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	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Earthquake</id>
	<title>Tenebrae - User contributions [en]</title>
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	<updated>2026-04-05T19:08:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23423</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23423"/>
		<updated>2016-08-21T23:55:16Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Gimring Stonesmasher&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
{{ScrollBlank}} Gimring Stonesmasher is a recent arrival to Alexandria, though he is becoming an increasingly common sight in the mercantile and industrial districts of the city. The rather plain, unassuming dwarf is often seen accompanying clerics of Reos through the city, and much of his time is spent at the Temple, seemingly serving as a guard.&lt;br /&gt;
&lt;br /&gt;
Locally, it is known that he is the nephew of Thoric and Erhild Stonesmasher, the latter of which being a well kn own brewer of dwarven ales and stouts in the city. Rumor says he lives with them, though his background, short of his ties to the Temple, are not spoken of.&lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Reos: Well known to be a guardian of the temple and its priesthood in Alexandria.&lt;br /&gt;
* Crafting: Displays a keen interest in artisanry, particularly brewing and those trades involving wood and stone.&lt;br /&gt;
* Drinking: What good is a fine ale if you only sell it, after all! Frequenter of taverns and places of ill repute, though he is by no means a shady sort.&lt;br /&gt;
{{LineLance|300px}} &lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Stonesmasher&lt;br /&gt;
{{Badge-Entry|Role}}Friend, spiritual guide. Protector, brewer.&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|The Mountain}}Hesitant to accept the union of the Khazad-Aul and Khazad-Mornir. Slow to trust, and quick to watch for signs of disaster.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Homeland PC Badge}}&lt;br /&gt;
{{Badge-Entry|Homeland}}Khazad Duin (Dun Mordren)&lt;br /&gt;
{{Badge-Entry|Family History}} Renowned warriors in service to Thane Aric Truehammer. Scions of the Stonesmasher clan, and somewhat unlike Gimring.&lt;br /&gt;
{{Badge-Entry|Politics}}Politics are something to avoid where possible. Keep your head down, and do honorably by your clan.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|Temple}}Temple of Reos in Alexandria&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Lowly guardian, possibly minor priest.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23422</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23422"/>
		<updated>2016-08-21T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Gimring Stonesmaser&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
{{ScrollBlank}} Gimring Stonesmasher is a recent arrival to Alexandria, though he is becoming an increasingly common sight in the mercantile and industrial districts of the city. The rather plain, unassuming dwarf is often seen accompanying clerics of Reos through the city, and much of his time is spent at the Temple, seemingly serving as a guard.&lt;br /&gt;
&lt;br /&gt;
Locally, it is known that he is the nephew of Thoric and Erhild Stonesmasher, the latter of which being a well kn own brewer of dwarven ales and stouts in the city. Rumor says he lives with them, though his background, short of his ties to the Temple, are not spoken of.&lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Reos: Well known to be a guardian of the temple and its priesthood in Alexandria.&lt;br /&gt;
* Crafting: Displays a keen interest in artisanry, particularly brewing and those trades involving wood and stone.&lt;br /&gt;
* Drinking: What good is a fine ale if you only sell it, after all! Frequenter of taverns and places of ill repute, though he is by no means a shady sort.&lt;br /&gt;
{{LineLance|300px}} &lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Stonesmasher&lt;br /&gt;
{{Badge-Entry|Role}}Friend, spiritual guide. Protector, brewer.&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|The Mountain}}Hesitant to accept the union of the Khazad-Aul and Khazad-Mornir. Slow to trust, and quick to watch for signs of disaster.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Homeland PC Badge}}&lt;br /&gt;
{{Badge-Entry|Homeland}}Khazad Duin (Dun Mordren)&lt;br /&gt;
{{Badge-Entry|Family History}} Renowned warriors in service to Thane Aric Truehammer. Scions of the Stonesmasher clan, and somewhat unlike Gimring.&lt;br /&gt;
{{Badge-Entry|Politics}}Politics are something to avoid where possible. Keep your head down, and do honorably by your clan.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|Temple}}Temple of Reos in Alexandria&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Lowly guardian, possibly minor priest.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23421</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23421"/>
		<updated>2016-08-21T23:53:29Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Gimring Stonesmaser&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Gimring Stonesmasher is a recent arrival to Alexandria, though he is becoming an increasingly common sight in the mercantile and industrial districts of the city. The rather plain, unassuming dwarf is often seen accompanying clerics of Reos through the city, and much of his time is spent at the Temple, seemingly serving as a guard.&lt;br /&gt;
&lt;br /&gt;
Locally, it is known that he is the nephew of Thoric and Erhild Stonesmasher, the latter of which being a well kn own brewer of dwarven ales and stouts in the city. Rumor says he lives with them, though his background, short of his ties to the Temple, are not spoken of.&lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Reos: Well known to be a guardian of the temple and its priesthood in Alexandria.&lt;br /&gt;
* Crafting: Displays a keen interest in artisanry, particularly brewing and those trades involving wood and stone.&lt;br /&gt;
* Drinking: What good is a fine ale if you only sell it, after all! Frequenter of taverns and places of ill repute, though he is by no means a shady sort.&lt;br /&gt;
{{LineLance|300px}} &lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Stonesmasher&lt;br /&gt;
{{Badge-Entry|Role}}Friend, spiritual guide. Protector, brewer.&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|The Mountain}}Hesitant to accept the union of the Khazad-Aul and Khazad-Mornir. Slow to trust, and quick to watch for signs of disaster.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Homeland PC Badge}}&lt;br /&gt;
{{Badge-Entry|Homeland}}Khazad Duin (Dun Mordren)&lt;br /&gt;
{{Badge-Entry|Family History}} Renowned warriors in service to Thane Aric Truehammer. Scions of the Stonesmasher clan, and somewhat unlike Gimring.&lt;br /&gt;
{{Badge-Entry|Politics}}Politics are something to avoid where possible. Keep your head down, and do honorably by your clan.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|Temple}}Temple of Reos in Alexandria&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Lowly guardian, possibly minor priest.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23420</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23420"/>
		<updated>2016-08-21T23:50:45Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Gimring Stonesmaser&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Gimring Stonesmasher is a recent arrival to Alexandria, though he is becoming an increasingly common sight in the mercantile and industrial districts of the city. The rather plain, unassuming dwarf is often seen accompanying clerics of Reos through the city, and much of his time is spent at the Temple, seemingly serving as a guard.&lt;br /&gt;
&lt;br /&gt;
Locally, it is known that he is the nephew of Thoric and Erhild Stonesmasher, the latter of which being a well kn own brewer of dwarven ales and stouts in the city. Rumor says he lives with them, though his background, short of his ties to the Temple, are not spoken of.&lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Reos: Well known to be a guardian of the temple and its priesthood in Alexandria.&lt;br /&gt;
* Crafting: Displays a keen interest in artisanry, particularly brewing and those trades involving wood and stone.&lt;br /&gt;
* Drinking: What good is a fine ale if you only sell it, after all! Frequenter of taverns and places of ill repute, though he is by no means a shady sort.&lt;br /&gt;
{{LineLance|300px}} &lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Stonesmasher&lt;br /&gt;
{{Badge-Entry|Role}}Friend, spiritual guide. Protector, brewer.&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|The Mountain}}Hesitant to accept the union of the Khazad-Aul and Khazad-Mornir. Slow to trust, and quick to watch for signs of disaster.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Reos&lt;br /&gt;
{{Badge-Entry|Temple}}Temple of Reos in Alexandria&lt;br /&gt;
{{Badge-Entry|Role}}Guardian&lt;br /&gt;
{{Badge-Entry|Landmarks}}Lowly guardian, possibly minor priest.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23419</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23419"/>
		<updated>2016-08-21T23:47:56Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Gimring Stonesmaser&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Gimring Stonesmasher is a recent arrival to Alexandria, though he is becoming an increasingly common sight in the mercantile and industrial districts of the city. The rather plain, unassuming dwarf is often seen accompanying clerics of Reos through the city, and much of his time is spent at the Temple, seemingly serving as a guard.&lt;br /&gt;
&lt;br /&gt;
Locally, it is known that he is the nephew of Thoric and Erhild Stonesmasher, the latter of which being a well kn own brewer of dwarven ales and stouts in the city. Rumor says he lives with them, though his background, short of his ties to the Temple, are not spoken of.&lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Reos: Well known to be a guardian of the temple and its priesthood in Alexandria.&lt;br /&gt;
* Crafting: Displays a keen interest in artisanry, particularly brewing and those trades involving wood and stone.&lt;br /&gt;
* Drinking: What good is a fine ale if you only sell it, after all! Frequenter of taverns and places of ill repute, though he is by no means a shady sort.&lt;br /&gt;
{{LineLance|300px}} &lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Name of your clan. Feel free to make up some details.&lt;br /&gt;
{{Badge-Entry|Role}}Your role among the clans. How you see yourself.&lt;br /&gt;
{{Badge-Entry|Faith}}Your Faith&lt;br /&gt;
{{Badge-Entry|The Mountain}}Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Scroll_med.png}}  &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Faith PC Badge}}&lt;br /&gt;
{{Badge-Entry|Faith}}Name of your deity or pantheon&lt;br /&gt;
{{Badge-Entry|Temple}}Name of your local Temple (It's probably something like Althea's Temple in Alexandria)&lt;br /&gt;
{{Badge-Entry|Role}}Your role&lt;br /&gt;
{{Badge-Entry|Landmarks}}What landmarks have you achieved? Are you a mentor? Do you have a squire or assistant?&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23418</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23418"/>
		<updated>2016-08-21T23:45:31Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Gimring Stonesmaser&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Gimring Stonesmasher is a recent arrival to Alexandria, though he is becoming an increasingly common sight in the mercantile and industrial districts of the city. The rather plain, unassuming dwarf is often seen accompanying clerics of Reos through the city, and much of his time is spent at the Temple, seemingly serving as a guard.&lt;br /&gt;
&lt;br /&gt;
Locally, it is known that he is the nephew of Thoric and Erhild Stonesmasher, the latter of which being a well kn own brewer of dwarven ales and stouts in the city. Rumor says he lives with them, though his background, short of his ties to the Temple, are not spoken of.&lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Reos: Well known to be a guardian of the temple and its priesthood in Alexandria.&lt;br /&gt;
* Crafting: Displays a keen interest in artisanry, particularly brewing and those trades involving wood and stone.&lt;br /&gt;
* Drinking: What good is a fine ale if you only sell it, after all! Frequenter of taverns and places of ill repute, though he is by no means a shady sort.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23417</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23417"/>
		<updated>2016-08-21T23:40:06Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:Gimring1.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Gimring1.jpg&amp;diff=23416</id>
		<title>File:Gimring1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Gimring1.jpg&amp;diff=23416"/>
		<updated>2016-08-21T23:39:45Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: Portrait of Gimring.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Portrait of Gimring.&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23415</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23415"/>
		<updated>2016-08-21T23:35:56Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Khazad_Duin]][[Category:Khazad]][[Category:Cleric]][[Category:Monk]][[Category:Reosian]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23414</id>
		<title>Gimring</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gimring&amp;diff=23414"/>
		<updated>2016-08-21T23:32:35Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: Created page with &amp;quot;{{CPHEADER-START}} My Character Name Goes Here {{CPHEADER-END}}     {{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}   TYPE STUFF ABOUT CHARACTER HERE.   [[image:my char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=23413</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=23413"/>
		<updated>2016-08-21T23:32:14Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Aasir]]&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Alik]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Ansrir]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Alba]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arnora|Arnora Stonesmasher]]&lt;br /&gt;
* [[Aria]]&lt;br /&gt;
* [[Arisha]]&lt;br /&gt;
* [[Arithand'ruil Thal'lassar'van]]&lt;br /&gt;
* [[Arynel]]&lt;br /&gt;
* [[Auk]]&lt;br /&gt;
* [[Aurala]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
* [[Abigail]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Carwyn]]&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Charlotte]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Diemma|Sister Diemma]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Duncan]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
* [[Dhanae]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
* [[Ethel]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fiore]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
* [[Fayde]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ga'Elian Faravanilas]]&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Gimring]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
* [[Haggerty]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iadoth]]&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kailin]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Krom]]&lt;br /&gt;
* [[Kuumvu]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Katyana]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Landau]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lenore]]&lt;br /&gt;
* [[Lesmae]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
* [[Lunair]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Miles]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Miruan]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myaris]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Nako]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
* [[Nysalia]]&lt;br /&gt;
* [[Nicolai]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Omah]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Pelka]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Ralickwort]]&lt;br /&gt;
* [[Raethon]]&lt;br /&gt;
* [[Raniq]]&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
* [[Rakim]]&lt;br /&gt;
* [[Rhar]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Sasha]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Setiawan|Setiawan 'Seti' Bambangputra]]&lt;br /&gt;
* [[Shaoqing]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tija Woari]]&lt;br /&gt;
* [[Tsarra]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelm]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vasya]]&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Velothin]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
* [[Virton]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
* [[Yelrona]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zalara]]&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Arithand%27ruil_Thal%27lassar%27van&amp;diff=19238</id>
		<title>Arithand'ruil Thal'lassar'van</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Arithand%27ruil_Thal%27lassar%27van&amp;diff=19238"/>
		<updated>2015-06-12T11:44:57Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: Created page with &amp;quot;{{CPHEADER-START}} My Character Name Goes Here {{CPHEADER-END}}     {{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}   TYPE STUFF ABOUT CHARACTER HERE.   [[image:my char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=19237</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=19237"/>
		<updated>2015-06-12T11:44:42Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Arithand'ruil Thal'lassar'van]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Johan]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Korra]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:Myrrish]][[Category:Vardaman]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelm]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19169</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19169"/>
		<updated>2015-06-06T01:54:00Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Torgrim Stonehelm&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Torgrim never quite fit into dwarven society. He has no skills in craftsmanship to speak of, and any sense of honor or duty seem to have left him long before he ever made his way south to Alexandria. No, what Torgrim is good for is consuming ale and starting fights, and he does both well in equal measure. His thirst for drink seems only outweighed by his lust for gold, and getting the vulgar slob to get off his arse and do anything doesn't take more than the clatter of coin upon a table.&lt;br /&gt;
&lt;br /&gt;
As terrible a man as he sounds, those that know him count themselves as having a fast and fierce friend, who can be relied upon to see them through the day, no matter the cost. That is, of course, if fate drags him out from underneath the tavern table after another eve of hard drinking.&lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Unscrupulous acts including crime&lt;br /&gt;
* Anything involving a tavern or a bet!&lt;br /&gt;
* Dwarven history or lore, recovering artifacts&lt;br /&gt;
* Contests of strength&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains.&lt;br /&gt;
{{Badge-Entry|Role}}Outsider, loser, drunk. He's never really fit in to the responsibilities of dwarven society.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Couldn't care less about some whelp of a dwarf who likes caves being wed to another who likes mountain snow.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Barbarian]][[Category:Khazad]][[Category:Khazad_Duin]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19166</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19166"/>
		<updated>2015-06-06T01:31:25Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Torgrim Stonehelm&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Torgrim never quite fit into dwarven society. He has no skills in craftsmanship to speak of, and any sense of honor or duty seem to have left him long before he ever made his way south to Alexandria. No, what Torgrim is good for is consuming ale and starting fights, and he does both well in equal measure. His thirst for drink seems only outweighed by his lust for gold, and getting the vulgar slob to get off his arse and do anything doesn't take more than the clatter of coin upon a table.&lt;br /&gt;
&lt;br /&gt;
As terrible a man as he sounds, those that know him count themselves as having a fast and fierce friend, who can be relied upon to see them through the day, no matter the cost. That is, of course, if fate drags him out from underneath the tavern table after another eve of hard drinking.&lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Unscrupulous acts including crime&lt;br /&gt;
* Anything involving a tavern or a bet!&lt;br /&gt;
* Dwarven history or lore, recovering artifacts&lt;br /&gt;
* Contests of strength&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains.&lt;br /&gt;
{{Badge-Entry|Role}}Outsider, loser, drunk. He's never really fit in to the responsibilities of dwarven society.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Couldn't care less about some whelp of a dwarf who likes caves to another who likes mountain snow.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Barbarian]][[Category:Khazad]][[Category:Khazad_Duin]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19165</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19165"/>
		<updated>2015-06-06T01:26:45Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Torgrim Stonehelm&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Torgrim never quite fit into dwarven society. He has no skills in craftsmanship to speak of, and any sense of honor or duty seem to have left him long before he ever made his way south to Alexandria. No, what Torgrim is good for is consuming ale and starting fights, and he does both well in equal measure. His thirst for drink seems only outweighed by his lust for gold, and getting the vulgar slob to get off his arse and do anything doesn't take more than the clatter of coin upon a table.&lt;br /&gt;
&lt;br /&gt;
As terrible a man as he sounds, those that know him count themselves as having a fast and fierce friend, who can be relied upon to see them through the day, no matter the cost. That is, of course, if fate drags him out from underneath the tavern table after another eve of hard drinking.&lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains.&lt;br /&gt;
{{Badge-Entry|Role}}Outsider, loser, drunk. He's never really fit in to the responsibilities of dwarven society.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Couldn't care less about some whelp of a dwarf who likes caves to another who likes mountain snow.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Barbarian]][[Category:Khazad]][[Category:Khazad_Duin]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19164</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19164"/>
		<updated>2015-06-06T01:23:56Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
Torgrim Stonehelm&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
Torgrim never quite fit into dwarven society. He has no skills in craftsmanship to speak of, and any sense of honor or duty seem to have left him long before he ever made his way south to Alexandria. No, what Torgrim is good for is consuming ale and starting fights, and he does both well in equal measure. His thirst for drink seems only outweighed by his lust for gold, and getting the vulgar slob to get off his arse and do anything doesn't take more than the clatter of coin upon a table.&lt;br /&gt;
&lt;br /&gt;
As terrible a man as he sounds, those that know him count themselves as having a fast and fierce friend, who can be relied upon to see them through the day, no matter the cost. That is, of course, if fate drags him out from underneath the tavern table after another eve of hard drinking.&lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains.&lt;br /&gt;
{{Badge-Entry|Role}}Outsider, loser, drunk. He's never really fit in tot he responsibilities of dwarven society.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Couldn't care less about some whelp of a dwarfw who likes caves to another who likes mountain snow.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Barbarian]][[Category:Khazad]][[Category:Khazad_Duin]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19163</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19163"/>
		<updated>2015-06-06T01:11:46Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains.&lt;br /&gt;
{{Badge-Entry|Role}}Outsider, loser, drunk. He's never really fit in tot he responsibilities of dwarven society.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Couldn't care less about some whelp of a dwarfw who likes caves to another who likes mountain snow.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;br /&gt;
[[Category:Barbarian]][[Category:Khazad]][[Category:Khazad_Duin]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=How_to_Make_an_Advanced_Character_Page&amp;diff=19162</id>
		<title>How to Make an Advanced Character Page</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=How_to_Make_an_Advanced_Character_Page&amp;diff=19162"/>
		<updated>2015-06-06T01:11:37Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DivGray-Start}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:x-large; font-weight:bold;&amp;quot; id=&amp;quot;advanced&amp;quot;&amp;gt;Advanced Character Pages&amp;lt;/p&amp;gt;&lt;br /&gt;
