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	<updated>2026-04-07T15:02:29Z</updated>
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		<id>http://www.tenebraemush.net/index.php?title=Serriel&amp;diff=2291</id>
		<title>Serriel</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Serriel&amp;diff=2291"/>
		<updated>2010-08-14T04:47:17Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_serriel.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' Two Gladius' and a Spear laid across a round steel shield.&lt;br /&gt;
&lt;br /&gt;
'''Colors: ''' Gold and Grey&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol: ''' The Constellation 'The Guiding Sentinel' &lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' Dome of Heaven&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Righteous Warfare, Civilization, Honor, Evolution&lt;br /&gt;
&lt;br /&gt;
'''Worshipers:''' Soldiers, bureaucrats, good politicians, lawmakers, knights&lt;br /&gt;
&lt;br /&gt;
'''Domains: '''War, Protection, Good, Law&lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignments: '''LG, LN, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon: ''' Spear (The Soldier's Force)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Golden Soldier, The Coming Dawn, Our Lady of Guardianship, The Guiding Star, Maiden of Battles&lt;br /&gt;
&lt;br /&gt;
A mighty martial goddess who is a beacon of stability, hope and the advancement and  betterment of society, Serriel is the goddess of righteous warfare, orderly conduct and the growth of civilization. Those who look to her find comfort in her guiding principles which promote the welfare of the many and the construction of and vigorous defense of lasting methods of peace and government in the civilized world. Chosen as the arms bearer among the gods of good, her banner summons all who would stand stalwart against the corrupting influences of chaos and the growth of societies that spread a corrupting influence over the world. Likewise she is diligent in her spread of the teachings of law and justice and encourages her followers to travel to the uttermost ends of the earth to spread her message and to uplift cultures that are to strongly tied to traditions of the past and unable to embrace the future. Serriel's origins are mysterious and contended over. Some believe she emerged from The Source at the summons of Daeus and others believe she a celestial being or a mortal augmented by aspects of Daeus and Navos that were shed in the turmoil around Animus' death. Her appearance was timely, bolstering the powers of the armies of light and driving back the encroaching celestial chaos that sought to take advantage of the turmoil in the heavens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dogma ==&lt;br /&gt;
Serriel's followers are encouraged to uphold the virtues of civilized living and regimented thinking.  They are taught to stand in defense of the civilized world and to seek out and change societies that are corrupted or that have not been introduced to forward thinking and stronger methods of government.  They are called upon to mete out justice to those who violate the principles of life and structure and to be diligent in pursuit of evil and chaos in all of its forms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clergy and Temples ==&lt;br /&gt;
Serriel is strongest in human lands though her temples are few and she is mostly followed by scattered sects that have yet to unify under a single guiding chosen priest or prophet. The varied nuances of different civilizations causes her priests to easily adapt and to be flexible in their thinking and much more contemporary and worldly in matters in comparison to priests of Daeus. Serriel missionaries can be found in all manner of uncivilized lands and in regions where outmoded thinking or barbaric ways are the norm. In these places they aer tasked with bringing knowledge, protection and guidance to these lands even though they risk much and expose themselves to great dangers by their attempts to change the status quo. Critics of the church see their efforts to change other civilizations for the better as an attempt to impose their belief systems on those who simply have a different way of thinking but this is not the common method of the church. Serriel's people abhor such conduct and seek to lead by example and by the distribution of knowledge and the promotion of good and righteous thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
Serriel's battle priests, chaplains and missionaries tend to favor colors of varying shades of grey contrasted with gold colors tinted with the gradient hues of the dawn. Their gear is practical but elegant and usually worn beneath sturdy armor often emblazoned with artistic motifs of the goddess in her defense of the civilized world and as the champion warrior goddess of the gods of good. Her knightly order, The Guardian Fathers, favors high plumed helms with long robes of grey and gold and great shields emblazoned wit the symbol of the goddess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Serriel's most common manifestation is as the Maiden of Battle and the Lady of Victory. Here she is an angelic six winged, battle armored and helmed,  long robed woman with hair of burnished gold, carrying a sword and shield or sword and spear. Her other manifestations are usually variants on this theme and she favors human and dwarven aspects the most.  In recent days it is said that hobgoblins have become increasingly aware of her and they gravitate well towards her tenants and as such their view of the goddess in art and various motifs  favors their cultural point of view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Gods and Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Deimos&amp;diff=2183</id>
		<title>Deimos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Deimos&amp;diff=2183"/>
		<updated>2010-08-08T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_deimos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A flowing black mask&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black and Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The Abyss&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Corruption, Lies, Crime, Thieves&lt;br /&gt;
&lt;br /&gt;
'''Domains:'''  Luck, Trickery, Evil, Charm &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CN, CE, NE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' A Thousand Smiles (dagger)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Sly One, Father of Lies, The Deceiver, The Masquerade(The Vast), FalseMetal (Khazad Duin), Hith (Goblins), The Flawed One, Betrayer (Dran, Stormgarde)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though he lacks the overt power of the likes of Maugrim or the wide ranging influence of the likes of Mulria, Deimos is probably the most invoked of the darker powers for he is the patron of greed, corruption and avarice.  He himself, consumed by a lust for souls and greed over their possession, does much to foster this devotion. Deimos is a sly and slithering god of darkness who is said to have an often-disputed origin. Some traditionalists point to him emerging from The Void, bearing with him the seeds of corruption, trickery and deception but others believe that Deimos actually emerged from the discarded shadow of Tarien the good aligned trickster god. Tarien, it is said by them, lost a bet with Animus and as part of the price, the god of balance split the deity in two, resulting in the lesser deity Tarien and the Lesser deity Deimos who represented the capricious side of the once more powerful whole being. Followers of Tarien, not entertaining the thought that their god spawned such an evil, nor the idea that he would lose any bet, reject this story. Deimos’ people delight in using this tale to darken the image of Tarien. Deimos' strength comes not from his actual power but rather his influence and control in the easily corrupted and influenced hearts of mortals. He is lying, he is deceit, he is corruption and ill-gotten wealth. He is a cunning dealmaker whose power lies in his ability to twist words and deceive even other mighty gods. Those who bargain with him and believe that they come out on top only find misery in the end. It should come as no surprise that Deimos is considered the patron god of thieves, criminals and the organized underworld. Many thieves guilds, covens and groups find it highly beneficial to appease him and his church.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Though there are many who follow him out of free will, Deimos delights in gaining servants through trickery and duplicity. He prizes treachery and expects his clerics to be just like that. His clerics operate in secret and work along side underground cults and guilds. Deimos is most concerned with the amassing of wealth and power to the greater end of continental and global domination. His clergy and followers are taught to worship the value of the coin above all else and do whatever they can to come out on the top of a deal. Manipulating others emotions, cheating them and lying to them as is needed but be sly and stealth about it and use your wit and your intelligence because someone who knows of your nature is less likely to deal with you. Manipulating others is better then force, but do not be above forcing others to do the will of The Masquerade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
The Church of Deimos is strongest in lands like Veyshan and Charn where under handed dealings and corruption reigns supreme. His clergy are often indistinguishable from merchants and rogues and they are almost always wealthy. He has many followers amongst the corrupt nobles and upper class members who seek to use his favor to remain on top at the expense of those at the bottom. His priests often multiclass as Rogues and some of them have enough skill at manipulation, it is said they can sell someone air and get away with it. Many merchant households have shrines to him but the largest temple gathering is located beneath the city of Veyshan and in the midst of the headquarters for the Guild of the Sly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
Deimos is a deity who thrives on lies, deception and trickery and as a result there are few if any consistent records of what he actually looks like. A spirit of dark greed and corruption, most common depictions of him are as a fat merchant, over adorned in gold, jewelry and devices of incalculable value and worth. Sometimes he appears as a goblin prince and other times he mocks Chodan by appearing as a greedy black haired dwarf, over indulged in swarthy clothes, wealth and the trademark dwarven greed.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Caracoroth&amp;diff=2182</id>
		<title>Caracoroth</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Caracoroth&amp;diff=2182"/>
		<updated>2010-08-08T21:25:23Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_caracoroth.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A ravenous wolf, overshadowing the moon.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Red and Gray&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Planet Garm&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The Outlands&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Evil Lycanthropes, Predatory Animals, Barbarians&lt;br /&gt;
&lt;br /&gt;
'''Domains:'''  Evil, Chaos, Animals, Madness &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CE, CN, NE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Red Maw (Unarmed Strike)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Great Hound (Myrddion), Father of Werewolves, Garm (Lycanthropes), The Devourer (Barbarians), The Hound of the Hells, The Dread Wolf (Elves, Halflings), Draug the Wolf Lord, The Jaws of Thirst&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caracoroth pays scant attention to the affairs and intrigues of mortals or other gods. Representing the vice of gluttony, he spends much of his time trying to consume as much as he can and attempts to spread his ravenous power across the wild animals of the world. The great wolf was one of the most fell and destructive spirits to enter the world during the days of the gods. A great ravenous creature of an unending and eternal hunger, Caracoroth was said to have been sired by Maugrim and some terrible spirit of ruin. He was taken and fed flesh and power by the hands of Maugrim himself and laid before his throne in the halls of the Iron Hells. Here he gained power and strength from the lord of the evil gods and he grew and grew to such a rapid and terrible size that he soon could no longer fit even within the throne room of the dark lord. And so was set to stand guard before his gates where he laid huge and heavy. His malevolent power sired werewolves, dire wolves and other evil creatures of legendary and paragon status.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
People with the audacity to follow Caracoroth are among the most depraved, violent, destructive and ruinous of individuals. They revel in bestial strength and the rampaging might of nature unleashed. They delight in the rampage of the bear, the hunt of the wolf, the suffering caused when they are sent to prey upon the unsuspecting. Caracoroth favors his children, the skin-changers, and of them he most considers the werewolves. He has corrupted the power of the moon to his own liking and he and Eluna often strive over the fate of the changelings. Eluna protects those who are good but Caracoroth desires them to all serve him and spread his power across the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
His priests are few but potent and more common amongst monstrous breeds such as Gnolls, Kobolds and evil were creatures. He has few organized temples but instead those who follow him often build shrines of stones, bones and fur and dedicate places to the increasing of the power of lycanthropy in the world. His shrines are usually outdoor but sometimes are underground and are often places of disease, death and ruin. His clergy favor black and grey garments but are often indistinguishable from vagabonds, beggars and wanderers. Among the few organized groups that exist are the Children of Garm. Operating under the title that werewolves use for him, The Children of Garm have created a new breed of lycanthropy known as The Greater Werewolves. This new breed cannot be cured by conventional means and possess even greater power then the original. Though rare in number, The Children of Garm seek nothing less but to spread this new and more potent power.&lt;br /&gt;
&lt;br /&gt;
Caracoroth has many followers amongst chaotic creatures and depraved monstrous folk who were said to have been born of his brood. Although he is attributed to the creation of the original werewolves and related creatures, many other foul beings, spirits and creatures claim to call him father. Organization is practically nil and Caracoroth’s faith is little more then a forbidden cult in many parts of the world. Despite this, some radical organizations do exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
The faithful of Caracoroth are known for decorating themselves in the hides of those they have defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
A terrifying spirit, whose appearance is the stuff of nightmares, Caracoroth’s favored forms tend to be that of either a three headed wolf or a great wolf. Legends speak of his ravenous size and named him the largest wolf to ever walk the world. His avatar is often described as a wolf like monstrosity of gargantuan scale and size, being comparable to the some of the largest of dragons with grey and black fur, tinted red around his mouth. The battle between him and Gilead and Angoron was truly the stuff of the deepest legends and is often retold by barbarian skalds over dim firelight. So bestial and fearsome is his appearance that some have fallen prey to the falsehood that he lacks any intelligence. In truth his cunning nature and deep intelligence are beyond the scope of many individuals abilities to understand, yet he prefers to not speak but to let his instincts rule for him. He speaks to his followers through dreams and nightmares and messengers who mysteriously die upon delivering their message.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vardama&amp;diff=2181</id>
		<title>Vardama</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vardama&amp;diff=2181"/>
		<updated>2010-08-08T21:24:56Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_vardama.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black and Grey&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A Golden Scale with a Triangle&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Halls of Waiting]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Judgment, Death and Dying, Families&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Death, Healing, Knowledge, Repose, Law &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' LN, LG, and LE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Lamentation (Mace)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Dread Lady, The Grey Harpist, Queen of the Dead, Feiu of the Tears (Orcs), Haven of Souls, The Enduring One, Basalt Queen (Veyshan) The Grey Harpist (Elves)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Ancient Vardama guards the gates of the afterlife and stands vigil over the passage of the souls of mortals to their next stage of existence. The goddess of death, judgement and the afterlife, she has the most dealings with the mortal world then any of the others for all beings must ultimately die. In doing so their spirits come to her embrace for a time until the gods can collect them to their own domains. She is a somber goddess who some say has very little in her by way of pity and sorrow. With her scales she weighs the souls of those who come to her ever-widening halls and then she delivers them into the hands of the gods.  Here upon her black chair with a roof woven of dark wings and basalt pillars, she would listen to the lamentations of the dead and grant them peace or judgment. Her ears were always laden with mourning and sorrow for the violence of the world above for the many who come to her do so by means of violence, strife, turmoil and evil that had first been unleashed into the world by [[Maugrim]]. Vardama is seen as Lawgiver to many societies, especially in the southern lands of the world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Death is a natural part of existence and it is normal to fear it as little is known about it. However what awaits you beyond the grave need not be something to fear if you have lived life to the fullest and fulfilled the requirements of the order you choose to belong to. The passage from this world to the next should be made easy and comfort is to be given to those who require it. Help them to understand what is going on and stand strong against those who would breach the sanctity of these times. Speak against those who seek to extend their life beyond the natural time for them to pass on but also reverence those who have come before you and shaped the world with their actions while moving on to leave room for future generations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Vardama's clergy work hard in order to make the passage from this life to the next easy. They guard graveyards against robbers and those who would raise up the remains of the deceased to do their bidding. Most of Vardama's temples are like gloomy and dour monasteries situated near large mass graveyards or beneath the earth.  Because Vardama's church is expected to be able to adapt to the burial customs of different cultures and realms, they are not as organized or structured under a singular head as other lawful churches may be. Nevertheless, most heed a higher authority in the form of the Temple of Dona-Rea, located in the northern reaches of Veyshan. They often appear in times of need to preside over funerals and in particular to aid those who do not have the funds, with the acts of burial and the proper means in dealing with the body after death. &lt;br /&gt;
&lt;br /&gt;
Vardama's priesthood is expected to be knowledgeable and mindful of different beliefs and customs and to be always prepared no matter where they be, to aid the locals in their tasks. They do not encroach upon the burial traditions of other cultures and religions but stand ready to aid them while performing their own tasks to ensure the soul a safe journey into the afterlife. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
Vardama's clerical vestments are chosen in a manner to bring comfort and solemnity to their service. They tend to favor styles and cuts that show an influence from local areas, sewn and dyed in Vardama's traditional blacks and grays.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
No avatars of Vardama are known.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Reos&amp;diff=2180</id>
		<title>Reos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Reos&amp;diff=2180"/>
		<updated>2010-08-08T21:19:44Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_reos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Symbol:''' A hammer striking an anvil&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Grey and Red&lt;br /&gt;
&lt;br /&gt;
