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	<id>http://www.tenebraemush.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fazahd</id>
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	<updated>2026-04-20T01:35:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MEETUP:_Bridge_Cleaning&amp;diff=23462</id>
		<title>MEETUP: Bridge Cleaning</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MEETUP:_Bridge_Cleaning&amp;diff=23462"/>
		<updated>2016-08-25T01:39:34Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: Created page with &amp;quot;''Giant spiders claimed the northern river bridge in Alexandria - now dispatched, and their corpses removed, their ichor coats the stones (and, in some cases, is cooked in!) F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Giant spiders claimed the northern river bridge in Alexandria - now dispatched, and their corpses removed, their ichor coats the stones (and, in some cases, is cooked in!) Fazahd Masterbuilder is recruiting a suitably heroic cleaning detail, because of course he is. This meetup is a simple low-octane plot to get people together during the daytime hours.''&lt;br /&gt;
&lt;br /&gt;
The scene here is one of absolute carnage. The center section of the Highbridge is coated with green core, scorch marks, and worse - no obvious structural damage, perhaps, but it's a right old mess and it's making the bridge a little hard to get over. Fazahd is here, scrubbing with a small group of what look like the local poor, using long-handled brooms and lots of barrels of water - which appear to be filled by a pump machine drawing water up from the river by large leather hoses. A bit down the bridge, what looks like some kind of bar has been set up, sitting on mechanical spider legs. It is currently closed for business if the steel mesh drawn across the open side of the structure is any indication, but the sign on its roof reads 'PUBLIC RESTAURANT' in Khazdul, Common and other languages.&lt;br /&gt;
&lt;br /&gt;
Un'eth has arrived.&lt;br /&gt;
&lt;br /&gt;
Ranik approaches the bridge on horseback and when he arrives by the mechanical bar, pulls up on the reins. As he dismounts, he asks, &amp;quot;What a mess. What left it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A number of people.&amp;quot; Fazahd looks up from his scrubbing, squinting at the man on the horse. &amp;quot;I came toward the end of the engagement, but it appears that a number of spiders were splashed with an improperly disposed of potion of growth. Giant spiders, everywhere.&amp;quot; He shakes his head. &amp;quot;It was quite a sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik shudders at the thought of so many enlarged spiders, a reaction made all-the-easier by the scene AND SMELL of spider guts all over this place. He takes off his white silk shirt and lays it on the saddle of his horse, and casts a spell.&lt;br /&gt;
&lt;br /&gt;
GAME: Ranik casts Unseen Servant. Caster Level: 4 DC: 16&lt;br /&gt;
&lt;br /&gt;
He then says, &amp;quot;That ought to help out quite a bit.&amp;quot; Then he makes to grab a brush and find a section to work on personally.&lt;br /&gt;
&lt;br /&gt;
Fazahd nods, going back to scrubbing himself. &amp;quot;I understand that the spiders were poisonous, too,&amp;quot; he says as he scrubs. &amp;quot;Quite unusual, that large a volume. The merchants carrying them, of course, swore that it was nothing to do with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ranik casts Detect Poison. Caster Level: 4 DC: 15&lt;br /&gt;
&lt;br /&gt;
Ranik looks relieved as his spell reveals no poisonous residue, and says, &amp;quot;Whew.&amp;quot; Then sets himself to work, scrubbing away.&lt;br /&gt;
&lt;br /&gt;
Ranik seems to get lost in his own thoughts as he works, but after a while begins humming to himself, one of the popular tunes currently heard around Alexandria.&lt;br /&gt;
&lt;br /&gt;
After a bit of scrubbing, Fazahd stops once again - wiping at his brow, the priest is sweating profusely. &amp;quot;I really should design some kind of mana-powered cooling device,&amp;quot; he mutters. &amp;quot;This heat of late, it's ridiculous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik looks over at Fazahd, and says, &amp;quot;Dude, I know. I'd be only too happy to put a spell on you to relieve the effects of the weather, but it's not one of the ones I prepared last night. I can evoke flame, water, or wind, though if it helps. I tend to prepare spells that let me blast things, in case I get a Guild job.&amp;quot; He grins sheepishly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;D...I see,&amp;quot; he says with a shake of his head. &amp;quot;Well, no worries. I'll just set the pump to bring up river water in a spray, soon. When we're done. And of course, there is plenty of water in the restaurant.&amp;quot; Fazahd shrugs. &amp;quot;I really should speak to the city government about forming a civil cleaning unit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik nods, and says, &amp;quot;Oh, they have one, but things sometimes take a while to work through the bureaucracy. Imwould guess that some committee is meeting today to consider how best to deal with this mess, and by tomorrow, they'll awars a contract to some merchant, or task the City Guard with overseeing a prisoner labor detail, or some other response.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I've been thinking about it,&amp;quot; says Fazahd, gesturing to the people working on the bridge with them; all of them wear shabby clothes, obviously poor. &amp;quot;I think that rather than prison labor, we should employ the people who need to be kept /from/ criminal acts in their desperation, don't you?&lt;br /&gt;
&lt;br /&gt;
Fazahd shakes his head. &amp;quot;I mean...think about the amount of gold someone like you or I would spent on an enchanted sword or hammer. That could outfit and fund a large squad of the formerly indigent for a year.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik nods. &amp;quot;Oh, no doubt about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd squints at Ranik faintly, stopping in mid-scrub again. &amp;quot;I don't suppose you'd be interested in donating to such a thing if it were to happen? Not much, but even a few hundred gold coins would make the lives of a number of people much better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik pauses and says, &amp;quot;I don't mind pitching in, certainly, but even for me that's a sum beyond my means. My lord father provided me an education and still houses me, but the family estate will be my brother's. It is, in short, for me to make my own way, and my whole accumulation of personal assets, much of which is forever sunk in my spellbook, probably amounts to no more than that amount.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then perhaps we should do more work outside of the city together.&amp;quot; Fazahd doesn't look at him while he scrubs, but his air has changed. &amp;quot;Families can be...interesting. I, too, am more of a self-made sort.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik smiles, &amp;quot;Sure thing. I'd like to get out there and earn some more. Lately, I've mostly been getting by on scribal jobs. They're fine, and I like doing the artwork, but every so often, I just feel like letting loose some eldritch power. Quite a rush, you know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, quite,&amp;quot; says Fazahd. &amp;quot;In fact, if you'd like I could perhaps hire you to scribe some scrolls for me as well - I'll have to translate the mechanics into a proper engineering format, of course, but if it helps you, I'd be pleased. Better than buying it from a merchant who'se better set, wouldn't you say?&amp;quot; He gets back to scrubbing, but he does so easily. No real hurry here. Conversation's better in theheat.&lt;br /&gt;
&lt;br /&gt;
Ranik chuckles. &amp;quot;Sure. I've made scrolls for artifice-types before. It all seems kinda strange to me, but to each their own, I guess.&amp;quot; He then starts naming off the spells that his spellbook contains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, it's interesting,&amp;quot; Fazahd says, looking thoughtful as he goes over Ranik's list in his head. &amp;quot;You're familiar with the differences between arcane magic and the Sea of Mana?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What easier way to cool from the heat of the day and travel south to the city than the mighty Tornmawr? Uneth steps up the abuttment from the banks below, water still shedding from her scales. They hold little water, unlike cloth and fur, but the saturated air leaves nearly everything seeming perpetually damp.&lt;br /&gt;
&lt;br /&gt;
Up on the bridge, of course, Fazahd and Ranik are working at scrubbing the ichor-stained stones with a group of the city's poor.&lt;br /&gt;
&lt;br /&gt;
Ranik wipes the sweat from his forehead and thinks for a moment. He says, &amp;quot;Somewhat, yes. Although, as you may imagine, I have focused much more of my study on arcane magical application than on the sea of mana, but I well realize that without the energy source, no amount of technique would avail.&amp;quot; He then looks at Un'eth as she climbs into view.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quite. Well, it's all a difference in application. Artifice harnesses the energy much as you might, but instead of the mind providing all the work, we use mechanism and focusing stones and such. The result is a more physically stable, more easily used source of mangical effects, but as machines are far more limited than the imagination, so are the immediate uses of the power.&amp;quot; He pauses his scrubbing to peer at the shape who emerges. &amp;quot;Was she there before? Or did she come out of the - ah, no, she came out of the water. They're so graceful, her people. I envy that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Un'eth looks over the remaining chaotic mess of the bridge and those scrubbing it. Her head tilts. &amp;quot;What happened here? Fiends? An attack? More drunken celebrations?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik watches the black-scaled newcomer approach as she asks about the cause of the mess. He says, &amp;quot;Master Fazahd here told me that some poisonous spiders had gotten into a bit of old enlargement potion last night and had to be eradicated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quite a lot of poisonous spiders,&amp;quot; Fazahd says with a shake of his head. &amp;quot;Were it not for the overpopulation of adventurers here in the city, it could have been very bad for the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik cocks his head to the side in thought. &amp;quot;In time, I suppose, but this is a busy thoroughfare in the City, until it gets cleaned up, the bridge isn't fit for its normal traffic. Still, I think we've made a lot of progress. Frankly, putting my sweat and elbow grease into it isn't doing me any harm either. I've already ascertained by magic that the remains no longer bear toxicity. Then once the job's done, I'll go down to the river and wash off. A fitting end to a day of physical exertion in this muggy heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''And so, new friends were made, the bridge was scrubbed, and the poor were made at least a little less so.  In Alexandria, even janitorial duty requires advanced personnel.''&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23461</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23461"/>
		<updated>2016-08-25T01:38:12Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|August 24, 2016&lt;br /&gt;
|[[MEETUP: Bridge Cleaning]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Fazahd]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23431</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23431"/>
		<updated>2016-08-22T20:30:34Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 22, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MEETUP:_Lamplighting_Ceremony&amp;diff=23430</id>
		<title>MEETUP: Lamplighting Ceremony</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MEETUP:_Lamplighting_Ceremony&amp;diff=23430"/>
		<updated>2016-08-22T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: Created page with &amp;quot;-=--=--=--=--=--=--=--=-&amp;lt;* A05: Warehouse District *&amp;gt;--=--=--=--=--=--=--=--=-  ''The freshness of the Tornmawr River cuts along this section of Alexandria. Its broad expanse ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-=--=--=--=--=--=--=--=-&amp;lt;* A05: Warehouse District *&amp;gt;--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
''The freshness of the Tornmawr River cuts along this section of Alexandria. Its broad expanse creates the district's eastern border. Ships and barges dot its surface. Some make deliveries here and up the river, while others dock for repair. These vehicles move slowly over the water, their sails colorful and proud. No few bear a nod to Rada, or three, for luck's sake. Many also bear the colors of different nations and city-states, all of them coming here to bring trade to Alexandria.''&lt;br /&gt;
&lt;br /&gt;
''Warehouses line the district's streets, dotted with the names of shipping companies and various industries. These, mixed with the occasional sailor's tavern, set the tone for the area. Overall, it's bustling, busy, about what one would expect for a city of this size.''&lt;br /&gt;
&lt;br /&gt;
''To the south, the great Sea Wall and the Port of Alexandria. Both are considered wonders of the modern world.''&lt;br /&gt;
&lt;br /&gt;
''At the edge of the warehouse district, near the edge of the bridge, an event is happening!  Crowds mill about, entertained by jugglers and bards of all stripes, and a bandstand has been erected where groups take turns filling the air with their songs.  A podium has been set up, and a section of sidewalk is fenced off with a large hole drilled in.  Food vendors are around, merchants - whatever you might expect, really, and a HEAVY presence of Reosian priests and City Guard.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aya dips her chin in a nod of acknowledgement, seeming even more quiet in contrast to the booming Kaj. &amp;quot;Hello. To answer your question, given that Fazahd the demi-khazad looks to be the orchestrator, this would be related to his charity work. Seeking to make the city a brighter, safer place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Demi-Khazad. That's good stuff. Said pseudodwarf has been busy running about, barking things mostly in Khazdul and tradespeak, with the occasional gutteral string of Kulthian - enough to make people peer in his direction, sometimes with a jump. However, this day is all about artifice, and you can't spell artifice without a-a-f-e-r-k-u-u-z-l. Or maybe that's a cat getting strangled in an alley.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian takes the proffered hand, and shakes it, despite it being rather like a toddler shaking hand with an adult. He nods to Aya, then more deeply to Fazahd, before saying, &amp;quot;And Master Kaj, workest thou here, or art thou merely lending thy formidable back for the special occasion?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm a longshoreman cum stevedore around here,&amp;quot; offers Kaj, his hand engulfing Ga'Elian's momentarily before letting go and being offered to Aya. &amp;quot;The mules can carry as much, but I'm better at following directions,&amp;quot; he adds, with a wink.&lt;br /&gt;
&lt;br /&gt;
Aya lifts her hand... to hold it up, palm-forward in a gesture of decline. Perhaps his hands are dirty. Maybe she just wants to keep her phalanges intact. &amp;quot;It imagine that you'll always find work, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaj grins, which makes the tattoos on the side of his face scrunch into odd forms. &amp;quot;I'm as busy as I can be, as I also look after the animal's health and..&amp;quot; he trails off, not finishing the thought. He seems unphased by the no handshake thing, probably used to people being intimidated by his size (and let's be honest: his overfriendlyness).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is that...ah! Hello, Aya!&amp;quot; Fazahd arrives, dusting his hands off on his apron as he strides over to the group. He sounds uncharacteristically pleasant. &amp;quot;I would never have expected you to come. Hello, everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks around, &amp;quot;Thou meanest the mules? Yes, they can be obedient; they simply choose not to unless it suiteth their whim.&amp;quot; He smiles in amusement.&lt;br /&gt;
&lt;br /&gt;
Aya turns head and eyes towards the vocal and approaching Fazahd. A brow arches. &amp;quot;Come to what? I'm just passing through the district on my way elsewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, since you're here, I've got something for you.&amp;quot; Fazahd reaches into the pocket of his apron and produces a simple bundle of black fabric, bound in a dark blue ribbon. &amp;quot;I've been working on methods of illusory artifice, and I thought this might come in handy for you on your travels, if not your everyday life. It's called a Shifting Sleeve. Lets you make your clothes appear however you like them to, so long as you wear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian smirks toward Aya as he says, &amp;quot;It seemeth to me that thou are an urban ranger, scouting and patrolling the byways of Alexandria, as I do the forests, for ever thou seemest to be passing through.&amp;quot; He winks. Then to Fazahd, &amp;quot;And thou, sir, seemest never to rest. 'Tis good. Thou art a paragon of thy faith.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya now arches a brow at Ga'Elian. After a pause, she rolls one should. &amp;quot;You could view it that way, yes.&amp;quot; Her focus pivots sharply back to Fazahd and both brows arch as she glances from him, to the bundle, and back. &amp;quot;Interesting. To what do I owe the offer...and how much would I owe should I accept?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll sleep when I'm dead,&amp;quot; Fazahd says with a snort. &amp;quot;Although, truth be told, I seem to be gathering a mounting number of people who want to put me to bed - I'm sorry for yesterday's display, by the by.&amp;quot; He blinks at Aya. &amp;quot;Oh! You'd owe nothing, Aya, you know me. You're my friend, and this is a side product of my experiments. It's a gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kaj smiles very approvingly at the gesture of generosity, and is obviously eager to introduce himself to Fazahd, but won't interrupt. Instead, he digs into a pocket and produces some scraps for the ravens that have landed on one of the barrels.&lt;br /&gt;
&lt;br /&gt;
Aya lowers one brow of two. &amp;quot;I see.&amp;quot; She remains somewhat dubious, either of the gift or of what she knows of Fazahd. After a pause for consideration, she takes the offered bundle. &amp;quot;Very well. I accept, and am grateful for the gift. If you are always so generous, you could easily grow that number higher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian chuckles at Aya's reaction to Fazahd's gift, and says, &amp;quot;Or at least a long queue of folks wanting magical implements at the same price.&amp;quot; Then turning, he says, &amp;quot;The imposing figure beside me is Kaj; I've only just met him. And about that Arvek last night? He was sort of fishy at first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course,&amp;quot; Fazahd says with a faint smirk. &amp;quot;You can try it on if you like - it's entirely controlled by mental command. Just know that it's only a visual change; tactile stimulus and sound, however, remain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello very generous priest!&amp;quot; offers Kaj to Fazahd, &amp;quot;It is my favourite quality in any individuals,&amp;quot; he adds, not that he might think he'd care about some poor half-giant's opinion.&lt;br /&gt;
&lt;br /&gt;
He smiles appreciatively at the ranger who takes the trouble to introduce him.&lt;br /&gt;
&lt;br /&gt;
Aya dips her head in a nod to Fazahd. &amp;quot;I will do so, and keep that in mind. After I've completed my business at hand. If you'll excuse me.&amp;quot; She offers a light nod to Kaj and Ga'Elian as well before she continues on her way. She did mention that she was only passing through.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian picks out a raven from the flock (one that is not busy feeding) and makes eye contact with it. He studies it for a full minute, and allows it the same chance, finally telling it, &amp;quot;&amp;lt;something you don't understand in sylvan&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Ga'Elian rolls WildEmpathy/animal: aliased to Ranger+Charisma: (7)+7+1: 15&lt;br /&gt;
&lt;br /&gt;
The raven holds eye contact. &amp;quot;No idea what you're on about,&amp;quot; the raven says, in the common tongue (with a lot of sass!).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shard!&amp;quot; exclaims Kaj, somewhat resigned to the Raven's manner. &amp;quot;Apologies for that outburst, he's usually a TOUCH more tactful...err, pun intended.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But the Raven still beguiling all my fancy into smiling,&lt;br /&gt;
&lt;br /&gt;
Straight I wheeled a cushioned seat in front of bird, and bust, and door;&lt;br /&gt;
&lt;br /&gt;
Then upon the velvet sinking, I betook myself to linking&lt;br /&gt;
&lt;br /&gt;
Fancy unto fancy, thinking what this ominous bird of yore--&lt;br /&gt;
&lt;br /&gt;
What this grim, ungainly, ghastly, gaunt and ominous bird of yore&lt;br /&gt;
&lt;br /&gt;
Meant in croaking 'Nevermore.'&lt;br /&gt;
&lt;br /&gt;
Ga'Elian chuckles. To Shard: &amp;quot;Well, the Silver Huntress bless me. Thou art no mere, simple raven. For mine ignorance so craven, thy forgiveness I implore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's nice to meet you, too,&amp;quot; says Fazahd, rather pleased that the dark elf took his gift - which, you know, is weird, but whatever. &amp;quot;I'm sorry, I was just a bit excited to see her. Ah, how are you all?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan has arrived.&lt;br /&gt;
&lt;br /&gt;
Shard plumps his feathers and hop-flies up to Kaj's enormous shoulder. He then speaks to the ranger. &amp;quot;Craven rhymes with raven! CAW!&amp;quot; He then nods. And shrugs.&lt;br /&gt;
&lt;br /&gt;
For his part Kaj still looks a bit leery and apologetic but he lets it be and turns to Fazahd, &amp;quot;Is she your mate?&amp;quot; he asks, pondering.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian remarks, &amp;quot;Aya is often full of surprises, and I suspect that she liketh it to be so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look!&amp;quot; Laughing, Svarshan grasps the child in his arms. The young, very young sith-makar lunges towards the griffon. &amp;quot;I wanna ssee, dad! I wanna ssee!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sssa. And what did the Keeperss ssay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young one goes still, and squirms and kicks. Except his father doesn't let go. Svarshan, and a small group of sith-makar are headed towards the docks, today. The brightscale wears the marks of his caste, and the armor, the weaponry. Another of the warrior-caste walks with them, and two more--an egg tender and a fourth wearing the bright colors of merchant-caste.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, nothing like that,&amp;quot; Fazahd says with a snort. &amp;quot;She is my friend, nothing more. Prickly, occasionally selfish, but she has a good, fierce heart.&amp;quot; He offers Kaj his hand. &amp;quot;Fazahd Masterbuilder, my son, good to meet you. You were looking for me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the background, the last of the preparations are complete, and the event begins. Music drifts in the air, and there is food and entertainment - a LOT of bards here, that's for certain. And...hey, people are starting to drift in, because who doesn't like a party?&lt;br /&gt;
&lt;br /&gt;
Kaj gently shakes Fazahd's hand, &amp;quot;Well met, Masterbuilder. I am Kaj, as Ga'Elian said.&amp;quot; He holds on to the offered hand, his mind drifting momentarily. &amp;quot;I had heard your name, and thought perhaps at some point you could enchant something for us? But we can speak of it when you are less occuppied.&amp;quot; He smiles and scratches at his chin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Large predator. Not ssafe.&amp;quot; Svarshan lifts his son, on-armed, onto a broad shoulder. The sith-makar continue to talk amongst themselves--they keep a safe but comfortable distance from the softskins, as their kind is wont to do. With the example Charn set for the rest of the world, or the danger of Am'shere itself, such reactions aren't ''unusual''.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're here! I am invinciiiiible!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...with that, the delegation comes to a stop. Rapid-fire conversation egg in the old tongue, and somewhere in the middle of it, the egg tender steps forward towards the boy. Many gestures are made between the child and the griffon. The one in merchant's colors faces outwards, eyes bright as he or she takes in the proceedings.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian turns his sttention meanwhile back to his companion, then to the Sith-makar entourage. He bows his head and says, &amp;quot;Good day, my lord. Thine younglings are quite welcome to play with Erithamiel. He rather seemeth to be enjoying himself with the other children. Well trained, he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona has connected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I only build devices, I'm afraid,&amp;quot; Fazahd says with a shake of his head. &amp;quot;I can /craft/ fine weapons and armor, but I'm afraid I cannot enchant it.&amp;quot; He looks to Svarshan, and waves him over. &amp;quot;Paladin! It is good to see you, brother!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Work crews are threading between the growing crowds, moving to a square of sidewalk that has been marked off with metal fencing; a large hole has been drilled there, and they carry a sleek, dark ironwood caber between them.&lt;br /&gt;
&lt;br /&gt;
GAME: Ga'Elian rolls Acrobatics: (1)+7: 8 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
Ga'Elian then looks back and says, &amp;quot;They seems about to erect the first any moment now.&amp;quot; He jumps up to the top of a barrel where he can see above the assembling crowds, but catches his foot and is jerked onto his face instead. &amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Peasse to you, hunter, Craftspriest. It iss good to--&amp;quot; and the aphasia-cursed brightscale cannot decide which to answer first. Bring a father, he of course, of course decides to answer the one about his son.&lt;br /&gt;
&lt;br /&gt;
Who he totally does not have a handy haversack full of pictures of. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are teaching him. Caution. ...three yearss,&amp;quot; Svarshan says, holding up as many fingers. A light glimmers in coal-dark eyes, a slow but definitely there humor, expecting as though they might recognize what trouble a three-year could cause. &lt;br /&gt;
&lt;br /&gt;
He's interrupted by the brightly-dressed merchant caste among their group, who steps forward. &amp;quot;I am given to undersstand this is a demonsstration if...artifice? By a priesst?&amp;quot; he or she states. Just the barest hint of a lisp in their words, a translation so carefully studied. For a moment, the conversation of the small delegation stops, then continues in a lower tone. Svarshan nods towards them, and steps back to stand near his son. To someone familiar with them, the gesture would read: right now, the merchant-caste speaks.&lt;br /&gt;
&lt;br /&gt;
Kaj nods to Fazahd, &amp;quot;Understood, Masterbuilder,&amp;quot; he offers, while he almost absentmindedly reaches down &amp;amp; over to pick up Ga'Elian with one hand, making sure he's on his feet before he lets go. &amp;quot;Careful, Master Ga'Elian,&amp;quot; he offers, unhelpfully. Then, he suddenly remembers the barrels. &amp;quot;I must deliver these two, then I will return.&amp;quot; He has just said this when Svarshan arrives. &amp;quot;Brightstar, peace be upon you!&amp;quot; he says, clearly thrilled to see the Paladin, even as he shrugs the barrels back to each shoulder.&lt;br /&gt;
&lt;br /&gt;
Until recently, Yelrona had been performing out in front of Tarien's Temple, entertaining passersby and encouraging their donations. But the crowd was slim pickings this afternoon, and after a while she decided to find out why. It wasn't difficult to determine... the event at the edge of the warehouse district was more than visible from where she was, and became practically overwhelming as she approached. Overhearing some familiar voices, she makes her way to join the group. She's not entirely sure what's going on, though she's read some fliers. Still, people seem to be having fun.&lt;br /&gt;
&lt;br /&gt;
Kaj has disconnected.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A demonstration by a priest who is also a student of artifice,&amp;quot; Fazhad says with a nod, and he claps a fist against his breast. &amp;quot;We'll be lighting up vital areas of the district, you see. For public safety and increased commerce.&amp;quot; He peers past the group to the workmen, pursing his lips. &amp;quot;...yes, it looks like the ceremonial pole is ready - please, excuse me, gentlemen. I'm going to have to go and make a speech.&amp;quot; He says this with all the joy of someone about to deliver a eulogy, mind.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shakes himself off, and rubs his sore chin. &amp;quot;I thank thee, Kaj. That will probably leave a bruise.&amp;quot; As the enormous man excuses himself he bids, &amp;quot;Pleasure to meet thee.&amp;quot; He then smiles as Yelrona approaches amidst the crowds. He gestures over to her. &amp;quot;Rona, over here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona arrives in time to overhear Fazahd's explanation. &amp;quot;Well, _that_ won't go over too well with the nightcrew around here,&amp;quot; she comments idly. On spotting Erithamiel being mobbed by local children, she adds to Ga'Elian &amp;quot;You should offer them rides. It will give their parents heart attacks, but the children will love you forever. Or, well, will love Erithamiel, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In response to Fazahd, the merchant-caste thumps her tail once, before rejoining the sith-makar delegation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The griffon'ss really really big!&amp;quot; the small boy is whispering, not-quietly at all. He clutches at his dad's (Svarshan's) armor. This small, sith-makar boy stands in the middle of the small group of his people. Aside from the child, there are two of the warrior-caste, an egg tender and the merchant. Their clothing and armor--or lack thereof, indicates their caste and role within the tribes. This group is off to the side, just slightly.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian offers, &amp;quot;Milord, if thou wilt consent, 'twould be mine honor to take thy son for a very short ride. We would stay whither thou couldst watch, and I would lend him the use of my ring, just in case ought were to befall us unexpectedly.&amp;quot; He removes the golden ring from his finger. As he hold is out, the intricate design of feathers engraved into it can be seen.&lt;br /&gt;
&lt;br /&gt;
Presently, Fazahd gains the podium, and the music fades. He looks out across the group, looking like a carven statue given life - really, for one so young, he seems to have the mystical power to multiply his years' worth of severity and gravitas by many factors. Maybe it's just a priest's ability. He collects himself, closes his eyes for a moment...and when he speaks again, proceeds to speak in a voice that reaches clear across the the Tormawr. Boy has /pipes./&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People of Alexandria, visitors, and honored guests,&amp;quot; he begins, addressing as if from the pulpit, &amp;quot;I thank you for coming to this unveiling. As you know, this district is a double-edge sword; it is vital for commerce, but it also breeds a great deal of crime and violence in its backstreets. For years, it has been a place only for the rough and well-armed after dark, and would have fallen to anarchy were it not for the brave efforts of the City Guard and the adventuring public.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona chuckles. &amp;quot;He says 'anarchy' like it's a _bad_ thing,&amp;quot; she says to anyone listening.&lt;br /&gt;
&lt;br /&gt;
Most sith-makar children die within a year of hatching, and Charn's acts leave their people less trusting of the outside world. Enslavement, bloodselling--enough that a cold war exists between the two nations. Indeed, it has the sith-makar fighting to be recognized AS a nation, to fight off Charn's predation on the international stage. It even led to 'that incident' in Khazad Duin, between the Empress' envoy, and Charn's own.&lt;br /&gt;
&lt;br /&gt;
So, well... Ga'Elian's offer generates a buzz, a mixture of trade and draconic, before the egg tender-caste draws the three-year old close. &amp;quot;He iss young. Let him make ssuch decisions when he is older.&amp;quot; He pauses. &amp;quot;But thank you.&amp;quot; Voices are kept low, as the softskin shaman is now speaking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are here to ssee the ceremony. Perhapss you could tell uss more about it? When the sshaman iss done?&amp;quot; suggests the merchant-caste in low-tones. Solid tail-thumps are offered during the speech.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian puts his ring back on and bows slightly, saying, &amp;quot;Well said, lady.&amp;quot; He winks at the lad, then turns to watch Fazahd's speech, but distracted the way someone with ADHD would, looking frequently elsewhere.&lt;br /&gt;
&lt;br /&gt;
Fazahd looks out across the crowd. &amp;quot;Many of you know me as someone who delivers aid to the poor and indigent - charity is something that I find deeply satisfying, as well as something that Father Reos demands of his priesthood. We of Khazad-Duin have a saying that rings down the ages, handed down by the Father and then from every Khazad father to his children: we work together, we build together, we grow strong together. Apart, we are the rough alloy that must be forged together in the flames of adversity - the forge that life continually stokes - and made into strong alloy. So is Alexandria strong, and this is my contribution to a city and people which has embraced me without a blink of an eye, despite the strangeness of my name or my upbringing.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the workmen are putting up the pole, the top of which is crowned with a large mana lamp with brazen shields and worked exquisitely in bronze and iron in Khazadi style.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let this lamp be the first that adds to the greater light of Alexandria - safety, commerce, and more importantly, the bonds of community. As it is said in the great Book of Tazhgrad, let there...be light!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As soon as it is brought into place, the priest gestures toward the lamp with a small device in his hand; set and mounted all at once, a brilliant blue-white glow - visible even in the light of day - flares to life within its cylindrical crystal bulb.&lt;br /&gt;
&lt;br /&gt;
Well. Good thing he's not running for office, right? Applause follows.&lt;br /&gt;
&lt;br /&gt;
The band picks back up, music happens, people clap and chatter, and Fazahd gets off the podium as swiftly as possible because oh god, speeches. He gestures for more work crews to come in, and they do in a small river, bearing ironwood posts and carrying lamps. Not screwing around, apparently. A detatchment of Guard go with them, but security is hardly lacking here. Fazahd walks back to the lot of you. &amp;quot;...sorry about that,&amp;quot; he says. &amp;quot;I hope I did all right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona says, &amp;quot;You were lovely. Very inspiring.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several pairs of reptilian eyes narrow, while others stare. After a startled moment, there's a thumping of tails from the group of sith-makar. More conversation breaks out, after an appreciable pause.&lt;br /&gt;
&lt;br /&gt;
...after another, the group will make their way (slowly, and at a careful distance) around the pole, to examine it. Their eyes reflect the light, inhuman atop scaled maws. &lt;br /&gt;
&lt;br /&gt;
Among them, Svarshan walks along with his son. He glances towards the priest, and smiles before leaning down to answer a question.&lt;br /&gt;
&lt;br /&gt;
Ga'Elian shrugs and looks back at Erithamiel before following along to look at the new lamppost, all the while bracing his rapier and flail from smacking into others as he wends his way into and through the crowd. He looks the post over, then returns back by his companion withou much ado.&lt;br /&gt;
&lt;br /&gt;
After they've made the rounds, the sith make their way over. The merchant-caste is in the lead, and stops a close ways away. &amp;quot;Pease to you. It was a pleassure watching the demonstration.&amp;quot; The brightly colored one thumps a tail to accent the words. Then, the small group makes their way off, child kept towards the center. A child who keeps tugging at his dad's armor.&lt;br /&gt;
&lt;br /&gt;
Clearly, there's a lot to talk about. Artifice! Change to the city! ...and Reosian acts.&lt;br /&gt;
&lt;br /&gt;
Svarshan has left.&lt;br /&gt;
&lt;br /&gt;
Yelrona doesn't pay too much attention to the pole itself... magical lights are not an especially unusual thing in her experience, though she can certainly understand their importance to humans and others with impaired night-vision. &amp;quot;More efficient than enchanting all the humans' eyes to see better at night, I suppose. But do you think the local thieves will leave it up overnight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you, very much.&amp;quot; Fazahd smiles and bows his head to the Sith-Makar delegation, and then wonders if that's..going to be it. Nobody's even tried to kill him yet. He was expecting someone to try and kill him. Then Yelrona speaks, and he looks over at her with a mild smile. It doesn't look right on him, that smile. &amp;quot;I'm sure they'll try.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian says, &amp;quot;Thou hast a talent for speaking. Didst thou work long to prepare thine words, or came they to thee in natural flow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd blinks at Ga'Elian and shakes his head. &amp;quot;Oh, I try not to practice speeches,&amp;quot; he says. &amp;quot;I'm pompous enough as it is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona chuckles at Fazahd's response. Both of them, really. &amp;quot;So, what then? Stand guard over the lights all night?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian smirks, &amp;quot;Possibly a by-product of dwelling among the Khazadi.&amp;quot; He lightly smacks Fazahd on the shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are shielded and electrified,&amp;quot; Fazahd says to Yelrona. &amp;quot;Anyone tampering with a lamp will not do so without considerable harm to themselves.&amp;quot; He peers faintly at Ga'Elian and frowns. &amp;quot;Perhaps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;Well, that should certainly take care of it, then,&amp;quot; she replied, not entirely sincerely. &amp;quot;It's not like those whose careers involve working in the dark are skilled at bypassing such defenses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian thinks back to some of the shifty tricks he's witnessed Yelrona do in the recent past and chuckles knowingly. &amp;quot;I frankly doubt that they'll concern themselves overmuch about the lights. Overall, such things may shift the dynamics of crime a bit, but 'tis much like squeezing a sack of grain, if thou squeeze here, it expandeth there. In the balance, methinks it shall be a good thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;True,&amp;quot; Fazahd says with a shrug. &amp;quot;But the increased Guard traffic and number of witnesses will certainly keep that away. This isn't a measure meant to /end/ the dark trades in the warehouse district - I'm not egotistical to think that. It's containment.&amp;quot; He nods to Ga'Elian. &amp;quot;Exactly. I'm more interested in keeping people safe, not necessarily ending crime. I am not a member of the Guard. I do not have that authority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yelrona nods. &amp;quot;Makes sense. Frankly I'm not sure the Guard does, either. They just, as you say,&amp;quot; nodding to Ga'Elian, &amp;quot;move it around from place to place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ga'Elian looks back at the swolen, but slightly thinning crowd. &amp;quot;Speaking of increased guard traffic, I should probably go spend a day guarding the Ygdrassil tree again soon. I've not done it much lately, and the daemon infestation hither seemeth to have cooled of late. But first, I suppose those kids have played long enough with Erithamiel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do take care,&amp;quot; Fazahd says to Ga'Elian with a nod. &amp;quot;And yes, you are of course correct, lady. The struggle between law and chaos, good and evil, is - as they say - real. But I must attend to the celebration. I hope that you enjoy yourself, and I bid you good evening.&amp;quot; And with that, the priest goes back to the crowd, where somewhere down the street, another light winks on...&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23429</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23429"/>
		<updated>2016-08-22T20:27:20Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 17, 2016&lt;br /&gt;
|[[RP: Of Card Sharks &amp;amp; Oruchs]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A Ranger Caught Off His Guard?]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|August 19, 2016&lt;br /&gt;
|[[Zenia Meets Ga'Elian]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Zenia]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Lamplighting Ceremony]]&lt;br /&gt;
|[[Aya]], [[Fazahd]], [[Ga'Elian]], [[Yelrona]], [[Svarshan]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23329</id>
		<title>PRP: The Meek Shall Inherit Nothing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23329"/>
		<updated>2016-08-10T05:41:43Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: The Meek Shall Inherit Nothing&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Alik 4, Hun'rar 3, MAC-B1G 6, Safiya 3, (NPC)Captain Kremma 5&lt;br /&gt;
*Place: Alexandros -- eastern reaches along the Devastation&lt;br /&gt;
*Time: August 9, 2016&lt;br /&gt;
*Summary: Kobolds are nasty, cowardly little things, easily killed and probably best exterminated - that's what they say, anyhow. But out on the edge of the Desolation, where the earth is blighted and life is a hardscrabble thing at best, a new tribe seems to be on the rise - and far from the meek and easily-dispersed creatures of common ridicule, these Kobolds are setting the land on fire all the way to the Vast. Who are they? What do they want? The PCs will form a fact-finding mission by the Alexandrian authorities and try to discover the truth.&lt;br /&gt;
*APL: 5&lt;br /&gt;
*Encounter 1: 8 Kobold Fighters, CR 4; 1 Kobold Sorceror (Aberrant), CR 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Kobolds. Well, they're right terrors, but usually easily killed. Genocide would do them well, or so many would say. The Hungry Fangs, however, are different. According to reports, these little bastards have been tearing up the countryside along the Alexandrian border of the Devastation; farmsteads (such as they are) destroyed, people terrorized, horrible displays left of the dead. No survivors. The city government has arranged to dispatch a number of investigatory teams, many of them headed up by adventurers - which are, after all, Alexandria's number one import/export product - and led by an officer of the Guard. So are you, arranged and dispatched with one Guardsman Kremma, an investigator of the Watch. Kremma, a sandy-haired human with an oddly nondescript look, dresses the part of the adventurer himself in his nondescript leathers and the breastplate which he wears over them. Just a bunch of guys, out for a day of murderhoboing. That's what the guy driving the (very LARGE) carriage probably thinks.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alik has mostly forgotten what the mission he signed up for even was, and is fascinated by MAC-B1G's body. He has thus far managed to restrain himself from even ASKING if he can disassemble the golem's mobile armature. Very polite.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is conflicted about this mission, kobolds are suppose to be related to dragons somehow right? Then again as an aspiring evil dragon slayer this might also be good practice. None the less the paladin is ready to take on the trouble with shield and sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G follows directive Fourteen Beta, given upon its arrival to Alexandria: Interact with local lifeforms. Primarily, this has involved receiving congregation locations and indeces, arriving at the culmination of both, and receiving new directives. Often, these directives dictate the extermination of other lifeforms. TSuch tasks are appropriate for a Multipurpose Assault Construct.&lt;br /&gt;
&lt;br /&gt;
If there is sufficient volume and capacity, it utilizes the conveyance. If not, it is self-propelled.&lt;br /&gt;
&lt;br /&gt;
Serrielites are often known to work happily with the Guard when the need arises, though most heavily-armored warriors of the Goddess of Civilization aren't... well, gnomes. Safiya does, at least, recognize the need for secrecy on this journey, and contents herself with doing some bit of paperwork or other, probably the sort of thing that gets left over until there's little else to be done anyhow.&lt;br /&gt;
&lt;br /&gt;
Hey, if you're going to work with misfists, you get some REAL misfits. Guardsman Kremma, for his part, doesn't seem to mind the whole thing - if anything, getting out among people who aren't Guard seems to make him stretch, and he talks pleasantly with the lot of you. Getting stories, that kind of thing. Ultimately, though, the talk falls to the work of the kobolds, and that makes him grave indeed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to Batus,&amp;quot; he tells you. &amp;quot;It is - was - a village not far from the frontier. Batus was a small farming community, but it's gone now. Burnt to ashes by the Hungry Fangs, or so the people from the surrounding communities have told us. Batus is making people especially anxious because it had a walls, defenses, everything - the kobolds just rolled in somehow and killed everyone anyway. My understanding is that the tool marks on the bodies suggest very...vicious, but well-equipped combatants.&amp;quot; He shakes his head. &amp;quot;When it rains it pours, I guess. Anyway, we're going to be investigating the area, getting what information we can, and then get back to Alexandria. If we find any of the little bastards we want to capture them, so the lads back a the Academy might be able to magick some truth out of their horrible little brains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reach a neighboring community as night falls, stay over at the local inn, and venture out on foot to the site of the disaster the following morning. As Guardsman Kremma said, Batus is a wasteland. The outlying fields are burned and mangled corpses erected as makeshift scarecrows. The wooden walls of the town have been breached on the eastern side, a large hole blasted through. The houses - what aren't stone, anyway - are a scorched ruin, and most horrible of all is the great pile of burnt corpses erected in the center of the village square. The well is also full of them, poisoning the water.&lt;br /&gt;
&lt;br /&gt;
In short, it's a professional scorched-earth job. This is what you face as morning gives way to dawn, and you have time to investigate.&lt;br /&gt;
&lt;br /&gt;
Hun'rar walks around with his shield on his arm, inspecting for signs of magic, should any have been involved. The whole thing has put him in a silent, pensive mood as his doubt about killing kobolds start to melt away.&lt;br /&gt;
&lt;br /&gt;
ooc You casting spells or maing checks?&lt;br /&gt;
&lt;br /&gt;
Alik scowls at the sight of destroyed livelihoods and ended lives. But he sets aside his emotional reactions as he engages in analysis, taking careful notes as he goes along. In addition to looking for general anomalies, he pays particular attention to what he can discern of the city's civil engineering, trying to discern what points of weakness might have existed in the defenses that the kobolds exploited.&lt;br /&gt;
&lt;br /&gt;
ooc If so, let me know what you're doing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls spellcraft: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
MAC-B1G scans the pallisade and the breach therein, moving on to the charred ruins of structures within. After collating and processing, it vocalizes in basso, &amp;quot;Initial conclusion: Evidence indicates eighty-five point six three percent probability that the assault force utilized fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Safiya's writing, put away the moment the wagon rolled up to town. Behind her spectacles, the paladin's eyes widened at the carnage, mouth tightening into an angry line. Out comes a second, fresher folio of blank pages and a stub of charcoal, and the Serrielite makes her way to the pile of corpses, checking for significant wounds underneath the charred flesh, something more telling than 'they were weapons.'&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls heal: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
You paged Hun'rar with 'Magic all over the place, specifically acidic-based magic. They melted that wall, or at least weakened it to the point that it was easily blasted down with additional magic. There are greasy spots in the earth that once were people who were literally melted. Everything else burned, often thanks to magic as well.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Well the walls were stout, but in the end, whatever magic they used easily overcame the structure. Looks like some kind of acicid compound - alchemical? - combined with some kind of thermal and physical force. Acid and fire, basically.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'These people died horribly. Hacked to death while alive, melted with acid while they stood, or burned alive. There is also evidence of some corpses being roasted, eaten, and the refuse tossed onto the heap. Guess they don't call them Hungry Fangs for nothing. Men, women, children, animals. It didn't matter.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Tool marks indicate steal weapons. Spears, or at the very least javelins. Heavy swords, cutlasses or falchions or the like. Crossbow bolts as well. Lots of unnatural wounds that suggest magic.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Even if someone would have gotten away from their attackers when wounded, the chances are they wouldn't have survived anyway.'&lt;br /&gt;
&lt;br /&gt;
Alik nods in response to the golem. &amp;quot;Fire, yes. And acid. Walls were solid, but overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls craft/alchemy: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar runs his gauntleted hand along some of the damage &amp;quot;Heavy magic use, mostly acidic. Probably how they get through the wall. Really nasty.&amp;quot; he notes with a grimace.&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'No idea. Just...weird. Doesn't seem natural. Which might be the point.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel weapons too,&amp;quot; the paladin calls from the pile of bodies. &amp;quot; Stepping back, she wipes her hands away on an old armor-polishing rag, pure outraged disgust on her face. &amp;quot;Can't tell if they're made or stolen without seeing them, but I don't blame the local folk for being nervous. Kobolds, organizing into an *army?*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't realize it was quite like /this/. Gods above.&amp;quot; Guardsman Kremma walks the border of the corpse pile with sword drawn, frowning at the carnage. &amp;quot;Fan out and investigate what's left of the houses. I want to see if there's any chance we can find out what's...well. If there are any bodies, for one. Of the kobolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. &amp;quot;Steel. Acid. Fire,&amp;quot; he counts off on stubby fingers. &amp;quot;Not just army, is. Alchemy. Magic. Complex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spears, heavy swords, crossbows...&amp;quot; Safiya shakes her head, turning to the northernmost house as the order to fan out is given. &amp;quot;I'd almost feel better if it turns out someone was bringing them to heel. The *last* thing we need is a kobold Arendt...&amp;quot; And with that, she stumps off to her chosen house, to give it a thorough searching.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (16)+0: 16&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently scanned.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'You find something in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and horrible, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror.'&lt;br /&gt;
&lt;br /&gt;
Alik calls out as he explores a wrecked house. &amp;quot;Is kobold-like monster here... is anyone knowing about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently studied. After completing its scan, it announces, &amp;quot;No additional data acquired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik tries to remember if he's heard of anything like this in his magical or historical studies.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/arcana: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/history: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Hun'rar comes when Alik calls, surely the gnome would not call out if it wasn't important right?&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'This is a sorceror, specifically one of the Aberrant bloodline - that is to say, ages ago, this fellow's forebears made pacts with alien things from other dimensions, giving it strange powers that manifest over time. Mutations are common in older and more powerful such creatures. Probably pretty buff.'&lt;br /&gt;
&lt;br /&gt;
Alik has found something truly awful in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and rubbery, its flesh weirdly translucent, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror, absolutely so.&lt;br /&gt;
&lt;br /&gt;
Alik looks up to Hun'rar as he approaches. &amp;quot;Aberrant sorceror kobold,&amp;quot; he announces. &amp;quot;Powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;Holy mother of Gilead, we need to purge these Kobolds yesterday. Thats foul.&amp;quot; he says drawing his sword. &amp;quot;Anyone good at tracking? See where they went?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods above!&amp;quot; Guardsman Kremma stands in what used to be the doorway. &amp;quot;You - you say that's a sorceror? What's /wrong/ with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs. &amp;quot;Ancestry. Alien. Eldritch. Not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't even know,&amp;quot; Safiya murmurs from under the Guardsman's arms, eyes wide. &amp;quot;But if it's powerful, then it could be there's more than one. They'd *never* leave their leader behind like this, if they've already burned down the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's faceplate rotates 167 degrees towards the call. Its body rotates beneath as it begins to move with heavy steps. It stops to scan Alik's find while receiving data from the finder. &amp;quot;The raiding force possesses strong support systems. Arcane energy manipulators, manufactured or salvaged equipment, and alchemical weaponry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Guardsman shakes his head. &amp;quot;The things I do for king and country,&amp;quot; he mutters, and undoes his cloak. &amp;quot;Let's wrap it up. We've got to get this back to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. Tactics aren't really his strength, but Safiya's and MAC's observations make sense, and he has no particular additional questions to investigate.&lt;br /&gt;
&lt;br /&gt;
Safiya accepts the cloak, carefully wrapping it around the dead creature... and to her credit only dry-heaving a little, when it squishes where it really shouldn't, or a trapped pocket of gas burbles free. Finally she gets to get feet, motioning for one of the larger folk to actually carry the thing. &amp;quot;All right... so, now that we know, what's the next step, Guardsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is larger and unburdened. It also lacks the olfactory resolution to be overstimulated nor the diestive system to be offended by the decomposition. It collects the cloak-sacked corpse and lifts. &amp;quot;Query: Prioritize options: Search and destruction of raiding force; return of evidence for further analyses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik observes &amp;quot;Hired to investigate, we were. To exterminate, costs extra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the corpse squishes /everywhere/ it shouldn't, so that's fun. It's also much heavier than you'd expect a child sized monster to be. And yet, hey, there it is, wrapped up like a cosmic horror-burrito. So there's that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's right,&amp;quot; says Kremma, who nods toward Alik. &amp;quot;Strong as you fellows are, if there's a sizable raiding force out there we're not equipped to handle it. Let's get back to town, and let the people know what's going on. I knew I should've gotten horses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Alik &amp;quot;Perhaps but this...&amp;quot; he gestures to the corpse. &amp;quot;This I do for free, Gilead demands we hunt these abominations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs, turns to Kremma. &amp;quot;I take his share, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not. Equipped.&amp;quot; Kremma shakes his head. &amp;quot;Trust me, we get back to Alexandria and I'm sure there will be lots of bounties on these things' heads, but we need to get back and inform the authorities. You're under my command, remember? That's what you agreed to. I'm commanding that we go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Directive received,&amp;quot; the construct acknowledges receipt and pivots to transport its cargo back to the conveyance.&lt;br /&gt;
&lt;br /&gt;
Of course, the conveyance is back in town. A few hours' walk away. So there's that.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's heavy, plodding steps are now accompanied by wet squishing and sloshing sounds.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eyes Krema, hand gripping his sword tighly before returning it to his sheath. &amp;quot;I suppose we are not prepared to hut. Not yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd like nothing more than to lay every last one of those horrible things into the dirt,&amp;quot; Safiya says, &amp;quot;but the Guardsman does have a point. We're five. The force that leveled this town has to outnumber us more than three to one. It's simply *not smart* to go looking for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so you march, leaving the burnt waste of the town behind. You trudge across the flinty hills leading back toward the neighboring community, but every now and again one can steal a glance over one's shoulder at the distant black hills of the apocalypse-land that is the Devastation, daring you to return.&lt;br /&gt;
&lt;br /&gt;
The sun crawls slowly toward the horizon, threatening night before arrival. The corpse in the golem's arms stinks of death and oil and the scent of freshly-stricken lightning. Everything is unnerving. Everything promises death. It's as if the corpse itself radiates fear.&lt;br /&gt;
&lt;br /&gt;
As the sun lowers, and the corpse begins to emit noxious emotions, Safiya seems to grow faintly tense. Her shield is unlimbered from her back, her heavy, silvered-steel flail unstrapped and held at the ready. Dark eyes search the road behind them,hunting for truer sign that they're being followed.&lt;br /&gt;
&lt;br /&gt;
Hun'rar keeps an eye out for trouble, the whole affair making him uncomfortable. His helmet turns slowly as he scans the horizon with a hand on the hilt of his sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G could be oblivious to some or all of this. The squish of the evidence and its slow gait remain rhythmic regardless of the position of the sun, the surrounding terrain, nor any raiadting emissions from its cargo.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Cannot be springing for teleport, this mission?&amp;quot; To the party as night falls, he adds &amp;quot;Are we needing camping, then? Or travel thruogh night?&amp;quot; He mostly asks the vision-impaired humans.&lt;br /&gt;
&lt;br /&gt;
The sun begins to wink out. Night is come.&lt;br /&gt;
&lt;br /&gt;
ooc Perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
ooc Christ, you people.&lt;br /&gt;
&lt;br /&gt;