We've made the advanced templates as copy-paste as possible. However, because they are advanced, staff does not provide support for these templates. Proceed at your own risk. If you like to tweak and customize, these are the templates you want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;1&amp;lt;/p&amp;gt;&lt;br /&gt;
|[http://tenebraemush.net/index.php?title=Special:UserLogin&amp;amp;returnto=How+to+Make+a+Character+Page Login]. If you do not have a login, you may +request one from staff.&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;2&amp;lt;/p&amp;gt;&lt;br /&gt;
|Add your character's name to [http://tenebraemush.net/index.php?title=Character_Pages&amp;amp;action=edit Character Pages] like this: &amp;lt;nowiki&amp;gt;[[My Character]]&amp;lt;/nowiki&amp;gt;. Save, then click on your name (which is now in red).&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;3&amp;lt;/p&amp;gt;&lt;br /&gt;
|Select a template you would like to use from the list below. Please note that staff does not provide support for these templates, so you must be somewhat comfortable with HTML and CSS before proceeding. The art used below is mostly from Paizo, with a few exceptions for clipart and so on. You may always substitute your own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px; margin:5px; background-color:#bec7c7; width: 70%&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ethereal Beast Advanced Character Template]]&lt;br /&gt;
* [[Dragon Flight Advanced Character Template]]&lt;br /&gt;
* [[Gobber Pirates Advanced Character Template]]&lt;br /&gt;
* [[Sphinx Advanced Character Template]]&lt;br /&gt;
* [[Winter Wolf Advanced Character Template]]&lt;br /&gt;
* [[Ghoulish Terror Advanced Character Template]]&lt;br /&gt;
* [[Honorable Knight Advanced Character Template]]&lt;br /&gt;
* [[Forest Stag Advanced Character Template]] (updated)&lt;br /&gt;
* [[Frozen Mountain Advanced Character Template]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;4&amp;lt;/p&amp;gt;&lt;br /&gt;
|Click on &amp;quot;Edit&amp;quot; just underneath the wiki's navigation bar to view the template's source. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;5&amp;lt;/p&amp;gt;&lt;br /&gt;
|Place your cursor into the edit window and select all of the text. Use control-c to copy it. '''DO NOT EDIT THE TEMPLATE DIRECTLY.'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;6&amp;lt;/p&amp;gt;&lt;br /&gt;
|Paste the code into your character's wiki page. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;7&amp;lt;/p&amp;gt;&lt;br /&gt;
|Fill in the template with your character's information.  If you'd like to link your character's page to temples and organizations they're tied to, select a category under the &amp;quot;Add Categories&amp;quot; section, below the editing window. Then click &amp;quot;add.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What this does for you is: if someone clicks on the [[:Category:Althean|Altheans]] link for example, they'll see your character listed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DivEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DivGray-Start}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:x-large; font-weight:bold;&amp;quot; id=&amp;quot;listings&amp;quot;&amp;gt;Help Others Find You&amp;lt;/p&amp;gt;&lt;br /&gt;
Add your character to different listings (such as Altheans, Wand Crafters, so others can find you. A [[PC Directory|complete list of categories may be found here]], if you'd just like to see what's out there.&lt;br /&gt;
&lt;br /&gt;
# Go to your character page.&lt;br /&gt;
# Click &amp;quot;Edit.&amp;quot;&lt;br /&gt;
# Use the dropdown menu to select a category you'd like.&lt;br /&gt;
# Click &amp;quot;Add.&amp;quot;&lt;br /&gt;
{{DivEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Add_bling.png|link=Character Page Modules|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting_Started]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=How_to_Make_an_Advanced_Character_Page&amp;diff=19161</id>
		<title>How to Make an Advanced Character Page</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=How_to_Make_an_Advanced_Character_Page&amp;diff=19161"/>
		<updated>2015-06-06T01:11:18Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DivGray-Start}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:x-large; font-weight:bold;&amp;quot; id=&amp;quot;advanced&amp;quot;&amp;gt;Advanced Character Pages&amp;lt;/p&amp;gt;&lt;br /&gt;
We've made the advanced templates as copy-paste as possible. However, because they are advanced, staff does not provide support for these templates. Proceed at your own risk. If you like to tweak and customize, these are the templates you want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;1&amp;lt;/p&amp;gt;&lt;br /&gt;
|[http://tenebraemush.net/index.php?title=Special:UserLogin&amp;amp;returnto=How+to+Make+a+Character+Page Login]. If you do not have a login, you may +request one from staff.&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;2&amp;lt;/p&amp;gt;&lt;br /&gt;
|Add your character's name to [http://tenebraemush.net/index.php?title=Character_Pages&amp;amp;action=edit Character Pages] like this: &amp;lt;nowiki&amp;gt;[[My Character]]&amp;lt;/nowiki&amp;gt;. Save, then click on your name (which is now in red).&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;3&amp;lt;/p&amp;gt;&lt;br /&gt;
|Select a template you would like to use from the list below. Please note that staff does not provide support for these templates, so you must be somewhat comfortable with HTML and CSS before proceeding. The art used below is mostly from Paizo, with a few exceptions for clipart and so on. You may always substitute your own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px; margin:5px; background-color:#bec7c7; width: 70%&amp;quot;&amp;gt;&lt;br /&gt;
* [[Ethereal Beast Advanced Character Template]]&lt;br /&gt;
* [[Dragon Flight Advanced Character Template]]&lt;br /&gt;
* [[Gobber Pirates Advanced Character Template]]&lt;br /&gt;
* [[Sphinx Advanced Character Template]]&lt;br /&gt;
* [[Winter Wolf Advanced Character Template]]&lt;br /&gt;
* [[Ghoulish Terror Advanced Character Template]]&lt;br /&gt;
* [[Honorable Knight Advanced Character Template]]&lt;br /&gt;
* [[Forest Stag Advanced Character Template]] (updated)&lt;br /&gt;
* [[Frozen Mountain Advanced Character Template]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;4&amp;lt;/p&amp;gt;&lt;br /&gt;
|Click on &amp;quot;Edit&amp;quot; just underneath the wiki's navigation bar to view the template's source. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;5&amp;lt;/p&amp;gt;&lt;br /&gt;
|Place your cursor into the edit window and select all of the text. Use control-c to copy it. '''DO NOT EDIT THE TEMPLATE DIRECTLY.'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;6&amp;lt;/p&amp;gt;&lt;br /&gt;
|Paste the code into your character's wiki page. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot;| &amp;lt;p style=&amp;quot;font-size:large; font-weight:bold;&amp;quot;&amp;gt;7&amp;lt;/p&amp;gt;&lt;br /&gt;
|Fill in the template with your character's information.  If you'd like to link your character's page to temples and organizations they're tied to, select a category under the &amp;quot;Add Categories&amp;quot; section, below the editing window. Then click &amp;quot;add.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What this does for you is: if someone clicks on the [[:Category:Althean|Altheans]] link for example, they'll see your character listed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DivEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DivGray-Start}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:x-large; font-weight:bold;&amp;quot; id=&amp;quot;listings&amp;quot;&amp;gt;Help Others Find You&amp;lt;/p&amp;gt;&lt;br /&gt;
Add your character to different listings (such as Altheans, Wand Crafters, so others can find you. A [[PC Directory|complete list of categories may be found here]], if you'd just like to see what's out there.&lt;br /&gt;
&lt;br /&gt;
# Go to your character page.&lt;br /&gt;
# Click &amp;quot;Edit.&amp;quot;&lt;br /&gt;
# Use the dropdown menu to select a category you'd like.&lt;br /&gt;
# Click &amp;quot;Add.&amp;quot;&lt;br /&gt;
{{DivEnd}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Add_bling.png|link=Character Page Modules|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Barbarian]][[Category:Khazad]][[Category:Khazad_Duin]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19160</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19160"/>
		<updated>2015-06-06T01:09:03Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains.&lt;br /&gt;
{{Badge-Entry|Role}}Outsider, loser, drunk. He's never really fit in tot he responsibilities of dwarven society.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Couldn't care less about some whelp of a dwarfw who likes caves to another who likes mountain snow.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19159</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19159"/>
		<updated>2015-06-06T01:07:41Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Clan Stonehelm, renowned Stonemasons from Bolgirn in the Ice Gate Mountains&lt;br /&gt;
{{Badge-Entry|Role}}Your role among the clans. How you see yourself.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19158</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19158"/>
		<updated>2015-06-06T01:06:43Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Badge}}&lt;br /&gt;
{{Badge-Icon|Dwarf05.jpg}} &lt;br /&gt;
{{Badge-Content}}&lt;br /&gt;
{{Badge-Title|Khazad-aul PC Badge}}&lt;br /&gt;
{{Badge-Entry|Clan}}Name of your clan. Feel free to make up some details.&lt;br /&gt;
{{Badge-Entry|Role}}Your role among the clans. How you see yourself.&lt;br /&gt;
{{Badge-Entry|Faith}}Prays to Reos, though not often. A bit of an everyman when it comes to the gods.&lt;br /&gt;
{{Badge-Entry|The Mountain}}Your take on the royal marriage, Khazad Duin, khazad expansion, heritage, and so on. Or whether you care at all.&lt;br /&gt;
&lt;br /&gt;
{{Badge-End}}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19157</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19157"/>
		<updated>2015-06-06T01:05:18Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:Torgrim4.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Torgrim4.jpg&amp;diff=19156</id>
		<title>File:Torgrim4.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Torgrim4.jpg&amp;diff=19156"/>
		<updated>2015-06-06T01:04:31Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Torgrim3.jpg&amp;diff=19155</id>
		<title>File:Torgrim3.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Torgrim3.jpg&amp;diff=19155"/>
		<updated>2015-06-06T01:04:13Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Torgrim2.jpg&amp;diff=19154</id>
		<title>File:Torgrim2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Torgrim2.jpg&amp;diff=19154"/>
		<updated>2015-06-06T01:03:48Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Torgrim1.jpg&amp;diff=19153</id>
		<title>File:Torgrim1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Torgrim1.jpg&amp;diff=19153"/>
		<updated>2015-06-06T01:03:29Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19152</id>
		<title>Torgrim Stonehelm</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Torgrim_Stonehelm&amp;diff=19152"/>
		<updated>2015-06-06T00:59:58Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: Created page with &amp;quot;{{CPHEADER-START}} My Character Name Goes Here {{CPHEADER-END}}     {{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}   TYPE STUFF ABOUT CHARACTER HERE.   [[image:my char...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CPHEADER-START}}&lt;br /&gt;
My Character Name Goes Here&lt;br /&gt;
{{CPHEADER-END}}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}About My Character{{CPSUBHEAD-END}}&lt;br /&gt;
 &lt;br /&gt;
TYPE STUFF ABOUT CHARACTER HERE. &lt;br /&gt;
&lt;br /&gt;
[[image:my character.jpg|thumb|right]]&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
* Roleplay hook&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
{{CPFOOTER}}&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=19151</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=19151"/>
		<updated>2015-06-06T00:59:38Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Johan]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Korra]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:Myrrish]][[Category:Vardaman]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelm]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=19150</id>
		<title>Character Pages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Character_Pages&amp;diff=19150"/>
		<updated>2015-06-06T00:59:11Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Charpage.png|link=How to Make a Character Page|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:tenebrae_artists.png|link=Tenebrae Artists|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompactTOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abrahil]]&lt;br /&gt;
* [[Aenyn]]&lt;br /&gt;
* [[Aegremar]]&lt;br /&gt;
* [[Agril]]&lt;br /&gt;
* [[Albain de Corveaux]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Amara]]&lt;br /&gt;
* [[Amira|Amir'a al'Jarim]]&lt;br /&gt;
* [[Amithil]]&lt;br /&gt;
* [[Arafel Gemlord]]&lt;br /&gt;
* [[Aldean]]&lt;br /&gt;
* [[Arik]]&lt;br /&gt;
* [[Azog]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bahken]]&lt;br /&gt;
* [[Bashkim|Bashkim Sylaj]]&lt;br /&gt;
* [[Bennet]]&lt;br /&gt;
* [[Benthus]]&lt;br /&gt;
* [[Bor]]&lt;br /&gt;
* [[Boshter]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Cesran]]&lt;br /&gt;
* [[Colrick Voss]]&lt;br /&gt;
* [[Coldan]]&lt;br /&gt;
* [[Constantin]]&lt;br /&gt;
* [[Craft]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Charis]]&lt;br /&gt;
* [[Cassandra]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Declan|Declan Hollis]]&lt;br /&gt;
* [[Drok'thar]]&lt;br /&gt;
* [[Durrankar]]&lt;br /&gt;
* [[Dylan]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
* [[Edgard|Sir Edgard de Lecadre]]&lt;br /&gt;
* [[Edmee|Edmee Sulwen]]&lt;br /&gt;
* [[Eilwen]]&lt;br /&gt;
* [[Elessa]]&lt;br /&gt;
* [[Eliathitae]]&lt;br /&gt;
* [[Evangeline]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Faiza]]&lt;br /&gt;
* [[Findrago]]&lt;br /&gt;
* [[Fiona]]&lt;br /&gt;
* [[Fishbelly]]&lt;br /&gt;
* [[Folkmar]]&lt;br /&gt;
* [[Flicker]]&lt;br /&gt;
* [[Ferawyn]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Ganbaatar]]&lt;br /&gt;
* [[Garak]]&lt;br /&gt;
* [[Garrin]]&lt;br /&gt;
* [[Godwyn Sylvan]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Ionus]]&lt;br /&gt;
* [[Ishmael]]&lt;br /&gt;
* [[Iuitl]]&lt;br /&gt;
* [[Ivy]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
* [[Jahnavi]]&lt;br /&gt;
* [[Jareth]]&lt;br /&gt;
* [[Jensine]]&lt;br /&gt;
* [[Jessa]]&lt;br /&gt;
* [[Jian]]&lt;br /&gt;
* [[Jibbom]]&lt;br /&gt;
* [[Jinks]]&lt;br /&gt;
* [[Johan]]&lt;br /&gt;
* [[Jessamy]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Kaedin]]&lt;br /&gt;
* [[Kaiella]]&lt;br /&gt;
* [[Kail]]&lt;br /&gt;
* [[Kaliara|Kaliara Sein]]&lt;br /&gt;
* [[Karelin Andarin]]&lt;br /&gt;
* [[Kerbasi]]&lt;br /&gt;
* [[Kidda]]&lt;br /&gt;
* [[Kilian]]&lt;br /&gt;
* [[Kirran]]&lt;br /&gt;
* [[Korra]]&lt;br /&gt;
* [[Kojot|Kojot Wydmy]]&lt;br /&gt;
* [[Koszhey Urvald Malinovyi]]&lt;br /&gt;
* [[Kravar]]&lt;br /&gt;
* [[Kyra Smith]]&lt;br /&gt;
* [[Kyson]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
* [[Ladislaus]]&lt;br /&gt;
* [[Larron]]&lt;br /&gt;
* [[Lash]]&lt;br /&gt;
* [[Latenat]]&lt;br /&gt;
* [[Leilani]]&lt;br /&gt;
* [[Leisel]]&lt;br /&gt;
* [[Lelian]]&lt;br /&gt;
* [[Lilyth]]&lt;br /&gt;
* [[Lithuin]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Mab]]&lt;br /&gt;
* [[Maerkkus]]&lt;br /&gt;
* [[Margaret]]&lt;br /&gt;
* [[Marley]]&lt;br /&gt;
* [[Matthias Haelker]]&lt;br /&gt;
* [[Meihui]]&lt;br /&gt;
* [[Mikilos]]&lt;br /&gt;
* [[Millicent]]&lt;br /&gt;
* [[Mogrinaar]]&lt;br /&gt;
* [[Moonshadow]]&lt;br /&gt;
* [[Morasha]]&lt;br /&gt;
* [[Munch]]&lt;br /&gt;
* [[Myrana Jn'Rajh]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
* [[Nadara]]&lt;br /&gt;
* [[Naneth]]&lt;br /&gt;
* [[Nerm]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
* [[Oates|Jack Oates]]&lt;br /&gt;
* [[Oliver]]&lt;br /&gt;
* [[Ormarr]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Pallas]]&lt;br /&gt;
* [[Pendleton]]&lt;br /&gt;
* [[Percival]]&lt;br /&gt;
* [[Phanuel]]&lt;br /&gt;
* [[Pips]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[Quint]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
* [[Redmane]]&lt;br /&gt;
* [[Remethaer]]&lt;br /&gt;
* [[Rhodes]]&lt;br /&gt;
* [[Roland]]&lt;br /&gt;
* [[Rogun]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
* [[Renfrey]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Lady Sandiel]]&lt;br /&gt;
* [[Savengriff]]&lt;br /&gt;
* [[Sebropert]]&lt;br /&gt;
* [[Selia]]&lt;br /&gt;
* [[Hailee Serene Tigriil]]&lt;br /&gt;
* [[Shyntae]]&lt;br /&gt;
* [[Silmeria]]&lt;br /&gt;
* [[Solace]]&lt;br /&gt;
* [[Sophia Lightbringer]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
* [[Ssylrath]]&lt;br /&gt;
* [[Stjepan]]&lt;br /&gt;
* [[Stirling]]&lt;br /&gt;
* [[Svarshan]]&lt;br /&gt;
* [[Symar]]&lt;br /&gt;
[[Category:Inquisitor]][[Category:Human]][[Category:Myrrish]][[Category:Vardaman]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Taika]]&lt;br /&gt;
* [[Tak]]&lt;br /&gt;
* [[Takiyah|Takiyah Tinkerfist]]&lt;br /&gt;
* [[Tea'andra]]&lt;br /&gt;
* [[Thaim]]&lt;br /&gt;
* [[Thistle]]&lt;br /&gt;
* [[Thyrson]]&lt;br /&gt;
* [[Tsunetomo]]&lt;br /&gt;
* [[Taurmuindyr]]&lt;br /&gt;
* [[Tatyannah]]&lt;br /&gt;
* [[Torgrim Stonehelem]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
* [[Uisge]]&lt;br /&gt;
* [[Ulharilti Wiivai]]&lt;br /&gt;
* [[Uraug]]&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
* [[Vekson]]&lt;br /&gt;
* [[Vennan|Vennan Hartose]]&lt;br /&gt;
* [[Vroole]]&lt;br /&gt;
* [[Vuk]]&lt;br /&gt;
* [[Verna]]&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
* [[Xiuhcoatl]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
* [[Younger, Bruce The|Bruce the Younger]]&lt;br /&gt;
* [[Yngvild]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
* [[Zaxx]]&lt;br /&gt;
* [[Zenia|Zenia Petroni]]&lt;br /&gt;
* [[Zippo]]&lt;br /&gt;
*[[Zoob]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Sildanyar&amp;diff=4712</id>
		<title>Sildanyar</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Sildanyar&amp;diff=4712"/>
		<updated>2011-05-30T20:34:26Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known to outsiders as the Fair Folk and known to themselves as the Sildanyar or The People of the Veil, the elven clans of Gaea represent much of the ancient wonder and beauty of the world. To many outside races, the elven kindred practically exemplify the concept of fae glamour and magic. They exude a sense of otherworldliness, ethereal grace and ephemeral power that tends to define the more mundane perceptions where expectations of the fae are concerned. Today nearly all elves hail from the hidden elven domain of Llyranost, located in the heart of the Greatwood on the very fringes of civilization. Precious little is known about this land as the elves guard their borders with a sense of desperation and aggressiveness that contrasts greatly to the diplomatic envoys sent out to other realms. Beyond Llyranost, glittering manses and enclaves located in places where the barriers between the mortal world and the unseen world are thin serve as houses of refugee for wandering bands of elves and the few friends and allies they allow within to learn of their secrets. &lt;br /&gt;
&lt;br /&gt;
Elves were originally creatures of the Unseen World, dwelling beyond the boundaries of The Veil and existing in a realm where magic reigned supreme and the very substance of the world was subject to be altered by the very whim of their inhabitants. Creations of the gods, they dwelled as spirits here, serving a role in the maintaining of the precious life giving energies of The World Tree. However, during their long vigil, Gunahkar the Destroyer and the patron of the Daemons of the Void, entered into the blissful realm of the Fae and sought to unmake the Feywild by wounding the world tree with his poisonous black spear. Though the elves arrayed much of their great magic against the destructive god, it was only the intervention of the gods of the light that they were able to survive and drive off the nihilistic being. Filled with wrath and a thirst for vengeance, many of the light elves sought to pursue Gunahkar and his minions to the material world of Gaea. Others had grown interested in devising realms of their own. Against the wishes of the Courts, these elves entered the world and did so arrayed in the shining glory. They served as champions of the gods of light in this era, establishing great kingdoms and pursuing the great allies of Gunahkar, from ocean to ocean. Many crusades did they undertake in the name of the light against the forces of The Void. However these elves soon found themselves akin to exiles for their abilities to return, at will, to the Feywild diminished over time and with it so did much of their potency and spiritual power. &lt;br /&gt;
&lt;br /&gt;
Civil war gripped them often as well. Their loss of true immortality saw the rising paranoia of many factions of nobility and some turned their hearts to the Shadow Sorceress and sealed a pact with her for access to power they believed would restore their waning might. The result was civil war, upon the death of their greatest king, dividing the elven nation up between various factions loyal to the twin sons with the daughter caught in the middle of it all. The end result was the cataclysmic end of the greatest of the elven nations, Myn'Sandriel, and the death of the two sons along with the cursing of a large segment of the elves to become Shadow Elves, their spirits and souls seemingly eternally in the grip of Taara. The surviving princess led those who would come with her to what is today known as Llyranost where she, still somehow retaining a measure of the ancient vaunted immortality of the old world, reigns to this day. Known by many names, Cherylindrea surveys a dwindling race from the depths of a forest realm rapidly shrinking as it is besieged on all sides by forces that would drive elven kind from Gaea forever. The elves worked diligently to shape the forest of their homeland and in time the Elvenwood grew to be one of the most beautiful places on the continent of Arcania. At night, the forest would truly come alive with fey creatures, faeries, and more soaking in the magical glory of the wood. &lt;br /&gt;
&lt;br /&gt;
Llyranost grew in size over the centuries as more elves from various parts of the world continued to migrate to it on great pilgrimages. Many remained therein, but others would visit for a time and then return to their worldly explorations. In time the journeys to Llyranost came to be known as The Gathering and they would occur once ever few centuries as the elves re-affirmed their connection to the fey world that their ancestors had left and were barred from returning to. However, today the elves live in a state of apprehension, continuing to guard their borders and close their lands to outsiders on pain of death. Their once vaunted power is diminishing, fewer children are being born and desperation continues to drive the Veil Folk to seek more ways to preserve their way of life as a lingering threat hungrily seeks to lay claim to their powerful life energies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Elven Races==&lt;br /&gt;
&lt;br /&gt;
'''Elf, Dawn''' ([[Llyranesi]])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Elf, Shadow''' ([[Mul'niessa]])&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;'''Elf, Wild''' ([[Sylvanori]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Recent events have greatly impacted the elves and threaten to up heave the status quo after centuries of lethargy. The ascension of the dark goddess has alarmed the Dawn and Wild Elves greatly and placed them on the offensive for the first time in generations of the histories of men. The arcane wizards of the Dawn Elves have forcefully ripped a shred into the thin planar walls that separated Llyranost from the Feywild, partially submerging portions of the realm with its mirror counter part. Bolstered by renewed access to their primordial energies, some factions of elves operate without the consent of the ancient queen and engage in activities with a newly renewed holy fervor, seeking open engagement with their Shadow Elven foes and bringing retribution for evils done to elven kind as they see fit. These Wild Hunts have caused tremendous stir as they casually dismiss diplomatic channels in favor of simply boldly interfering in affairs in other lands as it suits their agenda. A very few Shadow Elves disagree with the new direction taken by the dark goddess and tire of the puppet mastery of the Nobles. Some have struck out on their own in open rebellion, establishing enclaves far from the power center of the Shadow Elves but coming into open conflict with aggressive members of their kindred races who still want nothing to do with them.&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Navos&amp;diff=4115</id>
		<title>Navos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Navos&amp;diff=4115"/>