'''Alignment: '''Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'Reos' Forge'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' [[World Engine]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Engineers, [[Artificer|Artificers]], Craftsmen, [[Dwarves]], [[Gnomes]], [[Goblins]]&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' 	 Strength, Artifice, Earth, Law, Rune &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' LN, LG, N&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon: '''Vulrais (Warhammer)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Wonder Lord (Gnomes), The Great Smith, Father of Artifice, Father of Dwarves, Lawgiver, Roa the Maker (Dwarves, Khazad Duin), Lord of the Unliving Earth, Forger of Worlds, The Anvil (The Vast, Wild Lands)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A burly smith with a workshop of worlds and filled with star stuff that enables him to craft the very fabric of the heavens, Reos is a brilliant, powerful yet eccentric and mysterious god. Venerated by [[humans]], gnomes and dwarves alike, Reos is largely hailed as the craftsman of the gods and the one who actually lords over the substance of the earth and the progress of technology and invention. In some lands such as Clockwork Point, the city of technology and invention, his faith is anointed as the state religion. Most of the lands of Arcania have embraced the ideals of advanced culture and have begun to use Artifice to their advantages. This gives Reos great power for his tenants revolve around such things and so, though his church may not be the state power, he is widely followed, respected and venerated as the inspirational source to bring substance to ideas. Reos is credited with the first creation of the dwarves and gnomes view him as their father as well. Despite this, he is not strictly a dwarven deity although the dwarves number among his most powerful and most eclectic servants.&lt;br /&gt;
  &lt;br /&gt;
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==Dogma==&lt;br /&gt;
Reos' followers are encouraged to contribute to the civic and ordered way of life as much as they can. They are builders, craftsmen and those who would seek to life society up and maintain it. His followers are told to be honorable and loyal. They are taught to be persistent and to tackle problems with the same vigor that they would put the hammer to metal in the forge with. Reos' people are encouraged to be innovative. While he encourages order, structure and industry he is also keenly aware of the need for change and innovation in order to continue to promote industry in society.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Generally, Reos is honored in all parts of Gaea and is a fairly popular god. From the local smith in a small village to the steam-engineers in an industrial metropolis, his name is spoken often and done so with respect. His actual church, however, is concentrated in the Khazad-Duin region. This is no surprise given that Khazad-Duin is the ancestral dwarf home on the continent of Aeryth. Therefore, most of his clerics and priests happen to be dwarves.  &lt;br /&gt;
&lt;br /&gt;
Reos' church is split into two factions. These are The Priests of the Great Wheel and the High Holy House of Wonders. The traditional dwarven clergy of Reos are known as The Priests of the Great Wheel. These dwarves oversee the religious duties of the major clans and are organized from The High Holy Hall of Artifice in Duin's Delve; a city in [[Khazad Duin]]. Here the high priest is known as The High Artificer. In Clockwork Point another clergy exists of less power, named The House of Wonders and its order of High Holy Engineers. This clergy is primarily gnomish in origin with some human members as well. &lt;br /&gt;
&lt;br /&gt;
Reos' clerics usually bear witness to the forging of important artifacts, items and devices and bless them with Reos' favor. This is especially true where the dwarves are concerned and their greatest record keepers and keepers of family histories, legends and tales are of the clergy of Reos. In recent years, much to the chagrin of the dwarves and the sense of humor of the gnomes; goblins have turned to the worship of the Wonder Maker in some very small numbers.&lt;br /&gt;
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==Clerical Vestments==&lt;br /&gt;
Reos' clergy favor the colors of gray and red, with robes or vestments sewn to resemble the form of a smock or traditional workman's outfit. Some, among the more 'radical' branches, favor more unusual vestments, composed of pieces of artifice and manadevice.&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
Reos' avatars are traditionally held to be dwarves. These great, thick chested and huge armed dwarves are almost always dressed solely as blacksmiths and bear little on them in terms of weapons and armor beyond his trusted hammer, The Wonder Maker, which was used to spark the first acts of creation during the dawn of history. His hair is usually red and his eyes black. Sometimes he appears as a burly human smith and sometimes as a large nosed gnome with all matter of artifacts and devices clattering around him. In recent years, goblins have come to believe that Reos has appeared to them as a goblin. Large eyes, large nosed and wearing great spectacles but also massively proportioned. Three feet tall and that and more across at the shoulders. The very concept of Reos being a goblin is blasphemous to dwarves who have engaged in more then a few fist-cuffs over it but stories of a few goblin priests in some parts of the world have left dwarves flabbergasted. Despite this, goblin priests who have appeared do so with order in accordance to the lawful nature of Reos and operate out of one of his main priestly branches.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Rada&amp;diff=2179</id>
		<title>Rada</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Rada&amp;diff=2179"/>
		<updated>2010-08-08T21:19:02Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_rada.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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 &lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
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'''Colors:''' Blue and White&lt;br /&gt;
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'''Symbol:''' A Trident with a Serpent coiled around it&lt;br /&gt;
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'''Alignment:''' Neutral&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Border Ethereal]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Sailors, Travel, Trade, Commerce, Oceans&lt;br /&gt;
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'''Domains:''' 	 Weather, Water, Nobility, Travel &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
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'''Favored Weapon:''' Tide's Command (Trident)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Merchant, The Sailor, The Enveloper, The Great Serpent, Lord of the Seas Beyond the Coasts (Veyshan, The Golden Coast), The Great Fisherman, The World Serpent, The Leviathan, Master of the Deeps, Ulm the Great Whale (Esentra) Iormungandr (Dran, Stormgarde)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Interaction, community, growth and trade are among the things patroned by the divine power of Rada who fathered the seas and those who dwell within. A master of commerce and a lord of travel, Rada's power touches on all shores of the known world and his name is known in many places for the seas touch upon all corners of Gaea and trade and commerce are part of the life blood that make civilization continue. Seen by some as a fickle god who favors neither calm seas nor wild ones, Rada instead sees the oceans as an avenue of travel and balance. Where others reign in the skies, Rada's power remains eternal and rooted in the mysteries and depths of the ocean and in those who travel it. More primitive cultures see Rada as the Enveloper of the world. The Encircling Serpent which is how many sea folk, monsters and [[barbarian|barbarians]] traditionally view him. As the great world serpent, it is said that he wards the world from the adverse effects of The Ethereal Sea and properly allows the sea to bathe Gaea and nourish her.  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Love, respect and fear the power of the seas and those within it. Anything less is inviting disaster for there is no power more ancient, greater and more majestic then that of the seas. It washes away the earth, it covers islands, it grants life to the storm and power to the rains. From [[The True Source]] came the seas and from the seas came life. The power of life and death is in water. Love it, nurture it and protect those who are within it. Use the gifts that the oceans, rivers and lakes bring you with wisdom for Larda can swallow up all that is and bring a great drought upon you in his wrath. Sailors are to pay great heed and homage to these words and it is wise to seek the blessing of a priest of the great leviathan before setting out into his domain.&lt;br /&gt;
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&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Rada's priesthood primarily concentrates in the major sea and trade ports of the world where they are highly sought after to give blessings over major transactions and to also guide and protect those who travel the water ways, especially those who do so in the name of trade and the spreading of ideas. In lands that follow Rada's more monstrous aspects, members of his clergy dwell in sea caves and live lives as hermits, coming to aid of local villages that rely on fishing or placating what they perceive to be the anger of the world serpent. Other clerics sell their services to captains who are about to put out to sea, either offering blessings or casting certain spells to help assure a safe travel for the ship through the perilous storms upon the oceans of the world. His shrines are run differently in different parts of the world and in different cultures and The Enveloper is known by many different names.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
Clerics of Rada often dress simply, though they proudly wear the medallion of faith that represents their calling. No matter how dangerous the dock areas may be, they can typically walk through there unmolested and without fear. The priesthood of The Enveloper is not very organized outside of small cults and sects that share similar doctrines and rituals. Most of his clergy can be found gathered in small shrines and temples devoted to him in sea ports and towns and then in their dock areas. Riverside shrines are not uncommon in fishing villages and along very lengthy and particularly dangerous routes to travel. Priests of The Enveloper often dress as simple men and women, though they proudly wear the medallion of faith that represents their calling. No matter how dangerous the dock areas may be, they can typically walk through there unmolested and without fear. &lt;br /&gt;
&lt;br /&gt;
Some members of his clergy dwell in sea caves and live lives as hermits, coming to aid of local villages that rely on fishing or placating what they perceive to be the anger of the world serpent. Other clerics sell their services to captains who are about to put out to sea, either offering blessings or casting certain spells to help assure a safe travel for the ship through the perilous storms upon the oceans of the world.  Saughin and other evil creatures of the sea also follow The Enveloper and they are quick to bring the wrath of the oceans down upon their enemies.&lt;br /&gt;
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&lt;br /&gt;
==Avatars==&lt;br /&gt;
The Enveloper takes many forms and delights in the untamed vastness of the creativity of the oceans, but he is traditionally depicted one of several ways. His most known aspect is that of the Encircling Serpent which is how many sea folk, monsters and barbarians traditionally view him. This spiritual titan is of unfathomable size and scope, with coils that wrap about mountain ranges and that delve into the deepest parts of the ocean. The serpent encircles the world completely. As the great world serpent, it is said that he wards the world from the adverse effects of The Ethereal Sea and properly allows the sea to bathe Gaea and nourish her. Dragon kind most recognizes The Enveloper in this aspect and give homage to him in this manner. To humans he is both world serpent and the King of the Deeps. As The King of the Deeps he is a great and mighty king, trident wielding and crowned with storm and a beard composed of the foam of the oceans. His eyes are deep and dark like the greatest depths and his strength and influence as fathomless as the scale of the Sea of Ea. His mansions are at the edge of the Ethereal Sea, within sight of Gaea and within sight of the Beyond and here he and his hosts move about and journey from ocean to ocean to nurture and protect the waters of the world.&lt;br /&gt;
[[Category:Gods_and_Goddesses]][[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Kor&amp;diff=2178</id>
		<title>Kor</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Kor&amp;diff=2178"/>
		<updated>2010-08-08T21:18:13Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_kor.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Symbol:''' Two Great Axes and Two Greatswords arrayed like a star on a red shield.&lt;br /&gt;
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'''Colors: '''Red and Gold&lt;br /&gt;
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'''Alignment:''' Chaotic Neutral&lt;br /&gt;
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'''Celestial Symbol:''' The Constellation 'Convicted Warlord'&lt;br /&gt;
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'''Home Plane:''' [[Battleground|The Battlegrounds]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' War, Strife, Athletes, [[Fighter|Fighters]]&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' 	 Chaos, Glory, Strength, War, Destruction &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CN, CG, CE, N&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' War Bringer (Greataxe)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Warlord, The Conqueror, The Strife Maker (Myrddion), He Who Delights in Battle, The Warlord, The Conqueror (Dran), The God of Strife, Blood Spiller (Charn), Khor’Dagorlth the Warrior (Orcs), Kor Makar&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kor is among the mightiest of the Powers and for good reason for he is the patron of war and conflict and conflict has touched all corners of Gaea from the near moment of its inception. His origins are said to have been tied to that of [[Angoron]] but little precise proof has been found regarding this in even the most ancient of clerical scripture. A fickle god, Kor may favor one side at dawn and the other side at dusk but due to his chaotic ways he will ultimately touch everyone in time. His halls are wrought of iron and within it hang great shields and the armory of the gods. There his vassals engage in the Unending Battle, clashing, shouting and singing great songs of war and valor and victory. He is known in countless cultures as the bringer of war and master of strife. In some lands, such as [[Dran]], he is revered as the highest god and most lands and cultures that have any respect for warfare or battle have him in a high place of honor amongst other Powers that are followed. &lt;br /&gt;
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&lt;br /&gt;
==Dogma==&lt;br /&gt;
Like Kor, his followers believe that war is simply a part of everyday life and that if you're going to do it, you may as well be the best at it. They encourage and promote competition, physical strength, martial ability and battle prowess while also working to end pointless bloodshed and conflicts that are in steady stalemate. Ongoing feuds, conflicts and battles with a lack of forward motion and progress are bound to get Kor's and theirs attention and then receive a push in some fashion so that progress continues. They are not murderers or psychopaths although such do participate in warfare at times. &lt;br /&gt;
  &lt;br /&gt;
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==Clergy and Temples==&lt;br /&gt;
Kor maintains a solid clergy with churches scattered abroad. Being a god of a very broad area the people who follow him are diverse and as such his practices may differ from land to land. In places like Dran and [[Stormgarde]], he is revered, with numerous shrines and great temples that look more like iron fortresses known as The Proving Grounds exist therein. He does not maintain an actual hierarchy with a central authority within his church and each faction tends to be sovereign entities unto themselves with the belief that they may need to support one side or another in a given battle. For example, The Proving Grounds has produced Warpriests that have equally fought and supported Dran. Clerics of Kor tend to pray for their either just before dawn or just before dusk. On average they tend to appear more like warlords, bodyguards and battle-chaplains than they do anyone's typical vision of a preacher or a priest.&lt;br /&gt;
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==Clerical Vestments==&lt;br /&gt;
Kor's priests are usually powerful of build and sturdy of mind. They are often well armored and adorned in the colors and weapons of their deity. Many of them wear helms that hide their faces in deference of Kor himself for it is said that the face of War is terrible to look upon and cows even his fellow gods. In Dran, the greatest temple is in Kult the capital city. This is the largest known structure dedicated to Kor in the world. A great iron and stone fortress, these Proving Grounds are also the training grounds for Dran Juggernauts.&lt;br /&gt;
&lt;br /&gt;
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==Avatars==&lt;br /&gt;
Kor’s appearances are as varied as the cultures that he exists in. The most traditional view of him, which appears in his temples, is that of a powerfully built and gigantic warrior armored in gold with fresh scars and cuts upon his body. A great helm shields his face and hides his expression save for great red eyes and his mouth. It is said that none, not even other gods, can look upon the face of war fully revealed and as a result he practically embodies intimidation as do his priests who mirror his appearance with similar armor and helm designs. His great axe and a wide assortment of weapons are always near. The other form of Kor is that of The Herald. This is a great four-legged construct like titan wielding a mighty greatsword fused into one arm and a massive shield in the other. This behemoth is almost mechanical in appearance, a creature of full armor and staggering size of colossal scale. As The Herald, Kor thunders onto battlefields across innumerable planes, ending ongoing battles in a fell stroke that leaves no side the winner. [[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Dana&amp;diff=2177</id>
		<title>Dana</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Dana&amp;diff=2177"/>
		<updated>2010-08-08T21:17:19Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_dana.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Symbol:''' A wreath of flowers laid over a Unicorn&lt;br /&gt;
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'''Colors:''' Various shades of green&lt;br /&gt;
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'''Alignment:''' Neutral&lt;br /&gt;
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'''Celestial Symbol:''' The Constellation 'Tree of Life'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The Cradle of Nature&lt;br /&gt;
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'''Portfolio:''' The Living Earth, Plants, Animals, [[Ranger|Rangers]], and [[Druid|Druids]]&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Air, Animal, Plant, Water, Weather &lt;br /&gt;
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'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
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'''Favored Weapon:''' Horn of Gaea (Scimitar)&lt;br /&gt;
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'''Other Names:'''The Giver of Fruits, The Green Lady, Ceiwen, Earth Mother, Ygdrassil Guardian, Queen of the Wood and Wild, The Mother of Nature, Paulreian the Green, The Giver of Fruits (Elves), Green Gaia (Dwarves, Halflings, Gnomes)&lt;br /&gt;
 &lt;br /&gt;
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Dana is an ancient goddess, the incarnation of nature itself and the embodiment of the natural world. She does not attempt to dominant nature and use it as a weapon but rather concerns herself with natures natural growth, making sure that no force (good or evil) interferes and impedes with it. She is at times at odds with her husband, [[Reos]], for his industrious ways often threaten the delicate balance she seeks to maintain. Her moods are the seasons. Her despair is the winter, her joy is the summer and her hope is the spring. Her anger is the raging storm and her fury the hurricane. Because of this, many druids follow her and her [[cleric|clerics]] are few and far in-between. Likewise do Rangers look to her for guidance. In her mind she holds all the trees of the world and upon her tongue she names all flowers and fruits and the gardens of the earth are hers of the making.. She exists in a balance with the others and often comes into strife and struggle. For the advancement of the needs of others often brings pain to Gaea and thus many times her peers and their followers must beware lest they arouse the wrath of the earth.&lt;br /&gt;
 &lt;br /&gt;
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==Dogma==&lt;br /&gt;
Be responsible in your usage of nature and whatever you take, seek to find a way to restore it and maintain the balance. Diligently watch for creatures whose sole purpose is to despoil nature and bring harm to it and to do so outside of the needs of the balance. They are led to understand that nature itself is neither good nor evil though there are those who may seek to advance those respective orders through nature and the natural order.  Nature can sometimes be cruel and dangerous as equally as it can be nurturing and warm. Learn to work within it and accept the natural flow of things. Her followers are to live by these guidelines and many of them are druids and rangers.&lt;br /&gt;
 &lt;br /&gt;
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==Clergy and Temples==&lt;br /&gt;
