugly that cressida loses 3 strength&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sea Hag: Roll: 3 + Bonus: +3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Crab: Roll: 7 + Bonus: +1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will seek to cast Shielf of faith, as soon as I refind the details on it. Either upon herself or the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is +2 ac to one person you touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia raises up her shield as those creatures make themselves known. Quickly, she moves forward the step or so to Cressida one hand reaching out to offer a steadying touch to the woman even as she murmurs a brief prayer to bring up the shield on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;My usual 6. DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (19)++7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they both take half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks back to Lydia for a moment, smiling at the offered assistance. She brings her hands up, speaking the words to release a burst of flame at the creatures charging towards them. But, waterlogged as they are, the fire rolls over them without the expected impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (3)+6+3: 12&lt;br /&gt;
&lt;br /&gt;
Orion points his longsword at the sea hag as he says, &amp;quot;You!&amp;quot; He then silently says &amp;quot;Daues aid me.&amp;quot; Even with the added aid of his god, Orion attack is way off target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;crab attacks you with both claws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;she moves to flanking and attacks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crab lifts up it's giant crab claws and starts swinging them around to try grab ahold of Orion, while the sea hag splashes in the water and moves around behind Orion and tries to shred him with a pair of long clawed fingers, thoguh both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Lydia strides forward with her longsword at the ready as she seeks to flank that ugly sea hag. Thankfully, she doesn't have to see its face as she takes a swipe at the creature, her blade striking the flesh of the hag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step back and over, and ready to cast Burning Hands when Orion steps out from between the two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the melee and moves into position to cast once again. &amp;quot;Orion, step back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (6)+6+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you didn't add flanking right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;that is +2 more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Make that just 8 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;And then I Burning Hands the two of them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (16)++7: 23&lt;br /&gt;
+&lt;br /&gt;
GAME: Alice rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
Orion strikes at the sea hag and this time is able hit, he then heeds Cressida advice and moves back avoiding the flames that come from her hands.&lt;br /&gt;
&lt;br /&gt;
As soon as Orion moves, Cressida incates those familiar words, releasing yet another burst of flame from her hands at the hag and the crab. The two agressors are starting to dry off, so the flames burn them much more effectively this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (5)++8+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (15)++8+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab looks shuffles off to the side away from the flames as he continues to try and hit Orion with its large claws, but it can't seem to get past his heavy armor. The sea hag screams as she is hit with the flames but dives under the water to avoid some of the damage before poping back up next to Orion and tearing into him with her sharp claws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will continue to flank after that Sea Hag with her longsword!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
Lydia steps after that sea hag after she reappears from the waters, her longsword swinging through the air as she seeks to strike her once more. She growls as her sword finds nothing but air this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step up and ready to cast when Orion moves, again. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida takes a step up as the hag and crab follow after orion. &amp;quot;Again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Shall attack the hag and move back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (2)+6+3: 11&lt;br /&gt;
&lt;br /&gt;
This just does not seem to be Orion's day, he attacks the hag once more, but once again is not even close to hitting it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Same DC 16 for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (2)++7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (8)++2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you kill the crab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things seem to be going pretty decently for Cressida, though. Orion steps back and she lets loose another burst of flames. All of this heat is too much for the crab, which simply collapses in the water and stops moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (9)++8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (17)++8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab takes one final swing at Orion before it twitches and falls over dead and starts to float lifelessly in the sea. The sea hag moves to position herself around next to Lydia and slashes deep into her with one of her sharp claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia grunts as that sea hag strikes her past her armor. Her eyes show the pain from the strike but she doesn't let it stop her from stepping forward to trade back her own strike at the creature! Her longsword slicing into the sea hag once again!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll just acid splash now. Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sea hag moves in to attack Lydia, the positioning shifts so as to make it much more difficult to continue the waves of fire. With a word, she calls forth a glob of acid and launches it at the hag, but her aim is a bit rusty and it flies past the hag's head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will do a power attack with my feat on the sea hag. -1 to hit +2 to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+2: (11)+6+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
No longer needing to attack and weave to avoid the flames from Cressida, Orion decides to bear down and not hold back with his might any more focusing his power on this attack. His attacks hits the sea hag killing it. He then shakes his head from it taking this long to kill her, &amp;quot;Wow she was agile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her hands off, lingering traces of smoke drifting off of them as she does. &amp;quot;I guess that explains it, though. That... thing was controlling the crabs to kill people. For... some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia cannot help but to wince as she sees the final blow delivered to the hag. She keeps her shield raised for the moment though she lowers her sword. &amp;quot;Who knows why Evil does as it does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shrugs, &amp;quot;Perhaps it just moved in recently making this place her new home. I want to do a little further exploring of the area making sure there is nothing else around to harm the villagers. I also want to take a look at the body, before we bring the head of the sea hag to the village as proof. We also might want to bring the human body back with us so that whom ever this person was, they can now have a proper funeral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the body of the human is pulled out of the water you noticed that big chunks are missing out of it, and it looks like something had been eating it.&lt;br /&gt;
&lt;br /&gt;
Cressida nods as she starts to look around. &amp;quot;If we can find any other of the lost people, or any of their distintice belongings, we can at least let people know what happened to them, so they don't have to wonder. And it looks like there won't be any more disappearances now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as this one was alone.&amp;quot; Lydia adds as she steps in closer to look at the body as it's pulled out of the water. &amp;quot;Such a shame we couldn't have been here to save this poor soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion spends time seeing if there is there are other threats to the villagers in the lake, he was not able to find any. Instead of carrying the body with him to the village he gives the human body what he believes to be a proper buriale cove near. He will tell the villagers where the body has been buried in case they have other traditions for their dead. He does remove the head of the sea hag and puts it in a bag to give as proof to the villagers that offered the reward.&lt;br /&gt;
&lt;br /&gt;
The people are happy that you have saved them, though none of them want to look at the ugly head in the bag after the first person to look gets sick, then they give you the reward they promised.&lt;br /&gt;
&lt;br /&gt;
Cressida gives a relieved sigh at that. &amp;quot;Glad that's over. I want to go home and try to forget the face on that thing. I still feel a bit sick from it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13128</id>
		<title>Sea Hag and her Crab</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sea_Hag_and_her_Crab&amp;diff=13128"/>
		<updated>2014-05-01T08:57:47Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Sea Hag and her Crab *Emitter: Alice *Characters: Cressida Level 2, Lydia Level 3, Orion level 2 *P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Sea Hag and her Crab&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Lydia Level 3, Orion level 2&lt;br /&gt;
*Place: Fishing village&lt;br /&gt;
*Time: April 30, 2014&lt;br /&gt;
*Summary: Fishermen have been going missing near a small fishing village, and the players set out to find the cause.&lt;br /&gt;
*APL: 1.7&lt;br /&gt;
*Encounter 1: Sea hag, giant crab CR 5 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Recently fishermen near a small fishing village have been disappearing. So the people of the village have collected together a small reward to offer anyone who is able to find out what has been happening to their fellow villagers. Everyone arrives near the villages around early afternoon.&lt;br /&gt;
&lt;br /&gt;
Orion comes to the village with Cressida and Lydia, he looks to them and says, &amp;quot;Lets talk to the villagers to see if there a certain area or time that people are starting to disappear. I am open to other suggestions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia nods as she listens to Orion. &amp;quot;I wonder if they've been disappearing near the water or away from it. This could get wet quickly.&amp;quot; she offers up as she looks between the two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, chuckling softly. &amp;quot;I don't mind getting a little wet, if it's what we need to do. But, we should definitely talk to the villagers first, I'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls diplomacy: (3)+8: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls diplomacy: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Orion goes with Lydia and Cressida talking to as many villager as they can trying to find greater details about the disappearing villagers.&lt;br /&gt;