ooc Why do I always end up with the people who have electron microscopes for eyes?&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'You are definitely being stalked. Moving out there in the darkness, you can hear the slight crunch of metal, see shadows moving together. There are eight, maybe nine of them, and they keep pace.'&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'They're all moving on the right side of you, where the hills are higher.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Definitely wearing heavier armor than you'd expect. Metal.'&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar lowers the visor on his helmet and draws his sword &amp;quot;We are being hunted, prepare yourselves.&amp;quot; he says looking up at the hills to the right of the direction the party is traveling.&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;quot;MAC, if you understand me... we're being stalked. Nine figures, heavy armor, to our right. Spread the word quietly.&amp;quot; &amp;lt;kulthian&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Safiya nods once, turning her head to murmur into Hun'Rar's ear. &amp;quot;Nine to our right, heavy armor. Pass it along, and be quiet about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs at Hun'rar's announcement. &amp;quot;Or, that, we are doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's plodding steps slow as its faceplate pans to Alik. The faceplate continues rotation in the same direction to the rear, then to its opposite side towards others. &amp;quot;Warning! Potential threats detected. Nine heavily armed units bearing 090.&amp;quot; This is delivered at 50% volume; a mere 70 decibels, to ensure that those at the far flank can receive its vocalizations.&lt;br /&gt;
&lt;br /&gt;
As Hun'rar flips his visor down, a susurrant hissing comes from the hills - a carnivorous, monstrous noise that is not quite reptilian, but something else. Something that makes some lizard-brain instinct in you all, some long forgotten prey instinct, shudder with a nameless fear. It's not good, what comes. But it's coming anyway.&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: 1 + 2 = 3&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls initiative: 20 + 1 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls initiative: 3 + 3 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_Leader: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_1: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_2: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_3: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_4: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_5: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_6: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_7: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_8: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&lt;br /&gt;
The not-quite-reptilian noise evokes not-quite-hatred in Alik.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Okay, so imagine the road on one side, you in a rough line, the hills to the right as a ridge, and the monsters beyond that.&lt;br /&gt;
&lt;br /&gt;
ooc They have cover, and it's dark.  If you don't have low-light vision or darksight/infravision you're going to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
ooc If you've got light sources, tell me and we'll assume you've got 'em.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has reconnected.&lt;br /&gt;
&lt;br /&gt;
ooc Got 'em out rather.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Kremma: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
ooc :laughs.&lt;br /&gt;
&lt;br /&gt;
ooc About a hundred feet.&lt;br /&gt;
&lt;br /&gt;
ooc Leader casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
ooc At Hun-rar.&lt;br /&gt;
&lt;br /&gt;
ooc SR?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for 8 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Kobold 1 hurls a javelin.&lt;br /&gt;
&lt;br /&gt;
ooc At Safiya.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
ooc AC?&lt;br /&gt;
&lt;br /&gt;
ooc Whoof.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Safiya for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Safiya go&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'How do I get ACs?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Safiya ended.&lt;br /&gt;
&lt;br /&gt;
ooc You're not on a wagon.  You're walking.&lt;br /&gt;
&lt;br /&gt;
ooc And it's just a low ridge.  If you don't have earthmoving spells, then you could charge, or trade ranged fire.&lt;br /&gt;
&lt;br /&gt;
ooc I'm just saying.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
ooc Noted.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar casts True Strike. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for -4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Safiya&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
Safiya jerks back as the javelin manages to pass through a joint in her shoulder armor, stabbing into her flesh. Looking back up, her face hardens as she secures her lantern onto the hook that held her flail, setting her shield in front of her. &amp;quot;Advance!&amp;quot; she roars, pointing the handle of her flail at the leader. &amp;quot;We've got a job to do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for -4 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and starts walking towards the Kobolds, he is all kins of ready to bring the pain down on these obiminations as his swords begins to glow with a red arcane light as he moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
ooc One at Kremma.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Kremma crossbows.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
ooc Welp&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Alik&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for 4 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
ooc Another at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alik casts Shield. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
ooc MAC go&lt;br /&gt;
&lt;br /&gt;
GAME: Alik activates his Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
ooc Can you see in the dark?&lt;br /&gt;
&lt;br /&gt;
ooc Or lowlight?&lt;br /&gt;
&lt;br /&gt;
ooc Ha!  Okay, then I'll page you what you see.  Roll attack.&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long cable out of his armor, separates the end into several needle-tipped pieces, which he drives into nerve clusters in his body. The cables light up with a flourescent purple cast, and he becomes noticeably faster. He pulls a small contraption off of his armor that he tosses into the air, where it extrudes a small circular forcefield and hovers nearby.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-4: (4)+8+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Welp there are definitely kobolds out there, eight in good scale armor, wearing scimitars and hurling javelins from positions along the ridge. A ninth is wearing robes not at all different from the corpse's, with the same weird, long limbs - taller than the rest - but without the horrorshow features.'&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'They are DEFINITELY kitted out like professional soldiers. Like skirmishers, really, but with heavier armor.'&lt;br /&gt;
&lt;br /&gt;
ooc Miss.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
You charge into a wall of javelins. Smaller than that of human hands, the whistling shafts are no less harmful as the volley lances over the ridge, joined by a glowing shower of hideous greenish bolts that home in on the strident Hun'rar. All in all, it is a poor showing, with those spears that land doing only mild damage.&lt;br /&gt;
&lt;br /&gt;
A voice rings out from the dark, twisted and hissing. &amp;lt;&amp;lt; GIVE US THE ELDER, &amp;gt;&amp;gt; it booms. &amp;lt;&amp;lt; GIVE US AND LEAVE. ELSE, DIE! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ooc Than that MADE by human hands, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats Located. Combat mode engaged,&amp;quot; the construct announces as it drops the cargo like a sack of meat. The cyclindrical item on its scapular plate articulates over the plate, caught by one manipulator. The other manipulator attaches to the breech of the weapon as the former telescopes to its full length. The palm port from the manipulator provides power, causing the tip to glow cyan. Once acceptable nethercite-magicite intermix is reached, a bolt of charged matter is launched... to explode in a cloud past its intended target.&lt;br /&gt;
&lt;br /&gt;
ooc This round all kobolds will draw back to further weaken your aim, but prepare to strike.  They're giving you the chance to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc I'm giving you 60 seconds to decice.&lt;br /&gt;
&lt;br /&gt;
ooc Decide.&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls intimidate: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
ooc Next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You slaughtered an *entire town* of our people!&amp;quot; Safiya emphatically does not squeak. Squeaking is undignified, after all. &amp;quot;Quit the field, *now,* or lose more than one dead body this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc If you don't have darkvision or low-light, you're just seeing shapes here.  you know the vague idea.  And you don't know which one spoke, unless you want to make a Perception check.&lt;br /&gt;
&lt;br /&gt;
ooc That's what I said, yes.&lt;br /&gt;
&lt;br /&gt;
ooc Because he's casting from over a ridge.&lt;br /&gt;
&lt;br /&gt;
ooc Sorry, sorry.  That sounded sharp and I didn't mean it to.&lt;br /&gt;
&lt;br /&gt;
ooc But you have 60 seconds to decide.&lt;br /&gt;
&lt;br /&gt;
ooc You don't know who the caster was, I just said.&lt;br /&gt;
&lt;br /&gt;
ooc But you can aim at a kobold in that direction and I'll roll to see who you got.&lt;br /&gt;
&lt;br /&gt;
ooc That's as well as you're going to get.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'NNNN'&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls ranged+20: (16)+3+20: 39&lt;br /&gt;
&lt;br /&gt;
ooc Well, someone's getting it in the neck.&lt;br /&gt;
&lt;br /&gt;
ooc All evil.&lt;br /&gt;
&lt;br /&gt;
ooc You hit somebody.  Roll damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d8+4+2: (3)+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
ooc Welp you hit somebody.  Pose doing the dramatic hurling and lightshow.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
ooc ....and Kremma is surprisingly scary.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is not intimidated by the kobolds, instead he is filled with a rightious wrath. &amp;quot;I am the Warden of the Great Hunting Dragon! Flee if you wish to live!&amp;quot; he calls out as he draws a javalin, burning with green flames and casts it at one of the dark figures.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Latching back another bolt, Guardsman Kremma roars into the last fading shades of twilight. &amp;quot;By the Crown, the King, and the People of Alexandros,&amp;quot; he thunders, &amp;quot;You will lay down your arms and withdraw, or we will kill you all on the field tonight! I don't know what horrible place you've come from, but we will send you back - and then we will take your fellows, your women, your pups, and we will burn them all. No mercy! No mercy for any who do not leave now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...so okay, Guardsman Kremma was more affected by events back in the town than he previously showed.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
ooc They're a bit back.&lt;br /&gt;
&lt;br /&gt;
ooc So yes, -4 to hit.&lt;br /&gt;
&lt;br /&gt;
ooc And yes, you can make him out.&lt;br /&gt;
&lt;br /&gt;
ooc Middle of the line.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (17)+7+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
ooc Hit.  Damage!&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d12: (10): 10&lt;br /&gt;
&lt;br /&gt;
ooc Well done.  Pose firing.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
ooc Mac, go.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'So, uh, has a scenario ever been where the enemy is made to run by an NPC? Is that even a thing? c_c'&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long-bored rifle off of his back, sights carefully along the range of it, and blows a chunk of Kobold off the spellcaster.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
The combination of holy strikes, bullets, beams, tiny screaming, and then much scarier oaths seem to be more than enough to convince the kobolds that this is not the group to strike without more numbers; the armored kobolds turn and run, taking off across the hills, while the remainder just...disappears. The field is being abandoned. What do you do?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else? Y'all going to try and tag the fleeing kobolds or let them go?&lt;br /&gt;
&lt;br /&gt;
ooc Blast 'em.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (6)+7+2+-4: 11&lt;br /&gt;
&lt;br /&gt;
ooc Do'oh&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Right,&amp;quot; Safiya says, as the menacing kobolds melt away. Looking down to the javelin sticking out of her shoulder, she frowns, and tugs it free. With a touch, she closes the wound, and turns back to the Guardsman. &amp;quot;I'd say that means the evidence we have just became critical, if he was their Elder. And we have the weapons they used. That's evidence enough for me, what say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, Alik fires his thunderbelcher again without pausing to reload. Very observant people who happen to be paying attention might notice magicky things. He still misses, though.&lt;br /&gt;
&lt;br /&gt;
As for Guardsman Kremma...the man stands staring out into the dark, his face set into an angry mask. &amp;quot;I'll be back for you,&amp;quot; he growls, and turns back to look at you all. Remembers himself. Calms. &amp;quot;Ah. I'm...sorry for that,&amp;quot; he says, looking vaguely sheepish, if angrily so. &amp;quot;Lost my head a bit. Not used to seeing things like that, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc Take care buddy.  We'll fold up here in just a sec.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Task objective achieved. Threats in a state of withdrawl. Disengaging,&amp;quot; the construct powers down and retracts its weapon. It turns to withdraw itself to retrieve the cargo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AND NOT TO BE RETURNING!!!&amp;quot; Alek shouts after the fleeing kobold, punctuated by Kulthian swear words. Then he puts away his weapon, disconnects his armor, and slumps noticeably.&lt;br /&gt;
&lt;br /&gt;
''And so you return to Alexandria. Kremma takes the corpse and the javelins and disappears into Guard headquarters, and never comes out - however, a friendly young corporal tells you that you will be paid for your work within a few days. Well done, everyone. Well done indeed. Something tells you, however, that it won't be the last time you meet the Hungry Fangs...''&lt;br /&gt;
&lt;br /&gt;
ooc Thank you all very much.  I really hope you enjoyed yourselves.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23325</id>
		<title>PRP: The Meek Shall Inherit Nothing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23325"/>
		<updated>2016-08-10T05:34:31Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: The Meek Shall Inherit Nothing&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Alik 4, Hun'rar 3, MAC-B1G 6, Safiya 3, (NPC)Captain Kremma 5&lt;br /&gt;
*Place: Alexandros -- eastern reaches along the Devastation&lt;br /&gt;
*Time: August 9, 2016&lt;br /&gt;
*Summary: Kobolds are nasty, cowardly little things, easily killed and probably best exterminated - that's what they say, anyhow. But out on the edge of the Desolation, where the earth is blighted and life is a hardscrabble thing at best, a new tribe seems to be on the rise - and far from the meek and easily-dispersed creatures of common ridicule, these Kobolds are setting the land on fire all the way to the Vast. Who are they? What do they want? The PCs will form a fact-finding mission by the Alexandrian authorities and try to discover the truth.&lt;br /&gt;
*APL: 5&lt;br /&gt;
*Encounter 1: 8 Kobold Fighters, CR 4; 1 Kobold Sorceror (Aberrant), CR 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Kobolds. Well, they're right terrors, but usually easily killed. Genocide would do them well, or so many would say. The Hungry Fangs, however, are different. According to reports, these little bastards have been tearing up the countryside along the Alexandrian border of the Devastation; farmsteads (such as they are) destroyed, people terrorized, horrible displays left of the dead. No survivors. The city government has arranged to dispatch a number of investigatory teams, many of them headed up by adventurers - which are, after all, Alexandria's number one import/export product - and led by an officer of the Guard. So are you, arranged and dispatched with one Guardsman Kremma, an investigator of the Watch. Kremma, a sandy-haired human with an oddly nondescript look, dresses the part of the adventurer himself in his nondescript leathers and the breastplate which he wears over them. Just a bunch of guys, out for a day of murderhoboing. That's what the guy driving the (very LARGE) carriage probably thinks.&lt;br /&gt;
''&lt;br /&gt;
Alik has mostly forgotten what the mission he signed up for even was, and is fascinated by MAC-B1G's body. He has thus far managed to restrain himself from even ASKING if he can disassemble the golem's mobile armature. Very polite.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is conflicted about this mission, kobolds are suppose to be related to dragons somehow right? Then again as an aspiring evil dragon slayer this might also be good practice. None the less the paladin is ready to take on the trouble with shield and sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G follows directive Fourteen Beta, given upon its arrival to Alexandria: Interact with local lifeforms. Primarily, this has involved receiving congregation locations and indeces, arriving at the culmination of both, and receiving new directives. Often, these directives dictate the extermination of other lifeforms. TSuch tasks are appropriate for a Multipurpose Assault Construct.&lt;br /&gt;
&lt;br /&gt;
If there is sufficient volume and capacity, it utilizes the conveyance. If not, it is self-propelled.&lt;br /&gt;
&lt;br /&gt;
Serrielites are often known to work happily with the Guard when the need arises, though most heavily-armored warriors of the Goddess of Civilization aren't... well, gnomes. Safiya does, at least, recognize the need for secrecy on this journey, and contents herself with doing some bit of paperwork or other, probably the sort of thing that gets left over until there's little else to be done anyhow.&lt;br /&gt;
&lt;br /&gt;
Hey, if you're going to work with misfists, you get some REAL misfits. Guardsman Kremma, for his part, doesn't seem to mind the whole thing - if anything, getting out among people who aren't Guard seems to make him stretch, and he talks pleasantly with the lot of you. Getting stories, that kind of thing. Ultimately, though, the talk falls to the work of the kobolds, and that makes him grave indeed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to Batus,&amp;quot; he tells you. &amp;quot;It is - was - a village not far from the frontier. Batus was a small farming community, but it's gone now. Burnt to ashes by the Hungry Fangs, or so the people from the surrounding communities have told us. Batus is making people especially anxious because it had a walls, defenses, everything - the kobolds just rolled in somehow and killed everyone anyway. My understanding is that the tool marks on the bodies suggest very...vicious, but well-equipped combatants.&amp;quot; He shakes his head. &amp;quot;When it rains it pours, I guess. Anyway, we're going to be investigating the area, getting what information we can, and then get back to Alexandria. If we find any of the little bastards we want to capture them, so the lads back a the Academy might be able to magick some truth out of their horrible little brains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reach a neighboring community as night falls, stay over at the local inn, and venture out on foot to the site of the disaster the following morning. As Guardsman Kremma said, Batus is a wasteland. The outlying fields are burned and mangled corpses erected as makeshift scarecrows. The wooden walls of the town have been breached on the eastern side, a large hole blasted through. The houses - what aren't stone, anyway - are a scorched ruin, and most horrible of all is the great pile of burnt corpses erected in the center of the village square. The well is also full of them, poisoning the water.&lt;br /&gt;
&lt;br /&gt;
In short, it's a professional scorched-earth job. This is what you face as morning gives way to dawn, and you have time to investigate.&lt;br /&gt;
&lt;br /&gt;
Hun'rar walks around with his shield on his arm, inspecting for signs of magic, should any have been involved. The whole thing has put him in a silent, pensive mood as his doubt about killing kobolds start to melt away.&lt;br /&gt;
&lt;br /&gt;
ooc You casting spells or maing checks?&lt;br /&gt;
&lt;br /&gt;
Alik scowls at the sight of destroyed livelihoods and ended lives. But he sets aside his emotional reactions as he engages in analysis, taking careful notes as he goes along. In addition to looking for general anomalies, he pays particular attention to what he can discern of the city's civil engineering, trying to discern what points of weakness might have existed in the defenses that the kobolds exploited.&lt;br /&gt;
&lt;br /&gt;
ooc If so, let me know what you're doing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls spellcraft: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
MAC-B1G scans the pallisade and the breach therein, moving on to the charred ruins of structures within. After collating and processing, it vocalizes in basso, &amp;quot;Initial conclusion: Evidence indicates eighty-five point six three percent probability that the assault force utilized fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Safiya's writing, put away the moment the wagon rolled up to town. Behind her spectacles, the paladin's eyes widened at the carnage, mouth tightening into an angry line. Out comes a second, fresher folio of blank pages and a stub of charcoal, and the Serrielite makes her way to the pile of corpses, checking for significant wounds underneath the charred flesh, something more telling than 'they were weapons.'&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls heal: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
You paged Hun'rar with 'Magic all over the place, specifically acidic-based magic. They melted that wall, or at least weakened it to the point that it was easily blasted down with additional magic. There are greasy spots in the earth that once were people who were literally melted. Everything else burned, often thanks to magic as well.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Well the walls were stout, but in the end, whatever magic they used easily overcame the structure. Looks like some kind of acicid compound - alchemical? - combined with some kind of thermal and physical force. Acid and fire, basically.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'These people died horribly. Hacked to death while alive, melted with acid while they stood, or burned alive. There is also evidence of some corpses being roasted, eaten, and the refuse tossed onto the heap. Guess they don't call them Hungry Fangs for nothing. Men, women, children, animals. It didn't matter.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Tool marks indicate steal weapons. Spears, or at the very least javelins. Heavy swords, cutlasses or falchions or the like. Crossbow bolts as well. Lots of unnatural wounds that suggest magic.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Even if someone would have gotten away from their attackers when wounded, the chances are they wouldn't have survived anyway.'&lt;br /&gt;
&lt;br /&gt;
Alik nods in response to the golem. &amp;quot;Fire, yes. And acid. Walls were solid, but overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls craft/alchemy: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar runs his gauntleted hand along some of the damage &amp;quot;Heavy magic use, mostly acidic. Probably how they get through the wall. Really nasty.&amp;quot; he notes with a grimace.&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'No idea. Just...weird. Doesn't seem natural. Which might be the point.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel weapons too,&amp;quot; the paladin calls from the pile of bodies. &amp;quot; Stepping back, she wipes her hands away on an old armor-polishing rag, pure outraged disgust on her face. &amp;quot;Can't tell if they're made or stolen without seeing them, but I don't blame the local folk for being nervous. Kobolds, organizing into an *army?*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't realize it was quite like /this/. Gods above.&amp;quot; Guardsman Kremma walks the border of the corpse pile with sword drawn, frowning at the carnage. &amp;quot;Fan out and investigate what's left of the houses. I want to see if there's any chance we can find out what's...well. If there are any bodies, for one. Of the kobolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. &amp;quot;Steel. Acid. Fire,&amp;quot; he counts off on stubby fingers. &amp;quot;Not just army, is. Alchemy. Magic. Complex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spears, heavy swords, crossbows...&amp;quot; Safiya shakes her head, turning to the northernmost house as the order to fan out is given. &amp;quot;I'd almost feel better if it turns out someone was bringing them to heel. The *last* thing we need is a kobold Arendt...&amp;quot; And with that, she stumps off to her chosen house, to give it a thorough searching.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (16)+0: 16&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently scanned.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'You find something in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and horrible, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror.'&lt;br /&gt;
&lt;br /&gt;
Alik calls out as he explores a wrecked house. &amp;quot;Is kobold-like monster here... is anyone knowing about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently studied. After completing its scan, it announces, &amp;quot;No additional data acquired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik tries to remember if he's heard of anything like this in his magical or historical studies.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/arcana: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/history: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Hun'rar comes when Alik calls, surely the gnome would not call out if it wasn't important right?&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'This is a sorceror, specifically one of the Aberrant bloodline - that is to say, ages ago, this fellow's forebears made pacts with alien things from other dimensions, giving it strange powers that manifest over time. Mutations are common in older and more powerful such creatures. Probably pretty buff.'&lt;br /&gt;
&lt;br /&gt;
Alik has found something truly awful in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and rubbery, its flesh weirdly translucent, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror, absolutely so.&lt;br /&gt;
&lt;br /&gt;
Alik looks up to Hun'rar as he approaches. &amp;quot;Aberrant sorceror kobold,&amp;quot; he announces. &amp;quot;Powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;Holy mother of Gilead, we need to purge these Kobolds yesterday. Thats foul.&amp;quot; he says drawing his sword. &amp;quot;Anyone good at tracking? See where they went?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods above!&amp;quot; Guardsman Kremma stands in what used to be the doorway. &amp;quot;You - you say that's a sorceror? What's /wrong/ with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs. &amp;quot;Ancestry. Alien. Eldritch. Not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't even know,&amp;quot; Safiya murmurs from under the Guardsman's arms, eyes wide. &amp;quot;But if it's powerful, then it could be there's more than one. They'd *never* leave their leader behind like this, if they've already burned down the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's faceplate rotates 167 degrees towards the call. Its body rotates beneath as it begins to move with heavy steps. It stops to scan Alik's find while receiving data from the finder. &amp;quot;The raiding force possesses strong support systems. Arcane energy manipulators, manufactured or salvaged equipment, and alchemical weaponry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Guardsman shakes his head. &amp;quot;The things I do for king and country,&amp;quot; he mutters, and undoes his cloak. &amp;quot;Let's wrap it up. We've got to get this back to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. Tactics aren't really his strength, but Safiya's and MAC's observations make sense, and he has no particular additional questions to investigate.&lt;br /&gt;
&lt;br /&gt;
Safiya accepts the cloak, carefully wrapping it around the dead creature... and to her credit only dry-heaving a little, when it squishes where it really shouldn't, or a trapped pocket of gas burbles free. Finally she gets to get feet, motioning for one of the larger folk to actually carry the thing. &amp;quot;All right... so, now that we know, what's the next step, Guardsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is larger and unburdened. It also lacks the olfactory resolution to be overstimulated nor the diestive system to be offended by the decomposition. It collects the cloak-sacked corpse and lifts. &amp;quot;Query: Prioritize options: Search and destruction of raiding force; return of evidence for further analyses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik observes &amp;quot;Hired to investigate, we were. To exterminate, costs extra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the corpse squishes /everywhere/ it shouldn't, so that's fun. It's also much heavier than you'd expect a child sized monster to be. And yet, hey, there it is, wrapped up like a cosmic horror-burrito. So there's that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's right,&amp;quot; says Kremma, who nods toward Alik. &amp;quot;Strong as you fellows are, if there's a sizable raiding force out there we're not equipped to handle it. Let's get back to town, and let the people know what's going on. I knew I should've gotten horses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Alik &amp;quot;Perhaps but this...&amp;quot; he gestures to the corpse. &amp;quot;This I do for free, Gilead demands we hunt these abominations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs, turns to Kremma. &amp;quot;I take his share, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not. Equipped.&amp;quot; Kremma shakes his head. &amp;quot;Trust me, we get back to Alexandria and I'm sure there will be lots of bounties on these things' heads, but we need to get back and inform the authorities. You're under my command, remember? That's what you agreed to. I'm commanding that we go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Directive received,&amp;quot; the construct acknowledges receipt and pivots to transport its cargo back to the conveyance.&lt;br /&gt;
&lt;br /&gt;
Of course, the conveyance is back in town. A few hours' walk away. So there's that.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's heavy, plodding steps are now accompanied by wet squishing and sloshing sounds.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eyes Krema, hand gripping his sword tighly before returning it to his sheath. &amp;quot;I suppose we are not prepared to hut. Not yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd like nothing more than to lay every last one of those horrible things into the dirt,&amp;quot; Safiya says, &amp;quot;but the Guardsman does have a point. We're five. The force that leveled this town has to outnumber us more than three to one. It's simply *not smart* to go looking for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so you march, leaving the burnt waste of the town behind. You trudge across the flinty hills leading back toward the neighboring community, but every now and again one can steal a glance over one's shoulder at the distant black hills of the apocalypse-land that is the Devastation, daring you to return.&lt;br /&gt;
&lt;br /&gt;
The sun crawls slowly toward the horizon, threatening night before arrival. The corpse in the golem's arms stinks of death and oil and the scent of freshly-stricken lightning. Everything is unnerving. Everything promises death. It's as if the corpse itself radiates fear.&lt;br /&gt;
&lt;br /&gt;
As the sun lowers, and the corpse begins to emit noxious emotions, Safiya seems to grow faintly tense. Her shield is unlimbered from her back, her heavy, silvered-steel flail unstrapped and held at the ready. Dark eyes search the road behind them,hunting for truer sign that they're being followed.&lt;br /&gt;
&lt;br /&gt;
Hun'rar keeps an eye out for trouble, the whole affair making him uncomfortable. His helmet turns slowly as he scans the horizon with a hand on the hilt of his sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G could be oblivious to some or all of this. The squish of the evidence and its slow gait remain rhythmic regardless of the position of the sun, the surrounding terrain, nor any raiadting emissions from its cargo.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Cannot be springing for teleport, this mission?&amp;quot; To the party as night falls, he adds &amp;quot;Are we needing camping, then? Or travel thruogh night?&amp;quot; He mostly asks the vision-impaired humans.&lt;br /&gt;
&lt;br /&gt;
The sun begins to wink out. Night is come.&lt;br /&gt;
&lt;br /&gt;
ooc Perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
ooc Christ, you people.&lt;br /&gt;
&lt;br /&gt;
ooc Why do I always end up with the people who have electron microscopes for eyes?&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'You are definitely being stalked. Moving out there in the darkness, you can hear the slight crunch of metal, see shadows moving together. There are eight, maybe nine of them, and they keep pace.'&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'They're all moving on the right side of you, where the hills are higher.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Definitely wearing heavier armor than you'd expect. Metal.'&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar lowers the visor on his helmet and draws his sword &amp;quot;We are being hunted, prepare yourselves.&amp;quot; he says looking up at the hills to the right of the direction the party is traveling.&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;quot;MAC, if you understand me... we're being stalked. Nine figures, heavy armor, to our right. Spread the word quietly.&amp;quot; &amp;lt;kulthian&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Safiya nods once, turning her head to murmur into Hun'Rar's ear. &amp;quot;Nine to our right, heavy armor. Pass it along, and be quiet about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs at Hun'rar's announcement. &amp;quot;Or, that, we are doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's plodding steps slow as its faceplate pans to Alik. The faceplate continues rotation in the same direction to the rear, then to its opposite side towards others. &amp;quot;Warning! Potential threats detected. Nine heavily armed units bearing 090.&amp;quot; This is delivered at 50% volume; a mere 70 decibels, to ensure that those at the far flank can receive its vocalizations.&lt;br /&gt;
&lt;br /&gt;
As Hun'rar flips his visor down, a susurrant hissing comes from the hills - a carnivorous, monstrous noise that is not quite reptilian, but something else. Something that makes some lizard-brain instinct in you all, some long forgotten prey instinct, shudder with a nameless fear. It's not good, what comes. But it's coming anyway.&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: 1 + 2 = 3&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls initiative: 20 + 1 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls initiative: 3 + 3 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_Leader: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_1: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_2: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_3: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_4: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_5: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_6: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_7: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_8: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&lt;br /&gt;
The not-quite-reptilian noise evokes not-quite-hatred in Alik.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Okay, so imagine the road on one side, you in a rough line, the hills to the right as a ridge, and the monsters beyond that.&lt;br /&gt;
&lt;br /&gt;
ooc They have cover, and it's dark.  If you don't have low-light vision or darksight/infravision you're going to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
ooc If you've got light sources, tell me and we'll assume you've got 'em.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has reconnected.&lt;br /&gt;
&lt;br /&gt;
ooc Got 'em out rather.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Kremma: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
ooc :laughs.&lt;br /&gt;
&lt;br /&gt;
ooc About a hundred feet.&lt;br /&gt;
&lt;br /&gt;
ooc Leader casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
ooc At Hun-rar.&lt;br /&gt;
&lt;br /&gt;
ooc SR?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for 8 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Kobold 1 hurls a javelin.&lt;br /&gt;
&lt;br /&gt;
ooc At Safiya.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
ooc AC?&lt;br /&gt;
&lt;br /&gt;
ooc Whoof.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Safiya for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Safiya go&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'How do I get ACs?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Safiya ended.&lt;br /&gt;
&lt;br /&gt;
ooc You're not on a wagon.  You're walking.&lt;br /&gt;
&lt;br /&gt;
ooc And it's just a low ridge.  If you don't have earthmoving spells, then you could charge, or trade ranged fire.&lt;br /&gt;
&lt;br /&gt;
ooc I'm just saying.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
ooc Noted.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar casts True Strike. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for -4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Safiya&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
Safiya jerks back as the javelin manages to pass through a joint in her shoulder armor, stabbing into her flesh. Looking back up, her face hardens as she secures her lantern onto the hook that held her flail, setting her shield in front of her. &amp;quot;Advance!&amp;quot; she roars, pointing the handle of her flail at the leader. &amp;quot;We've got a job to do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for -4 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and starts walking towards the Kobolds, he is all kins of ready to bring the pain down on these obiminations as his swords begins to glow with a red arcane light as he moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
ooc One at Kremma.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Kremma crossbows.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
ooc Welp&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Alik&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for 4 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
ooc Another at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alik casts Shield. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
ooc MAC go&lt;br /&gt;
&lt;br /&gt;
GAME: Alik activates his Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
ooc Can you see in the dark?&lt;br /&gt;
&lt;br /&gt;
ooc Or lowlight?&lt;br /&gt;
&lt;br /&gt;
ooc Ha!  Okay, then I'll page you what you see.  Roll attack.&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long cable out of his armor, separates the end into several needle-tipped pieces, which he drives into nerve clusters in his body. The cables light up with a flourescent purple cast, and he becomes noticeably faster. He pulls a small contraption off of his armor that he tosses into the air, where it extrudes a small circular forcefield and hovers nearby.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-4: (4)+8+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Welp there are definitely kobolds out there, eight in good scale armor, wearing scimitars and hurling javelins from positions along the ridge. A ninth is wearing robes not at all different from the corpse's, with the same weird, long limbs - taller than the rest - but without the horrorshow features.'&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'They are DEFINITELY kitted out like professional soldiers. Like skirmishers, really, but with heavier armor.'&lt;br /&gt;
&lt;br /&gt;
ooc Miss.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
You charge into a wall of javelins. Smaller than that of human hands, the whistling shafts are no less harmful as the volley lances over the ridge, joined by a glowing shower of hideous greenish bolts that home in on the strident Hun'rar. All in all, it is a poor showing, with those spears that land doing only mild damage.&lt;br /&gt;
&lt;br /&gt;
A voice rings out from the dark, twisted and hissing. &amp;lt;&amp;lt; GIVE US THE ELDER, &amp;gt;&amp;gt; it booms. &amp;lt;&amp;lt; GIVE US AND LEAVE. ELSE, DIE! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ooc Than that MADE by human hands, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats Located. Combat mode engaged,&amp;quot; the construct announces as it drops the cargo like a sack of meat. The cyclindrical item on its scapular plate articulates over the plate, caught by one manipulator. The other manipulator attaches to the breech of the weapon as the former telescopes to its full length. The palm port from the manipulator provides power, causing the tip to glow cyan. Once acceptable nethercite-magicite intermix is reached, a bolt of charged matter is launched... to explode in a cloud past its intended target.&lt;br /&gt;
&lt;br /&gt;
ooc This round all kobolds will draw back to further weaken your aim, but prepare to strike.  They're giving you the chance to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc I'm giving you 60 seconds to decice.&lt;br /&gt;
&lt;br /&gt;
ooc Decide.&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls intimidate: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
ooc Next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You slaughtered an *entire town* of our people!&amp;quot; Safiya emphatically does not squeak. Squeaking is undignified, after all. &amp;quot;Quit the field, *now,* or lose more than one dead body this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc If you don't have darkvision or low-light, you're just seeing shapes here.  you know the vague idea.  And you don't know which one spoke, unless you want to make a Perception check.&lt;br /&gt;
&lt;br /&gt;
ooc That's what I said, yes.&lt;br /&gt;
&lt;br /&gt;
ooc Because he's casting from over a ridge.&lt;br /&gt;
&lt;br /&gt;
ooc Sorry, sorry.  That sounded sharp and I didn't mean it to.&lt;br /&gt;
&lt;br /&gt;
ooc But you have 60 seconds to decide.&lt;br /&gt;
&lt;br /&gt;
ooc You don't know who the caster was, I just said.&lt;br /&gt;
&lt;br /&gt;
ooc But you can aim at a kobold in that direction and I'll roll to see who you got.&lt;br /&gt;
&lt;br /&gt;
ooc That's as well as you're going to get.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'NNNN'&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls ranged+20: (16)+3+20: 39&lt;br /&gt;
&lt;br /&gt;
ooc Well, someone's getting it in the neck.&lt;br /&gt;
&lt;br /&gt;
ooc All evil.&lt;br /&gt;
&lt;br /&gt;
ooc You hit somebody.  Roll damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d8+4+2: (3)+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
ooc Welp you hit somebody.  Pose doing the dramatic hurling and lightshow.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
ooc ....and Kremma is surprisingly scary.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is not intimidated by the kobolds, instead he is filled with a rightious wrath. &amp;quot;I am the Warden of the Great Hunting Dragon! Flee if you wish to live!&amp;quot; he calls out as he draws a javalin, burning with green flames and casts it at one of the dark figures.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Latching back another bolt, Guardsman Kremma roars into the last fading shades of twilight. &amp;quot;By the Crown, the King, and the People of Alexandros,&amp;quot; he thunders, &amp;quot;You will lay down your arms and withdraw, or we will kill you all on the field tonight! I don't know what horrible place you've come from, but we will send you back - and then we will take your fellows, your women, your pups, and we will burn them all. No mercy! No mercy for any who do not leave now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...so okay, Guardsman Kremma was more affected by events back in the town than he previously showed.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
ooc They're a bit back.&lt;br /&gt;
&lt;br /&gt;
ooc So yes, -4 to hit.&lt;br /&gt;
&lt;br /&gt;
ooc And yes, you can make him out.&lt;br /&gt;
&lt;br /&gt;
ooc Middle of the line.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (17)+7+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
ooc Hit.  Damage!&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d12: (10): 10&lt;br /&gt;
&lt;br /&gt;
ooc Well done.  Pose firing.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
ooc Mac, go.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'So, uh, has a scenario ever been where the enemy is made to run by an NPC? Is that even a thing? c_c'&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long-bored rifle off of his back, sights carefully along the range of it, and blows a chunk of Kobold off the spellcaster.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
The combination of holy strikes, bullets, beams, tiny screaming, and then much scarier oaths seem to be more than enough to convince the kobolds that this is not the group to strike without more numbers; the armored kobolds turn and run, taking off across the hills, while the remainder just...disappears. The field is being abandoned. What do you do?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else? Y'all going to try and tag the fleeing kobolds or let them go?&lt;br /&gt;
&lt;br /&gt;
ooc Blast 'em.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (6)+7+2+-4: 11&lt;br /&gt;
&lt;br /&gt;
ooc Do'oh&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Right,&amp;quot; Safiya says, as the menacing kobolds melt away. Looking down to the javelin sticking out of her shoulder, she frowns, and tugs it free. With a touch, she closes the wound, and turns back to the Guardsman. &amp;quot;I'd say that means the evidence we have just became critical, if he was their Elder. And we have the weapons they used. That's evidence enough for me, what say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, Alik fires his thunderbelcher again without pausing to reload. Very observant people who happen to be paying attention might notice magicky things. He still misses, though.&lt;br /&gt;
&lt;br /&gt;
As for Guardsman Kremma...the man stands staring out into the dark, his face set into an angry mask. &amp;quot;I'll be back for you,&amp;quot; he growls, and turns back to look at you all. Remembers himself. Calms. &amp;quot;Ah. I'm...sorry for that,&amp;quot; he says, looking vaguely sheepish, if angrily so. &amp;quot;Lost my head a bit. Not used to seeing things like that, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc Take care buddy.  We'll fold up here in just a sec.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Task objective achieved. Threats in a state of withdrawl. Disengaging,&amp;quot; the construct powers down and retracts its weapon. It turns to withdraw itself to retrieve the cargo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AND NOT TO BE RETURNING!!!&amp;quot; Alek shouts after the fleeing kobold, punctuated by Kulthian swear words. Then he puts away his weapon, disconnects his armor, and slumps noticeably.&lt;br /&gt;
&lt;br /&gt;
''And so you return to Alexandria. Kremma takes the corpse and the javelins and disappears into Guard headquarters, and never comes out - however, a friendly young corporal tells you that you will be paid for your work within a few days. Well done, everyone. Well done indeed. Something tells you, however, that it won't be the last time you meet the Hungry Fangs...''&lt;br /&gt;
&lt;br /&gt;
ooc Thank you all very much.  I really hope you enjoyed yourselves.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23324</id>
		<title>PRP: The Meek Shall Inherit Nothing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23324"/>
		<updated>2016-08-10T05:34:13Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: The Meek Shall Inherit Nothing&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Alik 4, Hun'rar 3, MAC-B1G 6, Safiya 3, (NPC)Captain Kremma 5&lt;br /&gt;
*Place: Alexandros -- eastern reaches along the Devastation&lt;br /&gt;
*Time: August 9, 2016&lt;br /&gt;
*Summary: Kobolds are nasty, cowardly little things, easily killed and probably best exterminated - that's what they say, anyhow. But out on the edge of the Desolation, where the earth is blighted and life is a hardscrabble thing at best, a new tribe seems to be on the rise - and far from the meek and easily-dispersed creatures of common ridicule, these Kobolds are setting the land on fire all the way to the Vast. Who are they? What do they want? The PCs will form a fact-finding mission by the Alexandrian authorities and try to discover the truth.&lt;br /&gt;
*APL: 5&lt;br /&gt;
*Encounter 1: 8 Kobold Fighters, CR 4; 1 Kobold Sorceror, CR 4&lt;br /&gt;
&lt;br /&gt;
''Kobolds. Well, they're right terrors, but usually easily killed. Genocide would do them well, or so many would say. The Hungry Fangs, however, are different. According to reports, these little bastards have been tearing up the countryside along the Alexandrian border of the Devastation; farmsteads (such as they are) destroyed, people terrorized, horrible displays left of the dead. No survivors. The city government has arranged to dispatch a number of investigatory teams, many of them headed up by adventurers - which are, after all, Alexandria's number one import/export product - and led by an officer of the Guard. So are you, arranged and dispatched with one Guardsman Kremma, an investigator of the Watch. Kremma, a sandy-haired human with an oddly nondescript look, dresses the part of the adventurer himself in his nondescript leathers and the breastplate which he wears over them. Just a bunch of guys, out for a day of murderhoboing. That's what the guy driving the (very LARGE) carriage probably thinks.&lt;br /&gt;
''&lt;br /&gt;
Alik has mostly forgotten what the mission he signed up for even was, and is fascinated by MAC-B1G's body. He has thus far managed to restrain himself from even ASKING if he can disassemble the golem's mobile armature. Very polite.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is conflicted about this mission, kobolds are suppose to be related to dragons somehow right? Then again as an aspiring evil dragon slayer this might also be good practice. None the less the paladin is ready to take on the trouble with shield and sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G follows directive Fourteen Beta, given upon its arrival to Alexandria: Interact with local lifeforms. Primarily, this has involved receiving congregation locations and indeces, arriving at the culmination of both, and receiving new directives. Often, these directives dictate the extermination of other lifeforms. TSuch tasks are appropriate for a Multipurpose Assault Construct.&lt;br /&gt;
&lt;br /&gt;
If there is sufficient volume and capacity, it utilizes the conveyance. If not, it is self-propelled.&lt;br /&gt;
&lt;br /&gt;
Serrielites are often known to work happily with the Guard when the need arises, though most heavily-armored warriors of the Goddess of Civilization aren't... well, gnomes. Safiya does, at least, recognize the need for secrecy on this journey, and contents herself with doing some bit of paperwork or other, probably the sort of thing that gets left over until there's little else to be done anyhow.&lt;br /&gt;
&lt;br /&gt;
Hey, if you're going to work with misfists, you get some REAL misfits. Guardsman Kremma, for his part, doesn't seem to mind the whole thing - if anything, getting out among people who aren't Guard seems to make him stretch, and he talks pleasantly with the lot of you. Getting stories, that kind of thing. Ultimately, though, the talk falls to the work of the kobolds, and that makes him grave indeed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to Batus,&amp;quot; he tells you. &amp;quot;It is - was - a village not far from the frontier. Batus was a small farming community, but it's gone now. Burnt to ashes by the Hungry Fangs, or so the people from the surrounding communities have told us. Batus is making people especially anxious because it had a walls, defenses, everything - the kobolds just rolled in somehow and killed everyone anyway. My understanding is that the tool marks on the bodies suggest very...vicious, but well-equipped combatants.&amp;quot; He shakes his head. &amp;quot;When it rains it pours, I guess. Anyway, we're going to be investigating the area, getting what information we can, and then get back to Alexandria. If we find any of the little bastards we want to capture them, so the lads back a the Academy might be able to magick some truth out of their horrible little brains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reach a neighboring community as night falls, stay over at the local inn, and venture out on foot to the site of the disaster the following morning. As Guardsman Kremma said, Batus is a wasteland. The outlying fields are burned and mangled corpses erected as makeshift scarecrows. The wooden walls of the town have been breached on the eastern side, a large hole blasted through. The houses - what aren't stone, anyway - are a scorched ruin, and most horrible of all is the great pile of burnt corpses erected in the center of the village square. The well is also full of them, poisoning the water.&lt;br /&gt;
&lt;br /&gt;
In short, it's a professional scorched-earth job. This is what you face as morning gives way to dawn, and you have time to investigate.&lt;br /&gt;
&lt;br /&gt;
Hun'rar walks around with his shield on his arm, inspecting for signs of magic, should any have been involved. The whole thing has put him in a silent, pensive mood as his doubt about killing kobolds start to melt away.&lt;br /&gt;
&lt;br /&gt;
ooc You casting spells or maing checks?&lt;br /&gt;
&lt;br /&gt;
Alik scowls at the sight of destroyed livelihoods and ended lives. But he sets aside his emotional reactions as he engages in analysis, taking careful notes as he goes along. In addition to looking for general anomalies, he pays particular attention to what he can discern of the city's civil engineering, trying to discern what points of weakness might have existed in the defenses that the kobolds exploited.&lt;br /&gt;
&lt;br /&gt;
ooc If so, let me know what you're doing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls spellcraft: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
MAC-B1G scans the pallisade and the breach therein, moving on to the charred ruins of structures within. After collating and processing, it vocalizes in basso, &amp;quot;Initial conclusion: Evidence indicates eighty-five point six three percent probability that the assault force utilized fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Safiya's writing, put away the moment the wagon rolled up to town. Behind her spectacles, the paladin's eyes widened at the carnage, mouth tightening into an angry line. Out comes a second, fresher folio of blank pages and a stub of charcoal, and the Serrielite makes her way to the pile of corpses, checking for significant wounds underneath the charred flesh, something more telling than 'they were weapons.'&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls heal: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
You paged Hun'rar with 'Magic all over the place, specifically acidic-based magic. They melted that wall, or at least weakened it to the point that it was easily blasted down with additional magic. There are greasy spots in the earth that once were people who were literally melted. Everything else burned, often thanks to magic as well.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Well the walls were stout, but in the end, whatever magic they used easily overcame the structure. Looks like some kind of acicid compound - alchemical? - combined with some kind of thermal and physical force. Acid and fire, basically.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'These people died horribly. Hacked to death while alive, melted with acid while they stood, or burned alive. There is also evidence of some corpses being roasted, eaten, and the refuse tossed onto the heap. Guess they don't call them Hungry Fangs for nothing. Men, women, children, animals. It didn't matter.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Tool marks indicate steal weapons. Spears, or at the very least javelins. Heavy swords, cutlasses or falchions or the like. Crossbow bolts as well. Lots of unnatural wounds that suggest magic.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Even if someone would have gotten away from their attackers when wounded, the chances are they wouldn't have survived anyway.'&lt;br /&gt;
&lt;br /&gt;
Alik nods in response to the golem. &amp;quot;Fire, yes. And acid. Walls were solid, but overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls craft/alchemy: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar runs his gauntleted hand along some of the damage &amp;quot;Heavy magic use, mostly acidic. Probably how they get through the wall. Really nasty.&amp;quot; he notes with a grimace.&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'No idea. Just...weird. Doesn't seem natural. Which might be the point.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel weapons too,&amp;quot; the paladin calls from the pile of bodies. &amp;quot; Stepping back, she wipes her hands away on an old armor-polishing rag, pure outraged disgust on her face. &amp;quot;Can't tell if they're made or stolen without seeing them, but I don't blame the local folk for being nervous. Kobolds, organizing into an *army?*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't realize it was quite like /this/. Gods above.&amp;quot; Guardsman Kremma walks the border of the corpse pile with sword drawn, frowning at the carnage. &amp;quot;Fan out and investigate what's left of the houses. I want to see if there's any chance we can find out what's...well. If there are any bodies, for one. Of the kobolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. &amp;quot;Steel. Acid. Fire,&amp;quot; he counts off on stubby fingers. &amp;quot;Not just army, is. Alchemy. Magic. Complex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spears, heavy swords, crossbows...&amp;quot; Safiya shakes her head, turning to the northernmost house as the order to fan out is given. &amp;quot;I'd almost feel better if it turns out someone was bringing them to heel. The *last* thing we need is a kobold Arendt...&amp;quot; And with that, she stumps off to her chosen house, to give it a thorough searching.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (16)+0: 16&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently scanned.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'You find something in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and horrible, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror.'&lt;br /&gt;
&lt;br /&gt;
Alik calls out as he explores a wrecked house. &amp;quot;Is kobold-like monster here... is anyone knowing about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently studied. After completing its scan, it announces, &amp;quot;No additional data acquired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik tries to remember if he's heard of anything like this in his magical or historical studies.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/arcana: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/history: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Hun'rar comes when Alik calls, surely the gnome would not call out if it wasn't important right?&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'This is a sorceror, specifically one of the Aberrant bloodline - that is to say, ages ago, this fellow's forebears made pacts with alien things from other dimensions, giving it strange powers that manifest over time. Mutations are common in older and more powerful such creatures. Probably pretty buff.'&lt;br /&gt;
&lt;br /&gt;
Alik has found something truly awful in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and rubbery, its flesh weirdly translucent, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror, absolutely so.&lt;br /&gt;
&lt;br /&gt;
Alik looks up to Hun'rar as he approaches. &amp;quot;Aberrant sorceror kobold,&amp;quot; he announces. &amp;quot;Powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;Holy mother of Gilead, we need to purge these Kobolds yesterday. Thats foul.&amp;quot; he says drawing his sword. &amp;quot;Anyone good at tracking? See where they went?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods above!&amp;quot; Guardsman Kremma stands in what used to be the doorway. &amp;quot;You - you say that's a sorceror? What's /wrong/ with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs. &amp;quot;Ancestry. Alien. Eldritch. Not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't even know,&amp;quot; Safiya murmurs from under the Guardsman's arms, eyes wide. &amp;quot;But if it's powerful, then it could be there's more than one. They'd *never* leave their leader behind like this, if they've already burned down the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's faceplate rotates 167 degrees towards the call. Its body rotates beneath as it begins to move with heavy steps. It stops to scan Alik's find while receiving data from the finder. &amp;quot;The raiding force possesses strong support systems. Arcane energy manipulators, manufactured or salvaged equipment, and alchemical weaponry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Guardsman shakes his head. &amp;quot;The things I do for king and country,&amp;quot; he mutters, and undoes his cloak. &amp;quot;Let's wrap it up. We've got to get this back to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. Tactics aren't really his strength, but Safiya's and MAC's observations make sense, and he has no particular additional questions to investigate.&lt;br /&gt;