		<updated>2011-03-16T00:54:38Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* Clergy and Temples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_navos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Blue and Copper&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A spinning hour glass&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' True Neutral&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Planet 'Navos'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Equilibrium]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[monk|Monks]], Meditation, Historians,  Wisdom&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Healing, Knowledge, Rune, Strength &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Thought's Repose (Unarmed Strike)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Historian, Master of Civilization, The Oldest One, Father of Time (Myrddion), The Wise One, The Spinner of Fate, He of Wisdom, The Raven (Dran)&lt;br /&gt;
 &lt;br /&gt;
Navos the Raven is said to be older in ‘concept’ then Daeus and Maugrim even if he did not take physical form until after they. The Master of Time, Civilization and Fate, Navos is the god of wisdom and is said to most deeply understand The Vision of Elhim by which the gods ordained the creative order of the world. The great god of time, meditation, civilization and self perfection, Navos alone is said to have a clear prophetic vision of the winding course of the world and the strength of purpose and self discipline to guide the world when necessary and to allow it to follow its natural course while documenting its storied history for others to glean knowledge and wisdom from. The great counseler of the gods, it is Navos wisdom that encourages the soul to grow and the mind to expand beyond its limited horizons. His is the estate of awareness, insight and introspection and mental fortitude as well as the physical discipline that can come from such dedicated mindsets. Though once counted among the gods of light, Navos  descended to the Equilibrium in the chaos of the aftermath of Animus' disappearance and calmed the turmoil of the plane with his clarity and insight and today he continues to stand vigil over the weavings of the Tapestry of Time and he does so uninhibited by the tethers of compassion or corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Navos teaches his followers to better understand the world they live in, to remember the past that led to today, and to look to the future that might be. While there are some who see him as a dispassionate deity who is content to merely watch the world, his clergy are relatively active and can be found in nearly every orderly society. He calls them to strict lives of discipline, meditation, scholarly pursuits and self-denial in order to achieve greater enlightenment and awareness of one's place in the grand tapestry of the world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Those who follow Navos are taught to recognize the enlightenment of wisdom and learning. His clerics tend to pray for their spells in the evening, after meditating and reflecting upon the events of the day. Among the most beloved and sought after scholars on Arcania, many serve as counselors, mediators, philosophers and diplomats in the various communities that they are based within. Navos prefers a more segmented temple and church structure that enables his clergy to better meet the needs of different societies and cultures. As such, there is no truly established and strong hierarchy as opposed to a number of different orders that focus on different aspects of his teachings. The taking of certain vows, such as chastity or poverty or obedience and charity is smiled upon but not necessarily enforced by different areas of Navos. clergy. However they stress self-contemplation and enlightenment as well as the pursuit and contemplation of goodness. To this end, many monkly orders ascribe their teachings to Navos and they seek to learn spiritual control through physical expansion.[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Navos does not come often to the material plane but is traditionally depicted and viewed as being a great philosopher and a wise man caught between youth and adulthood. No weapons are obvious upon him and he often is shown holding the scales of history and a great golden and copper representation of the world of Gaea. As the master of commerce and trade, it is not unheard of to hear of him being depicted with money counting devices and machines or in the midst of scrolls of learning and knowledge. Monks prefer to think of him as a meditative god, contemplating the flow of the history and the weaving of the Tapestry of Time&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=The_Vast&amp;diff=4103</id>
		<title>The Vast</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=The_Vast&amp;diff=4103"/>
		<updated>2011-03-14T17:57:20Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:The Greater World]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:The Vast]]&lt;br /&gt;
'''Capital:''' None&lt;br /&gt;
&lt;br /&gt;
'''Population:''' 2,508,960 ([[Humans]] 45%, [[Halflings]] 16%, [[Orcs]] 10%, Giant-Kin 8%, Centaurs 4%, Planetouched 4%, [[Gnomes]] 3%, [[Dwarves]] 3%, [[Lizardfolk]] 3%, [[Half-Orcs]] 2%, [[Half-Elves]] 1%, Others 1%)&lt;br /&gt;
&lt;br /&gt;
'''Government:''' Free Cities, Independent Kingdoms, Tribal Leadership, Clans and other Communities&lt;br /&gt;
&lt;br /&gt;
'''Religions:''' Nearly All&lt;br /&gt;
&lt;br /&gt;
'''Imports:''' Books, manufactured items, magic items, pottery, explorers&lt;br /&gt;
&lt;br /&gt;
'''Exports:''' Furs, gems, mercenaries, precious metals, exotic animals&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' All&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
West of  the heartlands  and sundering the continent are the great rolling plains of The Vast. It is an exotic region of mysteries, legends and wild magic. The Vast, it is said, was once the site of the last battle in the legendary [[Daemon Wars]]. The area is seeded with mystery, magic, underground caverns and ruinous sights. Areas of wild magic, strange phenomena and preternatural occurrences have given it a reputation of untold danger and great adventure and beauty. Some have told stories of attempting to travel across The Vast and literally stepping across several planes due to invisible broken barriers between other realms. Their travels cut well in half by their planar jumps. Others have reported areas where time seems literally broken and things seem to slow down and speed up and one can get a glimpse of the past or possible futures. It is said that after a fashion, The Vast lives and knows where to drop a soul where they are need to be. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Life and Society==&lt;br /&gt;
Some simply refer to The Vast as the Great Plains of Arcania. The outer fringes of this vast countryside consist of rolling hills broken up by fertile grasslands and deciduous woods which are criss crossed by trade roads linking The Seven Cities; small farming communities and trading towns of both halfling and human control. A tapestry of history plays itself out for those who attempt to cross The Vast. Many ruins dating back from the ancient world exist here. The remains of long abandoned keeps, now conquered by the slow daunting advance of nature. There are giants here, towering sentinels that rise up from the landscape as if shaped by a gigantic hand, huge immense statues of mighty warriors and kings of old. Beautiful, nearly untouched by nature with a thousand years having come and gone, the deepest portions of The Vast are home to a beautiful gypsy like people known as The [[Tsurai]]. Olive-skinned lovers of trade, dance, commerce, song and performance, they roam The Vast in communities known as The [[Faring Folk]] in their brightly colored caravans of wagons and Rover Clans. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
They have such a loose perception of personal property that the most renown of thieves and acrobats often emerge from their ranks with circus performances by them being known all across the known world. Halflings mingle amongst these people freely with several established communities here patrolled by fierce outriders and rangers. Red hued, tall and fierce barbarian horsemen known as The [[Phurai Dae]], dwell in The Vast. Life for this honorable tribe of nomadic horsemen is hard at times but their spirit remains unbroken despite the wandering monsters that dwell herein. &lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Outwardly they are joyful though not nearly as showy as The Tsurai, their shamans are mighty and the hills and steppes are often filled with tales of their passing in the form of their art, stories and totems.  There is no government ruling The Vast. The roving bands have an established hierarchy of ruling princes and senior council members and all of the various settlements are self-governing with established High Mayors and local authorities. The Seven Cities are unified by a oligarchy that maintains order and trade whilst the Phuri Dae rely upon tribal leaders and guidance from their shamans and druids.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The weak planar walls that separate it from the outer worlds characterize the Vast. The weakening of the walls is the result of both the effects of the ancient sundering of the world and the use of powerful magics and the presence of mighty outsiders during the last battles of the Daemon Wars. Here, in The Vast, one can begin travelling and step across different planes without realizing it, ending up miles off their original course. Or they can step into wrinkles and cracks in time itself, having days go by for them when it's merely minutes for others. From some of these holes, mighty planar beasts sometimes emerge and make their way across the lands. In some rare cases they become trapped such as the gigantic Kadtanach, a colossal creature of such staggering size that entire fortresses and castles are built along its back. Thankfully only a few of these have ever appeared on Arcania although several became cultivated and bred by The [[Dran]] of the north.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Major Geographical Features==&lt;br /&gt;
Due to its location, it effectively sections off the northwest from thecentral and south central regions of the world. Attempts have been made at charting safe passage across it with varying degrees of success. Only the native inhabitants truly know how to navigate The Vast without fear of its various wonders and magical occurrences. The deepest portions are often inhabited by tribes of monstrous humanoids and others who have learned the secrets of this exotic land.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
'''The Sea of Sundered Time:''' Shattered doorways that give glimpses into times long gone or hints of things to come float their way lazily across the windswept hills and grassy knolls of this area. Shimmering pieces of gathered light characterize these shattered pieces of time itself and sometimes they sweep over unwary travelers and snatch them away - slowing the count of time for them so that days, sometimes even weeks or months pass for the rest of the world while they themselves trek across this landscape feeling as if barely a single day has passed. Rumors exist of being able to enter into the Tapestry of Time itself, in this location.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
'''The Shining Reaches:''' Abandoned windmills and enormous statues from the ancient world dot this great landscape which is roamed by Wemics, Centaurs and tribes of Phurai Dai. Several human cities exist here as well on the outskirts of the depths of this domain.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
'''The Broken Plains:''' Perhaps one of the most famous areas of The Vast, The Broken Plains were created by a massive cataclysmic use of magic (known as Paramount Spells) during the last battles of the Daemon Wars. Hordes of demons, devils and infernal creatures were caught up in the conflagration as well as armies of the forces of light as the spell literally ripped holes in the walls between this world and the next. Over time the damage caused by the spell has partially healed but it has left behind it areas of wild magic, areas dead of magic all together and literal invisible holes that lead from one plane to another. Travelers have tried to navigate The Broken Plains and have told tales of stepping across streams to suddenly find themselves in a realm of clockworks and living machines, or reaching a cliff to find themselves looking beyond it to an endless expanse of air with no land visible. Members of The Phurai Dae have a special magic and items that they use to navigate the Broken Plains known as Gate-Wards, and merchants and explorers often hire them and use their expertise to cross this land safely.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''The Five Shires:''' The ancestral home of halfling kind and the source of many halflings who join The Faring Folk on their sojourn to many parts of The Vast and lands beyond. Halflings dwell here in organized clans and follow a very animistic and agrarian lifestyle with simple outlooks on things and an adventurous spirit at their heart. Two great twin hills known as The Eyes of Ceinara exist as gathering places for both spiritual and political reasons and the festivals that take place here often light up the night sky for miles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
The Vast in recent times has remained largely unchanged. As one Veyshanti bard wrote: &amp;quot;Even the Dranei armies did not dare invade the Vast, for its landscape is weapon in and of itself, and it has few cities to conquer. One can not lay claim to the vast anymore than one can hold a fistfull of sand.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Feats&amp;diff=3427</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Feats&amp;diff=3427"/>
		<updated>2010-12-09T02:21:47Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=House Feats=&lt;br /&gt;
&lt;br /&gt;
===Adamantine Body (Armored Body)===&lt;br /&gt;
: '''Description:''' At the cost of mobility, A War Golem’s body can be layered with adamantine to provide formidable protection and some degree of damage reduction.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisite:''' War-Golem, 1st Level Only&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Your armor bonus increases to +8 and you gain DR 2/Adamantine. Your base land speed is decreased to 20’ and you are considered to be wearing heavy armor. You have a +1 maximum dexterity bonus to AC and a –5 armor check penalty whenever it is applicable. Your arcane spell failure chance is at 35%.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' War golems who take this feat may not utilize druidic supernatural class abilities or spell like abilities. War-Golems who take this feat may not access special abilities forbidden to those wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
: '''Prerequisites:''' membership in a Faction or Organization, or an established Associate&lt;br /&gt;
: As a member of a given organization or faction, you have some degree of influence and access to resources. Alternately, you know someone well who is willing to aid you in useful ways, perhaps to repay a debt or due to friendship ... or fear. Whatever the source of your connections, the feat permits you to use your relationship to derive assistance on a reliable basis.&lt;br /&gt;
&lt;br /&gt;
: Note that this feat makes no determination of the nature of the relationship or regard, and that lacking this feat is not evidence of lack of status. A noble may have no Connections feats, while the noble's stable-hand may have learned to use his proximity to the noble to his constant benefit. &lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Each time you select this feat, pick two skills related to your connections. You receive a +2 connections bonus to both skills (+4 at level 10) when organization/guy can reasonably help you. Reasonably generally means you are nearby (in the city) and have time to spare (an afternoon, a day, generally not rushed for time).&lt;br /&gt;
&lt;br /&gt;
: In addition, one of the two skills is chosen to be your Reputation skill. This skill can be used as Diplomacy for topics and folks related to the skill, somewhat flavored by the type of connection you have.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' You may take this feat additional times, either selecting new skills from the same connection, or additional connections. It's possible to take the same skill from two different sources, particularly as different Reputation skills, but probably not advisable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Reload (Combat Feat)===&lt;br /&gt;
&lt;br /&gt;
: Your hand are a blur as you load your weapons.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisite:''' BAB +6&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Choose Pistol, Revolver, or Rifle; it takes you less time to reload the chosen type of weapon (repeating rifle is included under rifle). Reload time goes from a move action (for pistols, revolvers, and rifles) or standard action (for repeating rifles) to a free action.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' You may take lightning reload additional times, applying the benefits to an additional type of weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mithral Body (Armored Body)===&lt;br /&gt;
: '''Description:''' A [[War golems|War Golem’s]] body can be crafted with a layer of mithril that provides some protection without sacrificing gracefulness or speed.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisites:''' War Golem, 1st level only&lt;br /&gt;
&lt;br /&gt;
: '''Benefits:''' Your armor is increased to +5 and you are considered to be wearing light armor. Younow have a +5 maximum dexterity bonus to AC, a-2 penalty on skill checks that require an armor check and an arcane spell failure of 15%.&lt;br /&gt;
&lt;br /&gt;
: '''Normal:''' Without this feat, War Golem characters have a natural armor bonus of +2 and may not wear armor.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' War Golems must take this feat at 1st level. War-Golem [[druid|Druids]] who take this feat cannot cast druid spells or use their druid supernatural class abilities. War Golems with this feat do not gain access to any class feature prohibited to characters who wear light armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mithral Fluidity (Armored Body)===&lt;br /&gt;
&lt;br /&gt;
: '''Description:''' Your movements are fluid and smoother then most other [[War golems|War Golems]].&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisites:''' War-Golem, Mithral Body&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' The maximum dexterity bonus applied to War-Golems with the Mithral Body feat is increased by 1. In addition, the armor check penalties are decreased by 1.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' This feat can be taken multiple times. However, penalties cannot be reduced below 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Steady Shot===&lt;br /&gt;
&lt;br /&gt;
: You pick off targets with great precision.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisite:''' BAB +1, Weapon focus in the chosen weapon&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Choose Pistol or Rifle. +1/2 Dex modifier to damage and max sneak attack range is 60'. This feat cannot benefit repeating rifles.&lt;br /&gt;
: '''Special:''' Fighters may select this as a bonus feat.&lt;br /&gt;
: '''Note: '''This is crossbow sniper, but for guns.&lt;br /&gt;
&lt;br /&gt;
===Typhoon Breath===&lt;br /&gt;
You can turn your breathweapon into a powerful storm.&lt;br /&gt;
: '''Prerequesites:''' Str 13, Power Attack, sith-makar&lt;br /&gt;
: '''Benefit:''' When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as though struck by wind effects. The force of the wind depends on your size, as indicated below. Because the breathweapon has an instantantaneous duration, creatures ignore the checked effect unless they are airborn (in which case, they're blown back 1d6x5 feet). &lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
|Size&lt;br /&gt;
|Wind Severity&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Severe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Feats from Other Sources=&lt;br /&gt;
Emblem of Ea allows a limited selection of feats from other sources. These are: &lt;br /&gt;
&lt;br /&gt;
: Danger Sense, Lightning Reload, Practiced Spellcaster, Ranged Disarm, Ranged Sunder, Short Haft, Steady Shot, Dive for Cover, Double Wand Wielder, Wandstrike, Natural Bond &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Languages&amp;diff=3346</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Languages&amp;diff=3346"/>
		<updated>2010-12-02T04:08:06Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
{{TableMain}} align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 15px; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''PHB Name'''&lt;br /&gt;
| '''Emblem of Ea Name'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Tradespeak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elven&lt;br /&gt;
| Thallassian&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elven (High)&lt;br /&gt;
| Darnassian*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Draconic&lt;br /&gt;
| Draconic&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven&lt;br /&gt;
| Khazdul&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orc&lt;br /&gt;
| Yrch-Speak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Gnomish&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Halfling&lt;br /&gt;
| Halfling&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| Goblin-Talk&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Kulthian* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Eldritch*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Handspeech&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Merctalk&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infernal&lt;br /&gt;
| Infernal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal&lt;br /&gt;
| Abyssal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Celestial&lt;br /&gt;
| Celestial&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| Jotun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Eglarin&lt;br /&gt;
| Auran&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Low-Common&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Undercommon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auran:''' The language of the skies, and the primary language spoken by the Eglarin. It consists of a series of screeches, chirps, and whistles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tradespeak: '''This is the Common Tongue of the world and is spoken just about everywhere. It has its own alphabet and is commonly used by strangers to greet one another and to conduct trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thallassian: '''This is the root elven language and it has its own elvish alphabet. Many ancient songs and legends are translated from Thallassian, which reads from right to left. The elven tongue is closely guarded and not often taught to outsiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Darnassian:''' This is the root elven alphabet and language that was spoken by the Deep Elves. It is the equivalent to Old English and is largely a dead language. Some elves and scholars learn it in formalized study and it is necessary in the translation of the most ancient of elvish ruins and sites and writings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Khazdul: '''This is the root dwarven language and has a rune based alphabet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Yrch-Speak: '''The rough and rugged orc tongue has its own alphabet, which is composed of all consonants and no vowels making translations rough and difficult. The Orcs have a large oral tradition with little use for writing save for the preservation of traditions and histories when they are in danger of being lost due to war or social mingling with other cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gnomish: '''Most who claim to be able to speak Gnome are looked at as if they are insane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Halfling: '''The halfling language uses the elven alphabet which leads some to believe that Halflings have origins closer to elves then men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Talk: '''The Goblin speech consists of jumbled up words and phrases from Low Common and mixed in with Gnomish sounding words. In other words, it's just a mess that takes a really chaotic mind to master and gives more stable people headaches when trying to read or recite it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kulthian: '''This is the language of High Sorcery and formal speaking in the ancient world. This system of spell casting has since died out but the language still exists in ruins and the most ancient of texts. It is very difficult to master. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Eldritch: '''This is the language of magic in the modern day world. Only Wizards are allowed to know this language. Sorcerers do not cast magic in Eldritch but speak in whatever language they know best. A non-Wizard who tries to learn Eldritch will find that the knowledge burns from their minds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handspeech: '''This is a system of sign language, ground tapping and secret symbols developed by mercenaries to communicate with one another without making any sound. It requires that at least one hand is free or the ability to tap sequences on the ground and transmits the sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infernal: '''This is the language of the lower planes, spoken mostly by the race of beings designated as devils. Emblem of Ea makes little distinction between Demons and Devils beyond this. Devils are simply another faction within an enormous order that has fallen prey to infighting. Tieflings with devilish origins find that they naturally know Infernal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abyssal: '''This is the language of the chaotic demons who are another part of the faction that the and devils belong to. It has simply fallen prey to infighting and civil war. Tieflings who have demonic parentage find that they automatically understand Abyssal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Celestial: '''The language of angels and servants of the heavens. This language is often used in religious ceremonies involving the gods of light. It is never to be used lightly for it invokes divine power and presence. Aasimar find that they are ingrained with the knowledge of the heavenly language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jotun: '''The language of the giants has a number of different dialects and root origins. Half Giants speak a variation of jotun that uses pictograms in exchange of traditional alphabets; however, they also use a Runic variation of the language for the purposes of arcane enhancements and writing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Common:''' This is just a thickly accented and heavily cultured version of Trade Speak that is used by less learned races to communicate with one another in gatherings. If you know Trade Speak then you can generally follow along with this even if thick accents, slang terms and mixing in of words from other languages may throw you off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note On Other Languages:''' A few other languages, related to specifically elements or geographic locale, are available in Chargen. These are: Sylvan, Undercommon, Ignan, Terran, and Aquan. These languages represent speech which a denizen of that locale, or plane, might use. (For instance, forest creatures often speak Sylvan, and a resident of the plane of fire might speak Ignan.)&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Feats&amp;diff=3344</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Feats&amp;diff=3344"/>