Scholars refer to the faith of Dana as The Green Word. Overall, Dana is a goddess who does not rely heavily on dedicated clergy and orders. Many of her followers are actually druids and rangers who operate in their own respective orders and the Green Word is more or less the unifying belief that they have in the guardianship of the natural world. Her clergy consider one another all equal and there are no ranks or political arrangements. All of them serve the greater cause of the living earth. Many times, she sends them to areas that have been badly damaged by wars to help cultivate and restore the land. Sometimes her followers work along side the followers of Navos who seek to repair arcane and planar damage that is affecting the material world. For the past few centuries, her order has been working diligently at unraveling the secrets of The Everstorm, which is one of the ultimate examples of natures gone haywire. Dana isn't overly concerned with political structure or organization. Hers is primarily an animistic faith that concentrates on the respect and reverence of nature as itself.&lt;br /&gt;
&lt;br /&gt;
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==Clerical Vestments==&lt;br /&gt;
Dana's servants reflect the wilderness in which they reside. Often dressed as woodsmen or hunters, they tend towards greens and simple clothing both practical and suited to the area where they work and serve Dana. Many are skilled in the use of the scimitar and similar traditional druidic weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
Dana loves the world and her spirit is said to visit it often and to embody itself in the various moods and changing ways of nature. It is said that in every druid grove where stands a tree of the Ygdrassil Union, her presence is there as well. When she does deign to appear in other forms, she often takes the form of a tall golden haired woman robed in green and crowned in ivy. As her mood changes so does her garment. Her sorrow, despair and distress can cause her garments to shift to pale white and the chill of a winter storm will swirl about her now silver and brittle hair. Her wrath transformers her into blazing heat or the shaking of the earth and her joy brings the beauty of the colors of summer to her flesh and garments and a full basket of fruits and gifts in her arms.&lt;br /&gt;
[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Ceinara&amp;diff=2176</id>
		<title>Ceinara</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Ceinara&amp;diff=2176"/>
		<updated>2010-08-08T21:16:10Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_ceinara.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A phoenix rising from a pyre.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green and Red&lt;br /&gt;
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'''Alignment:''' Chaotic Neutral&lt;br /&gt;
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'''Celestial Symbol:''' The Constellation 'Phoenix Song'&lt;br /&gt;
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'''Home Plane:''' The [[Cradle of Nature]]&lt;br /&gt;
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'''Portfolio:''' Inspiration, Music, Art, Invention, [[Bard|Bards]], [[Rogue|Rogues]]&lt;br /&gt;
&lt;br /&gt;
'''Domains: '''Charm, Luck, Fire, Chaos, Liberation &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CG, CN, CE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Wild Dance (Rapier)&lt;br /&gt;
  &lt;br /&gt;
'''Other Names:''' The Dancer (The Vast), Our Lady of Flame, The Passionate One, The Songstress, The Lady of Inspiration (Dwarves, Gnomes), Vaire (Elves)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ceinara is a beautiful goddess who delights in passion, love, art, and revelry and in craft making and inspiration. Enveloped in the warmth of fire and covered with the multicolored hues of The Phoenix, she moves like a song through the hearts and minds of men. She is a spirit and a muse of inspiration that touches upon all hearts. To the elves she is named Vaire the lady of passion and the uplifting fire. Hers is a spirit that touches all cultures and she is known by many names in countlessdifferent cultural groups and in numerous regions. Ceinara enjoys attention but avoids those who are horrific or boorish. There are those who attempt to cast her as flighty, vain, and superficial but harmless yet those who depict her in this fashion soon learn otherwise for her power touches upon both the good and the evil. Ceinara has a special place in her heart for The [[halflings|Halfling]] community. She believes that their energetic nature and adaptable ways and the simple beauty of their way &lt;br /&gt;
of life is worth preserving and protecting. The halflings consider her one of their primary patrons and in halfling communities there can always be found a cleric of Ceinara, promoting the common good and the welfare of their kind. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Live life for the moment and to the fullest and don't be afraid to take chances. Follow through on your impulses because you never know where they may take you. Those who follow Ceinara learn to appreciate even the most minor of creative acts and forms of creativity. They revel in the scribble of a child's first picture and they pour the minutia details of a gnomish inventor's handiwork. Activities that other individuals might find boring, the people of Ceinara watch and observe with a fascination born from the attempt to understand just what the true 'spark' of creation means. Taken to the extreme, some spend their entire lives in pursuit of the understanding of that one ultimate 'moment' when creation begins and inspiration strikes true. Be impulsive, inspirational and quick to act when the drive comes to you but do not despair if you find it slow to come to your mind. Ceinara favors all true artists in time.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Ceinara's clerics pray at morning for spells. Ceinara loves those who follow her and treats them well. However she is not above being quick to render judgement for consequences of actions taken and is quick to take offense to those who follow her who shame her name in some fashion. For Ceinara, image is everything and her clergy does well to keep this in mind. Members of Ceinara's clergy are often aesthetes and hedonists who actively seek out pleasure and physical beauty and art. The pursuit of such things and the creation of forms of art are among their passions and it drives them forward. All members of her clergy strive to create beauty in a personal way and her faith lacks any true structured hierarchy, with instead there existing community temples and shrines devoted to her elegance and her ways. These smaller groups enjoy the patroning of adventurers and they go out of their way to aid those who are working against forces that seek the random destruction of forms of art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
Ceinara's priesthood invokes no 'dress code' for the organization. They espouse creativity and individuality over functionality and uniform but all of them are required to gain some use in a musical instrument or to develop some type of artistic talent, even if it is as minor as woodcutting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
Ceinara has numerous forms and depictions of her, as befitting a goddess of inspiration and art. Some say she appears as a beautiful woman of human origins with red hair that seems to segue into flames behind and about her and these roaring flames sometimes take the form of a dragon or a phoenix. Her garments are simple, sheer and white. Sometimes she is depicted as a dazzlingly beautiful elven woman, dressed as a rogue or a performer or a halfling lass of bright bubbling energy. In all forms her trademark red hair remains a constant as does fire.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2175</id>
		<title>Navos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2175"/>
		<updated>2010-08-08T07:18:00Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_navos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Blue and Copper&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A spinning hour glass&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' True Neutral&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Planet 'Navos'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Equilibrium]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[monk|Monks]], Meditation, Historians,  Wisdom&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Healing, Knowledge, Rune, Strength &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Thought's Repose (Unarmed Strike)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Historian, Master of Civilization, The Oldest One, Father of Time (Myrddion), The Wise One, The Spinner of Fate, He of Wisdom, The Raven (Dran)&lt;br /&gt;
 &lt;br /&gt;
Navos the Raven is said to be older in ‘concept’ then Daeus and Maugrim even if he did not take physical form until after they. The Master of Time, Civilization and Fate, Navos is the god of wisdom and is said to most deeply understand The Vision of Elhim by which the gods ordained the creative order of the world. The great god of time, meditation, civilization and self perfection, Navos alone is said to have a clear prophetic vision of the winding course of the world and the strength of purpose and self discipline to guide the world when necessary and to allow it to follow its natural course while documenting its storied history for others to glean knowledge and wisdom from. The great counseler of the gods, it is Navos wisdom that encourages the soul to grow and the mind to expand beyond its limited horizons. His is the estate of awareness, insight and introspection and mental fortitude as well as the physical discipline that can come from such dedicated mindsets. Though once counted among the gods of light, Navos  descended to the Equilibrium in the chaos of the aftermath of Animus' disappearance and calmed the turmoil of the plane with his clarity and insight and today he continues to stand vigil over the weavings of the Tapestry of Time and he does so uninhibited by the tethers of compassion or corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Navos teaches his followers to better understand the world they live in, to remember the past that led to today, and to look to the future that might be. While there are some who see him as a dispassionate deity who is content to merely watch the world, his clergy are relatively active and can be found in nearly every orderly society. He calls them to strict lives of discipline, meditation, scholarly pursuits and self-denial in order to achieve greater enlightenment and awareness of one's place in the grand tapestry of the world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Those who follow Navos. are taught to recognize the enlightenment of wisdom and learning. His clerics tend to pray for their spells in the evening, after meditating and reflecting upon the events of the day. Among the most beloved and sought after scholars on Arcania, many serve as counselors, mediators, philosophers and diplomats in the various communities that they are based within. Navos prefers a more segmented temple and church structure that enables his clergy to better meet the needs of different societies and cultures. As such, there is no truly established and strong hierarchy as opposed to a number of different orders that focus on different aspects of his teachings. The taking of certain vows, such as chastity or poverty or obedience and charity is smiled upon but not necessarily enforced by different areas of Navos. clergy. However they stress self-contemplation and enlightenment as well as the pursuit and contemplation of goodness. To this end, many monkly orders ascribe their teachings to Navos and they seek to learn spiritual control through physical expansion.[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Navos does not come often to the material plane but is traditionally depicted and viewed as being a great philosopher and a wise man caught between youth and adulthood. No weapons are obvious upon him and he often is shown holding the scales of history and a great golden and copper representation of the world of Gaea. As the master of commerce and trade, it is not unheard of to hear of him being depicted with money counting devices and machines or in the midst of scrolls of learning and knowledge. Monks prefer to think of him as a meditative god, contemplating the flow of the history and the weaving of the Tapestry of Time&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gilead&amp;diff=2174</id>
		<title>Gilead</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gilead&amp;diff=2174"/>
		<updated>2010-08-08T07:16:27Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_gilead.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A bow and quiver&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Brown and Green&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Good&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'Great Bowman'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The Cradle of Nature&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Hunters, Rangers, and Animals&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Animals, Community, Good, Plant &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' NG, CG, and LG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Gaea's Song (Longbow)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Master of Beasts, Lord of Rangers, The Hunter (Myrddion), The Beast King, The Fisher King, The Great Rider (The Vast), Gilead of the Bow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The son of Daeus and Althea and brother to Eluna, Gilead is known as the Hunter and the Prince of Beasts. He promotes a respect for the natural glories of Gaea and encourages a responsible outlook and use of the gifts that are given to mortals by the gods. He encourages patience and temperance and guards against the power of nature being abused or ravaged by those who would use it to do harm. His dedication to the destruction of those who would undo the delicate balance of nature earned him the title of The Hunter. Gilead is the great god of the forests, the high hunt and the lord of all rangers. He is most often depicted riding his great steed, Mahal, and thundering through the planes with a great host in search of theabominations unleashed by the fallen gods and demons of the Void. Gilead loves the world dearly and many individuals from farmers to the mightiest of rangers and trackers of the wild revere him. He is the harmony of the predator and the prey, the strength of the raging sea and the master of the hunt.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
&lt;br /&gt;
The Lord of Rangers is best known for protecting those who dwell in the wood and the wild and the people of the forests as well as the plains. Gilead teaches the responsible use of nature and he teaches the good that is in nature and espouses the protection of innocents from unconfined forms of nature. Known also as The Hunter, he understands that animals and the bounty of the wood must sometimes be used to sustain the mortal world. Thus he teaches that such things are always to be seen as the gift of the wild and not something to be exploited or taken at will.&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
&lt;br /&gt;
Gilead's clergy is seen as a necessary counter to the ravages and activities of depraved clergies like Caracoroth's. Also, he concerns himself with the well being of settlements an civilized beings more than Dana, who is often seen as a goddess who must be appeased and treaded carefully with. Gilead's clergy are well known and welcome in frontier and fringe settlements where they often serve as the last line of defense against an untamed wild. Gilead maintains a very loose clergy with no defined structure or set of leadership. His clerics receive their spells in the morning or the evening and observe both of these time periods with moments of prayer and reflection. Meditation and introspection is important as well as solitary exploration and the spending of time in the woodlands. Gilead's clergy wanders through small communities, encouraging them to live in harmony with nature and protecting them from their own ignorance. When called upon, they protect the wild lands with great fervor, but likewise are understanding that nature is a tool to be used, albeit it must be used responsibly.&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
&lt;br /&gt;
Gileads' servants reflect the wilderness in which they reside. Often dressed as woodsmen or hunters, they tend towards greens, browns, and simple clothing both practical and suited to the area where they work and serve Gilead. Many are skilled in the use of the bow.&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
&lt;br /&gt;
Gilead has many forms as befitting such a mighty lord of the living earth and nature. He sometimes enjoys appearing as The White Stag, which is often a symbol of fate and destiny and is used to lead travelers to safety or to the next stage of their journey. His most common depiction is that of a green and brown clad hunter, wielding a great and powerful bow and astride a fierce white and golden horse. This is the guise of The Hunter who leads his hunting hosts. His hosts consist of powerful celestials and outsiders of various origins who ride with him and thunder across the planes in pursuit of evil to drive away. Gilead is also sometimes depicted as a great lion-headed monarch of the wood and wild and instead of a great white horse, he runs along side two great paragons and legendary animals in the form of twin golden lions.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Eluna&amp;diff=2173</id>
		<title>Eluna</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Eluna&amp;diff=2173"/>
		<updated>2010-08-08T07:15:29Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_eluna.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''Lahar needs to add updated image.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Symbol:'''  A crescent moon with a smaller silver sphere within it. &lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Argent and Blue&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Good&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Silver Moon&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Border Ethereal]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Elves, Moon, Good Lycanthropes, Magic, [[Sorcerer|Sorcerers]], Seers&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Knowledge, Magic, Good, Rune&lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' NG, LG, CG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Star of Tears (Sickle)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Dreaming Goddess, Ni’essa, Sky-Singer (Elves) The Huntress of the Heavens, Brightlady (Dragonier) Sky Dancer, The White Magician (Rune), Mistress of Dreams, The Prophetess, The White Disc (Orcs, Beastmen) The Pale Eye (Evil Monsters), The Silver Moon&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mysterious Silver Moon has long been an icon written about, gloried in and sung to in the writings of men and elves for ages. For as long as any can remember, its light has shone down upon Gaea, giving peace to the night and light to darkness. But only those true immortals and gods can remember the day that the Silver Moon first rose into the night sky and the heavens celebrated the creation of Eluna, the Dreaming Goddess and daughter of [[Daeus]] and [[Althea]]. The light of the Silver Moon brought an immediate presence of the gods of light to the darkness of the night and hindered efforts of the evil gods in the days of the War of the Gods. She is beloved by many nationalities and walks of life, from diviners who seek to divine past and future through dreams to the nocturnal [[Grey Elves]] who revel in her light. Even many sailors and air-pilots and travelers make offerings to Eluna for she also patrons the night sky and the great constellations that pattern the midnight blackness of the heavens.  The power of the moon is a mysterious power that influences dreams, the tides and the power of transformation as well. Though Neutral Good, Eluna represents multiple facets and her face turns towards both law and chaos equally. An inheritor of a shard of the vanished god of magic, Eluna has embraced the governance of the Sea of Mana in her domain and she bathes the volatile powers of Arcane Magic with her light to still and calm the raging portents of the endless sea.  Her eye is vigilant in searching the world for those who would abuse the gift of magic and bring harm to the world and she patrons the wise just use of the power and urges the tempering of the quest for knowledge with foresight and wisdom. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Eluna's followers are often kind, knowledgeable and very magical people. They love their goddess and she is extremely kind to them and tends to her followers very well. Traditionally, the elves, more then any other race, followed Eluna, though in recent years many have turned to worship of the Sun as well.  Her followers are told to be bold; do not fear the night but embrace it. The cool of the evening is comforting and sleep is a time to renew your spirit and restore your soul. Diligently hunt those who would use the cover of night to bring harm to others and patron the good and kind use of magic. Magic is a gift and it is not to be abused. Cultivate it and use the power it provides to aid those who cannot aid themselves. Seek knowledge, for it is very precious, and use it to uplift others. Eluna has always patroned the wise and just use of magic but in recent years some have administered to her the title of Goddess of Magic in the aftermath of the fall of Animus and there are those who follow in her tenants while also pursuing the growth of the arcane arts. She urges those who do to temper their quest for power with wisdom, to use magic to enhance the qualities of life and to combat cancerous growth of necromantic power and the corrupted use of arcane magic to bring harm to the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Clerics of Eluna pray for spells at night, always facing in the direction of the moon. In general, females out number the men and elves out number any other race in terms of census. However, she sports a highly diverse group of worshipers. Eluna's clergy is organized at the top, but grows much looser in organization as it reaches the interface with the followers. Given that most followers have very long lives, the worship is more communal than flock and shepherd, with those that follow into the orders just seen as men or women of wisdom that a follower can go to for guidance and advice, not leadership in the faith. Because Eluna is followed by such a variety of cultures, her clergy tends to reflect this and so centralized structure tends to be non-existent as opposed to independent cells and groupings of the faith to reflect regional needs and outlooks. Garments that elegantly mix white, silver and night blue are common among the clergy of Eluna. Eluna encourages elegant dress and loose clothing. Travelling priests favor armor of silver or blue with the symbol of Eluna engraved upon it somewhere. White hooded cloaks trimmed in silver are common for clergy that remains at scrying pools.&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Eluna has many faces and in some culture she and Tarien are unified as a type of trickster deity who changes shapes often. In Eluna’s case, her association with dreaming and the dreamscape causes all images of her to tend to be fleeting and quick glimpses that come and go, swept away into the ethereal sea. At times she seems distant and stern, cloaked and armored in white and mithril. Other times she is youthful, exuberant, and joyous, revealing in light, dance and magic. Other times she is a radiant aged being, given the wisdom of time and the ability to perceive the fates of others most clearly. Traditional artwork of Eluna in the Sacred Kingdom tends to focus on her youthful aspects and her nature as the daughter of Daeus and Althea. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Angoron&amp;diff=2172</id>