&lt;br /&gt;
The trio split up a little bit, so as to cover more ground and talk to a variety of villagers, though always remaining in the same general area. Cressida starts to apply her natural charm to put those she speaks to at ease, making them comfortable sharing details about what they've seen or suspected recently.&lt;br /&gt;
&lt;br /&gt;
Lydia moves along with the other two but slightly off as well as she seeks out people to speak to about the disappearances. Perhaps she should have held off on coming so fully armored, but for now she tries a business like approach with those she comes to.&lt;br /&gt;
&lt;br /&gt;
The people are pretty open about the problem as they want it to ger solved as soon as possible. Everyone finds out that people have been disappearing while fishing along the coast just outside the village. Though Orion and Cressida also find out that there is one cove that is especially rumored to be dangerous as giant crabs some times come out of the ocean, though no one has seen anything strange there recently.&lt;br /&gt;
&lt;br /&gt;
After regrouping and sharing the information they gathered Orion says, &amp;quot;Looks like our first option is to explore the cove.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods in agreement. &amp;quot;That does seem like the most obvious answer. Could be that there's a particularly aggressive crab or two, sinking boats or just grabbing people. We just need to take a boat out there, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That sounds about as likely as anywhere else to start.&amp;quot; Lydia offers as she listens to the others. &amp;quot;Either by land or by sea. Personally, I'd liek to keep my legs on land if there's a chance of trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The trio now make their way to the cove, Orion will lead the way in case they are attacked, as always they are looking around for any physical clues.&lt;br /&gt;
&lt;br /&gt;
The group arrives in the cove and everything looks calm. Though after a moment Orion and Lydia notice there is a body floating in the water along the beach.&lt;br /&gt;
&lt;br /&gt;
Lydia frowns as she moves with the others, her eyes scanning the surroundings and then looking out towards the waters. She comes to a stop as she catches sight of the body. &amp;quot;In the water, is that a body?&amp;quot; she asks even as she starts moving again, quickly towards the waterline.&lt;br /&gt;
&lt;br /&gt;
Upon seeing the body Orion starts to make his way to it, he then holds out his hand to the others to slow down, &amp;quot;This could be how these crabs get more victim it could be a trap.&amp;quot; He sticks his head under the water and looks around, then senses for evil.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 11 + Bonus: 0 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 6 + Bonus: 6 = Total: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls initiative: Roll: 14 + Bonus: 5 = Total: 19&lt;br /&gt;
&lt;br /&gt;
Cressida stops just behind Orion, noticing the body as it is pointed out. &amp;quot;It's definitely worth being wary, but I'm not sure the crabs are setting traps with a body as bait. It's likely just their most recent victim. They are quite likely in wait around here somewhere, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Orion sticks his head under water he finds him self face to face with a hideous women who looks like she has recently drowed, with sea weed wrapped around her hair. She lets out a scream as she suddenly stands up and come out of the water. Just then the body that was floating is pulled down under the water and a large crab comes up next to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;everyone give me a fortitude save&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls fortitude: (10)+11: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls fortitude: (2)+1: 3&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls fortitude: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Was I able to sense evil when I tried?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah she is evil, and so ugly that cressida loses 3 strength&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Sea Hag: Roll: 3 + Bonus: +3 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Crab: Roll: 7 + Bonus: +1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will seek to cast Shielf of faith, as soon as I refind the details on it. Either upon herself or the group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is +2 ac to one person you touch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia raises up her shield as those creatures make themselves known. Quickly, she moves forward the step or so to Cressida one hand reaching out to offer a steadying touch to the woman even as she murmurs a brief prayer to bring up the shield on her.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;It's a pretty nice spell. I'm going to Burning Hands the both of them, since they were nice enough to be in range. Then step behind Orion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;My usual 6. DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (19)++7: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (14)++2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they both take half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks back to Lydia for a moment, smiling at the offered assistance. She brings her hands up, speaking the words to release a burst of flame at the creatures charging towards them. But, waterlogged as they are, the fire rolls over them without the expected impact.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (3)+6+3: 12&lt;br /&gt;
&lt;br /&gt;
Orion points his longsword at the sea hag as he says, &amp;quot;You!&amp;quot; He then silently says &amp;quot;Daues aid me.&amp;quot; Even with the added aid of his god, Orion attack is way off target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;crab attacks you with both claws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;she moves to flanking and attacks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The crab lifts up it's giant crab claws and starts swinging them around to try grab ahold of Orion, while the sea hag splashes in the water and moves around behind Orion and tries to shred him with a pair of long clawed fingers, thoguh both miss.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (1)+3: 4&lt;br /&gt;
&lt;br /&gt;
Lydia strides forward with her longsword at the ready as she seeks to flank that ugly sea hag. Thankfully, she doesn't have to see its face as she takes a swipe at the creature, her blade striking the flesh of the hag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step back and over, and ready to cast Burning Hands when Orion steps out from between the two of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the melee and moves into position to cast once again. &amp;quot;Orion, step back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (6)+6+3: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you didn't add flanking right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;that is +2 more&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+6: (3)+6: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Make that just 8 damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;And then I Burning Hands the two of them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 Reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (16)++7: 23&lt;br /&gt;
+&lt;br /&gt;
GAME: Alice rolls +2: (7)++2: 9&lt;br /&gt;
&lt;br /&gt;
Orion strikes at the sea hag and this time is able hit, he then heeds Cressida advice and moves back avoiding the flames that come from her hands.&lt;br /&gt;
&lt;br /&gt;
As soon as Orion moves, Cressida incates those familiar words, releasing yet another burst of flame from her hands at the hag and the crab. The two agressors are starting to dry off, so the flames burn them much more effectively this time.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (15)++4: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (5)++8+2: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8+2: (15)++8+2: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (6)+4: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 10 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab looks shuffles off to the side away from the flames as he continues to try and hit Orion with its large claws, but it can't seem to get past his heavy armor. The sea hag screams as she is hit with the flames but dives under the water to avoid some of the damage before poping back up next to Orion and tearing into him with her sharp claws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Lydia will continue to flank after that Sea Hag with her longsword!&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4+2: (1)+6+2: 9&lt;br /&gt;
&lt;br /&gt;
Lydia steps after that sea hag after she reappears from the waters, her longsword swinging through the air as she seeks to strike her once more. She growls as her sword finds nothing but air this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll step up and ready to cast when Orion moves, again. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida takes a step up as the hag and crab follow after orion. &amp;quot;Again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Shall attack the hag and move back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+3: (2)+6+3: 11&lt;br /&gt;
&lt;br /&gt;
This just does not seem to be Orion's day, he attacks the hag once more, but once again is not even close to hitting it.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (5)+2: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Same DC 16 for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +7: (2)++7: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (8)++2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you kill the crab&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Things seem to be going pretty decently for Cressida, though. Orion steps back and she lets loose another burst of flames. All of this heat is too much for the crab, which simply collapses in the water and stops moving.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (5)++4: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (9)++8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +8: (17)++8: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d6+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Lydia for 7 points. 15 remaining.&lt;br /&gt;
&lt;br /&gt;
The crab takes one final swing at Orion before it twitches and falls over dead and starts to float lifelessly in the sea. The sea hag moves to position herself around next to Lydia and slashes deep into her with one of her sharp claws.&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls weapon4: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Lydia rolls 1D8+3: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Lydia grunts as that sea hag strikes her past her armor. Her eyes show the pain from the strike but she doesn't let it stop her from stepping forward to trade back her own strike at the creature! Her longsword slicing into the sea hag once again!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll just acid splash now. Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls ranged: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;miss&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the sea hag moves in to attack Lydia, the positioning shifts so as to make it much more difficult to continue the waves of fire. With a word, she calls forth a glob of acid and launches it at the hag, but her aim is a bit rusty and it flies past the hag's head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will do a power attack with my feat on the sea hag. -1 to hit +2 to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3+2: (11)+6+2: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+7: (2)+7: 9&lt;br /&gt;