		<updated>2010-12-02T03:05:51Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* Feats from Other Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=House Feats=&lt;br /&gt;
&lt;br /&gt;
===Adamantine Body (Armored Body)===&lt;br /&gt;
: '''Description:''' At the cost of mobility, A War Golem’s body can be layered with adamantine to provide formidable protection and some degree of damage reduction.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisite:''' War-Golem, 1st Level Only&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Your armor bonus increases to +8 and you gain DR 2/Adamantine. Your base land speed is decreased to 20’ and you are considered to be wearing heavy armor. You have a +1 maximum dexterity bonus to AC and a –5 armor check penalty whenever it is applicable. Your arcane spell failure chance is at 35%.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' War golems who take this feat may not utilize druidic supernatural class abilities or spell like abilities. War-Golems who take this feat may not access special abilities forbidden to those wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
: '''Prerequisites:''' membership in a Faction or Organization, or an established Associate&lt;br /&gt;
: As a member of a given organization or faction, you have some degree of influence and access to resources. Alternately, you know someone well who is willing to aid you in useful ways, perhaps to repay a debt or due to friendship ... or fear. Whatever the source of your connections, the feat permits you to use your relationship to derive assistance on a reliable basis.&lt;br /&gt;
&lt;br /&gt;
: Note that this feat makes no determination of the nature of the relationship or regard, and that lacking this feat is not evidence of lack of status. A noble may have no Connections feats, while the noble's stable-hand may have learned to use his proximity to the noble to his constant benefit. &lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Each time you select this feat, pick two skills related to your connections. You receive a +2 connections bonus to both skills (+4 at level 10) when organization/guy can reasonably help you. Reasonably generally means you are nearby (in the city) and have time to spare (an afternoon, a day, generally not rushed for time).&lt;br /&gt;
&lt;br /&gt;
: In addition, one of the two skills is chosen to be your Reputation skill. This skill can be used as Diplomacy for topics and folks related to the skill, somewhat flavored by the type of connection you have.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' You may take this feat additional times, either selecting new skills from the same connection, or additional connections. It's possible to take the same skill from two different sources, particularly as different Reputation skills, but probably not advisable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lightning Reload (Combat Feat)===&lt;br /&gt;
&lt;br /&gt;
: Your hand are a blur as you load your weapons.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisite:''' BAB +6&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Choose Pistol, Revolver, or Rifle; it takes you less time to reload the chosen type of weapon (repeating rifle is included under rifle). Reload time goes from a move action (for pistols, revolvers, and rifles) or standard action (for repeating rifles) to a free action.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' You may take lightning reload additional times, applying the benefits to an additional type of weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mithril Body (Armored Body)===&lt;br /&gt;
: '''Description:''' A [[War golems|War Golem’s]] body can be crafted with a layer of mithril that provides some protection without sacrificing gracefulness or speed.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisites:''' War Golem, 1st level only&lt;br /&gt;
&lt;br /&gt;
: '''Benefits:''' Your armor is increased to +5 and you are considered to be wearing light armor. Younow have a +5 maximum dexterity bonus to AC, a-2 penalty on skill checks that require an armor check and an arcane spell failure of 15%.&lt;br /&gt;
&lt;br /&gt;
: '''Normal:''' Without this feat, War Golem characters have a natural armor bonus of +2 and may not wear armor.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' War Golems must take this feat at 1st level. War-Golem [[druid|Druids]] who take this feat cannot cast druid spells or use their druid supernatural class abilities. War Golems with this feat do not gain access to any class feature prohibited to characters who wear light armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mithril Fluidity (Armored Body)===&lt;br /&gt;
&lt;br /&gt;
: '''Description:''' Your movements are fluid and smoother then most other [[War golems|War Golems]].&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisites:''' War-Golem, Mithril Body&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' The maximum dexterity bonus applied to War-Golems with the Mithril Body feat is increased by 1. In addition, the armor check penalties are decreased by 1.&lt;br /&gt;
&lt;br /&gt;
: '''Special:''' This feat can be taken multiple times. However, penalties cannot be reduced below 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Steady Shot===&lt;br /&gt;
&lt;br /&gt;
: You pick off targets with great precision.&lt;br /&gt;
&lt;br /&gt;
: '''Prerequisite:''' BAB +1, Weapon focus in the chosen weapon&lt;br /&gt;
&lt;br /&gt;
: '''Benefit:''' Choose Pistol or Rifle. +1/2 Dex modifier to damage and max sneak attack range is 60'. This feat cannot benefit repeating rifles.&lt;br /&gt;
: '''Special:''' Fighters may select this as a bonus feat.&lt;br /&gt;
: '''Note: '''This is crossbow sniper, but for guns.&lt;br /&gt;
&lt;br /&gt;
===Typhoon Breath===&lt;br /&gt;
You can turn your breathweapon into a powerful storm.&lt;br /&gt;
: '''Prerequesites:''' Str 13, Power Attack, sith-makar&lt;br /&gt;
: '''Benefit:''' When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as though struck by wind effects. The force of the wind depends on your size, as indicated below. Because the breathweapon has an instantantaneous duration, creatures ignore the checked effect unless they are airborn (in which case, they're blown back 1d6x5 feet). &lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
|Size&lt;br /&gt;
|Wind Severity&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Large&lt;br /&gt;
|Severe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Feats from Other Sources=&lt;br /&gt;
Emblem of Ea allows a limited selection of feats from other sources. These are: &lt;br /&gt;
&lt;br /&gt;
: Danger sense, Lightning Reload, Practiced Spellcaster, Ranged Disarm, Ranged Sunder, Short Haft, Steady Shot, Dive for Cover, Double Wand Wielder, Wandstrike, Natural Bond &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Languages&amp;diff=3343</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Languages&amp;diff=3343"/>
		<updated>2010-12-02T03:05:09Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
{{TableMain}} align=&amp;quot;right&amp;quot; style=&amp;quot;margin-left: 15px; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''PHB Name'''&lt;br /&gt;
| '''Emblem of Ea Name'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Common&lt;br /&gt;
| Tradespeak&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elven&lt;br /&gt;
| Thallassian&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elven (High)&lt;br /&gt;
| Darnassian*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Draconic&lt;br /&gt;
| Draconic&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven&lt;br /&gt;
| Khazdul&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orc&lt;br /&gt;
| Yrch&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Gnomish&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Halfling&lt;br /&gt;
| Halfling&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| Goblin Talk&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Kulthian* &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Eldritch*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Handspeech&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Infernal&lt;br /&gt;
| Infernal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal&lt;br /&gt;
| Abyssal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Celestial&lt;br /&gt;
| Celestial&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Giant&lt;br /&gt;
| Jotun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Eglarin&lt;br /&gt;
|Auran&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Low-Common&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Undercommon&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auran:''' The language of the skies, and the primary language spoken by the Eglarin. It consists of a series of screeches, chirps, and whistles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tradespeak: '''This is the Common Tongue of the world and is spoken just about everywhere. It has its own alphabet and is commonly used by strangers to greet one another and to conduct trade. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thallassian: '''This is the root elven language and it has its own elvish alphabet. Many ancient songs and legends are translated from Thallassian, which reads from right to left. The elven tongue is closely guarded and not often taught to outsiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Darnassian:''' This is the root elven alphabet and language that was spoken by the Deep Elves. It is the equivalent to Old English and is largely a dead language. Some elves and scholars learn it in formalized study and it is necessary in the translation of the most ancient of elvish ruins and sites and writings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Khazdul: '''This is the root dwarven language and has a rune based alphabet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Yrch-Speak: '''The rough and rugged orc tongue has its own alphabet, which is composed of all consonants and no vowels making translations rough and difficult. The Orcs have a large oral tradition with little use for writing save for the preservation of traditions and histories when they are in danger of being lost due to war or social mingling with other cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gnomish: '''Most who claim to be able to speak Gnome are looked at as if they are insane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Halfling: '''The halfling language uses the elven alphabet which leads some to believe that Halflings have origins closer to elves then men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Talk: '''The Goblin speech consists of jumbled up words and phrases from Low Common and mixed in with Gnomish sounding words. In other words, it's just a mess that takes a really chaotic mind to master and gives more stable people headaches when trying to read or recite it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kulthian: '''This is the language of High Sorcery and formal speaking in the ancient world. This system of spell casting has since died out but the language still exists in ruins and the most ancient of texts. It is very difficult to master. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Eldritch: '''This is the language of magic in the modern day world. Only Wizards are allowed to know this language. Sorcerers do not cast magic in Eldritch but speak in whatever language they know best. A non-Wizard who tries to learn Eldritch will find that the knowledge burns from their minds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handspeech: '''This is a system of sign language, ground tapping and secret symbols developed by mercenaries to communicate with one another without making any sound. It requires that at least one hand is free or the ability to tap sequences on the ground and transmits the sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Infernal: '''This is the language of the lower planes, spoken mostly by the race of beings designated as devils. Emblem of Ea makes little distinction between Demons and Devils beyond this. Devils are simply another faction within an enormous order that has fallen prey to infighting. Tieflings with devilish origins find that they naturally know Infernal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abyssal: '''This is the language of the chaotic demons who are another part of the faction that the and devils belong to. It has simply fallen prey to infighting and civil war. Tieflings who have demonic parentage find that they automatically understand Abyssal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Celestial: '''The language of angels and servants of the heavens. This language is often used in religious ceremonies involving the gods of light. It is never to be used lightly for it invokes divine power and presence. Aasimar find that they are ingrained with the knowledge of the heavenly language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jotun: '''The language of the giants has a number of different dialects and root origins. Half Giants speak a variation of jotun that uses pictograms in exchange of traditional alphabets; however, they also use a Runic variation of the language for the purposes of arcane enhancements and writing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Common:''' This is just a thickly accented and heavily cultured version of Trade Speak that is used by less learned races to communicate with one another in gatherings. If you know Trade Speak then you can generally follow along with this even if thick accents, slang terms and mixing in of words from other languages may throw you off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note On Other Languages:''' A few other languages, related to specifically elements or geographic locale, are available in Chargen. These are: Sylvan, Undercommon, Ignan, Terran, and Aquan. These languages represent speech which a denizen of that locale, or plane, might use. (For instance, forest creatures often speak Sylvan, and a resident of the plane of fire might speak Ignan.)&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Mul%27niessa&amp;diff=3303</id>
		<title>Mul'niessa</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Mul%27niessa&amp;diff=3303"/>
		<updated>2010-12-01T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* Mul'niessa Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known by many names such as the Dark Elves, Night Elves and Cursed Elves; these are elves who are descendants of ones who bound their souls and will to that of the Shadow Sorceress as an exchange for greater power and secrets that she claimed would enable them to maintain their tie to faery. She lied, in part, of course, but to this day the descendants of those originally deceived continue to honor and venerate the Goddess of Lies and they, as a collective whole, exist as one of the staunchest foes of The Light among all enlightened races. Despite this, history has, on occasion, marked out some members of the species who attempt to throw off the grip the Shadow Sorceress holds over their souls and to carve their own path in the world. Furthermore, the recent ascension of the dark goddess has not set well with all members of the race, and has created unforeseen division. Of late, a growing tricke of Shadow Elves attempt to exist independently of the actions and deeds of the greater portion of their race. Time will tell if such individuals are successful in their efforts and if the other, elven kindred will accept them among their ranks despite past transgressions, pacts, and cultural biases.&lt;br /&gt;
&lt;br /&gt;
The most ancient legends that relate the rise of the Shadow Elves, speak of a conflict between the twin princes of ancient Sandriel, in the aftermath of the death of the greatest of the elven High Kings. Both princes offered differing paths for the elven people to take in the wake of the grief of the lost of their most beloved. Civil war resulted, ending in the death of both princes and the cursing of an entire section of the elven people who had given their very souls into the hands of the Shadow Sorceress in search of mastery for the highest forms of arcane sorcery. Retreating underground, the newly formed race of Shadow Elves became a bane to the Dwarves of the world. They allied with cursed and outcast dwarves and engaged in near ongoing warfare while unleashing untold abominations that had long been imprisoned by the gods beneath the world. Some remained on the surface and founded realms in the ruined elven kingdoms and continued to menace all Gaea while making allies and slaves of other depraved and evil monstrous races.&lt;br /&gt;
&lt;br /&gt;
Two ages have passed since this era and it is mythology even for the long lived elven people, but the passions of racial bias and rivalry continue to run strong, maintained by the continued alliance of Shadow Elves with dark forces and the other elven kindreds, despite being stand offish, focusing their effort on the light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
[[image:darkelf01.jpg|thumb]]Shadow-Elves are as tall as High Elves, possessing skin tones that range from deep brown to shades of grey. They possess a nearly unearthly aura and beauty about them that surpasses even the High Elves and carries with it a sinister magnetic attraction. Their hair color tends towards shades of alabaster with some cases producing very light blond hair. They have a natural charismatic aura that makes them seem unattainable yet also grants them the ability to influence other individuals easily. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Society and Lands==&lt;br /&gt;
Shadow Elven society is dominated by their most powerful members, usually referred to as Nobles, with the rest of Shadow Elven kind being lesser in power. Nobles have yielded their full devotion over to the dark goddess and have received special empowerment for it despite the fact that she holds their souls in her thrall. The powers of a Noble are both granted and heredity in nature, meaning that they usually pass on from generation to generation but have been known to skip and yet can be conferred by the matriarchal priesthood through an elaborate ritual should one prove oneself worthy. Their society embraces much of what The Dark has to offer. They see love as a tool to be used to gain a means to an end and revenge as a tool that hones their powers to razor sharpness. They love intrigue and are used to back biting, being manipulative, controlling and deceitful. The most powerful of these is known as Shal'hazar and is enclosed in mist shrouded woods in the deeps of Charn. These Shadow Elves have long allied themselves with Charn and have had a heavy hand in influencing Charn's dark affairs. Other enclaves exist in the deeps of the earth as well. Recent events have caused some Shadow Elves to leave their traditional enclaves to strike out to establish settlements in the fringes of the Greatwood, striving to find equilibrium with accepting members of their fellow kindreds.&lt;br /&gt;
&lt;br /&gt;
==Other Races==&lt;br /&gt;
The rivalry between the Shadow Elves and Dawn Elves borders on holy war and has only intensified. In recent years, Shadow Elves have become more aggressive in their acts of subterfuge and manipulation as they reach into lands beyond their own. A few efforts have been made by groups of Shadow Elves to seek a balance with their brethren and to cut their ties with their Noble rulers and the dark goddess's grasp on their lives, but such efforts of redemption are easier said then done. The dwarves, too, have a long memory. Traditional dwarves well remember the destruction of the Axis of Gaea resulting from the betrayals of the Dark Iron Dwarves whose allies were staunch members of the Shadow Elf race. As a race, these elves wage an uphill battle in terms of being taken at face value.&lt;br /&gt;
&lt;br /&gt;
==Alignment and Religion==&lt;br /&gt;
The traditional members of the pantheon of darkness are the ones who are most venerated by the Shadow Elves with Taara the Shadow Sorceress being their chief patron. Her priesthood, matriarchal in nature, holds a tight grasp on Shadow Elven society. A heavy bend of necromancy and command of death themed powers also promotes Thul heavily and Illotha is a natural fit as well due to their affinity for intrigue, thievery and manipulation. As a race, Shadow Elves tend towards the evil alignments but neutral Shadow Elves, particularly among exiles or those striking out away from their traditional mindsets, are not unknown. Good Shadow Elves are very rare but not impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Adventurers==&lt;br /&gt;
Shadow Elves leave their core societies for any number of reasons. Exiles who are fleeing for their lives for some great crime, or due to being unable to fit into Shadow Elf society are not unheard of though, reasonably are not always believed and trusted in other lands. Many are superstitious of Shadow Elves and so they often find it difficult to be taken at face value, especially by other elves. Shadow Elves who are still in service of their homelands are often out and about on missions of secrecy in which disguising themselves is the best means to be able to move around freely.&lt;br /&gt;
&lt;br /&gt;
==Mul'niessa Racial Traits==&lt;br /&gt;
Elves normally stand around 4 and a half feet to 5 and a half feet tall, and tend towards unusually thin or slender when compared to humans. They mature at roughly 100 years, and may live to be over 1000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+'''Mul'niessa Average Height and Weight'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Base Height'''&lt;br /&gt;
| '''Base Weight'''&lt;br /&gt;
| '''Modifier'''&lt;br /&gt;
| '''Weight Multiplier'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mul'niessa, male&lt;br /&gt;
| 5ft 4in&lt;br /&gt;
| 100 lbs&lt;br /&gt;
| +2d8&lt;br /&gt;
| x3 lbs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mul'niessa, female&lt;br /&gt;
| 5ft 4in&lt;br /&gt;
| 90 lbs&lt;br /&gt;
| +2d6&lt;br /&gt;
| x3 lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Classification:''' humanoid (elf)&lt;br /&gt;
* '''+2 Dexterity, +2 Charisma, -2 Constitution:''' Shadow Elves are nimble and darkly manipulative.&lt;br /&gt;
* '''Medium''': Shadow Elves are Medium creatures, and have no bonuses or penalties due to their size.&lt;br /&gt;
* '''Normal Speed''': Shadow Elves have a base speed of 30 feet.&lt;br /&gt;
* '''Darkvision''': A Shadow Elf can see in the dark up to 120 feet.&lt;br /&gt;
* '''Shadow Elf Immunities''': Shadow Elves are immune to magic sleep effects and get a +2 racial bonus to saves against enchantment spells.&lt;br /&gt;
* '''Keen Senses''': Shadow Elves receive a +2 racial bonus on Perception checks.&lt;br /&gt;
* '''Spell-Like Abilities''': A Shadow Elf can cast ''dancing lights'', ''darkness'', and ''faerie fire'' each once per day, using his total character level as his caster level.&lt;br /&gt;
* '''Fae Insight: '''Shadow Elves can perceive the truths and intentions of those around them better then most others. They gain a +2 racial bonus on Sense Motive checks. &lt;br /&gt;
* '''Weapon Familiarity''': Shadow Elves are proficient with the hand crossbow, rapier, and short sword.&lt;br /&gt;