		<title>Angoron</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Angoron&amp;diff=2172"/>
		<updated>2010-08-08T07:14:28Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_angoron.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol: '''A lightning bolt framing a great maul overlaid on a mountain&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red, Blue and Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment: '''Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Home Plane: '''Heroes' Welcome&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'Great Titan'&lt;br /&gt;
&lt;br /&gt;
'''Portfolio: '''Barbarians, Good and Neutral Giants, Strongmen, Fighters, Athletes, Orcs, Acts of Heroism and Courage&lt;br /&gt;
&lt;br /&gt;
'''Domains: '''Good, Strength, Luck, Chaos, Liberation &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment: '''CG, CN, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon: '''Myollnir (Great Maul)&lt;br /&gt;
&lt;br /&gt;
'''Other Names: '''The Brawler, The Iron Mountain, Garganos Behemoth (Dran), Strongest of the Gods, Patron of Heroes (Stormgarde), The Champion (Gustav) The Adamant Tower (Dwarves)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angoron patrons heroes, courage, freedom and strength. . He is a massive, chaotic force and stands undisputed in his role as the strongest of the gods. Barbarians and fighters make up most of his following. His followers seek to experience the joys and pleasures of the world while also protecting those who cannot protect themselves, as it is the duty of the strong to protect those below them. His greatest creations are also his greatest failings; The Giants. Their fall and corruption still mars creation to this day. He is most popular amongst the people of Stormgarde, Dran and honorable cultures of giants, and orcs. Due to the number of cultures he influences, the stories that contain him and the folklore of the first age of the world concerning him are legion. He would often adventure together in the ancient stories with Tarien the Bard King and there are numerous stories of his dalliances with beautiful elves, humans, dwarves and giants. Angoron despises the cowardice and manipulations of the deity he considers to be a sniveling coward; Deimos. The irony being that Angoron is a vastly more powerful entity then Deimos. He desires to overcome Kosomoth’s powerful hold over hobgoblins, orcs and evil giants. On the material plane, he often takes the guise of a hugely muscled Giant, Minotaur, Human or, on occasion, Dwarf. His trademark Great Maul is always in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dogma==&lt;br /&gt;
Angoron is first and foremost a barbaric god of strength, power and physical extremes. Those who follow him are lovers of sport, conquest, conquering and the physical pleasures as well. His good nature is exaggerated by his worldly behavior and this carries over to his followers who often mean well although sometimes they give way to their passions too much. They desire battle and thrive on exhibitions of their strength in combat and out of it as well. He firmly believes that the strong should lead the weak and that those with talent should step forward to the front of the line and be bold and courageous. He does not tolerate cowardice and encourages physical solutions to problems. He's not a thinking mans god but believes that through physical confrontation and challenge, people can learn more about themselves and better themselves. Angoron champions the cause of good by encouraging people to defend their own freedom and the freedom of those who may be to weak to adequately defend themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clergy and Temples ==&lt;br /&gt;
Angoron's church encourages individuality and his clergy tend to be earthy, straightforward, honorable, courageous and down to earth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Temples to Angoron tend to reflect both deity and culture. Being a chaotic good, he has no strict organized form of religion and instead those who reverence him tend to vary from culture to culture in terms of how and what they do. Most of his temples are large pavilions and open aired arenas with baths, wrestling rings, smithies and training grounds. A great altar, typically composed of granite and iron tends to dominate these places. Atop the altar is a recreation of Gargan'tral the World Breaker, also of granite. Priests of Angoron double as war priests shamans and bodyguards. His clerics and priests often journey with priesthood’s of other good gods, acting as bodyguards on missionary journeys on to unenlightened lands and areas dominated by monstrous races under the control of the evil or false deities. On off days, they may be found at times in taverns and feasting halls with the followers of Tarien, telling and boasting of tales of adventure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
Their clerical garments lack any true uniformity except that they tend to favor colors of red and brown and occasionally blue in celebration of the storm. Their garments cause them to often seem like bodyguards or war-priests. Although they are not vain, their garments are almost always cut and stylized to take the opportunity to portray their physical abilities and physiques. They tend to not favor heavy armor pieces such as full plate as many train in unarmed combat as wrestlers and pugilists. And so they desire the most freedom they can have in terms of movement and flexibility.&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
A gargantuan god of tremendous proportions and energetic nature, he takes many forms when he appears to his followers.  As the brawler, he appears as a massive barbarian human, fire giant or giantborn dressed in shredded garments, robes and adorned in shattered chains with an energetic look of glee and humor in his eyes. He rarely appears without Myollnir in hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Tarien&amp;diff=2171</id>
		<title>Tarien</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Tarien&amp;diff=2171"/>
		<updated>2010-08-08T06:56:11Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_tarien.gif?]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Orange and Green&lt;br /&gt;
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'''Symbol:''' A coyote's head on a field of stars&lt;br /&gt;
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'''Alignment:''' Chaotic Good&lt;br /&gt;
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'''Celestial symbol:''' The Constellation 'Coyote's Laugh'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' [[Heroes' Welcome]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio: '''Trickery, Gnomes, Halflings, Pranks, [[rogue|Rogues]], [[bard|Bards]]&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Good, Chaos, Charm, Luck, Travel &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CG, CN, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Last Laugh (Short Sword)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' ''The Bard King, The Coyote, The Trickster God, Alamarn the Bard King (Myrddion) The Singer (Elves), The Laughing One (Gnomes, Halflings) The Great Laugh (Dwarves), Mirth (Dran)''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The middle child of Daeus and Althea and brother to Gilead, Tarien the Coyote is revered as a trickster god in some lands and as an inspiration for music, song and generosity in other lands. Tarien is beloved in many parts of the world but there are other parts that believe him to be little more then a trouble marker. While he encourages the worth and value of laughter he seeks to mainly inspire devotion, courage, art and generosity while teaching the children of the world to keep their eyes heavenward and to stand strong in the face of danger and opposition. Tarien delights in the brining of joy to the world in all forms and all manners. His folk are called to uplift sorrowful hearts and to spread laughter and to teach wisdom to all that would hear it. He loves the beauty of music and it is among his favored tools. He is called the singer at times and the bard king because of this.  He is a lover of festivals, celebrations, dance, symphony, merry making and the great last laugh. Friendly, graceful, kind and of good fortune, Tarien's province over narrow escapes and lucky discoveries cause him to be reverenced by a number of individuals. Wilder cultures that invoke his chaotic aspects know him as The Coyote. As The Coyote, he prowls from the heavens, teaching others through pranks and mischief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Bring laughter to the lives of others. Teach them humility and an appreciation for the life that they have through pranks and jokes. Teach them that one must learn to laugh at themselves before they can laugh at others. Bring luck and chance to those who are too rigidly in the grasp of order and law. Teach others to adapt through the injection of the unexpected, uninvited, and occasionally unwanted, so long as you bring no permanent or lasting harm to others. Let music guide your steps and when nothing else seems to work, join in the dance. Be bold for to be bold is to live. Be willing to take risks and conduct yourself as a master of your own fate. Chase your unique goals and The Coyote will pass his will over you in due time or season.&lt;br /&gt;
&lt;br /&gt;
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==Clergy and Temples==&lt;br /&gt;
Clerics of Tarien pray for spells in the morning. Luckbringers, Laughing Ones, The Jokers and more, Tarien's clergy is beloved in some lands and reviled in others. In places that promote pomp and circumstance, Tarien's people are almost always seen as a nuisance because they delight in bringing peoples perspectives back down to the solid earth with a well placed and well meaning joke or prank. Only a priest of Tarien would be willing to rig the sermon of a follower of Maugrim with a pie in the face joke. By and large, they are loved and well looked for. Typically as graceful, kind and as witty as the deity they wish to follow, they greet one another by touching holy symbols and embracing warmly. There are few rituals, rites, official prayers and even uniforms. They encourage freedom and espouse individuality from beginning to end. Energetic and lovers of fun and adventure, those people who don't take themselves to seriously will always find a place for a priest of Tarien.&lt;br /&gt;
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==Clerical Vestments==&lt;br /&gt;
The priests and priestess of Tarien are usually easily spotted as their garments are typically bright colored and attention gathering. Face paint, even theatrical masks, in humorous or fanciful designs is commonplace. Patchwork or brightly colored open robes over tunics and leggings is the standard, as are bells around the ankles or wrists, and other noisemakers that can easily make children laugh or smile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
A great joyous halfling or a tub bellied gnome are among his favored appearances. His eyes are jeweled and his garments bright and garish. A natural born performer who delights in bringing smiles to the face of others. He is not a god who is ever depicted as wrathful, angry or distressed and his appearances reflect his whim, whit and nature as the bard king and the great trickster. A heaven born coyote and a great whirlwind are among his other forms. As The Coyote he prowls the heavens, teaching others through pranks and mischief and as The whirlwind he passes through the hearts, minds and souls of others. Bringing change as he passes.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gilead&amp;diff=2170</id>
		<title>Gilead</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gilead&amp;diff=2170"/>
		<updated>2010-08-08T06:55:41Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_gilead.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A bow and quiver&lt;br /&gt;
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'''Colors:''' Brown and Green&lt;br /&gt;
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'''Alignment:''' Chaotic Good&lt;br /&gt;
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'''Celestial Symbol:''' The Constellation 'Great Bowman'&lt;br /&gt;
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'''Home Plane:''' The Cradle of Nature&lt;br /&gt;
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'''Portfolio:''' Hunters, Rangers, and Animals&lt;br /&gt;
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'''Domains:''' Animals, Community, Good, Plant &lt;br /&gt;
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'''Cleric Alignment:''' NG, CG, and CN&lt;br /&gt;
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'''Favored Weapon:''' Gaea's Song (Longbow)&lt;br /&gt;
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'''Other Names:''' The Master of Beasts, Lord of Rangers, The Hunter (Myrddion), The Beast King, The Fisher King, The Great Rider (The Vast), Gilead of the Bow&lt;br /&gt;
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The son of Daeus and Althea and brother to Eluna, Gilead is known as the Hunter and the Prince of Beasts. He promotes a respect for the natural glories of Gaea and encourages a responsible outlook and use of the gifts that are given to mortals by the gods. He encourages patience and temperance and guards against the power of nature being abused or ravaged by those who would use it to do harm. His dedication to the destruction of those who would undo the delicate balance of nature earned him the title of The Hunter. Gilead is the great god of the forests, the high hunt and the lord of all rangers. He is most often depicted riding his great steed, Mahal, and thundering through the planes with a great host in search of theabominations unleashed by the fallen gods and demons of the Void. Gilead loves the world dearly and many individuals from farmers to the mightiest of rangers and trackers of the wild revere him. He is the harmony of the predator and the prey, the strength of the raging sea and the master of the hunt.&lt;br /&gt;
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==Dogma==&lt;br /&gt;
&lt;br /&gt;
The Lord of Rangers is best known for protecting those who dwell in the wood and the wild and the people of the forests as well as the plains. Gilead teaches the responsible use of nature and he teaches the good that is in nature and espouses the protection of innocents from unconfined forms of nature. Known also as The Hunter, he understands that animals and the bounty of the wood must sometimes be used to sustain the mortal world. Thus he teaches that such things are always to be seen as the gift of the wild and not something to be exploited or taken at will.&lt;br /&gt;
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==Clergy and Temples==&lt;br /&gt;
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Gilead's clergy is seen as a necessary counter to the ravages and activities of depraved clergies like Caracoroth's. Also, he concerns himself with the well being of settlements an civilized beings more than Dana, who is often seen as a goddess who must be appeased and treaded carefully with. Gilead's clergy are well known and welcome in frontier and fringe settlements where they often serve as the last line of defense against an untamed wild. Gilead maintains a very loose clergy with no defined structure or set of leadership. His clerics receive their spells in the morning or the evening and observe both of these time periods with moments of prayer and reflection. Meditation and introspection is important as well as solitary exploration and the spending of time in the woodlands. Gilead's clergy wanders through small communities, encouraging them to live in harmony with nature and protecting them from their own ignorance. When called upon, they protect the wild lands with great fervor, but likewise are understanding that nature is a tool to be used, albeit it must be used responsibly.&lt;br /&gt;
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==Clerical Vestments==&lt;br /&gt;
&lt;br /&gt;
Gileads' servants reflect the wilderness in which they reside. Often dressed as woodsmen or hunters, they tend towards greens, browns, and simple clothing both practical and suited to the area where they work and serve Gilead. Many are skilled in the use of the bow.&lt;br /&gt;
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==Avatars==&lt;br /&gt;
&lt;br /&gt;
Gilead has many forms as befitting such a mighty lord of the living earth and nature. He sometimes enjoys appearing as The White Stag, which is often a symbol of fate and destiny and is used to lead travelers to safety or to the next stage of their journey. His most common depiction is that of a green and brown clad hunter, wielding a great and powerful bow and astride a fierce white and golden horse. This is the guise of The Hunter who leads his hunting hosts. His hosts consist of powerful celestials and outsiders of various origins who ride with him and thunder across the planes in pursuit of evil to drive away. Gilead is also sometimes depicted as a great lion-headed monarch of the wood and wild and instead of a great white horse, he runs along side two great paragons and legendary animals in the form of twin golden lions.[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Daeus&amp;diff=2169</id>
		<title>Daeus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Daeus&amp;diff=2169"/>
		<updated>2010-08-08T06:55:07Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_daeus.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
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'''Symbol:''' A Sunburst (Solis) or a Platinum Dragon&lt;br /&gt;
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'''Colors:''' Gold, White, Platinum&lt;br /&gt;
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'''Celestial Symbol: '''The Sun&lt;br /&gt;
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'''Alignment:''' Lawful Good&lt;br /&gt;
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'''Home Plane: '''The Dome of Heaven&lt;br /&gt;
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'''Portfolio:''' Loyalty, Paladins, Justice, Good, Light, Law, Sovereignty, Virtue&lt;br /&gt;
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'''Worshipers: '''Royalty, Diplomats, Paladins, Fighters, Judges, Good Dragons&lt;br /&gt;
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'''Domains: '''Glory, Good, Law, Sun, Nobility &lt;br /&gt;
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'''Cleric Alignment: '''LG, LN, NG&lt;br /&gt;
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'''Favored Weapon: '''Longsword (Righteous Dawn)&lt;br /&gt;
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'''Other Names:''' The Sun Lord, The Platinum Dragon, Rising One, Draco Solis (Myrddion), The Shining Knight, Morning Lord, The Supreme, Master of Law, (Stormgarde) The Highest One, Eli (Elves), Great Father (Dragons, Sith-makar), The Dragon Lord (Dragonier), Brilliant One, True Metal (Khazad Duin), Rising Sun, The Holy Tyrant (Dran, Barbarians), Ignis Divine&lt;br /&gt;
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Mightiest of all the gods save his brother Maugrim, Daeus is the exemplar of holiness and true nobility and is the patron of the great virtue of charity. He is said to be the master of law and the father of good. The god of light, he was born from the right hand of Elhim during the beginning of time and he has stood in eternal opposition with the forces that would ruin and unmake the world, be these forces that of The Void or his wayward brother, Maugrim the Five Fold Serpent who would remove the world's free will while Daeus would preserve it. He always thinks of the greater good first. He upholds free will and freedom of choice as well as the freedom of people to choose their own destiny, but prefers, naturally, that people will choose to do good as opposed to evil. At times the forces of neutrality ally themselves with those of light to stand against the dark and preserve the world, but Daeus often sees these alliances as tested by what he perceives as a lack of commitment. Along with Maugrim, Daeus is held to be the divine ruler of the world and he and Maugrim together are known as The Twin Gods who are the oldest of the gods and born of hand of Elhim. The radiance of the Sun, the purity of silver and platinum, the splendors of a majestic palace and the brightness of a shield are all manifestations of Daeus's nobility and serenity. His is the divine right of kings, lawmakers, leaders and good and just government.&lt;br /&gt;