&lt;br /&gt;
Safiya accepts the cloak, carefully wrapping it around the dead creature... and to her credit only dry-heaving a little, when it squishes where it really shouldn't, or a trapped pocket of gas burbles free. Finally she gets to get feet, motioning for one of the larger folk to actually carry the thing. &amp;quot;All right... so, now that we know, what's the next step, Guardsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is larger and unburdened. It also lacks the olfactory resolution to be overstimulated nor the diestive system to be offended by the decomposition. It collects the cloak-sacked corpse and lifts. &amp;quot;Query: Prioritize options: Search and destruction of raiding force; return of evidence for further analyses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik observes &amp;quot;Hired to investigate, we were. To exterminate, costs extra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the corpse squishes /everywhere/ it shouldn't, so that's fun. It's also much heavier than you'd expect a child sized monster to be. And yet, hey, there it is, wrapped up like a cosmic horror-burrito. So there's that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's right,&amp;quot; says Kremma, who nods toward Alik. &amp;quot;Strong as you fellows are, if there's a sizable raiding force out there we're not equipped to handle it. Let's get back to town, and let the people know what's going on. I knew I should've gotten horses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Alik &amp;quot;Perhaps but this...&amp;quot; he gestures to the corpse. &amp;quot;This I do for free, Gilead demands we hunt these abominations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs, turns to Kremma. &amp;quot;I take his share, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not. Equipped.&amp;quot; Kremma shakes his head. &amp;quot;Trust me, we get back to Alexandria and I'm sure there will be lots of bounties on these things' heads, but we need to get back and inform the authorities. You're under my command, remember? That's what you agreed to. I'm commanding that we go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Directive received,&amp;quot; the construct acknowledges receipt and pivots to transport its cargo back to the conveyance.&lt;br /&gt;
&lt;br /&gt;
Of course, the conveyance is back in town. A few hours' walk away. So there's that.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's heavy, plodding steps are now accompanied by wet squishing and sloshing sounds.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eyes Krema, hand gripping his sword tighly before returning it to his sheath. &amp;quot;I suppose we are not prepared to hut. Not yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd like nothing more than to lay every last one of those horrible things into the dirt,&amp;quot; Safiya says, &amp;quot;but the Guardsman does have a point. We're five. The force that leveled this town has to outnumber us more than three to one. It's simply *not smart* to go looking for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so you march, leaving the burnt waste of the town behind. You trudge across the flinty hills leading back toward the neighboring community, but every now and again one can steal a glance over one's shoulder at the distant black hills of the apocalypse-land that is the Devastation, daring you to return.&lt;br /&gt;
&lt;br /&gt;
The sun crawls slowly toward the horizon, threatening night before arrival. The corpse in the golem's arms stinks of death and oil and the scent of freshly-stricken lightning. Everything is unnerving. Everything promises death. It's as if the corpse itself radiates fear.&lt;br /&gt;
&lt;br /&gt;
As the sun lowers, and the corpse begins to emit noxious emotions, Safiya seems to grow faintly tense. Her shield is unlimbered from her back, her heavy, silvered-steel flail unstrapped and held at the ready. Dark eyes search the road behind them,hunting for truer sign that they're being followed.&lt;br /&gt;
&lt;br /&gt;
Hun'rar keeps an eye out for trouble, the whole affair making him uncomfortable. His helmet turns slowly as he scans the horizon with a hand on the hilt of his sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G could be oblivious to some or all of this. The squish of the evidence and its slow gait remain rhythmic regardless of the position of the sun, the surrounding terrain, nor any raiadting emissions from its cargo.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Cannot be springing for teleport, this mission?&amp;quot; To the party as night falls, he adds &amp;quot;Are we needing camping, then? Or travel thruogh night?&amp;quot; He mostly asks the vision-impaired humans.&lt;br /&gt;
&lt;br /&gt;
The sun begins to wink out. Night is come.&lt;br /&gt;
&lt;br /&gt;
ooc Perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
ooc Christ, you people.&lt;br /&gt;
&lt;br /&gt;
ooc Why do I always end up with the people who have electron microscopes for eyes?&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'You are definitely being stalked. Moving out there in the darkness, you can hear the slight crunch of metal, see shadows moving together. There are eight, maybe nine of them, and they keep pace.'&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'They're all moving on the right side of you, where the hills are higher.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Definitely wearing heavier armor than you'd expect. Metal.'&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar lowers the visor on his helmet and draws his sword &amp;quot;We are being hunted, prepare yourselves.&amp;quot; he says looking up at the hills to the right of the direction the party is traveling.&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;quot;MAC, if you understand me... we're being stalked. Nine figures, heavy armor, to our right. Spread the word quietly.&amp;quot; &amp;lt;kulthian&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Safiya nods once, turning her head to murmur into Hun'Rar's ear. &amp;quot;Nine to our right, heavy armor. Pass it along, and be quiet about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs at Hun'rar's announcement. &amp;quot;Or, that, we are doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's plodding steps slow as its faceplate pans to Alik. The faceplate continues rotation in the same direction to the rear, then to its opposite side towards others. &amp;quot;Warning! Potential threats detected. Nine heavily armed units bearing 090.&amp;quot; This is delivered at 50% volume; a mere 70 decibels, to ensure that those at the far flank can receive its vocalizations.&lt;br /&gt;
&lt;br /&gt;
As Hun'rar flips his visor down, a susurrant hissing comes from the hills - a carnivorous, monstrous noise that is not quite reptilian, but something else. Something that makes some lizard-brain instinct in you all, some long forgotten prey instinct, shudder with a nameless fear. It's not good, what comes. But it's coming anyway.&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: 1 + 2 = 3&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls initiative: 20 + 1 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls initiative: 3 + 3 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_Leader: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_1: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_2: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_3: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_4: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_5: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_6: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_7: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_8: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&lt;br /&gt;
The not-quite-reptilian noise evokes not-quite-hatred in Alik.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Okay, so imagine the road on one side, you in a rough line, the hills to the right as a ridge, and the monsters beyond that.&lt;br /&gt;
&lt;br /&gt;
ooc They have cover, and it's dark.  If you don't have low-light vision or darksight/infravision you're going to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
ooc If you've got light sources, tell me and we'll assume you've got 'em.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has reconnected.&lt;br /&gt;
&lt;br /&gt;
ooc Got 'em out rather.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Kremma: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
ooc :laughs.&lt;br /&gt;
&lt;br /&gt;
ooc About a hundred feet.&lt;br /&gt;
&lt;br /&gt;
ooc Leader casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
ooc At Hun-rar.&lt;br /&gt;
&lt;br /&gt;
ooc SR?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for 8 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Kobold 1 hurls a javelin.&lt;br /&gt;
&lt;br /&gt;
ooc At Safiya.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
ooc AC?&lt;br /&gt;
&lt;br /&gt;
ooc Whoof.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Safiya for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Safiya go&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'How do I get ACs?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Safiya ended.&lt;br /&gt;
&lt;br /&gt;
ooc You're not on a wagon.  You're walking.&lt;br /&gt;
&lt;br /&gt;
ooc And it's just a low ridge.  If you don't have earthmoving spells, then you could charge, or trade ranged fire.&lt;br /&gt;
&lt;br /&gt;
ooc I'm just saying.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
ooc Noted.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar casts True Strike. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for -4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Safiya&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
Safiya jerks back as the javelin manages to pass through a joint in her shoulder armor, stabbing into her flesh. Looking back up, her face hardens as she secures her lantern onto the hook that held her flail, setting her shield in front of her. &amp;quot;Advance!&amp;quot; she roars, pointing the handle of her flail at the leader. &amp;quot;We've got a job to do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for -4 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and starts walking towards the Kobolds, he is all kins of ready to bring the pain down on these obiminations as his swords begins to glow with a red arcane light as he moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
ooc One at Kremma.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Kremma crossbows.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
ooc Welp&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Alik&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for 4 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
ooc Another at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alik casts Shield. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
ooc MAC go&lt;br /&gt;
&lt;br /&gt;
GAME: Alik activates his Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
ooc Can you see in the dark?&lt;br /&gt;
&lt;br /&gt;
ooc Or lowlight?&lt;br /&gt;
&lt;br /&gt;
ooc Ha!  Okay, then I'll page you what you see.  Roll attack.&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long cable out of his armor, separates the end into several needle-tipped pieces, which he drives into nerve clusters in his body. The cables light up with a flourescent purple cast, and he becomes noticeably faster. He pulls a small contraption off of his armor that he tosses into the air, where it extrudes a small circular forcefield and hovers nearby.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-4: (4)+8+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Welp there are definitely kobolds out there, eight in good scale armor, wearing scimitars and hurling javelins from positions along the ridge. A ninth is wearing robes not at all different from the corpse's, with the same weird, long limbs - taller than the rest - but without the horrorshow features.'&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'They are DEFINITELY kitted out like professional soldiers. Like skirmishers, really, but with heavier armor.'&lt;br /&gt;
&lt;br /&gt;
ooc Miss.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
You charge into a wall of javelins. Smaller than that of human hands, the whistling shafts are no less harmful as the volley lances over the ridge, joined by a glowing shower of hideous greenish bolts that home in on the strident Hun'rar. All in all, it is a poor showing, with those spears that land doing only mild damage.&lt;br /&gt;
&lt;br /&gt;
A voice rings out from the dark, twisted and hissing. &amp;lt;&amp;lt; GIVE US THE ELDER, &amp;gt;&amp;gt; it booms. &amp;lt;&amp;lt; GIVE US AND LEAVE. ELSE, DIE! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ooc Than that MADE by human hands, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats Located. Combat mode engaged,&amp;quot; the construct announces as it drops the cargo like a sack of meat. The cyclindrical item on its scapular plate articulates over the plate, caught by one manipulator. The other manipulator attaches to the breech of the weapon as the former telescopes to its full length. The palm port from the manipulator provides power, causing the tip to glow cyan. Once acceptable nethercite-magicite intermix is reached, a bolt of charged matter is launched... to explode in a cloud past its intended target.&lt;br /&gt;
&lt;br /&gt;
ooc This round all kobolds will draw back to further weaken your aim, but prepare to strike.  They're giving you the chance to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc I'm giving you 60 seconds to decice.&lt;br /&gt;
&lt;br /&gt;
ooc Decide.&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls intimidate: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
ooc Next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You slaughtered an *entire town* of our people!&amp;quot; Safiya emphatically does not squeak. Squeaking is undignified, after all. &amp;quot;Quit the field, *now,* or lose more than one dead body this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc If you don't have darkvision or low-light, you're just seeing shapes here.  you know the vague idea.  And you don't know which one spoke, unless you want to make a Perception check.&lt;br /&gt;
&lt;br /&gt;
ooc That's what I said, yes.&lt;br /&gt;
&lt;br /&gt;
ooc Because he's casting from over a ridge.&lt;br /&gt;
&lt;br /&gt;
ooc Sorry, sorry.  That sounded sharp and I didn't mean it to.&lt;br /&gt;
&lt;br /&gt;
ooc But you have 60 seconds to decide.&lt;br /&gt;
&lt;br /&gt;
ooc You don't know who the caster was, I just said.&lt;br /&gt;
&lt;br /&gt;
ooc But you can aim at a kobold in that direction and I'll roll to see who you got.&lt;br /&gt;
&lt;br /&gt;
ooc That's as well as you're going to get.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'NNNN'&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls ranged+20: (16)+3+20: 39&lt;br /&gt;
&lt;br /&gt;
ooc Well, someone's getting it in the neck.&lt;br /&gt;
&lt;br /&gt;
ooc All evil.&lt;br /&gt;
&lt;br /&gt;
ooc You hit somebody.  Roll damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d8+4+2: (3)+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
ooc Welp you hit somebody.  Pose doing the dramatic hurling and lightshow.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
ooc ....and Kremma is surprisingly scary.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is not intimidated by the kobolds, instead he is filled with a rightious wrath. &amp;quot;I am the Warden of the Great Hunting Dragon! Flee if you wish to live!&amp;quot; he calls out as he draws a javalin, burning with green flames and casts it at one of the dark figures.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Latching back another bolt, Guardsman Kremma roars into the last fading shades of twilight. &amp;quot;By the Crown, the King, and the People of Alexandros,&amp;quot; he thunders, &amp;quot;You will lay down your arms and withdraw, or we will kill you all on the field tonight! I don't know what horrible place you've come from, but we will send you back - and then we will take your fellows, your women, your pups, and we will burn them all. No mercy! No mercy for any who do not leave now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...so okay, Guardsman Kremma was more affected by events back in the town than he previously showed.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
ooc They're a bit back.&lt;br /&gt;
&lt;br /&gt;
ooc So yes, -4 to hit.&lt;br /&gt;
&lt;br /&gt;
ooc And yes, you can make him out.&lt;br /&gt;
&lt;br /&gt;
ooc Middle of the line.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (17)+7+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
ooc Hit.  Damage!&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d12: (10): 10&lt;br /&gt;
&lt;br /&gt;
ooc Well done.  Pose firing.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
ooc Mac, go.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'So, uh, has a scenario ever been where the enemy is made to run by an NPC? Is that even a thing? c_c'&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long-bored rifle off of his back, sights carefully along the range of it, and blows a chunk of Kobold off the spellcaster.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
The combination of holy strikes, bullets, beams, tiny screaming, and then much scarier oaths seem to be more than enough to convince the kobolds that this is not the group to strike without more numbers; the armored kobolds turn and run, taking off across the hills, while the remainder just...disappears. The field is being abandoned. What do you do?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else? Y'all going to try and tag the fleeing kobolds or let them go?&lt;br /&gt;
&lt;br /&gt;
ooc Blast 'em.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (6)+7+2+-4: 11&lt;br /&gt;
&lt;br /&gt;
ooc Do'oh&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Right,&amp;quot; Safiya says, as the menacing kobolds melt away. Looking down to the javelin sticking out of her shoulder, she frowns, and tugs it free. With a touch, she closes the wound, and turns back to the Guardsman. &amp;quot;I'd say that means the evidence we have just became critical, if he was their Elder. And we have the weapons they used. That's evidence enough for me, what say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, Alik fires his thunderbelcher again without pausing to reload. Very observant people who happen to be paying attention might notice magicky things. He still misses, though.&lt;br /&gt;
&lt;br /&gt;
As for Guardsman Kremma...the man stands staring out into the dark, his face set into an angry mask. &amp;quot;I'll be back for you,&amp;quot; he growls, and turns back to look at you all. Remembers himself. Calms. &amp;quot;Ah. I'm...sorry for that,&amp;quot; he says, looking vaguely sheepish, if angrily so. &amp;quot;Lost my head a bit. Not used to seeing things like that, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc Take care buddy.  We'll fold up here in just a sec.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Task objective achieved. Threats in a state of withdrawl. Disengaging,&amp;quot; the construct powers down and retracts its weapon. It turns to withdraw itself to retrieve the cargo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AND NOT TO BE RETURNING!!!&amp;quot; Alek shouts after the fleeing kobold, punctuated by Kulthian swear words. Then he puts away his weapon, disconnects his armor, and slumps noticeably.&lt;br /&gt;
&lt;br /&gt;
''And so you return to Alexandria. Kremma takes the corpse and the javelins and disappears into Guard headquarters, and never comes out - however, a friendly young corporal tells you that you will be paid for your work within a few days. Well done, everyone. Well done indeed. Something tells you, however, that it won't be the last time you meet the Hungry Fangs...''&lt;br /&gt;
&lt;br /&gt;
ooc Thank you all very much.  I really hope you enjoyed yourselves.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23323</id>
		<title>PRP: The Meek Shall Inherit Nothing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23323"/>
		<updated>2016-08-10T05:33:10Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: The Meek Shall Inherit Nothing&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Alik 4, Hun'rar 3, MAC-B1G 6, Safiya 3, (NPC)Captain Kremma 5&lt;br /&gt;
*Place: Alexandros -- eastern reaches along the Devastation&lt;br /&gt;
*Time: August 9, 2016&lt;br /&gt;
*Summary: Kobolds are nasty, cowardly little things, easily killed and probably best exterminated - that's what they say, anyhow. But out on the edge of the Desolation, where the earth is blighted and life is a hardscrabble thing at best, a new tribe seems to be on the rise - and far from the meek and easily-dispersed creatures of common ridicule, these Kobolds are setting the land on fire all the way to the Vast. Who are they? What do they want? The PCs will form a fact-finding mission by the Alexandrian authorities and try to discover the truth.&lt;br /&gt;
*APL: 5&lt;br /&gt;
*Encounter 1: 8 Kobold Fighters, CR 4; 1 Kobold Sorceror, CR 4&lt;br /&gt;
&lt;br /&gt;
''Kobolds. Well, they're right terrors, but usually easily killed. Genocide would do them well, or so many would say. The Hungry Fangs, however, are different. According to reports, these little bastards have been tearing up the countryside along the Alexandrian border of the Devastation; farmsteads (such as they are) destroyed, people terrorized, horrible displays left of the dead. No survivors. The city government has arranged to dispatch a number of investigatory teams, many of them headed up by adventurers - which are, after all, Alexandria's number one import/export product - and led by an officer of the Guard. So are you, arranged and dispatched with one Guardsman Kremma, an investigator of the Watch. Kremma, a sandy-haired human with an oddly nondescript look, dresses the part of the adventurer himself in his nondescript leathers and the breastplate which he wears over them. Just a bunch of guys, out for a day of murderhoboing. That's what the guy driving the (very LARGE) carriage probably thinks.&lt;br /&gt;
''&lt;br /&gt;
Alik has mostly forgotten what the mission he signed up for even was, and is fascinated by MAC-B1G's body. He has thus far managed to restrain himself from even ASKING if he can disassemble the golem's mobile armature. Very polite.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is conflicted about this mission, kobolds are suppose to be related to dragons somehow right? Then again as an aspiring evil dragon slayer this might also be good practice. None the less the paladin is ready to take on the trouble with shield and sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G follows directive Fourteen Beta, given upon its arrival to Alexandria: Interact with local lifeforms. Primarily, this has involved receiving congregation locations and indeces, arriving at the culmination of both, and receiving new directives. Often, these directives dictate the extermination of other lifeforms. TSuch tasks are appropriate for a Multipurpose Assault Construct.&lt;br /&gt;
&lt;br /&gt;
If there is sufficient volume and capacity, it utilizes the conveyance. If not, it is self-propelled.&lt;br /&gt;
&lt;br /&gt;
Serrielites are often known to work happily with the Guard when the need arises, though most heavily-armored warriors of the Goddess of Civilization aren't... well, gnomes. Safiya does, at least, recognize the need for secrecy on this journey, and contents herself with doing some bit of paperwork or other, probably the sort of thing that gets left over until there's little else to be done anyhow.&lt;br /&gt;
&lt;br /&gt;
Hey, if you're going to work with misfists, you get some REAL misfits. Guardsman Kremma, for his part, doesn't seem to mind the whole thing - if anything, getting out among people who aren't Guard seems to make him stretch, and he talks pleasantly with the lot of you. Getting stories, that kind of thing. Ultimately, though, the talk falls to the work of the kobolds, and that makes him grave indeed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to Batus,&amp;quot; he tells you. &amp;quot;It is - was - a village not far from the frontier. Batus was a small farming community, but it's gone now. Burnt to ashes by the Hungry Fangs, or so the people from the surrounding communities have told us. Batus is making people especially anxious because it had a walls, defenses, everything - the kobolds just rolled in somehow and killed everyone anyway. My understanding is that the tool marks on the bodies suggest very...vicious, but well-equipped combatants.&amp;quot; He shakes his head. &amp;quot;When it rains it pours, I guess. Anyway, we're going to be investigating the area, getting what information we can, and then get back to Alexandria. If we find any of the little bastards we want to capture them, so the lads back a the Academy might be able to magick some truth out of their horrible little brains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reach a neighboring community as night falls, stay over at the local inn, and venture out on foot to the site of the disaster the following morning. As Guardsman Kremma said, Batus is a wasteland. The outlying fields are burned and mangled corpses erected as makeshift scarecrows. The wooden walls of the town have been breached on the eastern side, a large hole blasted through. The houses - what aren't stone, anyway - are a scorched ruin, and most horrible of all is the great pile of burnt corpses erected in the center of the village square. The well is also full of them, poisoning the water.&lt;br /&gt;
&lt;br /&gt;
In short, it's a professional scorched-earth job. This is what you face as morning gives way to dawn, and you have time to investigate.&lt;br /&gt;
&lt;br /&gt;
Hun'rar walks around with his shield on his arm, inspecting for signs of magic, should any have been involved. The whole thing has put him in a silent, pensive mood as his doubt about killing kobolds start to melt away.&lt;br /&gt;
&lt;br /&gt;
ooc You casting spells or maing checks?&lt;br /&gt;
&lt;br /&gt;
Alik scowls at the sight of destroyed livelihoods and ended lives. But he sets aside his emotional reactions as he engages in analysis, taking careful notes as he goes along. In addition to looking for general anomalies, he pays particular attention to what he can discern of the city's civil engineering, trying to discern what points of weakness might have existed in the defenses that the kobolds exploited.&lt;br /&gt;
&lt;br /&gt;
ooc If so, let me know what you're doing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls spellcraft: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
MAC-B1G scans the pallisade and the breach therein, moving on to the charred ruins of structures within. After collating and processing, it vocalizes in basso, &amp;quot;Initial conclusion: Evidence indicates eighty-five point six three percent probability that the assault force utilized fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Safiya's writing, put away the moment the wagon rolled up to town. Behind her spectacles, the paladin's eyes widened at the carnage, mouth tightening into an angry line. Out comes a second, fresher folio of blank pages and a stub of charcoal, and the Serrielite makes her way to the pile of corpses, checking for significant wounds underneath the charred flesh, something more telling than 'they were weapons.'&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls heal: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
You paged Hun'rar with 'Magic all over the place, specifically acidic-based magic. They melted that wall, or at least weakened it to the point that it was easily blasted down with additional magic. There are greasy spots in the earth that once were people who were literally melted. Everything else burned, often thanks to magic as well.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Well the walls were stout, but in the end, whatever magic they used easily overcame the structure. Looks like some kind of acicid compound - alchemical? - combined with some kind of thermal and physical force. Acid and fire, basically.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'These people died horribly. Hacked to death while alive, melted with acid while they stood, or burned alive. There is also evidence of some corpses being roasted, eaten, and the refuse tossed onto the heap. Guess they don't call them Hungry Fangs for nothing. Men, women, children, animals. It didn't matter.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Tool marks indicate steal weapons. Spears, or at the very least javelins. Heavy swords, cutlasses or falchions or the like. Crossbow bolts as well. Lots of unnatural wounds that suggest magic.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Even if someone would have gotten away from their attackers when wounded, the chances are they wouldn't have survived anyway.'&lt;br /&gt;
&lt;br /&gt;
Alik nods in response to the golem. &amp;quot;Fire, yes. And acid. Walls were solid, but overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls craft/alchemy: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar runs his gauntleted hand along some of the damage &amp;quot;Heavy magic use, mostly acidic. Probably how they get through the wall. Really nasty.&amp;quot; he notes with a grimace.&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'No idea. Just...weird. Doesn't seem natural. Which might be the point.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel weapons too,&amp;quot; the paladin calls from the pile of bodies. &amp;quot; Stepping back, she wipes her hands away on an old armor-polishing rag, pure outraged disgust on her face. &amp;quot;Can't tell if they're made or stolen without seeing them, but I don't blame the local folk for being nervous. Kobolds, organizing into an *army?*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't realize it was quite like /this/. Gods above.&amp;quot; Guardsman Kremma walks the border of the corpse pile with sword drawn, frowning at the carnage. &amp;quot;Fan out and investigate what's left of the houses. I want to see if there's any chance we can find out what's...well. If there are any bodies, for one. Of the kobolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. &amp;quot;Steel. Acid. Fire,&amp;quot; he counts off on stubby fingers. &amp;quot;Not just army, is. Alchemy. Magic. Complex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spears, heavy swords, crossbows...&amp;quot; Safiya shakes her head, turning to the northernmost house as the order to fan out is given. &amp;quot;I'd almost feel better if it turns out someone was bringing them to heel. The *last* thing we need is a kobold Arendt...&amp;quot; And with that, she stumps off to her chosen house, to give it a thorough searching.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (16)+0: 16&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently scanned.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'You find something in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and horrible, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror.'&lt;br /&gt;
&lt;br /&gt;
Alik calls out as he explores a wrecked house. &amp;quot;Is kobold-like monster here... is anyone knowing about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently studied. After completing its scan, it announces, &amp;quot;No additional data acquired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik tries to remember if he's heard of anything like this in his magical or historical studies.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/arcana: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/history: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Hun'rar comes when Alik calls, surely the gnome would not call out if it wasn't important right?&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'This is a sorceror, specifically one of the Aberrant bloodline - that is to say, ages ago, this fellow's forebears made pacts with alien things from other dimensions, giving it strange powers that manifest over time. Mutations are common in older and more powerful such creatures. Probably pretty buff.'&lt;br /&gt;
&lt;br /&gt;
Alik has found something truly awful in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and rubbery, its flesh weirdly translucent, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror, absolutely so.&lt;br /&gt;
&lt;br /&gt;
Alik looks up to Hun'rar as he approaches. &amp;quot;Aberrant sorceror kobold,&amp;quot; he announces. &amp;quot;Powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;Holy mother of Gilead, we need to purge these Kobolds yesterday. Thats foul.&amp;quot; he says drawing his sword. &amp;quot;Anyone good at tracking? See where they went?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods above!&amp;quot; Guardsman Kremma stands in what used to be the doorway. &amp;quot;You - you say that's a sorceror? What's /wrong/ with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs. &amp;quot;Ancestry. Alien. Eldritch. Not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't even know,&amp;quot; Safiya murmurs from under the Guardsman's arms, eyes wide. &amp;quot;But if it's powerful, then it could be there's more than one. They'd *never* leave their leader behind like this, if they've already burned down the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's faceplate rotates 167 degrees towards the call. Its body rotates beneath as it begins to move with heavy steps. It stops to scan Alik's find while receiving data from the finder. &amp;quot;The raiding force possesses strong support systems. Arcane energy manipulators, manufactured or salvaged equipment, and alchemical weaponry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Guardsman shakes his head. &amp;quot;The things I do for king and country,&amp;quot; he mutters, and undoes his cloak. &amp;quot;Let's wrap it up. We've got to get this back to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. Tactics aren't really his strength, but Safiya's and MAC's observations make sense, and he has no particular additional questions to investigate.&lt;br /&gt;
&lt;br /&gt;
Safiya accepts the cloak, carefully wrapping it around the dead creature... and to her credit only dry-heaving a little, when it squishes where it really shouldn't, or a trapped pocket of gas burbles free. Finally she gets to get feet, motioning for one of the larger folk to actually carry the thing. &amp;quot;All right... so, now that we know, what's the next step, Guardsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is larger and unburdened. It also lacks the olfactory resolution to be overstimulated nor the diestive system to be offended by the decomposition. It collects the cloak-sacked corpse and lifts. &amp;quot;Query: Prioritize options: Search and destruction of raiding force; return of evidence for further analyses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik observes &amp;quot;Hired to investigate, we were. To exterminate, costs extra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the corpse squishes /everywhere/ it shouldn't, so that's fun. It's also much heavier than you'd expect a child sized monster to be. And yet, hey, there it is, wrapped up like a cosmic horror-burrito. So there's that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's right,&amp;quot; says Kremma, who nods toward Alik. &amp;quot;Strong as you fellows are, if there's a sizable raiding force out there we're not equipped to handle it. Let's get back to town, and let the people know what's going on. I knew I should've gotten horses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Alik &amp;quot;Perhaps but this...&amp;quot; he gestures to the corpse. &amp;quot;This I do for free, Gilead demands we hunt these abominations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs, turns to Kremma. &amp;quot;I take his share, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not. Equipped.&amp;quot; Kremma shakes his head. &amp;quot;Trust me, we get back to Alexandria and I'm sure there will be lots of bounties on these things' heads, but we need to get back and inform the authorities. You're under my command, remember? That's what you agreed to. I'm commanding that we go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Directive received,&amp;quot; the construct acknowledges receipt and pivots to transport its cargo back to the conveyance.&lt;br /&gt;
&lt;br /&gt;
Of course, the conveyance is back in town. A few hours' walk away. So there's that.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's heavy, plodding steps are now accompanied by wet squishing and sloshing sounds.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eyes Krema, hand gripping his sword tighly before returning it to his sheath. &amp;quot;I suppose we are not prepared to hut. Not yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd like nothing more than to lay every last one of those horrible things into the dirt,&amp;quot; Safiya says, &amp;quot;but the Guardsman does have a point. We're five. The force that leveled this town has to outnumber us more than three to one. It's simply *not smart* to go looking for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so you march, leaving the burnt waste of the town behind. You trudge across the flinty hills leading back toward the neighboring community, but every now and again one can steal a glance over one's shoulder at the distant black hills of the apocalypse-land that is the Devastation, daring you to return.&lt;br /&gt;
&lt;br /&gt;
The sun crawls slowly toward the horizon, threatening night before arrival. The corpse in the golem's arms stinks of death and oil and the scent of freshly-stricken lightning. Everything is unnerving. Everything promises death. It's as if the corpse itself radiates fear.&lt;br /&gt;
&lt;br /&gt;
As the sun lowers, and the corpse begins to emit noxious emotions, Safiya seems to grow faintly tense. Her shield is unlimbered from her back, her heavy, silvered-steel flail unstrapped and held at the ready. Dark eyes search the road behind them,hunting for truer sign that they're being followed.&lt;br /&gt;
&lt;br /&gt;
Hun'rar keeps an eye out for trouble, the whole affair making him uncomfortable. His helmet turns slowly as he scans the horizon with a hand on the hilt of his sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G could be oblivious to some or all of this. The squish of the evidence and its slow gait remain rhythmic regardless of the position of the sun, the surrounding terrain, nor any raiadting emissions from its cargo.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Cannot be springing for teleport, this mission?&amp;quot; To the party as night falls, he adds &amp;quot;Are we needing camping, then? Or travel thruogh night?&amp;quot; He mostly asks the vision-impaired humans.&lt;br /&gt;
&lt;br /&gt;
The sun begins to wink out. Night is come.&lt;br /&gt;
&lt;br /&gt;
ooc Perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
ooc Christ, you people.&lt;br /&gt;
&lt;br /&gt;
ooc Why do I always end up with the people who have electron microscopes for eyes?&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'You are definitely being stalked. Moving out there in the darkness, you can hear the slight crunch of metal, see shadows moving together. There are eight, maybe nine of them, and they keep pace.'&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'They're all moving on the right side of you, where the hills are higher.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Definitely wearing heavier armor than you'd expect. Metal.'&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar lowers the visor on his helmet and draws his sword &amp;quot;We are being hunted, prepare yourselves.&amp;quot; he says looking up at the hills to the right of the direction the party is traveling.&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;quot;MAC, if you understand me... we're being stalked. Nine figures, heavy armor, to our right. Spread the word quietly.&amp;quot; &amp;lt;kulthian&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Safiya nods once, turning her head to murmur into Hun'Rar's ear. &amp;quot;Nine to our right, heavy armor. Pass it along, and be quiet about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs at Hun'rar's announcement. &amp;quot;Or, that, we are doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's plodding steps slow as its faceplate pans to Alik. The faceplate continues rotation in the same direction to the rear, then to its opposite side towards others. &amp;quot;Warning! Potential threats detected. Nine heavily armed units bearing 090.&amp;quot; This is delivered at 50% volume; a mere 70 decibels, to ensure that those at the far flank can receive its vocalizations.&lt;br /&gt;
&lt;br /&gt;
As Hun'rar flips his visor down, a susurrant hissing comes from the hills - a carnivorous, monstrous noise that is not quite reptilian, but something else. Something that makes some lizard-brain instinct in you all, some long forgotten prey instinct, shudder with a nameless fear. It's not good, what comes. But it's coming anyway.&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: 1 + 2 = 3&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls initiative: 20 + 1 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls initiative: 3 + 3 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_Leader: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_1: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_2: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_3: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_4: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_5: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_6: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_7: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_8: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&lt;br /&gt;
The not-quite-reptilian noise evokes not-quite-hatred in Alik.&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   K Leader            &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   K 1                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   Safiya           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
20   Hun'rar          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
19   K 7                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
16   K 3                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
10   K 2                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    K 5                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
6    K 6                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
6    Alik             1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
4    K 4                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
3    K 8                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
3    MAC-B1G          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Okay, so imagine the road on one side, you in a rough line, the hills to the right as a ridge, and the monsters beyond that.&lt;br /&gt;
&lt;br /&gt;
ooc They have cover, and it's dark.  If you don't have low-light vision or darksight/infravision you're going to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
ooc If you've got light sources, tell me and we'll assume you've got 'em.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has reconnected.&lt;br /&gt;
&lt;br /&gt;
ooc Got 'em out rather.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Kremma: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
ooc :laughs.&lt;br /&gt;
&lt;br /&gt;
ooc About a hundred feet.&lt;br /&gt;
&lt;br /&gt;
ooc Leader casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
ooc At Hun-rar.&lt;br /&gt;
&lt;br /&gt;
ooc SR?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for 8 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Kobold 1 hurls a javelin.&lt;br /&gt;
&lt;br /&gt;
ooc At Safiya.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
ooc AC?&lt;br /&gt;
&lt;br /&gt;
ooc Whoof.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Safiya for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Safiya go&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'How do I get ACs?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Safiya ended.&lt;br /&gt;
&lt;br /&gt;
ooc You're not on a wagon.  You're walking.&lt;br /&gt;
&lt;br /&gt;
ooc And it's just a low ridge.  If you don't have earthmoving spells, then you could charge, or trade ranged fire.&lt;br /&gt;
&lt;br /&gt;
ooc I'm just saying.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
ooc Noted.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar casts True Strike. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for -4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Safiya&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
Safiya jerks back as the javelin manages to pass through a joint in her shoulder armor, stabbing into her flesh. Looking back up, her face hardens as she secures her lantern onto the hook that held her flail, setting her shield in front of her. &amp;quot;Advance!&amp;quot; she roars, pointing the handle of her flail at the leader. &amp;quot;We've got a job to do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for -4 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and starts walking towards the Kobolds, he is all kins of ready to bring the pain down on these obiminations as his swords begins to glow with a red arcane light as he moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
ooc One at Kremma.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Kremma crossbows.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
ooc Welp&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Alik&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for 4 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
ooc Another at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alik casts Shield. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
ooc MAC go&lt;br /&gt;
&lt;br /&gt;
GAME: Alik activates his Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
ooc Can you see in the dark?&lt;br /&gt;
&lt;br /&gt;
ooc Or lowlight?&lt;br /&gt;
&lt;br /&gt;
ooc Ha!  Okay, then I'll page you what you see.  Roll attack.&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long cable out of his armor, separates the end into several needle-tipped pieces, which he drives into nerve clusters in his body. The cables light up with a flourescent purple cast, and he becomes noticeably faster. He pulls a small contraption off of his armor that he tosses into the air, where it extrudes a small circular forcefield and hovers nearby.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-4: (4)+8+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Welp there are definitely kobolds out there, eight in good scale armor, wearing scimitars and hurling javelins from positions along the ridge. A ninth is wearing robes not at all different from the corpse's, with the same weird, long limbs - taller than the rest - but without the horrorshow features.'&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'They are DEFINITELY kitted out like professional soldiers. Like skirmishers, really, but with heavier armor.'&lt;br /&gt;
&lt;br /&gt;
ooc Miss.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
You charge into a wall of javelins. Smaller than that of human hands, the whistling shafts are no less harmful as the volley lances over the ridge, joined by a glowing shower of hideous greenish bolts that home in on the strident Hun'rar. All in all, it is a poor showing, with those spears that land doing only mild damage.&lt;br /&gt;
&lt;br /&gt;
A voice rings out from the dark, twisted and hissing. &amp;lt;&amp;lt; GIVE US THE ELDER, &amp;gt;&amp;gt; it booms. &amp;lt;&amp;lt; GIVE US AND LEAVE. ELSE, DIE! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ooc Than that MADE by human hands, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats Located. Combat mode engaged,&amp;quot; the construct announces as it drops the cargo like a sack of meat. The cyclindrical item on its scapular plate articulates over the plate, caught by one manipulator. The other manipulator attaches to the breech of the weapon as the former telescopes to its full length. The palm port from the manipulator provides power, causing the tip to glow cyan. Once acceptable nethercite-magicite intermix is reached, a bolt of charged matter is launched... to explode in a cloud past its intended target.&lt;br /&gt;
&lt;br /&gt;
ooc This round all kobolds will draw back to further weaken your aim, but prepare to strike.  They're giving you the chance to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc I'm giving you 60 seconds to decice.&lt;br /&gt;
&lt;br /&gt;
ooc Decide.&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls intimidate: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
ooc Next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You slaughtered an *entire town* of our people!&amp;quot; Safiya emphatically does not squeak. Squeaking is undignified, after all. &amp;quot;Quit the field, *now,* or lose more than one dead body this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc If you don't have darkvision or low-light, you're just seeing shapes here.  you know the vague idea.  And you don't know which one spoke, unless you want to make a Perception check.&lt;br /&gt;
&lt;br /&gt;
ooc That's what I said, yes.&lt;br /&gt;
&lt;br /&gt;
ooc Because he's casting from over a ridge.&lt;br /&gt;
&lt;br /&gt;
ooc Sorry, sorry.  That sounded sharp and I didn't mean it to.&lt;br /&gt;
&lt;br /&gt;
ooc But you have 60 seconds to decide.&lt;br /&gt;
&lt;br /&gt;
ooc You don't know who the caster was, I just said.&lt;br /&gt;
&lt;br /&gt;
ooc But you can aim at a kobold in that direction and I'll roll to see who you got.&lt;br /&gt;
&lt;br /&gt;
ooc That's as well as you're going to get.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'NNNN'&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls ranged+20: (16)+3+20: 39&lt;br /&gt;
&lt;br /&gt;
ooc Well, someone's getting it in the neck.&lt;br /&gt;
&lt;br /&gt;
ooc All evil.&lt;br /&gt;
&lt;br /&gt;
ooc You hit somebody.  Roll damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d8+4+2: (3)+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
ooc Welp you hit somebody.  Pose doing the dramatic hurling and lightshow.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
ooc ....and Kremma is surprisingly scary.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is not intimidated by the kobolds, instead he is filled with a rightious wrath. &amp;quot;I am the Warden of the Great Hunting Dragon! Flee if you wish to live!&amp;quot; he calls out as he draws a javalin, burning with green flames and casts it at one of the dark figures.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Latching back another bolt, Guardsman Kremma roars into the last fading shades of twilight. &amp;quot;By the Crown, the King, and the People of Alexandros,&amp;quot; he thunders, &amp;quot;You will lay down your arms and withdraw, or we will kill you all on the field tonight! I don't know what horrible place you've come from, but we will send you back - and then we will take your fellows, your women, your pups, and we will burn them all. No mercy! No mercy for any who do not leave now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...so okay, Guardsman Kremma was more affected by events back in the town than he previously showed.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
ooc They're a bit back.&lt;br /&gt;
&lt;br /&gt;
ooc So yes, -4 to hit.&lt;br /&gt;
&lt;br /&gt;
ooc And yes, you can make him out.&lt;br /&gt;
&lt;br /&gt;
ooc Middle of the line.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (17)+7+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
ooc Hit.  Damage!&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d12: (10): 10&lt;br /&gt;
&lt;br /&gt;
ooc Well done.  Pose firing.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
ooc Mac, go.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'So, uh, has a scenario ever been where the enemy is made to run by an NPC? Is that even a thing? c_c'&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long-bored rifle off of his back, sights carefully along the range of it, and blows a chunk of Kobold off the spellcaster.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
The combination of holy strikes, bullets, beams, tiny screaming, and then much scarier oaths seem to be more than enough to convince the kobolds that this is not the group to strike without more numbers; the armored kobolds turn and run, taking off across the hills, while the remainder just...disappears. The field is being abandoned. What do you do?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else? Y'all going to try and tag the fleeing kobolds or let them go?&lt;br /&gt;
&lt;br /&gt;
ooc Blast 'em.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (6)+7+2+-4: 11&lt;br /&gt;
&lt;br /&gt;
ooc Do'oh&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Right,&amp;quot; Safiya says, as the menacing kobolds melt away. Looking down to the javelin sticking out of her shoulder, she frowns, and tugs it free. With a touch, she closes the wound, and turns back to the Guardsman. &amp;quot;I'd say that means the evidence we have just became critical, if he was their Elder. And we have the weapons they used. That's evidence enough for me, what say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, Alik fires his thunderbelcher again without pausing to reload. Very observant people who happen to be paying attention might notice magicky things. He still misses, though.&lt;br /&gt;
&lt;br /&gt;
As for Guardsman Kremma...the man stands staring out into the dark, his face set into an angry mask. &amp;quot;I'll be back for you,&amp;quot; he growls, and turns back to look at you all. Remembers himself. Calms. &amp;quot;Ah. I'm...sorry for that,&amp;quot; he says, looking vaguely sheepish, if angrily so. &amp;quot;Lost my head a bit. Not used to seeing things like that, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc Take care buddy.  We'll fold up here in just a sec.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Task objective achieved. Threats in a state of withdrawl. Disengaging,&amp;quot; the construct powers down and retracts its weapon. It turns to withdraw itself to retrieve the cargo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AND NOT TO BE RETURNING!!!&amp;quot; Alek shouts after the fleeing kobold, punctuated by Kulthian swear words. Then he puts away his weapon, disconnects his armor, and slumps noticeably.&lt;br /&gt;
&lt;br /&gt;
''And so you return to Alexandria. Kremma takes the corpse and the javelins and disappears into Guard headquarters, and never comes out - however, a friendly young corporal tells you that you will be paid for your work within a few days. Well done, everyone. Well done indeed. Something tells you, however, that it won't be the last time you meet the Hungry Fangs...''&lt;br /&gt;
&lt;br /&gt;
ooc Thank you all very much.  I really hope you enjoyed yourselves.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23319</id>
		<title>PRP: The Meek Shall Inherit Nothing</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_The_Meek_Shall_Inherit_Nothing&amp;diff=23319"/>
		<updated>2016-08-10T05:25:25Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: Created page with &amp;quot;Kobolds. Well, they're right terrors, but usually easily killed. Genocide would do them well, or so many would say. The Hungry Fangs, however, are different. According to repo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kobolds. Well, they're right terrors, but usually easily killed. Genocide would do them well, or so many would say. The Hungry Fangs, however, are different. According to reports, these little bastards have been tearing up the countryside along the Alexandrian border of the Devastation; farmsteads (such as they are) destroyed, people terrorized, horrible displays left of the dead. No survivors. The city government has arranged to dispatch a number of investigatory teams, many of them headed up by adventurers - which are, after all, Alexandria's number one import/export product - and led by an officer of the Guard. So are you, arranged and dispatched with one Guardsman Kremma, an investigator of the Watch. Kremma, a sandy-haired human with an oddly nondescript look, dresses the part of the adventurer himself in his nondescript leathers and the breastplate which he wears over them. Just a bunch of guys, out for a day of murderhoboing. That's what the guy driving the (very LARGE) carriage probably thinks.&lt;br /&gt;
&lt;br /&gt;
Alik has mostly forgotten what the mission he signed up for even was, and is fascinated by MAC-B1G's body. He has thus far managed to restrain himself from even ASKING if he can disassemble the golem's mobile armature. Very polite.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is conflicted about this mission, kobolds are suppose to be related to dragons somehow right? Then again as an aspiring evil dragon slayer this might also be good practice. None the less the paladin is ready to take on the trouble with shield and sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G follows directive Fourteen Beta, given upon its arrival to Alexandria: Interact with local lifeforms. Primarily, this has involved receiving congregation locations and indeces, arriving at the culmination of both, and receiving new directives. Often, these directives dictate the extermination of other lifeforms. TSuch tasks are appropriate for a Multipurpose Assault Construct.&lt;br /&gt;
&lt;br /&gt;
If there is sufficient volume and capacity, it utilizes the conveyance. If not, it is self-propelled.&lt;br /&gt;
&lt;br /&gt;
Serrielites are often known to work happily with the Guard when the need arises, though most heavily-armored warriors of the Goddess of Civilization aren't... well, gnomes. Safiya does, at least, recognize the need for secrecy on this journey, and contents herself with doing some bit of paperwork or other, probably the sort of thing that gets left over until there's little else to be done anyhow.&lt;br /&gt;
&lt;br /&gt;
Hey, if you're going to work with misfists, you get some REAL misfits. Guardsman Kremma, for his part, doesn't seem to mind the whole thing - if anything, getting out among people who aren't Guard seems to make him stretch, and he talks pleasantly with the lot of you. Getting stories, that kind of thing. Ultimately, though, the talk falls to the work of the kobolds, and that makes him grave indeed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're going to Batus,&amp;quot; he tells you. &amp;quot;It is - was - a village not far from the frontier. Batus was a small farming community, but it's gone now. Burnt to ashes by the Hungry Fangs, or so the people from the surrounding communities have told us. Batus is making people especially anxious because it had a walls, defenses, everything - the kobolds just rolled in somehow and killed everyone anyway. My understanding is that the tool marks on the bodies suggest very...vicious, but well-equipped combatants.&amp;quot; He shakes his head. &amp;quot;When it rains it pours, I guess. Anyway, we're going to be investigating the area, getting what information we can, and then get back to Alexandria. If we find any of the little bastards we want to capture them, so the lads back a the Academy might be able to magick some truth out of their horrible little brains.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You reach a neighboring community as night falls, stay over at the local inn, and venture out on foot to the site of the disaster the following morning. As Guardsman Kremma said, Batus is a wasteland. The outlying fields are burned and mangled corpses erected as makeshift scarecrows. The wooden walls of the town have been breached on the eastern side, a large hole blasted through. The houses - what aren't stone, anyway - are a scorched ruin, and most horrible of all is the great pile of burnt corpses erected in the center of the village square. The well is also full of them, poisoning the water.&lt;br /&gt;
&lt;br /&gt;
In short, it's a professional scorched-earth job. This is what you face as morning gives way to dawn, and you have time to investigate.&lt;br /&gt;
&lt;br /&gt;
Hun'rar walks around with his shield on his arm, inspecting for signs of magic, should any have been involved. The whole thing has put him in a silent, pensive mood as his doubt about killing kobolds start to melt away.&lt;br /&gt;
&lt;br /&gt;
ooc You casting spells or maing checks?&lt;br /&gt;
&lt;br /&gt;
Alik scowls at the sight of destroyed livelihoods and ended lives. But he sets aside his emotional reactions as he engages in analysis, taking careful notes as he goes along. In addition to looking for general anomalies, he pays particular attention to what he can discern of the city's civil engineering, trying to discern what points of weakness might have existed in the defenses that the kobolds exploited.&lt;br /&gt;
&lt;br /&gt;
ooc If so, let me know what you're doing.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/engineering: (19)+10: 29&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls spellcraft: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