&lt;br /&gt;
No longer needing to attack and weave to avoid the flames from Cressida, Orion decides to bear down and not hold back with his might any more focusing his power on this attack. His attacks hits the sea hag killing it. He then shakes his head from it taking this long to kill her, &amp;quot;Wow she was agile.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida brushes her hands off, lingering traces of smoke drifting off of them as she does. &amp;quot;I guess that explains it, though. That... thing was controlling the crabs to kill people. For... some reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lydia cannot help but to wince as she sees the final blow delivered to the hag. She keeps her shield raised for the moment though she lowers her sword. &amp;quot;Who knows why Evil does as it does.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shrugs, &amp;quot;Perhaps it just moved in recently making this place her new home. I want to do a little further exploring of the area making sure there is nothing else around to harm the villagers. I also want to take a look at the body, before we bring the head of the sea hag to the village as proof. We also might want to bring the human body back with us so that whom ever this person was, they can now have a proper funeral.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When the body of the human is pulled out of the water you noticed that big chunks are missing out of it, and it looks like something had been eating it.&lt;br /&gt;
&lt;br /&gt;
Cressida nods as she starts to look around. &amp;quot;If we can find any other of the lost people, or any of their distintice belongings, we can at least let people know what happened to them, so they don't have to wonder. And it looks like there won't be any more disappearances now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As long as this one was alone.&amp;quot; Lydia adds as she steps in closer to look at the body as it's pulled out of the water. &amp;quot;Such a shame we couldn't have been here to save this poor soul.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion spends time seeing if there is there are other threats to the villagers in the lake, he was not able to find any. Instead of carrying the body with him to the village he gives the human body what he believes to be a proper buriale cove near. He will tell the villagers where the body has been buried in case they have other traditions for their dead. He does remove the head of the sea hag and puts it in a bag to give as proof to the villagers that offered the reward.&lt;br /&gt;
&lt;br /&gt;
The people are happy that you have saved them, though none of them want to look at the ugly head in the bag after the first person to look gets sick, then they give you the reward they promised.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13127</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13127"/>
		<updated>2014-05-01T08:56:55Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[FUNeral]]&lt;br /&gt;
|[[Lots]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Guilds, Bazoombas and lingual Difficulties]]&lt;br /&gt;
|[[Moonshadow]], [[Naneth]], [[Redmane]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24th, 2014&lt;br /&gt;
|[[Into the Woods: Bordering Felwood pt 2]]&lt;br /&gt;
|[[Lorien]], [[Naneth]], [[Talon]], [[Verna]] [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Midnight Meat Train]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]], [[Kirran]]&lt;br /&gt;
|-&lt;br /&gt;
|April 26th, 2014&lt;br /&gt;
|[[Down by the Docks]]&lt;br /&gt;
|[[Coppervolt]], [[Argos]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30th, 2014&lt;br /&gt;
|[[Sea Hag and her Crab]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Cressida]]. [[Lydia]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Goblin_Treasure&amp;diff=13093</id>
		<title>Goblin Treasure</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Goblin_Treasure&amp;diff=13093"/>
		<updated>2014-04-24T09:23:55Z</updated>

		<summary type="html">&lt;p&gt;Alice: Created page with &amp;quot;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt; == Log Info == *Title: Goblin Treasure *Emitter: Alice *Characters: Cressida Level 2, Kirran Level 3, Orion level 2 *Place...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&lt;br /&gt;
== Log Info ==&lt;br /&gt;
*Title: Goblin Treasure&lt;br /&gt;
*Emitter: Alice&lt;br /&gt;
*Characters: Cressida Level 2, Kirran Level 3, Orion level 2&lt;br /&gt;
*Place: In the mountains&lt;br /&gt;
*Time: April 22-23, 2014&lt;br /&gt;
*Summary: Goblins have been spotted digging around in the mountains. Rumor has it they found a treasure map to long lost secret treasure, and they plan on keeping it all for them self! They have even attacked some people for getting too close to their digging location.&lt;br /&gt;
*APL: 1&lt;br /&gt;
*Encounter 1: 6 Goblins, 1 gnoll(fat goblin) CR 3 &lt;br /&gt;
*Encounter 2: 3 Goblins, 4 hobgoblins, 1 goblin dog CR 4 &lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There has been rumors spreading around the area lately of a small groups of goblins who have been attacking and chasing people out of the mountains. Apparently they have been digging holes all over the area in search of some kind of treasure, though no one can get close enough to find out more about it without being attacked.&lt;br /&gt;
&lt;br /&gt;
Gobbers? Why Gobbers? Bad enough that they were a lot of them around the city, but Kirran wasn't overly thrilled with the little guys. But here is Kirran, the elf having his gear gathered up, ready to go and see what is up with this group of goblins that are terrorizing this area, and a quiver full of arrows.&lt;br /&gt;
&lt;br /&gt;
Orion has no problems with those looking for treasure, but to attack anyone and everyone from the mountains, that is wrong. Orion shall try and put a stop to this, he brings Cressida with him to deal with these goblins. He has no problem getting additional help along the way.&lt;br /&gt;
&lt;br /&gt;
Cressida has been looking for some sort of action in this area to help her get established in an adventuring sense. She knows better than to go investigate some aggressive goblins on her own, but with a group, it ought to work out fine, in her opinion. So, here she is, not as armored as some, but ready to do her part to figure out what they're looking for.&lt;br /&gt;
&lt;br /&gt;
It is a sunny and warm afternoon and it is a fairly nice day for a walk. There is an old road traveling up the foot hills into the mountains, though it doesn't look like it used very often and is mostly overgrown. It makes the travel fairly easy going however. As one travels up further into the mountains the terrain changes as trees are replaced by smaller shrubs and bushes.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls perception: (9)+9: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (4)+-1: 3&lt;br /&gt;
&lt;br /&gt;
While Orion doesn't really notice anything Cessida and Kirran notice some smoke raising in the distance, likely from a small camp fire. They can even hear the distance sounds of some people arguing some 150 feet off the main road, in a small clearing.&lt;br /&gt;
&lt;br /&gt;
Kirran stops as he first sees the smoke, and then the talking. &amp;quot;Seems there are people not far over this way,&amp;quot; he points int he direction it is coming from. &amp;quot;Shall we investigate?&amp;quot; he asks the other two.&lt;br /&gt;
&lt;br /&gt;
Cressida nods, looking over Kirran for a moment as she does. &amp;quot;Sounds like a plan. I strongly suspect it's goblins, but do you want to scout ahead a bit? I suspect you're a bit better at remaining unnoticed than we are. We shall, of course, be right behind you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion seems slightly confused, &amp;quot;Investigate what?&amp;quot; He then looks to where Kirran is pointing to, &amp;quot;Oh that... yes that sound good to me.&amp;quot; He then nods at what Cressida says then looks back to Kirran, &amp;quot;You are probably just a little bit better at scouting then I am.&amp;quot; Orion was joking about the being just a bit better. At over six feet tall and wearing half plate armor, Orion would make for one lousy scout.&lt;br /&gt;
&lt;br /&gt;
Kirran gives a nod at them, &amp;quot;I should be back soon. Keep your eyes and ears peeled then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls stealth: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls stealth: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (15)++-1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (10)++-1: 9&lt;br /&gt;
&lt;br /&gt;
Up ahead in a small clearing is a bunch of goblins. They have a couple of old tents set up and a small fire with some kind of rat like creature cooking. Six of the goblins are wearing old ratty looking leather armor and have rusty swords. There is also a really fat goblin that is much larger than the others, who is wearing the same type of armor but since he is so much taller it barely fits at all and half of his belly is exposed. He walks back and forth as he bosses the other smaller goblins around. &amp;quot;I am the boss here because I am bigger, that is tha rules. You got a problem with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran comes out of the trees, quietly though. &amp;quot;Definitely goblins. Six small ones and one large one. The large one is making himself the boss because he's bigger. Looks pretty ratty, not well equiped. Didn't listen to what they were after though. We might want to capture the big guy to figure it out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls initiative: Roll: 17 + Bonus: 4 = Total: 21&lt;br /&gt;
&lt;br /&gt;
Orion nods to what is said and tries to come up with an attack strategy, &amp;quot;Do you think you could snipe one of the rats from afar softening them up a little?&amp;quot; Then he loos to Cressida, &amp;quot;Perhaps you can cast your acid arrow and I can look to finish off the one you hurt. If any one has a better plan, I am open to options.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acid splash,&amp;quot; Cressida clarifies. &amp;quot;And I can certainly focus on softening them up and finishing off the wounded ones. Also, if they group up a bit, I can hit them with a burning hands.&amp;quot; She looks to Orion. &amp;quot;You ought to be able to resist it without any real trouble, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran nods to Orion. &amp;quot;Hopefully we can get you close enough before we attack. I'll try to help you so we have a chance to surprise them.&amp;quot; He smirks and nods to Cressida. &amp;quot;I'll try to corner them, keep them from scattering, picking off the ones you two can't get.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida adds, &amp;quot;At least they are likely to try to overwhelm us before they flee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion chuckles to Cressida last comment, &amp;quot;Correct, no trouble at all, I am not a Child of the Flame based on just my looks.&amp;quot; He nods to Kirran, &amp;quot;Ok we have a plan and our cause is just with Daeus looking over us, we shall prevail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls stealth: (19)+8: 27&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls stealth: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls stealth: (10)+-9: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Heh. You only beat me by 19.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls -1: (17)++-1: 16&lt;br /&gt;