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Opposed to evil in any form, Daeus stands opposite his brother but also hopes that in the end he may be redeemed for their true foe lies in the form of the Void. Daeus and Maugrim are, nevertheless, irrevocably linked by their origins and their natures. Today, the two are now eternally opposed and at war. Their opposing doctrines pit their clergies against one another incessantly, a conflict often seen to the delight of other gods of evil as it allows their followers to be more active, free from the watchful eye of Daeus. Daeus's manifestations are rare but can be overwhelming as well as subtle. The Platinum Dragon is the figure for which he is most known and the visage of this mighty dragon adorns artwork, stained glass and more all across Gaea. During the Third Age, his manifestations are most often perceived as the Celestial Paladin, a tall bronze skinned, deep chested knight in platinum armor and white robes. Today, Daeus works through his clergy and other willing and destined souls. He is fond of less obvious manifestations such as in the form of an overweight but keenly sharp elderly scholar or an aged Templar of the Holy Sword or Dragon Knight, accompanied by an senile gold dragon, with surprising vigor despite his appearance.&lt;br /&gt;
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== Dogma ==&lt;br /&gt;
The foremost duty of his Holy Order is to uphold the principles of righteousness and virtue and to pursue and destroy the corrupting forces of darkness. With the aid of the Canon of the High Law, his priests offer spiritual guidance to the people of the world that they might curb the festering darkness of Maugrim, should it take root in their hearts. He holds the belief that a good and just rule of Law, and hence governance, is necessary for a free and stable society. Such laws protect the meek and provide justice to the poor, and encourage humility and righteousness on behalf of their rulers. As such, the faithful work with the righteous lords of the lands that they watch over, serving as judges, advisors or advocates, and nobility becomes an ideal to be upheld, a concept that moves beyond a noble birth and becomes a set of ideals based on honor and compassion.&lt;br /&gt;
&lt;br /&gt;
Though Daeus is one of the most compassionate beings in the cosmos he must at times utter judgment upon the world in the name of the greater good and in such events innocents are often caught up in these configurations. His empathy for the downtrodden, the dispossessed and the helpless. is, nevertheless, great, and he urges his followers to promote good but also wants them to be capable of fighting their own battles when they can. Daeus' followers are exuberant, cheerful, joyful and swarthy hard workers but also traditionalists, stubborn, righteous, and seen as the judges of what is good and compatible with Daeus' vision of the world.&lt;br /&gt;
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Daeus values effort and sincere work. Even if you do not succeed, the act of at least trying will earn you his favor so long as you remain true. However there is another side to Daeus and that is the side that pursues the darkness and strikes against the foes of the world. The guilty must be brought before the law and good stands in contrast to evil. When provoked to wrath, it is greater then the burning wrath of the sun, but he always believes in the ability for evil to be redeemed. Because of this, his priests are expected to stand ready to offer spiritual guidance, redemption and wisdom to the people.&lt;br /&gt;
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== Clergy and Temples ==&lt;br /&gt;
As the state religion in several of the largest human kingdoms and numerous followers amongst humanoid races, the Church of Daeus, sometimes simply called The Church, is the most powerful religious institution in the western world. Working on an international scale, the church advocates peace. Despite its peaceful nature, it does recognize that warfare is sometimes necessary and that not all disputes are settled with words. During times of war, it concerns itself with seeking to make sure that wars are fought honorably, that wounded are properly cared for and that the proper respect and last rites are given to the dead.&lt;br /&gt;
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Being a lawful church, much of Daeus' efforts are concentrated through his clergy which is structured and organized with an established head and leadership. The dogma of the church is based upon The Canon of the High Law, which is a work of writings inspired by the gods, and based upon the original text from books known as The Aegenean Gospels. His church is very rich and influential in the lands of Myrddion and adjacent kingdoms. Priests of Daeus tend to work very hard at menial labors and are hard workers and not afraid to dig in and aid the common people. Daeus' priests are expected to provide spiritual guidance to the people of Gaea as well as defend the world from evil. They believe that good and just government is necessary for a free and stable society. The law is for the lawless and so they often act as advisors to rulers of a region, sit as judges in their communities and work to heal the wounded spirits and provide shelters for those who are wrongly accused and have been abused by misuses of The Law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Church of Daeus is headquartered in Bryn-Myridorn, the capital city of Myrddion. Here, an enclosed in sovereign region of the city exists, known as the Tempus Sanctum. Within the sanctum are several buildings including smaller churches, libraries, smithies, living quarters and the headquarters of several knightly orders such as The Templars of the Holy Sword or The Sunguard, who are charged with protecting the local temple and flock of a given city. The Highcourt Cathedral is the actual physical housing place of the leaders of the church and is the greatest temple to Daeus in all of Arcania. The order known as The Platinum Council reigns as the chiefs of the church of Daeus. The leader of the church, The Chosen Prophet of Daeus, also serves as the council head of the Holy Order of Ea which is a joined collective of willing religious orders that operate under the doctrine created by Shadam the Elder, who brought the Aegenean Gospels into the west.&lt;br /&gt;
&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
Clerical vestments for the priesthood of Daeus tend to follow a motif of white or platinum with silver and gold trimmings. White robes are favored; for traveling priests overtop these are worn ornate platinum and gold breastplates emblazoned with the symbol of a sunburst or a platinum dragon. Among warrior-priests, full plate is often worn overtop the white robes with high plumed helms and mighty tower shields with the symbol of the platinum dragon upon it. The Sunguard, temple knights and war priests derived from the Templar of the Holy Sword sect, are known for their draconic armor motif, large imposing pauldrons and great sweeping curtain-like robes and capes. Maces are common among the clergy but those trained to expect battle often carry ceremonial longswords in homage to Daeus' own blade.&lt;br /&gt;
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== Avatars ==&lt;br /&gt;
Daeus is traditionally depicted in one of two ways. As a humanoid, he often appears as an armored knight, deep and thick-chested, broad shouldered, sometimes bearded and with shining eyes and platinum colored hair that is often long. A slender crown is upon his brow and his armor is extravagant, brilliant but also the armor of one that is preparing for war with golden and argent robes beneath. His sword, Righteous Dawn, is at his side and he also carries with him The Canon of the High Law, which is said to contain within it the laws of the gods.  Daeus’s second form he takes when he deals with dragons and that form is of the great platinum dragon. As the platinum dragon he is wise, great to look upon, and bears the spiritual guidance and wisdom of all the good dragons of the world. &lt;br /&gt;
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[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Angoron&amp;diff=2168</id>
		<title>Angoron</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Angoron&amp;diff=2168"/>
		<updated>2010-08-08T06:53:38Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_angoron.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
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'''Symbol: '''A lightning bolt framing a great maul overlaid on a mountain&lt;br /&gt;
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'''Colors:''' Red, Blue and Brown&lt;br /&gt;
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'''Alignment: '''Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Home Plane: '''Heroes' Welcome&lt;br /&gt;
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'''Celestial Symbol:''' The Constellation 'Great Titan'&lt;br /&gt;
&lt;br /&gt;
'''Portfolio: '''Barbarians, Good and Neutral Giants, Strongmen, Fighters, Athletes, Orcs, Acts of Heroism and Courage&lt;br /&gt;
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'''Domains: '''Good, Strength, Luck, Chaos, Liberation &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment: '''CG, CN, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon: '''Myollnir (Great Maul)&lt;br /&gt;
&lt;br /&gt;
'''Other Names: '''The Brawler, The Iron Mountain, Garganos Behemoth (Dran), Strongest of the Gods, Patron of Heroes (Stormgarde), The Champion (Gustav) The Adamant Tower (Dwarves)&lt;br /&gt;
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Angoron patrons heroes, courage, freedom and strength. . He is a massive, chaotic force and stands undisputed in his role as the strongest of the gods. Barbarians and fighters make up most of his following. His followers seek to experience the joys and pleasures of the world while also protecting those who cannot protect themselves, as it is the duty of the strong to protect those below them. His greatest creations are also his greatest failings; The Giants. Their fall and corruption still mars creation to this day. He is most popular amongst the people of Stormgarde, Dran and honorable cultures of giants, and orcs. Due to the number of cultures he influences, the stories that contain him and the folklore of the first age of the world concerning him are legion. He would often adventure together in the ancient stories with Tarien the Bard King and there are numerous stories of his dalliances with beautiful elves, humans, dwarves and giants. On the material plane, he often takes the guise of a hugely muscled Giant, Minotaur, Human or, on occasion, Dwarf. His trademark Great Maul is always in hand.&lt;br /&gt;
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== Dogma==&lt;br /&gt;
Angoron is first and foremost a barbaric god of strength, power and physical extremes. Those who follow him are lovers of sport, conquest, conquering and the physical pleasures as well. His good nature is exaggerated by his worldly behavior and this carries over to his followers who often mean well although sometimes they give way to their passions too much. They desire battle and thrive on exhibitions of their strength in combat and out of it as well. He firmly believes that the strong should lead the weak and that those with talent should step forward to the front of the line and be bold and courageous. He does not tolerate cowardice and encourages physical solutions to problems. He's not a thinking mans god but believes that through physical confrontation and challenge, people can learn more about themselves and better themselves. Angoron champions the cause of good by encouraging people to defend their own freedom and the freedom of those who may be to weak to adequately defend themselves.&lt;br /&gt;
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== Clergy and Temples ==&lt;br /&gt;
Angoron's church encourages individuality and his clergy tend to be earthy, straightforward, honorable, courageous and down to earth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Temples to Angoron tend to reflect both deity and culture. Being a chaotic good, he has no strict organized form of religion and instead those who reverence him tend to vary from culture to culture in terms of how and what they do. Most of his temples are large pavilions and open aired arenas with baths, wrestling rings, smithies and training grounds. A great altar, typically composed of granite and iron tends to dominate these places. Atop the altar is a recreation of Gargan'tral the World Breaker, also of granite. Priests of Angoron double as war priests shamans and bodyguards. His clerics and priests often journey with priesthood’s of other good gods, acting as bodyguards on missionary journeys on to unenlightened lands and areas dominated by monstrous races under the control of the evil or false deities. On off days, they may be found at times in taverns and feasting halls with the followers of Tarien, telling and boasting of tales of adventure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
Their clerical garments lack any true uniformity except that they tend to favor colors of red and brown and occasionally blue in celebration of the storm. Their garments cause them to often seem like bodyguards or war-priests. Although they are not vain, their garments are almost always cut and stylized to take the opportunity to portray their physical abilities and physiques. They tend to not favor heavy armor pieces such as full plate as many train in unarmed combat as wrestlers and pugilists. And so they desire the most freedom they can have in terms of movement and flexibility.&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gunahkar&amp;diff=2167</id>
		<title>Gunahkar</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gunahkar&amp;diff=2167"/>
		<updated>2010-08-08T06:53:04Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_gunahkar.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Greater Deity&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A Globe with a crack down the middle&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red and black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Chaotic Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'Pandemonium'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Disasters, Evil Marauders, Monsters, Demons, Destruction&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Chaos, Destruction, Death, Weather, Evil &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CN, CE, NE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Endless Disaster (Mace) or A lightning bolt (longspear, shortspear, halfspear)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Astaeus The Destroyer (Monsters), The Herald of the Void, Goth (Dran), The Fickle One, The Maddened God, The Demon Lord, The Destroyer, The Ravager, The Storm Lord&lt;br /&gt;
&lt;br /&gt;
The gargantuan monster god, Gunahkar, was born of the demise of the incarnation of the Void and rose to power along with his counter parts from the destruction and defeat of the daemons of the void at the dawn of myth and legend. He inherited the greatest portions of the hungering desire for death, ruin and destruction that lurked within The Nameless Void, and he seized control over the Daemons of the Void ,creating his own demons as well and unleashing them upon the world. Even Maugrim came to hate himm though he released him from his imprisonment beyond the edges of the world. Gunahkar betrayed the Tyrant God during the War of the Gods and later refused to abide by pact that brought an end to the ageless conflict. Wrath, uncontrolled, is the Vice that Gunahkar has come to represent. A violent, short-tempered, mean spirited and perpetually angry deity, Gunahkar delights only in wanton destruction and chaotic behavior. He represents the storms and the untamed wrath of the elements of nature. He's also disease and plague and the upsetting of the natural order and the upending of stable society. His will finds its way into crops where he seeks to spoil the harvest and it works its way through the strikes of lightning or the random pillaging of tornadoes and hurricanes.  &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
==Dogma==&lt;br /&gt;
Followers of Gunahkar are taught to grab what they can, when they can and without fear of the consequences of it. Life is chaotic and can end at any given moment so why waste time worrying about it? Death may come in an instant at the hands of Gunahkar; A stray lightning bolt, a falling tree, being caught in a storm at the wrong time. The possibilities are endless. Fear him for he and only he can protect you from such occurrences. While other gods also teach to seize the day, Gunahkar people take this to the destructive extreme and are akin to vagabonds, marauders and social hazards. They preach and teach that the might of Gunahkar is supreme and they walk unafraid in the greatest of storms, forest fires and revel in the midst of great acts of destruction.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Gunahkar's folk pray for their spells at various times of the day with the times varying with the whim of the god. Such spontaneous behavior is simply a fact of life for them and they are used to praying at one time of day only to receive no answer and so have to randomly pick another time to try and literally catch their spells. Anything less would be boring. To Gunahkar and his clergy, the world is a stage and they are playing to a crowd. They use acts of destruction and then teach that only Gunahkar can protect people from these acts  and so to pray and offer up their goods to him and his own. By fostering such fear they keep people stopping at his shrines while also enjoying the use of random acts of violence to keep them on their toes. This is especially useful in rather superstitious areas. In places more fortified they simply delight in using the power of Gunahkar to tear down the social structure and social order to prove the superiority of their god.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Illotha&amp;diff=2166</id>
		<title>Illotha</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Illotha&amp;diff=2166"/>
		<updated>2010-08-08T06:52:08Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_illotha.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' Two curved daggers, laid over each other&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Evil&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Assassins, Murder, Intrigue, Thieves, Crime&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Evil, Death, Knowledge, Rune &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' CE, NE, LE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Blood Kiss (Dagger)&lt;br /&gt;
 &lt;br /&gt;
'''Other Names:''' The Masquerade, Betrayer, False Lady, The Murderess, The Lady of Hate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Illotha is a sly, manipulative, dangerous and murdering goddess of darkness born from a twisted union of [[Maugrim]] and [[Taara]]. She favors her mother in many aspects but also seeks to supplant her and to seize control over many aspects of her portfolio. Representing the vice of lies and falsehoods, Illotha is often called upon by evil thieves, wicked assassins and those with a desire for hatred, murder, vengeance and death dealing. She is lies, corruption, deceit and ill gotten gains. Her monkly orders deal death, her thieves guilds blanket the streets of cities with crime and her death cults and nihilistic viewpoints spread sorrow wherever they can. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Illotha prizes treachery, backstabbing, death dealing and the disrupting of orderly society with intrigue and she expects her priests to do the same. From corrupt merchants who cheat their fellows to assassins who whisper her name before making a strike, Illotha promotes no mercy and is a goddess of blood letting, anger, vengeance and control. Illothans are commonly taught things in the ways of manipulating others emotions, cheating them and lying to them as is needed but being sly and stealthy about it when called for. Use your wit and your intelligence because someone who knows of your nature is less likely to deal with you.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Illotha has never had a truly strong and stable church and this has worked to her advantage in the sense of it allowing cults to move in secret and to pop up when least expected to take advantage of those lands. A recent cult has arrived in Alexandria led by a woman named [[Thelen]] that is causing quite a stir due to operating within the boundaries of the law as prescribed by the cities officials. Among her traditional clergy, power struggles are a  constant happening although she allows it as it serves to help weed out the weak and unfaithful. Priests and clerics and servants of Illotha often become rogues and many assassins follow her calling.&lt;br /&gt;
&lt;br /&gt;
Historically outlawed in virtually all of the free lands has encouraged her clergy to operate in secret and to manipulate and inspire fear from the shadows of society as opposed to being out in the open. This has spawned numerous shadow cults and underground societies that exist in&lt;br /&gt;
virtually all the realms, even goodly ones like Myrddion. Human sacrifice and other horrible acts of evil are common amongst them. Her priesthood is strongest amongst the shadow elves and she has many worshippers amongst evil humanoids. Power struggles are a constant happening although she allows it as it serves to help weed out the weak and unfaithful. Priests and clerics and servants of Illotha often become rogues and many assassins follow her calling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
Priests of Illotha wear ceremonial robes on only special occasions, as the need for remaining unseen typically remains paramount. They favor elegant simplicity, with vicious, curving daggers held in red sheaths. They favor the color black.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