MAC-B1G scans the pallisade and the breach therein, moving on to the charred ruins of structures within. After collating and processing, it vocalizes in basso, &amp;quot;Initial conclusion: Evidence indicates eighty-five point six three percent probability that the assault force utilized fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Safiya's writing, put away the moment the wagon rolled up to town. Behind her spectacles, the paladin's eyes widened at the carnage, mouth tightening into an angry line. Out comes a second, fresher folio of blank pages and a stub of charcoal, and the Serrielite makes her way to the pile of corpses, checking for significant wounds underneath the charred flesh, something more telling than 'they were weapons.'&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls heal: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
You paged Hun'rar with 'Magic all over the place, specifically acidic-based magic. They melted that wall, or at least weakened it to the point that it was easily blasted down with additional magic. There are greasy spots in the earth that once were people who were literally melted. Everything else burned, often thanks to magic as well.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Well the walls were stout, but in the end, whatever magic they used easily overcame the structure. Looks like some kind of acicid compound - alchemical? - combined with some kind of thermal and physical force. Acid and fire, basically.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'These people died horribly. Hacked to death while alive, melted with acid while they stood, or burned alive. There is also evidence of some corpses being roasted, eaten, and the refuse tossed onto the heap. Guess they don't call them Hungry Fangs for nothing. Men, women, children, animals. It didn't matter.'&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Tool marks indicate steal weapons. Spears, or at the very least javelins. Heavy swords, cutlasses or falchions or the like. Crossbow bolts as well. Lots of unnatural wounds that suggest magic.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You paged Safiya with 'Even if someone would have gotten away from their attackers when wounded, the chances are they wouldn't have survived anyway.'&lt;br /&gt;
&lt;br /&gt;
Alik nods in response to the golem. &amp;quot;Fire, yes. And acid. Walls were solid, but overcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls craft/alchemy: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
Hun'rar runs his gauntleted hand along some of the damage &amp;quot;Heavy magic use, mostly acidic. Probably how they get through the wall. Really nasty.&amp;quot; he notes with a grimace.&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'No idea. Just...weird. Doesn't seem natural. Which might be the point.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel weapons too,&amp;quot; the paladin calls from the pile of bodies. &amp;quot; Stepping back, she wipes her hands away on an old armor-polishing rag, pure outraged disgust on her face. &amp;quot;Can't tell if they're made or stolen without seeing them, but I don't blame the local folk for being nervous. Kobolds, organizing into an *army?*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I didn't realize it was quite like /this/. Gods above.&amp;quot; Guardsman Kremma walks the border of the corpse pile with sword drawn, frowning at the carnage. &amp;quot;Fan out and investigate what's left of the houses. I want to see if there's any chance we can find out what's...well. If there are any bodies, for one. Of the kobolds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. &amp;quot;Steel. Acid. Fire,&amp;quot; he counts off on stubby fingers. &amp;quot;Not just army, is. Alchemy. Magic. Complex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Spears, heavy swords, crossbows...&amp;quot; Safiya shakes her head, turning to the northernmost house as the order to fan out is given. &amp;quot;I'd almost feel better if it turns out someone was bringing them to heel. The *last* thing we need is a kobold Arendt...&amp;quot; And with that, she stumps off to her chosen house, to give it a thorough searching.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (1)+4: 5 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (6)+15: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (16)+0: 16&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently scanned.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls perception: (7)+10: 17&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'You find something in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and horrible, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror.'&lt;br /&gt;
&lt;br /&gt;
Alik calls out as he explores a wrecked house. &amp;quot;Is kobold-like monster here... is anyone knowing about?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G moves to examine structural remains not otherwise currently studied. After completing its scan, it announces, &amp;quot;No additional data acquired.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik tries to remember if he's heard of anything like this in his magical or historical studies.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/arcana: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls knowledge/history: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
Hun'rar comes when Alik calls, surely the gnome would not call out if it wasn't important right?&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'This is a sorceror, specifically one of the Aberrant bloodline - that is to say, ages ago, this fellow's forebears made pacts with alien things from other dimensions, giving it strange powers that manifest over time. Mutations are common in older and more powerful such creatures. Probably pretty buff.'&lt;br /&gt;
&lt;br /&gt;
Alik has found something truly awful in one of the wreckages of the house - a kobold...maybe. Buried under timbers, its only very loosely a kobold; its limbs are long and rubbery, its flesh weirdly translucent, its fingers like tendrils, and new eyes have opened up in its head at different angles. It has no armor, only a loose robe of black fabric, and a long, vaginal mouth is opened in its chest where its heart should be. It's a horror, absolutely so.&lt;br /&gt;
&lt;br /&gt;
Alik looks up to Hun'rar as he approaches. &amp;quot;Aberrant sorceror kobold,&amp;quot; he announces. &amp;quot;Powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises an eyebrow &amp;quot;Holy mother of Gilead, we need to purge these Kobolds yesterday. Thats foul.&amp;quot; he says drawing his sword. &amp;quot;Anyone good at tracking? See where they went?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gods above!&amp;quot; Guardsman Kremma stands in what used to be the doorway. &amp;quot;You - you say that's a sorceror? What's /wrong/ with it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs. &amp;quot;Ancestry. Alien. Eldritch. Not good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't even know,&amp;quot; Safiya murmurs from under the Guardsman's arms, eyes wide. &amp;quot;But if it's powerful, then it could be there's more than one. They'd *never* leave their leader behind like this, if they've already burned down the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's faceplate rotates 167 degrees towards the call. Its body rotates beneath as it begins to move with heavy steps. It stops to scan Alik's find while receiving data from the finder. &amp;quot;The raiding force possesses strong support systems. Arcane energy manipulators, manufactured or salvaged equipment, and alchemical weaponry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Guardsman shakes his head. &amp;quot;The things I do for king and country,&amp;quot; he mutters, and undoes his cloak. &amp;quot;Let's wrap it up. We've got to get this back to the city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods. Tactics aren't really his strength, but Safiya's and MAC's observations make sense, and he has no particular additional questions to investigate.&lt;br /&gt;
&lt;br /&gt;
Safiya accepts the cloak, carefully wrapping it around the dead creature... and to her credit only dry-heaving a little, when it squishes where it really shouldn't, or a trapped pocket of gas burbles free. Finally she gets to get feet, motioning for one of the larger folk to actually carry the thing. &amp;quot;All right... so, now that we know, what's the next step, Guardsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MAC-B1G is larger and unburdened. It also lacks the olfactory resolution to be overstimulated nor the diestive system to be offended by the decomposition. It collects the cloak-sacked corpse and lifts. &amp;quot;Query: Prioritize options: Search and destruction of raiding force; return of evidence for further analyses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik observes &amp;quot;Hired to investigate, we were. To exterminate, costs extra.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the corpse squishes /everywhere/ it shouldn't, so that's fun. It's also much heavier than you'd expect a child sized monster to be. And yet, hey, there it is, wrapped up like a cosmic horror-burrito. So there's that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He's right,&amp;quot; says Kremma, who nods toward Alik. &amp;quot;Strong as you fellows are, if there's a sizable raiding force out there we're not equipped to handle it. Let's get back to town, and let the people know what's going on. I knew I should've gotten horses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar looks at Alik &amp;quot;Perhaps but this...&amp;quot; he gestures to the corpse. &amp;quot;This I do for free, Gilead demands we hunt these abominations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs, turns to Kremma. &amp;quot;I take his share, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not. Equipped.&amp;quot; Kremma shakes his head. &amp;quot;Trust me, we get back to Alexandria and I'm sure there will be lots of bounties on these things' heads, but we need to get back and inform the authorities. You're under my command, remember? That's what you agreed to. I'm commanding that we go back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik nods in agreement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Directive received,&amp;quot; the construct acknowledges receipt and pivots to transport its cargo back to the conveyance.&lt;br /&gt;
&lt;br /&gt;
Of course, the conveyance is back in town. A few hours' walk away. So there's that.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's heavy, plodding steps are now accompanied by wet squishing and sloshing sounds.&lt;br /&gt;
&lt;br /&gt;
Hun'rar eyes Krema, hand gripping his sword tighly before returning it to his sheath. &amp;quot;I suppose we are not prepared to hut. Not yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd like nothing more than to lay every last one of those horrible things into the dirt,&amp;quot; Safiya says, &amp;quot;but the Guardsman does have a point. We're five. The force that leveled this town has to outnumber us more than three to one. It's simply *not smart* to go looking for them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so you march, leaving the burnt waste of the town behind. You trudge across the flinty hills leading back toward the neighboring community, but every now and again one can steal a glance over one's shoulder at the distant black hills of the apocalypse-land that is the Devastation, daring you to return.&lt;br /&gt;
&lt;br /&gt;
The sun crawls slowly toward the horizon, threatening night before arrival. The corpse in the golem's arms stinks of death and oil and the scent of freshly-stricken lightning. Everything is unnerving. Everything promises death. It's as if the corpse itself radiates fear.&lt;br /&gt;
&lt;br /&gt;
As the sun lowers, and the corpse begins to emit noxious emotions, Safiya seems to grow faintly tense. Her shield is unlimbered from her back, her heavy, silvered-steel flail unstrapped and held at the ready. Dark eyes search the road behind them,hunting for truer sign that they're being followed.&lt;br /&gt;
&lt;br /&gt;
Hun'rar keeps an eye out for trouble, the whole affair making him uncomfortable. His helmet turns slowly as he scans the horizon with a hand on the hilt of his sword.&lt;br /&gt;
&lt;br /&gt;
MAC-B1G could be oblivious to some or all of this. The squish of the evidence and its slow gait remain rhythmic regardless of the position of the sun, the surrounding terrain, nor any raiadting emissions from its cargo.&lt;br /&gt;
&lt;br /&gt;
Alik sighs. &amp;quot;Cannot be springing for teleport, this mission?&amp;quot; To the party as night falls, he adds &amp;quot;Are we needing camping, then? Or travel thruogh night?&amp;quot; He mostly asks the vision-impaired humans.&lt;br /&gt;
&lt;br /&gt;
The sun begins to wink out. Night is come.&lt;br /&gt;
&lt;br /&gt;
ooc Perception checks.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls perception: (20)+0: 20&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls perception: (14)+4: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls perception: (20)+15: 35&lt;br /&gt;
&lt;br /&gt;
ooc Christ, you people.&lt;br /&gt;
&lt;br /&gt;
ooc Why do I always end up with the people who have electron microscopes for eyes?&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'You are definitely being stalked. Moving out there in the darkness, you can hear the slight crunch of metal, see shadows moving together. There are eight, maybe nine of them, and they keep pace.'&lt;br /&gt;
&lt;br /&gt;
You paged (Hun'rar, Alik) with 'They're all moving on the right side of you, where the hills are higher.'&lt;br /&gt;
&lt;br /&gt;
You paged Alik with 'Definitely wearing heavier armor than you'd expect. Metal.'&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;lt;something you don't understand in gnomish&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hun'rar lowers the visor on his helmet and draws his sword &amp;quot;We are being hunted, prepare yourselves.&amp;quot; he says looking up at the hills to the right of the direction the party is traveling.&lt;br /&gt;
&lt;br /&gt;
Alik says &amp;quot;&amp;quot;MAC, if you understand me... we're being stalked. Nine figures, heavy armor, to our right. Spread the word quietly.&amp;quot; &amp;lt;kulthian&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Safiya nods once, turning her head to murmur into Hun'Rar's ear. &amp;quot;Nine to our right, heavy armor. Pass it along, and be quiet about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alik shrugs at Hun'rar's announcement. &amp;quot;Or, that, we are doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+3: (14)+3: 17&lt;br /&gt;
&lt;br /&gt;
MAC-B1G's plodding steps slow as its faceplate pans to Alik. The faceplate continues rotation in the same direction to the rear, then to its opposite side towards others. &amp;quot;Warning! Potential threats detected. Nine heavily armed units bearing 090.&amp;quot; This is delivered at 50% volume; a mere 70 decibels, to ensure that those at the far flank can receive its vocalizations.&lt;br /&gt;
&lt;br /&gt;
As Hun'rar flips his visor down, a susurrant hissing comes from the hills - a carnivorous, monstrous noise that is not quite reptilian, but something else. Something that makes some lizard-brain instinct in you all, some long forgotten prey instinct, shudder with a nameless fear. It's not good, what comes. But it's coming anyway.&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls initiative: 1 + 2 = 3&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls initiative: 20 + 1 = 21&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls initiative: 3 + 3 = 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_Leader: Roll: 20 + Bonus: 1 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_1: Roll: 19 + Bonus: 2 = Total: 21&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_2: Roll: 8 + Bonus: 2 = Total: 10&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_3: Roll: 14 + Bonus: 2 = Total: 16&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_4: Roll: 2 + Bonus: 2 = Total: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_5: Roll: 7 + Bonus: 2 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_6: Roll: 4 + Bonus: 2 = Total: 6&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_7: Roll: 17 + Bonus: 2 = Total: 19&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for K_8: Roll: 1 + Bonus: 2 = Total: 3&lt;br /&gt;
&lt;br /&gt;
The not-quite-reptilian noise evokes not-quite-hatred in Alik.&lt;br /&gt;
&lt;br /&gt;
===================== Current Initiative Order - Round 1 =====================&lt;br /&gt;
&lt;br /&gt;
---Init--Name------------AOO-Notes--------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   K Leader            &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   K 1                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
21   Safiya           1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
20   Hun'rar          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
19   K 7                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
16   K 3                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
10   K 2                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
9    K 5                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
6    K 6                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
6    Alik             1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
4    K 4                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
3    K 8                 &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
3    MAC-B1G          1  Flat-footed (0 rnds active)                  &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==============================================================================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Okay, so imagine the road on one side, you in a rough line, the hills to the right as a ridge, and the monsters beyond that.&lt;br /&gt;
&lt;br /&gt;
ooc They have cover, and it's dark.  If you don't have low-light vision or darksight/infravision you're going to be a disadvantage.&lt;br /&gt;
&lt;br /&gt;
ooc If you've got light sources, tell me and we'll assume you've got 'em.&lt;br /&gt;
&lt;br /&gt;
Whirlpool has reconnected.&lt;br /&gt;
&lt;br /&gt;
ooc Got 'em out rather.&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Kremma: Roll: 7 + Bonus: 1 = Total: 8&lt;br /&gt;
&lt;br /&gt;
ooc :laughs.&lt;br /&gt;
&lt;br /&gt;
ooc About a hundred feet.&lt;br /&gt;
&lt;br /&gt;
ooc Leader casts Magic Missile.&lt;br /&gt;
&lt;br /&gt;
ooc At Hun-rar.&lt;br /&gt;
&lt;br /&gt;
ooc SR?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 3d4+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for 8 points. 18 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Kobold 1 hurls a javelin.&lt;br /&gt;
&lt;br /&gt;
ooc At Safiya.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
ooc AC?&lt;br /&gt;
&lt;br /&gt;
ooc Whoof.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Safiya for 4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Safiya go&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'How do I get ACs?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Safiya ended.&lt;br /&gt;
&lt;br /&gt;
ooc You're not on a wagon.  You're walking.&lt;br /&gt;
&lt;br /&gt;
ooc And it's just a low ridge.  If you don't have earthmoving spells, then you could charge, or trade ranged fire.&lt;br /&gt;
&lt;br /&gt;
ooc I'm just saying.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Hun'rar ended.&lt;br /&gt;
&lt;br /&gt;
ooc Noted.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar casts True Strike. Caster Level: 1 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hun'rar for -4 points. 22 remaining.&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Safiya&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (8)+6: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
Safiya jerks back as the javelin manages to pass through a joint in her shoulder armor, stabbing into her flesh. Looking back up, her face hardens as she secures her lantern onto the hook that held her flail, setting her shield in front of her. &amp;quot;Advance!&amp;quot; she roars, pointing the handle of her flail at the leader. &amp;quot;We've got a job to do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (4)+6: 10&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for -4 points. 41 remaining.&lt;br /&gt;
&lt;br /&gt;
Hun'rar raises his shield and starts walking towards the Kobolds, he is all kins of ready to bring the pain down on these obiminations as his swords begins to glow with a red arcane light as he moves.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (7)+6: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
ooc One at Kremma.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (9)+6: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Kremma crossbows.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (1)+5: 6 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
ooc Welp&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Alik&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (15)+6: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (3)+1: 4&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Alik for 4 points. 37 remaining.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Alik ended.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Javelin at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (17)+6: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4+1: (1)+1: 2&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
ooc Another at Kremma&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+6: (2)+6: 8&lt;br /&gt;
&lt;br /&gt;
GAME: Alik casts Shield. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
ooc MAC go&lt;br /&gt;
&lt;br /&gt;
GAME: Alik activates his Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of LAY ON HANDS.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G activates its Titan Armor, gaining: +4 Dex&lt;br /&gt;
&lt;br /&gt;
ooc Can you see in the dark?&lt;br /&gt;
&lt;br /&gt;
ooc Or lowlight?&lt;br /&gt;
&lt;br /&gt;
ooc Ha!  Okay, then I'll page you what you see.  Roll attack.&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long cable out of his armor, separates the end into several needle-tipped pieces, which he drives into nerve clusters in his body. The cables light up with a flourescent purple cast, and he becomes noticeably faster. He pulls a small contraption off of his armor that he tosses into the air, where it extrudes a small circular forcefield and hovers nearby.&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G rolls ranged-4: (4)+8+-4: 8&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'Welp there are definitely kobolds out there, eight in good scale armor, wearing scimitars and hurling javelins from positions along the ridge. A ninth is wearing robes not at all different from the corpse's, with the same weird, long limbs - taller than the rest - but without the horrorshow features.'&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G spends ONE use of DEATH RAY.&lt;br /&gt;
&lt;br /&gt;
You paged MAC-B1G with 'They are DEFINITELY kitted out like professional soldiers. Like skirmishers, really, but with heavier armor.'&lt;br /&gt;
&lt;br /&gt;
ooc Miss.  Pose it.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on MAC-B1G ended.&lt;br /&gt;
&lt;br /&gt;
You charge into a wall of javelins. Smaller than that of human hands, the whistling shafts are no less harmful as the volley lances over the ridge, joined by a glowing shower of hideous greenish bolts that home in on the strident Hun'rar. All in all, it is a poor showing, with those spears that land doing only mild damage.&lt;br /&gt;
&lt;br /&gt;
A voice rings out from the dark, twisted and hissing. &amp;lt;&amp;lt; GIVE US THE ELDER, &amp;gt;&amp;gt; it booms. &amp;lt;&amp;lt; GIVE US AND LEAVE. ELSE, DIE! &amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ooc Than that MADE by human hands, that is.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Threats Located. Combat mode engaged,&amp;quot; the construct announces as it drops the cargo like a sack of meat. The cyclindrical item on its scapular plate articulates over the plate, caught by one manipulator. The other manipulator attaches to the breech of the weapon as the former telescopes to its full length. The palm port from the manipulator provides power, causing the tip to glow cyan. Once acceptable nethercite-magicite intermix is reached, a bolt of charged matter is launched... to explode in a cloud past its intended target.&lt;br /&gt;
&lt;br /&gt;
ooc This round all kobolds will draw back to further weaken your aim, but prepare to strike.  They're giving you the chance to leave.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc I'm giving you 60 seconds to decice.&lt;br /&gt;
&lt;br /&gt;
ooc Decide.&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
GAME: Safiya rolls intimidate: (6)+6: 12&lt;br /&gt;
&lt;br /&gt;
ooc Next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hun'rar's turn! K 7 is next!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You slaughtered an *entire town* of our people!&amp;quot; Safiya emphatically does not squeak. Squeaking is undignified, after all. &amp;quot;Quit the field, *now,* or lose more than one dead body this night!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc If you don't have darkvision or low-light, you're just seeing shapes here.  you know the vague idea.  And you don't know which one spoke, unless you want to make a Perception check.&lt;br /&gt;
&lt;br /&gt;
ooc That's what I said, yes.&lt;br /&gt;
&lt;br /&gt;
ooc Because he's casting from over a ridge.&lt;br /&gt;
&lt;br /&gt;
ooc Sorry, sorry.  That sounded sharp and I didn't mean it to.&lt;br /&gt;
&lt;br /&gt;
ooc But you have 60 seconds to decide.&lt;br /&gt;
&lt;br /&gt;
ooc You don't know who the caster was, I just said.&lt;br /&gt;
&lt;br /&gt;
ooc But you can aim at a kobold in that direction and I'll roll to see who you got.&lt;br /&gt;
&lt;br /&gt;
ooc That's as well as you're going to get.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'NNNN'&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls ranged+20: (16)+3+20: 39&lt;br /&gt;
&lt;br /&gt;
ooc Well, someone's getting it in the neck.&lt;br /&gt;
&lt;br /&gt;
ooc All evil.&lt;br /&gt;
&lt;br /&gt;
ooc You hit somebody.  Roll damage.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar rolls 1d8+4+2: (3)+4+2: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d4: (1): 1&lt;br /&gt;
&lt;br /&gt;
ooc Welp you hit somebody.  Pose doing the dramatic hurling and lightshow.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 19.&lt;br /&gt;
&lt;br /&gt;
It is now K 7's turn! K 3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 16.&lt;br /&gt;
&lt;br /&gt;
It is now K 3's turn! K 2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 10.&lt;br /&gt;
&lt;br /&gt;
It is now K 2's turn! K 5 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now K 5's turn! Kremma is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Kremma's turn! K 6 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (19)+7: 26&lt;br /&gt;
&lt;br /&gt;
ooc ....and Kremma is surprisingly scary.&lt;br /&gt;
&lt;br /&gt;
Hun'rar is not intimidated by the kobolds, instead he is filled with a rightious wrath. &amp;quot;I am the Warden of the Great Hunting Dragon! Flee if you wish to live!&amp;quot; he calls out as he draws a javalin, burning with green flames and casts it at one of the dark figures.&lt;br /&gt;
&lt;br /&gt;
GAME: Hun'rar spends ONE use of SMITE EVIL.&lt;br /&gt;
&lt;br /&gt;
Latching back another bolt, Guardsman Kremma roars into the last fading shades of twilight. &amp;quot;By the Crown, the King, and the People of Alexandros,&amp;quot; he thunders, &amp;quot;You will lay down your arms and withdraw, or we will kill you all on the field tonight! I don't know what horrible place you've come from, but we will send you back - and then we will take your fellows, your women, your pups, and we will burn them all. No mercy! No mercy for any who do not leave now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
...so okay, Guardsman Kremma was more affected by events back in the town than he previously showed.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now K 6's turn! Alik is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 6.&lt;br /&gt;
&lt;br /&gt;
It is now Alik's turn! K 4 is next!&lt;br /&gt;
&lt;br /&gt;
ooc Roll it.&lt;br /&gt;
&lt;br /&gt;
ooc They're a bit back.&lt;br /&gt;
&lt;br /&gt;
ooc So yes, -4 to hit.&lt;br /&gt;
&lt;br /&gt;
ooc And yes, you can make him out.&lt;br /&gt;
&lt;br /&gt;
ooc Middle of the line.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (17)+7+2+-4: 22&lt;br /&gt;
&lt;br /&gt;
ooc Hit.  Damage!&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d12: (10): 10&lt;br /&gt;
&lt;br /&gt;
ooc Well done.  Pose firing.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 4.&lt;br /&gt;
&lt;br /&gt;
It is now K 4's turn! K 8 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now K 8's turn! MAC-B1G is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 3.&lt;br /&gt;
&lt;br /&gt;
It is now MAC-B1G's turn! K Leader is next!&lt;br /&gt;
&lt;br /&gt;
ooc Mac, go.&lt;br /&gt;
&lt;br /&gt;
You paged Whirlpool with 'So, uh, has a scenario ever been where the enemy is made to run by an NPC? Is that even a thing? c_c'&lt;br /&gt;
&lt;br /&gt;
Alik pulls a long-bored rifle off of his back, sights carefully along the range of it, and blows a chunk of Kobold off the spellcaster.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K Leader's turn! K 1 is next!&lt;br /&gt;
&lt;br /&gt;
The combination of holy strikes, bullets, beams, tiny screaming, and then much scarier oaths seem to be more than enough to convince the kobolds that this is not the group to strike without more numbers; the armored kobolds turn and run, taking off across the hills, while the remainder just...disappears. The field is being abandoned. What do you do?&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now K 1's turn! Safiya is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 21.&lt;br /&gt;
&lt;br /&gt;
It is now Safiya's turn! Hun'rar is next!&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else? Y'all going to try and tag the fleeing kobolds or let them go?&lt;br /&gt;
&lt;br /&gt;
ooc Blast 'em.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik rolls 1d20+7+2-4: (6)+7+2+-4: 11&lt;br /&gt;
&lt;br /&gt;
ooc Do'oh&lt;br /&gt;
&lt;br /&gt;
ooc Anyone else?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Right,&amp;quot; Safiya says, as the menacing kobolds melt away. Looking down to the javelin sticking out of her shoulder, she frowns, and tugs it free. With a touch, she closes the wound, and turns back to the Guardsman. &amp;quot;I'd say that means the evidence we have just became critical, if he was their Elder. And we have the weapons they used. That's evidence enough for me, what say you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: MAC-B1G deactivates its Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Alik deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, Alik fires his thunderbelcher again without pausing to reload. Very observant people who happen to be paying attention might notice magicky things. He still misses, though.&lt;br /&gt;
&lt;br /&gt;
As for Guardsman Kremma...the man stands staring out into the dark, his face set into an angry mask. &amp;quot;I'll be back for you,&amp;quot; he growls, and turns back to look at you all. Remembers himself. Calms. &amp;quot;Ah. I'm...sorry for that,&amp;quot; he says, looking vaguely sheepish, if angrily so. &amp;quot;Lost my head a bit. Not used to seeing things like that, I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
ooc Take care buddy.  We'll fold up here in just a sec.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Task objective achieved. Threats in a state of withdrawl. Disengaging,&amp;quot; the construct powers down and retracts its weapon. It turns to withdraw itself to retrieve the cargo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AND NOT TO BE RETURNING!!!&amp;quot; Alek shouts after the fleeing kobold, punctuated by Kulthian swear words. Then he puts away his weapon, disconnects his armor, and slumps noticeably.&lt;br /&gt;
&lt;br /&gt;
And so you return to Alexandria. Kremma takes the corpse and the javelins and disappears into Guard headquarters, and never comes out - however, a friendly young corporal tells you that you will be paid for your work within a few days. Well done, everyone. Well done indeed. Something tells you, however, that it won't be the last time you meet the Hungry Fangs...&lt;br /&gt;
&lt;br /&gt;
ooc Thank you all very much.  I really hope you enjoyed yourselves.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23316</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23316"/>
		<updated>2016-08-10T05:23:23Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq|Ranik]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|August 8, 2016&lt;br /&gt;
|[[RP: Urban Jungle]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Taer]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|August 9, 2016&lt;br /&gt;
|[[PRP: The Meek Shall Inherit Nothing]]&lt;br /&gt;
|[[Alik]], [[Hun'rar]], [[MAC-B1G]], [[Safiya]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MEETUP:_Free_Riverside_Cafe&amp;diff=23229</id>
		<title>MEETUP: Free Riverside Cafe</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MEETUP:_Free_Riverside_Cafe&amp;diff=23229"/>
		<updated>2016-08-08T05:08:37Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the shadow of the great Highbridge, and beneath the guardhouses, a stretch of river has been laid out as a public park and fishing area. Here, the descending landscape of Alexandria folds into the river and crafts a comfortable view. On a typical day, a number of small boats and picnic blankets dot the landscape. To the side, a small shrine to Rada the River Serpent, as well as a dual shrine to Althea and Daeus, in their guise as Mother and Father of the world.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''Tonight, part of the riverside has been set up into a curious little cafe. Barrels have been set up with small stools as tables down the bank, with candles providing light. A small kitchen has been set up a bit up from the tables in the form of a series of small iron stoves set up on a plinth made from paver stones; priests of Althea and other faiths cook and carry food down to the tables where a number of poor and indigent citizens of many different species enjoy what is a simple but delicious dinner.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''Joining the nearby shrines of Althea and Daeus is another shrine, this one dedicated to Reos. It stands on mechanical spider legs in what is best described as a gazebo of steel and brass. Priests are standing by these shrines to receive donations.''&lt;br /&gt;
&lt;br /&gt;
Noticing odd activity near the river, Amythyst swims up to the bank and watches for a couple of minutes. Yeah, she's in the river...or on a rock in the river......&lt;br /&gt;
&lt;br /&gt;
The riverside is strung with tall torches and full of activity, at least in Fazahd's zone of influence; the shrines of Althea, Daeus and Reos all look over the little festival that's in full swing by the rushing waters. As they come in, the poor and indigent are greeted by priests in the blue of Althea, and a cluster of people in the red tunics and gray trousers of Reosian acolytes are busy giving out parcels of blankets and simple clothes to them as they enter. Once these gifts are made, they are ushered down to the many 'tables' set up along the water. The kitchen, too, is quite busy, with large cauldrons of soup and racks of roasting meat slowly cooking over hearthfires burning in portable stoves. Someone's got quite a to-do going, and that person is Fazahd.&lt;br /&gt;
&lt;br /&gt;
Food? &lt;br /&gt;
&lt;br /&gt;
Nothing like a kitchen to bring Sandy to the shore. She's here, of course. Well, just /arriving/, anyway, and looking not exactly thrilled so far. Her arm has probably been twisted. At least a little.&lt;br /&gt;
&lt;br /&gt;
Fazahd, for his part, is overseeing the acolytes as they give out clothes and - apparently - wait tables. They're all very good at it. As if they were trained from birth, really. And, of course, very deferential to Fazahd as he directs them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It wasn't long before Jacob heard of this gathering, and as such, he decided to come down and support the efforts of those who would be serving. Of course the hunger was a factor, and the fact that he had coin to spend toward a worthy cause wasn't too bad of a reason either. So he picked a table, and sat, and gave Fazahd a nod once he saw him.&lt;br /&gt;
&lt;br /&gt;
Fazahd departs from the knot of acolytes, heading toward Sandy. Still bald, still clean-shaven, still eight shades of a grump. &amp;quot;Lady Sandiel,&amp;quot; he calls, on the approach. &amp;quot;I am surprised to find you here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It iss for. Charity,&amp;quot; the sith is replying happily. A warm, golden glow suffuses the reptile, which is at odds with Svarshan's--yes, reptileness. He clasps Sandy's shoulder as he comes up. Then, gives a thump of the tail towards the priests and priestesses he recognizes, and begins heading TO SAFETY.&lt;br /&gt;
&lt;br /&gt;
Yep. For Charity(tm). Well, there are donation bowls, but not everyone is going in that direction. Everyone, however, is taking up tables. Food is being brought down, plates with bread and meat and bowls of soup - but not too much at a time, to ensure that those who haven't eaten in some time don't stuff themselves sick.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I know that.&amp;quot; Sandy is being guided towards FAzahd by Svarshan and she is looking less than thrilled, but well, she's here and there's food. She will eat the food. ALL THE FOOD.&lt;br /&gt;
&lt;br /&gt;
Ranik watches as more people show up. He takes his now empty tray back to the cooks, and heads over to one of the donation bowls, wherein he puts a handful of coins. He smiles at the others, and heads over to Jacob.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am surprised to find you here,&amp;quot; Fazahd repeats, frowning in Sandy's direction. &amp;quot;But I am pleased that you have. Donation bowls are over there.&amp;quot; He points. Donations before food for moneyed people, by the gods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Peasse to you,&amp;quot; he's saying. Svarshan escapes in the most valiant of ways, as he steps up towards one of the old Daeusite Sunguards. The two fall into conversation, before turning towards the donation bowls, once Fazahd indicates. But, they look to talk a while longer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I'll donate,&amp;quot; grumbles Sandy, giving Svarshan a dirty look. &amp;quot;and why surprised? Altheans try to twist my arms for all sorts of things.&amp;quot; And then Svarshan is glared at again. He may not be Althean but he was clearly acting in their stead and leaving her a very unhappy purple haired elf.&lt;br /&gt;
&lt;br /&gt;
At length, Svarshan clasps arm and arm with the Sunguard. The reptile wears Am'shere's finest, the colors of his Empress as well as the Father Dragon. There's a trace of red along it--old blood and old stains, though well-cleaned and cared for. A working paladin, then, and one given the dirtier jobs. The two exchange a few more words, before heading towards the donation boxes together.&lt;br /&gt;
&lt;br /&gt;
Amythyst steps out of the water and walks over towards the stands and chuckles. &amp;quot;ah....for charity.&amp;quot; She says as she looks about at all of the food. &amp;quot;Strange though. This is for people....inside of the city, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before he manages to get where he's going, Ranik meets a former girlfriend, a young priestess of Eluna who had heard about this, and came to help out, too. The pair talk awkwardly for a bit.&lt;br /&gt;
&lt;br /&gt;
The light and sound at the riverbank after dark draw Aya down from the bridgeway above. She may not be a huge proponent of charity, curiosity works as a draw just as well.&lt;br /&gt;
&lt;br /&gt;
Up the bank, a small group of people arrive and descend toward an area of the grounds near the kitchen. They carry instruments - a delegation from the bardic college, perhaps, who switfly take places and begin to play lively tunes for the crowd.&lt;br /&gt;
&lt;br /&gt;
The Sunguard and Sunblade continue to converse. Svarshan reaches into his cloak and pauses for a moment. &amp;quot;Sssa. I had heard of Grat.&amp;quot; The words fade, or are overcome by the drop of something heavy into the bucket. Thunk, thump. &amp;quot;He wass one of the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heroes of Dran, yes.&amp;quot; The Sunguard bobs his head.&lt;br /&gt;
&lt;br /&gt;
You paged Hurricane with 'Okay! Thank you very much.'&lt;br /&gt;
&lt;br /&gt;
For a moment he decides to sit there, taking in the growing atmosphere. Then Jacob stood and made for the actual food, dropping a donation in the bucket as he did so. &amp;quot;Ah, Fazahd! I figured I would stop by and have a bite. Most fascinating conversation we had earlier!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Sandy and company drift off to the donation boxes, Fazahd turns as he is called. &amp;quot;Ah, hello, brother,&amp;quot; he calls in reply, lifting a hand in hail. &amp;quot;Have you come to dine, or to volunteer? The Father tells me that it will be both!&amp;quot; He's almost cheery. You wouldn't know from that face, but he SOUNDS spirited enough.&lt;br /&gt;
&lt;br /&gt;
And sure enough, Jacob can tell for certain. &amp;quot;Both, I wager! Once I've sampled some perhaps I can serve some. I think we can agree that's a happy medium.&amp;quot; He glanced toward the departing elf... and the new arrival. &amp;quot;This is becoming quite the event. You just thought of it recently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst walks over towards Fazahd and tilts her head. &amp;quot;This is....for people in the city that can't help themselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a longer one. Svarshan adds something under his breath. Whatever he says causes the Sunguard to cough once, but then to look reflective.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Would they had better heroes,&amp;quot; he says at length. Then, he points towards the tables again. After another pause, the 'makar follows. They do so slowly, and were one to glance over, it has all the look of a friendly, social stroll towards the tables. A closer look though, shows a faint line to muscle, an alertness beneath the sleepy exterior. Just you know, low-key. &amp;quot;They ssay he iss a more true hero than. Arendt. ...&amp;quot; the sith-makar continues as they go.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's been in the planning for a bit,&amp;quot; Fazahd calls back to Jacob. &amp;quot;Go on, enjoy yourself!&amp;quot; And then there's Amythyst, who looks at him with those big, blue eyes. He frowns again. &amp;quot;Yes,&amp;quot; he says. &amp;quot;You may sit at a table and be served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya spies, among other things, the great contraption in honor of Reos and its maintainer, the Sunblade, and the wonderfully pleasant, purple-haried sil. Of the four, its Fazahd she approaches. &amp;quot;This is quite the... whatever this is supposed to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob felt the need to pitch in. &amp;quot;Always good to meet someone new! Name's Jacob.&amp;quot; He smiled at the sildanyari. &amp;quot;And yours, miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst makes a bit of a face and shrugs. &amp;quot;mmmm.....&amp;quot; She says as she looks about....and looks about for some fish to eat, or maybe something new to try.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...grat,&amp;quot; grumbles Sandy under her breath. Then she kicks Svar in the shin since she's still close to him after dropping some coinage in the donation box. She's still annoyed. Still greatly annoyed, that is, and turn hr gaze on Fazahd again. &amp;quot;You seem to be doing better, anyhow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob blinked. &amp;quot;Hmm... was it something I said?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aha. An Aya. Fazahd expected this, and so he does not jump or inwardly groan as the woman approaches. &amp;quot;A -charity- dinner,&amp;quot; he answers her, drawing out the word. &amp;quot;If you're hungry, you may feel free to make a small donation and go to sit at one of the tables. I'll have someone bring you something to eat - It's good to see you, by the by.&amp;quot; And then Sandy. &amp;quot;Nothing resolves focus like a purpose, Sandiel.&amp;quot; Mind you, he's still shaved bald and beardless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would not take much.&amp;quot; A quirk at the Sunguard's mouth shows his amusement. It only quirks UP when Sandy kicks the reptile in the shin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow,&amp;quot; Said reptile replies. Then wryly, &amp;quot;Your wife requessted.&amp;quot; Then, as Aya turns in, he goes quiet a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah,&amp;quot; Aya nods to Fazahd. &amp;quot;I should have guessed. I'm not hungry, at the moment, but I am curious.&amp;quot; She glances out to the tables and the guests there. &amp;quot;You've drawn quite a gathering of... interesting people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps the priest's shoulder and leans down, exchanges a few words. Then, &amp;quot;I will go and. Walk a while,&amp;quot; he says warmly. &amp;quot;There are fasses I recognize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sunguard he's with nods, before turning himself, and lifting one of the drinks and an associated napkin. &amp;quot;I'll find us a seat, then. Take your time, I--oh! Hearthguard Clarise! How goes the--you were having some paperwork troubles with the adoption?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says Fazahd, nodding down at the assembled tables, &amp;quot;It turns out that you don't have to be a beggar to want free food. Though if you aren't needy, you don't eat for free. That's the whole point of charity - the moneyed give, the poor receieve. The poor end up being the foundation upon which the moneyed stand, as you no doubt know. Either way, yes. Interesting people. Good souls, though. Like yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Fazahd speaks, Sandy's eyebrow goes up, but she doesn't immediately coment. Instead, she bumps Svarshan with her hip and nods towards him as well. &amp;quot;All right,&amp;quot; she makes a face at him, then turns her gaze to look over the gathered. seems she's decided its her turn to keep an eye on the donation box.&lt;br /&gt;
&lt;br /&gt;
Jacob shrugged and turned his attention back toward the conversation at hand. &amp;quot;No truer words. But do forgive my rudeness... your name, miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst puts a couple of coins in the donation jar....but then she sits down...still dripping wet and she looks at some of the food. &amp;quot;Hmmm....may as well try some of the meat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paperwork!&amp;quot; the Hearthguard rolls her eyes, but it's in a kindly way. &amp;quot;You'd say that, wouln't you. Well, come on then. Have a seat!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sunguard who'd been walking with Svarshan grins, and takes a chair. The reptile though, heads on his way after the hip-bump. He does as he says he would, and is going about, talking and exchanging words here and there with people he knows.&lt;br /&gt;
&lt;br /&gt;
Aya dips her chin to Fazahd in understanding, and notes Amythyst as one of the other familiar faces. &amp;quot;Yes, they're certainly interesting.&amp;quot; Two others are also known, but they're not directly acknowledged at this point.&lt;br /&gt;
&lt;br /&gt;
Right. Time to sit down again. &amp;quot;A pleasure once again, brother.&amp;quot; He nodded toward... Aya, was it? Yes. And then Jacob headed off to get more food. Because food!&lt;br /&gt;
&lt;br /&gt;
Amythyst waves to Aya as she spot her, finally. Clearly Amythyst takes a little while to notice things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So.&amp;quot; Fazahd looks at the crowd, then Aya. &amp;quot;It's going to be very awkward if all we do is stand around being mysterious and jousting. Why don't you let me get you a drink?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sandy sticks her tongue out at Svarshan petulantly as he makes his way away to do what he said he'd do. Still, Sandy is keeping an eye on the donation box, while encouraging, with a big toothy smile, anyone who gets too close to donate. &amp;quot;You there,&amp;quot; she tells one passer by, &amp;quot;You should donate. You know. Because you're enjoying the food.&amp;quot; She is VERY SUBTLE, our Sandy.&lt;br /&gt;
&lt;br /&gt;
The music, bright and silver, drifts through to fill the long pause between poses. The poor are happy. For onece.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...and the--&amp;quot; the words get cut off as a busboy brushes by. Svarshan grins at the older, wizened female softskin in front of him, and the two resume their conversation. They draw near, then past a few of the tables. And well, Jacob, Aya, and Fazahd.&lt;br /&gt;
&lt;br /&gt;
Ranik finally finds an available chair and sits down and starts to eat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd welcome a drink,&amp;quot; Aya accepts Fazahd's offer and his point with a hint of uneven smile. &amp;quot;Thank you. Though I didn't realize that we were jousting mysteriously.&amp;quot; Neither did she realize that Jacob was in the immediate vicinity until he steps off, though he isn't know to her, regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am ssurprised to see a. Faithful of Taara here,&amp;quot; Svarshan says, warmly conversational as they draw past. The elder softskin woman stops, her eyes widening for a moment before looking towards Aya's face, as though committing her to memory. The sith-makar nudges her, and they head towards the Sunguard they'd spoken with earlier.&lt;br /&gt;
&lt;br /&gt;
Fazahd frowns faintly as Svarshan speaks. &amp;quot;All are welcome tonight,&amp;quot; he says leadenly, and patting Aya's arm gently goes off to get the drinks.&lt;br /&gt;
&lt;br /&gt;
Ranik stands again with a drink in hand and walks up to Jacob. Smiling, he reaches out a hand and says, &amp;quot;So, I know you're a Navosite priest, but what's your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob glanced up from his plate for a moment, before his eyes went wide. &amp;quot;Ah, yes! We did speak earlier. I do hope I wasn't being too... awkward I think, is the term.&amp;quot; He stood and shook the man's hand. &amp;quot;Jacob.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd collects two wooden mugs of sweet water from a barrel - what, you thought there'd be wine? - and marches back in Aya's direction. He looks...grim, though he hands her a mug. &amp;quot;It's interesting how people make assumptions,&amp;quot; he says. &amp;quot;Don't you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is ..evaluated, then patted, but the patter is also bringing drinks, so that is some consolation. A white brow arches at the bright lizard. &amp;quot;I think that you ...&amp;quot; Conveniently, Fazahd returns, and with the words off the top of her head. A full half-smile forms as she looks to Fazahd. &amp;quot;Interesting, yes. Surprising, no.&amp;quot; The smile remains as she looks back to Svarshan. &amp;quot;But it's alright. I won't hold it against you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya's response to Svarshan has Sandy quirking an eyebrow. She rolls her eyes thereafter. Still hanging by the doantion box for her part, she's asked someone to bring her some food. They did. Mostly because, well, she asked and shes not exactly without a rather commanding presence herself. &amp;quot;...damn it, where IS Myrana? She said she'd be here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would be a thing with which I am -entirely- familiar.&amp;quot; Fazahd looks Aya up and down. &amp;quot;Do you have a vocation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst is munching on a bit of meat before she walks over to Svarshan and pokes at his scales. &amp;quot;huh. I always thought dragon had harder scales....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob sat again, inviting Ranik to do so as well. &amp;quot;Myrddion. More specifically, a modest city on the edge of Isobar. Nothing special about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assumptions or not, I will be guarding the food and. Drinkss. ...peasse to you,&amp;quot; the paladin returns kindly. Though, it's the sort of kindness that says: I am here, and those here will be safe. Svarshan touches the robe of the woman next to him, and offers a thump of the tail to Amythyst. They move back off into the crowd, though the patterns earlier are a little more obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paladin.&amp;quot; Fazahd's voice is hard again. &amp;quot;You are being rude.&amp;quot; The priest is not screwing around - though Svarshan might not hear him, as he's heading off. He shakes his head, looking back to Aya.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just doing his job, Fazahd,&amp;quot; says Sandy to the dwarven cleric, supporting Svarshan, bluntly. &amp;quot;There's a reason the edict allowing the open worship of the Dark Gods was rescinded some years ago.&amp;quot; She rub the side of her face. &amp;quot;Paladins will do what they must. It's their nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so are you, Sandiel.&amp;quot;  Man, Fazahd is just on a -tear- tonight.  &amp;quot;I will not allow guests here to be maligned due to their race or any assumptions made thanks to that.&amp;quot;  He draws himself up a bit, his chest full.  &amp;quot;I'd like to point out that there are -many- around here who've done questionable things, and have -no- assumptions made of them based on their look, or their reputations.&amp;quot;  Steely eyes on Sandy now.  Somebody knows something.  SOMETHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it was rescinded because followers were caught pilfering random charity boxes,&amp;quot; Aya postulates, &amp;quot;I don't think the so-called dark gods would have objected. Who would want to be associated with fools?&amp;quot; A light laugh follows as she takes her cup from Fazahd, only now discovering that it's only water. The laugh ends. &amp;quot;I should've known.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not rasse. Fazahd.&amp;quot; The sith goes quiet a while, not pushing, not--doing anything. His response radiates a kind of calm, a kindness in its auras and stature. A warm bolstering. His words are kind, and quiet. And sad--a direct look to the man that says so clearly: I know something you don't. The look towards Aya is sad as well...if not more sorrowful. In it, Daeus' reminder of when his own brother has gone astray. For a moment, the feeling is PALPABLE.&lt;br /&gt;
&lt;br /&gt;
Amythyst chuckles as she shakes her head, but she does put in a gold into the donation jar and makes her way back to the water. She doesn't mind charity, and she did get a sort of trade out of it. She sits at the edge of the water though. No cramping.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hardly race,&amp;quot; says Sandy to Fazahd, &amp;quot;Just prior interaction has left a wee bit of distrust given prioer behavior. A paldin would not act as such for no reason. And there's no /alcohol/?&amp;quot; She is devestated briefly. &amp;quot;I personally had quite the disagreemtn with her over Charnish enslaving of the Sith-makar peoples.&amp;quot; She looks crestfallen down ath er own drink. NO ALCOHOL. Aya is glared at. Then down again. At her drink. Noooooo. Curse you, Fazahd!11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have disagreements over the virtue of charity,&amp;quot; Fazahd replies smoothly. &amp;quot;But her heart is good. I see it easily.&amp;quot; He flicks a glance to Aya. &amp;quot;I'm sorry. An insistence of the Althean temple. I'll buy you a proper drink later, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob sat again, inviting Ranik to do so as well. &amp;quot;Myrddion. More specifically, a modest city on the edge of Isobar. Nothing special about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik nods, &amp;quot;That's cool. I've never made it over there before. I'm from here, myself. The family estate is just north, along the Eldwyn road. We have a winery there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob smiled. Countryman then. Fate was a strange thing. &amp;quot;I should love to visit. So then, to other things! There is much that the Raven and the Huntress share, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We agree to disagree on more and more,&amp;quot; Aya confirms, probably for Fazahd's benefit. Her shoulders roll lightly. &amp;quot;As we should, no?&amp;quot; She keeps her eyes on Sandy and Svarshan. &amp;quot;Only the meek and mindless hold no opinions of their own.. And, yes,&amp;quot; Aya looks to Faxahd, &amp;quot;we could certainly use wine. See?&amp;quot; Back to Sandy. &amp;quot;Something we agree upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Civility now, wine later. This is my party, after all.&amp;quot; It's my party, you'll stay dry if I want you to. Fazahd gives the two women a tight smile. &amp;quot;Who wants to see me play a flute very badly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik looks up as the subject of wine is bantied about. Responding to Jacob, he says, &amp;quot;Oh yes. I imagine so. Perhaps you and I could discuss those similarities sometime over a couple bottles of my family's private reserve?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob chuckled. &amp;quot;True enough. Still...&amp;quot; He turned toward Aya. &amp;quot;She's rather interesting, no? I do enjoy it when people have discourse like that. Aggresive? Hardly. Spirited debate, definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sith-makar looks over with the same sadness, but stays as he is, in the background and...doing his job. Occasionally, he stops to talk with Sunblades, or Hearthguards, or this and that other folk. People he recognizes and knows, or would like to.&lt;br /&gt;
&lt;br /&gt;
Moving towards Svarshan, Sandy lays a hand on him, to his forearm. She seems concerned for him. She reaches up to grab his chin with one hand and pull him down to whisper something into his earhole.&lt;br /&gt;
&lt;br /&gt;
Aya takes a sip from her not-wine, tentatively, but finds it acceptable. &amp;quot;It isn't on my list of life goals, but I could stomach bad flute playing for a time. Not long, but for a time.&amp;quot; Just as the others stepped back from their ...civil discussion, she, too moves to find a seat for the evening entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's all right,&amp;quot; Fazahd says with a snort. &amp;quot;I forgot it at the temple. Shall we dance, instead?&amp;quot; Because why not? He has no hair, has no beard, might as well make a further spectacle of himself.&lt;br /&gt;
&lt;br /&gt;
Ranik looks up at the host and says, &amp;quot;That would be something to see. There's something to be said of a man that makes a spectacle of himself without being drunk.&amp;quot; He can't seem to wipe a silly grin off his face.&lt;br /&gt;
&lt;br /&gt;
Aya arches a brow at Fazahd's invitation. &amp;quot;Please, go ahead, enjoy yourself.&amp;quot; She gestures Fazahd to an open spot of the bank. &amp;quot;If you offer wine later, maybe I will dance, later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd makes a soft sound of false desolation. &amp;quot;If you insist,&amp;quot; he says with a chuckle, &amp;quot;I shall behave myself.&amp;quot; Yes. He chuckled.&lt;br /&gt;
&lt;br /&gt;
''Well, if Fazahd won't dance, and Aya won't dance, that doesn't mean the rest won't - and, sure enough, some of the guests are up and dancing on the green. It's odd, really - a combination of peasant dances and the occasionally more refined reel, owing to the very unusual makeup of Alexandria's population, even the homeless. The night is moving on, and it is growing close to midnight. Probably time to start winding down.''&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MEETUP:_Free_Riverside_Cafe&amp;diff=23228</id>
		<title>MEETUP: Free Riverside Cafe</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MEETUP:_Free_Riverside_Cafe&amp;diff=23228"/>
		<updated>2016-08-08T05:08:12Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the shadow of the great Highbridge, and beneath the guardhouses, a stretch of river has been laid out as a public park and fishing area. Here, the descending landscape of Alexandria folds into the river and crafts a comfortable view. On a typical day, a number of small boats and picnic blankets dot the landscape. To the side, a small shrine to Rada the River Serpent, as well as a dual shrine to Althea and Daeus, in their guise as Mother and Father of the world.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''Tonight, part of the riverside has been set up into a curious little cafe. Barrels have been set up with small stools as tables down the bank, with candles providing light. A small kitchen has been set up a bit up from the tables in the form of a series of small iron stoves set up on a plinth made from paver stones; priests of Althea and other faiths cook and carry food down to the tables where a number of poor and indigent citizens of many different species enjoy what is a simple but delicious dinner.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''Joining the nearby shrines of Althea and Daeus is another shrine, this one dedicated to Reos. It stands on mechanical spider legs in what is best described as a gazebo of steel and brass. Priests are standing by these shrines to receive donations.''&lt;br /&gt;