&lt;br /&gt;
Kirran smiles a bit, &amp;quot;Gilead will help us too. This way,&amp;quot; He turns into the woods to lead the others to the goblin camp.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 7 + Bonus: 0 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G1: Roll: 1 + Bonus: +6 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G2: Roll: 8 + Bonus: +6 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G4: Roll: 16 + Bonus: +6 = Total: 22&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G5: Roll: 8 + Bonus: +6 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G6: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G7: Roll: 11 + Bonus: +6 = Total: 17&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for G3: Roll: 8 + Bonus: +0 = Total: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 9 + Bonus: 6 = Total: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;first goblin shoots at orion at long range&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-2: (18)++4+-2: 20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;I'll move up 30 to H2, and shoot G2 with my bow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1: (9)+8: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he is dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran moves up closer as he takes his bow out, draws an arrow. Stopping, he eyes one of the goblins in the back and fires the arrow. It strikes into the chest as the goblin falls back and is dead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;g7 shoots at orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4-2: (4)++4+-2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;They are too far for me to spell, so I'll shoot my crossbow at G7.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon2: (14)+1: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Hm. It should be +3, so 17.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it hits then&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (2): 2&lt;br /&gt;
&lt;br /&gt;
Cressida moves up to the side of Kirran, pulling her crossbow to bear as she does so. Taking aim, she lets loose with her bolt, managing to graze his shoulder, but leaving him standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Goblin 5 charges kirran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2+2: (14)++2+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kirran for 1 points. 28 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;Goblin 6 just draws his sword and moves up closer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;big guy moves up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (11)+6: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;okay he is dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An arrow comes directly at Orion, he grins and says, &amp;quot;Nice shot.&amp;quot; He then puts up his shield to block the arrow, &amp;quot;But I have a better shield.&amp;quot; Another arrow is shot at him but comes no where near him. He shrugs, &amp;quot;Not so good a shot.&amp;quot; He swings his longsword at one of the goblins that advanced upon his group and kills it in one shot.&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (19)++4: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (1)++4: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;almost got a critical hit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d4: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 4 points. 21 remaining.&lt;br /&gt;
&lt;br /&gt;
The goblins spot Orion in his heavy armor and big shield and they quickly turn to face the party. Half of the goblins charge forward as they draw their rusty swords while the other half hang back and open fire with their bows. One of the goblins get in close and gets a small cut in against Kirran while another nails Orion with an arrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he moves down and shoots at orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (2)++4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;I'll fire at G4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage: aliased to 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he is dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran takes a hit from one of the goblins, but it's gone thanks to Orion. There are two who are closer, but he leaves them to Orion and Cressida, and just takes his next arrow and fires at another of the goblins that's further away. He's got the range, he might as well it. His arrow flies true and hits the goblin in the neck, taking it down in the single shot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he will shoot at kirran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 4-4: (16)+4+-4: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'm going to burning hands 3 &amp;amp; 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (20)++2: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +0: (11)++0: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;small goblin takes half, big one takes full&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks at the approaching goblins. They've just gotten into range, so she in hales and incantes her spell, gesturing outwards as she lets loose a wave of fire, hitting the two goblins. The little one manages to roll away from the worst of it, but the big one just takes it and keeps approaching. Cressida reconsiders her position and moves to take cover behind the iron wall of death that is Orion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he moves up and attacks orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (4)++2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he moves up and attacks kirran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (5)++3: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Ok will attack g6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he is dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion wants to attack the big goblin but holds back from doing such knowing that they need the big goblin for information. Orions attacks the smaller golbin that tried to stab him. Orion with one strong swing of his longsword strikes that goblin and kills it.&lt;br /&gt;
&lt;br /&gt;
More of the goblins fall to the ground, and the large fat goblin takes burning flames to his face. Though it is clear his size isn't just for show as he some how makes it through the fire and continues his attack as the last two goblins keep firing with their bows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Alright, 5' step back next to Cressida, rapid shot on g7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (12)+8+-2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (20)+8+-2: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (5)+8+-2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hits twice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage: aliased to 1d8+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage: aliased to 1d8+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Was he dead with the first shot?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;yeah&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Could I put that second shot at g1?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;they are both dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran is quick to back away from the larger goblin and draws his arrows again. Faster than before, he shoots at one of the goblins, downing it in a heartbeat, and then draws another one in quick succession to go after the other one. That's two goblins down in a matter of seconds, and he turns is gaze on the bigger goblin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Acid splash at the last one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls +3: (10)++3: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;Touch attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
Cressida keeps her position behind Orion, calling a small sphere of acid into being with her words and flinging it at the boss goblin. The strikes him in the chest, burning into his chest as Cressida keeps her position behind Orion, reloading her crossbow as she recoups her energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;power attack on orion!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3-1: (17)++3+-1: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Going to do a non lethal attack on G3 at -4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3-4: (20)+6+-4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3-4: (11)+6+-4: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+4: (3)+4: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you knock him out&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All the goblins are dead save one, Orion shakes his head as he looks to the Goblin Boss, &amp;quot;Your days of causing terror on this mountains ends here and now!&amp;quot; He now strikes the boss across the head with the flat of his blade knocking the large goblin out.&lt;br /&gt;
&lt;br /&gt;
The big fat goblin makes one last attack to try to take at least one of the enemy down and goes all out in a power attack but misses! A moment later he is hit hard in the dead and goes to the ground. He is out cold, which is better than the rest of the goblins in clearing.&lt;br /&gt;
&lt;br /&gt;
Cressida smiles at the result of their assault, their victory. &amp;quot;Maybe he has a map of some sort. It would figure if they're digging everywhere because they can't follow it correctly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran sighs when Orion takes down the goblin and puts the arrows he had drawn away. &amp;quot;Maybe that is true, or we can wake him up and ask him, once he's tied up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion now pulls the arrow of his side then looks to the others, &amp;quot;How about we tie him up then search him and the others, then we wake him up for questioning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;Sounds like a plan. I can start searching the others while you tie him up. If he has any clues as to what they're doing on him, great. If not, we'll just ask him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls survival: (20)+7: 27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;That's the check to tie up the bigger goblin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblins don't have anything of notable value, or anything even all that useful. There are broken pickaxes and shovels in a pile near one tent and some rotten looking food.&lt;br /&gt;
&lt;br /&gt;
Kirran gives a nod, puts away his bow and gets out some rope as he starts to tie up the goblin, well and tight to make sure when he's awake, he won't be able to get out. He also takes the chance to search him, since he already has his hands there anyway.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls perception: (16)+9: 25&lt;br /&gt;
&lt;br /&gt;
Orion looks on as Kirran ties up the big goblin. He then waits for Cressida and Kirran to be done searching the goblins. When are done Orion takes some water from his flask and pours on the large goblin to wake him up.&lt;br /&gt;