No avatars of Illotha are known.&lt;br /&gt;
[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Thul&amp;diff=2165</id>
		<title>Thul</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Thul&amp;diff=2165"/>
		<updated>2010-08-08T06:50:06Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_thul.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Symbol:''' A skulls with flaming eyes&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'The Commandment'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Pale World]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Death, Undead, Liches, Winter, Bargains&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Death, Evil, Strength, Trickery &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' LE, LN, NE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Soul Taker (Scythe)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Necromancer, The Breather, The Frozen Dream, The Seller of Souls, Lord of the Undead, The Dragon of Death, The Necromancer (Elves) The Black Dream, Dread Breather&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
God of winter, necromancy, death and the undead, Thul is seen by many as a god of bargain making, deals and promises of power in exchange for the turning over of one's soul to him. He is god of the unliving, winter, and deal making and bargaining and the vice of greed and a covetousness is part and parcel of his mode of operation. In the beginning stood Thul with [[Vardama]] for they were to govern the passage of the afterlife and the flow of the River of Souls. But Thul began to love the Dark and sought to unleash upon the world lichdom and necromancy to be used to extend the stay of the dead and to entrap their souls. The power that souls presented was great and the trafficking of souls-stuff with creatures of grim origins, such as the Daemons of the Void, proved to be a lucrative gesture on the part of the deity. In this he found power and so he often may bargain with the souls of the dead and the living and entrap them into his services. Liches both mortal and dragon, owe him their power and he makes false promises of eternal life to those who fear death,  making them into wraiths and binding them to his will. Recently, Thul has turned his attention towards Artifice and the twisting of its power in the use of dark forms of necromantic magic-technology. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Life and existence is little more than a grand joke being played upon you and others. The ultimate lesson in life is that everyone and everything dies and that even the greatest of the dragons must eventually be subject to death and in death they become subject to Thul. Only in undeath can true power be found. Pray to Thul and serve his servants for the liches and vampires of the world are his emissaries and chosen people. Those who hasten the death of others in the name of Mundus and all that serve him maybe rewarded when it is there time to stand before the uncaring throne. When death has swept over the land and the cold embrace of unlife has granted everyone peace, then shall Thul rest.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
A dark god with a very secretive clergy, Thul's association with the arts of necromancy and the desire to unleash them upon the world has caused most nations to outlaw open worship of him. Instead his temples are often buried deep underground or hidden within places that have become locations of hags and other forms of undeath and creatures associated with the night. There is no centralized authority to his secretive clergy but instead there are many different smaller cults and sects scattered across the lands. His priests share his dour outlook and gloomy attitude on life. The winter is their most holy season for it represents the death and chill of the earth and the welcoming of winter is for many servants of Thul is an opportunity to endear themselves into service of their master.&lt;br /&gt;
&lt;br /&gt;
Part of this endearment is the ongoing attempt to translate the Scriptures of Thul and recreate the book on the mortal plane. This ongoing effort has spanned centuries.  It is said that his mortal servants ever attempt to duplicate this dread book, which contains numerous divine spells and rituals and fragments, it is said, of the spirit of the deity himself. Pieces of the book are completed here and there as Thul gradually opens the minds of those priests and Necromancers to understand and translate it. The completion of the scriptures of Thul upon the mortal plane will do nothing less then grant the deity access to the material world.&lt;br /&gt;
&lt;br /&gt;
==Clerical Vestments==&lt;br /&gt;
The traditional vestment of Thul is largely unknown, but likely resembles the traditional robes of a necromancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avatars==&lt;br /&gt;
Thul Mundus’ favored form is that of a great, powerfully built and dark armored warrior bearing a scythe stained with the blood of souls and forged from the ethereal spirits of lost ones. A simple rope is wound about his waist and tied to it is the corrupt and wicked book known as The Scriptures of Thul which contain within them secrets and lies and dark untruths related to the nature of the world. To read it is to believe a lie and to lose ones soul utterly and completely to Thul. Sometimes he appears as a great dracolich which is a form he has recently adopted in his attempts to entice those dragons who are ancient and fear dying of age before glory, into his service&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Maugrim&amp;diff=2164</id>
		<title>Maugrim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Maugrim&amp;diff=2164"/>
		<updated>2010-08-08T06:48:42Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_maugrim.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A shattered black disc.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'The Furious Emperor'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Iron Hells]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[Fighter|Fighters]], [[Barbarian|Barbarians]], Tyranny, Evil Outsiders&lt;br /&gt;
&lt;br /&gt;
'''Domains:'''  Evil, Law, War, Strength, Destruction &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' LE, NE, LN, CE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Sword of Destruction (Greatsword)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Dragon Father (Evil Dragons), Bauglir (Myrddion), Lord of the Hells (Dran) The Tormentor, The Lord of Darkness, The Forbidden One, The Unutterable Name, The Mountain of the Void (Dwarves), The Five-Fold Serpent, The Tyrant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tyranny, pride, darkness, cruelty and oppression are but one of many vices that Maugrim Bauglir represents. The eternal foe of [[Daeus]], Maugrim is the chief god of darkness and the master of the fates of many who claim allegiance with evil. The depths of the Temple of Darkness in [[Charn]], echo with the malign invocations chanted in the hearts of shrines and temples through all of Gaea.  Along with the other gods of evil, Maugrim strives to exert greater influence over the world but is limited by the seal upon the gods of darkness.  Yet, even though his true power remains contained in The Iron Hells, his presence moves across the world giving dark inspiration to a thousand intrigues, fomenting fear and hatred and reassuring the common mortal that tyranny,  though it may suffer occasional defeats, will never die. A restless god, he seeks nothing but absolute domination of Gaea, working towards the day when his servants sit upon every throne, at every place of power and in every land both above and below the earth.  He is the dark dragon god, born of the left hand of Elhim and representing primal darkness itself,  and as such ranks among the mightiest of gods. Some say he is the mightiest but for being bound in power and constantly betrayed by his own peers who fear what might occur should his ultimate ascension ever take place. One such betrayal is by none other then his consort, Taara the Goddess of Darkness, who used the numerous setbacks suffered by Maugrim to her advantage to obtain greater power and to hedge the Tyrant of Tyrants into a corner, harried by her own forces and betrayed by those once loyal to him. To consolidate his power he devoured the essence of a god born of his own self, Kosomoth, and absorbed into his being that gods strength and hunger for war and survival, but it was still not enough and today Maugrim bides his time in the depths of the Iron Hells, allowing Taara her moment of ascension, and waiting for the time to properly attend to the wayward actions of his queen. &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
The dogma of Maugrim is self-focused, teaching all those who align themselves with him that their ultimate purpose is to serve him and to oppress others into serving him. Because of this, his teachings appeal to conquerors, tyrants and oppressors who seek the power to bring others into their clutches and grips. Maugrim seeks domination of your heart, mind and soul. Serve no one but Maugrim and a place will be spared for you when the new world comes and the old world passes, at last, into The Void. Fear him always and make others fear you while causing them to fear him even more then they fear you. To stand against Maugrim is to invite death for the Lord of Darkness will strike down all that utter his name in vain. Blot out the sun whenever you can and taint the light so that it becomes the darkness. Spread the fear of Maugrim for it is the doom of those who do not follow him. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
The primary sect of Maugrims followers is known as The Orthodox Church and they are among the most feared and reviled priesthoods upon the continent of Arcania. Maugrim's tyranny is known throughout the entire continent and all nations and cultures have a name for him and his cruelty. In lands controlled by good or stable societies, Maugrim prefers that his clerics work behind the scenes to subvert governments. Once they do so they are to carry out their agendas under the rule of law, but on occasion he tolerates a limited amount of discord and chaos where it can be used to tighten his grip in the aftermath. Due to this, torture, beatings, assassinations and much more tend to come into play as well as frequent use of chaotic rampaging creatures of violence and destruction. In this, Maugrim delights in the destructive capacities and the capricious nature of his most beloved children; The Chromatic Dragons. While many among them are rebellious, ultimately when called into the service of the Dragon Father, known may match their potential.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Maugrim&amp;diff=2163</id>
		<title>Maugrim</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Maugrim&amp;diff=2163"/>
		<updated>2010-08-08T06:48:24Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_maugrim.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''To be finalized pending edits from Maelstrom.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A shattered black disc.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'The Furious Emperor'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Iron Hells]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[Fighter|Fighters]], [[Barbarian|Barbarians]], Tyranny, Evil Outsiders&lt;br /&gt;
&lt;br /&gt;
'''Domains:'''  Evil, Law, War, Strength, Destruction &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' LE, NE, LN, CE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' The Sword of Destruction (Greatsword)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Dragon Father (Evil Dragons), Bauglir (Myrddion), Lord of the Hells (Dran) The Tormentor, The Lord of Darkness, The Forbidden One, The Unutterable Name, The Mountain of the Void (Dwarves), The Five-Fold Serpent, The Tyrant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tyranny, pride, darkness, cruelty and oppression are but one of many vices that Maugrim Bauglir represents. The eternal foe of [[Daeus]], Maugrim is the chief god of darkness and the master of the fates of many who claim allegiance with evil. The depths of the Temple of Darkness in [[Charn]], echo with the malign invocations chanted in the hearts of shrines and temples through all of Gaea.  Along with the other gods of evil, Maugrim strives to exert greater influence over the world but is limited by the seal upon the gods of darkness.  Yet, even though his true power remains contained in The Iron Hells, his presence moves across the world giving dark inspiration to a thousand intrigues, fomenting fear and hatred and reassuring the common mortal that tyranny,  though it may suffer occasional defeats, will never die. A restless god, he seeks nothing but absolute domination of Gaea, working towards the day when his servants sit upon every throne, at every place of power and in every land both above and below the earth.  He is the dark dragon god, born of the left hand of Elhim and representing primal darkness itself,  and as such ranks among the mightiest of gods. Some say he is the mightiest but for being bound in power and constantly betrayed by his own peers who fear what might occur should his ultimate ascension ever take place. One such betrayal is by none other then his consort, Taara the Goddess of Darkness, who used the numerous setbacks suffered by Maugrim to her advantage to obtain greater power and to hedge the Tyrant of Tyrants into a corner, harried by her own forces and betrayed by those once loyal to him. To consolidate his power he devoured the essence of a god born of his own self, Kosomoth, and absorbed into his being that gods strength and hunger for war and survival, but it was still not enough and today Maugrim bides his time in the depths of the Iron Hells, allowing Taara her moment of ascension, and waiting for the time to properly attend to the wayward actions of his queen. &lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
The dogma of Maugrim is self-focused, teaching all those who align themselves with him that their ultimate purpose is to serve him and to oppress others into serving him. Because of this, his teachings appeal to conquerors, tyrants and oppressors who seek the power to bring others into their clutches and grips. Maugrim seeks domination of your heart, mind and soul. Serve no one but Maugrim and a place will be spared for you when the new world comes and the old world passes, at last, into The Void. Fear him always and make others fear you while causing them to fear him even more then they fear you. To stand against Maugrim is to invite death for the Lord of Darkness will strike down all that utter his name in vain. Blot out the sun whenever you can and taint the light so that it becomes the darkness. Spread the fear of Maugrim for it is the doom of those who do not follow him. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
The primary sect of Maugrims followers is known as The Orthodox Church and they are among the most feared and reviled priesthoods upon the continent of Arcania. Maugrim's tyranny is known throughout the entire continent and all nations and cultures have a name for him and his cruelty. In lands controlled by good or stable societies, Maugrim prefers that his clerics work behind the scenes to subvert governments. Once they do so they are to carry out their agendas under the rule of law, but on occasion he tolerates a limited amount of discord and chaos where it can be used to tighten his grip in the aftermath. Due to this, torture, beatings, assassinations and much more tend to come into play as well as frequent use of chaotic rampaging creatures of violence and destruction. In this, Maugrim delights in the destructive capacities and the capricious nature of his most beloved children; The Chromatic Dragons. While many among them are rebellious, ultimately when called into the service of the Dragon Father, known may match their potential.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Taara&amp;diff=2162</id>
		<title>Taara</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Taara&amp;diff=2162"/>
		<updated>2010-08-08T06:42:33Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_taara.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' Interlocking Chains (The Binding) or A Spider's Web&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black and Gray&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'The Cursed Lover'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Seduction, Darkness, Conquering, Black Magic&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Evil, Darkness, Magic, Destruction, *Void &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' NE, CE, LE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Taara’s Kiss (Flail) or Night Bringer  (Quarterstaff)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Lady Chaos (Dran), The Great Spider (Dwarves), Lasabeth (Veyshan), and Mulria The Temptress (Myrddion), The Shadow Sorceress, Gloomweaver, The Enchantress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A shadowy temptress of stunning beauty and cruelty, Taara represents all manner of perversion though to many she is the representative of the vice of lust. She claims that she wishes to liberate minds and free them but her true goal is the undermining of law, good and the corruption of innocence.  She is greed, nihilism and she advocates cruelty, torture and bloodshed as much as she does manipulation, seduction and deception. Indulgence of the flesh, disordered pleasures and submission to her will are ways to gain her favor and she whispers secrets of dark and forbidden magic to those who are tired of the constraints laid upon them by other orders and who seek quick paths to power. In recent days Taara's power has waxed strong, some might say to strong. Centuries of machinations culminated in her effort to circumvent the ban placed upon the gods by oaths sworn on their own names and beings - the Non Manifestation Pact. This agreement, made at the dawn of mortal history, was such that the gods would never wage war in forms of flesh again, upon Gaea, and thus in doing so risk destroying the world. Taara, for her part, saw a way of escaping the seal that had been placed over the gods of darkness and she nearly succeeded save for the intervention of those chosen to stand in her way. Today she waxes strong. Perhaps even stronger, some whisper, then her husband the Tyrant of Gods. While he languishes in a hell of his own making, Taara stretches her hands across all Creation, instigating an age of intrigue, shadow and great danger. Her peers, the other gods of darkness, make plans to betray her or ally themselves with her and the turmoil she unleashes.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Taara whispers promises of freedom and those who come to her do so seeking to be freed from the constraints placed upon them by their mundane lives. Dark wishes and curses whispered in moments of anger find their way to her ears. Trials of both physical endurance and intellect also strengthen ones bond with the Shadow Sorceress and through them, ones communion with darkness comes full circle. To suffer in her name is sacred and to corrupt others and lead them onto her path is the ultimate act of worship. To indulge in the pleasures of the flesh is wise and things are worthy for the taking, one simply has to reach forth and grasp it. Use any shortcut to power that you see fit. Treason, murder, deception, betrayal are all merely tools to be used to further your glory, and through your own glory to further Taara's will.[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and temples==&lt;br /&gt;
By and large, the faith of Taara is known as The Shadow Faith, but as she encourages such individualism and self-seeking activities amongst her priests, there is no true unified church. Instead, Taara's Faith is composed of a number of independent cells known as Septs that are scattered across the entire continent. She has only a few devoted religious orders and most of her clergy draws their clout from criminal guilds, gangs and black market organizations. A typical cleric of Taara can quickly gather together a powerful band of allies for the purposes of performing a task for Taara. Even a low-level cleric commands considerable respect amongst these organizations and it affords them flexibility that other religious orders mostly lack. Within an individual cult, few adherents even know the true names of others in the cult and almost no one knows the name of the leader of larger regional organizations. In more civilized lands that lack heavy criminal activity, the clergy revels in secrets and they frequently establish social clubs and false cults to further corrupt the foundations of such mannered societies. They frequently promote vengeance, organize cabals and forment unrest through calamity and acts of sedition.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Taara&amp;diff=2161</id>
		<title>Taara</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Taara&amp;diff=2161"/>