* '''Taara's Blessing (Su):''' At 9 HD, a Shadow Elf can literally 'jump' through Shadows, granting him the ability to dimension door up to forty feet per day. He can make multiple jumps as long as the total distance traveled per day does not exceed 40'. Each time the shadow elf uses this ability it counts as at least 10 feet, no matter if he jumps less then that. A shadow elf can only shadow jump in locations with dim light.&lt;br /&gt;
* '''Languages''': Shadow Elves begin play speaking Thallassian and Common. Shadow Elves with high Intelligence can choose bonus languages from the following: Abyssal, Draconic, Gnomish, Goblin-Talk, Handspeech or Undercommon.&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Tarien&amp;diff=3110</id>
		<title>Tarien</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Tarien&amp;diff=3110"/>
		<updated>2010-10-25T04:24:01Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_tarien.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Orange and Green&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A coyote's head on a field of stars&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Celestial symbol:''' The Constellation 'Coyote's Laugh'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' [[Heroes' Welcome]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio: '''Trickery, Gnomes, Halflings, Pranks, [[rogue|Rogues]], [[bard|Bards]]&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Good, Chaos, Luck, Travel, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CG, CN, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Last Laugh (Short Sword)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' ''The Bard King, The Coyote, The Trickster God, Alamarn the Bard King (Myrddion) The Singer (Elves), The Laughing One (Gnomes, Halflings) The Great Laugh (Dwarves), Mirth (Dran)''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The middle child of Daeus and Althea and brother to Gilead, Tarien the Coyote is revered as a trickster god in some lands and as an inspiration for music, song and generosity in other lands. Tarien is beloved in many parts of the world but there are other parts that believe him to be little more then a trouble marker. While he encourages the worth and value of laughter he seeks to mainly inspire devotion, courage, art and generosity while teaching the children of the world to keep their eyes heavenward and to stand strong in the face of danger and opposition. Tarien delights in the brining of joy to the world in all forms and all manners. His folk are called to uplift sorrowful hearts and to spread laughter and to teach wisdom to all that would hear it. He loves the beauty of music and it is among his favored tools. He is called the singer at times and the bard king because of this.  He is a lover of festivals, celebrations, dance, symphony, merry making and the great last laugh. Friendly, graceful, kind and of good fortune, Tarien's province over narrow escapes and lucky discoveries cause him to be reverenced by a number of individuals. Wilder cultures that invoke his chaotic aspects know him as The Coyote. As The Coyote, he prowls from the heavens, teaching others through pranks and mischief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Bring laughter to the lives of others. Teach them humility and an appreciation for the life that they have through pranks and jokes. Teach them that one must learn to laugh at themselves before they can laugh at others. Bring luck and chance to those who are too rigidly in the grasp of order and law. Teach others to adapt through the injection of the unexpected, uninvited, and occasionally unwanted, so long as you bring no permanent or lasting harm to others. Let music guide your steps and when nothing else seems to work, join in the dance. Be bold for to be bold is to live. Be willing to take risks and conduct yourself as a master of your own fate. Chase your unique goals and The Coyote will pass his will over you in due time or season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Clerics of Tarien pray for spells in the morning. Luckbringers, Laughing Ones, The Jokers and more, Tarien's clergy is beloved in some lands and reviled in others. In places that promote pomp and circumstance, Tarien's people are almost always seen as a nuisance because they delight in bringing peoples perspectives back down to the solid earth with a well placed and well meaning joke or prank. Only a priest of Tarien would be willing to rig the sermon of a follower of Maugrim with a pie in the face joke. By and large, they are loved and well looked for. Typically as graceful, kind and as witty as the deity they wish to follow, they greet one another by touching holy symbols and embracing warmly. There are few rituals, rites, official prayers and even uniforms. They encourage freedom and espouse individuality from beginning to end. Energetic and lovers of fun and adventure, those people who don't take themselves to seriously will always find a place for a priest of Tarien.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
The priests and priestess of Tarien are usually easily spotted as their garments are typically bright colored and attention gathering. Face paint, even theatrical masks, in humorous or fanciful designs is commonplace. Patchwork or brightly colored open robes over tunics and leggings is the standard, as are bells around the ankles or wrists, and other noisemakers that can easily make children laugh or smile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
A great joyous halfling or a tub bellied gnome are among his favored appearances. His eyes are jeweled and his garments bright and garish. A natural born performer who delights in bringing smiles to the face of others. He is not a god who is ever depicted as wrathful, angry or distressed and his appearances reflect his whim, whit and nature as the bard king and the great trickster. A heaven born coyote and a great whirlwind are among his other forms. As The Coyote he prowls the heavens, teaching others through pranks and mischief and as The whirlwind he passes through the hearts, minds and souls of others. Bringing change as he passes.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Ygdrassil_Union&amp;diff=2941</id>
		<title>Ygdrassil Union</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Ygdrassil_Union&amp;diff=2941"/>
		<updated>2010-10-04T00:49:33Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Union is perhaps the oldest and most true of orders that worships Dana, Gilead, and venerates the power of nature. Primarily a druid circle, it draws its names and origins from the Tree of Life, Ygdrassil, which once manifested itself in the fae realm known as Quelynos. The Tree, it was said, represented the very lifeforce of the world from branch to roots. In anger, Gunahkar sought to destroy the tree but the elves repelled him at cost of their own immortality and homelands. Dana came to their aid but the tree was wounded by Gunahkar's black spear. Dana took the seeds of the tree and spread them across all Gaea. Where the seeds fell the lands became sanctified and in these groves the first mortal druids came to be. Druids who are trained in the tradition of the Ygdrassil Union believe that nature must be kept in a balance and that the lifeforce of the world ebbs and must be preserved at all costs. These Druids focus on the broader picture and the grand scheme of things as opposed to more local issues that smaller Druid Circles may deal with. [[Category:Organizations]]&lt;br /&gt;
&lt;br /&gt;
==For Characters==&lt;br /&gt;
[[Skinwalker|Skinwalkers]] are often associated with the Union, as are many [[druid|druids]], [[ranger|rangers]], and some [[barbarian|barbarians]]. However, a person does not need to be a member of these classes to be a member of the Ygdrassil Union.&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Maugrim&amp;diff=2905</id>
		<title>Maugrim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Maugrim&amp;diff=2905"/>
		<updated>2010-09-30T19:14:36Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_maugrim.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A shattered black disc.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'The Furious Emperor'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Iron Hells]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[Fighter|Fighters]], [[Barbarian|Barbarians]], Tyranny, Evil Outsiders&lt;br /&gt;
&lt;br /&gt;
'''Domains:'''  Evil, Law, War, Strength, Destruction &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' LE, NE, LN, CE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Sword of Destruction (Greatsword)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Dragon Father (Evil Dragons), Bauglir (Myrddion), Lord of the Hells (Dran) The Tormentor, The Lord of Darkness, The Forbidden One, The Unutterable Name, The Mountain of the Void (Dwarves), The Five-Fold Serpent, The Tyrant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tyranny, pride, darkness, cruelty and oppression are but one of many vices that Maugrim Bauglir represents. The eternal foe of [[Daeus]], Maugrim is the chief god of darkness and the master of the fates of many who claim allegiance with evil. The depths of the Temple of Darkness in [[Charn]], echo with the malign invocations chanted in the hearts of shrines and temples through all of Gaea.  Along with the other gods of evil, Maugrim strives to exert greater influence over the world but is limited by the seal upon the gods of darkness.  Yet, even though his true power remains contained in The Iron Hells, his presence moves across the world giving dark inspiration to a thousand intrigues, fomenting fear and hatred and reassuring the common mortal that tyranny,  though it may suffer occasional defeats, will never die. A restless god, he seeks nothing but absolute domination of Gaea, working towards the day when his servants sit upon every throne, at every place of power and in every land both above and below the earth.  He is the dark dragon god, born of the left hand of Elhim and representing primal darkness itself,  and as such ranks among the mightiest of gods. Some say he is the mightiest but for being bound in power and constantly betrayed by his own peers who fear what might occur should his ultimate ascension ever take place. One such betrayal is by none other then his consort, Taara the Goddess of Darkness, who used the numerous setbacks suffered by Maugrim to her advantage to obtain greater power and to hedge the Tyrant of Tyrants into a corner, harried by her own forces and betrayed by those once loyal to him. To consolidate his power he devoured the essence of a god born of his own self, Kosomoth, and absorbed into his being that gods strength and hunger for war and survival, but it was still not enough and today Maugrim bides his time in the depths of the Iron Hells, allowing Taara her moment of ascension, and waiting for the time to properly attend to the wayward actions of his queen. &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
The dogma of Maugrim is self-focused, teaching all those who align themselves with him that their ultimate purpose is to serve him and to oppress others into serving him. Because of this, his teachings appeal to conquerors, tyrants and oppressors who seek the power to bring others into their clutches and grips. Maugrim seeks domination of your heart, mind and soul. Serve no one but Maugrim and a place will be spared for you when the new world comes and the old world passes, at last, into The Void. Fear him always and make others fear you while causing them to fear him even more then they fear you. To stand against Maugrim is to invite death for the Lord of Darkness will strike down all that utter his name in vain. Blot out the sun whenever you can and taint the light so that it becomes the darkness. Spread the fear of Maugrim for it is the doom of those who do not follow him. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
The primary sect of Maugrims followers is known as The Orthodox Church and they are among the most feared and reviled priesthoods upon the continent of Arcania. Maugrim's tyranny is known throughout the entire continent and all nations and cultures have a name for him and his cruelty. In lands controlled by good or stable societies, Maugrim prefers that his clerics work behind the scenes to subvert governments. Once they do so they are to carry out their agendas under the rule of law, but on occasion he tolerates a limited amount of discord and chaos where it can be used to tighten his grip in the aftermath. Due to this, torture, beatings, assassinations and much more tend to come into play as well as frequent use of chaotic rampaging creatures of violence and destruction. In this, Maugrim delights in the destructive capacities and the capricious nature of his most beloved children; The Chromatic Dragons. While many among them are rebellious, ultimately when called into the service of the Dragon Father, none may match their potential.&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2366</id>
		<title>Lady Sandiel</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2366"/>
		<updated>2010-08-18T09:11:46Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Arwenieniallwehn Sandiel is a frolicsome elf with great, swaying hips who hugs trees and who lives in a vampire-ridden manor. She for years has been accused of being somewhat demonic in nature despite her tendency to donate to orphanages.&lt;br /&gt;
&lt;br /&gt;
Oh. And the tree-hugging thing.[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:grafitti.jpg]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2365</id>
		<title>Lady Sandiel</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2365"/>
		<updated>2010-08-18T09:11:38Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Arwenieniallwehn Sandiel is a frolicsome elf with great, swaying hips who hugs trees and who lives in a vampire-ridden manor. She for years has been accused of being somewhat demonic in nature despite her tendency to donate to orphanages.&lt;br /&gt;
&lt;br /&gt;
Oh. And the tree-hugging thing.[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:graffitti.jpg]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2364</id>
		<title>Lady Sandiel</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2364"/>
		<updated>2010-08-18T09:11:25Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Arwenieniallwehn Sandiel is a frolicsome elf with great, swaying hips who hugs trees and who lives in a vampire-ridden manor. She for years has been accused of being somewhat demonic in nature despite her tendency to donate to orphanages.&lt;br /&gt;
&lt;br /&gt;
Oh. And the tree-hugging thing.[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Graffiti.jpg]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2363</id>
		<title>Lady Sandiel</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Lady_Sandiel&amp;diff=2363"/>
		<updated>2010-08-18T09:11:14Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Arwenieniallwehn Sandiel is a frolicsome elf with great, swaying hips who hugs trees and who lives in a vampire-ridden manor. She for years has been accused of being somewhat demonic in nature despite her tendency to donate to orphanages.&lt;br /&gt;
&lt;br /&gt;
Oh. And the tree-hugging thing.[[Category:Player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Graffit.jpg]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=War_Golems&amp;diff=2193</id>
		<title>War Golems</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=War_Golems&amp;diff=2193"/>
		<updated>2010-08-09T02:38:27Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* War Golem Racial Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the height of the ancient world during the peak of the time of artifice when the empire known as Kulthus reigned over most of the known world, wondrous devices that functioned as machines fueled by magic were common. Cities flew through the skies and travel on land was accomplished by devices that road the ley lines like a boat rides the seas. Construct creation numbered among the chief skills of the ancient artificers and many of the theories beyond golem creation were generated by them. In time the secrets of sentient constructs were unlocked by them, paving the way for the early predecessors of the modern War Golem. Among them the first and most powerful were the War Golem Colossus who were constructs so massive and powerful they could be used to lay siege to entire cities, slay dragons and destroy armies. The next type known as the War Golem Titans were much smaller though still the size of buildings and they were used to establish guards over the peoples daily lives and to defend them from threats that might occur within and without their society. However a a third type would spark much debate on the rights and freedoms of sentient beings and the potential of Artifice in this Third Age. &lt;br /&gt;
&lt;br /&gt;
During the Crown Wars when Dwarven Masterbuilders were approached by engineers from the nation of Gustav who were similarly working on reproducing some of the works of the High Artificers the modern variation of the War Golem was first developed. War-Golems are literally &amp;quot;created,&amp;quot; not born, from the use of items known as Creation Forges which are in possession, today, of most of the major industrialized nations. They are quiet, now, as the creation of new War Golems is either forbidden or strictly controlled by government forces but during the Crown Wars they were immensely active. At the same time in the southern empire, such knowledge was uncovered as well and before long War Golems and other automatons entered the field of battle on both sides during the Crown Wars. For some they became the symbol of soulless tyranny and for others they bore the banners of freedom and equality. Early War Golems proved to be more capable of free thinking then their counterpart Golems but they were not truly sentient. Regardless of whom they fought for, they fought and were used in large numbers along with their non-sentient counterparts and as the Crown Wars waged on, more efficient manners in creating them were discovered leading to War Golems who grew increasingly powerful and more versatile and capable of fighting tirelessly and practically living consciousnesses unto themselves. When the Crown Wars ended, the western alliance looked around and saw the sheer number of constructs that had been developed solely for the purpose of making war, and they grew afraid. A general edict was issued that forbade the creation of new ones and sought the destruction of a large number of the existing ones but by then War Golems had become more then simply free thinking soldiers, they had become fully sentient beings and ones that sought the right to live. These fled the order of destruction and went into hiding, founding enclaves hidden away from the world where they could continue to try and develop in peace. In lands such as Charn, slavery was the only option for such creations although their numbers remained few and some willingly worked within the shadow of the stygian empire.&lt;br /&gt;
&lt;br /&gt;
When an earthquake unearthed an ancient War Golem Titan, study not only revealed how the ancient Artificers created their War Golems but also affirmed that War Golems in fact did have the potential to exist as free thinking beings. Such knowledge triggered research into their nature once again and those War Golems who had hid themselves during the purge began to once more emerge into the world. This was further bolstered by the appearance of War Golem paladins and clerics, earning respect from the religious communities and groups that taught on the matter of the spirit and the soul. Eventually in the Myrrish kingdoms and in allied lands, edicts were issued to spare War Golems from the Purge and they emerged once more into a society still reeling from the effects of the Crown Wars but also in need of willing free thinking beings to strive for heroism. Creation Forges lie quiet, these days though a few hidden ones lie under the control of War Golem enclaves. Limited resources keeps them from churning out new War Golems but occasionally one appears, willing to learn more about the strange world it has been thrust into.&lt;br /&gt;
&lt;br /&gt;
== Physical Description == &lt;br /&gt;
War-Golems appear as massive humanoids composed of various metals, armors, wood and stone. Their outer armor plates can have any number of different aesthetic styles and designs to them depending on the location of their enclave and where they were last made. They have no literal gender per se but they adopted, based on their memories of the ancient kingdoms, personas that are male and female like. War Golems take on a variety of proportions and sizes related to their intended functions. War Golems who bond with armor see this armor as their &amp;quot;skin,&amp;quot; so to speak, and it takes on an idealized version of their appearance. Though technically sexless and unconcerned with matters of gender they do find that it is easier for them to interact with other species and to be identified via male and female personality traits and body types and so will adopt names and habits towards this end. War Golems do not age naturally but will typically last up to two hundred years before their bodies are unsuitable to hold their consciousness any longer.&lt;br /&gt;
&lt;br /&gt;
== Society and Lands == &lt;br /&gt;
War Golems were originally built to exist as the ultimate foot soldiers necessary to aid in the battles of the Crown Wars but their development led them to take on consciousness and full personalities with understandings of the world and a passion for living. Some settle easily into the roles of laborers and artisans and others hold true to their nature as foot soldiers, fighting battles without remorse or fear. They have a strong sense of curiosity about the world and the gods and magic in particular. War Golems have no true home of their own although those seeking safety during the years of The Purge following the Crown Wars dwelled in hidden enclaves in various secret places of the world. For the most part, War Golems tend to identify most with the country of their origin which is typically going to be either Myrddion, Charn or Gustav and, of late, Alexandria. The creation of new War Golems is a rare thing, done only with express permission and most of them are surviving members of the Crown Wars, Sorceress Wars and other more recent skirmishes who have come out of seclusion.&lt;br /&gt;
&lt;br /&gt;
== Other Races == &lt;br /&gt;
War Golems strive to find acceptance in a world that fears what they represent. Rumor of cold wars and techno magical arms races between the major super powers of the world are already stirring and there are some cities that can remember the recent tyranny of uncontrolled magi-tech let alone races whose memories stretch back to the days of the High Artificers such as many living elves. Some nations such as Alexandria and Myrddion strive to lead by example, teaching tolerance and compassion and a integration but without a cooperative populace this is easier said then done. It goes without saying that Adventurers, traditionally made up of outcasts and those unable to fit into normal society, accepts War Golems on their merits of capabilities more then their actual source origin. Even among them, there are prejudices and concerns that exist. Capable of the full range of emotions, some resentment exists among War Golems and other ones have understanding of their plight and recognize it is a hard road to travel but one worth traveling.&lt;br /&gt;
&lt;br /&gt;
== Alignment and Religion == &lt;br /&gt;
War Golems are generally neutral. They have had limited exposure to the modern day world and were built to fight and keep their masters societies stable, protected and running and not care how or why they were doing so. Although they have the same capacity for good and evil, especially now, they normally have a dispassionate outlook on things and prefer to not wrestle with ethical concerns though they are quite capable of doing so. Few War Golems show any strong interest in religion although matters of ethics and faith have enticed some of them. A growing movement among them known as the Fathers Chosen has come to believe that Reos is responsible for their initial self-awareness and that it was no fluke of artifice that grants them the ability to think and reason as others do. War Golems who do embrace ethical codes tend to do so fiercely and they gravitate easily towards gods of law, war or causes they can understand easily.&lt;br /&gt;
&lt;br /&gt;
== Adventurers == &lt;br /&gt;
War Golems fit easily into the role of adventurer. The life of danger, focused risk and exploration gives many of them a chance to do what they were built to do best and in other cases enables them to explore and learn much about the world. Various adventuring communities are the most accepting of them as well and they are at ease with other outcasts.&lt;br /&gt;
&lt;br /&gt;
== Recent Events == &lt;br /&gt;
&lt;br /&gt;
War Golems, as a whole, have not been greatly impacted by the changes beyond effects that have impacted their home nations. As a race that adapts to many different situations and finds itself in versatile scenarios to fight the wars and battles of others, they stand ready to enter the new status quo and to truly carve a name in the annals of history for their species.&lt;br /&gt;
&lt;br /&gt;