&lt;br /&gt;
Noticing odd activity near the river, Amythyst swims up to the bank and watches for a couple of minutes. Yeah, she's in the river...or on a rock in the river......&lt;br /&gt;
&lt;br /&gt;
The riverside is strung with tall torches and full of activity, at least in Fazahd's zone of influence; the shrines of Althea, Daeus and Reos all look over the little festival that's in full swing by the rushing waters. As they come in, the poor and indigent are greeted by priests in the blue of Althea, and a cluster of people in the red tunics and gray trousers of Reosian acolytes are busy giving out parcels of blankets and simple clothes to them as they enter. Once these gifts are made, they are ushered down to the many 'tables' set up along the water. The kitchen, too, is quite busy, with large cauldrons of soup and racks of roasting meat slowly cooking over hearthfires burning in portable stoves. Someone's got quite a to-do going, and that person is Fazahd.&lt;br /&gt;
&lt;br /&gt;
Food? &lt;br /&gt;
&lt;br /&gt;
Nothing like a kitchen to bring Sandy to the shore. She's here, of course. Well, just /arriving/, anyway, and looking not exactly thrilled so far. Her arm has probably been twisted. At least a little.&lt;br /&gt;
&lt;br /&gt;
Fazahd, for his part, is overseeing the acolytes as they give out clothes and - apparently - wait tables. They're all very good at it. As if they were trained from birth, really. And, of course, very deferential to Fazahd as he directs them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It wasn't long before Jacob heard of this gathering, and as such, he decided to come down and support the efforts of those who would be serving. Of course the hunger was a factor, and the fact that he had coin to spend toward a worthy cause wasn't too bad of a reason either. So he picked a table, and sat, and gave Fazahd a nod once he saw him.&lt;br /&gt;
&lt;br /&gt;
Fazahd departs from the knot of acolytes, heading toward Sandy. Still bald, still clean-shaven, still eight shades of a grump. &amp;quot;Lady Sandiel,&amp;quot; he calls, on the approach. &amp;quot;I am surprised to find you here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It iss for. Charity,&amp;quot; the sith is replying happily. A warm, golden glow suffuses the reptile, which is at odds with Svarshan's--yes, reptileness. He clasps Sandy's shoulder as he comes up. Then, gives a thump of the tail towards the priests and priestesses he recognizes, and begins heading TO SAFETY.&lt;br /&gt;
&lt;br /&gt;
Yep. For Charity(tm). Well, there are donation bowls, but not everyone is going in that direction. Everyone, however, is taking up tables. Food is being brought down, plates with bread and meat and bowls of soup - but not too much at a time, to ensure that those who haven't eaten in some time don't stuff themselves sick.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I know that.&amp;quot; Sandy is being guided towards FAzahd by Svarshan and she is looking less than thrilled, but well, she's here and there's food. She will eat the food. ALL THE FOOD.&lt;br /&gt;
&lt;br /&gt;
Ranik watches as more people show up. He takes his now empty tray back to the cooks, and heads over to one of the donation bowls, wherein he puts a handful of coins. He smiles at the others, and heads over to Jacob.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am surprised to find you here,&amp;quot; Fazahd repeats, frowning in Sandy's direction. &amp;quot;But I am pleased that you have. Donation bowls are over there.&amp;quot; He points. Donations before food for moneyed people, by the gods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Peasse to you,&amp;quot; he's saying. Svarshan escapes in the most valiant of ways, as he steps up towards one of the old Daeusite Sunguards. The two fall into conversation, before turning towards the donation bowls, once Fazahd indicates. But, they look to talk a while longer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I'll donate,&amp;quot; grumbles Sandy, giving Svarshan a dirty look. &amp;quot;and why surprised? Altheans try to twist my arms for all sorts of things.&amp;quot; And then Svarshan is glared at again. He may not be Althean but he was clearly acting in their stead and leaving her a very unhappy purple haired elf.&lt;br /&gt;
&lt;br /&gt;
At length, Svarshan clasps arm and arm with the Sunguard. The reptile wears Am'shere's finest, the colors of his Empress as well as the Father Dragon. There's a trace of red along it--old blood and old stains, though well-cleaned and cared for. A working paladin, then, and one given the dirtier jobs. The two exchange a few more words, before heading towards the donation boxes together.&lt;br /&gt;
&lt;br /&gt;
Amythyst steps out of the water and walks over towards the stands and chuckles. &amp;quot;ah....for charity.&amp;quot; She says as she looks about at all of the food. &amp;quot;Strange though. This is for people....inside of the city, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before he manages to get where he's going, Ranik meets a former girlfriend, a young priestess of Eluna who had heard about this, and came to help out, too. The pair talk awkwardly for a bit.&lt;br /&gt;
&lt;br /&gt;
The light and sound at the riverbank after dark draw Aya down from the bridgeway above. She may not be a huge proponent of charity, curiosity works as a draw just as well.&lt;br /&gt;
&lt;br /&gt;
Up the bank, a small group of people arrive and descend toward an area of the grounds near the kitchen. They carry instruments - a delegation from the bardic college, perhaps, who switfly take places and begin to play lively tunes for the crowd.&lt;br /&gt;
&lt;br /&gt;
The Sunguard and Sunblade continue to converse. Svarshan reaches into his cloak and pauses for a moment. &amp;quot;Sssa. I had heard of Grat.&amp;quot; The words fade, or are overcome by the drop of something heavy into the bucket. Thunk, thump. &amp;quot;He wass one of the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heroes of Dran, yes.&amp;quot; The Sunguard bobs his head.&lt;br /&gt;
&lt;br /&gt;
You paged Hurricane with 'Okay! Thank you very much.'&lt;br /&gt;
&lt;br /&gt;
For a moment he decides to sit there, taking in the growing atmosphere. Then Jacob stood and made for the actual food, dropping a donation in the bucket as he did so. &amp;quot;Ah, Fazahd! I figured I would stop by and have a bite. Most fascinating conversation we had earlier!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Sandy and company drift off to the donation boxes, Fazahd turns as he is called. &amp;quot;Ah, hello, brother,&amp;quot; he calls in reply, lifting a hand in hail. &amp;quot;Have you come to dine, or to volunteer? The Father tells me that it will be both!&amp;quot; He's almost cheery. You wouldn't know from that face, but he SOUNDS spirited enough.&lt;br /&gt;
&lt;br /&gt;
And sure enough, Jacob can tell for certain. &amp;quot;Both, I wager! Once I've sampled some perhaps I can serve some. I think we can agree that's a happy medium.&amp;quot; He glanced toward the departing elf... and the new arrival. &amp;quot;This is becoming quite the event. You just thought of it recently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst walks over towards Fazahd and tilts her head. &amp;quot;This is....for people in the city that can't help themselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a longer one. Svarshan adds something under his breath. Whatever he says causes the Sunguard to cough once, but then to look reflective.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Would they had better heroes,&amp;quot; he says at length. Then, he points towards the tables again. After another pause, the 'makar follows. They do so slowly, and were one to glance over, it has all the look of a friendly, social stroll towards the tables. A closer look though, shows a faint line to muscle, an alertness beneath the sleepy exterior. Just you know, low-key. &amp;quot;They ssay he iss a more true hero than. Arendt. ...&amp;quot; the sith-makar continues as they go.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's been in the planning for a bit,&amp;quot; Fazahd calls back to Jacob. &amp;quot;Go on, enjoy yourself!&amp;quot; And then there's Amythyst, who looks at him with those big, blue eyes. He frowns again. &amp;quot;Yes,&amp;quot; he says. &amp;quot;You may sit at a table and be served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya spies, among other things, the great contraption in honor of Reos and its maintainer, the Sunblade, and the wonderfully pleasant, purple-haried sil. Of the four, its Fazahd she approaches. &amp;quot;This is quite the... whatever this is supposed to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob felt the need to pitch in. &amp;quot;Always good to meet someone new! Name's Jacob.&amp;quot; He smiled at the sildanyari. &amp;quot;And yours, miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst makes a bit of a face and shrugs. &amp;quot;mmmm.....&amp;quot; She says as she looks about....and looks about for some fish to eat, or maybe something new to try.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...grat,&amp;quot; grumbles Sandy under her breath. Then she kicks Svar in the shin since she's still close to him after dropping some coinage in the donation box. She's still annoyed. Still greatly annoyed, that is, and turn hr gaze on Fazahd again. &amp;quot;You seem to be doing better, anyhow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob blinked. &amp;quot;Hmm... was it something I said?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aha. An Aya. Fazahd expected this, and so he does not jump or inwardly groan as the woman approaches. &amp;quot;A -charity- dinner,&amp;quot; he answers her, drawing out the word. &amp;quot;If you're hungry, you may feel free to make a small donation and go to sit at one of the tables. I'll have someone bring you something to eat - It's good to see you, by the by.&amp;quot; And then Sandy. &amp;quot;Nothing resolves focus like a purpose, Sandiel.&amp;quot; Mind you, he's still shaved bald and beardless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would not take much.&amp;quot; A quirk at the Sunguard's mouth shows his amusement. It only quirks UP when Sandy kicks the reptile in the shin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow,&amp;quot; Said reptile replies. Then wryly, &amp;quot;Your wife requessted.&amp;quot; Then, as Aya turns in, he goes quiet a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah,&amp;quot; Aya nods to Fazahd. &amp;quot;I should have guessed. I'm not hungry, at the moment, but I am curious.&amp;quot; She glances out to the tables and the guests there. &amp;quot;You've drawn quite a gathering of... interesting people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps the priest's shoulder and leans down, exchanges a few words. Then, &amp;quot;I will go and. Walk a while,&amp;quot; he says warmly. &amp;quot;There are fasses I recognize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sunguard he's with nods, before turning himself, and lifting one of the drinks and an associated napkin. &amp;quot;I'll find us a seat, then. Take your time, I--oh! Hearthguard Clarise! How goes the--you were having some paperwork troubles with the adoption?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says Fazahd, nodding down at the assembled tables, &amp;quot;It turns out that you don't have to be a beggar to want free food. Though if you aren't needy, you don't eat for free. That's the whole point of charity - the moneyed give, the poor receieve. The poor end up being the foundation upon which the moneyed stand, as you no doubt know. Either way, yes. Interesting people. Good souls, though. Like yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Fazahd speaks, Sandy's eyebrow goes up, but she doesn't immediately coment. Instead, she bumps Svarshan with her hip and nods towards him as well. &amp;quot;All right,&amp;quot; she makes a face at him, then turns her gaze to look over the gathered. seems she's decided its her turn to keep an eye on the donation box.&lt;br /&gt;
&lt;br /&gt;
Jacob shrugged and turned his attention back toward the conversation at hand. &amp;quot;No truer words. But do forgive my rudeness... your name, miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst puts a couple of coins in the donation jar....but then she sits down...still dripping wet and she looks at some of the food. &amp;quot;Hmmm....may as well try some of the meat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paperwork!&amp;quot; the Hearthguard rolls her eyes, but it's in a kindly way. &amp;quot;You'd say that, wouln't you. Well, come on then. Have a seat!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sunguard who'd been walking with Svarshan grins, and takes a chair. The reptile though, heads on his way after the hip-bump. He does as he says he would, and is going about, talking and exchanging words here and there with people he knows.&lt;br /&gt;
&lt;br /&gt;
Aya dips her chin to Fazahd in understanding, and notes Amythyst as one of the other familiar faces. &amp;quot;Yes, they're certainly interesting.&amp;quot; Two others are also known, but they're not directly acknowledged at this point.&lt;br /&gt;
&lt;br /&gt;
Right. Time to sit down again. &amp;quot;A pleasure once again, brother.&amp;quot; He nodded toward... Aya, was it? Yes. And then Jacob headed off to get more food. Because food!&lt;br /&gt;
&lt;br /&gt;
Amythyst waves to Aya as she spot her, finally. Clearly Amythyst takes a little while to notice things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So.&amp;quot; Fazahd looks at the crowd, then Aya. &amp;quot;It's going to be very awkward if all we do is stand around being mysterious and jousting. Why don't you let me get you a drink?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sandy sticks her tongue out at Svarshan petulantly as he makes his way away to do what he said he'd do. Still, Sandy is keeping an eye on the donation box, while encouraging, with a big toothy smile, anyone who gets too close to donate. &amp;quot;You there,&amp;quot; she tells one passer by, &amp;quot;You should donate. You know. Because you're enjoying the food.&amp;quot; She is VERY SUBTLE, our Sandy.&lt;br /&gt;
&lt;br /&gt;
The music, bright and silver, drifts through to fill the long pause between poses. The poor are happy. For onece.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...and the--&amp;quot; the words get cut off as a busboy brushes by. Svarshan grins at the older, wizened female softskin in front of him, and the two resume their conversation. They draw near, then past a few of the tables. And well, Jacob, Aya, and Fazahd.&lt;br /&gt;
&lt;br /&gt;
Ranik finally finds an available chair and sits down and starts to eat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd welcome a drink,&amp;quot; Aya accepts Fazahd's offer and his point with a hint of uneven smile. &amp;quot;Thank you. Though I didn't realize that we were jousting mysteriously.&amp;quot; Neither did she realize that Jacob was in the immediate vicinity until he steps off, though he isn't know to her, regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am ssurprised to see a. Faithful of Taara here,&amp;quot; Svarshan says, warmly conversational as they draw past. The elder softskin woman stops, her eyes widening for a moment before looking towards Aya's face, as though committing her to memory. The sith-makar nudges her, and they head towards the Sunguard they'd spoken with earlier.&lt;br /&gt;
&lt;br /&gt;
Fazahd frowns faintly as Svarshan speaks. &amp;quot;All are welcome tonight,&amp;quot; he says leadenly, and patting Aya's arm gently goes off to get the drinks.&lt;br /&gt;
&lt;br /&gt;
Ranik stands again with a drink in hand and walks up to Jacob. Smiling, he reaches out a hand and says, &amp;quot;So, I know you're a Navosite priest, but what's your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob glanced up from his plate for a moment, before his eyes went wide. &amp;quot;Ah, yes! We did speak earlier. I do hope I wasn't being too... awkward I think, is the term.&amp;quot; He stood and shook the man's hand. &amp;quot;Jacob.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd collects two wooden mugs of sweet water from a barrel - what, you thought there'd be wine? - and marches back in Aya's direction. He looks...grim, though he hands her a mug. &amp;quot;It's interesting how people make assumptions,&amp;quot; he says. &amp;quot;Don't you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is ..evaluated, then patted, but the patter is also bringing drinks, so that is some consolation. A white brow arches at the bright lizard. &amp;quot;I think that you ...&amp;quot; Conveniently, Fazahd returns, and with the words off the top of her head. A full half-smile forms as she looks to Fazahd. &amp;quot;Interesting, yes. Surprising, no.&amp;quot; The smile remains as she looks back to Svarshan. &amp;quot;But it's alright. I won't hold it against you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya's response to Svarshan has Sandy quirking an eyebrow. She rolls her eyes thereafter. Still hanging by the doantion box for her part, she's asked someone to bring her some food. They did. Mostly because, well, she asked and shes not exactly without a rather commanding presence herself. &amp;quot;...damn it, where IS Myrana? She said she'd be here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would be a thing with which I am -entirely- familiar.&amp;quot; Fazahd looks Aya up and down. &amp;quot;Do you have a vocation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst is munching on a bit of meat before she walks over to Svarshan and pokes at his scales. &amp;quot;huh. I always thought dragon had harder scales....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob sat again, inviting Ranik to do so as well. &amp;quot;Myrddion. More specifically, a modest city on the edge of Isobar. Nothing special about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assumptions or not, I will be guarding the food and. Drinkss. ...peasse to you,&amp;quot; the paladin returns kindly. Though, it's the sort of kindness that says: I am here, and those here will be safe. Svarshan touches the robe of the woman next to him, and offers a thump of the tail to Amythyst. They move back off into the crowd, though the patterns earlier are a little more obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paladin.&amp;quot; Fazahd's voice is hard again. &amp;quot;You are being rude.&amp;quot; The priest is not screwing around - though Svarshan might not hear him, as he's heading off. He shakes his head, looking back to Aya.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just doing his job, Fazahd,&amp;quot; says Sandy to the dwarven cleric, supporting Svarshan, bluntly. &amp;quot;There's a reason the edict allowing the open worship of the Dark Gods was rescinded some years ago.&amp;quot; She rub the side of her face. &amp;quot;Paladins will do what they must. It's their nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so are you, Sandiel.&amp;quot;  Man, Fazahd is just on a -tear- tonight.  &amp;quot;I will not allow guests here to be maligned due to their race or any assumptions made thanks to that.&amp;quot;  He draws himself up a bit, his chest full.  &amp;quot;I'd like to point out that there are -many- around here who've done questionable things, and have -no- assumptions made of them based on their look, or their reputations.&amp;quot;  Steely eyes on Sandy now.  Somebody knows something.  SOMETHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it was rescinded because followers were caught pilfering random charity boxes,&amp;quot; Aya postulates, &amp;quot;I don't think the so-called dark gods would have objected. Who would want to be associated with fools?&amp;quot; A light laugh follows as she takes her cup from Fazahd, only now discovering that it's only water. The laugh ends. &amp;quot;I should've known.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not rasse. Fazahd.&amp;quot; The sith goes quiet a while, not pushing, not--doing anything. His response radiates a kind of calm, a kindness in its auras and stature. A warm bolstering. His words are kind, and quiet. And sad--a direct look to the man that says so clearly: I know something you don't. The look towards Aya is sad as well...if not more sorrowful. In it, Daeus' reminder of when his own brother has gone astray. For a moment, the feeling is PALPABLE.&lt;br /&gt;
&lt;br /&gt;
Amythyst chuckles as she shakes her head, but she does put in a gold into the donation jar and makes her way back to the water. She doesn't mind charity, and she did get a sort of trade out of it. She sits at the edge of the water though. No cramping.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hardly race,&amp;quot; says Sandy to Fazahd, &amp;quot;Just prior interaction has left a wee bit of distrust given prioer behavior. A paldin would not act as such for no reason. And there's no /alcohol/?&amp;quot; She is devestated briefly. &amp;quot;I personally had quite the disagreemtn with her over Charnish enslaving of the Sith-makar peoples.&amp;quot; She looks crestfallen down ath er own drink. NO ALCOHOL. Aya is glared at. Then down again. At her drink. Noooooo. Curse you, Fazahd!11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have disagreements over the virtue of charity,&amp;quot; Fazahd replies smoothly. &amp;quot;But her heart is good. I see it easily.&amp;quot; He flicks a glance to Aya. &amp;quot;I'm sorry. An insistence of the Althean temple. I'll buy you a proper drink later, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob sat again, inviting Ranik to do so as well. &amp;quot;Myrddion. More specifically, a modest city on the edge of Isobar. Nothing special about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik nods, &amp;quot;That's cool. I've never made it over there before. I'm from here, myself. The family estate is just north, along the Eldwyn road. We have a winery there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob smiled. Countryman then. Fate was a strange thing. &amp;quot;I should love to visit. So then, to other things! There is much that the Raven and the Huntress share, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We agree to disagree on more and more,&amp;quot; Aya confirms, probably for Fazahd's benefit. Her shoulders roll lightly. &amp;quot;As we should, no?&amp;quot; She keeps her eyes on Sandy and Svarshan. &amp;quot;Only the meek and mindless hold no opinions of their own.. And, yes,&amp;quot; Aya looks to Faxahd, &amp;quot;we could certainly use wine. See?&amp;quot; Back to Sandy. &amp;quot;Something we agree upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Civility now, wine later. This is my party, after all.&amp;quot; It's my party, you'll stay dry if I want you to. Fazahd gives the two women a tight smile. &amp;quot;Who wants to see me play a flute very badly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik looks up as the subject of wine is bantied about. Responding to Jacob, he says, &amp;quot;Oh yes. I imagine so. Perhaps you and I could discuss those similarities sometime over a couple bottles of my family's private reserve?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob chuckled. &amp;quot;True enough. Still...&amp;quot; He turned toward Aya. &amp;quot;She's rather interesting, no? I do enjoy it when people have discourse like that. Aggresive? Hardly. Spirited debate, definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sith-makar looks over with the same sadness, but stays as he is, in the background and...doing his job. Occasionally, he stops to talk with Sunblades, or Hearthguards, or this and that other folk. People he recognizes and knows, or would like to.&lt;br /&gt;
&lt;br /&gt;
Moving towards Svarshan, Sandy lays a hand on him, to his forearm. She seems concerned for him. She reaches up to grab his chin with one hand and pull him down to whisper something into his earhole.&lt;br /&gt;
&lt;br /&gt;
Aya takes a sip from her not-wine, tentatively, but finds it acceptable. &amp;quot;It isn't on my list of life goals, but I could stomach bad flute playing for a time. Not long, but for a time.&amp;quot; Just as the others stepped back from their ...civil discussion, she, too moves to find a seat for the evening entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's all right,&amp;quot; Fazahd says with a snort. &amp;quot;I forgot it at the temple. Shall we dance, instead?&amp;quot; Because why not? He has no hair, has no beard, might as well make a further spectacle of himself.&lt;br /&gt;
&lt;br /&gt;
Ranik looks up at the host and says, &amp;quot;That would be something to see. There's something to be said of a man that makes a spectacle of himself without being drunk.&amp;quot; He can't seem to wipe a silly grin off his face.&lt;br /&gt;
&lt;br /&gt;
Aya arches a brow at Fazahd's invitation. &amp;quot;Please, go ahead, enjoy yourself.&amp;quot; She gestures Fazahd to an open spot of the bank. &amp;quot;If you offer wine later, maybe I will dance, later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd makes a soft sound of false desolation. &amp;quot;If you insist,&amp;quot; he says with a chuckle, &amp;quot;I shall behave myself.&amp;quot; Yes. He chuckled.&lt;br /&gt;
&lt;br /&gt;
Well, if Fazahd won't dance, and Aya won't dance, that doesn't mean the rest won't - and, sure enough, some of the guests are up and dancing on the green. It's odd, really - a combination of peasant dances and the occasionally more refined reel, owing to the very unusual makeup of Alexandria's population, even the homeless. The night is moving on, and it is growing close to midnight. Probably time to start winding down.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MEETUP:_Free_Riverside_Cafe&amp;diff=23227</id>
		<title>MEETUP: Free Riverside Cafe</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MEETUP:_Free_Riverside_Cafe&amp;diff=23227"/>
		<updated>2016-08-08T05:06:38Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: Created page with &amp;quot;''In the shadow of the great Highbridge, and beneath the guardhouses, a stretch of river has been laid out as a public park and fishing area. Here, the descending landscape of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the shadow of the great Highbridge, and beneath the guardhouses, a stretch of river has been laid out as a public park and fishing area. Here, the descending landscape of Alexandria folds into the river and crafts a comfortable view. On a typical day, a number of small boats and picnic blankets dot the landscape. To the side, a small shrine to Rada the River Serpent, as well as a dual shrine to Althea and Daeus, in their guise as Mother and Father of the world.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''Tonight, part of the riverside has been set up into a curious little cafe. Barrels have been set up with small stools as tables down the bank, with candles providing light. A small kitchen has been set up a bit up from the tables in the form of a series of small iron stoves set up on a plinth made from paver stones; priests of Althea and other faiths cook and carry food down to the tables where a number of poor and indigent citizens of many different species enjoy what is a simple but delicious dinner.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
''Joining the nearby shrines of Althea and Daeus is another shrine, this one dedicated to Reos. It stands on mechanical spider legs in what is best described as a gazebo of steel and brass. Priests are standing by these shrines to receive donations.''&lt;br /&gt;
&lt;br /&gt;
Noticing odd activity near the river, Amythyst swims up to the bank and watches for a couple of minutes. Yeah, she's in the river...or on a rock in the river......&lt;br /&gt;
&lt;br /&gt;
The riverside is strung with tall torches and full of activity, at least in Fazahd's zone of influence; the shrines of Althea, Daeus and Reos all look over the little festival that's in full swing by the rushing waters. As they come in, the poor and indigent are greeted by priests in the blue of Althea, and a cluster of people in the red tunics and gray trousers of Reosian acolytes are busy giving out parcels of blankets and simple clothes to them as they enter. Once these gifts are made, they are ushered down to the many 'tables' set up along the water. The kitchen, too, is quite busy, with large cauldrons of soup and racks of roasting meat slowly cooking over hearthfires burning in portable stoves. Someone's got quite a to-do going, and that person is Fazahd.&lt;br /&gt;
&lt;br /&gt;
Food? &lt;br /&gt;
&lt;br /&gt;
Nothing like a kitchen to bring Sandy to the shore. She's here, of course. Well, just /arriving/, anyway, and looking not exactly thrilled so far. Her arm has probably been twisted. At least a little.&lt;br /&gt;
&lt;br /&gt;
Fazahd, for his part, is overseeing the acolytes as they give out clothes and - apparently - wait tables. They're all very good at it. As if they were trained from birth, really. And, of course, very deferential to Fazahd as he directs them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It wasn't long before Jacob heard of this gathering, and as such, he decided to come down and support the efforts of those who would be serving. Of course the hunger was a factor, and the fact that he had coin to spend toward a worthy cause wasn't too bad of a reason either. So he picked a table, and sat, and gave Fazahd a nod once he saw him.&lt;br /&gt;
&lt;br /&gt;
:departs from the knot of acolytes, heading toward Sandy.  Still bald, still clean-shaven, still eight shades of a grump.  &amp;quot;Lady Sandiel,&amp;quot; he calls, on the approach.  &amp;quot;I am surprised to find you here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd departs from the knot of acolytes, heading toward Sandy. Still bald, still clean-shaven, still eight shades of a grump. &amp;quot;Lady Sandiel,&amp;quot; he calls, on the approach. &amp;quot;I am surprised to find you here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It iss for. Charity,&amp;quot; the sith is replying happily. A warm, golden glow suffuses the reptile, which is at odds with Svarshan's--yes, reptileness. He clasps Sandy's shoulder as he comes up. Then, gives a thump of the tail towards the priests and priestesses he recognizes, and begins heading TO SAFETY.&lt;br /&gt;
&lt;br /&gt;
Yep. For Charity(tm). Well, there are donation bowls, but not everyone is going in that direction. Everyone, however, is taking up tables. Food is being brought down, plates with bread and meat and bowls of soup - but not too much at a time, to ensure that those who haven't eaten in some time don't stuff themselves sick.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I know that.&amp;quot; Sandy is being guided towards FAzahd by Svarshan and she is looking less than thrilled, but well, she's here and there's food. She will eat the food. ALL THE FOOD.&lt;br /&gt;
&lt;br /&gt;
Ranik watches as more people show up. He takes his now empty tray back to the cooks, and heads over to one of the donation bowls, wherein he puts a handful of coins. He smiles at the others, and heads over to Jacob.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am surprised to find you here,&amp;quot; Fazahd repeats, frowning in Sandy's direction. &amp;quot;But I am pleased that you have. Donation bowls are over there.&amp;quot; He points. Donations before food for moneyed people, by the gods.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Peasse to you,&amp;quot; he's saying. Svarshan escapes in the most valiant of ways, as he steps up towards one of the old Daeusite Sunguards. The two fall into conversation, before turning towards the donation bowls, once Fazahd indicates. But, they look to talk a while longer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeah, I'll donate,&amp;quot; grumbles Sandy, giving Svarshan a dirty look. &amp;quot;and why surprised? Altheans try to twist my arms for all sorts of things.&amp;quot; And then Svarshan is glared at again. He may not be Althean but he was clearly acting in their stead and leaving her a very unhappy purple haired elf.&lt;br /&gt;
&lt;br /&gt;
At length, Svarshan clasps arm and arm with the Sunguard. The reptile wears Am'shere's finest, the colors of his Empress as well as the Father Dragon. There's a trace of red along it--old blood and old stains, though well-cleaned and cared for. A working paladin, then, and one given the dirtier jobs. The two exchange a few more words, before heading towards the donation boxes together.&lt;br /&gt;
&lt;br /&gt;
Amythyst steps out of the water and walks over towards the stands and chuckles. &amp;quot;ah....for charity.&amp;quot; She says as she looks about at all of the food. &amp;quot;Strange though. This is for people....inside of the city, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before he manages to get where he's going, Ranik meets a former girlfriend, a young priestess of Eluna who had heard about this, and came to help out, too. The pair talk awkwardly for a bit.&lt;br /&gt;
&lt;br /&gt;
The light and sound at the riverbank after dark draw Aya down from the bridgeway above. She may not be a huge proponent of charity, curiosity works as a draw just as well.&lt;br /&gt;
&lt;br /&gt;
Up the bank, a small group of people arrive and descend toward an area of the grounds near the kitchen. They carry instruments - a delegation from the bardic college, perhaps, who switfly take places and begin to play lively tunes for the crowd.&lt;br /&gt;
&lt;br /&gt;
The Sunguard and Sunblade continue to converse. Svarshan reaches into his cloak and pauses for a moment. &amp;quot;Sssa. I had heard of Grat.&amp;quot; The words fade, or are overcome by the drop of something heavy into the bucket. Thunk, thump. &amp;quot;He wass one of the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heroes of Dran, yes.&amp;quot; The Sunguard bobs his head.&lt;br /&gt;
&lt;br /&gt;
You paged Hurricane with 'Okay! Thank you very much.'&lt;br /&gt;
&lt;br /&gt;
For a moment he decides to sit there, taking in the growing atmosphere. Then Jacob stood and made for the actual food, dropping a donation in the bucket as he did so. &amp;quot;Ah, Fazahd! I figured I would stop by and have a bite. Most fascinating conversation we had earlier!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Sandy and company drift off to the donation boxes, Fazahd turns as he is called. &amp;quot;Ah, hello, brother,&amp;quot; he calls in reply, lifting a hand in hail. &amp;quot;Have you come to dine, or to volunteer? The Father tells me that it will be both!&amp;quot; He's almost cheery. You wouldn't know from that face, but he SOUNDS spirited enough.&lt;br /&gt;
&lt;br /&gt;
And sure enough, Jacob can tell for certain. &amp;quot;Both, I wager! Once I've sampled some perhaps I can serve some. I think we can agree that's a happy medium.&amp;quot; He glanced toward the departing elf... and the new arrival. &amp;quot;This is becoming quite the event. You just thought of it recently?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst walks over towards Fazahd and tilts her head. &amp;quot;This is....for people in the city that can't help themselves?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A pause, then a longer one. Svarshan adds something under his breath. Whatever he says causes the Sunguard to cough once, but then to look reflective.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Would they had better heroes,&amp;quot; he says at length. Then, he points towards the tables again. After another pause, the 'makar follows. They do so slowly, and were one to glance over, it has all the look of a friendly, social stroll towards the tables. A closer look though, shows a faint line to muscle, an alertness beneath the sleepy exterior. Just you know, low-key. &amp;quot;They ssay he iss a more true hero than. Arendt. ...&amp;quot; the sith-makar continues as they go.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's been in the planning for a bit,&amp;quot; Fazahd calls back to Jacob. &amp;quot;Go on, enjoy yourself!&amp;quot; And then there's Amythyst, who looks at him with those big, blue eyes. He frowns again. &amp;quot;Yes,&amp;quot; he says. &amp;quot;You may sit at a table and be served.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya spies, among other things, the great contraption in honor of Reos and its maintainer, the Sunblade, and the wonderfully pleasant, purple-haried sil. Of the four, its Fazahd she approaches. &amp;quot;This is quite the... whatever this is supposed to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob felt the need to pitch in. &amp;quot;Always good to meet someone new! Name's Jacob.&amp;quot; He smiled at the sildanyari. &amp;quot;And yours, miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst makes a bit of a face and shrugs. &amp;quot;mmmm.....&amp;quot; She says as she looks about....and looks about for some fish to eat, or maybe something new to try.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...grat,&amp;quot; grumbles Sandy under her breath. Then she kicks Svar in the shin since she's still close to him after dropping some coinage in the donation box. She's still annoyed. Still greatly annoyed, that is, and turn hr gaze on Fazahd again. &amp;quot;You seem to be doing better, anyhow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob blinked. &amp;quot;Hmm... was it something I said?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aha. An Aya. Fazahd expected this, and so he does not jump or inwardly groan as the woman approaches. &amp;quot;A -charity- dinner,&amp;quot; he answers her, drawing out the word. &amp;quot;If you're hungry, you may feel free to make a small donation and go to sit at one of the tables. I'll have someone bring you something to eat - It's good to see you, by the by.&amp;quot; And then Sandy. &amp;quot;Nothing resolves focus like a purpose, Sandiel.&amp;quot; Mind you, he's still shaved bald and beardless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would not take much.&amp;quot; A quirk at the Sunguard's mouth shows his amusement. It only quirks UP when Sandy kicks the reptile in the shin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow,&amp;quot; Said reptile replies. Then wryly, &amp;quot;Your wife requessted.&amp;quot; Then, as Aya turns in, he goes quiet a while.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah,&amp;quot; Aya nods to Fazahd. &amp;quot;I should have guessed. I'm not hungry, at the moment, but I am curious.&amp;quot; She glances out to the tables and the guests there. &amp;quot;You've drawn quite a gathering of... interesting people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Svarshan clasps the priest's shoulder and leans down, exchanges a few words. Then, &amp;quot;I will go and. Walk a while,&amp;quot; he says warmly. &amp;quot;There are fasses I recognize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sunguard he's with nods, before turning himself, and lifting one of the drinks and an associated napkin. &amp;quot;I'll find us a seat, then. Take your time, I--oh! Hearthguard Clarise! How goes the--you were having some paperwork troubles with the adoption?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well,&amp;quot; says Fazahd, nodding down at the assembled tables, &amp;quot;It turns out that you don't have to be a beggar to want free food. Though if you aren't needy, you don't eat for free. That's the whole point of charity - the moneyed give, the poor receieve. The poor end up being the foundation upon which the moneyed stand, as you no doubt know. Either way, yes. Interesting people. Good souls, though. Like yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Fazahd speaks, Sandy's eyebrow goes up, but she doesn't immediately coment. Instead, she bumps Svarshan with her hip and nods towards him as well. &amp;quot;All right,&amp;quot; she makes a face at him, then turns her gaze to look over the gathered. seems she's decided its her turn to keep an eye on the donation box.&lt;br /&gt;
&lt;br /&gt;
Jacob shrugged and turned his attention back toward the conversation at hand. &amp;quot;No truer words. But do forgive my rudeness... your name, miss?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst puts a couple of coins in the donation jar....but then she sits down...still dripping wet and she looks at some of the food. &amp;quot;Hmmm....may as well try some of the meat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paperwork!&amp;quot; the Hearthguard rolls her eyes, but it's in a kindly way. &amp;quot;You'd say that, wouln't you. Well, come on then. Have a seat!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sunguard who'd been walking with Svarshan grins, and takes a chair. The reptile though, heads on his way after the hip-bump. He does as he says he would, and is going about, talking and exchanging words here and there with people he knows.&lt;br /&gt;
&lt;br /&gt;
Aya dips her chin to Fazahd in understanding, and notes Amythyst as one of the other familiar faces. &amp;quot;Yes, they're certainly interesting.&amp;quot; Two others are also known, but they're not directly acknowledged at this point.&lt;br /&gt;
&lt;br /&gt;
Right. Time to sit down again. &amp;quot;A pleasure once again, brother.&amp;quot; He nodded toward... Aya, was it? Yes. And then Jacob headed off to get more food. Because food!&lt;br /&gt;
&lt;br /&gt;
Amythyst waves to Aya as she spot her, finally. Clearly Amythyst takes a little while to notice things.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So.&amp;quot; Fazahd looks at the crowd, then Aya. &amp;quot;It's going to be very awkward if all we do is stand around being mysterious and jousting. Why don't you let me get you a drink?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sandy sticks her tongue out at Svarshan petulantly as he makes his way away to do what he said he'd do. Still, Sandy is keeping an eye on the donation box, while encouraging, with a big toothy smile, anyone who gets too close to donate. &amp;quot;You there,&amp;quot; she tells one passer by, &amp;quot;You should donate. You know. Because you're enjoying the food.&amp;quot; She is VERY SUBTLE, our Sandy.&lt;br /&gt;
&lt;br /&gt;
The music, bright and silver, drifts through to fill the long pause between poses. The poor are happy. For onece.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...and the--&amp;quot; the words get cut off as a busboy brushes by. Svarshan grins at the older, wizened female softskin in front of him, and the two resume their conversation. They draw near, then past a few of the tables. And well, Jacob, Aya, and Fazahd.&lt;br /&gt;
&lt;br /&gt;
Ranik finally finds an available chair and sits down and starts to eat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'd welcome a drink,&amp;quot; Aya accepts Fazahd's offer and his point with a hint of uneven smile. &amp;quot;Thank you. Though I didn't realize that we were jousting mysteriously.&amp;quot; Neither did she realize that Jacob was in the immediate vicinity until he steps off, though he isn't know to her, regardless.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am ssurprised to see a. Faithful of Taara here,&amp;quot; Svarshan says, warmly conversational as they draw past. The elder softskin woman stops, her eyes widening for a moment before looking towards Aya's face, as though committing her to memory. The sith-makar nudges her, and they head towards the Sunguard they'd spoken with earlier.&lt;br /&gt;
&lt;br /&gt;
Fazahd frowns faintly as Svarshan speaks. &amp;quot;All are welcome tonight,&amp;quot; he says leadenly, and patting Aya's arm gently goes off to get the drinks.&lt;br /&gt;
&lt;br /&gt;
Ranik stands again with a drink in hand and walks up to Jacob. Smiling, he reaches out a hand and says, &amp;quot;So, I know you're a Navosite priest, but what's your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob glanced up from his plate for a moment, before his eyes went wide. &amp;quot;Ah, yes! We did speak earlier. I do hope I wasn't being too... awkward I think, is the term.&amp;quot; He stood and shook the man's hand. &amp;quot;Jacob.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd collects two wooden mugs of sweet water from a barrel - what, you thought there'd be wine? - and marches back in Aya's direction. He looks...grim, though he hands her a mug. &amp;quot;It's interesting how people make assumptions,&amp;quot; he says. &amp;quot;Don't you think?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya is ..evaluated, then patted, but the patter is also bringing drinks, so that is some consolation. A white brow arches at the bright lizard. &amp;quot;I think that you ...&amp;quot; Conveniently, Fazahd returns, and with the words off the top of her head. A full half-smile forms as she looks to Fazahd. &amp;quot;Interesting, yes. Surprising, no.&amp;quot; The smile remains as she looks back to Svarshan. &amp;quot;But it's alright. I won't hold it against you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aya's response to Svarshan has Sandy quirking an eyebrow. She rolls her eyes thereafter. Still hanging by the doantion box for her part, she's asked someone to bring her some food. They did. Mostly because, well, she asked and shes not exactly without a rather commanding presence herself. &amp;quot;...damn it, where IS Myrana? She said she'd be here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would be a thing with which I am -entirely- familiar.&amp;quot; Fazahd looks Aya up and down. &amp;quot;Do you have a vocation?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amythyst is munching on a bit of meat before she walks over to Svarshan and pokes at his scales. &amp;quot;huh. I always thought dragon had harder scales....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob sat again, inviting Ranik to do so as well. &amp;quot;Myrddion. More specifically, a modest city on the edge of Isobar. Nothing special about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assumptions or not, I will be guarding the food and. Drinkss. ...peasse to you,&amp;quot; the paladin returns kindly. Though, it's the sort of kindness that says: I am here, and those here will be safe. Svarshan touches the robe of the woman next to him, and offers a thump of the tail to Amythyst. They move back off into the crowd, though the patterns earlier are a little more obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Paladin.&amp;quot; Fazahd's voice is hard again. &amp;quot;You are being rude.&amp;quot; The priest is not screwing around - though Svarshan might not hear him, as he's heading off. He shakes his head, looking back to Aya.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just doing his job, Fazahd,&amp;quot; says Sandy to the dwarven cleric, supporting Svarshan, bluntly. &amp;quot;There's a reason the edict allowing the open worship of the Dark Gods was rescinded some years ago.&amp;quot; She rub the side of her face. &amp;quot;Paladins will do what they must. It's their nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And so are you, Sandiel.&amp;quot;  Man, Fazahd is just on a -tear- tonight.  &amp;quot;I will not allow guests here to be maligned due to their race or any assumptions made thanks to that.&amp;quot;  He draws himself up a bit, his chest full.  &amp;quot;I'd like to point out that there are -many- around here who've done questionable things, and have -no- assumptions made of them based on their look, or their reputations.&amp;quot;  Steely eyes on Sandy now.  Somebody knows something.  SOMETHING.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If it was rescinded because followers were caught pilfering random charity boxes,&amp;quot; Aya postulates, &amp;quot;I don't think the so-called dark gods would have objected. Who would want to be associated with fools?&amp;quot; A light laugh follows as she takes her cup from Fazahd, only now discovering that it's only water. The laugh ends. &amp;quot;I should've known.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not rasse. Fazahd.&amp;quot; The sith goes quiet a while, not pushing, not--doing anything. His response radiates a kind of calm, a kindness in its auras and stature. A warm bolstering. His words are kind, and quiet. And sad--a direct look to the man that says so clearly: I know something you don't. The look towards Aya is sad as well...if not more sorrowful. In it, Daeus' reminder of when his own brother has gone astray. For a moment, the feeling is PALPABLE.&lt;br /&gt;
&lt;br /&gt;
Amythyst chuckles as she shakes her head, but she does put in a gold into the donation jar and makes her way back to the water. She doesn't mind charity, and she did get a sort of trade out of it. She sits at the edge of the water though. No cramping.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hardly race,&amp;quot; says Sandy to Fazahd, &amp;quot;Just prior interaction has left a wee bit of distrust given prioer behavior. A paldin would not act as such for no reason. And there's no /alcohol/?&amp;quot; She is devestated briefly. &amp;quot;I personally had quite the disagreemtn with her over Charnish enslaving of the Sith-makar peoples.&amp;quot; She looks crestfallen down ath er own drink. NO ALCOHOL. Aya is glared at. Then down again. At her drink. Noooooo. Curse you, Fazahd!11&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have disagreements over the virtue of charity,&amp;quot; Fazahd replies smoothly. &amp;quot;But her heart is good. I see it easily.&amp;quot; He flicks a glance to Aya. &amp;quot;I'm sorry. An insistence of the Althean temple. I'll buy you a proper drink later, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob sat again, inviting Ranik to do so as well. &amp;quot;Myrddion. More specifically, a modest city on the edge of Isobar. Nothing special about it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik nods, &amp;quot;That's cool. I've never made it over there before. I'm from here, myself. The family estate is just north, along the Eldwyn road. We have a winery there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob smiled. Countryman then. Fate was a strange thing. &amp;quot;I should love to visit. So then, to other things! There is much that the Raven and the Huntress share, yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We agree to disagree on more and more,&amp;quot; Aya confirms, probably for Fazahd's benefit. Her shoulders roll lightly. &amp;quot;As we should, no?&amp;quot; She keeps her eyes on Sandy and Svarshan. &amp;quot;Only the meek and mindless hold no opinions of their own.. And, yes,&amp;quot; Aya looks to Faxahd, &amp;quot;we could certainly use wine. See?&amp;quot; Back to Sandy. &amp;quot;Something we agree upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Civility now, wine later. This is my party, after all.&amp;quot; It's my party, you'll stay dry if I want you to. Fazahd gives the two women a tight smile. &amp;quot;Who wants to see me play a flute very badly?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ranik looks up as the subject of wine is bantied about. Responding to Jacob, he says, &amp;quot;Oh yes. I imagine so. Perhaps you and I could discuss those similarities sometime over a couple bottles of my family's private reserve?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jacob chuckled. &amp;quot;True enough. Still...&amp;quot; He turned toward Aya. &amp;quot;She's rather interesting, no? I do enjoy it when people have discourse like that. Aggresive? Hardly. Spirited debate, definitely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sith-makar looks over with the same sadness, but stays as he is, in the background and...doing his job. Occasionally, he stops to talk with Sunblades, or Hearthguards, or this and that other folk. People he recognizes and knows, or would like to.&lt;br /&gt;
&lt;br /&gt;
Moving towards Svarshan, Sandy lays a hand on him, to his forearm. She seems concerned for him. She reaches up to grab his chin with one hand and pull him down to whisper something into his earhole.&lt;br /&gt;
&lt;br /&gt;
Aya takes a sip from her not-wine, tentatively, but finds it acceptable. &amp;quot;It isn't on my list of life goals, but I could stomach bad flute playing for a time. Not long, but for a time.&amp;quot; Just as the others stepped back from their ...civil discussion, she, too moves to find a seat for the evening entertainment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's all right,&amp;quot; Fazahd says with a snort. &amp;quot;I forgot it at the temple. Shall we dance, instead?&amp;quot; Because why not? He has no hair, has no beard, might as well make a further spectacle of himself.&lt;br /&gt;
&lt;br /&gt;
Ranik looks up at the host and says, &amp;quot;That would be something to see. There's something to be said of a man that makes a spectacle of himself without being drunk.&amp;quot; He can't seem to wipe a silly grin off his face.&lt;br /&gt;
&lt;br /&gt;
Aya arches a brow at Fazahd's invitation. &amp;quot;Please, go ahead, enjoy yourself.&amp;quot; She gestures Fazahd to an open spot of the bank. &amp;quot;If you offer wine later, maybe I will dance, later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd makes a soft sound of false desolation. &amp;quot;If you insist,&amp;quot; he says with a chuckle, &amp;quot;I shall behave myself.&amp;quot; Yes. He chuckled.&lt;br /&gt;
&lt;br /&gt;
Well, if Fazahd won't dance, and Aya won't dance, that doesn't mean the rest won't - and, sure enough, some of the guests are up and dancing on the green. It's odd, really - a combination of peasant dances and the occasionally more refined reel, owing to the very unusual makeup of Alexandria's population, even the homeless. The night is moving on, and it is growing close to midnight. Probably time to start winding down.&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23226</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23226"/>
		<updated>2016-08-08T05:03:26Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23225</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23225"/>
		<updated>2016-08-08T05:03:01Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23224</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23224"/>
		<updated>2016-08-08T05:02:08Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|August 7, 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[MEETUP: Free Riverside Cafe!]]&lt;br /&gt;
|[[Aya]], [[Amythyst]], [[Sandy]], [[Raniq]], [[Jacob]], [[Svarshan]], [[Fazahd]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23223</id>
		<title>PRP: Cattle Raid!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23223"/>
		<updated>2016-08-07T06:35:19Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Cattle Raid!&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Velothin 4, Sasha 4, Miles 2, Hildr 2&lt;br /&gt;
*Place: Alexandros -- northern farming regions&lt;br /&gt;
*Time: August 6, 2016&lt;br /&gt;
*Summary: Visiting the northern regions of Alexandros to investigate reports of gnoll attacks on a large farm, the adventurers find unusual people and eerily well-equipped gnolls, as well as a gory discovery.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 3 Gnolls, CR 2, Gnoll leader, CR 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sometimes, the jobs just come to you.&lt;br /&gt;
&lt;br /&gt;
Pinned to posts around the lower districts, seets of vellum have the same message scrawled in a messy hand: GNOLL PROBLEMS, NEED HELP, SARNAVREN FARM. PAY IN COIN UPON COMPLETION. And so here you are, some twenty miles north of the city, in a tiny hamlet not far from your destination, gathered at the local watering hole - a place, it must be said, with the charming name of the Butchered Calf. After all, there are a lot of farms out this way, and there's no point in going door to door across five hundred square miles of rough country. One assumes you've met on the road, have connections, or just got seated at the same table when you came in asking the burly man behind the bar for information. Sit tight, shut up, have a mug of ale, old Sarnavran is coming to talk with you.&lt;br /&gt;
&lt;br /&gt;
And so you wait.&lt;br /&gt;
&lt;br /&gt;
Velothin finds his coin purse much too light, lately. Boats, it turns out, are considerably more expensive when one doesn't have alternative means of funding the things. And, of course, running one solo complicates matters further. So it is that the Dark Elf finds him out in the backwoods this day, in a charming locale named the Butchered Calf, with a new title to add to his resume: would-be gnoll exterminator. Or at least, he assumes it will be an extermination job; he's never known gnolls to be particularly friendly and open to bargaining. He relaxes at his table, therefore, and sips at some ale quietly while waiting for further details.&lt;br /&gt;
&lt;br /&gt;
It's reasonably rare to find a dwarven adventurer, voluntarily armored in little but tough boiled hides, and rarer still that the dwarf keep the company of a wild woodland creature, but Hilder and her bear, Flint, seem a reasonably good match. The bear is left outside the tavern, however, with a feedbag of wild berries, and the red-haired dwarf stumps on in, quite happily washing the dust from the road with her current compatriots.&lt;br /&gt;
&lt;br /&gt;
Standing off to the side is Sasha Hawkwood. She takes a deep breath as she looks about for the rest of the crew, especially on the road. She doesn't mind the walk at all though. She nods to Velothin as she spots him as well as Hildr.&lt;br /&gt;
&lt;br /&gt;
Miles needed to leave the city for a bit. As it turns out, not everyone can appreciate the genius of a stepladder with a spring-loaded top step so shorter members of the Engineer's enclave can get things off high shelves without having to call Miles to do it. He probably should have told his gnomish superior about the trigger mechanism first. In any case, going out to the country to hunt gnolls seemed like a good idea to let the heat go down for that accident, and thus, he's at the Slaughtered Calf, while waiting for their employer. &amp;quot;Ow, wow, actual sawdust on the floor. Haven't seen that in a while.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Velothin swings his mug about in lieu of waving a hand to those who wander in, whether they're people there for the gnoll posting or not. Friendliness is next to godliness. Or perhaps it was cleanliness. It was an 'iness' of some sort, that much he is certain. &amp;quot;Hello, hello. Good day to you,&amp;quot; he remarks cheerfully before sipping from his drink.&lt;br /&gt;
&lt;br /&gt;
Sasha has reconnected.&lt;br /&gt;
&lt;br /&gt;
At length, the door to the tavern opens, and a very broad man arrives. He very makes up much everything you'd ever expect of the quintessential country farmer, from field togs to heavy boots, short dark beard and flesh tanned to the exact color and consistency of leather - only he arrives carrying a military pick on his belt, and with an eye made of glittering crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By all the whores and sinners, Bardel,&amp;quot; the man roars as he pushes through the door, &amp;quot;What's that -bear- doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bardel, who is apparently the tavernkeep, nods in your direction without so much as a word. He doesn't look terribly happy that you're here in the first place, and this fellow's arrival only seems to damage his calm further.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The bear's mine,&amp;quot; Hildr notes over her mug, &amp;quot;and he knows perfectly well how to compose himself in public, sir. I'm guessing you'd be the one to talk to about your gnoll problem, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha simply watches and listens. Gnolls, huh? They'll definitely be needing her here. She's mostly a non-fighter, but she can keep them standing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I just find it refreshing to see an actual bear. The last time I ran into one, some lunatic had grafted an giant owl's head on the poor thing.&amp;quot; Miles pauses. &amp;quot;Or possibly grafted a bear's ass on a giant owl, it wasn't entirely clear. Regular bears are a vast improvement. But yes, we're here to talk about some other sort of horrible hybrid thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Owlbears it sounds like. And, honestly, I like bears too.&amp;quot; She says before looking at the bear. &amp;quot;bears don't always like me though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big farmer looks at the lot of you, seemingly unimpressed - but then again, maybe he's just not impressed by anything in general. &amp;quot;Aye, that's me,&amp;quot; he says, squinting one eye so the crystal orb in his eye socket seems to give you all a good stare. &amp;quot;You don't look like much. But, then, that's all a working man can expect these days, I suppose. I am Sarnavren. Gnolls are out raiding my farm, taking cattle and goading me into coming after 'em. Now I was a hard man in my past, a soldier, but I'm not a stupid man. I want their skins, plain and simple.&amp;quot; He goes to sit at the head of your table, settling in with a heavy sigh. &amp;quot;I'll pay you a hundred in gold a head, and all the food and board you need until you catch 'em. But when you do fight 'em, if you don't kill 'em all, you're out. I need professionals on this, not weekend help. You hear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Gnolls tend to be rather nasty creatures anyways. If we didn't kill them all, they'd be a neuisance to you later.&amp;quot; She then looks to the farmer. &amp;quot;Some think Althea as pacifistic......but she is a protective deity.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah-ha, so it is extermination. &amp;quot;Hides or heads? Maybe paws, perhaps. I'm not particularly good at skinning and field-dressing creatures, personally, but it's easy enough to chop parts off and haul those in.&amp;quot; The Dark Elf peers at the farmer with a subdued but curious expression, his mug slowly coming into view as he takes a drink from it. &amp;quot;Pity gnolls are always such right bastards. Ah well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about we sort out the details when the dust settles,&amp;quot; Hildr says, raising her free hand. &amp;quot;You'll not be disappointed, sir, believe us.&amp;quot; Tipping back her mug, she finishes off her ale, and slides off her chair. &amp;quot;Best be about it, then. Wouldn't happen to have an idea which direction they're coming from, Master Herdsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't want to talk, save to hear whether or not you're going to do the work.&amp;quot; This from Sarnavren, speaking of right bastards. The big man looks among you all. &amp;quot;They're working the north range, which is the only place I have livestock. There's a shack up there that you can stay in, and I'll see to it my lads bring up food and all. They're not fighters, but they're brave enough - they'll be staying at the house to keep it safe in case you fail.&amp;quot; He squints at you all once more, and his gaze falls on the dark elf. &amp;quot;You're more right than you think, boy. Just kill 'em and bring me to the bodies. I'll deal with the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, he gets to his feet. &amp;quot;If you're coming, come. It's a bit of a ride back to my farm and the light is already fading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin rubs his chin and momentarily sits there amused over the fact he was called a boy by someone likely a century or two younger than himself. &amp;quot;Light's no issue, but I do like free rides.&amp;quot; He pushes his chair back from the table with a squawk of wood on wood, hauling his mug up with him to finish it off before setting it back down with a clunk as well as the coins to pay for it. &amp;quot;If we fail, I'd recommend getting better armoured adventurers. If they eat us, I imagine they'll eat your farmhands. Onward!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha nods quietly. &amp;quot;Right.&amp;quot; She says simply, takes her staff and starts to walk out of the building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lead the way, then. Though we should probably be ready for an ambush on the way; if they're trying to lure you out, they might have expected you to hire someone.&amp;quot; Miles rises to follow the rest.&lt;br /&gt;