		<updated>2010-08-08T06:42:03Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_taara.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''To be finalized pending edits from Maelstrom.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' Interlocking Chains (The Binding) or A Spider's Web&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black and Gray&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Evil&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Constellation 'The Cursed Lover'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Seduction, Darkness, Conquering, Black Magic&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Evil, Darkness, Magic, Destruction, *Void &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' NE, CE, LE&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Taara’s Kiss (Flail) or Night Bringer  (Quarterstaff)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Lady Chaos (Dran), The Great Spider (Dwarves), Lasabeth (Veyshan), and Mulria The Temptress (Myrddion), The Shadow Sorceress, Gloomweaver, The Enchantress&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A shadowy temptress of stunning beauty and cruelty, Taara represents all manner of perversion though to many she is the representative of the vice of lust. She claims that she wishes to liberate minds and free them but her true goal is the undermining of law, good and the corruption of innocence.  She is greed, nihilism and she advocates cruelty, torture and bloodshed as much as she does manipulation, seduction and deception. Indulgence of the flesh, disordered pleasures and submission to her will are ways to gain her favor and she whispers secrets of dark and forbidden magic to those who are tired of the constraints laid upon them by other orders and who seek quick paths to power. In recent days Taara's power has waxed strong, some might say to strong. Centuries of machinations culminated in her effort to circumvent the ban placed upon the gods by oaths sworn on their own names and beings - the Non Manifestation Pact. This agreement, made at the dawn of mortal history, was such that the gods would never wage war in forms of flesh again, upon Gaea, and thus in doing so risk destroying the world. Taara, for her part, saw a way of escaping the seal that had been placed over the gods of darkness and she nearly succeeded save for the intervention of those chosen to stand in her way. Today she waxes strong. Perhaps even stronger, some whisper, then her husband the Tyrant of Gods. While he languishes in a hell of his own making, Taara stretches her hands across all Creation, instigating an age of intrigue, shadow and great danger. Her peers, the other gods of darkness, make plans to betray her or ally themselves with her and the turmoil she unleashes.&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Taara whispers promises of freedom and those who come to her do so seeking to be freed from the constraints placed upon them by their mundane lives. Dark wishes and curses whispered in moments of anger find their way to her ears. Trials of both physical endurance and intellect also strengthen ones bond with the Shadow Sorceress and through them, ones communion with darkness comes full circle. To suffer in her name is sacred and to corrupt others and lead them onto her path is the ultimate act of worship. To indulge in the pleasures of the flesh is wise and things are worthy for the taking, one simply has to reach forth and grasp it. Use any shortcut to power that you see fit. Treason, murder, deception, betrayal are all merely tools to be used to further your glory, and through your own glory to further Taara's will.[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and temples==&lt;br /&gt;
By and large, the faith of Taara is known as The Shadow Faith, but as she encourages such individualism and self-seeking activities amongst her priests, there is no true unified church. Instead, Taara's Faith is composed of a number of independent cells known as Septs that are scattered across the entire continent. She has only a few devoted religious orders and most of her clergy draws their clout from criminal guilds, gangs and black market organizations. A typical cleric of Taara can quickly gather together a powerful band of allies for the purposes of performing a task for Taara. Even a low-level cleric commands considerable respect amongst these organizations and it affords them flexibility that other religious orders mostly lack. Within an individual cult, few adherents even know the true names of others in the cult and almost no one knows the name of the leader of larger regional organizations. In more civilized lands that lack heavy criminal activity, the clergy revels in secrets and they frequently establish social clubs and false cults to further corrupt the foundations of such mannered societies. They frequently promote vengeance, organize cabals and forment unrest through calamity and acts of sedition.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2160</id>
		<title>Navos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2160"/>
		<updated>2010-08-08T06:36:37Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_navos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Blue and Copper&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A spinning hour glass&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' True Neutral&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Planet 'Navos'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Equilibrium]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[monk|Monks]], Meditation, Historians,  Wisdom&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Healing, Knowledge, Rune, Strength &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Thought's Repose (Unarmed Strike)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Historian, Master of Civilization, The Oldest One, Father of Time (Myrddion), The Wise One, The Spinner of Fate, He of Wisdom, The Raven (Dran)&lt;br /&gt;
 &lt;br /&gt;
Navos the Raven is said to be older in ‘concept’ then Daeus and Maugrim even if he did not take physical form until after they. The Master of Time, Civilization and Fate, Navos is the god of wisdom and is said to most deeply understand The Vision of Elhim by which the gods ordained the creative order of the world. The great god of time, meditation, civilization and self perfection, Navos alone is said to have a clear prophetic vision of the winding course of the world and the strength of purpose and self discipline to guide the world when necessary and to allow it to follow its natural course while documenting its storied history for others to glean knowledge and wisdom from. The great counseler of the gods, it is Navos wisdom that encourages the soul to grow and the mind to expand beyond its limited horizons. His is the estate of awareness, insight and introspection and mental fortitude as well as the physical discipline that can come from such dedicated mindsets. Though once counted among the gods of light, Navos  descended to the Equilibrium in the chaos of the aftermath of Animus' disappearance and calmed the turmoil of the plane with his clarity and insight and today he continues to stand vigil over the weavings of the Tapestry of Time and he does so uninhibited by the tethers of compassion or corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Navos teaches his followers to better understand the world they live in, to remember the past that led to today, and to look to the future that might be. While there are some who see him as a dispassionate deity who is content to merely watch the world, his clergy are relatively active and can be found in nearly every orderly society. He calls them to strict lives of discipline, meditation, scholarly pursuits and self-denial in order to achieve greater enlightenment and awareness of one's place in the grand tapestry of the world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Those who follow Navos. are taught to recognize the enlightenment of wisdom and learning. His clerics tend to pray for their spells in the evening, after meditating and reflecting upon the events of the day. Among the most beloved and sought after scholars on Arcania, many serve as counselors, mediators, philosophers and diplomats in the various communities that they are based within. Navos prefers a more segmented temple and church structure that enables his clergy to better meet the needs of different societies and cultures. As such, there is no truly established and strong hierarchy as opposed to a number of different orders that focus on different aspects of his teachings. The taking of certain vows, such as chastity or poverty or obedience and charity is smiled upon but not necessarily enforced by different areas of Navos. clergy. However they stress self-contemplation and enlightenment as well as the pursuit and contemplation of goodness. To this end, many monkly orders ascribe their teachings to Navos and they seek to learn spiritual control through physical expansion.[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2159</id>
		<title>Navos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2159"/>
		<updated>2010-08-08T06:36:03Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_navos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Blue and Copper&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A spinning hour glass&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Planet 'Navos'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Equilibrium]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[monk|Monks]], Meditation, Historians,  Wisdom&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Healing, Knowledge, Rune, Strength &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Thought's Repose (Unarmed Strike)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Historian, Master of Civilization, The Oldest One, Father of Time (Myrddion), The Wise One, The Spinner of Fate, He of Wisdom, The Raven (Dran)&lt;br /&gt;
 &lt;br /&gt;
Navos the Raven is said to be older in ‘concept’ then Daeus and Maugrim even if he did not take physical form until after they. The Master of Time, Civilization and Fate, Navos is the god of wisdom and is said to most deeply understand The Vision of Elhim by which the gods ordained the creative order of the world. The great god of time, meditation, civilization and self perfection, Navos alone is said to have a clear prophetic vision of the winding course of the world and the strength of purpose and self discipline to guide the world when necessary and to allow it to follow its natural course while documenting its storied history for others to glean knowledge and wisdom from. The great counseler of the gods, it is Navos wisdom that encourages the soul to grow and the mind to expand beyond its limited horizons. His is the estate of awareness, insight and introspection and mental fortitude as well as the physical discipline that can come from such dedicated mindsets. Though once counted among the gods of light, Navos  descended to the Equilibrium in the chaos of the aftermath of Animus' disappearance and calmed the turmoil of the plane with his clarity and insight and today he continues to stand vigil over the weavings of the Tapestry of Time and he does so uninhibited by the tethers of compassion or corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Navos teaches his followers to better understand the world they live in, to remember the past that led to today, and to look to the future that might be. While there are some who see him as a dispassionate deity who is content to merely watch the world, his clergy are relatively active and can be found in nearly every orderly society. He calls them to strict lives of discipline, meditation, scholarly pursuits and self-denial in order to achieve greater enlightenment and awareness of one's place in the grand tapestry of the world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Those who follow Navos. are taught to recognize the enlightenment of wisdom and learning. His clerics tend to pray for their spells in the evening, after meditating and reflecting upon the events of the day. Among the most beloved and sought after scholars on Arcania, many serve as counselors, mediators, philosophers and diplomats in the various communities that they are based within. Navos prefers a more segmented temple and church structure that enables his clergy to better meet the needs of different societies and cultures. As such, there is no truly established and strong hierarchy as opposed to a number of different orders that focus on different aspects of his teachings. The taking of certain vows, such as chastity or poverty or obedience and charity is smiled upon but not necessarily enforced by different areas of Navos. clergy. However they stress self-contemplation and enlightenment as well as the pursuit and contemplation of goodness. To this end, many monkly orders ascribe their teachings to Navos and they seek to learn spiritual control through physical expansion.[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2158</id>
		<title>Navos</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Navos&amp;diff=2158"/>
		<updated>2010-08-08T06:35:34Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_navos.gif]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''To be finalized pending edits from Maelstrom.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Colors:''' Blue and Copper&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A spinning hour glass&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Planet 'Navos'&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Equilibrium]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' [[monk|Monks]], Meditation, Historians,  Wisdom&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Healing, Knowledge, Rune, Strength &lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' Any Neutral&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Thought's Repose (Unarmed Strike)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Historian, Master of Civilization, The Oldest One, Father of Time (Myrddion), The Wise One, The Spinner of Fate, He of Wisdom, The Raven (Dran)&lt;br /&gt;
 &lt;br /&gt;
Navos the Raven is said to be older in ‘concept’ then Daeus and Maugrim even if he did not take physical form until after they. The Master of Time, Civilization and Fate, Navos is the god of wisdom and is said to most deeply understand The Vision of Elhim by which the gods ordained the creative order of the world. The great god of time, meditation, civilization and self perfection, Navos alone is said to have a clear prophetic vision of the winding course of the world and the strength of purpose and self discipline to guide the world when necessary and to allow it to follow its natural course while documenting its storied history for others to glean knowledge and wisdom from. The great counseler of the gods, it is Navos wisdom that encourages the soul to grow and the mind to expand beyond its limited horizons. His is the estate of awareness, insight and introspection and mental fortitude as well as the physical discipline that can come from such dedicated mindsets. Though once counted among the gods of light, Navos  descended to the Equilibrium in the chaos of the aftermath of Animus' disappearance and calmed the turmoil of the plane with his clarity and insight and today he continues to stand vigil over the weavings of the Tapestry of Time and he does so uninhibited by the tethers of compassion or corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Navos teaches his followers to better understand the world they live in, to remember the past that led to today, and to look to the future that might be. While there are some who see him as a dispassionate deity who is content to merely watch the world, his clergy are relatively active and can be found in nearly every orderly society. He calls them to strict lives of discipline, meditation, scholarly pursuits and self-denial in order to achieve greater enlightenment and awareness of one's place in the grand tapestry of the world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Those who follow Navos. are taught to recognize the enlightenment of wisdom and learning. His clerics tend to pray for their spells in the evening, after meditating and reflecting upon the events of the day. Among the most beloved and sought after scholars on Arcania, many serve as counselors, mediators, philosophers and diplomats in the various communities that they are based within. Navos prefers a more segmented temple and church structure that enables his clergy to better meet the needs of different societies and cultures. As such, there is no truly established and strong hierarchy as opposed to a number of different orders that focus on different aspects of his teachings. The taking of certain vows, such as chastity or poverty or obedience and charity is smiled upon but not necessarily enforced by different areas of Navos. clergy. However they stress self-contemplation and enlightenment as well as the pursuit and contemplation of goodness. To this end, many monkly orders ascribe their teachings to Navos and they seek to learn spiritual control through physical expansion.[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Eluna&amp;diff=2157</id>
		<title>Eluna</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Eluna&amp;diff=2157"/>
		<updated>2010-08-08T06:23:08Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_eluna.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''Lahar needs to add updated image.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lesser Deity'''&lt;br /&gt;
 &lt;br /&gt;
'''Symbol:'''  A crescent moon with a smaller silver sphere within it. &lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Argent and Blue&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Good&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol:''' The Silver Moon&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' The [[Border Ethereal]]&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Elves, Moon, Good Lycanthropes, Magic, [[Sorcerer|Sorcerers]], Seers&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' Knowledge, Magic, Good, Rune&lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment:''' NG, LG, CG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon:''' Star of Tears (Sickle)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Dreaming Goddess, Ni’essa, Sky-Singer (Elves) The Huntress of the Heavens, Brightlady (Dragonier) Sky Dancer, The White Magician (Rune), Mistress of Dreams, The Prophetess, The White Disc (Orcs, Beastmen) The Pale Eye (Evil Monsters), The Silver Moon&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The mysterious Silver Moon has long been an icon written about, gloried in and sung to in the writings of men and elves for ages. For as long as any can remember, its light has shone down upon Gaea, giving peace to the night and light to darkness. But only those true immortals and gods can remember the day that the Silver Moon first rose into the night sky and the heavens celebrated the creation of Eluna, the Dreaming Goddess and daughter of [[Daeus]] and [[Althea]]. The light of the Silver Moon brought an immediate presence of the gods of light to the darkness of the night and hindered efforts of the evil gods in the days of the War of the Gods. She is beloved by many nationalities and walks of life, from diviners who seek to divine past and future through dreams to the nocturnal [[Grey Elves]] who revel in her light. Even many sailors and air-pilots and travelers make offerings to Eluna for she also patrons the night sky and the great constellations that pattern the midnight blackness of the heavens.  The power of the moon is a mysterious power that influences dreams, the tides and the power of transformation as well. Though Neutral Good, Eluna represents multiple facets and her face turns towards both law and chaos equally. An inheritor of a shard of the vanished god of magic, Eluna has embraced the governance of the Sea of Mana in her domain and she bathes the volatile powers of Arcane Magic with her light to still and calm the raging portents of the endless sea.  Her eye is vigilant in searching the world for those who would abuse the gift of magic and bring harm to the world and she patrons the wise just use of the power and urges the tempering of the quest for knowledge with foresight and wisdom. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dogma==&lt;br /&gt;
Eluna's followers are often kind, knowledgeable and very magical people. They love their goddess and she is extremely kind to them and tends to her followers very well. Traditionally, the elves, more then any other race, followed Eluna, though in recent years many have turned to worship of the Sun as well.  Her followers are told to be bold; do not fear the night but embrace it. The cool of the evening is comforting and sleep is a time to renew your spirit and restore your soul. Diligently hunt those who would use the cover of night to bring harm to others and patron the good and kind use of magic. Magic is a gift and it is not to be abused. Cultivate it and use the power it provides to aid those who cannot aid themselves. Seek knowledge, for it is very precious, and use it to uplift others. Eluna has always patroned the wise and just use of magic but in recent years some have administered to her the title of Goddess of Magic in the aftermath of the fall of Animus and there are those who follow in her tenants while also pursuing the growth of the arcane arts. She urges those who do to temper their quest for power with wisdom, to use magic to enhance the qualities of life and to combat cancerous growth of necromantic power and the corrupted use of arcane magic to bring harm to the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clergy and Temples==&lt;br /&gt;
Clerics of Eluna pray for spells at night, always facing in the direction of the moon. In general, females out number the men and elves out number any other race in terms of census. However, she sports a highly diverse group of worshipers. Eluna's clergy is organized at the top, but grows much looser in organization as it reaches the interface with the followers. Given that most followers have very long lives, the worship is more communal than flock and shepherd, with those that follow into the orders just seen as men or women of wisdom that a follower can go to for guidance and advice, not leadership in the faith. Because Eluna is followed by such a variety of cultures, her clergy tends to reflect this and so centralized structure tends to be non-existent as opposed to independent cells and groupings of the faith to reflect regional needs and outlooks. Garments that elegantly mix white, silver and night blue are common among the clergy of Eluna. Eluna encourages elegant dress and loose clothing. Travelling priests favor armor of silver or blue with the symbol of Eluna engraved upon it somewhere. White hooded cloaks trimmed in silver are common for clergy that remains at scrying pools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=2156</id>
		<title>Faiths and Pantheons</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=2156"/>