Their one recent challenge has come from the rot of Charn and Rune's governing downfall. The culmination of both has caused a few dark artificers to aspire towards greater ends. This small number of men and women have taken to kidnapping and disassembling living golems in an attempt to ascertain their inner workings and regain, or gain, some power in the ensuing chaos and destruction.&lt;br /&gt;
&lt;br /&gt;
== War Golem Racial Traits == &lt;br /&gt;
&lt;br /&gt;
* '''Classification:''' humanoid (living construct)&lt;br /&gt;
* '''+2 to one stat:''' War Golems are made and crafted for different purposes.&lt;br /&gt;
* '''Medium:''' Though massive, War Golems are Medium creatures and have no bonuses or penalties due to their size.&lt;br /&gt;
* '''Living Construct: '''See Below&lt;br /&gt;
* '''Component Bodies: '''War Golems emerge from Creation Forges with basic armor components upon them which provide minimum protection. However they have the ability to bond with found and purchased items and to bond with components made explicitly for War Golem use. Attached components, once bonded, cannot be removed as long as the War Golem is conscious. 1-Handed Weapons which are attached cover the weapon hand and so that hand cannot be used for other actions unless the component is used. Two-handed weapons may not be attached normally. Heavy shields when attached still allow the War Golem to use shield hand to manipulate items. Light shields offer no benefit or drawbacks when attached. Slot based magical items may also be attached to the War Golem as well as misc. tools. A single wand per hand may also be attached but not scrolls or potions and they still require appropriate methods to activate. Finally, War Golem specific components may be available (See [[Equipment]]). War Golems must be proficient in any given item in order to be able to attach it as a component. War Golems who take an [[Feats|Armored Body feat]] are no longer able to attach armor via this method.&lt;br /&gt;
* '''Normal Speed:''' War Golems have a base speed of 30 feet.&lt;br /&gt;
* '''Slam:''' A War Golem has a natural weapon in the form of a 1d4 slam attack.&lt;br /&gt;
* '''Languages: '''War Golems begin play speaking Common. War Golems with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).&lt;br /&gt;
&lt;br /&gt;
== Living Construct Subtype == &lt;br /&gt;
&lt;br /&gt;
* Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion and effects that cause the sickened condition and energy drain&lt;br /&gt;
* A War Golem cannot heal damage naturally.&lt;br /&gt;
* As living constructs, War Golems can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to War Golems can be healed by a cure light wounds spell or a repair light damage spell for example. And a War Golem is vulnerable to disable construct and harm. However spells with the healing sub school and supernatural abilities that cure hit points damage or ability damage provide only half their normal effect.&lt;br /&gt;
* War Golems take damage from heat metal and chill touch as if he were wearing metal armor. A War Golem can also be repelled by repel wood and the iron in his body makes him vulnerable to rusting grasp. The War Golem takes 2d6 points of damage from the spell (Reflex half, save DC 14+ caster ability modifier). A War Golem takes the same damage from a rust monster's touch (Reflex DC 17 half). Spells such as stone to flesh; stone shape, warp wood and wood shape affects objects only and cannot be used on those parts in a War Golem.&lt;br /&gt;
* When a War Golem is reduced to 0 hit points he can still take a single move action as a standard action in each round but strenuous activity does not risk further injury. When his hit points are less then 0 and greater then his negative hit point total, a War Golem is inert. He is unconscious and helpless and he cannot perform an actions. However an inert War golem does not lose additional hit points unless more damage is done to him.&lt;br /&gt;
* As living constructs a War Golem can be raised or resurrected.&lt;br /&gt;
* A War Golem does not need to eat, sleep or breathe but he can still benefit form the effects of consumable spells and magic items such as heroes feast and potions nor is he immune to imposed adverse effects.&lt;br /&gt;
* Although living constructs do not need to sleep a War Golem wizard must rest for 8 hours before preparing spells.&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Equipment&amp;diff=2108</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Equipment&amp;diff=2108"/>
		<updated>2010-08-07T20:39:37Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* Weapon Descriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Use Items=&lt;br /&gt;
'''Clockwork Chess Set''' &lt;br /&gt;
&lt;br /&gt;
Combining the intricate mechanisms of calculating engines and the torso and arms of a clockwork soldier, this device entertains kings and sharpens the wits of scholars. It is a mechanism capable of playing a single game – most commonly chess hence the name, but any game which can be played from a seated position without a need for physical speed can be programmed into one of these devices. The device can see the board (or cards or whatever) with crystalline eyes, and can manipulate the pieces with delicate metallic hands. It can synthesize a small number of important words such as ‘Check’ or ‘Call’ but no more then eight such words. It runs for one hour on a pound of coal. The mechanism is extremely delicate; while it has a hardness of 7 and 10 hit points, a single point of damage that penetrates the hardness reduces the skill of the machine by 5 and a second point renders it incapable of playing until it is repaired. The cost of the device is 1000 gp plus 150 gp per skill rank. Thus a device that plays chess at skill of 15 costs 2,250 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defensible Parasol'''&lt;br /&gt;
&lt;br /&gt;
Created originally as a security measure for Myrrish nobility, the Defensible Parasol is an uncommon but useful device mostly seen among ladies (or sometimes gentlemen) of refinement or technological leanings. The parasol is made of handsome hardwood with reinforced iron ribs, and its canopy is constructed of dyed, weatherproofed canvas; not only can it keep up to three people from the rain and sunlight, its reinforced construction allows it to also serve as a buckler for purposes of defense when unfurled. The parasol also has a retractable spike in its shaft that projects out of the end of the shaft - it can serve as a shortspear in this case. It cannot protect and be used as a spear at the same time, however; the parasol must be furled for the spear to function, and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Medium.&lt;br /&gt;
&lt;br /&gt;
:: Cost: 150gp.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 3lbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Armored Kilt'''&lt;br /&gt;
&lt;br /&gt;
The armored kilt is made of a thick cloth skirt with bars of steel hanging down from the waist and a ring of horizontal steel plates just above the hem. An armored kilt can be worn separately as light armor, or it can be added to other suits of light or medium armor. Adding an armored kilt increases a suit of armor’s armor bonus by +1, but it adds 15 pounds to the armor, lowers the maximum Dex bonus by 1, and increases the armor’s weight category (from light to medium and from medium to heavy). Adding an armored kilt to heavy armor does not provide an armor bonus increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Breaching Engine'''&lt;br /&gt;
&lt;br /&gt;
A common tool in Khazad Duin, the Breaching Engine from Ironhold's foundries is a masterful means of clearing rock and - in some cases - laying siege. Heavy steam pressure propels this device's heavy hammer foreword with frightening strength, dealing damage to obstructions and ignoring hardness up to 8. Stone is the most commonly affected material, as the Breaching Engine was designed to batter through rock walls to get to veins of precious metals and trapped miners on occasion. It can be employed as a weapon, but requires a full round to charge and the feat Weapon Proficiency: Exotic (Breaching Engine).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Large&lt;br /&gt;
&lt;br /&gt;
:: Cost: 400gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: 3d8&lt;br /&gt;
&lt;br /&gt;
:: Critical: 20/x3&lt;br /&gt;
&lt;br /&gt;
:: Range Increment: -&lt;br /&gt;
&lt;br /&gt;
:: Weight: 40lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: Bludgeoning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Pullygun'''&lt;br /&gt;
&lt;br /&gt;
From the halls of Ironhold in Khazad Duin comes the Dwarven Pulleygun. This pulley gun makes scaling walls or moving heavy loads across chasms a breeze. A blast of steam propels a thick metal spike up to 50 feet through the air and deep into any surface up to hardness of 8. The force of impact compresses the spike causes it to dig into the surface and secure itself. An instant after the spike, a second blast of steam shoots a pulley and rope attachment from a second barrel, which locks onto the spike. Once secure, one hundred feet of spidersilk rope can be used to move up to 800 lbs of weight. Resetting the gun after it's fired takes four minutes. Using the pulley gun requires a DC 20 Use Tech Device skill. If fired at someone as a weapon, it is considered an exotic weapon with a range of fifty feet for 3d6 piercing damage.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 225 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 8 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gnomish Gyroparasol'''&lt;br /&gt;
&lt;br /&gt;
The gnomish entry into the Steamtech race comes straight from Clockwork Point. This umbrella can protect up to 3 medium sized characters from rain and harsh sunlight. Its cunningly shaped panels also spin when a strong wind rushes through them while a gyroscopic stabilizer keeps the umbrella steady in its users hand. This improvement keeps the parasol from being blown away but also can slow the fall of 600 lbs of weight, preventing the first 3d6 points of damage suffered from falling. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
:: Size: Medium&lt;br /&gt;
&lt;br /&gt;
:: Cost: 150 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 2 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Army Knife'''&lt;br /&gt;
&lt;br /&gt;
It's not stylish but it gets the job done. The Goblin Army Knife is a tool of all trades. I saws, digs trenches, lights fires, hammers nails, polishes and oils armor, makes duck calls, sews clothing and even has &lt;br /&gt;
twenty five feet of spidersilk rope in it with a test weight of 100 lbs. It's a fishing rod, a 1 person canvas tent and it only weighs four pounds. Operating each function due to the system of levers, takes three rounds &lt;br /&gt;
but no skill check is required.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 50 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 4 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Catapult'''&lt;br /&gt;
&lt;br /&gt;
Developed originally for specific elements of the Grimdiddle goblin clan by the Kurba brothers of Arngrun, this catapult is a weird, effective, but sometimes very dangerous foray into the realm of portable bombardment. The catapult is a device that is worn on the back, with a powerful spring-loaded arm that is drawn back by a crank on its side; one simply need load a or small-sized grenade weapon (a flask of acid, alchemist's fire, holy water, or the like) into the arm's basket, range to target, and release! Accuracy is somewhat spotty, however - a user takes an automatic -1 penalty to hit when using the device, but the ability to strike at long range generally offsets this. On a natural 1, however, the DM must roll 1d8 to determine if a serious malfunction has occured; a roll of 1 or 2 indicates the launched missile is woefully short and hits the catapult's wearer instead!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Medium&lt;br /&gt;
&lt;br /&gt;
:: Cost: 200gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: as per missile&lt;br /&gt;
&lt;br /&gt;
:: Critical: -&lt;br /&gt;
&lt;br /&gt;
:: Range Increment: 125 ft.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 20lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: as per missile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spider Silk Rope'''&lt;br /&gt;
&lt;br /&gt;
This rope is even sturdier and more lightweight then silk rope. It has 5 hit points and can be burst with a DC 25 strength check. Its tacky but supple texture adds a +4 circumstance bonus to Use Rope checks.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
:: Size: -&lt;br /&gt;
&lt;br /&gt;
:: Cost: 25gp/50 ft&lt;br /&gt;
&lt;br /&gt;
:: Weight: 3 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lantern of Darkness'''&lt;br /&gt;
&lt;br /&gt;
This item appears to be a normal hooded lantern and functions as such until the command word is spoken. When the command word is spoke, instead of emitting light the lantern acts as the centre of a Darkness spell as if cast by a 4th level wizard. The lantern can be used in this way only once a day, and doing so burns up all of the remaining oil in the lantern.&lt;br /&gt;
&lt;br /&gt;
:: Faint evocation; CL 4th; Craft Wondrous Item, Darkness; Price 1440g; Weight 2 lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Splundar's Patented Portentious Pyrotechnics (signal rockets)'''&lt;br /&gt;
&lt;br /&gt;
Another interesting gnomish invention, Splunder's Patented Portentious Pyrotechnics combine dwarven gunpowder with exquisite elven dyes to produce a brilliant means of making signals at night. Each of the Pyrotechnics comes in the form of a small rocket, about the size of a torch; one need only place the rocket on the ground under open sky, light its fuse, and stand back; the rocket will launch, and explode (three rounds later, once its propellant has cooked) into a brilliant burst of colored light visible for up to ten miles. It is possible to use the Pyrotechnics as an impromptu dazzling device; one needs to hold the rocket by its launch peg and light it, pointing it toward a target - the resulting fire and smoke deals 1d4 fire damage to the wielder. On a direct hit from a ranged attack the rocket strikes the target, and explodes in a brilliant shower of colored light; this deals 1d6 fire damage to the target and fills a 30' area with a light - all within the area of effect must make a Will save (DC 18) or be blinded for 1d6 rounds. Splundar's Patented Portentious Pyrotechnics come in a variety of colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 100gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: 1d6 (1d4 to wielder if used as a weapon)&lt;br /&gt;
&lt;br /&gt;
:: Critical: - &lt;br /&gt;
&lt;br /&gt;
:: Range Increment: 100ft.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 2lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: Fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thanatopticon'''&lt;br /&gt;
&lt;br /&gt;
A product of artifice, the Thanatopticon is a hand-held device which is a sort of portable 'autopsy engine'. Used properly, the rays produced by the Thanatopticon can determine the state of a person (live, dead, or cataleptic) and their state of health as if using the Deathwatch spell. The Thanatopticon can assist in determining the appropriate course of treating an injury, giving the user a +3 bonus to Heal checks - this bonus also applies to Heal checks geared toward determining cause of death in a subject as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 300gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons Table==&lt;br /&gt;
&lt;br /&gt;
To address: Crit multiplier on firearms. Crit on dran great maul.&lt;br /&gt;
&lt;br /&gt;
[[image:equipment01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Simple Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bayonet &lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Martial Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P or S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed ''&lt;br /&gt;
|-&lt;br /&gt;
| Dran Flail&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Earthbreaker&lt;br /&gt;
| &amp;lt;center&amp;gt;35&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pistol&lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;.5lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| &amp;lt;center&amp;gt;230&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;.5lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rifle&lt;br /&gt;
| &amp;lt;center&amp;gt;360&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repeating Rifle&lt;br /&gt;
| &amp;lt;center&amp;gt;250&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
| &amp;lt;center&amp;gt;400&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;x3&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P &amp;amp; B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Exotic Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Claws of Attack, Orcish&lt;br /&gt;
| &amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;18-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Circleknife &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swordwhip, Charn&lt;br /&gt;
| &amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, Trip&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hookblade, Veyshanti &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Skipball, Halfling&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Explosive Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Exotic Weapons'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bomb &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Fire &amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bomb &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;70&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Smoke &amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Descriptions==&lt;br /&gt;
[[image:equipment02.jpg|thumb]]The Emblem of Ea has a number of custom weapons and exotic items that are part of our game world. Some of these are simple variations on a common theme such as the Dran Flail and others are variations of firearms, which are a form of exotic weaponry available in our world. The following information breaks down these weapons which can also be seen in our character generation areas. Please note that this listing /only/ includes house variations on weapons or weapons with particularly complex rules. Most available weapon damages can be seen on our character generation objects. Also note that while armor has no notable differences, weapons for small and medium sized characters are different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bayonet:''' Bayonets are long slender blades that are attached to the ends of two-handed firearms (Blunderbusses, Muskets, Long Rifles) and two-handed crossbows (Light and Heavy Crossbows, normal or repeating varieties). Attaching a bayonet is a standard action that provokes attacks of opportunity. Switching between the ranged weapon and the attached bayonet is a free action, allowing the user to mix ranged and melee attacks in the same round without penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blunderbuss:''' The blunderbuss hasn't changed much in function, though the form has benefited from the same advances as pistols and rifles. A Blunderbuss does full damage to a single target within the first range increment, or half damage to up to 3 adjacent targets beyond that to maximum range. A blunderbuss must be wielded in two hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circleknife:''' Circleknives are actually a broad category of weapons that are all handled in the same manner. A circleknife is characterized by a grip that is similar to a Punch Dagger, but uses one or more circular blades that come out perpendicular to the direction of the fist. All variations feature hooked edges or trapping areas to help with disarming foes, granting a +2 bonus to Disarm attempts. Additionally their broad surfaces help with parrying attacks, granting a +1 Dodge bonus to AC if wielded in pairs by a proficient user.  Common variations include the Hornknife, which looks like two crescent-shaped blades merged together in opposing directions, with a leather grip at the center of one or the other. Wind and Fire Wheels are a variation from Tsang Lun, they are a full circular blade, sometimes with sharp serration, that features the grip on a crosspiece in the center of the wheel. This is an exotic weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Claws of Attack, Orcish:''' This traditional orcish weapon consists of blades that emulate the 12 inch claws of a dire wolf. Sometimes they are designed literally as finger-blades and other times they are strapped to a large gauntlet. Either way, they require the user to get up close and personal with an opponent. The orcs treat orcish claws of attacks as martial weapons, otherwise they are exotic.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
'''Flail, Dran:''' An evolution of the normal heavy flail, the Dran flail is one weapon that helps embody the Dran ideal; bred them big and bred them strong. A large heavy chain attached to a sphere or some other object larger then the head of an ox, the Dran flail is a reach weapon that cannot be used against adjacent opponents due to the space required to swing the head effectively. The Dran flail is a martial weapon.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Earthbreaker:''' This enormous weapon is a favorite of the Dranei Warriors of the north and their brutish and physically powerful allies among the northern jotun-kund (The Beastmen) and Orcs. Variations on this theme can be found as well among the dwarves. A martial weapon, it does incredible damage but also grants an additional +4 bonus when used on sunder attempts against shields. Various ornate versions of it exist ranging from enormous hammers to vast decorated clubs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hookblade, Veyshanti:''' An ancient weapon devised by the Veyshanti, the Hookblade is similar in construction to a scimitar but is curved inwards rather than back. This hook-like design allows it to negate the shield AC of the defender's Buckler, Light Shield or Heavy Shield (The shield AC of Tower Shield's are not affected). Additionally the Hookblade has a +2 bonus to Disarm attempts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' A pistol is breech-loading, holding a single round. It requires two hands and a move action to reload (or free action with Lightning Reload (pistol)).&lt;br /&gt;
A pistol gains a +2 precision bonus to damage when using no other weapon or shield. This bonus only applies to targets capable of taking critical hits, and that are seen clearly -- a pistoleer cannot apply precision damage to targets with concealment. Finally, the bonus only applies to targets within 30' (this distance increases due to any effect that increases the maximum range of sneak attack).&lt;br /&gt;
This precision damage is multiplied on a confirmed critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Revolver:''' Revolvers (also pepperboxes, and other more exotic guns) hold 6 rounds.&lt;br /&gt;
Cocking the revolver for the next shot is a move action requiring two hands. It is a free action requiring only one hand with Lightning Reload (revolver).&lt;br /&gt;
Refilling a single revolver requires a standard action and both hands. With Lightning Reload (revolver), refilling one or two revolvers is a free action (and can be effectively ignored).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rifle:''' Rifles are single-shot, requiring both hands and a move action to reload (free action with Lightning Reload (rifle)).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rifle, Repeating:''' Repeating rifles have an internal magazine holding 6 rounds. Until the magazine is depleted you may fire with nothing but a free action to work the bolt. When empty, refilling the magazine requires a standard action (free action with Lightning Reload (rifle) and can be effectively ignored).&lt;br /&gt;
Generally repeating rifles are something only low level infantry types will be given; slightly higher prestige and training required than crossbows, but less finesse than bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skipball, Halfling:''' Skipballs are small metal balls wrapped in specially-treated cord and a rubber-like resin. Virtually indistinguishable from a child's toy, a skipball strikes with much greater force due to the metal weight inside. A user does not need an Exotic Weapon Proficiency to hurl a Skipball without penalty, but having the required proficiency allows the user to ricochet it off of obstacles and opponents. On a successful hit the attacker (If proficient) can roll again using the same attack bonus but with an additional -4 penalty in order to hit another opponent that is no more than 20 ft from the original target. Defenders do not gain the benefits of Cover (+4 bonus to AC) against attacks made by a proficient Skipball user. A halfling treats a Skippball as a martial weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Swordwhip, Charn:''' The swordwhip is a flexible weapon that is as beautiful as it is vicious when wielded proficiently. Originally only nobles and officers of the Stygian Empire carried them, but their usage has gradually expanded. Swordwhips are made with segmented blades bound by an elastic woven cord that runs through the center of the blade. If swung in a wide enough arc the cord stretches, causing the weapon to lengthen much like a whip. At the beginning of the wielder's turn she can choose to use it as a Piercing weapon, or as a Slashing weapon that has Reach, a +2 bonus to Disarm attempts and can make Trip attacks. This choice cannot be changed until the wielder's next turn. This is an exotic weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bombs and Smoke Bombs are per the Pathfinder Player's Guide.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ammunition for Firearms====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