&lt;br /&gt;
Kirran shakes his head as he found nothing and stands to allow Orion to do the talking. He's not going to stop him, not when there might be important information to be gathered.&lt;br /&gt;
&lt;br /&gt;
The big fat goblin squirms and wiggles about as he wakes up and he quickly looks around. &amp;quot;Hey let me go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls diplomacy: (13)+8: 21&lt;br /&gt;
&lt;br /&gt;
Orion looks down to the Goblin, &amp;quot;No there will be no letting you go. If you cooperate you will be taken to the authorities to answer for your crimes, I could tell them that you did cooperate with us which could help you. If not then we might have to judge you right here, and even you know that we are not going to find you innocent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin looks to Orion, &amp;quot;I am innocent! We were just sitting here getting ready for dinner, we didn't do nothing! It was just some misunderstanding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida steps up alongside Orion. &amp;quot;Look, we've seen what you have here. You are obviously the ones digging up this area and attacking people when they get nearby. If you tell us what you're trying to do, maybe we won't have to force it out of you. Maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran stands nearby, watching, looking for anything that might decide to ambush them while trying to interrogate the goblin.&lt;br /&gt;
&lt;br /&gt;
He quickly shakes his head as he looks to Cressida, &amp;quot;I know nothing, nothing! I just do what the boss tells me, he doesn't say why. I don't ask.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida smiles. &amp;quot;That's what I wanted to hear. Now, tell us what the boss told you to do and where we can find him, so we can discuss this with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fat goblin looks to Cressida, &amp;quot;I don't know anything. He just said to stay out here and not let anyone bother him, and they are up a little further in the mountains looking for something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran frowns a bit and does a quick circle around the camp, looking for tracks, something that might lead further up into the mountains so he could possibly find the other goblins, or the big boss goblin.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls track: aliased to survival+1: (9)+7+1: 17&lt;br /&gt;
&lt;br /&gt;
Cressida glances to Kirran as he starts to look around, then glares at the goblin again. &amp;quot;Where in the mountains is he? How do you get in touch with him if you need to tell him something?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion shakes his head, &amp;quot;You have to know something, like how many others are with him and how well armed they are.&amp;quot; Orion briefly looks Kirran way when he starts to track the other goblins.&lt;br /&gt;
&lt;br /&gt;
Cressida, &amp;quot;I don't know, he just let a short time ago. I don't have any reason to contact him.&amp;quot;&lt;br /&gt;
There seems to be some tracks heading further away from the road, they are not really well hidden or anything as the goblins likely didn't care about such things. The goblin looks to Cressida, &amp;quot;I don't know, he just let a short time ago. I don't have any reason to contact him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran gives a nod to himself when he finds the tracks and walks back to the others. He kept within sight of the other two. Leaning in close to Orion and Cressida he whispers, &amp;quot;I found tracks leading away, may be to the other camp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion nods to Kirran whispers back, &amp;quot;You tied him up pretty good, I doubt he will be escaping any time soon. Lets gag him then find a good place to put him, then make our way to the other camp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida moves to speak privately with Kirran and Orion, speaking softly so the goblin can't hear. &amp;quot;So, we'll just leave him here and bring him to town for punishment on the way back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion says in a low tone of voice back, &amp;quot;I don't feel it is right to kill him with him being helpless. I think bringing him back to town is best, plus I did tell him we would do so if he talked. He did not give us much info, but he did talk some.&amp;quot; He now looks to Kirran to see if he is in agreement with this.&lt;br /&gt;
&lt;br /&gt;
Kirran nods, &amp;quot;We should gag him, but come back for him. There is no reason to not take him back to town with us, we cannot leave him out here to starve like this. I'll gag him, then we can head off.&amp;quot; He turns back to the goblin. &amp;quot;We're going to gag you and come back for you soon. You need to stay still and stay quiet to make sure the animals don't come for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;Yeah, seems fine. I assume he won't do anything too stupid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion waits for Kirran to be done gagging him, &amp;quot;I want to buy us a bit extra time and also knock him out again. He could have given us more information after all, but did not. I do not want to take any chances with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The goblin doesn't really resist anything done to him, since he is clearly outnumbered now.&lt;br /&gt;
&lt;br /&gt;
Kirran gags the goblin and shrugs at Orion. &amp;quot;Up to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida looks to Kirran. &amp;quot;I assume you can follow the trail easily enough? We'll follow you to... wherever it is this head goblin is searching.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It seems no one has a problem with his suggestion so Orion knocks the goblin out with the hilt of his sword to the back of the neck, &amp;quot;I assume you would know the best to place to put him. A place where he can't be seen easily.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran gives a nod, &amp;quot;It's pretty easy. Give some space in case I stumble across something, but stick within sight.&amp;quot; He turns and goes over to the tracks and starts to follow them off to wherever they will lead to.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls track: aliased to survival+1: (6)+7+1: 14&lt;br /&gt;
&lt;br /&gt;
The tracks are a little harder to follow once they get further from the camp as the mountain ground is more rocky and hard as you go. However Kirran is able to just barely follow them, and they lead further into the mountains. It isn't much longer than ten minutes or so before you come into an area that has large holes dug into the ground, all over the place.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls perception: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls perception: (15)+-1: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls perception: (14)+6: 20&lt;br /&gt;
&lt;br /&gt;
Kirran gets the edge of the clearing and kneels down as he looks around for any of the goblins and motions the others to come up and join him.&lt;br /&gt;
&lt;br /&gt;
Near by Cressida spots a large cave, and Kirran can hear what sounds like the sounds of a pickaxe hitting away at rock echoing inside of the cave.&lt;br /&gt;
&lt;br /&gt;
Orion does not seem to notice anything and will need the others to point out to him what they have noticed.&lt;br /&gt;
&lt;br /&gt;
Cressida looks to the cave as he gets close to Kirran, nodding slightly and speaking with a soft voice. &amp;quot;Seems like a likely place for them to be digging. Could be a lot of things in the cave.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran :gives a nod, &amp;quot;That is where they're digging. I hear it it, sounds of a pickaxe. Doesn't sound like a lot, but we will have to be careful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion rubs his chin, &amp;quot;We can forget about me sneaking in, I am just too big and my armor too loud for that to happen. Kirran would you mind scouting ahead to see how many goblins we will be going against?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida considers. &amp;quot;Well... we're likely to end up attacking them anyway, but maybe Kirran could get into a better position for attack if we give him a half-minute to set up, then just go in after them and draw all the attention.&amp;quot; She looks to Kirran. &amp;quot;If that's something you want to do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran shrugs, &amp;quot;Either is good with me. I just need them off of me to shoot them down properly, and I'm sure Orion can handle that just fine. But getting an idea on numbers is a good thought. I'd just say you two come to the entrance in case something goes wrong, I'll bolt for it and you can surprise them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods. &amp;quot;That sounds like a good plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion nods to Kirran, &amp;quot;Sounds good, lets do this.&amp;quot; If no one has anything else to add then Orion will consider the conversation over and start to make his way to the cave entrance.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls stealth: (10)+8: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +1: (19)++1: 20&lt;br /&gt;
&lt;br /&gt;
Kirran barely steps foot into the dark cave and then suddenly there is the loud barking of a dog. Then the sounds of the digging stops and someone calls out, &amp;quot;Hey who is there?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran immediately backs away and out to the others where he draws out his bow, aiming at whoever may come into view first.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls initiative: Roll: 3 + Bonus: 4 = Total: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls initiative: Roll: 17 + Bonus: 0 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Cressida moves up to the edge of the cave as Kirran moves in, preparing to strike at whatever might come running out. As he comes moving back out, she steps up in preparation of the assumed rush of goblins that will be coming.&lt;br /&gt;
&lt;br /&gt;
Orion spots Kirran backing up, &amp;quot;Guess things did not turn out too well.&amp;quot; He now steps forward with his longsword in one hand and his shield in the other so he can take the brunt of the goblin attack coming their way.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 1: Roll: 8 + Bonus: +6 = Total: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 2: Roll: 5 + Bonus: +6 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin 3: Roll: 20 + Bonus: +6 = Total: 26&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Goblin dog: Roll: 11 + Bonus: +2 = Total: 13&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin 1: Roll: 9 + Bonus: +2 = Total: 11&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin 2: Roll: 12 + Bonus: +2 = Total: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin 3: Roll: 4 + Bonus: +2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Hobgoblin 4: Roll: 7 + Bonus: +2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls initiative: Roll: 11 + Bonus: 6 = Total: 17&lt;br /&gt;
&lt;br /&gt;
Suddenly one of the small goblins comes out towards the entrace when his boss doesn't get a reply. He notices the group and calls out, &amp;quot;Hey there is people wanting to steal our treasure!&amp;quot; He then charges out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he moves and is just short of charging range&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls d8+4: (8)+d8+4: 12&lt;br /&gt;