&lt;br /&gt;
Hildr wordlessly trails the rest of the party to the door, peeling off once outside to unwrap the furs from her scythe, and give the bear a few murmured words and a fond slap on the shoulder. &amp;quot;Let's be off, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren pushes open the door, going out into the night. He's got a wagon out front of the tavern, drawn by a massive draft horse; he mounts the seat with surprising quickness despite his bulk, and he leaves the back for you lot to pile in on.&lt;br /&gt;
&lt;br /&gt;
Velothin piles on.&lt;br /&gt;
&lt;br /&gt;
Sasha hops into the wagon too.&lt;br /&gt;
&lt;br /&gt;
Miles clambers in with the rest, though, true to his words earlier, unlimbers his deathray, just in case.&lt;br /&gt;
&lt;br /&gt;
Hildr grunts something in Khazadi to the bear, and hauls herself into the back of the wagon, knocking one side and loosing a whistle that catches the bear's attention. Still relatively young, it doesn't compress the springs *too* much when an eighty-pound ursine scrabbles into the wagonbed, and soon arranges himself with a deep-bass grunt against the back corner, as far from the horses as he can get.&lt;br /&gt;
&lt;br /&gt;
And off we go.&lt;br /&gt;
&lt;br /&gt;
The wagon makes the trip along the rough roads leading through the country at a good clip; the horse is massive, and it commands the road as if it were the true lord of the land. Sarnavren says nothing as you ride on, to the point that one might wonder if he were ever aware of you climbing on board at all. Over time, the wagon arrives at a sprawling estate, great fields filled with empty turns after the harvest, and others left to run fallow for a season or two while the earth regenerates her power. Through the gate, and on through past a large house and barns, past rows of chicken coops, further on along acres and acres till the open fields give way to sprawling meadows. It is here that the horse begins to slow as a squat shack comes into view - a structure around which several large shapes lie like boulders, barely recognizeable in the light.&lt;br /&gt;
&lt;br /&gt;
They are the corpses of cattle.&lt;br /&gt;
&lt;br /&gt;
Velothin peers out of the back of the wagon on the journey, enjoying not needing to hike the distance. &amp;quot;Horses are wonderfully convenient aren't they,&amp;quot; he notes to no one in particular, though he does glance over at the bear as he finishes speaking. &amp;quot;Suppose you might not much care for them. Bear and all. They tend to kick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's face grows thunderous as she makes out the slaughtered livestock, and gets to her feet as the wagon begins to slow. &amp;quot;Right now, lad, my greatest concern is for the cows. Blasted gnolls really *are* spoiling for a fight, and you can be sure as we'll give 'em one. Right... Master Sarnavren, how much of your herd would you say this slaughter makes up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin decides to keep his fondness for steak a secret.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Horses only kick when they're startled.&amp;quot; She says softly and looks about the scene. &amp;quot;Well then. I'd ask 'where's the beef?'....buuuuut....the joke's already there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whores and sinners,&amp;quot; Sarnavren hisses as he brings the wagon to a halt. He stops the wagon, roaring curses as he eases his body onto the ground. He pulls the pick from his belt, and a beam of light suddenly leaps from his 'eye'; he sweeps it across the corpses, each of them a steer who has had its head cloven from its otherwise intact body. The ground is black and sticky with blood that has not quite come to dry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They must have come here as I left,&amp;quot; Sarnavren roars. &amp;quot;Curse their bones, the whoresons! Do you see what I have to deal with? Do you see how they try and goad me into apoplexia?! They want to kill me with my own fury before they have to take a single shot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles frowns as he surveys the fields. &amp;quot;Odd that they'd take just the heads and leave the rest to rot, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We see it, Master Sarnavren,&amp;quot; the dwarf says, stumping to the nearest body and giving it a thorough once-over; how it died is simple enough to deduce, but blood tends to cling, and there may be tracks to follow. &amp;quot;Well if it's not the food they're after, what could it be d'you reckon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha takes a bit of a breath. &amp;quot;They are definitely trying to goad you.&amp;quot; She says as she pokes at the now dead steer with her staff. &amp;quot;before yout hink it's a total loss.....you do have meat for the month.&amp;quot; She then looks to Hildr. &amp;quot;Can you lead the way and find them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin hops down lightly from the wagon, following after Hildr's short-legged trot and wondering idly how much beef may very well be going to waste. &amp;quot;Gnolls are pricks, typically,&amp;quot; the Mul notes helpfully, peering down at one of the corpses and then shrugging faintly. &amp;quot;They're not known for being particularly good neighbours. Destroy the herds, wreck the fields, attack the farmhands. Foist yon farmer,&amp;quot; a thumb is directed in the incensed man's direction, &amp;quot;off the land to claim it for themselves, maybe. Either way they'll need a good stabbing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren, for his part, is blood-dark in the twilight; the lance of light that shines from his eye only makes the surrounding tissue look like a wound. &amp;quot;Find them,&amp;quot; he hisses, and shoving the pick back in his belt strides back to the wagon and clambers aboard. No further word does he say as he pulls the horse back into action.&lt;br /&gt;
&lt;br /&gt;
Velothin leans casually in the bear's direction and whispers, &amp;quot;I think he's mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the farmer and his eye-beam are stalking away, Miles takes a heavily wrapped...stick out of his bag and starts unswaddling it. &amp;quot;Honestly I thought this would be convenient when I bought it, but dousing the damned thing is more trouble than it's worth.&amp;quot; Still. Here we are. And the stick turns out to be a torch that's already lit, burning without smoke or heat. &amp;quot;Actually, given they left the meat behind, I wonder if they did something to the bodies. Maybe poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'You got the torch? Gimme a perception check, rolled privately.'&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (2)+6: 8 to Fazahd&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Alas!'&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Bunch of seriously chainsawed-up cows.'&lt;br /&gt;
&lt;br /&gt;
It takes some time, with the dwarf and the bear prowling among the bodies, looking for some sign of a trail. Hildr's mutterings grow more and more frustrated, but the bear is *intent,* and soon enough he lookes a low, rumbling sound, and starts to lumber away after the scent-trail. &amp;quot;That's the way, Flint!&amp;quot; Hildr calls, stumping after the ursine, scythe flashing in the moonlight. &amp;quot;This way, you lot! We'll have those gnolls teeth by dawn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles was examining the cows, but shakes his head. &amp;quot;Need better light or more time to tell anything other than &amp;quot;Yep. That's a cow with a missing head.&amp;quot; Right then. Let's follow the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin glances over at the bear when it appears to find the scent. &amp;quot;Handy, that bear,&amp;quot; he notes, moving to follow after the bear and dwarf. The plot thickens.&lt;br /&gt;
&lt;br /&gt;
Sasha follows the bear as well.....as best she can. She's in Breastplate, so she's not exactly fast.&lt;br /&gt;
&lt;br /&gt;
Comrade Bear is on the hunt, whuffling and charging across the bloody earth, a charging shadow in the fading light. The lot of you follow, clanking and crashing along behind him, toward the thin woods that frame the pasture's northern end.&lt;br /&gt;
&lt;br /&gt;
Velothin does not clank, for he has not much in the way of equipment that clanks. Light rattling, perhaps.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (16)+9+2: 27&lt;br /&gt;
&lt;br /&gt;
With the hunt on, Hildr has decided to leave talking behind. Her braids jump and bounce in time with her strides, and a hunter's gleam can be seen in her eyes. Being a traveling vet is fine, but the hunt has its own draw.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Sasha does...sorta...clank. She's in breastplate, after all. So she's a little more careful.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
The Dark Elf steals along as quietly as he can, drawing his rapier from its hanger in the process when he notices that it seems they'll be going into the woods. The blade is removed quietly and long before they hit the woodline, held carefully in his hand while the other is stuck out beside him to balance him as he moves quickly across the field with eyes and ears peeled for so much as an owl farting in the distance.&lt;br /&gt;
&lt;br /&gt;
Miles tries to stay towards the middle of the pack, the better to give light as needed. While not as clanky as Sasha, well, he is in Titan armor. So there's that. The gnolls are probably well alerted to the coming of the group even they -weren't- following a bear.&lt;br /&gt;
&lt;br /&gt;
Up ahead, Flint comes to a halt at the edge of the wood, rearing up on his haunches. The scent, it is caught - but the /sight/, that is reserved for Velothin and Miles, who manage to see what lies ahead in the darkness.&lt;br /&gt;
&lt;br /&gt;
The heads of the steers have been hung up with rope by their horns, gory lanterns yet unlit - and there, below them, the body of a man whose head and hands have been removed and staked out around him. He wears the (extremely bloody) clothing of a laborer; his eyes stare out in terror, his tongue gone, his skin like marble in the rays of the dawning moon.&lt;br /&gt;
&lt;br /&gt;
Somebody has been decorating.&lt;br /&gt;
&lt;br /&gt;
Velothin draws to a halt when they come upon that particularly grisly scene, his footfalls slowing from a quick trot to a slow walk and then finally ceasing altogether. &amp;quot;Well,&amp;quot; the Dark Elf begins with the mildest of sour expressions on his face as he glances around them, wondering if they're being watched. &amp;quot;He's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does...&amp;quot; A pause. &amp;quot;Does the trail go on farther than this? We'll need to take the body back to the client to be identified, but unless one of you has one of those bags that's much bigger on the inside I doubt we can carry him with us into the fight.&amp;quot; Miles looks to Sasha, as he holds out the torch so the body can be revealed to the rest. &amp;quot;I don't suppose this matches the rituals of any known evil cult, does it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You *think?*&amp;quot; Hildr grumbles at Velothin as the body is revealed, pressing her forearm against her nose. Stamping to the bear, she gives it a rough, vigorous scratching along the side of its neck, and produces a dried fish as a treat. &amp;quot;Wouldn't know about cults or the like, but it could just be a territory marker. Give us a bit, we'll see if we can't pick up a trail from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shakes his head most grimly. &amp;quot;No no, I don't think. I'm positive. He's got no head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face at the body. &amp;quot;Well......he's not going anywhere. think your bear can get us to the main camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls survival: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (5)+9+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
At once, the bear - and his mistress - catch the scent of blood and iron and carrion, something not belonging to the horrific display before you. Growls from the dark, the soft, hideous laughter of monstrous hyaenas somewhere not so far away. The woods are full of death.&lt;br /&gt;
&lt;br /&gt;
Miles catches a glint of gleaming red in the dark, eyes shining, and the dullest suggestion of teeth.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Fazahd has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Fazahd to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Boss: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll1: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll2: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll3: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls initiative: 7 + 1 = 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miles ended.&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'What's his HP?'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'Okay. Bear is pretty tuned up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reos' clockwork balls, over there!&amp;quot; Miles drops his torch and quickly touches a rune on his armor as arrows? fly out to hit the bear. Grabbing a syringe from a pouch at his waist, he jams it into his neck, and suddenly starts to swell, growing to, well. Let's put it this way. He's a bigger target than the bear. &amp;quot;HI.&amp;quot; He booms. &amp;quot;It'd be nice if you'd surrender, but you probably won't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Out of the woods, a hail of arrows pepper Flint's upright form; the bear bellows in pain and rage as a trio of shafts project from his torso, and the animal cackling amid the trees begins to build. Then, Miles becomes a sizeable metal giant, and target priority changes; another arrow whistles out of the dark and plinks against the elf's armored form, marking an interesting turn to the action.&lt;br /&gt;
&lt;br /&gt;
Action time, boys and girls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls initiative: 19 + 1 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls initiative: 19 + 4 + +2 = 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls initiative: 1 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 2d6+10+4: (8)+10+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
When the arrows come whistling in, Velothin is not waiting overly long to find out who they've decided to shoot at. He can tell where they're coming from and that's good enough. Rapier already in hand, the Dark Elf makes a mad dash for the woodline, barreling over stone and bush to get to where he needs to be. As he draws in on the woods he can make out one of the gnolls, which provides him with his target. With a rush he crashes through some final hedge and greets the gnoll with a series of whirling blows delivered from the rapier's tip and foremost edge, carving deeply into the thing and leaving it a bloodied mess. But, not dead.&lt;br /&gt;
&lt;br /&gt;
Through the trees, a massive body comes charging - jangling steel and creaking leather, death and carrion. The gnoll's steel is a polished arc that whistles through the dark toward Velothin as he carves into his target, swung with terrifying strength and skill; and yet, it is all for naught, for the whistling strike meets nothing but air. Velothin, however, is now in danger.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr casts Entangle. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy now, Flint,&amp;quot; Hildr says, resting a hand on the bear's neck. &amp;quot;You hang back for the moment, I'll see to these giggling bastards.&amp;quot; Turning, she starts to make her way toward the treeline, waving her free hand at the vegetation. With a single, barked command word, she coaxes the greenery to erupt into ferocious tangle of thrashing, grasping vines to hinder the gnoll combatants.&lt;br /&gt;
&lt;br /&gt;
Immediately the woods revolt, and one of the other gnolls finds his drawing arm wrapped with weeds even as he draws to fire on Hildr. He gets his shot off, but it lands way wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'AC?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hildr for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The other gnoll is unaffected by the unruly trees, however, and drops a shaft right into Hildr's thigh as she approaches. It is only a glance, however, and bounces off after gouging a bit out of her leg. It then begins to retreat farther into the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls reflex: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+7+2: (9)+7+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
Miles has apparently decided that Velothin's got the right idea here- once he starts lumbering, he's not even slowed by the grabby plants, and basically slams into the nearest gnoll, massive magitech fist first. It rocks back still on its feet, still standing, but possibly regretting some life choices.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Though the woods claw at his arms, yet another of the gnoll's party tears free from the tangle; he moves backward at pace, trying to get out of the way of the writhing undergrowth.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Being the slowest one on the team sometimes has it's advantages. In this case, where everyone has engaged the enemy and is drawing fire, so she can simply do her 'thing'. She takes a deep breath, murmurs something to Althea and everyone should feel a little more fearless and their hands guided towards their opponents slightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Reflex: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Snarling from the largest gnoll as it swings its glittering longsword; and yet, though unobstructed by the wood, the strike misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
There is a great deal of swearing in a variety of languages as the very forest around the Dark Elf seems to revolt around him. He ducks his head down to grab at a root as it grabs him, completely and inadvertently avoiding the swing that comes in his direction. His feet move quickly after that though, keeping him from being tied down. With a final swear, he rudely sticks the point of his rapier through the nose of the gnoll he'd carved earlier to silence its growling and roaring near his ear. As he twists the long blade in its face he notices the weapon coming in at him this time, yellow eyes growing a bit as he makes a 'whup' sound and jerks his head below the blow again.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls reflex: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
A casual pace turns into a stamping, loping jog, ending in an all-out run. Her scythe flashes high in the moonlight, and-- the druid thuds to earth as her own vines reach up and wrap round her legs, drawing forth a stream of Khazadi curses.&lt;br /&gt;
&lt;br /&gt;
With Miles on top of him, one of the gnolls draws its falchion and swings at the metal monstrosity - but the angry trees still tangle its arms, and it missies its mark.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Light Wounds. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d8+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of the bastards are getting away! OUR PAY IS ESCAPING.&amp;quot; Miles, distracted by this, almost negligently smashes his opponent into the ground with a one-two pound of enormous metal fists. That may be hard to bring back as proof to their employer, really.&lt;br /&gt;
&lt;br /&gt;
With a surge of furred muscles, another of the gnoll pack breaks loose from its woody bonds, and makes the very smart choice to get the hell off the field. And so it takes off through the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Seeing almost no one getting hit, Sasha walks her way forward and puts her hand upon the bear's flank. &amp;quot;Mistress, heal this noble bear's wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls reflex: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Intimidate: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
You paged Velothin with 'Yep, got it here.'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
Velothin would certainly do something about escaping gnolls if he was very busily working to avoid being bisected by the biggest of the lot. The Dark Elf is alarmingly quick on his feet however, and the difficult terrain cannot even inconvenience him as he darts left and right to put his opponent off balance. His rapier comes zipping in, striking left and right as he punches holes into the great creature's hide, bypassing its armour with every deft thrust. The flash of steel is too quick to keep an eye on, and Velothin works it in dangerous circles and odd patterns each time he steps in to deliver another stabbing thrust on the brute.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Gnolls are no heroes, not even the big ones; in the face of a group of superior opponents, it's time to get out of dodge. With a jibbering howl of panic, the gnoll throws its sword at its feet and runs, breaking through the undergrowth and running at full tilt even as Velothin slashes a wound across the shadow's back. For something as large as it is, however, it is /very/ fast.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (20)+2+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (13)+2+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
As the leader of the gnolls takes off, Miles swears again, and draws his weapon; half crossbow, half rifle, half jacob's ladder doing something horrible to both of the above. There's a moment's hum as lightning arcs up the ladder and then...lighting flashes across towards the fleeing gnoll chieftain, with a shower of sparks. &amp;quot;Well. We're probably going to be staying in that shack for a few days, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That's what it looks like.&amp;quot; She says with a chuckle. &amp;quot;Good shot though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big gnoll lets out a howl as electricity plays across its body - in good steel mail, apparently, so the arc makes hard contact. And yet, it does not die. Instead, it flees...and now you are left with two corpses and a fallen sword. And the world's worst topiary decor.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
The vines thrash a bit as Hildr seek to free herself... and then, with a sharp command, the vegetation retreats, and the dwarf totters to her feet. &amp;quot;Likely,&amp;quot; she grumbles, brushing off her hides and picking up her scythe. &amp;quot;Well, they're not going to be disposed of for certain until we've rooted them all out... So, yes. It's the cabin for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin feels a touch of woe over the fact that the gnolls managed to get away. Or at least some of them did. The Dark Elf consoles himself by taking his dagger to the neck of the gnoll he dropped, making quick work of the sinew and bone holding it on to remove it. They need proof of the deed, after all. When he turns around, he is hold the gnoll's head in front of his own. &amp;quot;Well, it looks like there'll be 'gnoll' more killing tonight,&amp;quot; he says from behind the head, one finger working the thing's snout so it appears to be talking to the assembled group. Puns and black humour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We ought to take the leader's sword. He'll...she'll? Do gnolls work like hyenas and are led by the women?&amp;quot; This is asked seemingly out of nowhere, but Miles carries on. &amp;quot;See how they like being baited into an ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha is just looking about. &amp;quot;Well...they now know we're serious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shrugs his shoulders as he lowers the head, glancing in Miles' direction. &amp;quot;Didn't stop to check it for teats, myself. I was trying to kill it. But bringing the sword is probably wise. They may want it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks up at the strung up corpse. &amp;quot;Velothin? Can you get this body down? I'd like to take it back for the farmer.....and see how it died.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You make it back to the farmhouse with your gory cargo, in time for Sarnavren to come out with lamp and military pick in hand. At the sight of the corpses, however, he lets out victorious bellow. &amp;quot;You bastards,&amp;quot; he roars, half in laughter and half in rage, &amp;quot;Take that! Take that! I hate you! I hate you all!&amp;quot; The light that emits from his crystal eyeball sweeps over the fallen gnolls, illuminating disturbing scars seared into their skulls. Ritual scars, very forbidding-looking. He looks up at the corpse, then, and frowns. &amp;quot;What have you got there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We found him strung up with the heads,&amp;quot; Hildr says, scowling. &amp;quot;We thought he may have worked at your farm, and brought him back to be seen to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin remains silent, for the first time, and simply nods along when Hildr speaks. That really about sums it up at that point.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;And...I'm guessing they just tortured him before killing him. Know who it was?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blood has drained from his face, and Sarnavren stares at the corpse as if afraid death were coming to take him. &amp;quot;I know who he is,&amp;quot; he says in a soft and distant voice. &amp;quot;He is my son. Was...my son. He died only a few...months ago.&amp;quot; And yet the corpse, such as it is, seems dead only recently.&lt;br /&gt;
&lt;br /&gt;
The farmer looks up at you all. &amp;quot;Devilry. I cannot explain it but by that. And...I will bury him again. Did you find anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles reports, &amp;quot;Three of them ran off, including their leader, who left their sword behind. We figured we'd use it to bait them into a trap as payback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let me see it.&amp;quot; Sarnavren's voice is hard once more, hard and brimming with frost. &amp;quot;I buried my son with his sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's eyes narrow at these revelations, lips pressing into a thin, sharp line as she produces the blade in question. &amp;quot;Would this be it then, Master Sarnavren?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin finds the situation quite mysterious and a touch grim. What were gnolls doing digging up corpses for? And mutilating them, to boot. The Dark Elf remains quiet during this exchange, mostly lost in his own thoughts as he considers the situation as it develops. He'd signed on for gnoll extermination, not the strange, cult-like mystery it was slowly becoming.&lt;br /&gt;
&lt;br /&gt;
The farmer takes the sword in hand. He studies it closely, scrying out the blade with his bizarre eye as if he were inspecting each molecule one by one. Plain though its construction is, there is a brand on the base of the blade by the pommel - and it is this that the beam of light emitted by his crystal eye falls upon.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Sarnavren lets out a strangled cry, one of mingled rage, grief, and...something utterly different. Something utterly murderous. &amp;quot;I knew it,&amp;quot; he cries out, clawing at his own face with one hand even as he holds the sword in the other. &amp;quot;I knew it! That bastard, I will murder him and burn all his fields for this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Who?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr tilts her weapon, bringing the curved blade of her scythe between the farmer's eyes and the sword. &amp;quot;Easy now, Mastar Sarnavren,&amp;quot; she cautions. &amp;quot;You've hired us to handle the gnoll problem, and handle it we shall... but we'll not bring the magistrate down on these farms for you, and you should consider the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:looks up with wild eyes.  &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his .  &amp;quot;I...must see to my son.  I...will speak to the proper authorities for this.  And I will make sure that you are fully paid, but do not return to my farm again.  I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd looks up with wild eyes. &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his . &amp;quot;I...must see to my son. I...will speak to the proper authorities for this. And I will make sure that you are fully paid, but do not return to my farm again. I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin tilts his hat back slightly, scratching at his hairline as he regards the farmer's alarming shift from rage to grief to griefrage and then over into a deathly calmness. Most curious. As a Mul, however, he's fairly used to be told to piss off and never return. &amp;quot;Well, alright. Ah.. Best of luck, and my condolences,&amp;quot; Velothin notes as he adjusts his hat back into place and offers a general shrug to the nearest member of the party. It is the bear.&lt;br /&gt;
&lt;br /&gt;
Hildr's eyebrow rises sharply. &amp;quot;...Very well,&amp;quot; she says, turning toward the road, gesturing toward her bear. &amp;quot;C'mon, Flint,&amp;quot; she grunts. &amp;quot;We'll see how these other farmers are treating their livestock.&amp;quot; And with that, the Khazadi returns the shrug, and starts walking off down the road.&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face. &amp;quot;Hmph. Strange way to say thank you.&amp;quot; She says as she walks her way down the road, along with Hildr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;END&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23222</id>
		<title>PRP: Cattle Raid!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23222"/>
		<updated>2016-08-07T06:34:53Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* Log Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Cattle Raid!&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Velothin 4, Sasha 4, Miles 2, Hildr 2&lt;br /&gt;
*Place: Alexandros -- northern farming regions&lt;br /&gt;
*Time: August 6, 2016&lt;br /&gt;
*Summary: Visiting the northern regions of Alexandros to investigate reports of gnoll attacks on a large farm, the adventurers find unusual people and eerily well-equipped gnolls, as well as a gory discovery.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 3 Gnolls, CR 2, Gnoll leader, CR 3&lt;br /&gt;
&lt;br /&gt;
Sometimes, the jobs just come to you.&lt;br /&gt;
&lt;br /&gt;
Pinned to posts around the lower districts, seets of vellum have the same message scrawled in a messy hand: GNOLL PROBLEMS, NEED HELP, SARNAVREN FARM. PAY IN COIN UPON COMPLETION. And so here you are, some twenty miles north of the city, in a tiny hamlet not far from your destination, gathered at the local watering hole - a place, it must be said, with the charming name of the Butchered Calf. After all, there are a lot of farms out this way, and there's no point in going door to door across five hundred square miles of rough country. One assumes you've met on the road, have connections, or just got seated at the same table when you came in asking the burly man behind the bar for information. Sit tight, shut up, have a mug of ale, old Sarnavran is coming to talk with you.&lt;br /&gt;
&lt;br /&gt;
And so you wait.&lt;br /&gt;
&lt;br /&gt;
Velothin finds his coin purse much too light, lately. Boats, it turns out, are considerably more expensive when one doesn't have alternative means of funding the things. And, of course, running one solo complicates matters further. So it is that the Dark Elf finds him out in the backwoods this day, in a charming locale named the Butchered Calf, with a new title to add to his resume: would-be gnoll exterminator. Or at least, he assumes it will be an extermination job; he's never known gnolls to be particularly friendly and open to bargaining. He relaxes at his table, therefore, and sips at some ale quietly while waiting for further details.&lt;br /&gt;
&lt;br /&gt;
It's reasonably rare to find a dwarven adventurer, voluntarily armored in little but tough boiled hides, and rarer still that the dwarf keep the company of a wild woodland creature, but Hilder and her bear, Flint, seem a reasonably good match. The bear is left outside the tavern, however, with a feedbag of wild berries, and the red-haired dwarf stumps on in, quite happily washing the dust from the road with her current compatriots.&lt;br /&gt;
&lt;br /&gt;
Standing off to the side is Sasha Hawkwood. She takes a deep breath as she looks about for the rest of the crew, especially on the road. She doesn't mind the walk at all though. She nods to Velothin as she spots him as well as Hildr.&lt;br /&gt;
&lt;br /&gt;
Miles needed to leave the city for a bit. As it turns out, not everyone can appreciate the genius of a stepladder with a spring-loaded top step so shorter members of the Engineer's enclave can get things off high shelves without having to call Miles to do it. He probably should have told his gnomish superior about the trigger mechanism first. In any case, going out to the country to hunt gnolls seemed like a good idea to let the heat go down for that accident, and thus, he's at the Slaughtered Calf, while waiting for their employer. &amp;quot;Ow, wow, actual sawdust on the floor. Haven't seen that in a while.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Velothin swings his mug about in lieu of waving a hand to those who wander in, whether they're people there for the gnoll posting or not. Friendliness is next to godliness. Or perhaps it was cleanliness. It was an 'iness' of some sort, that much he is certain. &amp;quot;Hello, hello. Good day to you,&amp;quot; he remarks cheerfully before sipping from his drink.&lt;br /&gt;
&lt;br /&gt;
Sasha has reconnected.&lt;br /&gt;
&lt;br /&gt;
At length, the door to the tavern opens, and a very broad man arrives. He very makes up much everything you'd ever expect of the quintessential country farmer, from field togs to heavy boots, short dark beard and flesh tanned to the exact color and consistency of leather - only he arrives carrying a military pick on his belt, and with an eye made of glittering crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By all the whores and sinners, Bardel,&amp;quot; the man roars as he pushes through the door, &amp;quot;What's that -bear- doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bardel, who is apparently the tavernkeep, nods in your direction without so much as a word. He doesn't look terribly happy that you're here in the first place, and this fellow's arrival only seems to damage his calm further.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The bear's mine,&amp;quot; Hildr notes over her mug, &amp;quot;and he knows perfectly well how to compose himself in public, sir. I'm guessing you'd be the one to talk to about your gnoll problem, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha simply watches and listens. Gnolls, huh? They'll definitely be needing her here. She's mostly a non-fighter, but she can keep them standing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I just find it refreshing to see an actual bear. The last time I ran into one, some lunatic had grafted an giant owl's head on the poor thing.&amp;quot; Miles pauses. &amp;quot;Or possibly grafted a bear's ass on a giant owl, it wasn't entirely clear. Regular bears are a vast improvement. But yes, we're here to talk about some other sort of horrible hybrid thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Owlbears it sounds like. And, honestly, I like bears too.&amp;quot; She says before looking at the bear. &amp;quot;bears don't always like me though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big farmer looks at the lot of you, seemingly unimpressed - but then again, maybe he's just not impressed by anything in general. &amp;quot;Aye, that's me,&amp;quot; he says, squinting one eye so the crystal orb in his eye socket seems to give you all a good stare. &amp;quot;You don't look like much. But, then, that's all a working man can expect these days, I suppose. I am Sarnavren. Gnolls are out raiding my farm, taking cattle and goading me into coming after 'em. Now I was a hard man in my past, a soldier, but I'm not a stupid man. I want their skins, plain and simple.&amp;quot; He goes to sit at the head of your table, settling in with a heavy sigh. &amp;quot;I'll pay you a hundred in gold a head, and all the food and board you need until you catch 'em. But when you do fight 'em, if you don't kill 'em all, you're out. I need professionals on this, not weekend help. You hear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Gnolls tend to be rather nasty creatures anyways. If we didn't kill them all, they'd be a neuisance to you later.&amp;quot; She then looks to the farmer. &amp;quot;Some think Althea as pacifistic......but she is a protective deity.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah-ha, so it is extermination. &amp;quot;Hides or heads? Maybe paws, perhaps. I'm not particularly good at skinning and field-dressing creatures, personally, but it's easy enough to chop parts off and haul those in.&amp;quot; The Dark Elf peers at the farmer with a subdued but curious expression, his mug slowly coming into view as he takes a drink from it. &amp;quot;Pity gnolls are always such right bastards. Ah well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about we sort out the details when the dust settles,&amp;quot; Hildr says, raising her free hand. &amp;quot;You'll not be disappointed, sir, believe us.&amp;quot; Tipping back her mug, she finishes off her ale, and slides off her chair. &amp;quot;Best be about it, then. Wouldn't happen to have an idea which direction they're coming from, Master Herdsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't want to talk, save to hear whether or not you're going to do the work.&amp;quot; This from Sarnavren, speaking of right bastards. The big man looks among you all. &amp;quot;They're working the north range, which is the only place I have livestock. There's a shack up there that you can stay in, and I'll see to it my lads bring up food and all. They're not fighters, but they're brave enough - they'll be staying at the house to keep it safe in case you fail.&amp;quot; He squints at you all once more, and his gaze falls on the dark elf. &amp;quot;You're more right than you think, boy. Just kill 'em and bring me to the bodies. I'll deal with the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, he gets to his feet. &amp;quot;If you're coming, come. It's a bit of a ride back to my farm and the light is already fading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin rubs his chin and momentarily sits there amused over the fact he was called a boy by someone likely a century or two younger than himself. &amp;quot;Light's no issue, but I do like free rides.&amp;quot; He pushes his chair back from the table with a squawk of wood on wood, hauling his mug up with him to finish it off before setting it back down with a clunk as well as the coins to pay for it. &amp;quot;If we fail, I'd recommend getting better armoured adventurers. If they eat us, I imagine they'll eat your farmhands. Onward!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha nods quietly. &amp;quot;Right.&amp;quot; She says simply, takes her staff and starts to walk out of the building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lead the way, then. Though we should probably be ready for an ambush on the way; if they're trying to lure you out, they might have expected you to hire someone.&amp;quot; Miles rises to follow the rest.&lt;br /&gt;
&lt;br /&gt;
Hildr wordlessly trails the rest of the party to the door, peeling off once outside to unwrap the furs from her scythe, and give the bear a few murmured words and a fond slap on the shoulder. &amp;quot;Let's be off, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren pushes open the door, going out into the night. He's got a wagon out front of the tavern, drawn by a massive draft horse; he mounts the seat with surprising quickness despite his bulk, and he leaves the back for you lot to pile in on.&lt;br /&gt;
&lt;br /&gt;
Velothin piles on.&lt;br /&gt;
&lt;br /&gt;
Sasha hops into the wagon too.&lt;br /&gt;
&lt;br /&gt;
Miles clambers in with the rest, though, true to his words earlier, unlimbers his deathray, just in case.&lt;br /&gt;
&lt;br /&gt;
Hildr grunts something in Khazadi to the bear, and hauls herself into the back of the wagon, knocking one side and loosing a whistle that catches the bear's attention. Still relatively young, it doesn't compress the springs *too* much when an eighty-pound ursine scrabbles into the wagonbed, and soon arranges himself with a deep-bass grunt against the back corner, as far from the horses as he can get.&lt;br /&gt;
&lt;br /&gt;
And off we go.&lt;br /&gt;
&lt;br /&gt;
The wagon makes the trip along the rough roads leading through the country at a good clip; the horse is massive, and it commands the road as if it were the true lord of the land. Sarnavren says nothing as you ride on, to the point that one might wonder if he were ever aware of you climbing on board at all. Over time, the wagon arrives at a sprawling estate, great fields filled with empty turns after the harvest, and others left to run fallow for a season or two while the earth regenerates her power. Through the gate, and on through past a large house and barns, past rows of chicken coops, further on along acres and acres till the open fields give way to sprawling meadows. It is here that the horse begins to slow as a squat shack comes into view - a structure around which several large shapes lie like boulders, barely recognizeable in the light.&lt;br /&gt;
&lt;br /&gt;
They are the corpses of cattle.&lt;br /&gt;
&lt;br /&gt;
Velothin peers out of the back of the wagon on the journey, enjoying not needing to hike the distance. &amp;quot;Horses are wonderfully convenient aren't they,&amp;quot; he notes to no one in particular, though he does glance over at the bear as he finishes speaking. &amp;quot;Suppose you might not much care for them. Bear and all. They tend to kick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's face grows thunderous as she makes out the slaughtered livestock, and gets to her feet as the wagon begins to slow. &amp;quot;Right now, lad, my greatest concern is for the cows. Blasted gnolls really *are* spoiling for a fight, and you can be sure as we'll give 'em one. Right... Master Sarnavren, how much of your herd would you say this slaughter makes up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin decides to keep his fondness for steak a secret.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Horses only kick when they're startled.&amp;quot; She says softly and looks about the scene. &amp;quot;Well then. I'd ask 'where's the beef?'....buuuuut....the joke's already there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whores and sinners,&amp;quot; Sarnavren hisses as he brings the wagon to a halt. He stops the wagon, roaring curses as he eases his body onto the ground. He pulls the pick from his belt, and a beam of light suddenly leaps from his 'eye'; he sweeps it across the corpses, each of them a steer who has had its head cloven from its otherwise intact body. The ground is black and sticky with blood that has not quite come to dry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They must have come here as I left,&amp;quot; Sarnavren roars. &amp;quot;Curse their bones, the whoresons! Do you see what I have to deal with? Do you see how they try and goad me into apoplexia?! They want to kill me with my own fury before they have to take a single shot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles frowns as he surveys the fields. &amp;quot;Odd that they'd take just the heads and leave the rest to rot, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We see it, Master Sarnavren,&amp;quot; the dwarf says, stumping to the nearest body and giving it a thorough once-over; how it died is simple enough to deduce, but blood tends to cling, and there may be tracks to follow. &amp;quot;Well if it's not the food they're after, what could it be d'you reckon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha takes a bit of a breath. &amp;quot;They are definitely trying to goad you.&amp;quot; She says as she pokes at the now dead steer with her staff. &amp;quot;before yout hink it's a total loss.....you do have meat for the month.&amp;quot; She then looks to Hildr. &amp;quot;Can you lead the way and find them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin hops down lightly from the wagon, following after Hildr's short-legged trot and wondering idly how much beef may very well be going to waste. &amp;quot;Gnolls are pricks, typically,&amp;quot; the Mul notes helpfully, peering down at one of the corpses and then shrugging faintly. &amp;quot;They're not known for being particularly good neighbours. Destroy the herds, wreck the fields, attack the farmhands. Foist yon farmer,&amp;quot; a thumb is directed in the incensed man's direction, &amp;quot;off the land to claim it for themselves, maybe. Either way they'll need a good stabbing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren, for his part, is blood-dark in the twilight; the lance of light that shines from his eye only makes the surrounding tissue look like a wound. &amp;quot;Find them,&amp;quot; he hisses, and shoving the pick back in his belt strides back to the wagon and clambers aboard. No further word does he say as he pulls the horse back into action.&lt;br /&gt;
&lt;br /&gt;
Velothin leans casually in the bear's direction and whispers, &amp;quot;I think he's mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the farmer and his eye-beam are stalking away, Miles takes a heavily wrapped...stick out of his bag and starts unswaddling it. &amp;quot;Honestly I thought this would be convenient when I bought it, but dousing the damned thing is more trouble than it's worth.&amp;quot; Still. Here we are. And the stick turns out to be a torch that's already lit, burning without smoke or heat. &amp;quot;Actually, given they left the meat behind, I wonder if they did something to the bodies. Maybe poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'You got the torch? Gimme a perception check, rolled privately.'&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (2)+6: 8 to Fazahd&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Alas!'&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Bunch of seriously chainsawed-up cows.'&lt;br /&gt;
&lt;br /&gt;
It takes some time, with the dwarf and the bear prowling among the bodies, looking for some sign of a trail. Hildr's mutterings grow more and more frustrated, but the bear is *intent,* and soon enough he lookes a low, rumbling sound, and starts to lumber away after the scent-trail. &amp;quot;That's the way, Flint!&amp;quot; Hildr calls, stumping after the ursine, scythe flashing in the moonlight. &amp;quot;This way, you lot! We'll have those gnolls teeth by dawn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles was examining the cows, but shakes his head. &amp;quot;Need better light or more time to tell anything other than &amp;quot;Yep. That's a cow with a missing head.&amp;quot; Right then. Let's follow the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin glances over at the bear when it appears to find the scent. &amp;quot;Handy, that bear,&amp;quot; he notes, moving to follow after the bear and dwarf. The plot thickens.&lt;br /&gt;
&lt;br /&gt;
Sasha follows the bear as well.....as best she can. She's in Breastplate, so she's not exactly fast.&lt;br /&gt;
&lt;br /&gt;
Comrade Bear is on the hunt, whuffling and charging across the bloody earth, a charging shadow in the fading light. The lot of you follow, clanking and crashing along behind him, toward the thin woods that frame the pasture's northern end.&lt;br /&gt;
&lt;br /&gt;
Velothin does not clank, for he has not much in the way of equipment that clanks. Light rattling, perhaps.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (16)+9+2: 27&lt;br /&gt;
&lt;br /&gt;
With the hunt on, Hildr has decided to leave talking behind. Her braids jump and bounce in time with her strides, and a hunter's gleam can be seen in her eyes. Being a traveling vet is fine, but the hunt has its own draw.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Sasha does...sorta...clank. She's in breastplate, after all. So she's a little more careful.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
The Dark Elf steals along as quietly as he can, drawing his rapier from its hanger in the process when he notices that it seems they'll be going into the woods. The blade is removed quietly and long before they hit the woodline, held carefully in his hand while the other is stuck out beside him to balance him as he moves quickly across the field with eyes and ears peeled for so much as an owl farting in the distance.&lt;br /&gt;
&lt;br /&gt;
Miles tries to stay towards the middle of the pack, the better to give light as needed. While not as clanky as Sasha, well, he is in Titan armor. So there's that. The gnolls are probably well alerted to the coming of the group even they -weren't- following a bear.&lt;br /&gt;
&lt;br /&gt;
Up ahead, Flint comes to a halt at the edge of the wood, rearing up on his haunches. The scent, it is caught - but the /sight/, that is reserved for Velothin and Miles, who manage to see what lies ahead in the darkness.&lt;br /&gt;
&lt;br /&gt;
The heads of the steers have been hung up with rope by their horns, gory lanterns yet unlit - and there, below them, the body of a man whose head and hands have been removed and staked out around him. He wears the (extremely bloody) clothing of a laborer; his eyes stare out in terror, his tongue gone, his skin like marble in the rays of the dawning moon.&lt;br /&gt;
&lt;br /&gt;
Somebody has been decorating.&lt;br /&gt;
&lt;br /&gt;
Velothin draws to a halt when they come upon that particularly grisly scene, his footfalls slowing from a quick trot to a slow walk and then finally ceasing altogether. &amp;quot;Well,&amp;quot; the Dark Elf begins with the mildest of sour expressions on his face as he glances around them, wondering if they're being watched. &amp;quot;He's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does...&amp;quot; A pause. &amp;quot;Does the trail go on farther than this? We'll need to take the body back to the client to be identified, but unless one of you has one of those bags that's much bigger on the inside I doubt we can carry him with us into the fight.&amp;quot; Miles looks to Sasha, as he holds out the torch so the body can be revealed to the rest. &amp;quot;I don't suppose this matches the rituals of any known evil cult, does it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You *think?*&amp;quot; Hildr grumbles at Velothin as the body is revealed, pressing her forearm against her nose. Stamping to the bear, she gives it a rough, vigorous scratching along the side of its neck, and produces a dried fish as a treat. &amp;quot;Wouldn't know about cults or the like, but it could just be a territory marker. Give us a bit, we'll see if we can't pick up a trail from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shakes his head most grimly. &amp;quot;No no, I don't think. I'm positive. He's got no head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face at the body. &amp;quot;Well......he's not going anywhere. think your bear can get us to the main camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls survival: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (5)+9+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
At once, the bear - and his mistress - catch the scent of blood and iron and carrion, something not belonging to the horrific display before you. Growls from the dark, the soft, hideous laughter of monstrous hyaenas somewhere not so far away. The woods are full of death.&lt;br /&gt;
&lt;br /&gt;
Miles catches a glint of gleaming red in the dark, eyes shining, and the dullest suggestion of teeth.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Fazahd has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Fazahd to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Boss: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll1: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll2: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll3: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls initiative: 7 + 1 = 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miles ended.&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'What's his HP?'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'Okay. Bear is pretty tuned up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reos' clockwork balls, over there!&amp;quot; Miles drops his torch and quickly touches a rune on his armor as arrows? fly out to hit the bear. Grabbing a syringe from a pouch at his waist, he jams it into his neck, and suddenly starts to swell, growing to, well. Let's put it this way. He's a bigger target than the bear. &amp;quot;HI.&amp;quot; He booms. &amp;quot;It'd be nice if you'd surrender, but you probably won't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Out of the woods, a hail of arrows pepper Flint's upright form; the bear bellows in pain and rage as a trio of shafts project from his torso, and the animal cackling amid the trees begins to build. Then, Miles becomes a sizeable metal giant, and target priority changes; another arrow whistles out of the dark and plinks against the elf's armored form, marking an interesting turn to the action.&lt;br /&gt;
&lt;br /&gt;
Action time, boys and girls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls initiative: 19 + 1 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls initiative: 19 + 4 + +2 = 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls initiative: 1 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 2d6+10+4: (8)+10+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
When the arrows come whistling in, Velothin is not waiting overly long to find out who they've decided to shoot at. He can tell where they're coming from and that's good enough. Rapier already in hand, the Dark Elf makes a mad dash for the woodline, barreling over stone and bush to get to where he needs to be. As he draws in on the woods he can make out one of the gnolls, which provides him with his target. With a rush he crashes through some final hedge and greets the gnoll with a series of whirling blows delivered from the rapier's tip and foremost edge, carving deeply into the thing and leaving it a bloodied mess. But, not dead.&lt;br /&gt;
&lt;br /&gt;
Through the trees, a massive body comes charging - jangling steel and creaking leather, death and carrion. The gnoll's steel is a polished arc that whistles through the dark toward Velothin as he carves into his target, swung with terrifying strength and skill; and yet, it is all for naught, for the whistling strike meets nothing but air. Velothin, however, is now in danger.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr casts Entangle. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy now, Flint,&amp;quot; Hildr says, resting a hand on the bear's neck. &amp;quot;You hang back for the moment, I'll see to these giggling bastards.&amp;quot; Turning, she starts to make her way toward the treeline, waving her free hand at the vegetation. With a single, barked command word, she coaxes the greenery to erupt into ferocious tangle of thrashing, grasping vines to hinder the gnoll combatants.&lt;br /&gt;
&lt;br /&gt;
Immediately the woods revolt, and one of the other gnolls finds his drawing arm wrapped with weeds even as he draws to fire on Hildr. He gets his shot off, but it lands way wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'AC?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hildr for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The other gnoll is unaffected by the unruly trees, however, and drops a shaft right into Hildr's thigh as she approaches. It is only a glance, however, and bounces off after gouging a bit out of her leg. It then begins to retreat farther into the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls reflex: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+7+2: (9)+7+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
Miles has apparently decided that Velothin's got the right idea here- once he starts lumbering, he's not even slowed by the grabby plants, and basically slams into the nearest gnoll, massive magitech fist first. It rocks back still on its feet, still standing, but possibly regretting some life choices.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Though the woods claw at his arms, yet another of the gnoll's party tears free from the tangle; he moves backward at pace, trying to get out of the way of the writhing undergrowth.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Being the slowest one on the team sometimes has it's advantages. In this case, where everyone has engaged the enemy and is drawing fire, so she can simply do her 'thing'. She takes a deep breath, murmurs something to Althea and everyone should feel a little more fearless and their hands guided towards their opponents slightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Reflex: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Snarling from the largest gnoll as it swings its glittering longsword; and yet, though unobstructed by the wood, the strike misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
There is a great deal of swearing in a variety of languages as the very forest around the Dark Elf seems to revolt around him. He ducks his head down to grab at a root as it grabs him, completely and inadvertently avoiding the swing that comes in his direction. His feet move quickly after that though, keeping him from being tied down. With a final swear, he rudely sticks the point of his rapier through the nose of the gnoll he'd carved earlier to silence its growling and roaring near his ear. As he twists the long blade in its face he notices the weapon coming in at him this time, yellow eyes growing a bit as he makes a 'whup' sound and jerks his head below the blow again.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls reflex: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
A casual pace turns into a stamping, loping jog, ending in an all-out run. Her scythe flashes high in the moonlight, and-- the druid thuds to earth as her own vines reach up and wrap round her legs, drawing forth a stream of Khazadi curses.&lt;br /&gt;
&lt;br /&gt;
With Miles on top of him, one of the gnolls draws its falchion and swings at the metal monstrosity - but the angry trees still tangle its arms, and it missies its mark.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Light Wounds. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d8+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of the bastards are getting away! OUR PAY IS ESCAPING.&amp;quot; Miles, distracted by this, almost negligently smashes his opponent into the ground with a one-two pound of enormous metal fists. That may be hard to bring back as proof to their employer, really.&lt;br /&gt;
&lt;br /&gt;
With a surge of furred muscles, another of the gnoll pack breaks loose from its woody bonds, and makes the very smart choice to get the hell off the field. And so it takes off through the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Seeing almost no one getting hit, Sasha walks her way forward and puts her hand upon the bear's flank. &amp;quot;Mistress, heal this noble bear's wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls reflex: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Intimidate: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
You paged Velothin with 'Yep, got it here.'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