| Pistol&lt;br /&gt;
| 3g for 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rifle, Blunderbuss&lt;br /&gt;
| 4g for 10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Notes on Firearms====&lt;br /&gt;
* Firearms can be fired prone, like crossbows, unlike bows.&lt;br /&gt;
* Firearms can be fired while mounted, unlike longbows.&lt;br /&gt;
&lt;br /&gt;
=Magic Items=&lt;br /&gt;
&lt;br /&gt;
'''Shifterskin'''&lt;br /&gt;
&lt;br /&gt;
This is a magic item that enables the wearer to take on an animal form one or more times a day. Shifterskin capabilities, and cost, correspond to a single use of the Beast Shape I, II, III, or IV spells as appropriate. The simplest form (Beast Shape I) is usable once per day and costs 5400 gp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Equipment&amp;diff=2107</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Equipment&amp;diff=2107"/>
		<updated>2010-08-07T20:39:15Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* Weapons Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Use Items=&lt;br /&gt;
'''Clockwork Chess Set''' &lt;br /&gt;
&lt;br /&gt;
Combining the intricate mechanisms of calculating engines and the torso and arms of a clockwork soldier, this device entertains kings and sharpens the wits of scholars. It is a mechanism capable of playing a single game – most commonly chess hence the name, but any game which can be played from a seated position without a need for physical speed can be programmed into one of these devices. The device can see the board (or cards or whatever) with crystalline eyes, and can manipulate the pieces with delicate metallic hands. It can synthesize a small number of important words such as ‘Check’ or ‘Call’ but no more then eight such words. It runs for one hour on a pound of coal. The mechanism is extremely delicate; while it has a hardness of 7 and 10 hit points, a single point of damage that penetrates the hardness reduces the skill of the machine by 5 and a second point renders it incapable of playing until it is repaired. The cost of the device is 1000 gp plus 150 gp per skill rank. Thus a device that plays chess at skill of 15 costs 2,250 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defensible Parasol'''&lt;br /&gt;
&lt;br /&gt;
Created originally as a security measure for Myrrish nobility, the Defensible Parasol is an uncommon but useful device mostly seen among ladies (or sometimes gentlemen) of refinement or technological leanings. The parasol is made of handsome hardwood with reinforced iron ribs, and its canopy is constructed of dyed, weatherproofed canvas; not only can it keep up to three people from the rain and sunlight, its reinforced construction allows it to also serve as a buckler for purposes of defense when unfurled. The parasol also has a retractable spike in its shaft that projects out of the end of the shaft - it can serve as a shortspear in this case. It cannot protect and be used as a spear at the same time, however; the parasol must be furled for the spear to function, and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Medium.&lt;br /&gt;
&lt;br /&gt;
:: Cost: 150gp.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 3lbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Armored Kilt'''&lt;br /&gt;
&lt;br /&gt;
The armored kilt is made of a thick cloth skirt with bars of steel hanging down from the waist and a ring of horizontal steel plates just above the hem. An armored kilt can be worn separately as light armor, or it can be added to other suits of light or medium armor. Adding an armored kilt increases a suit of armor’s armor bonus by +1, but it adds 15 pounds to the armor, lowers the maximum Dex bonus by 1, and increases the armor’s weight category (from light to medium and from medium to heavy). Adding an armored kilt to heavy armor does not provide an armor bonus increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Breaching Engine'''&lt;br /&gt;
&lt;br /&gt;
A common tool in Khazad Duin, the Breaching Engine from Ironhold's foundries is a masterful means of clearing rock and - in some cases - laying siege. Heavy steam pressure propels this device's heavy hammer foreword with frightening strength, dealing damage to obstructions and ignoring hardness up to 8. Stone is the most commonly affected material, as the Breaching Engine was designed to batter through rock walls to get to veins of precious metals and trapped miners on occasion. It can be employed as a weapon, but requires a full round to charge and the feat Weapon Proficiency: Exotic (Breaching Engine).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Large&lt;br /&gt;
&lt;br /&gt;
:: Cost: 400gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: 3d8&lt;br /&gt;
&lt;br /&gt;
:: Critical: 20/x3&lt;br /&gt;
&lt;br /&gt;
:: Range Increment: -&lt;br /&gt;
&lt;br /&gt;
:: Weight: 40lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: Bludgeoning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Pullygun'''&lt;br /&gt;
&lt;br /&gt;
From the halls of Ironhold in Khazad Duin comes the Dwarven Pulleygun. This pulley gun makes scaling walls or moving heavy loads across chasms a breeze. A blast of steam propels a thick metal spike up to 50 feet through the air and deep into any surface up to hardness of 8. The force of impact compresses the spike causes it to dig into the surface and secure itself. An instant after the spike, a second blast of steam shoots a pulley and rope attachment from a second barrel, which locks onto the spike. Once secure, one hundred feet of spidersilk rope can be used to move up to 800 lbs of weight. Resetting the gun after it's fired takes four minutes. Using the pulley gun requires a DC 20 Use Tech Device skill. If fired at someone as a weapon, it is considered an exotic weapon with a range of fifty feet for 3d6 piercing damage.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 225 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 8 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gnomish Gyroparasol'''&lt;br /&gt;
&lt;br /&gt;
The gnomish entry into the Steamtech race comes straight from Clockwork Point. This umbrella can protect up to 3 medium sized characters from rain and harsh sunlight. Its cunningly shaped panels also spin when a strong wind rushes through them while a gyroscopic stabilizer keeps the umbrella steady in its users hand. This improvement keeps the parasol from being blown away but also can slow the fall of 600 lbs of weight, preventing the first 3d6 points of damage suffered from falling. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
:: Size: Medium&lt;br /&gt;
&lt;br /&gt;
:: Cost: 150 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 2 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Army Knife'''&lt;br /&gt;
&lt;br /&gt;
It's not stylish but it gets the job done. The Goblin Army Knife is a tool of all trades. I saws, digs trenches, lights fires, hammers nails, polishes and oils armor, makes duck calls, sews clothing and even has &lt;br /&gt;
twenty five feet of spidersilk rope in it with a test weight of 100 lbs. It's a fishing rod, a 1 person canvas tent and it only weighs four pounds. Operating each function due to the system of levers, takes three rounds &lt;br /&gt;
but no skill check is required.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 50 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 4 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Catapult'''&lt;br /&gt;
&lt;br /&gt;
Developed originally for specific elements of the Grimdiddle goblin clan by the Kurba brothers of Arngrun, this catapult is a weird, effective, but sometimes very dangerous foray into the realm of portable bombardment. The catapult is a device that is worn on the back, with a powerful spring-loaded arm that is drawn back by a crank on its side; one simply need load a or small-sized grenade weapon (a flask of acid, alchemist's fire, holy water, or the like) into the arm's basket, range to target, and release! Accuracy is somewhat spotty, however - a user takes an automatic -1 penalty to hit when using the device, but the ability to strike at long range generally offsets this. On a natural 1, however, the DM must roll 1d8 to determine if a serious malfunction has occured; a roll of 1 or 2 indicates the launched missile is woefully short and hits the catapult's wearer instead!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Medium&lt;br /&gt;
&lt;br /&gt;
:: Cost: 200gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: as per missile&lt;br /&gt;
&lt;br /&gt;
:: Critical: -&lt;br /&gt;
&lt;br /&gt;
:: Range Increment: 125 ft.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 20lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: as per missile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spider Silk Rope'''&lt;br /&gt;
&lt;br /&gt;
This rope is even sturdier and more lightweight then silk rope. It has 5 hit points and can be burst with a DC 25 strength check. Its tacky but supple texture adds a +4 circumstance bonus to Use Rope checks.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
:: Size: -&lt;br /&gt;
&lt;br /&gt;
:: Cost: 25gp/50 ft&lt;br /&gt;
&lt;br /&gt;
:: Weight: 3 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lantern of Darkness'''&lt;br /&gt;
&lt;br /&gt;
This item appears to be a normal hooded lantern and functions as such until the command word is spoken. When the command word is spoke, instead of emitting light the lantern acts as the centre of a Darkness spell as if cast by a 4th level wizard. The lantern can be used in this way only once a day, and doing so burns up all of the remaining oil in the lantern.&lt;br /&gt;
&lt;br /&gt;
:: Faint evocation; CL 4th; Craft Wondrous Item, Darkness; Price 1440g; Weight 2 lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Splundar's Patented Portentious Pyrotechnics (signal rockets)'''&lt;br /&gt;
&lt;br /&gt;
Another interesting gnomish invention, Splunder's Patented Portentious Pyrotechnics combine dwarven gunpowder with exquisite elven dyes to produce a brilliant means of making signals at night. Each of the Pyrotechnics comes in the form of a small rocket, about the size of a torch; one need only place the rocket on the ground under open sky, light its fuse, and stand back; the rocket will launch, and explode (three rounds later, once its propellant has cooked) into a brilliant burst of colored light visible for up to ten miles. It is possible to use the Pyrotechnics as an impromptu dazzling device; one needs to hold the rocket by its launch peg and light it, pointing it toward a target - the resulting fire and smoke deals 1d4 fire damage to the wielder. On a direct hit from a ranged attack the rocket strikes the target, and explodes in a brilliant shower of colored light; this deals 1d6 fire damage to the target and fills a 30' area with a light - all within the area of effect must make a Will save (DC 18) or be blinded for 1d6 rounds. Splundar's Patented Portentious Pyrotechnics come in a variety of colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 100gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: 1d6 (1d4 to wielder if used as a weapon)&lt;br /&gt;
&lt;br /&gt;
:: Critical: - &lt;br /&gt;
&lt;br /&gt;
:: Range Increment: 100ft.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 2lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: Fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thanatopticon'''&lt;br /&gt;
&lt;br /&gt;
A product of artifice, the Thanatopticon is a hand-held device which is a sort of portable 'autopsy engine'. Used properly, the rays produced by the Thanatopticon can determine the state of a person (live, dead, or cataleptic) and their state of health as if using the Deathwatch spell. The Thanatopticon can assist in determining the appropriate course of treating an injury, giving the user a +3 bonus to Heal checks - this bonus also applies to Heal checks geared toward determining cause of death in a subject as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 300gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons Table==&lt;br /&gt;
&lt;br /&gt;
To address: Crit multiplier on firearms. Crit on dran great maul.&lt;br /&gt;
&lt;br /&gt;
[[image:equipment01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Simple Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bayonet &lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Martial Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P or S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed ''&lt;br /&gt;
|-&lt;br /&gt;
| Dran Flail&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Earthbreaker&lt;br /&gt;
| &amp;lt;center&amp;gt;35&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pistol&lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;.5lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| &amp;lt;center&amp;gt;230&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;.5lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rifle&lt;br /&gt;
| &amp;lt;center&amp;gt;360&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repeating Rifle&lt;br /&gt;
| &amp;lt;center&amp;gt;250&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
| &amp;lt;center&amp;gt;400&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;x3&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P &amp;amp; B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Exotic Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Claws of Attack, Orcish&lt;br /&gt;
| &amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;18-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Circleknife &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swordwhip, Charn&lt;br /&gt;
| &amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, Trip&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hookblade, Veyshanti &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Skipball, Halfling&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Explosive Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Exotic Weapons'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bomb &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Fire &amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bomb &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;70&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Smoke &amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Descriptions==&lt;br /&gt;
[[image:equipment02.jpg|thumb]]The Emblem of Ea has a number of custom weapons and exotic items that are part of our game world. Some of these are simple variations on a common theme such as the Dran Flail and others are variations of firearms, which are a form of exotic weaponry available in our world. The following information breaks down these weapons which can also be seen in our character generation areas. Please note that this listing /only/ includes house variations on weapons or weapons with particularly complex rules. Most available weapon damages can be seen on our character generation objects. Also note that while armor has no notable differences, weapons for small and medium sized characters are different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bayonet:''' Bayonets are long slender blades that are attached to the ends of two-handed firearms (Blunderbusses, Muskets, Long Rifles) and two-handed crossbows (Light and Heavy Crossbows, normal or repeating varieties). Attaching a bayonet is a standard action that provokes attacks of opportunity. Switching between the ranged weapon and the attached bayonet is a free action, allowing the user to mix ranged and melee attacks in the same round without penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blunderbuss:''' The blunderbuss hasn't changed much in function, though the form has benefited from the same advances as pistols and rifles. A Blunderbuss does full damage to a single target within the first range increment, or half damage to up to 3 adjacent targets beyond that to maximum range. A blunderbuss must be wielded in two hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bola:'''  This thrown weapon is a length of cord with stone or metal weights on the end, mostly used for catching animals. Bolas will entangle an opponent on a successful hit, in addition to causing damage.  An entangled creature suffers -2 on attack rolls and a -4 penalty on effective Dexterity.  The entangled creature can only move at half speed and cannot charge or run.  If the entangled creature attempts to cast a spell, it must succeed at a Concentration check (DC 15).  The entangled creature can escape with an Escape Artist check (DC 15) that is a full round action.  The bolas has 4 hit points and can be burst with a Strength check (DC 23, also a full round action). A bola is only useful against Small, Medium, or Large size creatures. A bola is an exotic weapon requiring Exotic Weapon Proficiency (bola).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Circleknife:''' Circleknives are actually a broad category of weapons that are all handled in the same manner. A circleknife is characterized by a grip that is similar to a Punch Dagger, but uses one or more circular blades that come out perpendicular to the direction of the fist. All variations feature hooked edges or trapping areas to help with disarming foes, granting a +2 bonus to Disarm attempts. Additionally their broad surfaces help with parrying attacks, granting a +1 Dodge bonus to AC if wielded in pairs by a proficient user.  Common variations include the Hornknife, which looks like two crescent-shaped blades merged together in opposing directions, with a leather grip at the center of one or the other. Wind and Fire Wheels are a variation from Tsang Lun, they are a full circular blade, sometimes with sharp serration, that features the grip on a crosspiece in the center of the wheel. This is an exotic weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Claws of Attack, Orcish:''' This traditional orcish weapon consists of blades that emulate the 12 inch claws of a dire wolf. Sometimes they are designed literally as finger-blades and other times they are strapped to a large gauntlet. Either way, they require the user to get up close and personal with an opponent. The orcs treat orcish claws of attacks as martial weapons, otherwise they are exotic.&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
'''Flail, Dran:''' An evolution of the normal heavy flail, the Dran flail is one weapon that helps embody the Dran ideal; bred them big and bred them strong. A large heavy chain attached to a sphere or some other object larger then the head of an ox, the Dran flail is a reach weapon that cannot be used against adjacent opponents due to the space required to swing the head effectively. The Dran flail is a martial weapon.	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Earthbreaker:''' This enormous weapon is a favorite of the Dranei Warriors of the north and their brutish and physically powerful allies among the northern jotun-kund (The Beastmen) and Orcs. Variations on this theme can be found as well among the dwarves. A martial weapon, it does incredible damage but also grants an additional +4 bonus when used on sunder attempts against shields. Various ornate versions of it exist ranging from enormous hammers to vast decorated clubs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hookblade, Veyshanti:''' An ancient weapon devised by the Veyshanti, the Hookblade is similar in construction to a scimitar but is curved inwards rather than back. This hook-like design allows it to negate the shield AC of the defender's Buckler, Light Shield or Heavy Shield (The shield AC of Tower Shield's are not affected). Additionally the Hookblade has a +2 bonus to Disarm attempts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' A pistol is breech-loading, holding a single round. It requires two hands and a move action to reload (or free action with Lightning Reload (pistol)).&lt;br /&gt;
A pistol gains a +2 precision bonus to damage when using no other weapon or shield. This bonus only applies to targets capable of taking critical hits, and that are seen clearly -- a pistoleer cannot apply precision damage to targets with concealment. Finally, the bonus only applies to targets within 30' (this distance increases due to any effect that increases the maximum range of sneak attack).&lt;br /&gt;
This precision damage is multiplied on a confirmed critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Revolver:''' Revolvers (also pepperboxes, and other more exotic guns) hold 6 rounds.&lt;br /&gt;
Cocking the revolver for the next shot is a move action requiring two hands. It is a free action requiring only one hand with Lightning Reload (revolver).&lt;br /&gt;
Refilling a single revolver requires a standard action and both hands. With Lightning Reload (revolver), refilling one or two revolvers is a free action (and can be effectively ignored).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rifle:''' Rifles are single-shot, requiring both hands and a move action to reload (free action with Lightning Reload (rifle)).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rifle, Repeating:''' Repeating rifles have an internal magazine holding 6 rounds. Until the magazine is depleted you may fire with nothing but a free action to work the bolt. When empty, refilling the magazine requires a standard action (free action with Lightning Reload (rifle) and can be effectively ignored).&lt;br /&gt;
Generally repeating rifles are something only low level infantry types will be given; slightly higher prestige and training required than crossbows, but less finesse than bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skipball, Halfling:''' Skipballs are small metal balls wrapped in specially-treated cord and a rubber-like resin. Virtually indistinguishable from a child's toy, a skipball strikes with much greater force due to the metal weight inside. A user does not need an Exotic Weapon Proficiency to hurl a Skipball without penalty, but having the required proficiency allows the user to ricochet it off of obstacles and opponents. On a successful hit the attacker (If proficient) can roll again using the same attack bonus but with an additional -4 penalty in order to hit another opponent that is no more than 20 ft from the original target. Defenders do not gain the benefits of Cover (+4 bonus to AC) against attacks made by a proficient Skipball user. A halfling treats a Skippball as a martial weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Swordwhip, Charn:''' The swordwhip is a flexible weapon that is as beautiful as it is vicious when wielded proficiently. Originally only nobles and officers of the Stygian Empire carried them, but their usage has gradually expanded. Swordwhips are made with segmented blades bound by an elastic woven cord that runs through the center of the blade. If swung in a wide enough arc the cord stretches, causing the weapon to lengthen much like a whip. At the beginning of the wielder's turn she can choose to use it as a Piercing weapon, or as a Slashing weapon that has Reach, a +2 bonus to Disarm attempts and can make Trip attacks. This choice cannot be changed until the wielder's next turn. This is an exotic weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bombs and Smoke Bombs are per the Pathfinder Player's Guide.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ammunition for Firearms====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
| Pistol&lt;br /&gt;
| 3g for 10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rifle, Blunderbuss&lt;br /&gt;
| 4g for 10&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Notes on Firearms====&lt;br /&gt;
* Firearms can be fired prone, like crossbows, unlike bows.&lt;br /&gt;
* Firearms can be fired while mounted, unlike longbows.&lt;br /&gt;
&lt;br /&gt;
=Magic Items=&lt;br /&gt;
&lt;br /&gt;
'''Shifterskin'''&lt;br /&gt;
&lt;br /&gt;
This is a magic item that enables the wearer to take on an animal form one or more times a day. Shifterskin capabilities, and cost, correspond to a single use of the Beast Shape I, II, III, or IV spells as appropriate. The simplest form (Beast Shape I) is usable once per day and costs 5400 gp.&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Equipment&amp;diff=2106</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Equipment&amp;diff=2106"/>
		<updated>2010-08-07T20:38:47Z</updated>

		<summary type="html">&lt;p&gt;Earthquake: /* Weapons Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Use Items=&lt;br /&gt;
'''Clockwork Chess Set''' &lt;br /&gt;
&lt;br /&gt;
Combining the intricate mechanisms of calculating engines and the torso and arms of a clockwork soldier, this device entertains kings and sharpens the wits of scholars. It is a mechanism capable of playing a single game – most commonly chess hence the name, but any game which can be played from a seated position without a need for physical speed can be programmed into one of these devices. The device can see the board (or cards or whatever) with crystalline eyes, and can manipulate the pieces with delicate metallic hands. It can synthesize a small number of important words such as ‘Check’ or ‘Call’ but no more then eight such words. It runs for one hour on a pound of coal. The mechanism is extremely delicate; while it has a hardness of 7 and 10 hit points, a single point of damage that penetrates the hardness reduces the skill of the machine by 5 and a second point renders it incapable of playing until it is repaired. The cost of the device is 1000 gp plus 150 gp per skill rank. Thus a device that plays chess at skill of 15 costs 2,250 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Defensible Parasol'''&lt;br /&gt;