&lt;br /&gt;
Orion knows that Cressida and Kirran can handle the goblin that is near them. Orion charges in deeper into the cave attacking the guard dog and killing it with one swing of his longsword.&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
Cressida stays just outside the cave as things start to break into combat. As Orion charges forwards, she brings her crossbow up to bear, aiming at the goblin that's seen fit to charge towards them. Pulling the trigger, he aim is simply off and the bolt flies wide, missing the target entirely. She starts to reload the crossbow in preparation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he moves up then shoots orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (16)++3: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he shoots at orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (11)++4: 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;shoots orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (12)++3: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (13)++4: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (6)++3: 9&lt;br /&gt;
&lt;br /&gt;
All the goblins see the charging paladin and open fire with their bows while he is off balance from his charge against the dog. Arrows rain down against him but they all seem to miss against his heavy armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (18)+8+-2: 24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage30: aliased to 1d8+2+1: (4)+2+1: 7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;it is dead, it is just a goblin hehe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Can you still use rapid fire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;Yeah, it's just two shots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;So second arrow will go to g2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (11)+8+-2: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage: aliased to 1d8+2: (7)+2: 9&lt;br /&gt;
&lt;br /&gt;
Kirran doesn't let the goblins stop him. He draws his arrows quickly, shooting the one closest to him initially but then going after one further away. The two arrows fly true to their targets and they end up killing the two goblins. &amp;quot;Need help?&amp;quot; he calls out to his two partners to make sure that they're okay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;both are dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he shoots at kirran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (1)++3: 4&lt;br /&gt;
&lt;br /&gt;
The filthy goblin dog dies quickly, and two of the smaller goblins drop right away. However four of the remaining goblins are larger and a little more mean looking. They snarl and glare at the party. &amp;quot;The treasure is ours!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;ok attacking hg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (13)+6: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+3: (8)+3: 11&lt;br /&gt;
&lt;br /&gt;
Orion shakes his head, &amp;quot;It could have been yours if you were not attacking anythinghat and everything t got near it. Now you must pay for your sins.&amp;quot; He stabs a Hobgoblin with his longsword striking deep but not able to kill it just yet. He looks back to Kirran, &amp;quot;Shall know in a second or two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls weapon1: (15)+3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d8: (5): 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he is barely alive but he is still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida steps fully into the cave next to Kirran, givin ghim a nod. &amp;quot;I'm doing okay so far. I'm going to have to get closer if I'm going to start torching them, though. I think they'll all be pretty occupied with Orionin a moment.&amp;quot; She reloads her crossbow as she looks at the cave, planning her advance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he draws his sword and attack orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (9)++4: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he takes a 5 foot step to give his buddy flanking next turn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (6)++2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hobgoblin attacks with flanking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+2: (18)++4+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 8 points. 13 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he surrounds orion and attacks with flanking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+2: (15)++4+2: 21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;just misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These are not the stupid goblins from before, the hobgoblins have more tactics and training and they move to surround Orion on all sides and start stabbing at him. Most miss but one gets off a powerful strike with his sword.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;So move 30' and shoot H4 with Point-blank shot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bow30: aliased to weapon1+1: (10)+8+1: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage30: aliased to 1d8+2+1: (8)+2+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hits and he is hurt, but still up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran looks to Cressida and nods, &amp;quot;Then let's move a little closer,&amp;quot; he smirks. Moving up, he takes an arrow, eyes the nearest hobgoblin and shoots. It gets embedded into his leg, getting through his armor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hobgoblin charges kirran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+2: (10)++4+2: 16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the hobgoblins breaks off to charge at Kirran and try to take him down, while the rest of the goblins all try to pile up on top of Orion and beat him into the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will lay upon hands then attack hg&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 2d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -6 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Need to reroll the layupon hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for 5 points. 14 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll move up and Burning Hands H3, since that's how far I can get.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;DC 16 reflex for half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (17)++2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he takes half&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida follows Kirran as he moves further into the cave, staying close to his side. As the hobgoblin charges up to him, she turns and puts her hands together, invoking a burst of fire at him, though the hobgoblin is nimble enough to avoid the worst of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he attack orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+2: (5)++4+2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +3: (15)++3: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+2: (2)++4+2: 8&lt;br /&gt;
&lt;br /&gt;
The two larger hobgoblins continue to attack Orion from opposite sides, taking advantage of their flanking positions while the smaller goblin lightly stabs and pokes at Orion's back with his rusty sword. None of them can seem to get by his defenses though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;5' step back, rapid shot h3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (1)+8+-2: 7&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (5)+8+-2: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;misses&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran doesn't like that the hobgoblin got close. There is room, so he takes a step back and fires twice, however, he was going too quickly and they both miss, wildly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he takes a swing at kirran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4: (17)++4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls 1d8+2: (8)+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kirran for 10 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
The hobgoblin laughs as he moves towards Kirran, &amp;quot;Har Har, little elf thinks he is tough! I show you tough!&amp;quot; He then lifts his sword high up into the air before slicing it through Kirran.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Going to lay upon hands Orion, then attack h4.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (2): 2&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (12)+6: 18&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -2 points. 16 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;he is dead&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion once again he heals himself a little but more importantly once again he kills another hobgoblin with his longsword. He briefly looks over Cressida and Kirran way but knows they can handle the hobgoblin they are currently fighting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll Burning Hands H3 again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 2d4+2: (4)+2: 6&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2: (17)++2: 19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;half damage&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Again, Cressida goes through the motions and lets loose another wave of fire towards the hobgoblin harassing Kirran, but it is a nimble critter and again manages to dodge the worst of it. She takes a few teps back, trying to get into a better position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;takes a swing with flanking&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +4+2: (4)++4+2: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2+2: (20)++2+2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Alice rolls +2+2: (17)++2+2: 21&lt;br /&gt;
&lt;br /&gt;
The hobgoblin shifts to flank, and takes another swing but misses once again. This time however the smaller ignored goblin stabs Orion right in the back with his short rusty sword!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;So 5' step back, rapid shot H3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (18)+8+-2: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls weapon1-2: (15)+8+-2: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage30: aliased to 1d8+2+1: (6)+2+1: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage30: aliased to 1d8+2+1: (8)+2+1: 11&lt;br /&gt;
&lt;br /&gt;
Kirran continues to back away a bit more. Stop getting so close. But he quickly takes his next two arrows and feathers the hobgoblin. This time, with the two new arrows, he goes down near his feet. He turns, looking around for others, and does see that Orion is busy with two of his own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Will heal orion and attack H2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (6): 6&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls weapon3: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Orion for -6 points. 20 remaining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;hits&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d8+3: (6)+3: 9&lt;br /&gt;
&lt;br /&gt;