Velothin would certainly do something about escaping gnolls if he was very busily working to avoid being bisected by the biggest of the lot. The Dark Elf is alarmingly quick on his feet however, and the difficult terrain cannot even inconvenience him as he darts left and right to put his opponent off balance. His rapier comes zipping in, striking left and right as he punches holes into the great creature's hide, bypassing its armour with every deft thrust. The flash of steel is too quick to keep an eye on, and Velothin works it in dangerous circles and odd patterns each time he steps in to deliver another stabbing thrust on the brute.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Gnolls are no heroes, not even the big ones; in the face of a group of superior opponents, it's time to get out of dodge. With a jibbering howl of panic, the gnoll throws its sword at its feet and runs, breaking through the undergrowth and running at full tilt even as Velothin slashes a wound across the shadow's back. For something as large as it is, however, it is /very/ fast.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (20)+2+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (13)+2+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
As the leader of the gnolls takes off, Miles swears again, and draws his weapon; half crossbow, half rifle, half jacob's ladder doing something horrible to both of the above. There's a moment's hum as lightning arcs up the ladder and then...lighting flashes across towards the fleeing gnoll chieftain, with a shower of sparks. &amp;quot;Well. We're probably going to be staying in that shack for a few days, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That's what it looks like.&amp;quot; She says with a chuckle. &amp;quot;Good shot though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big gnoll lets out a howl as electricity plays across its body - in good steel mail, apparently, so the arc makes hard contact. And yet, it does not die. Instead, it flees...and now you are left with two corpses and a fallen sword. And the world's worst topiary decor.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
The vines thrash a bit as Hildr seek to free herself... and then, with a sharp command, the vegetation retreats, and the dwarf totters to her feet. &amp;quot;Likely,&amp;quot; she grumbles, brushing off her hides and picking up her scythe. &amp;quot;Well, they're not going to be disposed of for certain until we've rooted them all out... So, yes. It's the cabin for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin feels a touch of woe over the fact that the gnolls managed to get away. Or at least some of them did. The Dark Elf consoles himself by taking his dagger to the neck of the gnoll he dropped, making quick work of the sinew and bone holding it on to remove it. They need proof of the deed, after all. When he turns around, he is hold the gnoll's head in front of his own. &amp;quot;Well, it looks like there'll be 'gnoll' more killing tonight,&amp;quot; he says from behind the head, one finger working the thing's snout so it appears to be talking to the assembled group. Puns and black humour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We ought to take the leader's sword. He'll...she'll? Do gnolls work like hyenas and are led by the women?&amp;quot; This is asked seemingly out of nowhere, but Miles carries on. &amp;quot;See how they like being baited into an ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha is just looking about. &amp;quot;Well...they now know we're serious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shrugs his shoulders as he lowers the head, glancing in Miles' direction. &amp;quot;Didn't stop to check it for teats, myself. I was trying to kill it. But bringing the sword is probably wise. They may want it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks up at the strung up corpse. &amp;quot;Velothin? Can you get this body down? I'd like to take it back for the farmer.....and see how it died.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You make it back to the farmhouse with your gory cargo, in time for Sarnavren to come out with lamp and military pick in hand. At the sight of the corpses, however, he lets out victorious bellow. &amp;quot;You bastards,&amp;quot; he roars, half in laughter and half in rage, &amp;quot;Take that! Take that! I hate you! I hate you all!&amp;quot; The light that emits from his crystal eyeball sweeps over the fallen gnolls, illuminating disturbing scars seared into their skulls. Ritual scars, very forbidding-looking. He looks up at the corpse, then, and frowns. &amp;quot;What have you got there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We found him strung up with the heads,&amp;quot; Hildr says, scowling. &amp;quot;We thought he may have worked at your farm, and brought him back to be seen to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin remains silent, for the first time, and simply nods along when Hildr speaks. That really about sums it up at that point.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;And...I'm guessing they just tortured him before killing him. Know who it was?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blood has drained from his face, and Sarnavren stares at the corpse as if afraid death were coming to take him. &amp;quot;I know who he is,&amp;quot; he says in a soft and distant voice. &amp;quot;He is my son. Was...my son. He died only a few...months ago.&amp;quot; And yet the corpse, such as it is, seems dead only recently.&lt;br /&gt;
&lt;br /&gt;
The farmer looks up at you all. &amp;quot;Devilry. I cannot explain it but by that. And...I will bury him again. Did you find anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles reports, &amp;quot;Three of them ran off, including their leader, who left their sword behind. We figured we'd use it to bait them into a trap as payback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let me see it.&amp;quot; Sarnavren's voice is hard once more, hard and brimming with frost. &amp;quot;I buried my son with his sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's eyes narrow at these revelations, lips pressing into a thin, sharp line as she produces the blade in question. &amp;quot;Would this be it then, Master Sarnavren?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin finds the situation quite mysterious and a touch grim. What were gnolls doing digging up corpses for? And mutilating them, to boot. The Dark Elf remains quiet during this exchange, mostly lost in his own thoughts as he considers the situation as it develops. He'd signed on for gnoll extermination, not the strange, cult-like mystery it was slowly becoming.&lt;br /&gt;
&lt;br /&gt;
The farmer takes the sword in hand. He studies it closely, scrying out the blade with his bizarre eye as if he were inspecting each molecule one by one. Plain though its construction is, there is a brand on the base of the blade by the pommel - and it is this that the beam of light emitted by his crystal eye falls upon.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Sarnavren lets out a strangled cry, one of mingled rage, grief, and...something utterly different. Something utterly murderous. &amp;quot;I knew it,&amp;quot; he cries out, clawing at his own face with one hand even as he holds the sword in the other. &amp;quot;I knew it! That bastard, I will murder him and burn all his fields for this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Who?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr tilts her weapon, bringing the curved blade of her scythe between the farmer's eyes and the sword. &amp;quot;Easy now, Mastar Sarnavren,&amp;quot; she cautions. &amp;quot;You've hired us to handle the gnoll problem, and handle it we shall... but we'll not bring the magistrate down on these farms for you, and you should consider the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:looks up with wild eyes.  &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his .  &amp;quot;I...must see to my son.  I...will speak to the proper authorities for this.  And I will make sure that you are fully paid, but do not return to my farm again.  I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd looks up with wild eyes. &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his . &amp;quot;I...must see to my son. I...will speak to the proper authorities for this. And I will make sure that you are fully paid, but do not return to my farm again. I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin tilts his hat back slightly, scratching at his hairline as he regards the farmer's alarming shift from rage to grief to griefrage and then over into a deathly calmness. Most curious. As a Mul, however, he's fairly used to be told to piss off and never return. &amp;quot;Well, alright. Ah.. Best of luck, and my condolences,&amp;quot; Velothin notes as he adjusts his hat back into place and offers a general shrug to the nearest member of the party. It is the bear.&lt;br /&gt;
&lt;br /&gt;
Hildr's eyebrow rises sharply. &amp;quot;...Very well,&amp;quot; she says, turning toward the road, gesturing toward her bear. &amp;quot;C'mon, Flint,&amp;quot; she grunts. &amp;quot;We'll see how these other farmers are treating their livestock.&amp;quot; And with that, the Khazadi returns the shrug, and starts walking off down the road.&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face. &amp;quot;Hmph. Strange way to say thank you.&amp;quot; She says as she walks her way down the road, along with Hildr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;END&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23221</id>
		<title>PRP: Cattle Raid!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23221"/>
		<updated>2016-08-07T06:34:12Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Log Info ==&lt;br /&gt;
*Title: Cattle Raid!&lt;br /&gt;
*Emitter: Fazhad&lt;br /&gt;
*Characters: Velothin 4, Sasha 4, Miles 2, Hildr 2&lt;br /&gt;
*Place: Alexandros -- northern farming regions&lt;br /&gt;
*Time: August 6, 2016&lt;br /&gt;
*Summary: Visiting the northern regions of Alexandros to investigate reports of gnoll attacks on a large farm, the adventurers find unusual people and eerily well-equipped gnolls, as well as a gory discovery.&lt;br /&gt;
*APL: 4&lt;br /&gt;
*Encounter 1: 3 Gnolls, CR 2, Gnoll leader, CR 3&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Sometimes, the jobs just come to you.&lt;br /&gt;
&lt;br /&gt;
Pinned to posts around the lower districts, seets of vellum have the same message scrawled in a messy hand: GNOLL PROBLEMS, NEED HELP, SARNAVREN FARM. PAY IN COIN UPON COMPLETION. And so here you are, some twenty miles north of the city, in a tiny hamlet not far from your destination, gathered at the local watering hole - a place, it must be said, with the charming name of the Butchered Calf. After all, there are a lot of farms out this way, and there's no point in going door to door across five hundred square miles of rough country. One assumes you've met on the road, have connections, or just got seated at the same table when you came in asking the burly man behind the bar for information. Sit tight, shut up, have a mug of ale, old Sarnavran is coming to talk with you.&lt;br /&gt;
&lt;br /&gt;
And so you wait.&lt;br /&gt;
&lt;br /&gt;
Velothin finds his coin purse much too light, lately. Boats, it turns out, are considerably more expensive when one doesn't have alternative means of funding the things. And, of course, running one solo complicates matters further. So it is that the Dark Elf finds him out in the backwoods this day, in a charming locale named the Butchered Calf, with a new title to add to his resume: would-be gnoll exterminator. Or at least, he assumes it will be an extermination job; he's never known gnolls to be particularly friendly and open to bargaining. He relaxes at his table, therefore, and sips at some ale quietly while waiting for further details.&lt;br /&gt;
&lt;br /&gt;
It's reasonably rare to find a dwarven adventurer, voluntarily armored in little but tough boiled hides, and rarer still that the dwarf keep the company of a wild woodland creature, but Hilder and her bear, Flint, seem a reasonably good match. The bear is left outside the tavern, however, with a feedbag of wild berries, and the red-haired dwarf stumps on in, quite happily washing the dust from the road with her current compatriots.&lt;br /&gt;
&lt;br /&gt;
Standing off to the side is Sasha Hawkwood. She takes a deep breath as she looks about for the rest of the crew, especially on the road. She doesn't mind the walk at all though. She nods to Velothin as she spots him as well as Hildr.&lt;br /&gt;
&lt;br /&gt;
Miles needed to leave the city for a bit. As it turns out, not everyone can appreciate the genius of a stepladder with a spring-loaded top step so shorter members of the Engineer's enclave can get things off high shelves without having to call Miles to do it. He probably should have told his gnomish superior about the trigger mechanism first. In any case, going out to the country to hunt gnolls seemed like a good idea to let the heat go down for that accident, and thus, he's at the Slaughtered Calf, while waiting for their employer. &amp;quot;Ow, wow, actual sawdust on the floor. Haven't seen that in a while.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Velothin swings his mug about in lieu of waving a hand to those who wander in, whether they're people there for the gnoll posting or not. Friendliness is next to godliness. Or perhaps it was cleanliness. It was an 'iness' of some sort, that much he is certain. &amp;quot;Hello, hello. Good day to you,&amp;quot; he remarks cheerfully before sipping from his drink.&lt;br /&gt;
&lt;br /&gt;
Sasha has reconnected.&lt;br /&gt;
&lt;br /&gt;
At length, the door to the tavern opens, and a very broad man arrives. He very makes up much everything you'd ever expect of the quintessential country farmer, from field togs to heavy boots, short dark beard and flesh tanned to the exact color and consistency of leather - only he arrives carrying a military pick on his belt, and with an eye made of glittering crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By all the whores and sinners, Bardel,&amp;quot; the man roars as he pushes through the door, &amp;quot;What's that -bear- doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bardel, who is apparently the tavernkeep, nods in your direction without so much as a word. He doesn't look terribly happy that you're here in the first place, and this fellow's arrival only seems to damage his calm further.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The bear's mine,&amp;quot; Hildr notes over her mug, &amp;quot;and he knows perfectly well how to compose himself in public, sir. I'm guessing you'd be the one to talk to about your gnoll problem, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha simply watches and listens. Gnolls, huh? They'll definitely be needing her here. She's mostly a non-fighter, but she can keep them standing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I just find it refreshing to see an actual bear. The last time I ran into one, some lunatic had grafted an giant owl's head on the poor thing.&amp;quot; Miles pauses. &amp;quot;Or possibly grafted a bear's ass on a giant owl, it wasn't entirely clear. Regular bears are a vast improvement. But yes, we're here to talk about some other sort of horrible hybrid thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Owlbears it sounds like. And, honestly, I like bears too.&amp;quot; She says before looking at the bear. &amp;quot;bears don't always like me though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big farmer looks at the lot of you, seemingly unimpressed - but then again, maybe he's just not impressed by anything in general. &amp;quot;Aye, that's me,&amp;quot; he says, squinting one eye so the crystal orb in his eye socket seems to give you all a good stare. &amp;quot;You don't look like much. But, then, that's all a working man can expect these days, I suppose. I am Sarnavren. Gnolls are out raiding my farm, taking cattle and goading me into coming after 'em. Now I was a hard man in my past, a soldier, but I'm not a stupid man. I want their skins, plain and simple.&amp;quot; He goes to sit at the head of your table, settling in with a heavy sigh. &amp;quot;I'll pay you a hundred in gold a head, and all the food and board you need until you catch 'em. But when you do fight 'em, if you don't kill 'em all, you're out. I need professionals on this, not weekend help. You hear?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Gnolls tend to be rather nasty creatures anyways. If we didn't kill them all, they'd be a neuisance to you later.&amp;quot; She then looks to the farmer. &amp;quot;Some think Althea as pacifistic......but she is a protective deity.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ah-ha, so it is extermination. &amp;quot;Hides or heads? Maybe paws, perhaps. I'm not particularly good at skinning and field-dressing creatures, personally, but it's easy enough to chop parts off and haul those in.&amp;quot; The Dark Elf peers at the farmer with a subdued but curious expression, his mug slowly coming into view as he takes a drink from it. &amp;quot;Pity gnolls are always such right bastards. Ah well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about we sort out the details when the dust settles,&amp;quot; Hildr says, raising her free hand. &amp;quot;You'll not be disappointed, sir, believe us.&amp;quot; Tipping back her mug, she finishes off her ale, and slides off her chair. &amp;quot;Best be about it, then. Wouldn't happen to have an idea which direction they're coming from, Master Herdsman?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't want to talk, save to hear whether or not you're going to do the work.&amp;quot; This from Sarnavren, speaking of right bastards. The big man looks among you all. &amp;quot;They're working the north range, which is the only place I have livestock. There's a shack up there that you can stay in, and I'll see to it my lads bring up food and all. They're not fighters, but they're brave enough - they'll be staying at the house to keep it safe in case you fail.&amp;quot; He squints at you all once more, and his gaze falls on the dark elf. &amp;quot;You're more right than you think, boy. Just kill 'em and bring me to the bodies. I'll deal with the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, he gets to his feet. &amp;quot;If you're coming, come. It's a bit of a ride back to my farm and the light is already fading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin rubs his chin and momentarily sits there amused over the fact he was called a boy by someone likely a century or two younger than himself. &amp;quot;Light's no issue, but I do like free rides.&amp;quot; He pushes his chair back from the table with a squawk of wood on wood, hauling his mug up with him to finish it off before setting it back down with a clunk as well as the coins to pay for it. &amp;quot;If we fail, I'd recommend getting better armoured adventurers. If they eat us, I imagine they'll eat your farmhands. Onward!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha nods quietly. &amp;quot;Right.&amp;quot; She says simply, takes her staff and starts to walk out of the building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lead the way, then. Though we should probably be ready for an ambush on the way; if they're trying to lure you out, they might have expected you to hire someone.&amp;quot; Miles rises to follow the rest.&lt;br /&gt;
&lt;br /&gt;
Hildr wordlessly trails the rest of the party to the door, peeling off once outside to unwrap the furs from her scythe, and give the bear a few murmured words and a fond slap on the shoulder. &amp;quot;Let's be off, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren pushes open the door, going out into the night. He's got a wagon out front of the tavern, drawn by a massive draft horse; he mounts the seat with surprising quickness despite his bulk, and he leaves the back for you lot to pile in on.&lt;br /&gt;
&lt;br /&gt;
Velothin piles on.&lt;br /&gt;
&lt;br /&gt;
Sasha hops into the wagon too.&lt;br /&gt;
&lt;br /&gt;
Miles clambers in with the rest, though, true to his words earlier, unlimbers his deathray, just in case.&lt;br /&gt;
&lt;br /&gt;
Hildr grunts something in Khazadi to the bear, and hauls herself into the back of the wagon, knocking one side and loosing a whistle that catches the bear's attention. Still relatively young, it doesn't compress the springs *too* much when an eighty-pound ursine scrabbles into the wagonbed, and soon arranges himself with a deep-bass grunt against the back corner, as far from the horses as he can get.&lt;br /&gt;
&lt;br /&gt;
And off we go.&lt;br /&gt;
&lt;br /&gt;
The wagon makes the trip along the rough roads leading through the country at a good clip; the horse is massive, and it commands the road as if it were the true lord of the land. Sarnavren says nothing as you ride on, to the point that one might wonder if he were ever aware of you climbing on board at all. Over time, the wagon arrives at a sprawling estate, great fields filled with empty turns after the harvest, and others left to run fallow for a season or two while the earth regenerates her power. Through the gate, and on through past a large house and barns, past rows of chicken coops, further on along acres and acres till the open fields give way to sprawling meadows. It is here that the horse begins to slow as a squat shack comes into view - a structure around which several large shapes lie like boulders, barely recognizeable in the light.&lt;br /&gt;
&lt;br /&gt;
They are the corpses of cattle.&lt;br /&gt;
&lt;br /&gt;
Velothin peers out of the back of the wagon on the journey, enjoying not needing to hike the distance. &amp;quot;Horses are wonderfully convenient aren't they,&amp;quot; he notes to no one in particular, though he does glance over at the bear as he finishes speaking. &amp;quot;Suppose you might not much care for them. Bear and all. They tend to kick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's face grows thunderous as she makes out the slaughtered livestock, and gets to her feet as the wagon begins to slow. &amp;quot;Right now, lad, my greatest concern is for the cows. Blasted gnolls really *are* spoiling for a fight, and you can be sure as we'll give 'em one. Right... Master Sarnavren, how much of your herd would you say this slaughter makes up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin decides to keep his fondness for steak a secret.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Horses only kick when they're startled.&amp;quot; She says softly and looks about the scene. &amp;quot;Well then. I'd ask 'where's the beef?'....buuuuut....the joke's already there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whores and sinners,&amp;quot; Sarnavren hisses as he brings the wagon to a halt. He stops the wagon, roaring curses as he eases his body onto the ground. He pulls the pick from his belt, and a beam of light suddenly leaps from his 'eye'; he sweeps it across the corpses, each of them a steer who has had its head cloven from its otherwise intact body. The ground is black and sticky with blood that has not quite come to dry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They must have come here as I left,&amp;quot; Sarnavren roars. &amp;quot;Curse their bones, the whoresons! Do you see what I have to deal with? Do you see how they try and goad me into apoplexia?! They want to kill me with my own fury before they have to take a single shot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles frowns as he surveys the fields. &amp;quot;Odd that they'd take just the heads and leave the rest to rot, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We see it, Master Sarnavren,&amp;quot; the dwarf says, stumping to the nearest body and giving it a thorough once-over; how it died is simple enough to deduce, but blood tends to cling, and there may be tracks to follow. &amp;quot;Well if it's not the food they're after, what could it be d'you reckon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha takes a bit of a breath. &amp;quot;They are definitely trying to goad you.&amp;quot; She says as she pokes at the now dead steer with her staff. &amp;quot;before yout hink it's a total loss.....you do have meat for the month.&amp;quot; She then looks to Hildr. &amp;quot;Can you lead the way and find them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin hops down lightly from the wagon, following after Hildr's short-legged trot and wondering idly how much beef may very well be going to waste. &amp;quot;Gnolls are pricks, typically,&amp;quot; the Mul notes helpfully, peering down at one of the corpses and then shrugging faintly. &amp;quot;They're not known for being particularly good neighbours. Destroy the herds, wreck the fields, attack the farmhands. Foist yon farmer,&amp;quot; a thumb is directed in the incensed man's direction, &amp;quot;off the land to claim it for themselves, maybe. Either way they'll need a good stabbing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren, for his part, is blood-dark in the twilight; the lance of light that shines from his eye only makes the surrounding tissue look like a wound. &amp;quot;Find them,&amp;quot; he hisses, and shoving the pick back in his belt strides back to the wagon and clambers aboard. No further word does he say as he pulls the horse back into action.&lt;br /&gt;
&lt;br /&gt;
Velothin leans casually in the bear's direction and whispers, &amp;quot;I think he's mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the farmer and his eye-beam are stalking away, Miles takes a heavily wrapped...stick out of his bag and starts unswaddling it. &amp;quot;Honestly I thought this would be convenient when I bought it, but dousing the damned thing is more trouble than it's worth.&amp;quot; Still. Here we are. And the stick turns out to be a torch that's already lit, burning without smoke or heat. &amp;quot;Actually, given they left the meat behind, I wonder if they did something to the bodies. Maybe poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'You got the torch? Gimme a perception check, rolled privately.'&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (17)+5: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (2)+6: 8 to Fazahd&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Alas!'&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Bunch of seriously chainsawed-up cows.'&lt;br /&gt;
&lt;br /&gt;
It takes some time, with the dwarf and the bear prowling among the bodies, looking for some sign of a trail. Hildr's mutterings grow more and more frustrated, but the bear is *intent,* and soon enough he lookes a low, rumbling sound, and starts to lumber away after the scent-trail. &amp;quot;That's the way, Flint!&amp;quot; Hildr calls, stumping after the ursine, scythe flashing in the moonlight. &amp;quot;This way, you lot! We'll have those gnolls teeth by dawn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles was examining the cows, but shakes his head. &amp;quot;Need better light or more time to tell anything other than &amp;quot;Yep. That's a cow with a missing head.&amp;quot; Right then. Let's follow the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin glances over at the bear when it appears to find the scent. &amp;quot;Handy, that bear,&amp;quot; he notes, moving to follow after the bear and dwarf. The plot thickens.&lt;br /&gt;
&lt;br /&gt;
Sasha follows the bear as well.....as best she can. She's in Breastplate, so she's not exactly fast.&lt;br /&gt;
&lt;br /&gt;
Comrade Bear is on the hunt, whuffling and charging across the bloody earth, a charging shadow in the fading light. The lot of you follow, clanking and crashing along behind him, toward the thin woods that frame the pasture's northern end.&lt;br /&gt;
&lt;br /&gt;
Velothin does not clank, for he has not much in the way of equipment that clanks. Light rattling, perhaps.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (16)+9+2: 27&lt;br /&gt;
&lt;br /&gt;
With the hunt on, Hildr has decided to leave talking behind. Her braids jump and bounce in time with her strides, and a hunter's gleam can be seen in her eyes. Being a traveling vet is fine, but the hunt has its own draw.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Sasha does...sorta...clank. She's in breastplate, after all. So she's a little more careful.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (18)+6: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (2)+3: 5&lt;br /&gt;
&lt;br /&gt;
The Dark Elf steals along as quietly as he can, drawing his rapier from its hanger in the process when he notices that it seems they'll be going into the woods. The blade is removed quietly and long before they hit the woodline, held carefully in his hand while the other is stuck out beside him to balance him as he moves quickly across the field with eyes and ears peeled for so much as an owl farting in the distance.&lt;br /&gt;
&lt;br /&gt;
Miles tries to stay towards the middle of the pack, the better to give light as needed. While not as clanky as Sasha, well, he is in Titan armor. So there's that. The gnolls are probably well alerted to the coming of the group even they -weren't- following a bear.&lt;br /&gt;
&lt;br /&gt;
Up ahead, Flint comes to a halt at the edge of the wood, rearing up on his haunches. The scent, it is caught - but the /sight/, that is reserved for Velothin and Miles, who manage to see what lies ahead in the darkness.&lt;br /&gt;
&lt;br /&gt;
The heads of the steers have been hung up with rope by their horns, gory lanterns yet unlit - and there, below them, the body of a man whose head and hands have been removed and staked out around him. He wears the (extremely bloody) clothing of a laborer; his eyes stare out in terror, his tongue gone, his skin like marble in the rays of the dawning moon.&lt;br /&gt;
&lt;br /&gt;
Somebody has been decorating.&lt;br /&gt;
&lt;br /&gt;
Velothin draws to a halt when they come upon that particularly grisly scene, his footfalls slowing from a quick trot to a slow walk and then finally ceasing altogether. &amp;quot;Well,&amp;quot; the Dark Elf begins with the mildest of sour expressions on his face as he glances around them, wondering if they're being watched. &amp;quot;He's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does...&amp;quot; A pause. &amp;quot;Does the trail go on farther than this? We'll need to take the body back to the client to be identified, but unless one of you has one of those bags that's much bigger on the inside I doubt we can carry him with us into the fight.&amp;quot; Miles looks to Sasha, as he holds out the torch so the body can be revealed to the rest. &amp;quot;I don't suppose this matches the rituals of any known evil cult, does it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You *think?*&amp;quot; Hildr grumbles at Velothin as the body is revealed, pressing her forearm against her nose. Stamping to the bear, she gives it a rough, vigorous scratching along the side of its neck, and produces a dried fish as a treat. &amp;quot;Wouldn't know about cults or the like, but it could just be a territory marker. Give us a bit, we'll see if we can't pick up a trail from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shakes his head most grimly. &amp;quot;No no, I don't think. I'm positive. He's got no head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face at the body. &amp;quot;Well......he's not going anywhere. think your bear can get us to the main camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls survival: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (12)+5: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (5)+9+2: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
At once, the bear - and his mistress - catch the scent of blood and iron and carrion, something not belonging to the horrific display before you. Growls from the dark, the soft, hideous laughter of monstrous hyaenas somewhere not so far away. The woods are full of death.&lt;br /&gt;
&lt;br /&gt;
Miles catches a glint of gleaming red in the dark, eyes shining, and the dullest suggestion of teeth.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Fazahd has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Fazahd to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Boss: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll1: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll2: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll3: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls initiative: 7 + 1 = 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (19)+5: 24&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (3): 3&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miles ended.&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'What's his HP?'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'Okay. Bear is pretty tuned up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reos' clockwork balls, over there!&amp;quot; Miles drops his torch and quickly touches a rune on his armor as arrows? fly out to hit the bear. Grabbing a syringe from a pouch at his waist, he jams it into his neck, and suddenly starts to swell, growing to, well. Let's put it this way. He's a bigger target than the bear. &amp;quot;HI.&amp;quot; He booms. &amp;quot;It'd be nice if you'd surrender, but you probably won't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Out of the woods, a hail of arrows pepper Flint's upright form; the bear bellows in pain and rage as a trio of shafts project from his torso, and the animal cackling amid the trees begins to build. Then, Miles becomes a sizeable metal giant, and target priority changes; another arrow whistles out of the dark and plinks against the elf's armored form, marking an interesting turn to the action.&lt;br /&gt;
&lt;br /&gt;
Action time, boys and girls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls initiative: 19 + 1 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls initiative: 19 + 4 + +2 = 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls initiative: 1 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 2d6+10+4: (8)+10+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
When the arrows come whistling in, Velothin is not waiting overly long to find out who they've decided to shoot at. He can tell where they're coming from and that's good enough. Rapier already in hand, the Dark Elf makes a mad dash for the woodline, barreling over stone and bush to get to where he needs to be. As he draws in on the woods he can make out one of the gnolls, which provides him with his target. With a rush he crashes through some final hedge and greets the gnoll with a series of whirling blows delivered from the rapier's tip and foremost edge, carving deeply into the thing and leaving it a bloodied mess. But, not dead.&lt;br /&gt;
&lt;br /&gt;
Through the trees, a massive body comes charging - jangling steel and creaking leather, death and carrion. The gnoll's steel is a polished arc that whistles through the dark toward Velothin as he carves into his target, swung with terrifying strength and skill; and yet, it is all for naught, for the whistling strike meets nothing but air. Velothin, however, is now in danger.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr casts Entangle. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy now, Flint,&amp;quot; Hildr says, resting a hand on the bear's neck. &amp;quot;You hang back for the moment, I'll see to these giggling bastards.&amp;quot; Turning, she starts to make her way toward the treeline, waving her free hand at the vegetation. With a single, barked command word, she coaxes the greenery to erupt into ferocious tangle of thrashing, grasping vines to hinder the gnoll combatants.&lt;br /&gt;
&lt;br /&gt;
Immediately the woods revolt, and one of the other gnolls finds his drawing arm wrapped with weeds even as he draws to fire on Hildr. He gets his shot off, but it lands way wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'AC?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hildr for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The other gnoll is unaffected by the unruly trees, however, and drops a shaft right into Hildr's thigh as she approaches. It is only a glance, however, and bounces off after gouging a bit out of her leg. It then begins to retreat farther into the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls reflex: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+7+2: (9)+7+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
Miles has apparently decided that Velothin's got the right idea here- once he starts lumbering, he's not even slowed by the grabby plants, and basically slams into the nearest gnoll, massive magitech fist first. It rocks back still on its feet, still standing, but possibly regretting some life choices.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Though the woods claw at his arms, yet another of the gnoll's party tears free from the tangle; he moves backward at pace, trying to get out of the way of the writhing undergrowth.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Being the slowest one on the team sometimes has it's advantages. In this case, where everyone has engaged the enemy and is drawing fire, so she can simply do her 'thing'. She takes a deep breath, murmurs something to Althea and everyone should feel a little more fearless and their hands guided towards their opponents slightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Reflex: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Snarling from the largest gnoll as it swings its glittering longsword; and yet, though unobstructed by the wood, the strike misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
There is a great deal of swearing in a variety of languages as the very forest around the Dark Elf seems to revolt around him. He ducks his head down to grab at a root as it grabs him, completely and inadvertently avoiding the swing that comes in his direction. His feet move quickly after that though, keeping him from being tied down. With a final swear, he rudely sticks the point of his rapier through the nose of the gnoll he'd carved earlier to silence its growling and roaring near his ear. As he twists the long blade in its face he notices the weapon coming in at him this time, yellow eyes growing a bit as he makes a 'whup' sound and jerks his head below the blow again.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls reflex: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
A casual pace turns into a stamping, loping jog, ending in an all-out run. Her scythe flashes high in the moonlight, and-- the druid thuds to earth as her own vines reach up and wrap round her legs, drawing forth a stream of Khazadi curses.&lt;br /&gt;
&lt;br /&gt;
With Miles on top of him, one of the gnolls draws its falchion and swings at the metal monstrosity - but the angry trees still tangle its arms, and it missies its mark.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Light Wounds. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d8+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of the bastards are getting away! OUR PAY IS ESCAPING.&amp;quot; Miles, distracted by this, almost negligently smashes his opponent into the ground with a one-two pound of enormous metal fists. That may be hard to bring back as proof to their employer, really.&lt;br /&gt;
&lt;br /&gt;
With a surge of furred muscles, another of the gnoll pack breaks loose from its woody bonds, and makes the very smart choice to get the hell off the field. And so it takes off through the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Seeing almost no one getting hit, Sasha walks her way forward and puts her hand upon the bear's flank. &amp;quot;Mistress, heal this noble bear's wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls reflex: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Intimidate: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
You paged Velothin with 'Yep, got it here.'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
Velothin would certainly do something about escaping gnolls if he was very busily working to avoid being bisected by the biggest of the lot. The Dark Elf is alarmingly quick on his feet however, and the difficult terrain cannot even inconvenience him as he darts left and right to put his opponent off balance. His rapier comes zipping in, striking left and right as he punches holes into the great creature's hide, bypassing its armour with every deft thrust. The flash of steel is too quick to keep an eye on, and Velothin works it in dangerous circles and odd patterns each time he steps in to deliver another stabbing thrust on the brute.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Gnolls are no heroes, not even the big ones; in the face of a group of superior opponents, it's time to get out of dodge. With a jibbering howl of panic, the gnoll throws its sword at its feet and runs, breaking through the undergrowth and running at full tilt even as Velothin slashes a wound across the shadow's back. For something as large as it is, however, it is /very/ fast.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (20)+2+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (13)+2+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
As the leader of the gnolls takes off, Miles swears again, and draws his weapon; half crossbow, half rifle, half jacob's ladder doing something horrible to both of the above. There's a moment's hum as lightning arcs up the ladder and then...lighting flashes across towards the fleeing gnoll chieftain, with a shower of sparks. &amp;quot;Well. We're probably going to be staying in that shack for a few days, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That's what it looks like.&amp;quot; She says with a chuckle. &amp;quot;Good shot though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big gnoll lets out a howl as electricity plays across its body - in good steel mail, apparently, so the arc makes hard contact. And yet, it does not die. Instead, it flees...and now you are left with two corpses and a fallen sword. And the world's worst topiary decor.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
The vines thrash a bit as Hildr seek to free herself... and then, with a sharp command, the vegetation retreats, and the dwarf totters to her feet. &amp;quot;Likely,&amp;quot; she grumbles, brushing off her hides and picking up her scythe. &amp;quot;Well, they're not going to be disposed of for certain until we've rooted them all out... So, yes. It's the cabin for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin feels a touch of woe over the fact that the gnolls managed to get away. Or at least some of them did. The Dark Elf consoles himself by taking his dagger to the neck of the gnoll he dropped, making quick work of the sinew and bone holding it on to remove it. They need proof of the deed, after all. When he turns around, he is hold the gnoll's head in front of his own. &amp;quot;Well, it looks like there'll be 'gnoll' more killing tonight,&amp;quot; he says from behind the head, one finger working the thing's snout so it appears to be talking to the assembled group. Puns and black humour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We ought to take the leader's sword. He'll...she'll? Do gnolls work like hyenas and are led by the women?&amp;quot; This is asked seemingly out of nowhere, but Miles carries on. &amp;quot;See how they like being baited into an ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha is just looking about. &amp;quot;Well...they now know we're serious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shrugs his shoulders as he lowers the head, glancing in Miles' direction. &amp;quot;Didn't stop to check it for teats, myself. I was trying to kill it. But bringing the sword is probably wise. They may want it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks up at the strung up corpse. &amp;quot;Velothin? Can you get this body down? I'd like to take it back for the farmer.....and see how it died.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You make it back to the farmhouse with your gory cargo, in time for Sarnavren to come out with lamp and military pick in hand. At the sight of the corpses, however, he lets out victorious bellow. &amp;quot;You bastards,&amp;quot; he roars, half in laughter and half in rage, &amp;quot;Take that! Take that! I hate you! I hate you all!&amp;quot; The light that emits from his crystal eyeball sweeps over the fallen gnolls, illuminating disturbing scars seared into their skulls. Ritual scars, very forbidding-looking. He looks up at the corpse, then, and frowns. &amp;quot;What have you got there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We found him strung up with the heads,&amp;quot; Hildr says, scowling. &amp;quot;We thought he may have worked at your farm, and brought him back to be seen to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin remains silent, for the first time, and simply nods along when Hildr speaks. That really about sums it up at that point.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;And...I'm guessing they just tortured him before killing him. Know who it was?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blood has drained from his face, and Sarnavren stares at the corpse as if afraid death were coming to take him. &amp;quot;I know who he is,&amp;quot; he says in a soft and distant voice. &amp;quot;He is my son. Was...my son. He died only a few...months ago.&amp;quot; And yet the corpse, such as it is, seems dead only recently.&lt;br /&gt;
&lt;br /&gt;
The farmer looks up at you all. &amp;quot;Devilry. I cannot explain it but by that. And...I will bury him again. Did you find anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles reports, &amp;quot;Three of them ran off, including their leader, who left their sword behind. We figured we'd use it to bait them into a trap as payback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let me see it.&amp;quot; Sarnavren's voice is hard once more, hard and brimming with frost. &amp;quot;I buried my son with his sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's eyes narrow at these revelations, lips pressing into a thin, sharp line as she produces the blade in question. &amp;quot;Would this be it then, Master Sarnavren?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin finds the situation quite mysterious and a touch grim. What were gnolls doing digging up corpses for? And mutilating them, to boot. The Dark Elf remains quiet during this exchange, mostly lost in his own thoughts as he considers the situation as it develops. He'd signed on for gnoll extermination, not the strange, cult-like mystery it was slowly becoming.&lt;br /&gt;
&lt;br /&gt;
The farmer takes the sword in hand. He studies it closely, scrying out the blade with his bizarre eye as if he were inspecting each molecule one by one. Plain though its construction is, there is a brand on the base of the blade by the pommel - and it is this that the beam of light emitted by his crystal eye falls upon.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Sarnavren lets out a strangled cry, one of mingled rage, grief, and...something utterly different. Something utterly murderous. &amp;quot;I knew it,&amp;quot; he cries out, clawing at his own face with one hand even as he holds the sword in the other. &amp;quot;I knew it! That bastard, I will murder him and burn all his fields for this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Who?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr tilts her weapon, bringing the curved blade of her scythe between the farmer's eyes and the sword. &amp;quot;Easy now, Mastar Sarnavren,&amp;quot; she cautions. &amp;quot;You've hired us to handle the gnoll problem, and handle it we shall... but we'll not bring the magistrate down on these farms for you, and you should consider the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:looks up with wild eyes.  &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his .  &amp;quot;I...must see to my son.  I...will speak to the proper authorities for this.  And I will make sure that you are fully paid, but do not return to my farm again.  I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd looks up with wild eyes. &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his . &amp;quot;I...must see to my son. I...will speak to the proper authorities for this. And I will make sure that you are fully paid, but do not return to my farm again. I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin tilts his hat back slightly, scratching at his hairline as he regards the farmer's alarming shift from rage to grief to griefrage and then over into a deathly calmness. Most curious. As a Mul, however, he's fairly used to be told to piss off and never return. &amp;quot;Well, alright. Ah.. Best of luck, and my condolences,&amp;quot; Velothin notes as he adjusts his hat back into place and offers a general shrug to the nearest member of the party. It is the bear.&lt;br /&gt;
&lt;br /&gt;
Hildr's eyebrow rises sharply. &amp;quot;...Very well,&amp;quot; she says, turning toward the road, gesturing toward her bear. &amp;quot;C'mon, Flint,&amp;quot; she grunts. &amp;quot;We'll see how these other farmers are treating their livestock.&amp;quot; And with that, the Khazadi returns the shrug, and starts walking off down the road.&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face. &amp;quot;Hmph. Strange way to say thank you.&amp;quot; She says as she walks her way down the road, along with Hildr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;END&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23220</id>
		<title>PRP: Cattle Raid!</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=PRP:_Cattle_Raid!&amp;diff=23220"/>
		<updated>2016-08-07T06:28:01Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: Created page with &amp;quot;Sometimes, the jobs just come to you.  Pinned to posts around the lower districts, seets of vellum have the same message scrawled in a messy hand: GNOLL PROBLEMS, NEED HELP, S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes, the jobs just come to you.&lt;br /&gt;
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Pinned to posts around the lower districts, seets of vellum have the same message scrawled in a messy hand: GNOLL PROBLEMS, NEED HELP, SARNAVREN FARM. PAY IN COIN UPON COMPLETION. And so here you are, some twenty miles north of the city, in a tiny hamlet not far from your destination, gathered at the local watering hole - a place, it must be said, with the charming name of the Butchered Calf. After all, there are a lot of farms out this way, and there's no point in going door to door across five hundred square miles of rough country. One assumes you've met on the road, have connections, or just got seated at the same table when you came in asking the burly man behind the bar for information. Sit tight, shut up, have a mug of ale, old Sarnavran is coming to talk with you.&lt;br /&gt;
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And so you wait.&lt;br /&gt;
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Velothin finds his coin purse much too light, lately. Boats, it turns out, are considerably more expensive when one doesn't have alternative means of funding the things. And, of course, running one solo complicates matters further. So it is that the Dark Elf finds him out in the backwoods this day, in a charming locale named the Butchered Calf, with a new title to add to his resume: would-be gnoll exterminator. Or at least, he assumes it will be an extermination job; he's never known gnolls to be particularly friendly and open to bargaining. He relaxes at his table, therefore, and sips at some ale quietly while waiting for further details.&lt;br /&gt;
&lt;br /&gt;
It's reasonably rare to find a dwarven adventurer, voluntarily armored in little but tough boiled hides, and rarer still that the dwarf keep the company of a wild woodland creature, but Hilder and her bear, Flint, seem a reasonably good match. The bear is left outside the tavern, however, with a feedbag of wild berries, and the red-haired dwarf stumps on in, quite happily washing the dust from the road with her current compatriots.&lt;br /&gt;
&lt;br /&gt;
Standing off to the side is Sasha Hawkwood. She takes a deep breath as she looks about for the rest of the crew, especially on the road. She doesn't mind the walk at all though. She nods to Velothin as she spots him as well as Hildr.&lt;br /&gt;
&lt;br /&gt;
Miles needed to leave the city for a bit. As it turns out, not everyone can appreciate the genius of a stepladder with a spring-loaded top step so shorter members of the Engineer's enclave can get things off high shelves without having to call Miles to do it. He probably should have told his gnomish superior about the trigger mechanism first. In any case, going out to the country to hunt gnolls seemed like a good idea to let the heat go down for that accident, and thus, he's at the Slaughtered Calf, while waiting for their employer. &amp;quot;Ow, wow, actual sawdust on the floor. Haven't seen that in a while.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Velothin swings his mug about in lieu of waving a hand to those who wander in, whether they're people there for the gnoll posting or not. Friendliness is next to godliness. Or perhaps it was cleanliness. It was an 'iness' of some sort, that much he is certain. &amp;quot;Hello, hello. Good day to you,&amp;quot; he remarks cheerfully before sipping from his drink.&lt;br /&gt;
&lt;br /&gt;
Sasha has reconnected.&lt;br /&gt;
&lt;br /&gt;
At length, the door to the tavern opens, and a very broad man arrives. He very makes up much everything you'd ever expect of the quintessential country farmer, from field togs to heavy boots, short dark beard and flesh tanned to the exact color and consistency of leather - only he arrives carrying a military pick on his belt, and with an eye made of glittering crystal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By all the whores and sinners, Bardel,&amp;quot; the man roars as he pushes through the door, &amp;quot;What's that -bear- doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bardel, who is apparently the tavernkeep, nods in your direction without so much as a word. He doesn't look terribly happy that you're here in the first place, and this fellow's arrival only seems to damage his calm further.&lt;br /&gt;
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&amp;quot;The bear's mine,&amp;quot; Hildr notes over her mug, &amp;quot;and he knows perfectly well how to compose himself in public, sir. I'm guessing you'd be the one to talk to about your gnoll problem, eh?&amp;quot;&lt;br /&gt;
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Sasha simply watches and listens. Gnolls, huh? They'll definitely be needing her here. She's mostly a non-fighter, but she can keep them standing.&lt;br /&gt;
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&amp;quot;Honestly I just find it refreshing to see an actual bear. The last time I ran into one, some lunatic had grafted an giant owl's head on the poor thing.&amp;quot; Miles pauses. &amp;quot;Or possibly grafted a bear's ass on a giant owl, it wasn't entirely clear. Regular bears are a vast improvement. But yes, we're here to talk about some other sort of horrible hybrid thing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Owlbears it sounds like. And, honestly, I like bears too.&amp;quot; She says before looking at the bear. &amp;quot;bears don't always like me though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big farmer looks at the lot of you, seemingly unimpressed - but then again, maybe he's just not impressed by anything in general. &amp;quot;Aye, that's me,&amp;quot; he says, squinting one eye so the crystal orb in his eye socket seems to give you all a good stare. &amp;quot;You don't look like much. But, then, that's all a working man can expect these days, I suppose. I am Sarnavren. Gnolls are out raiding my farm, taking cattle and goading me into coming after 'em. Now I was a hard man in my past, a soldier, but I'm not a stupid man. I want their skins, plain and simple.&amp;quot; He goes to sit at the head of your table, settling in with a heavy sigh. &amp;quot;I'll pay you a hundred in gold a head, and all the food and board you need until you catch 'em. But when you do fight 'em, if you don't kill 'em all, you're out. I need professionals on this, not weekend help. You hear?&amp;quot;&lt;br /&gt;
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Sasha says, &amp;quot;Gnolls tend to be rather nasty creatures anyways. If we didn't kill them all, they'd be a neuisance to you later.&amp;quot; She then looks to the farmer. &amp;quot;Some think Althea as pacifistic......but she is a protective deity.&amp;quot;&amp;quot;&lt;br /&gt;
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Ah-ha, so it is extermination. &amp;quot;Hides or heads? Maybe paws, perhaps. I'm not particularly good at skinning and field-dressing creatures, personally, but it's easy enough to chop parts off and haul those in.&amp;quot; The Dark Elf peers at the farmer with a subdued but curious expression, his mug slowly coming into view as he takes a drink from it. &amp;quot;Pity gnolls are always such right bastards. Ah well.&amp;quot;&lt;br /&gt;
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&amp;quot;How about we sort out the details when the dust settles,&amp;quot; Hildr says, raising her free hand. &amp;quot;You'll not be disappointed, sir, believe us.&amp;quot; Tipping back her mug, she finishes off her ale, and slides off her chair. &amp;quot;Best be about it, then. Wouldn't happen to have an idea which direction they're coming from, Master Herdsman?&amp;quot;&lt;br /&gt;
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&amp;quot;I don't want to talk, save to hear whether or not you're going to do the work.&amp;quot; This from Sarnavren, speaking of right bastards. The big man looks among you all. &amp;quot;They're working the north range, which is the only place I have livestock. There's a shack up there that you can stay in, and I'll see to it my lads bring up food and all. They're not fighters, but they're brave enough - they'll be staying at the house to keep it safe in case you fail.&amp;quot; He squints at you all once more, and his gaze falls on the dark elf. &amp;quot;You're more right than you think, boy. Just kill 'em and bring me to the bodies. I'll deal with the rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, he gets to his feet. &amp;quot;If you're coming, come. It's a bit of a ride back to my farm and the light is already fading.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin rubs his chin and momentarily sits there amused over the fact he was called a boy by someone likely a century or two younger than himself. &amp;quot;Light's no issue, but I do like free rides.&amp;quot; He pushes his chair back from the table with a squawk of wood on wood, hauling his mug up with him to finish it off before setting it back down with a clunk as well as the coins to pay for it. &amp;quot;If we fail, I'd recommend getting better armoured adventurers. If they eat us, I imagine they'll eat your farmhands. Onward!&amp;quot;&lt;br /&gt;
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Sasha nods quietly. &amp;quot;Right.&amp;quot; She says simply, takes her staff and starts to walk out of the building.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lead the way, then. Though we should probably be ready for an ambush on the way; if they're trying to lure you out, they might have expected you to hire someone.&amp;quot; Miles rises to follow the rest.&lt;br /&gt;
&lt;br /&gt;
Hildr wordlessly trails the rest of the party to the door, peeling off once outside to unwrap the furs from her scythe, and give the bear a few murmured words and a fond slap on the shoulder. &amp;quot;Let's be off, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren pushes open the door, going out into the night. He's got a wagon out front of the tavern, drawn by a massive draft horse; he mounts the seat with surprising quickness despite his bulk, and he leaves the back for you lot to pile in on.&lt;br /&gt;
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Velothin piles on.&lt;br /&gt;
&lt;br /&gt;
Sasha hops into the wagon too.&lt;br /&gt;
&lt;br /&gt;
Miles clambers in with the rest, though, true to his words earlier, unlimbers his deathray, just in case.&lt;br /&gt;
&lt;br /&gt;
Hildr grunts something in Khazadi to the bear, and hauls herself into the back of the wagon, knocking one side and loosing a whistle that catches the bear's attention. Still relatively young, it doesn't compress the springs *too* much when an eighty-pound ursine scrabbles into the wagonbed, and soon arranges himself with a deep-bass grunt against the back corner, as far from the horses as he can get.&lt;br /&gt;
&lt;br /&gt;
And off we go.&lt;br /&gt;
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The wagon makes the trip along the rough roads leading through the country at a good clip; the horse is massive, and it commands the road as if it were the true lord of the land. Sarnavren says nothing as you ride on, to the point that one might wonder if he were ever aware of you climbing on board at all. Over time, the wagon arrives at a sprawling estate, great fields filled with empty turns after the harvest, and others left to run fallow for a season or two while the earth regenerates her power. Through the gate, and on through past a large house and barns, past rows of chicken coops, further on along acres and acres till the open fields give way to sprawling meadows. It is here that the horse begins to slow as a squat shack comes into view - a structure around which several large shapes lie like boulders, barely recognizeable in the light.&lt;br /&gt;
&lt;br /&gt;
They are the corpses of cattle.&lt;br /&gt;
&lt;br /&gt;