&lt;br /&gt;
Created originally as a security measure for Myrrish nobility, the Defensible Parasol is an uncommon but useful device mostly seen among ladies (or sometimes gentlemen) of refinement or technological leanings. The parasol is made of handsome hardwood with reinforced iron ribs, and its canopy is constructed of dyed, weatherproofed canvas; not only can it keep up to three people from the rain and sunlight, its reinforced construction allows it to also serve as a buckler for purposes of defense when unfurled. The parasol also has a retractable spike in its shaft that projects out of the end of the shaft - it can serve as a shortspear in this case. It cannot protect and be used as a spear at the same time, however; the parasol must be furled for the spear to function, and vice versa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Medium.&lt;br /&gt;
&lt;br /&gt;
:: Cost: 150gp.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 3lbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Armored Kilt'''&lt;br /&gt;
&lt;br /&gt;
The armored kilt is made of a thick cloth skirt with bars of steel hanging down from the waist and a ring of horizontal steel plates just above the hem. An armored kilt can be worn separately as light armor, or it can be added to other suits of light or medium armor. Adding an armored kilt increases a suit of armor’s armor bonus by +1, but it adds 15 pounds to the armor, lowers the maximum Dex bonus by 1, and increases the armor’s weight category (from light to medium and from medium to heavy). Adding an armored kilt to heavy armor does not provide an armor bonus increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Breaching Engine'''&lt;br /&gt;
&lt;br /&gt;
A common tool in Khazad Duin, the Breaching Engine from Ironhold's foundries is a masterful means of clearing rock and - in some cases - laying siege. Heavy steam pressure propels this device's heavy hammer foreword with frightening strength, dealing damage to obstructions and ignoring hardness up to 8. Stone is the most commonly affected material, as the Breaching Engine was designed to batter through rock walls to get to veins of precious metals and trapped miners on occasion. It can be employed as a weapon, but requires a full round to charge and the feat Weapon Proficiency: Exotic (Breaching Engine).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Large&lt;br /&gt;
&lt;br /&gt;
:: Cost: 400gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: 3d8&lt;br /&gt;
&lt;br /&gt;
:: Critical: 20/x3&lt;br /&gt;
&lt;br /&gt;
:: Range Increment: -&lt;br /&gt;
&lt;br /&gt;
:: Weight: 40lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: Bludgeoning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dwarven Pullygun'''&lt;br /&gt;
&lt;br /&gt;
From the halls of Ironhold in Khazad Duin comes the Dwarven Pulleygun. This pulley gun makes scaling walls or moving heavy loads across chasms a breeze. A blast of steam propels a thick metal spike up to 50 feet through the air and deep into any surface up to hardness of 8. The force of impact compresses the spike causes it to dig into the surface and secure itself. An instant after the spike, a second blast of steam shoots a pulley and rope attachment from a second barrel, which locks onto the spike. Once secure, one hundred feet of spidersilk rope can be used to move up to 800 lbs of weight. Resetting the gun after it's fired takes four minutes. Using the pulley gun requires a DC 20 Use Tech Device skill. If fired at someone as a weapon, it is considered an exotic weapon with a range of fifty feet for 3d6 piercing damage.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 225 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 8 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gnomish Gyroparasol'''&lt;br /&gt;
&lt;br /&gt;
The gnomish entry into the Steamtech race comes straight from Clockwork Point. This umbrella can protect up to 3 medium sized characters from rain and harsh sunlight. Its cunningly shaped panels also spin when a strong wind rushes through them while a gyroscopic stabilizer keeps the umbrella steady in its users hand. This improvement keeps the parasol from being blown away but also can slow the fall of 600 lbs of weight, preventing the first 3d6 points of damage suffered from falling. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
:: Size: Medium&lt;br /&gt;
&lt;br /&gt;
:: Cost: 150 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 2 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Army Knife'''&lt;br /&gt;
&lt;br /&gt;
It's not stylish but it gets the job done. The Goblin Army Knife is a tool of all trades. I saws, digs trenches, lights fires, hammers nails, polishes and oils armor, makes duck calls, sews clothing and even has &lt;br /&gt;
twenty five feet of spidersilk rope in it with a test weight of 100 lbs. It's a fishing rod, a 1 person canvas tent and it only weighs four pounds. Operating each function due to the system of levers, takes three rounds &lt;br /&gt;
but no skill check is required.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 50 gp&lt;br /&gt;
&lt;br /&gt;
:: Weight: 4 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Goblin Catapult'''&lt;br /&gt;
&lt;br /&gt;
Developed originally for specific elements of the Grimdiddle goblin clan by the Kurba brothers of Arngrun, this catapult is a weird, effective, but sometimes very dangerous foray into the realm of portable bombardment. The catapult is a device that is worn on the back, with a powerful spring-loaded arm that is drawn back by a crank on its side; one simply need load a or small-sized grenade weapon (a flask of acid, alchemist's fire, holy water, or the like) into the arm's basket, range to target, and release! Accuracy is somewhat spotty, however - a user takes an automatic -1 penalty to hit when using the device, but the ability to strike at long range generally offsets this. On a natural 1, however, the DM must roll 1d8 to determine if a serious malfunction has occured; a roll of 1 or 2 indicates the launched missile is woefully short and hits the catapult's wearer instead!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Medium&lt;br /&gt;
&lt;br /&gt;
:: Cost: 200gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: as per missile&lt;br /&gt;
&lt;br /&gt;
:: Critical: -&lt;br /&gt;
&lt;br /&gt;
:: Range Increment: 125 ft.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 20lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: as per missile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spider Silk Rope'''&lt;br /&gt;
&lt;br /&gt;
This rope is even sturdier and more lightweight then silk rope. It has 5 hit points and can be burst with a DC 25 strength check. Its tacky but supple texture adds a +4 circumstance bonus to Use Rope checks.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
:: Size: -&lt;br /&gt;
&lt;br /&gt;
:: Cost: 25gp/50 ft&lt;br /&gt;
&lt;br /&gt;
:: Weight: 3 lbs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lantern of Darkness'''&lt;br /&gt;
&lt;br /&gt;
This item appears to be a normal hooded lantern and functions as such until the command word is spoken. When the command word is spoke, instead of emitting light the lantern acts as the centre of a Darkness spell as if cast by a 4th level wizard. The lantern can be used in this way only once a day, and doing so burns up all of the remaining oil in the lantern.&lt;br /&gt;
&lt;br /&gt;
:: Faint evocation; CL 4th; Craft Wondrous Item, Darkness; Price 1440g; Weight 2 lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Splundar's Patented Portentious Pyrotechnics (signal rockets)'''&lt;br /&gt;
&lt;br /&gt;
Another interesting gnomish invention, Splunder's Patented Portentious Pyrotechnics combine dwarven gunpowder with exquisite elven dyes to produce a brilliant means of making signals at night. Each of the Pyrotechnics comes in the form of a small rocket, about the size of a torch; one need only place the rocket on the ground under open sky, light its fuse, and stand back; the rocket will launch, and explode (three rounds later, once its propellant has cooked) into a brilliant burst of colored light visible for up to ten miles. It is possible to use the Pyrotechnics as an impromptu dazzling device; one needs to hold the rocket by its launch peg and light it, pointing it toward a target - the resulting fire and smoke deals 1d4 fire damage to the wielder. On a direct hit from a ranged attack the rocket strikes the target, and explodes in a brilliant shower of colored light; this deals 1d6 fire damage to the target and fills a 30' area with a light - all within the area of effect must make a Will save (DC 18) or be blinded for 1d6 rounds. Splundar's Patented Portentious Pyrotechnics come in a variety of colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 100gp&lt;br /&gt;
&lt;br /&gt;
:: Damage: 1d6 (1d4 to wielder if used as a weapon)&lt;br /&gt;
&lt;br /&gt;
:: Critical: - &lt;br /&gt;
&lt;br /&gt;
:: Range Increment: 100ft.&lt;br /&gt;
&lt;br /&gt;
:: Weight: 2lbs.&lt;br /&gt;
&lt;br /&gt;
:: Type: Fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thanatopticon'''&lt;br /&gt;
&lt;br /&gt;
A product of artifice, the Thanatopticon is a hand-held device which is a sort of portable 'autopsy engine'. Used properly, the rays produced by the Thanatopticon can determine the state of a person (live, dead, or cataleptic) and their state of health as if using the Deathwatch spell. The Thanatopticon can assist in determining the appropriate course of treating an injury, giving the user a +3 bonus to Heal checks - this bonus also applies to Heal checks geared toward determining cause of death in a subject as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: Size: Small&lt;br /&gt;
&lt;br /&gt;
:: Cost: 300gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons Table==&lt;br /&gt;
&lt;br /&gt;
To address: Crit multiplier on firearms. Crit on dran great maul.&lt;br /&gt;
&lt;br /&gt;
[[image:equipment01.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Simple Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed ''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bayonet &lt;br /&gt;
| &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Martial Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| &amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P or S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed ''&lt;br /&gt;
|-&lt;br /&gt;
| Dran Flail&lt;br /&gt;
| &amp;lt;center&amp;gt;20&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Earthbreaker&lt;br /&gt;
| &amp;lt;center&amp;gt;35&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pistol&lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;50&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;.5lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Revolver&lt;br /&gt;
| &amp;lt;center&amp;gt;230&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;.5lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rifle&lt;br /&gt;
| &amp;lt;center&amp;gt;360&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;120&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Repeating Rifle&lt;br /&gt;
| &amp;lt;center&amp;gt;250&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Blunderbuss&lt;br /&gt;
| &amp;lt;center&amp;gt;400&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d10&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;x3&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10lbs&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;P &amp;amp; B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Exotic Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Special'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Unarmed ''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Light''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Claws of Attack, Orcish&lt;br /&gt;
| &amp;lt;center&amp;gt;25&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;18-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Circleknife &lt;br /&gt;
| &amp;lt;center&amp;gt;40&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;3 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''One-handed''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swordwhip, Charn&lt;br /&gt;
| &amp;lt;center&amp;gt;80&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, Trip&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hookblade, Veyshanti &lt;br /&gt;
| &amp;lt;center&amp;gt;30&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d8 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;19-20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;4 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;S&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Disarm, See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Two-Handed''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | ''Ranged''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Skipball, Halfling&lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bola&lt;br /&gt;
| &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1d4 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 x2 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;20 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2 lbs &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;B &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;See Desc&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| '''Explosive Weapons'''&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Cost (g)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (S) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Dmg (M) '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Critical '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Range Increment'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Weight '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Type '''&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;'''Exotic Weapons'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Bomb &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;150&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;2d6 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;x3 &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;10 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Fire &amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Smoke Bomb &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;70&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Smoke &amp;lt;/center&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;center&amp;gt;10 ft. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;1 lb. &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;-&amp;lt;/center&amp;gt;&lt;br /&gt;
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==Weapon Descriptions==&lt;br /&gt;
[[image:equipment02.jpg|thumb]]The Emblem of Ea has a number of custom weapons and exotic items that are part of our game world. Some of these are simple variations on a common theme such as the Dran Flail and others are variations of firearms, which are a form of exotic weaponry available in our world. The following information breaks down these weapons which can also be seen in our character generation areas. Please note that this listing /only/ includes house variations on weapons or weapons with particularly complex rules. Most available weapon damages can be seen on our character generation objects. Also note that while armor has no notable differences, weapons for small and medium sized characters are different.&lt;br /&gt;
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'''Bayonet:''' Bayonets are long slender blades that are attached to the ends of two-handed firearms (Blunderbusses, Muskets, Long Rifles) and two-handed crossbows (Light and Heavy Crossbows, normal or repeating varieties). Attaching a bayonet is a standard action that provokes attacks of opportunity. Switching between the ranged weapon and the attached bayonet is a free action, allowing the user to mix ranged and melee attacks in the same round without penalty.&lt;br /&gt;
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'''Blunderbuss:''' The blunderbuss hasn't changed much in function, though the form has benefited from the same advances as pistols and rifles. A Blunderbuss does full damage to a single target within the first range increment, or half damage to up to 3 adjacent targets beyond that to maximum range. A blunderbuss must be wielded in two hands.&lt;br /&gt;
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'''Bola:'''  This thrown weapon is a length of cord with stone or metal weights on the end, mostly used for catching animals. Bolas will entangle an opponent on a successful hit, in addition to causing damage.  An entangled creature suffers -2 on attack rolls and a -4 penalty on effective Dexterity.  The entangled creature can only move at half speed and cannot charge or run.  If the entangled creature attempts to cast a spell, it must succeed at a Concentration check (DC 15).  The entangled creature can escape with an Escape Artist check (DC 15) that is a full round action.  The bolas has 4 hit points and can be burst with a Strength check (DC 23, also a full round action). A bola is only useful against Small, Medium, or Large size creatures. A bola is an exotic weapon requiring Exotic Weapon Proficiency (bola).&lt;br /&gt;
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'''Circleknife:''' Circleknives are actually a broad category of weapons that are all handled in the same manner. A circleknife is characterized by a grip that is similar to a Punch Dagger, but uses one or more circular blades that come out perpendicular to the direction of the fist. All variations feature hooked edges or trapping areas to help with disarming foes, granting a +2 bonus to Disarm attempts. Additionally their broad surfaces help with parrying attacks, granting a +1 Dodge bonus to AC if wielded in pairs by a proficient user.  Common variations include the Hornknife, which looks like two crescent-shaped blades merged together in opposing directions, with a leather grip at the center of one or the other. Wind and Fire Wheels are a variation from Tsang Lun, they are a full circular blade, sometimes with sharp serration, that features the grip on a crosspiece in the center of the wheel. This is an exotic weapon.&lt;br /&gt;
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'''Claws of Attack, Orcish:''' This traditional orcish weapon consists of blades that emulate the 12 inch claws of a dire wolf. Sometimes they are designed literally as finger-blades and other times they are strapped to a large gauntlet. Either way, they require the user to get up close and personal with an opponent. The orcs treat orcish claws of attacks as martial weapons, otherwise they are exotic.&lt;br /&gt;
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'''Flail, Dran:''' An evolution of the normal heavy flail, the Dran flail is one weapon that helps embody the Dran ideal; bred them big and bred them strong. A large heavy chain attached to a sphere or some other object larger then the head of an ox, the Dran flail is a reach weapon that cannot be used against adjacent opponents due to the space required to swing the head effectively. The Dran flail is a martial weapon.	&lt;br /&gt;
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'''Earthbreaker:''' This enormous weapon is a favorite of the Dranei Warriors of the north and their brutish and physically powerful allies among the northern jotun-kund (The Beastmen) and Orcs. Variations on this theme can be found as well among the dwarves. A martial weapon, it does incredible damage but also grants an additional +4 bonus when used on sunder attempts against shields. Various ornate versions of it exist ranging from enormous hammers to vast decorated clubs.&lt;br /&gt;
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'''Hookblade, Veyshanti:''' An ancient weapon devised by the Veyshanti, the Hookblade is similar in construction to a scimitar but is curved inwards rather than back. This hook-like design allows it to negate the shield AC of the defender's Buckler, Light Shield or Heavy Shield (The shield AC of Tower Shield's are not affected). Additionally the Hookblade has a +2 bonus to Disarm attempts.&lt;br /&gt;
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'''Pistol:''' A pistol is breech-loading, holding a single round. It requires two hands and a move action to reload (or free action with Lightning Reload (pistol)).&lt;br /&gt;
A pistol gains a +2 precision bonus to damage when using no other weapon or shield. This bonus only applies to targets capable of taking critical hits, and that are seen clearly -- a pistoleer cannot apply precision damage to targets with concealment. Finally, the bonus only applies to targets within 30' (this distance increases due to any effect that increases the maximum range of sneak attack).&lt;br /&gt;
This precision damage is multiplied on a confirmed critical hit.&lt;br /&gt;
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'''Revolver:''' Revolvers (also pepperboxes, and other more exotic guns) hold 6 rounds.&lt;br /&gt;
Cocking the revolver for the next shot is a move action requiring two hands. It is a free action requiring only one hand with Lightning Reload (revolver).&lt;br /&gt;
Refilling a single revolver requires a standard action and both hands. With Lightning Reload (revolver), refilling one or two revolvers is a free action (and can be effectively ignored).&lt;br /&gt;
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'''Rifle:''' Rifles are single-shot, requiring both hands and a move action to reload (free action with Lightning Reload (rifle)).&lt;br /&gt;
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'''Rifle, Repeating:''' Repeating rifles have an internal magazine holding 6 rounds. Until the magazine is depleted you may fire with nothing but a free action to work the bolt. When empty, refilling the magazine requires a standard action (free action with Lightning Reload (rifle) and can be effectively ignored).&lt;br /&gt;
Generally repeating rifles are something only low level infantry types will be given; slightly higher prestige and training required than crossbows, but less finesse than bows.&lt;br /&gt;
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'''Skipball, Halfling:''' Skipballs are small metal balls wrapped in specially-treated cord and a rubber-like resin. Virtually indistinguishable from a child's toy, a skipball strikes with much greater force due to the metal weight inside. A user does not need an Exotic Weapon Proficiency to hurl a Skipball without penalty, but having the required proficiency allows the user to ricochet it off of obstacles and opponents. On a successful hit the attacker (If proficient) can roll again using the same attack bonus but with an additional -4 penalty in order to hit another opponent that is no more than 20 ft from the original target. Defenders do not gain the benefits of Cover (+4 bonus to AC) against attacks made by a proficient Skipball user. A halfling treats a Skippball as a martial weapon.&lt;br /&gt;
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'''Swordwhip, Charn:''' The swordwhip is a flexible weapon that is as beautiful as it is vicious when wielded proficiently. Originally only nobles and officers of the Stygian Empire carried them, but their usage has gradually expanded. Swordwhips are made with segmented blades bound by an elastic woven cord that runs through the center of the blade. If swung in a wide enough arc the cord stretches, causing the weapon to lengthen much like a whip. At the beginning of the wielder's turn she can choose to use it as a Piercing weapon, or as a Slashing weapon that has Reach, a +2 bonus to Disarm attempts and can make Trip attacks. This choice cannot be changed until the wielder's next turn. This is an exotic weapon.&lt;br /&gt;
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'''Bombs and Smoke Bombs are per the Pathfinder Player's Guide.'''&lt;br /&gt;
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====Ammunition for Firearms====&lt;br /&gt;
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{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
| Pistol&lt;br /&gt;
| 3g for 10&lt;br /&gt;
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| Rifle, Blunderbuss&lt;br /&gt;
| 4g for 10&lt;br /&gt;
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====Notes on Firearms====&lt;br /&gt;
* Firearms can be fired prone, like crossbows, unlike bows.&lt;br /&gt;
* Firearms can be fired while mounted, unlike longbows.&lt;br /&gt;
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=Magic Items=&lt;br /&gt;
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'''Shifterskin'''&lt;br /&gt;
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This is a magic item that enables the wearer to take on an animal form one or more times a day. Shifterskin capabilities, and cost, correspond to a single use of the Beast Shape I, II, III, or IV spells as appropriate. The simplest form (Beast Shape I) is usable once per day and costs 5400 gp.&lt;br /&gt;
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[[Category:Admin]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Earthquake</name></author>
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