Orion trust that his partners should be able to finish off the goblin that is at his back. Orion heals himself then concentrates on the last hobgoblin he strikes with his longsword hurting the hobgoblin but it still remains standing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Cressida says, &amp;quot;I'll acid splash G1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls +3: (20)++3: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls +3: (16)++3: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Cressida rolls 1d3: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bow30-2: aliased to weapon1+1-2: (2)+8+1+-2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bow30-2: aliased to weapon1+1-2: (16)+8+1+-2: 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Kirran says, &amp;quot;5' step closer, rapid shot&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls bowdamage30: aliased to 1d8+2+1: (8)+2+1: 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Alice says, &amp;quot;you killed him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran takes a quick step up and fires his arrows again. The first one is wide, while the other finds it's mark. It embeds itself into his throat and takes him down. &amp;quot;There... Stupid things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida dusts her hands off as the last of the hobgoblins drops, looking at her two companions. &amp;quot;Well, that was exciting, wasn't it? How are you two doing? Any serious injuries?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran cringes as he lowers his bow and looks at a wound. &amp;quot;That last one hurt pretty hard.&amp;quot; It was a nasty gash too, but it would heal into a nice scar.&lt;br /&gt;
&lt;br /&gt;
Orion shakes his head to Cressida, &amp;quot;I am just fine, and you seem two seem to be ok. Shall we search the bodies for this so called treasure map. Thinking after we search the place we find a place to burn or bury the bodies.&amp;quot; He looks over Kirran, &amp;quot;I can help you some what with the pain if you will allow me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran gives a nod to Orion to allow him to do his work. &amp;quot;I won't object. And I can help with searching the bodies. I'll take a look to see what treasure they may be looking for if we dont' find anything on them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Orion says, &amp;quot;Doing a lay upon hands on Kirran.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Kirran for -1 points. 19 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls perception: (19)+9: 28&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls knowledge/dungeoneering: (8)+4: 12&lt;br /&gt;
&lt;br /&gt;
Cressida lets Orion see to healing as she starts to search the bodies. &amp;quot;They were talking like they had the teasure. Or were about to dig it up or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion goes over to Kirran and places his hand to the injury, it does not heal Kirran completly but a little a healing is better then no healing at all.&lt;br /&gt;
&lt;br /&gt;
Kirran looks down, as at least the blood has stopped flowing. &amp;quot;It's something,&amp;quot; he nodded. &amp;quot;Thank you,&amp;quot; he gives a smile as he starts to go looking.&lt;br /&gt;
&lt;br /&gt;
The goblins don't really have anything all that useful, just ratty looking armor and weapons. Though one of the hobgoblins has an old map that has lines drawn all over it and looks nearly unreadable. However the group also notices a hole in the wall of the cave, and inside the hole is a chest! Though the chest is slightly larger than the hole, so one might wonder how it even got in there.&lt;br /&gt;
&lt;br /&gt;
Cressida approaches the chest cautiously, invoking her ability to detect magic as she does, sending in the direction of the chest. &amp;quot;Well, look at that. I guess they found it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran tilts his head as he sees the chest in the hole. &amp;quot;I wonder how long that has been in there. Shall we?&amp;quot; he asks, tempted to just get it out.&lt;br /&gt;
&lt;br /&gt;
Orion looks over the chest then says, &amp;quot;I have no problem using one of their pickaxes to free the chest, but would want to take off some of my armor first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Kirran rolls knowledge/dungeoneering: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Orion rolls 1d20+3: (16)+3: 19&lt;br /&gt;
&lt;br /&gt;
It seems like the hobgoblins did most of the work already, and a few hits causes the cave wall to crumble. Leaving a large wooden chest sitting there for anyone to take.&lt;br /&gt;
&lt;br /&gt;
Kirran gives a bit of help getting the chest out and nods to Orion and Cressida. &amp;quot;Shall we open it up and see what they were after?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a few swings of the pickaxe Orion crumbles the cave wall. He then looks to Kirran, &amp;quot;Let me put my armor back on, and then I willopen it, just in case it is booby trapped.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cressida nods, taking a few steps back. &amp;quot;Reasonable. It's probably safe, but it doesn't hurt to be careful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion would ask for assistance in putting on his half plate armor, after putting it on he opens the chest.&lt;br /&gt;
&lt;br /&gt;
Inside the chest is a huge pile of gold coins! A rough guess would put the amount around 1600.&lt;br /&gt;
&lt;br /&gt;
Cressida steps up beside Orion as he opens the chest uneventfully. &amp;quot;Well. That's quite a bit of gold. I can see why they'd want to keep it for themselves. But, our gain, now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kirran gives a nood, &amp;quot;Indeed. And we're going to have a fun time getting it back to the city. Shall we clean up here, take our friend back and go home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orion nods to Kirran, &amp;quot;Sounds good, I should be able to carry it with out too much trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 [[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13092</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=13092"/>
		<updated>2014-04-24T09:23:00Z</updated>

		<summary type="html">&lt;p&gt;Alice: /* Our Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
Roleplay is central to Tenebrae, and consists of a mix of scenes, grid, and PrPs. Here you may read some of the logs our players have posted, or wanted to share. This page may also be used to post logs for PrPs, to share an item for staff review, or to tell players about a great scene. Remember too, if you're RPing in a public area, a log may end up on this site.  Most recent logs are at the '''bottom.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Logs==&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 22th, 2013&lt;br /&gt;
|[[PrP: Goblintown Sewers]]&lt;br /&gt;
|[[Thora]], [[Albain]], [[Elessa]], [[Randek]], [[Gwendolyn]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24th, 2013&lt;br /&gt;
|[[PrP: The Duty of Shadows]]&lt;br /&gt;
|[[Tatyannah]], [[Gwendolyn]], [[Laoise]], [[Schneider]], [[Solace]]&lt;br /&gt;
|-&lt;br /&gt;
|August 28th, 2013&lt;br /&gt;
|[[Munch's Workshop]]&lt;br /&gt;
|[[Solace]], [[Munch]], [[Sandy]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|September 10th, 2013&lt;br /&gt;
|[[PrP: General Bloodeyes Appears]]&lt;br /&gt;
|[[Ferawyn]], [[Mikilos]], [[Oates]], [[Nadara]], [[Arik]]&lt;br /&gt;
|-&lt;br /&gt;
|September 16th, 2013&lt;br /&gt;
|[[PrP: The Wild Hunt]]&lt;br /&gt;
|[[Jibbom]], [[Jareth]], [[Oates]], [[Teppus]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|September 17th, 2013&lt;br /&gt;
|[[Wild Inn]]&lt;br /&gt;
|[[Arik]], [[Kira]], [[Mikilos]], [[Valadhiel]], [[Zaxx]], [[Kravar]], [[Kranya]]&lt;br /&gt;
|-&lt;br /&gt;
|September 23rd, 2013&lt;br /&gt;
|[[Steel Festival]]&lt;br /&gt;
|[[Jibbom]], [[Jessa]], [[Mikilos]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|September 24th, 2013&lt;br /&gt;
|[[PrP: The Galena Lode - Part 1]]&lt;br /&gt;
|[[Jensine]], [[Jonan]], [[Mel]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|September 26th, 2013&lt;br /&gt;
|[[Meat Market]]&lt;br /&gt;
|[[Jame]], [[Mikilos]], [[Garak]], [[Boshter]], [[Ol' Mags]], [[Constantin]]&lt;br /&gt;
|-&lt;br /&gt;
|September 29th, 2013&lt;br /&gt;
|[[Lizard Lunch at the Ox]]&lt;br /&gt;
|[[Mikilos]], [[Mel]], [[Zalara]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 11th, 2013&lt;br /&gt;
|[[Feegot]]&lt;br /&gt;
|[[Dinala]], [[Boshter]], [[Schneider]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Rescue Party]]&lt;br /&gt;
|[[Benthus]], [[Eligar]], [[Schneider]], [[Ulharilti Wiivai]]&lt;br /&gt;
|-&lt;br /&gt;
|October 12th, 2013&lt;br /&gt;
|[[Gunpowder Whisky]]&lt;br /&gt;
|[[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|October 14th, 2013&lt;br /&gt;
|[[Dire Consequences]]&lt;br /&gt;
|[[Benthus]], [[Garak]], [[Jame]], [[Kiroth]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|October 16th, 2013&lt;br /&gt;
|[[Hanging Out]]&lt;br /&gt;
|[[Boshter]], [[Mikilos]], [[Alexander]], [[Jibbom]], [[Elessa]], [[Jessa]], [[Kiroth]], [[Sonja]]&lt;br /&gt;
|-&lt;br /&gt;
|October 19th, 2013&lt;br /&gt;
|[[Bennet's Arrival]]&lt;br /&gt;
|[[Bennet]], [[Kerbasy]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Way Down in the Hole]]&lt;br /&gt;
|[[Munch]], [[Fishbelly]], [[Kravar]], [[Elessa]], [[Kojot]]&lt;br /&gt;
|-&lt;br /&gt;
|October 25th, 2013&lt;br /&gt;
|[[Race]]&lt;br /&gt;
|[[Azog]], [[Boshter]], [[Munch]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|October 27th, 2013&lt;br /&gt;
|[[Day After]]&lt;br /&gt;
|[[Munch]], [[Benthus]], [[Vennan]], [[Jessa]], [[Kira]], [[Serene]]&lt;br /&gt;
|-&lt;br /&gt;
|November 14th, 2013&lt;br /&gt;
|[[Pies]]&lt;br /&gt;
|[[Bennet]], [[Svarshan]], [[Renfrey]], [[Sandy]], [[Ulharilti Wiivai]], [[Raethon]] &lt;br /&gt;
|-&lt;br /&gt;
|November 15th, 2013&lt;br /&gt;
|[[Rubble]]&lt;br /&gt;
|[[Munch]], [[Svarshan]], [[Sandy]], [[Garak]]&lt;br /&gt;
|-&lt;br /&gt;
|November 16, 2013&lt;br /&gt;
|[[Redemption]]&lt;br /&gt;
|[[Fishbelly]], [[Kira]], [[Kiroth]], [[Mel]]&lt;br /&gt;
|-&lt;br /&gt;
|November 22nd, 2013&lt;br /&gt;
|[[Apple Pie]]&lt;br /&gt;
|[[Myrana]], [[Elycia]], [[Svarshan]], [[Bennet]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 24, 2013&lt;br /&gt;
|[[End of the Queen]]&lt;br /&gt;
|Lots&lt;br /&gt;
|-&lt;br /&gt;
|November 25th, 2013&lt;br /&gt;
|[[Clean up]]&lt;br /&gt;
|[[Elessa]], [[Cesran]], [[Verna]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|November 27th, 2013&lt;br /&gt;
|[[Market Recovery]]&lt;br /&gt;
|[[Mikilos]], [[Arngrim]], [[Myrana]], [[Rhodes]], [[Argos]], [[Benthus]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2013&lt;br /&gt;
|[[Bureaucracy]]&lt;br /&gt;
|[[Elessa]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2013&lt;br /&gt;
|[[PRP: Mine over Matter]]&lt;br /&gt;
|[[Corra]], [[Duncan]], [[Ssylrath]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 7th, 2013&lt;br /&gt;
|[[Circle Sweat]]&lt;br /&gt;
|[[Mikilos]], [[Vuk]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 8, 2013&lt;br /&gt;
|[[PRP: Freezing Caravan Duty]]&lt;br /&gt;
|[[Zaxx]], [[Bennet]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2013&lt;br /&gt;
|[[PRP: Strange Sightings]]&lt;br /&gt;
|[[Oates]], [[Kravar]], [[Tak]], [[Aurala]], [[Tatyannah]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9th, 2013&lt;br /&gt;
|[[Board Plaza]]&lt;br /&gt;
|[[Selia]], [[Kiroth]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|Decembter 10th, 2013&lt;br /&gt;
|[[PRP: Ants!]]&lt;br /&gt;
|[[Kiroth]], [[Takiyah]], [[Kirranelion]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11th, 2013&lt;br /&gt;
|[[PRP: The Retrieval Job]]&lt;br /&gt;