Velothin peers out of the back of the wagon on the journey, enjoying not needing to hike the distance. &amp;quot;Horses are wonderfully convenient aren't they,&amp;quot; he notes to no one in particular, though he does glance over at the bear as he finishes speaking. &amp;quot;Suppose you might not much care for them. Bear and all. They tend to kick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's face grows thunderous as she makes out the slaughtered livestock, and gets to her feet as the wagon begins to slow. &amp;quot;Right now, lad, my greatest concern is for the cows. Blasted gnolls really *are* spoiling for a fight, and you can be sure as we'll give 'em one. Right... Master Sarnavren, how much of your herd would you say this slaughter makes up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin decides to keep his fondness for steak a secret.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Horses only kick when they're startled.&amp;quot; She says softly and looks about the scene. &amp;quot;Well then. I'd ask 'where's the beef?'....buuuuut....the joke's already there.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whores and sinners,&amp;quot; Sarnavren hisses as he brings the wagon to a halt. He stops the wagon, roaring curses as he eases his body onto the ground. He pulls the pick from his belt, and a beam of light suddenly leaps from his 'eye'; he sweeps it across the corpses, each of them a steer who has had its head cloven from its otherwise intact body. The ground is black and sticky with blood that has not quite come to dry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They must have come here as I left,&amp;quot; Sarnavren roars. &amp;quot;Curse their bones, the whoresons! Do you see what I have to deal with? Do you see how they try and goad me into apoplexia?! They want to kill me with my own fury before they have to take a single shot!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles frowns as he surveys the fields. &amp;quot;Odd that they'd take just the heads and leave the rest to rot, though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We see it, Master Sarnavren,&amp;quot; the dwarf says, stumping to the nearest body and giving it a thorough once-over; how it died is simple enough to deduce, but blood tends to cling, and there may be tracks to follow. &amp;quot;Well if it's not the food they're after, what could it be d'you reckon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha takes a bit of a breath. &amp;quot;They are definitely trying to goad you.&amp;quot; She says as she pokes at the now dead steer with her staff. &amp;quot;before yout hink it's a total loss.....you do have meat for the month.&amp;quot; She then looks to Hildr. &amp;quot;Can you lead the way and find them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin hops down lightly from the wagon, following after Hildr's short-legged trot and wondering idly how much beef may very well be going to waste. &amp;quot;Gnolls are pricks, typically,&amp;quot; the Mul notes helpfully, peering down at one of the corpses and then shrugging faintly. &amp;quot;They're not known for being particularly good neighbours. Destroy the herds, wreck the fields, attack the farmhands. Foist yon farmer,&amp;quot; a thumb is directed in the incensed man's direction, &amp;quot;off the land to claim it for themselves, maybe. Either way they'll need a good stabbing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarnavren, for his part, is blood-dark in the twilight; the lance of light that shines from his eye only makes the surrounding tissue look like a wound. &amp;quot;Find them,&amp;quot; he hisses, and shoving the pick back in his belt strides back to the wagon and clambers aboard. No further word does he say as he pulls the horse back into action.&lt;br /&gt;
&lt;br /&gt;
Velothin leans casually in the bear's direction and whispers, &amp;quot;I think he's mad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since the farmer and his eye-beam are stalking away, Miles takes a heavily wrapped...stick out of his bag and starts unswaddling it. &amp;quot;Honestly I thought this would be convenient when I bought it, but dousing the damned thing is more trouble than it's worth.&amp;quot; Still. Here we are. And the stick turns out to be a torch that's already lit, burning without smoke or heat. &amp;quot;Actually, given they left the meat behind, I wonder if they did something to the bodies. Maybe poison?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'You got the torch? Gimme a perception check, rolled privately.'&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (17)+5: 22&lt;br /&gt;
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GAME: Miles rolls perception: (2)+6: 8 to Fazahd&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Alas!'&lt;br /&gt;
&lt;br /&gt;
You paged Miles with 'Bunch of seriously chainsawed-up cows.'&lt;br /&gt;
&lt;br /&gt;
It takes some time, with the dwarf and the bear prowling among the bodies, looking for some sign of a trail. Hildr's mutterings grow more and more frustrated, but the bear is *intent,* and soon enough he lookes a low, rumbling sound, and starts to lumber away after the scent-trail. &amp;quot;That's the way, Flint!&amp;quot; Hildr calls, stumping after the ursine, scythe flashing in the moonlight. &amp;quot;This way, you lot! We'll have those gnolls teeth by dawn!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles was examining the cows, but shakes his head. &amp;quot;Need better light or more time to tell anything other than &amp;quot;Yep. That's a cow with a missing head.&amp;quot; Right then. Let's follow the bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin glances over at the bear when it appears to find the scent. &amp;quot;Handy, that bear,&amp;quot; he notes, moving to follow after the bear and dwarf. The plot thickens.&lt;br /&gt;
&lt;br /&gt;
Sasha follows the bear as well.....as best she can. She's in Breastplate, so she's not exactly fast.&lt;br /&gt;
&lt;br /&gt;
Comrade Bear is on the hunt, whuffling and charging across the bloody earth, a charging shadow in the fading light. The lot of you follow, clanking and crashing along behind him, toward the thin woods that frame the pasture's northern end.&lt;br /&gt;
&lt;br /&gt;
Velothin does not clank, for he has not much in the way of equipment that clanks. Light rattling, perhaps.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls perception+2: (16)+9+2: 27&lt;br /&gt;
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With the hunt on, Hildr has decided to leave talking behind. Her braids jump and bounce in time with her strides, and a hunter's gleam can be seen in her eyes. Being a traveling vet is fine, but the hunt has its own draw.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls perception: (4)+7: 11&lt;br /&gt;
&lt;br /&gt;
Sasha does...sorta...clank. She's in breastplate, after all. So she's a little more careful.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (18)+6: 24&lt;br /&gt;
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GAME: Sasha rolls perception: (2)+3: 5&lt;br /&gt;
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The Dark Elf steals along as quietly as he can, drawing his rapier from its hanger in the process when he notices that it seems they'll be going into the woods. The blade is removed quietly and long before they hit the woodline, held carefully in his hand while the other is stuck out beside him to balance him as he moves quickly across the field with eyes and ears peeled for so much as an owl farting in the distance.&lt;br /&gt;
&lt;br /&gt;
Miles tries to stay towards the middle of the pack, the better to give light as needed. While not as clanky as Sasha, well, he is in Titan armor. So there's that. The gnolls are probably well alerted to the coming of the group even they -weren't- following a bear.&lt;br /&gt;
&lt;br /&gt;
Up ahead, Flint comes to a halt at the edge of the wood, rearing up on his haunches. The scent, it is caught - but the /sight/, that is reserved for Velothin and Miles, who manage to see what lies ahead in the darkness.&lt;br /&gt;
&lt;br /&gt;
The heads of the steers have been hung up with rope by their horns, gory lanterns yet unlit - and there, below them, the body of a man whose head and hands have been removed and staked out around him. He wears the (extremely bloody) clothing of a laborer; his eyes stare out in terror, his tongue gone, his skin like marble in the rays of the dawning moon.&lt;br /&gt;
&lt;br /&gt;
Somebody has been decorating.&lt;br /&gt;
&lt;br /&gt;
Velothin draws to a halt when they come upon that particularly grisly scene, his footfalls slowing from a quick trot to a slow walk and then finally ceasing altogether. &amp;quot;Well,&amp;quot; the Dark Elf begins with the mildest of sour expressions on his face as he glances around them, wondering if they're being watched. &amp;quot;He's dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does...&amp;quot; A pause. &amp;quot;Does the trail go on farther than this? We'll need to take the body back to the client to be identified, but unless one of you has one of those bags that's much bigger on the inside I doubt we can carry him with us into the fight.&amp;quot; Miles looks to Sasha, as he holds out the torch so the body can be revealed to the rest. &amp;quot;I don't suppose this matches the rituals of any known evil cult, does it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You *think?*&amp;quot; Hildr grumbles at Velothin as the body is revealed, pressing her forearm against her nose. Stamping to the bear, she gives it a rough, vigorous scratching along the side of its neck, and produces a dried fish as a treat. &amp;quot;Wouldn't know about cults or the like, but it could just be a territory marker. Give us a bit, we'll see if we can't pick up a trail from here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shakes his head most grimly. &amp;quot;No no, I don't think. I'm positive. He's got no head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face at the body. &amp;quot;Well......he's not going anywhere. think your bear can get us to the main camp?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls survival: (9)+10: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls 1d20+5: (12)+5: 17&lt;br /&gt;
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GAME: Velothin rolls perception+2: (5)+9+2: 16&lt;br /&gt;
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GAME: Sasha rolls perception: (11)+3: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls perception: (16)+6: 22&lt;br /&gt;
&lt;br /&gt;
At once, the bear - and his mistress - catch the scent of blood and iron and carrion, something not belonging to the horrific display before you. Growls from the dark, the soft, hideous laughter of monstrous hyaenas somewhere not so far away. The woods are full of death.&lt;br /&gt;
&lt;br /&gt;
Miles catches a glint of gleaming red in the dark, eyes shining, and the dullest suggestion of teeth.&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
Fazahd has dropped a TIMESTOP!&lt;br /&gt;
&lt;br /&gt;
Please +init, then cease all roleplay and actions immediately and wait for Fazahd to instruct you further.&lt;br /&gt;
&lt;br /&gt;
For in-combat commands, type: +thelp.&lt;br /&gt;
&lt;br /&gt;
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Boss: Roll: 19 + Bonus: 1 = Total: 20&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll1: Roll: 14 + Bonus: 1 = Total: 15&lt;br /&gt;
&lt;br /&gt;
GAME: You roll initiative for Gnoll2: Roll: 4 + Bonus: 1 = Total: 5&lt;br /&gt;
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GAME: You roll initiative for Gnoll3: Roll: 8 + Bonus: 1 = Total: 9&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls initiative: 7 + 1 = 8&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+5: (19)+5: 24&lt;br /&gt;
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GAME: Fazahd rolls 1d6: (3): 3&lt;br /&gt;
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GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Gnoll1 is next!&lt;br /&gt;
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GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (17)+4: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (4): 4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Note Flat-footed on Miles ended.&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'What's his HP?'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles activates his Titan Armor, gaining: +4 Str&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'Okay. Bear is pretty tuned up.'&lt;br /&gt;
&lt;br /&gt;
GAME: Miles casts Enlarge Person. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reos' clockwork balls, over there!&amp;quot; Miles drops his torch and quickly touches a rune on his armor as arrows? fly out to hit the bear. Grabbing a syringe from a pouch at his waist, he jams it into his neck, and suddenly starts to swell, growing to, well. Let's put it this way. He's a bigger target than the bear. &amp;quot;HI.&amp;quot; He booms. &amp;quot;It'd be nice if you'd surrender, but you probably won't.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round One - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
+roll 1d20+4&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
Out of the woods, a hail of arrows pepper Flint's upright form; the bear bellows in pain and rage as a trio of shafts project from his torso, and the animal cackling amid the trees begins to build. Then, Miles becomes a sizeable metal giant, and target priority changes; another arrow whistles out of the dark and plinks against the elf's armored form, marking an interesting turn to the action.&lt;br /&gt;
&lt;br /&gt;
Action time, boys and girls.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls initiative: 19 + 1 = 20&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls initiative: 19 + 4 + +2 = 25&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls initiative: 1 + 6 = 7&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (20)+13: 33&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+13: (4)+13: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 2d6+10+4: (8)+10+4: 22&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha refreshes spells.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+9: (1)+9: 10 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
When the arrows come whistling in, Velothin is not waiting overly long to find out who they've decided to shoot at. He can tell where they're coming from and that's good enough. Rapier already in hand, the Dark Elf makes a mad dash for the woodline, barreling over stone and bush to get to where he needs to be. As he draws in on the woods he can make out one of the gnolls, which provides him with his target. With a rush he crashes through some final hedge and greets the gnoll with a series of whirling blows delivered from the rapier's tip and foremost edge, carving deeply into the thing and leaving it a bloodied mess. But, not dead.&lt;br /&gt;
&lt;br /&gt;
Through the trees, a massive body comes charging - jangling steel and creaking leather, death and carrion. The gnoll's steel is a polished arc that whistles through the dark toward Velothin as he carves into his target, swung with terrifying strength and skill; and yet, it is all for naught, for the whistling strike meets nothing but air. Velothin, however, is now in danger.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr casts Entangle. Caster Level: 2 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (1)+1: 2 (EPIC FAIL)&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (6)+2: 8&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy now, Flint,&amp;quot; Hildr says, resting a hand on the bear's neck. &amp;quot;You hang back for the moment, I'll see to these giggling bastards.&amp;quot; Turning, she starts to make her way toward the treeline, waving her free hand at the vegetation. With a single, barked command word, she coaxes the greenery to erupt into ferocious tangle of thrashing, grasping vines to hinder the gnoll combatants.&lt;br /&gt;
&lt;br /&gt;
Immediately the woods revolt, and one of the other gnolls finds his drawing arm wrapped with weeds even as he draws to fire on Hildr. He gets his shot off, but it lands way wide.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (16)+1: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (18)+4: 22&lt;br /&gt;
&lt;br /&gt;
You paged Hildr with 'AC?'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d6: (1): 1&lt;br /&gt;
&lt;br /&gt;
GAME: You damaged Hildr for 1 points. 17 remaining.&lt;br /&gt;
&lt;br /&gt;
The other gnoll is unaffected by the unruly trees, however, and drops a shaft right into Hildr's thigh as she approaches. It is only a glance, however, and bounces off after gouging a bit out of her leg. It then begins to retreat farther into the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls reflex: (10)+4: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+7+2: (9)+7+2: 18&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (5)+7: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Two - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (7)+1: 8&lt;br /&gt;
&lt;br /&gt;
Miles has apparently decided that Velothin's got the right idea here- once he starts lumbering, he's not even slowed by the grabby plants, and basically slams into the nearest gnoll, massive magitech fist first. It rocks back still on its feet, still standing, but possibly regretting some life choices.&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Bless. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (13)+4: 17&lt;br /&gt;
&lt;br /&gt;
Though the woods claw at his arms, yet another of the gnoll's party tears free from the tangle; he moves backward at pace, trying to get out of the way of the writhing undergrowth.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Being the slowest one on the team sometimes has it's advantages. In this case, where everyone has engaged the enemy and is drawing fire, so she can simply do her 'thing'. She takes a deep breath, murmurs something to Althea and everyone should feel a little more fearless and their hands guided towards their opponents slightly.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Reflex: (18)+8: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (9)+12: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (2)+10: 12&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin refreshes special ability pools.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+1: (20)+1: 21&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+7: (13)+7: 20&lt;br /&gt;
&lt;br /&gt;
Snarling from the largest gnoll as it swings its glittering longsword; and yet, though unobstructed by the wood, the strike misses.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Hildr's turn! Gnoll1 is next!&lt;br /&gt;
&lt;br /&gt;
There is a great deal of swearing in a variety of languages as the very forest around the Dark Elf seems to revolt around him. He ducks his head down to grab at a root as it grabs him, completely and inadvertently avoiding the swing that comes in his direction. His feet move quickly after that though, keeping him from being tied down. With a final swear, he rudely sticks the point of his rapier through the nose of the gnoll he'd carved earlier to silence its growling and roaring near his ear. As he twists the long blade in its face he notices the weapon coming in at him this time, yellow eyes growing a bit as he makes a 'whup' sound and jerks his head below the blow again.&lt;br /&gt;
&lt;br /&gt;
GAME: Hildr rolls reflex: (4)+1: 5&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 15.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll1's turn! Gnoll3 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (4)+4: 8&lt;br /&gt;
&lt;br /&gt;
A casual pace turns into a stamping, loping jog, ending in an all-out run. Her scythe flashes high in the moonlight, and-- the druid thuds to earth as her own vines reach up and wrap round her legs, drawing forth a stream of Khazadi curses.&lt;br /&gt;
&lt;br /&gt;
With Miles on top of him, one of the gnolls draws its falchion and swings at the metal monstrosity - but the angry trees still tangle its arms, and it missies its mark.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 9.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll3's turn! Miles is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 8.&lt;br /&gt;
&lt;br /&gt;
It is now Miles' turn! Sasha is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (8)+8: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+8: (11)+8: 19&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (8)+7: 15&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+7: (10)+7: 17&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 7.&lt;br /&gt;
&lt;br /&gt;
It is now Sasha's turn! Gnoll2 is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Three - Init 5.&lt;br /&gt;
&lt;br /&gt;
It is now Gnoll2's turn! Velothin is next!&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+4: (12)+4: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha casts Cure Light Wounds. Caster Level: 4 DC: 14&lt;br /&gt;
&lt;br /&gt;
GAME: Sasha rolls 1d8+4: (2)+4: 6&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of the bastards are getting away! OUR PAY IS ESCAPING.&amp;quot; Miles, distracted by this, almost negligently smashes his opponent into the ground with a one-two pound of enormous metal fists. That may be hard to bring back as proof to their employer, really.&lt;br /&gt;
&lt;br /&gt;
With a surge of furred muscles, another of the gnoll pack breaks loose from its woody bonds, and makes the very smart choice to get the hell off the field. And so it takes off through the wood.&lt;br /&gt;
&lt;br /&gt;
GAME: NEW ROUND!&lt;br /&gt;
&lt;br /&gt;
Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 25.&lt;br /&gt;
&lt;br /&gt;
It is now Velothin's turn! Boss is next!&lt;br /&gt;
&lt;br /&gt;
Seeing almost no one getting hit, Sasha walks her way forward and puts her hand upon the bear's flank. &amp;quot;Mistress, heal this noble bear's wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls reflex: (15)+8: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (14)+12: 26&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (3)+10: 13&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls Intimidate: (15)+10: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd advances the initiative order.&lt;br /&gt;
&lt;br /&gt;
Round Four - Init 20.&lt;br /&gt;
&lt;br /&gt;
It is now Boss' turn! Hildr is next!&lt;br /&gt;
&lt;br /&gt;
You paged Velothin with 'Yep, got it here.'&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd rolls 1d20+2: (14)+2: 16&lt;br /&gt;
&lt;br /&gt;
Velothin would certainly do something about escaping gnolls if he was very busily working to avoid being bisected by the biggest of the lot. The Dark Elf is alarmingly quick on his feet however, and the difficult terrain cannot even inconvenience him as he darts left and right to put his opponent off balance. His rapier comes zipping in, striking left and right as he punches holes into the great creature's hide, bypassing its armour with every deft thrust. The flash of steel is too quick to keep an eye on, and Velothin works it in dangerous circles and odd patterns each time he steps in to deliver another stabbing thrust on the brute.&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d20+12: (13)+12: 25&lt;br /&gt;
&lt;br /&gt;
GAME: Velothin rolls 1d6+10: (1)+10: 11&lt;br /&gt;
&lt;br /&gt;
Gnolls are no heroes, not even the big ones; in the face of a group of superior opponents, it's time to get out of dodge. With a jibbering howl of panic, the gnoll throws its sword at its feet and runs, breaking through the undergrowth and running at full tilt even as Velothin slashes a wound across the shadow's back. For something as large as it is, however, it is /very/ fast.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (20)+2+1: 23&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 1d20+2+1: (13)+2+1: 16&lt;br /&gt;
&lt;br /&gt;
GAME: Miles rolls 2d6+3: (5)+3: 8&lt;br /&gt;
&lt;br /&gt;
As the leader of the gnolls takes off, Miles swears again, and draws his weapon; half crossbow, half rifle, half jacob's ladder doing something horrible to both of the above. There's a moment's hum as lightning arcs up the ladder and then...lighting flashes across towards the fleeing gnoll chieftain, with a shower of sparks. &amp;quot;Well. We're probably going to be staying in that shack for a few days, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;That's what it looks like.&amp;quot; She says with a chuckle. &amp;quot;Good shot though.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The big gnoll lets out a howl as electricity plays across its body - in good steel mail, apparently, so the arc makes hard contact. And yet, it does not die. Instead, it flees...and now you are left with two corpses and a fallen sword. And the world's worst topiary decor.&lt;br /&gt;
&lt;br /&gt;
GAME: Miles deactivates his Titan Armor.&lt;br /&gt;
&lt;br /&gt;
GAME: Fazahd removes the timestop.&lt;br /&gt;
&lt;br /&gt;
Timestop by Fazahd has left.&lt;br /&gt;
&lt;br /&gt;
GAME: You remove the timestop.&lt;br /&gt;
&lt;br /&gt;
The vines thrash a bit as Hildr seek to free herself... and then, with a sharp command, the vegetation retreats, and the dwarf totters to her feet. &amp;quot;Likely,&amp;quot; she grumbles, brushing off her hides and picking up her scythe. &amp;quot;Well, they're not going to be disposed of for certain until we've rooted them all out... So, yes. It's the cabin for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin feels a touch of woe over the fact that the gnolls managed to get away. Or at least some of them did. The Dark Elf consoles himself by taking his dagger to the neck of the gnoll he dropped, making quick work of the sinew and bone holding it on to remove it. They need proof of the deed, after all. When he turns around, he is hold the gnoll's head in front of his own. &amp;quot;Well, it looks like there'll be 'gnoll' more killing tonight,&amp;quot; he says from behind the head, one finger working the thing's snout so it appears to be talking to the assembled group. Puns and black humour.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We ought to take the leader's sword. He'll...she'll? Do gnolls work like hyenas and are led by the women?&amp;quot; This is asked seemingly out of nowhere, but Miles carries on. &amp;quot;See how they like being baited into an ambush.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha is just looking about. &amp;quot;Well...they now know we're serious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin shrugs his shoulders as he lowers the head, glancing in Miles' direction. &amp;quot;Didn't stop to check it for teats, myself. I was trying to kill it. But bringing the sword is probably wise. They may want it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha looks up at the strung up corpse. &amp;quot;Velothin? Can you get this body down? I'd like to take it back for the farmer.....and see how it died.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You make it back to the farmhouse with your gory cargo, in time for Sarnavren to come out with lamp and military pick in hand. At the sight of the corpses, however, he lets out victorious bellow. &amp;quot;You bastards,&amp;quot; he roars, half in laughter and half in rage, &amp;quot;Take that! Take that! I hate you! I hate you all!&amp;quot; The light that emits from his crystal eyeball sweeps over the fallen gnolls, illuminating disturbing scars seared into their skulls. Ritual scars, very forbidding-looking. He looks up at the corpse, then, and frowns. &amp;quot;What have you got there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We found him strung up with the heads,&amp;quot; Hildr says, scowling. &amp;quot;We thought he may have worked at your farm, and brought him back to be seen to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin remains silent, for the first time, and simply nods along when Hildr speaks. That really about sums it up at that point.&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;And...I'm guessing they just tortured him before killing him. Know who it was?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The blood has drained from his face, and Sarnavren stares at the corpse as if afraid death were coming to take him. &amp;quot;I know who he is,&amp;quot; he says in a soft and distant voice. &amp;quot;He is my son. Was...my son. He died only a few...months ago.&amp;quot; And yet the corpse, such as it is, seems dead only recently.&lt;br /&gt;
&lt;br /&gt;
The farmer looks up at you all. &amp;quot;Devilry. I cannot explain it but by that. And...I will bury him again. Did you find anything else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miles reports, &amp;quot;Three of them ran off, including their leader, who left their sword behind. We figured we'd use it to bait them into a trap as payback.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let me see it.&amp;quot; Sarnavren's voice is hard once more, hard and brimming with frost. &amp;quot;I buried my son with his sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr's eyes narrow at these revelations, lips pressing into a thin, sharp line as she produces the blade in question. &amp;quot;Would this be it then, Master Sarnavren?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin finds the situation quite mysterious and a touch grim. What were gnolls doing digging up corpses for? And mutilating them, to boot. The Dark Elf remains quiet during this exchange, mostly lost in his own thoughts as he considers the situation as it develops. He'd signed on for gnoll extermination, not the strange, cult-like mystery it was slowly becoming.&lt;br /&gt;
&lt;br /&gt;
The farmer takes the sword in hand. He studies it closely, scrying out the blade with his bizarre eye as if he were inspecting each molecule one by one. Plain though its construction is, there is a brand on the base of the blade by the pommel - and it is this that the beam of light emitted by his crystal eye falls upon.&lt;br /&gt;
&lt;br /&gt;
Suddenly, Sarnavren lets out a strangled cry, one of mingled rage, grief, and...something utterly different. Something utterly murderous. &amp;quot;I knew it,&amp;quot; he cries out, clawing at his own face with one hand even as he holds the sword in the other. &amp;quot;I knew it! That bastard, I will murder him and burn all his fields for this!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sasha says, &amp;quot;Who?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hildr tilts her weapon, bringing the curved blade of her scythe between the farmer's eyes and the sword. &amp;quot;Easy now, Mastar Sarnavren,&amp;quot; she cautions. &amp;quot;You've hired us to handle the gnoll problem, and handle it we shall... but we'll not bring the magistrate down on these farms for you, and you should consider the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:looks up with wild eyes.  &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his .  &amp;quot;I...must see to my son.  I...will speak to the proper authorities for this.  And I will make sure that you are fully paid, but do not return to my farm again.  I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fazahd looks up with wild eyes. &amp;quot;Do not concern yourself,&amp;quot; he says, frosting over immediately so that his voice is deathly calm that belies his . &amp;quot;I...must see to my son. I...will speak to the proper authorities for this. And I will make sure that you are fully paid, but do not return to my farm again. I thank you, but you are not welcome here anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Velothin tilts his hat back slightly, scratching at his hairline as he regards the farmer's alarming shift from rage to grief to griefrage and then over into a deathly calmness. Most curious. As a Mul, however, he's fairly used to be told to piss off and never return. &amp;quot;Well, alright. Ah.. Best of luck, and my condolences,&amp;quot; Velothin notes as he adjusts his hat back into place and offers a general shrug to the nearest member of the party. It is the bear.&lt;br /&gt;
&lt;br /&gt;
Hildr's eyebrow rises sharply. &amp;quot;...Very well,&amp;quot; she says, turning toward the road, gesturing toward her bear. &amp;quot;C'mon, Flint,&amp;quot; she grunts. &amp;quot;We'll see how these other farmers are treating their livestock.&amp;quot; And with that, the Khazadi returns the shrug, and starts walking off down the road.&lt;br /&gt;
&lt;br /&gt;
Sasha makes a bit of a face. &amp;quot;Hmph. Strange way to say thank you.&amp;quot; She says as she walks her way down the road, along with Hildr.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;END&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23219</id>
		<title>Recent Logs</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Recent_Logs&amp;diff=23219"/>
		<updated>2016-08-07T06:22:21Z</updated>

		<summary type="html">&lt;p&gt;Fazahd: /* August */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Logs]]&lt;br /&gt;
{{AboutLogs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2014 Logs==&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|December 3, 2014&lt;br /&gt;
|[[PrP: Sinkhole Part 2a]]&lt;br /&gt;
|[[Kidda]],[[Thanix]],[[Kroth]],[[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 5, 2014&lt;br /&gt;
|[[Commitee]]&lt;br /&gt;
|[[Kiroth]], [[Meihui]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 6, 2014&lt;br /&gt;
|[[MEETUP: Snowball Fight!]]&lt;br /&gt;
|[[Aldean]], [[Godwyn]], [[Ionus]], [[Kidda]], [[Meihui]], &amp;lt;br /&amp;gt;[[Silmeria]], [[Jibbom]], [[Lorien]], [[Benthus]], [[Arixillo]],&amp;lt;br /&amp;gt; [[Vroole]], [[Abrahil]], [[Munch]], [[Mikilos]], [[Zalara]], [[Stirling]], [[Talazia]]&lt;br /&gt;
|-&lt;br /&gt;
|December 9, 2014&lt;br /&gt;
|[[PrP: Decoy (part 2)]]&lt;br /&gt;
|[[Jessamy]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|December 11,2014&lt;br /&gt;
|[[Snow Play]]&lt;br /&gt;
|[[Mikilos]], [[Rhar]], [[Autumn]], [[Aldean]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 12, 2014&lt;br /&gt;
|[[PrP: Pickety Pickety]]&lt;br /&gt;
|[[Nuanna]], [[Jal]], [[Amithil]], [[Vroole]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Milk Run]]&lt;br /&gt;
|[[X]], [[X]], [[X]], [[X]]&lt;br /&gt;
|-&lt;br /&gt;
|December 13, 2014&lt;br /&gt;
|[[PrP: Ambush]]&lt;br /&gt;
|[[Schneider]], [[Lothos]], [[Aldean]], [[Kiroth]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[PrP: Trade Route]]&lt;br /&gt;
|[[Jahnavi]], [[Alba]], [[Amithil]], [[Jal]], [[Aevarr]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|December 14, 2014&lt;br /&gt;
|[[Poetic Souls]]&lt;br /&gt;
|[[Tiasa]], [[Alba]], [[Raethon]], [[Stirling]], [[Bahken]]&lt;br /&gt;
|-&lt;br /&gt;
|December 16, 2014&lt;br /&gt;
|[[PrP: Pookems and Snookems]]&lt;br /&gt;
|[[Belladona]], [[Kroth]], [[Amithil]]&lt;br /&gt;
|-&lt;br /&gt;
|December 20, 2014&lt;br /&gt;
|[[PrP: Supplies!]]&lt;br /&gt;
|[[Aurala]], [[Benthus]], [[Oates]], [[Rhar]], [[Tatyannah]], and [[Zalara]]. Run by [[Ssylrath]].&lt;br /&gt;
|-&lt;br /&gt;
|December, 2014&lt;br /&gt;
|[[A Series of Sad Bars]]&lt;br /&gt;
|[[Talazia]], [[Svarshan]], [[Aldean]], [[Godwyn]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[Bandit Trouble]]&lt;br /&gt;
|[[Azariah]], [[Brianna]], [[Kroth]], [[Vroole]], [[Yngvild]]&lt;br /&gt;
|-&lt;br /&gt;
|December 22, 2014&lt;br /&gt;
|[[PrP: Finding Rachel]]&lt;br /&gt;
|[[Eligar]], [[Aevarr]]&lt;br /&gt;
|-&lt;br /&gt;
|December 24, 2014&lt;br /&gt;
|[[PrP: Think of the Children!]]&lt;br /&gt;
|[[Jessamy]], [[Raethon]], [[Takiyah]], [[Tiasa]], and [[Vroole]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 25, 2014&lt;br /&gt;
|[[PrP: Dying Paladin]]&lt;br /&gt;
|[[Sophia]], [[Munch]], [[Lothos]]&lt;br /&gt;
|-&lt;br /&gt;
|December 26, 2014&lt;br /&gt;
|[[PrP: It's Always Bugs]]&lt;br /&gt;
|[[Benthus]], [[Corra]], and [[Kravar]], run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|December 29, 2014&lt;br /&gt;
|[[PrP: Rescue the Orphans 2]]&lt;br /&gt;
|[[Corra]], [[Godwyn]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|December 31, 2014&lt;br /&gt;
|[[PrP: Unwanted Residents]]&lt;br /&gt;
|[[Yrqeem]], [[Uraug]], [[Tiasa]],[[Kroth]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2015 Logs==&lt;br /&gt;
===Janurary===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
| January 2, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Thanix]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 4, 2015&lt;br /&gt;
|[[PrP: Guardians at the Gate]]&lt;br /&gt;
|[[Laefwyn]], [[Alakton]], [[Renfrey]], [[Pips]], [[Taro]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 6, 2015&lt;br /&gt;
|[[PrP: Scouts or just Wolves]]&lt;br /&gt;
|[[Alba]],[[Dain]],[[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2015&lt;br /&gt;
|[[PrP: Do you wanna chomp a snowman?]]&lt;br /&gt;
|[[Aevarr]],[[Kroth]],[[Smythly]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Barney the Bear]]&lt;br /&gt;
|[[Kroth]], [[Terewin]], [[Blackjack]], [[Arkun]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[PrP: Breeding Grounds 2]]&lt;br /&gt;
|[[Silmeria]], [[Pips]], [[Charis]], [[Taro]]&lt;br /&gt;
|-&lt;br /&gt;
|January 8, 2015&lt;br /&gt;
|[[Pubbing]]&lt;br /&gt;
|[[Vroole]], [[Oliver]], [[Cesran]], [[Mikilos]], [[Stjepan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 9, 2015&lt;br /&gt;
|[[PrP:The_Cairn]]&lt;br /&gt;
|[[Terewin]], [[Faiza]], [[Blackjack]], [[Pips]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[PrP: Missing Husband]]&lt;br /&gt;
|[[Bahken]], [[Flicker]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2015&lt;br /&gt;
|[[Theater Front]]&lt;br /&gt;
|[[Aldean]], [[Flicker]], [[Basil]], [[Mikilos]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2015&lt;br /&gt;
|[[PrP:_Goblins%3F_Bandits%3F_Stolen_babies!|PrP: Goblins and Stolen Babies]]&lt;br /&gt;
|Silmeria, Dain, Charis, Barsool-um&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2015&lt;br /&gt;
|[[Market Crash]]&lt;br /&gt;
|[[Tiasa]], [[Te'Andra]], [[Solace]], [[Selia]], [[Ivy]], [[Cesran]], [[Basil]], [[Flicker]], [[Audax]]&lt;br /&gt;
|-&lt;br /&gt;
|January 16, 2015&lt;br /&gt;
|[[PrP: Haunted Playhouse]]&lt;br /&gt;
|[[Belladona]], [[Yngvild]], [[Flicker]], [[Faiza]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17, 2015&lt;br /&gt;
|[[PrP:Walk in the Woods]]&lt;br /&gt;
|[[Silmeria]], [[Kroth]], [[Dain]], [[Morasha]]&lt;br /&gt;
|-&lt;br /&gt;
|January 17th, 2015&lt;br /&gt;
|[[PrP: Doge Day Afternoon]]&lt;br /&gt;
|[[Faiza]], [[Terewin]], [[Rayne]], [[Bahken]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Danger Close]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Lothos]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 18, 2015&lt;br /&gt;
|[[PrP: Lost Tower]]&lt;br /&gt;
|[[Zalara]], [[Rhar]], [[Renfrey]], [[Valadhiel]]&lt;br /&gt;
|-&lt;br /&gt;
|January 20, 2015&lt;br /&gt;
|[[PrP: A Beautiful Mine]]&lt;br /&gt;
|[[Kroth]], [[Silmeria]], [[Yngvild]], [[Jahnavi]], [[Morasha]], [[Daromu]]&lt;br /&gt;
|-&lt;br /&gt;
|January 21, 2015&lt;br /&gt;
|[[Meetup: Angoron Party!]]&lt;br /&gt;
|[[Yngvild]], [[Jibbom]], [[Morasha]], [[Munch]], [[Kroth]], [[Bahken]],&amp;lt;br /&amp;gt; [[Hrist]], [[Nicolai]], [[Boshter]], [[Halani]], [[Stjepan]], [[Rayne]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: An Apprentice Problem]]&lt;br /&gt;
|[[Kiroth]], [[Lothos]], [[Rhar]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 25, 2015&lt;br /&gt;
|[[PrP: Hunter and Prey]]&lt;br /&gt;
|[[Lily]], [[Latenat]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[A Suddenly Bad Day]]&lt;br /&gt;
|[[Elessa]], [[Tatyannah]], [[Lily]], [[Benthus]]&lt;br /&gt;
|-&lt;br /&gt;
|January 26, 2015&lt;br /&gt;
|[[Mountain Rest]]&lt;br /&gt;
|[[Mikilos]], [[Jahnavi]]&lt;br /&gt;
|-&lt;br /&gt;
|January 27, 2015&lt;br /&gt;
|[[Recruitment Efforts]]&lt;br /&gt;
|[[Elessa]], [[Kerbasy]], [[Aldean]], [[Silmeria]], [[Cesran]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: The Diary]]&lt;br /&gt;
|[[Charis]], [[Aevarr]], [[Stjepan]], [[Yngvild]], [[Gareth]], [[Oliver]], [[Faiza]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 30, 2015&lt;br /&gt;
|[[PrP: Portal Trouble]]&lt;br /&gt;
|[[Bahken]], [[Duncan]], [[Lothos]], [[Lyrana]], and [[Zarr]]. Run by [[Ssylrath]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2015&lt;br /&gt;
|[[PrP: Yippee Ki Yay]]&lt;br /&gt;
|[[Kroth]], [[Bennet]], [[Mara]], [[Belladona]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PrP: Clearing the Cache]]&lt;br /&gt;
|[[Aldean]], [[Renfrey]], [[Kiroth]], [[Margaret]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2015&lt;br /&gt;
|[[PRP: Monkey Business]]&lt;br /&gt;
|[[Aldean]], [[Lothos]], [[Godwyn]], [[Corra]], [[Abrahil]], [[Rhar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[Archived_Logs|More...]]'''&lt;br /&gt;
&lt;br /&gt;
==2016 Logs==&lt;br /&gt;
===January===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|January 1, 2016&lt;br /&gt;
|[[PrP: Sticky Situation]]&lt;br /&gt;
|[[Haggerty]], [[Raethon]], [[Chach]], [[MAC-B1G]], [[Sigrid]], [[Eirene]]&lt;br /&gt;
|-&lt;br /&gt;
|January 2, 2016&lt;br /&gt;
|[[PrP: Murderous Cannibal]]&lt;br /&gt;
|[[Haggerty]], [[Sigrid]], [[Kailin]], [[Malkael]]&lt;br /&gt;
|-&lt;br /&gt;
|January 5, 2016&lt;br /&gt;
|[[Docks Talk]]&lt;br /&gt;
|[[Munch]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|January 7, 2016&lt;br /&gt;
|[[PrP: Borders II: Raiders of the Lost Cart]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Kaj]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|January 10, 2016&lt;br /&gt;
|[[PrP: The Lost Boy]]&lt;br /&gt;
|[[Garak]], [[Munch]], [[Verna]], [[Tiasa]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[PrP: Village of Glenspiel]]&lt;br /&gt;
|[[Haggerty]], [[Kailin]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 11, 2016&lt;br /&gt;
|[[Woods Wizards]]&lt;br /&gt;
|[[Mikilos]], [[Fayde]]&lt;br /&gt;
|-&lt;br /&gt;
|January 12, 2016&lt;br /&gt;
|[[Snipe hunt]]&lt;br /&gt;
|[[Munch]], [[Uneth]], [[Iadoth]]&lt;br /&gt;
|-&lt;br /&gt;
|January 13, 2016&lt;br /&gt;
|[[Before the Society]]&lt;br /&gt;
|[[Verna]], [[Solace]], [[Kailin]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|January 14, 2016&lt;br /&gt;
|[[PrP: Bandit Tree]]&lt;br /&gt;
|[[Veloria]], [[Sigrid]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[PrP: Mining Job]]&lt;br /&gt;
|[[Kailin]], [[Sasha]], [[Drok'thar]]&lt;br /&gt;
|-&lt;br /&gt;
|January 22, 2016&lt;br /&gt;
|[[Meetup: Courtroom Blues: Prelude]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 23, 2016&lt;br /&gt;
|[[Meetup: Bardic Concert]]&lt;br /&gt;
|[[Kailin]], [[Stirling]], [[Aldean]], [[Jibbom]], [[Silmeria]], [[Arisha]], [[Stjepan]], [[Abrahil]], [[Serene]], [[Svarshan]], [[Verna]], [[Miruan]]&lt;br /&gt;
|-&lt;br /&gt;
|January 24, 2016&lt;br /&gt;
|[[PrP: Cult Leader]]&lt;br /&gt;
|[[Tiasa]], [[Garak]], [[Verna]], [[Alba]], and [[Nadara ]]&lt;br /&gt;
|-&lt;br /&gt;
|January 28, 2016&lt;br /&gt;
|[[PrP: Buried Demons]]&lt;br /&gt;
|[[Kailin]], [[Vasya]], [[Sully]], [[Thanix]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[PrP: Demons in the Manor]]&lt;br /&gt;
|[[Halena]], [[Vasya]], [[Kailin]], [[Ezriya]]&lt;br /&gt;
|-&lt;br /&gt;
|January 31, 2016&lt;br /&gt;
|[[Blades of Hell]]&lt;br /&gt;
|[[Kailin]], [[Kalkorth]], [[Vasya]], [[Veloria]], [[Kevan]]&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[A Ladle Help, Please]]&lt;br /&gt;
|[[Arisha]], [[Veloria]]&lt;br /&gt;
|-&lt;br /&gt;
|January 29, 2016&lt;br /&gt;
|[[Meetup: Fancy Party]]&lt;br /&gt;
|[[Vati]] [[Kailin]], [[Myrana]], [[Abrahil]], [[Jacob]], [[Charlotte]], [[Jibbom]], [[Rhar]], [[Mikilos]], [[Cesran]]&lt;br /&gt;
|}&lt;br /&gt;
===February===&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|February 2, 2016&lt;br /&gt;
|[[Wisp1]]&lt;br /&gt;
|[[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 3, 2016&lt;br /&gt;
|[[Wisp2]]&lt;br /&gt;
|[[Uneth]], [[Durrankar]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 4, 2016&lt;br /&gt;
|[[Courtroom Blues part I]]&lt;br /&gt;
|[[Aldean]], [[Haggerty]], [[Kailin]], [[Kaj]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Wisp3]]&lt;br /&gt;
|[[Cesran]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 7, 2016&lt;br /&gt;
|[[Party Crashers]]&lt;br /&gt;
|[[Kevan]], [[Kailin]], [[Kaj]], [[MAC-B1G]]&lt;br /&gt;
|-&lt;br /&gt;
|February 10, 2016&lt;br /&gt;
|[[Wisp4]]&lt;br /&gt;
|[[Durrankar]], [[Uneth]], [[Mila]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 12, 2016&lt;br /&gt;
|[[Afternoon Fun]]&lt;br /&gt;
|[[Vasya]], [[Halena]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|February 13, 2016&lt;br /&gt;
|[[Cave Raiders]]&lt;br /&gt;
|[[Iadoth]], [[Nysalia]], [[Kailin]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|February 15, 2016&lt;br /&gt;
|[[Wisp5]]&lt;br /&gt;
|[[Autumn]], [[Iadoth]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Eye of the Needle]]&lt;br /&gt;
|[[Smythly]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|February 22, 2016&lt;br /&gt;
|[[Lost in the Hills]]&lt;br /&gt;
|[[Vasya]], [[Pelka]], [[Mip]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Horse Play]]&lt;br /&gt;
|[[Fiore]], [[Nicolai]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|February 27, 2016&lt;br /&gt;
|[[Meeting in Mitclan]]&lt;br /&gt;
|[[Azog]], [[Alba]], [[Uneth]], [[Iadoth]], [[Munch]], [[Jareth]], [[Cesran]], [[Svarshan]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[Meetup: Campfire Tales]]&lt;br /&gt;
|[[Alba]], [[Aldean]], [[Durrankar]], [[Iadoth]], [[Kailin]], [[Kaj]], [[Ormarr]], [[Uneth]]&lt;br /&gt;
|-&lt;br /&gt;
|February 28, 2016&lt;br /&gt;
|[[One More Time]]&lt;br /&gt;
|[[Fiore]], [[Nysalia]], [[Leonis]], [[Kevan]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===March===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[Missing Pup]]&lt;br /&gt;
|[[Bennet]], [[Iadoth]], [[Uneth]], [[Durrankar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 1, 2016&lt;br /&gt;
|[[The Dark Temple of Ages]]&lt;br /&gt;
|[[Leonis]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|March 2, 2016&lt;br /&gt;
|[[The Black Warrens of Horror]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 3, 2016&lt;br /&gt;
|[[ meets Bitr]]&lt;br /&gt;
|[[]], [[Bitr]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 9, 2016&lt;br /&gt;
|[[A Mouse Among Rats]]&lt;br /&gt;
|[[Bitr]], [[Fiore]], [[Halena]]&lt;br /&gt;
|-&lt;br /&gt;
|March 10, 2016&lt;br /&gt;
|[[Another Escort]]&lt;br /&gt;
|[[Zam]], [[Charlotte]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 15, 2016&lt;br /&gt;
|[[A Light In The Window]]&lt;br /&gt;
|[[]], [[Fiore]], [[Nysalia]]&lt;br /&gt;
|-&lt;br /&gt;
|March 16, 2016&lt;br /&gt;
|[[Knowledge is Power]]&lt;br /&gt;
|[[Aldean]], [[Mikilos]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|March 20, 2016&lt;br /&gt;
|[[Forest Troubles]]&lt;br /&gt;
|[[Arisha]], [[Nicolai]], [[Aya]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|March 21, 2016&lt;br /&gt;
|[[Elementary]]&lt;br /&gt;
|[[Arisha]], [[Jokul]], [[Leonis]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|March 22, 2016&lt;br /&gt;
|[[Gate Gypsies]]&lt;br /&gt;
|[[Shagara]], [[Munch]], [[Iadoth]], [[Josselyn]]&lt;br /&gt;
|-&lt;br /&gt;
|March 24, 2016&lt;br /&gt;
|[[Hill Raiders]]&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===April===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[Scared Horse]]&lt;br /&gt;
|[[Munch]], [[Iadoth]], [[Aldean]]&lt;br /&gt;
|-&lt;br /&gt;
|April 4, 2016&lt;br /&gt;
|[[In the Cellar]]&lt;br /&gt;
|[[Josselyn]], [[Eden]], [[Alakton]], [[Lucy]], [[Aya]], [[James]], [[Ansrir]]&lt;br /&gt;
|-&lt;br /&gt;
|April 5, 2016&lt;br /&gt;
|[[Mostly Dead]]&lt;br /&gt;
|[[James]], [[Nicolai]], [[Jokul]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Mountain Mine]]&lt;br /&gt;
|[[Jokul]], [[Aya]], [[Ansrir]], [[Barbalau]], [[Orenthal]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 7, 2016&lt;br /&gt;
|[[Ghoul in Wolf's Clothing]]&lt;br /&gt;
|[[Jokul]], [[Mandor]], [[Zyla]], [[Albain]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2016&lt;br /&gt;
|[[PrP: Perfection]]&lt;br /&gt;
|[[Barbalau]], [[Jokul]], [[Aya]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|April 10, 2016&lt;br /&gt;
|[[Fernwood Breakfast]]&lt;br /&gt;
|[[Mikilos]], [[Myaris]], [[Orenthal]], [[Aldean]], [[Aya]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Family History]]&lt;br /&gt;
|[[Aya]], [[Diemma]], [[Mikilos]], [[Charlotte]], [[Raniq]], [[Ahmo]]&lt;br /&gt;
|-&lt;br /&gt;
|April 12, 2016&lt;br /&gt;
|[[Ox Steam]]&lt;br /&gt;
|[[Jokul]], [[Mikilos]], [[Myrana]], [[Sandy]], [[Svarshan]], [[Ralickwort]]&lt;br /&gt;
|-&lt;br /&gt;
|April 13, 2016&lt;br /&gt;
|[[Hills Have Eyes]]&lt;br /&gt;
|[[Jokul]], [[Raniq]], [[Aya]], [[Alakton]], [[Eden]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 19, 2016&lt;br /&gt;
|[[Knight on the Town]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Aya]], [[Jokul]], [[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 20, 2016&lt;br /&gt;
|[[PrP: The Fire Dance]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Alexander]], [[Vala]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 21, 2016&lt;br /&gt;
|[[PrP: We All Float Down Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charlotte]], [[Landau]], [[Aya]], [[Charity]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2016&lt;br /&gt;
|[[PrP: All Ye Who Enter Here]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Jokul]], [[Jacob]], [[Landau]], [[Charity]], [[Charlotte]], [[Ezriya]], [[Kalkorth]]&lt;br /&gt;
|-&lt;br /&gt;
|April 23, 2016&lt;br /&gt;
|[[Song To The Moon]]&lt;br /&gt;
|[[Aya]], [[Orenthal]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|April 24, 2016&lt;br /&gt;
|[[PrP: More Bees With Honey]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Landau]], [[Mandor]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[Dark Manor]]&lt;br /&gt;
|[[Aya]], [[Raniq]], [[Lenore]], [[Virton]], [[Josselyn]], [[Krom]]&lt;br /&gt;
|-&lt;br /&gt;
|April 25, 2016&lt;br /&gt;
|[[PrP: A Mystery To Us All]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Charity]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Jokul]], [[Aya]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|[[PrP: Leftovers]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Zyla]], [[Gwendolyn]], [[Latenat]], [[Kiroth]], [[Alba]], [[Raethon]]&lt;br /&gt;
|-&lt;br /&gt;
|April 28, 2016&lt;br /&gt;
|[[PrP: Cherub's Chalice, part I]]&lt;br /&gt;
|[[Bitr]], [[Eilrie]], [[James]] / [[Polk]], [[Kizzie]], [[Telecorn]] (Runner: [[Iadoth]])&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Meetup: The Thrill of it All]]&lt;br /&gt;
|[[Telecorn]], [[Munch]], [[Ralickwort]], [[Raniq]], [[James]], [[Autumn]], [[Rayne]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|April 29, 2016&lt;br /&gt;
|[[Lost Puppy]]&lt;br /&gt;
|[[Raniq]], [[Lenore]], [[Virton]], [[James]]&lt;br /&gt;
|-&lt;br /&gt;
|April 30, 2016&lt;br /&gt;
|[[PrP: The Haghill Horror]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Charity]], [[Ezekiel]], [[Wilros]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===May===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|May 1, 2016&lt;br /&gt;
|[[Stone Tough]]&lt;br /&gt;
|[[Virton]], [[Lenore]], [[Nicolai]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|May 2, 2016&lt;br /&gt;
|[[PrP: The Wilted Lily]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Landau]], [[Ikavod]], [[Arnora]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 4, 2016&lt;br /&gt;
|[[PrP: Blood From Stone]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ormud]], [[Jokul]], [[Arnora]], [[Niara]], [[Ezekiel]]&lt;br /&gt;
|-&lt;br /&gt;
|May 5, 2016&lt;br /&gt;
|[[PrP: Should you choose to accept it]]&lt;br /&gt;
|[[Daromu]], [[Bitr]], [[Setiawan]], [[Telecorn]], [[Eden]], [[Polk]]&lt;br /&gt;
|-&lt;br /&gt;
|May 7, 2016&lt;br /&gt;
|[[PrP: Break The Mold]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ianga]], [[Jokul]], [[Tizrazz]], [[Ansrir]], [[Myaris]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 8, 2016&lt;br /&gt;
|[[PrP: What Tangled Webs We Weave]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Myaris]], [[Shagara]], [[Hun'rar]], [[Ansrir]], [[Galmr]], [[Wilros]]&lt;br /&gt;
|-&lt;br /&gt;
|May 9, 2016&lt;br /&gt;
|[[Ga'Elian Buys Potions from Mikilos]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Telecorn gets Arrested]]&lt;br /&gt;
|[[Myaris]], [[Polk]], [[Ralickwort]], [[Stirling]], [[Telecorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 10, 2016&lt;br /&gt;
|[[RP: The Horse Abusing Guard]]&lt;br /&gt;
|[[Telecorn]], [[Shagara]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 11, 2016&lt;br /&gt;
|[[Introductions in Rune]]&lt;br /&gt;
|[[Arynel]], [[Autumn]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 13, 2016&lt;br /&gt;
|[[PrP: Betelgeuse Betelgeuse Be...]]&lt;br /&gt;
|[[Myaris]], [[Lenore]], [[Virton]], [[Aya]], run by [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Forest Acquaintance]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PrP: Free Hugs]]&lt;br /&gt;
|[[Lenore]], [[Virton]], [[Ikavod]], [[Landau]], [[Kalkorth]], [[Sebropert]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Comet]]&lt;br /&gt;
|[[Kerbasi]], [[Raniq]], [[Munch]], [[Arynel]], [[Diemma]]&lt;br /&gt;
|-&lt;br /&gt;
|May 16, 2016&lt;br /&gt;
|[[Raniq and Kieron Meet]]&lt;br /&gt;
|[[Raniq]], [[Kieron]]&lt;br /&gt;
|-&lt;br /&gt;
|May 17, 2016&lt;br /&gt;
|[[The Long Afternoon of Ea]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Eilrie]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: 3 Sith and an Elf]]&lt;br /&gt;
|[[Svarshan]], [[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 19, 2016&lt;br /&gt;
|[[Beneath Thul's Shadow]]&lt;br /&gt;
|[[Arynel]], [[Kevan]], [[Lenore]], [[Miruan]], [[Nadara]], [[Virton]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|May 20, 2016&lt;br /&gt;
|[[RP: A Griffon in the Village]]&lt;br /&gt;
|[[Durrankar]], [[Un'eth]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Library Scrivening]]&lt;br /&gt;
|[[Landau]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 24, 2016&lt;br /&gt;
|[[RP at the Llyranesi Embassy]]&lt;br /&gt;
|[[Charlotte]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[The Tower of Four Heavens - The Eye Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Malorn]]&lt;br /&gt;
|-&lt;br /&gt;
|May 25, 2016&lt;br /&gt;
|[[RP: Skill Training in the Mountains]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Tiasa]], [[Un'eth]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Behind Enemy Lines]]&lt;br /&gt;
|[[Aya]], [[Eilrie]], [[Myaris]], [[Raniq]], [[Ambar]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|May 26, 2016&lt;br /&gt;
|[[RP: Polishing Armaments]]&lt;br /&gt;
|[[Kravar]], [[Raniq]]&lt;br /&gt;
|-&lt;br /&gt;
|May 28, 2016&lt;br /&gt;
|[[PRP: Feeling Green]]&lt;br /&gt;
|[[Lenore]], [[Terewin]], [[Virton]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|May 29, 2016&lt;br /&gt;
|[[PRP: Thug Infestation]]&lt;br /&gt;
|[[Aya]], [[Kogger]], [[Arisha]]&lt;br /&gt;
|-&lt;br /&gt;
|May 31, 2016&lt;br /&gt;
|[[RP: I Rhar, I Hit with Stick!]]&lt;br /&gt;
|[[Blauensturm]], [[Kerbasi]], [[Raniq]], [[Terewin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===June===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|June 1, 2016&lt;br /&gt;
|[[Constructive Criticism]] (part 1)&lt;br /&gt;
|[[Alba]], [[Durrankar]], [[Kira]], [[Zyla]]&lt;br /&gt;
|-&lt;br /&gt;
|June 3, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 1]]&lt;br /&gt;
|[[Aurora]], [[Ezriya]], [[Kalkorth]], [[Raethon]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|June 6, 2016&lt;br /&gt;
|[[Summer Tea]]&lt;br /&gt;
|[[Sandy]], [[Myrana]], [[Krom]], [[Nyria]], [[Karnak]], [[Hun'rar]]&lt;br /&gt;
|-&lt;br /&gt;
|June 2016&lt;br /&gt;
|[[The Tower of Four Heavens - The Ear Room]]&lt;br /&gt;
|[[Aya]], [[Bitr]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Ormud]]&lt;br /&gt;
|-&lt;br /&gt;
|June 9, 2016&lt;br /&gt;
|[[RP: Forest Lake]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Un'eth]], [[Amythyst]]&lt;br /&gt;
|-&lt;br /&gt;
|June 10, 2016&lt;br /&gt;
|[[PrP: Salted Pork - part 2]]&lt;br /&gt;
|[[Mel]], [[Raethon]], [[Aurora]], [[Aya]], [[Kalkorth]], run by [[Raniq|Ranik]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: New Faces]]&lt;br /&gt;
|[[Un'eth]], [[Durrankar]], [[Tija Woami]]&lt;br /&gt;
|-&lt;br /&gt;
|June 13, 2016&lt;br /&gt;
|[[Mictlan Access]]&lt;br /&gt;
|[[Mikilos]], [[Svarshan]], [[Un'eth]], [[Diemma]], [[Tija Woari]]&lt;br /&gt;
|-&lt;br /&gt;
|June 14, 2016&lt;br /&gt;
|[[Rat Pie]]&lt;br /&gt;
|[[Krom]], [[Ralikwort]], [[Tija Woari]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 15, 2016&lt;br /&gt;
|[[RP: Chaos Abounds]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 22, 2016&lt;br /&gt;
|[[Drink More]]&lt;br /&gt;
|[[Krom]], [[Nicolai]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Card Reading]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Arynel]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|June 27, 2016&lt;br /&gt;
|[[RP: Yelrona's arrival]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]], [[Mikilos]]&lt;br /&gt;
|-&lt;br /&gt;
|June 28, 2016&lt;br /&gt;
|[[Ceiling Splat]]&lt;br /&gt;
|[[Aldean]], [[Munch]], [[Setaiwan]], [[Sorscha]], [[Svarshan]], [[Kira]], [[Ga'Elian Faravanilas|Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|June 30, 2016&lt;br /&gt;
|[[RP: The Coming of the Bindroot!]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Shierra]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Demon in the Garden]]&lt;br /&gt;
|[[Yelrona]], [[Velothin]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===July===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|July 1, 2016&lt;br /&gt;
|[[Approaching the Archives]]&lt;br /&gt;
|[[Yelrona]], [[Diemma]], [[Kira]], [[Sorscha]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[To the Archives]]&lt;br /&gt;
|[[Diemma]], [[Mikilos]], [[Yelrona]], [[Jessamy]], [[Kira]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[PRP: Hare We Go]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Kailin]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A river runs through it]]&lt;br /&gt;
|[[Aya]], [[Charlotte]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 2, 2016&lt;br /&gt;
|[[Fates worse than death]]&lt;br /&gt;
|[[Arisha]],[[Verna]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 6, 2016&lt;br /&gt;
|[[And the Rain Crashed Down on the Roof...]]&lt;br /&gt;
|[[Yelrona]], [[Sorscha]] &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Back to the Archives]]&lt;br /&gt;
|[[Diemma]], [[Durrankar]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[A clue!]]&lt;br /&gt;
|[[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 7, 2016&lt;br /&gt;
|[[Away, You Rolling River]]&lt;br /&gt;
|[[Durrankar]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 9, 2016&lt;br /&gt;
|[[Giants and Clowns]]&lt;br /&gt;
|[[Sigrid]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Prelude to a Vision]]&lt;br /&gt;
|[[Myrana]], [[Raniq|Ranik]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 10, 2016&lt;br /&gt;
|[[RP: Skyhold Meeting]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Miles]], [[Sora]], [[Shaoqing]]&lt;br /&gt;
|-&lt;br /&gt;
|July 11, 2016&lt;br /&gt;
|[[The No Good Oxleys Horrible Secret Anniversary Party for Sandy and Myrana]]&lt;br /&gt;
|[[Aldean]], [[Jareth]], [[Kravar]], [[Mikilos]], [[Myrana]], [[Raniq|Ranik]], [[Rhar]], [[Sandy]], [[Serene]], [[Sora]], [[Sorscha]], [[Stirling]], [[Svarshan]], [[Velothin]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 12, 2016&lt;br /&gt;
|[[RP: Chatting]]&lt;br /&gt;
|[[Raniq|Ranik]], [[Aldean]], [[Esmaudalein]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Take me to the river]]&lt;br /&gt;
|[[Aldean]], [[Fiore]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Kira]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 14, 2016&lt;br /&gt;
|[[MAYHEM!!!]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]],[[Jacob]],[[Lahar]],[[Munch]],[[Smythly]],[[Yelrona]],[[Myrana]],[[Sorscha]],[[Miles]],[[Alba]],[[Tatyannah]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metal duckie, you're the one...]]&lt;br /&gt;
|[[Elessa]], [[Sorscha]],[[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 15, 2016&lt;br /&gt;
|[[RP: At the SOUTH Bridge]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Karuda]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Union of the snake is on the climb|RP: At the NORTH Bridge]]&lt;br /&gt;
|[[Aya]] [[Ga'Elian Faravanilas|Ga'Elian]], [[Salerik]] [[Setiawan|Setiawan in disguise]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Air Station]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|July 17, 2016&lt;br /&gt;
|[[Hare today...]]&lt;br /&gt;
|[[Aldean]], [[Aya]], [[Durrankar]], [[Iadoth]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[...gone tomorrow.]]&lt;br /&gt;
|[[Aya]], [[Muriel]], [[Sandy]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 18, 2016&lt;br /&gt;
|[[Intensive Care Unit]]&lt;br /&gt;
|[[Sorscha]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ain't no thing like me, except me.]]&lt;br /&gt;
|[[Blauensturm]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Yelrona]]&lt;br /&gt;
|-&lt;br /&gt;
|July 25, 2016&lt;br /&gt;
|[[RP: A History Lesson]]&lt;br /&gt;
|[[Verna]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Myaris]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[RP: Playing in the Park]]&lt;br /&gt;
|[[Ga'Elian Faravanilas|Ga'Elian]], [[Sorscha]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 26, 2016&lt;br /&gt;
|[[RP: Junk and Dreams]]&lt;br /&gt;
|[[Yelrona]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Shagara]]&lt;br /&gt;
|-&lt;br /&gt;
|July 28, 2016&lt;br /&gt;
|[[Of Freedom and Teamwork]]&lt;br /&gt;
|[[Lucy]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]], [[Charlotte]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Elvensong or Lionel Ritchie]]&lt;br /&gt;
|[[Fazahd]], [[Ga'Elian Faravanilas|Ga'Elian]], [[Aya]]&lt;br /&gt;
|-&lt;br /&gt;
|July 30, 2016&lt;br /&gt;
|[[Another One Bites the Bone Dust]]&lt;br /&gt;
|[[Carwyn]], [[Safiya]], [[Ashelia]], [[Alik]], [[Celeste]], [[Ga'Elian]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===August===&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Date&lt;br /&gt;
|Log&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|August 3, 2016&lt;br /&gt;
|[[PRP: Jewel Hunt]]&lt;br /&gt;
|[[Alik]], [[Fazahd]], [[Thistle]], [[Landau]]&lt;br /&gt;
|-&lt;br /&gt;
|August 6, 2016&lt;br /&gt;
|[[PRP: Cattle Raid!]]&lt;br /&gt;
|[[Miles]], [[Sasha]], [[Velothin]], [[Hildr]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Logs]]&lt;/div&gt;</summary>
		<author><name>Fazahd</name></author>
	</entry>
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