|[[Abrahil]], [[Jibbom]], [[Halani]], [[Tatyannah]], [[Teppus]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16th, 2013&lt;br /&gt;
|[[PRP: Escapee]]&lt;br /&gt;
|[[Vuk]], [[Rhar]], [[Ssylrath]], [[Kiroth]], [[Larron]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|December 17th, 2013&lt;br /&gt;
|[[Time in the Tavern]]&lt;br /&gt;
|[[Elessa]], [[Vuk]], [[Mikilos]], [[Kiroth]], [[Larron]], [[Myrana]], [[Svarshan]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th, 2013&lt;br /&gt;
|[[Jessa's Lions]]&lt;br /&gt;
|[[Mikilos]], [[Jessa]] &lt;br /&gt;
|-&lt;br /&gt;
|December 21st, 2013&lt;br /&gt;
|[[PRP: Finding some Dirty Rats]]&lt;br /&gt;
|[[Vuk]], [[Bennet]], [[Kade]], [[Zippo]], [[Ulharilti Wiivai]], [[Takiyah]]&lt;br /&gt;
|-&lt;br /&gt;
|December 23rd, 2013&lt;br /&gt;
|[[Cleaning Up]]&lt;br /&gt;
|[[Vuk]], [[Zaxx]], [[Ssylrath]], [[Corra]], [[Larron]], [[Takiyah]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|December 19th &amp;amp; 26th, 2013&lt;br /&gt;
|[[PRP: Storming the Monastery]]&lt;br /&gt;
|[[Cesran]], [[Teppus]], [[Tak]], [[Kravar]], [[Aurala]], [[Jibbom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 1st, 2014&lt;br /&gt;
|[[Nobel Snow]]&lt;br /&gt;
|[[Svarshan]], [[Renfrey]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[Stone Carving]]&lt;br /&gt;
|[[Munch]], [[Fazahd]], [[Azog]], [[Cesran]], [[Elycia]], [[Aurala]], [[Findrago]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5th, 2014&lt;br /&gt;
|[[House Punching]]&lt;br /&gt;
|[[Selia]], [[Boshter]], [[Fazahd]], [[Whysper]], [[Renfrey]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6th, 2014&lt;br /&gt;
|[[Chest Opening]]&lt;br /&gt;
|[[Fazahd]], [[Oates]], [[Vennan]], [[Elessa]], [[Zalara]], [[Tatyannah]], [[Findrago]], [[Renfrey]], [[Dragomir]], [[Selia]], [[Aenyn]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2014&lt;br /&gt;
|[[Forward to the Past]]&lt;br /&gt;
|[[Myrana]], [[Sandy]], [[Jareth]], [[Svarshan]], [[Karelin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2014&lt;br /&gt;
|[[Bump in the Night]]&lt;br /&gt;
|[[Findrago]], [[Stirling]], [[Conjan]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2014&lt;br /&gt;
|[[Fernwood Fluff]]&lt;br /&gt;
|[[Mikilos]], [[Rhodes]], [[Corra]], [[Kerbasy]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 15, 2014&lt;br /&gt;
|[[Over the Moon]]&lt;br /&gt;
|[[Sandy]],  [[Svarshan]], [[Myrana]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2014&lt;br /&gt;
|[[Trouble at the Farm]]&lt;br /&gt;
|[[Caris]], [[Kilian]], [[Rayne]], [[Rhodes]],[[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2014&lt;br /&gt;
|[[Hugging, Chili, and Demon Fish]]&lt;br /&gt;
|[[Azog]], [[Bennet]], [[Findrago]], [[Rayne]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2014&lt;br /&gt;
|[[Jibbom-s-]]&lt;br /&gt;
|[[Vuk]], [[Jibbom]], [[Ormarr]], [[Mikilos]], [[Leisel]], [[Zaxx]]&lt;br /&gt;
|-&lt;br /&gt;
|Janurary 22, 2014&lt;br /&gt;
|[[Salt pork]]&lt;br /&gt;
|[[Selia]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2014&lt;br /&gt;
|[[Cold Bones]]&lt;br /&gt;
|[[Kiroth]], [[Vuk]], [[Schneider]], [[Bennet]], [[Rhodes]], [[Brom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: Hunting Party]]&lt;br /&gt;
|[[Duroc]], [[Ferawyn]], [[Takiyah]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2014&lt;br /&gt;
|[[PRP: Adventure Time!]]&lt;br /&gt;
|[[Colrick]], [[Rhodes]], [[Vuk]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2014&lt;br /&gt;
|[[PRP: Trouble on the Road]]&lt;br /&gt;
|[[Vuk]], [[Hilal]], [[Namira]], [[Elessa]], [[Zaxx]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2014&lt;br /&gt;
|[[PRP: The Gamekeeper's Manor]]&lt;br /&gt;
|[[Duncan]], [[Kade]], [[Kiroth]], [[Rayne]], [[Ssylrath]], [[Zippo]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2014&lt;br /&gt;
|[[Festival Fun]]&lt;br /&gt;
|[[Cesran]], [[Munch]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2014&lt;br /&gt;
|[[Head Butts]]&lt;br /&gt;
|[[Azog]], [[Kravar]], [[Fa'lere]], [[Boshter]], [[Mikilos]], [[Jibbom]], [[Zaxx]] &lt;br /&gt;
|-&lt;br /&gt;
|February 1, 2014&lt;br /&gt;
|[[Dark Rituals]]&lt;br /&gt;
|[[Duncan]],  [[Kiroth]], [[Fa'lere]], [[Renfrey]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2014&lt;br /&gt;
|[[PRP: Adventure Time 2: The Second Try]]&lt;br /&gt;
|[[Corra]],  [[Lorien]], [[Namira]], [[Styrner]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2014&lt;br /&gt;
|[[At the Market]]&lt;br /&gt;
|[[Vuk]], [[Namira]], [[Valadhiel]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 6, 2014&lt;br /&gt;
|[[Advertisement]]&lt;br /&gt;
|[[Albain]], [[Brianna]], [[Percival]], [[Charlotte]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Paperworks]]&lt;br /&gt;
|[[Kerbasy]], [[Verna]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[PrP: The Merchant Ambush]]&lt;br /&gt;
|[[Conjan]],  [[Ranth]], [[Selerik]], [[Zippo]], [[Rhar]], [[Charlotte]], [[Stirling]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2014&lt;br /&gt;
|[[Roadside Greet]]&lt;br /&gt;
|[[Munch]], [[Moonshadow]], [[Ranth]], [[Percival]]&lt;br /&gt;
|-&lt;br /&gt;
|February 8, 2014&lt;br /&gt;
|[[Pruning]]&lt;br /&gt;
|[[Munch]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 11, 2014&lt;br /&gt;
|[[Chat Spice]]&lt;br /&gt;
|[[Zoob]], [[Cesran]], [[Bennet]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2014&lt;br /&gt;
|[[PrP: The Costumes and the Manor]]&lt;br /&gt;
|[[Vuk]], [[Garak]], [[Lorien]], [[Charlotte]], [[Ranth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2014&lt;br /&gt;
|[[Foodies]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|Febuary 20, 2014&lt;br /&gt;
|[[Gun Talk]]&lt;br /&gt;
|[[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|February 24, 2014&lt;br /&gt;
|[[A Riding Wolf and a Chance Meeting]]&lt;br /&gt;
|[[Percival]], [[Elycia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2014&lt;br /&gt;
|[[Vardama Ritual]]&lt;br /&gt;
|[[Verna]], [[Kerbasy]], [[Bennet]], [[Boshter]], [[Namira]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2014&lt;br /&gt;
|[[Beast Market]]&lt;br /&gt;
|[[Mikilos]], [[Moonshadow]], [[Fishbelly]], [[Boshter]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2014&lt;br /&gt;
|[[Hoverbike]]&lt;br /&gt;
|[[Coppervolt]], [[Zalara]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|March 4, 2014&lt;br /&gt;
|[[Staffy]]&lt;br /&gt;
|[[Mikilos]], [[Cesran]], [[Namira]]&lt;br /&gt;
|-&lt;br /&gt;
|March 5, 2014&lt;br /&gt;
|[[Fern Chat]]&lt;br /&gt;
|[[Selia]], [[Corra]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Candy Cannon]]&lt;br /&gt;
|[[Vuk]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 6, 2014&lt;br /&gt;
|[[Visit to Mictlan]]&lt;br /&gt;
|[[Rhodes]], [[Svarshan]], [[Renfrey]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 8, 2014&lt;br /&gt;
|[[Nevermind the Bollocks]]&lt;br /&gt;
|[[Rhar]], [[Zoob]], [[Mel]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2014&lt;br /&gt;
|[[Before Parliament, part 1]]&lt;br /&gt;
|Many&lt;br /&gt;
|-&lt;br /&gt;
|March 12, 2014&lt;br /&gt;
|[[Fried Boshter]]&lt;br /&gt;
|[[Mikilos]], [[Boshter]], [[Myrana]], [[Zoob]], [[Elycia]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|March 14, 2014&lt;br /&gt;
|[[Reversal of Fortunes]]&lt;br /&gt;
|[[Vuk]], [[Nadara]], [[Verna]], [[Schneider]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Celebration for the Gods]]&lt;br /&gt;
|[[Vuk]], [[Azog]], [[Lorien]], [[Cesran]], [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Arena Chat]]&lt;br /&gt;
|[[Boshter]], [[Azog]], [[Munch]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2014&lt;br /&gt;
|[[Green Word]]&lt;br /&gt;
|[[Munch]], [[Ssylrath]], [[Ferawyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19th, 2014&lt;br /&gt;
|[[Farm Aid]]&lt;br /&gt;
|[[Dragomir]], [[Lorien]], [[Zoob]], [[Smythly]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PrP: Cellar Centipedes]]&lt;br /&gt;
|[[Moonshadow]], [[Savengriff]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 18, 2014&lt;br /&gt;
|[[In the Guild]]&lt;br /&gt;
|[[Savengriff]], [[Verna]], [[Moonshadow]], [[Altar]], [[Azog]], [[Fishbelly]], [[Bennet]], [[Zoob]]&lt;br /&gt;
|-&lt;br /&gt;
|March 19, 2014&lt;br /&gt;
|[[PRP: Kulthus Ruins]]&lt;br /&gt;
|[[Verna]], [[Munch]], [[Brom]], [[Gragnar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[PRP: Fire! Fire!]]&lt;br /&gt;
|[[Verna]], [[Corra]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2014&lt;br /&gt;
|[[War Talk]]&lt;br /&gt;
|[[Vuk]], [[Selia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure]]&lt;br /&gt;
|[[Charlotte]], [[Johan]], [[Lorien]], [[Verna]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Enigmatic Magical Troupe 5000]]&lt;br /&gt;
|[[Altar]], [[Lorien]], [[Rhar]], [[Duncan]], [[Zippo]], [[Mogrinaar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2014&lt;br /&gt;
|[[Reversal of Fortunes, Pt 2]]&lt;br /&gt;
|[[Verna]], [[Vuk]], [[Schneider]], [[Rhodes]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Where There's Smoke...]]&lt;br /&gt;
|[[Johan]], [[Namira]], [[Schneider]], [[Corra]], [[Rayne]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[prp: Silly Leprechaun]]&lt;br /&gt;
|[[Vuk]], [[Altar]], [[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|March 23, 2014&lt;br /&gt;
|[[PRP: Choose Your Own Adventure II]]&lt;br /&gt;
|[[Corra]], [[Jane]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2014&lt;br /&gt;
|[[Artifice]]&lt;br /&gt;
|[[Vuk]], [[Munch]], [[Brianna]], [[Lorien]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2014&lt;br /&gt;
|[[PRP: Hold The Line!]]&lt;br /&gt;
|[[Verna]], [[Hassan]], [[Aurala]], [[Duncan]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24th, 2014&lt;br /&gt;
|[[Tested]]&lt;br /&gt;
|[[Mikilos]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|March 31, 2014&lt;br /&gt;
|[[Fernly Chat]]&lt;br /&gt;
|[[Selia]], [[Kyson]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1st, 2014&lt;br /&gt;
|[[PRP: Into the Breach!]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Corra]], [[Zalara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3, 2014&lt;br /&gt;
|[[Unique]]&lt;br /&gt;
|[[Moonshadow]], [[Kyson]], [[Vuk]], [[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 3rd, 2014&lt;br /&gt;
|[[Grand Theft Arcana]]&lt;br /&gt;
|[[Verna]], [[Altar]], [[Smythly]], [[Lilyth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4th, 2014&lt;br /&gt;
|[[Choose Your Own Adventure III]]&lt;br /&gt;
|[[Brianna]], [[Mel]], [[Rhar]], [[Savengriff]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11, 2014&lt;br /&gt;
|[[Roasted Nuts]]&lt;br /&gt;
|[[Altar]], [[Mikilos]], [[Tyrianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 11th, 2014&lt;br /&gt;
|[[Grand Theft Arcana - Spice City]]&lt;br /&gt;
|[[Sargon]], [[Altar]], [[Rhar]], [[Bennet]] &lt;br /&gt;
|-&lt;br /&gt;
|April 13th, 2014&lt;br /&gt;
|[[Were Bats, Were Rats]]&lt;br /&gt;
|-&lt;br /&gt;
|April 14, 2014&lt;br /&gt;
|[[DragonFly]]&lt;br /&gt;
|[[Fishbelly]], [[Tyrianna]], [[Rayne]], [[Coppervolt]], [[Mikilos]], [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18, 2014&lt;br /&gt;
|[[Trade Stuffs]]&lt;br /&gt;
|[[Mikilos]], [[Brianna]]&lt;br /&gt;
|-&lt;br /&gt;
|April 18th, 2014&lt;br /&gt;
|[[Cairn I Barrow A Cup?]]&lt;br /&gt;
|[[Fishbelly]], [[Kravar]], [[Ssylrath]], [[Vuk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22nd, 2014&lt;br /&gt;
|[[Bordering Felwood]]&lt;br /&gt;
|[[Talon]], [[Crow]], [[Altar]], [[Belladona]], [[Naneth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24nd, 2014&lt;br /&gt;
|[[Goblin Treasure]]&lt;br /&gt;
|[[Alice]], [[Orion]], [[Kirran]], [[Cressida ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alice</name></author>
	</entry>
</feed>