		<updated>2010-08-08T06:15:48Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
= The Pantheon of Gaea =&lt;br /&gt;
Twenty-one major gods exist amid Gaea, who are also known as The Eidolons, The Undying and The Powers.  Click on a Pantheon header (Gods of Good, for example) for more information about those groups. Or, click on a deity entry for more information about a specific god.&lt;br /&gt;
&lt;br /&gt;
{{DeityTable}}&lt;br /&gt;
&lt;br /&gt;
= Religion and Faith =&lt;br /&gt;
The world of Gaea is dominated religiously by a dualistic pantheon system known officially as the Holy Order of Ea. The teachings of this order were spread by the prophet Shadam in the aftermath following the end of the previous age and due to the similarities in the stories, legends and teachings of the religion and the myths and stories of many of the elder races it is largely believed to correctly reconcile the different cultural viewpoints and racial themes on the matter of the gods, heavens and their agents. &lt;br /&gt;
&lt;br /&gt;
However the Holy Order of Ea is not the only religion in and of itself but it is the most influential. Animistic faiths such as The Green Word, dedicated to the earth goddess Dana, and the Ygdrassil Union which believes in the living power of the world itself, thrive in less developed areas where druidic powers and circles are able to grow un impeded by the teachings of the Holy Order of Ea. Similarly speaking, though a dualistic pantheon, the Order of Ea largely teaches in the principles of good and neutral aligned powers and sees darker gods in rebellion of the intended creative order. This causes the cults and faiths of the dark gods to largely operate as independent faiths and religions, separate from the Holy Order and often in opposition to it. If you add this in with smatterings of shamanistic faiths, ancestry worship some cultures revering some deities more than others, you end up with a world of few gods but many faiths.&lt;br /&gt;
&lt;br /&gt;
== The Holy Order Of Ea ==&lt;br /&gt;
A dualistic pantheon, the Holy Order of Ea teaches of a war between two households of gods that both sprang up from the will of the creator God known as [[Elhim]]. The leaders of these two house holds once worked together as one group and were brothers known as the Twin Dragon Gods. Together and in concert this unified pantheon created the prehistoric world, struck down their rebellious first born children, the Scions and bound the Wyrms (Dragons) to allow lesser races to thrive. At some point, however, one of the two mightiest of the gods grew hungry for additional power and after receiving a prophecy from The Fates, attempted to turn it to his own will and so made war against his brother inciting a devastating civil war known simply as the War of the Gods. &lt;br /&gt;
&lt;br /&gt;
This war ended with the newly crowned gods of evil being either imprisoned or bound. The rest of the world reeled from the devastation caused by this, forcing a second or ‘new’ creation to have to take place to replace the chaos ridden old world. Despite their efforts the gods could not fully heal the world and remnants of the ancient conflict remain to this day creating a number of different phenomena that still saturates the world. In the aftermath of this new creation the remaining gods retreated to the heavens and retired to their holy city, which lay beyond the reach of all save a blessed few. The departure of the gods would bring about an end to the early prehistoric ages and usher in the rise of the mortal races as the dominant forces in the physical world.&lt;br /&gt;
&lt;br /&gt;
The Holy Order of Ea is the official name given to the loose affiliation of temples, religions and denominations that promote the gods of light, and to a lesser extent the gods of neutrality, and decry the efforts of the gods of darkness, whom are seen as in rebellion to the plan of the Creator God Elhim and Elhim's appointed remaining god-king, Daeus. The influence of The Order is profound, creating a strong dualistic pantheon system that permeates much of western civilization and beyond. For the most part the Order is largely symbolic, existing as a neutral go-between for affiliated temple orders and churches. Each individual deity maintains their own order and religious following but the Order of Ea seeks to reconcile the differences between like-minded faiths and to provide some unity for the common masses to look to. The de-facto leader is the Chosen Prophet of Daeus who also is the spiritual leader of the Church of Daeus. Despite this, he leads more as a spiritual guide and guardian rather then attempting to impose edicts upon other faiths though such a thing would be impossible anyway. The Order headquarters itself in The Holy See which is in the Myrrish nation of Ecclesia. Here, they shelter a number of temples, shrines, religious orders and teachings while also acting neutrally on matters of politics and national affairs and as mediators when conflicts between the various faiths arise.&lt;br /&gt;
&lt;br /&gt;
== The Green Word ==&lt;br /&gt;
A primarily druidic faith dominant among races of the wild and less urban areas. The Green Word refers to the Voice of the World which is also known as the goddess Dana. Dana was once considered part of the pantheon of the Order of Ea but separated herself to attend to her first love which was the nurturing of the world itself which she saw as being hurt by the ongoing conflicts of light and dark. Sects of the god Gilead are also part of this loose affiliation of like minded priests, druids, rangers and more. The order is only loosely organized and split between both clerics and druids. Within the larger religion are a number of smaller sects and denominations that have different goals and agendas and at times they come into conflict with one another but it is taught that this is the way of the world. Prominent groups include The Ygdrassil Union, which teaches more harmony, and Circle of Thorns, which teaches more destructive hard stances against those who they deem unworthy of natures bounty.&lt;br /&gt;
&lt;br /&gt;
== The Fates ==&lt;br /&gt;
Three goddesses who represent the past, present and future, they, as a rule, do not interfere with the doings of the world but simply observe, comment on and occasional offer guidance to mortals and gods alike. The Fates have no religion tied to them and have no mortal followers although some who wield magic consider themselves under their wing. It is believed that they represent aspects of Elhim Himself and others believe they are simply gods removed from The Order of Ea who did not come to the world in the beginning of the Great Making and instead remained apart from it all to observe history. Thus they are outside of history while the Order of Ea is bound to the world and history. The Fates are known of and often used in conversation as part of daily culture; ie “The Fates must be playing a cruel joke on me.” And so forth. Peoples actual belief in destiny, fate, pre-ordained events varies from culture to culture but as a mythical world, prophecy, destiny and the power of vow making and the spoken word is a tangible thing.&lt;br /&gt;
&lt;br /&gt;
== The Covenant of Mana ==&lt;br /&gt;
Less a religion and more of a philosophy founded by the original progenitor of magic,  The Covenant of Mana is a collection of guiding principles that govern the power of Mana which is a phenomena that saturates the world and provides the source of arcane magic and the conduit by which divine magic can be transferred from divine sources to their followers. As a result, this philosophy is decidedly neutral in nature though good and evil alike adhere to its defining principles in regards to magic. To put it more simply, it is a philosophy many wizards and arcane users adhere to and swear by, without which the personal skill and attachment necessary to work arcane wizardry would be impossible.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
The above represent aspects of larger faiths and orders on Gaea but by no means represent them all. For example, though the gods of light loosely agree upon affiliation within The Order of Ea and accept veneration based on that philosphy, each one maintains individual churches and orders and some deities are known by countless names in other cultures far off. Daeus, arguably the most powerful god, is venerated as far north as the Ice Wall and in the deepest south where a simple lit candle and heartspoken prayer is enough and the grand sweeping cathederals of the west and unheard of. The gods of darkness, through both necessity and nature, maintain even more variance of faiths and cults. Neutral aligned deities which represent abstract forces such as war, the natural world, death and creativity, arguably have even more worshippers and are known by even more names. This also does not include groups such as nihilistic cults of The Void. These cults, dedicated to the hungering power of the emptiness that exists beyond the walls of the world know precious little about the ‘power’ they claim to dwell there and in some cases are merely being manipulated by members of the gods of darkness.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Equilibrium&amp;diff=2155</id>
		<title>Equilibrium</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Equilibrium&amp;diff=2155"/>
		<updated>2010-08-08T06:14:25Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Religion]][[Category:Cosmology]]&lt;br /&gt;
&lt;br /&gt;
The Realm of the Balance, seemingly sitting at the exact half way point between the celestial realms and infernal realms. It is said that one can reach all of the other realms by journeying to this realm and some feel that it is the true ‘center’ of creation for it maintains the balance between the light and the darkness. As a result, many see it as a common ground for a variety of extraplanar forces and even [[list of gods|deities]] themselves. Powers of true neutrality and spirits who are truly neutral and do not give weight to either side of the conflict tend to find their way here. Previously the Power known as Animus ruled from this plane but his demise ushered in a power void that was not filled until Navos descended from his previous realm in the Dome of Heaven and took up residence.  Thus today, this realm is largely seen as the realm of [[Navos]] and it manifests itself as a great region of varied terrain, which is inhabited by a variety of refugees and travelers. At the center of this realm is the realm of [[Navos]]: a great tower of ivory and grey surrounded by a concordance of light and colors that twist and weave around like the funnel of a great tornado.&lt;br /&gt;
&lt;br /&gt;
==Planar Traits==&lt;br /&gt;
•	Normal Gravity&lt;br /&gt;
&lt;br /&gt;
•	Normal Time&lt;br /&gt;
&lt;br /&gt;
•	Infinite Size&lt;br /&gt;
&lt;br /&gt;
•	Divinely Morphic&lt;br /&gt;
&lt;br /&gt;
•	Mildly Neutral Aligned&lt;br /&gt;
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&lt;br /&gt;
==Important Sites==&lt;br /&gt;
The Equilibrium is a vast ground of neutrality and the meeting ground for a number of different planar forces. It is also the dwelling place of powerful Eidolons and petitioners and spirits of a number of different races. As a result it has among one of the most varied features of all the Outer Planes but a few do stand out.&lt;br /&gt;
&lt;br /&gt;
'''The Library of the Ages:''' The Library of the Ages is not simply a single building but rather an enormous city built atop an immense plateau in the very ‘center’ of the Equilibrium but beneath the Tower of Navos.  It gleams and glistens like a star resting on the landscape and it is showered by a constant stream of the Sea of Mana, which manifests itself like a curtain of multicolored light. The city resembles an enormous university of magic and learning where in can be found all who are hungry for magical learning and study as well as those who seek enlightenment and the elevation of their thoughts to the next stage of awareness. [[Monks]] as well as [[wizards]] and [[sorcerers]] can be found here in search of greater knowledge. In past days the previous god of magic, Animus, dwelled here, but since his demise only shards and echoes of his presence remain in the form of hooded figures who tend to the various portions of the Library after the manner of their faded master.&lt;br /&gt;
&lt;br /&gt;
'''Dwarfheim:''' Many [[dwarves]] who are not particularly aligned with a given Eidolon over the other tend to find their way here to an impossibly huge mountain, large enough to contain whole worlds.   Dwarven petitioners and celestial beings attend to the deities' needs and also maintain a fierce system of commerce and trade with the various extraplanar inhabitants of the Equilibrium. Majestic citadels and colonies are carved into the mountainsides and into caverns big enough to accommodate the wingspan of even the largest of dragons.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Cosmology&amp;diff=2154</id>
		<title>Cosmology</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Cosmology&amp;diff=2154"/>
		<updated>2010-08-08T06:09:47Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaea has a unique Cosmology and set of planes though we do take some basic conventions from the Players Handbook such as the notion of elemental planes (known as The Elemental Wheels in Gaea's cosmology) and transitive planes but generally the public view of the outer realms consists of the material and mortal world and The Unseen, which is the great vast beyond and the spiritual realm where the gods reside. Within The Unseen are countless worlds and the outer planes as Gaea citizens know it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Inner Planes==&lt;br /&gt;
&lt;br /&gt;
The Inner Planes conform to the standard  Cosmology in many ways. For the Inner Planes it is helpful to visualize a crystalline blue globe which is the world, set into the midst of a great expansive sea.&lt;br /&gt;
&lt;br /&gt;
Touching slightly upon the Material Plane are the four elemental planes known as the Elemental Wheels. Spinning eternally, they are Earth and Fire to the left and Water and Air to the right. Occasionally Earth and Fire touch along with Water and Air, creating strange alignments and variations of elemental creatures and events.&lt;br /&gt;
&lt;br /&gt;
Viewed in three dimensions, the Positive and Negative Energy Planes would be respectively above and below the Material Plane. The Positive Energy Plane being that which is most associated with creative forces and good and so reaching up towards the heavens while the Negative Energy Plane, as the opposing force, naturally being aligned with the lower and infernal realms. Some theorize that the Negative Energy Plane is actually a portion of the Void that has made its way into the World and likewise they believe that Positive Energy is, at its core, sourced from the True Source.&lt;br /&gt;
&lt;br /&gt;
The great sea in this picture is the boundless Ethereal Sea, sometimes simply referred to as the Deep Ethereal. The other planes in this realm could be seen as an extension of the Ethereal Sea; being the Astral Plane, the Plane of Shadow and the Border Ethereal.&lt;br /&gt;
&lt;br /&gt;
The Astral Plane is the sky, a domain of endless silver that stretches in every direction. The realm between realms, it is what binds all other things together. The Ethereal Plane, sometimes called the Border Ethereal, is an insubstantial realm of ghosts and dreams. Deep within this realm lies the Ivory Dream, where the Dreaming Goddess known as Eluna dwells. he Shadow Plane is the realm of darkness that often connects into the Abyss.&lt;br /&gt;
&lt;br /&gt;
Lastly the Sea of Mana is not a true plane in and of itself but rather is much like a greater invisible sea that envelops and binds everything else together and contains it all within it. The Sea of Mana flows from The Source and it brings with it life, energy and miracles. Arcane casting is possible through The Sea of Mana, which wizards know due to their ability to reach out and take from the sea a drop of its power to fuel their spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Outer Planes==&lt;br /&gt;
&lt;br /&gt;
The Celestial Realms, the Upper Planes and those lands associated with it are the homes of the gods of light. The Infernal Realms and those planes there are homes to the gods of darkness and also used to imprison powerful beings and contain depraved and dangerous forces. Neutral planes serve varying functions and purposes for the maintaining of the cosmology. Separate from both of these is the True Source and the Nameless Void. Life comes from one and life disappears in the other. Almost every outer plane has divine dwelling places of the deities themselves. These dwelling places tend to function as demiplanes in which servants and petitioners of these gods also dwell. Planes within planes whose existence tends to be permitted by the greater overpower of the larger plane itself. The links below will direct you to a brief synopsis of these planes with basic planar traits and examples of some (but not all) of the sites within the plane. In this case we address the demiplanes that are the homes of some of the deities. In addition to the main outer planes are countless individual demiplanes and separate realities that serve a variety of purposes ranging from universal functions to secret hideaways of insane wizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Planes of Gaea==&lt;br /&gt;
===Celestial Planes===&lt;br /&gt;
* [[Cradle of Nature]]&lt;br /&gt;
* [[Dome of Heaven]]&lt;br /&gt;
* [[Heroes' Welcome]]&lt;br /&gt;
* [[Quelynos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Neutral Planes===&lt;br /&gt;
* [[Border Ethereal]]&lt;br /&gt;
* [[Equilibrium]]&lt;br /&gt;
* [[World Engine]]&lt;br /&gt;
* [[Halls of Waiting]]&lt;br /&gt;
* [[World of Wings and Flames]]&lt;br /&gt;
* [[Battleground]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infernal Planes===&lt;br /&gt;
* [[Pale World]]&lt;br /&gt;
* [[Outlands]]&lt;br /&gt;
* [[Iron Hells]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
==Other Planes==&lt;br /&gt;
&lt;br /&gt;
Countless shard planes left over from the activities of the gods, other powerful beings and even mighty wizards exist. Some of these shards may be the size of a home and others the size of a small nation. There are countless realms that exist that can be stumbled across and many are the result of natural occurrences and activities between the prime outer planes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Planar Travel and Adventuring in Other Worlds==&lt;br /&gt;
&lt;br /&gt;
Generally, other worldly plots are best left as devices for players with Death Consent status and Dungeon Masters. Mild exceptions may be made with pre-approved player run plots. The uneducated people of Gaea have a very limited view of the overall cosmology. Cultural differences, religious beliefs and even implied taboo on messing with the ‘other world’ has made planar travel something that is hardly widely used even amongst the various schools of magic. Despite this, Gaea has had much experience and dealings with the planes and with people’s attempts to use the power found there for their own benefits. Histories such as the rise and fall of Kulthus, the sealing of the still unexplained doorway to heaven and locations on the Material Plane such as the Vast are all evidence of this.&lt;br /&gt;
&lt;br /&gt;
Any Outer Plane is reachable from the Material Plane, with the exception of the Halls of Waiting which is the realm of the dead. To reach the Halls of Waiting, one would need to first journey to an Outer Plane that has an active link to the Halls of Waiting and then use that portal. Travelling between Outer Planes themselves is somewhat more difficult. The Planes are ‘positioned’ based on that particular plane's ‘loyalty’ in the ongoing conflict of good and evil. The top most plane is the Dome of Heaven and the bottom most plane is the Abyss. Naturally one cannot planar jump from the Dome of Heaven to the Abyss and vice versa. Rather the Outer Planes are positioned by allegiance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Cosmology]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=2149</id>
		<title>Faiths and Pantheons</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=2149"/>
		<updated>2010-08-08T05:57:39Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: /* The Covenant of Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''To be finalized pending edits from Maelstrom.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
= The Pantheon of Gaea =&lt;br /&gt;
Twenty-one major gods exist amid Gaea, who are also known as The Eidolons, The Undying and The Powers.  Click on a Pantheon header (Gods of Good, for example) for more information about those groups. Or, click on a deity entry for more information about a specific god.&lt;br /&gt;
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{{DeityTable}}&lt;br /&gt;
&lt;br /&gt;
= Religion and Faith =&lt;br /&gt;
The world of Gaea is dominated religiously by a dualistic pantheon system known officially as the Holy Order of Ea. The teachings of this order were spread by the prophet Shadam in the aftermath following the end of the previous age and due to the similarities in the stories, legends and teachings of the religion and the myths and stories of many of the elder races it is largely believed to correctly reconcile the different cultural viewpoints and racial themes on the matter of the gods, heavens and their agents. &lt;br /&gt;
&lt;br /&gt;
However the Holy Order of Ea is not the only religion in and of itself but it is the most influential. Animistic faiths such as The Green Word, dedicated to the earth goddess Dana, and the Ygdrassil Union which believes in the living power of the world itself, thrive in less developed areas where druidic powers and circles are able to grow un impeded by the teachings of the Holy Order of Ea. Similarly speaking, though a dualistic pantheon, the Order of Ea largely teaches in the principles of good and neutral aligned powers and sees darker gods in rebellion of the intended creative order. This causes the cults and faiths of the dark gods to largely operate as independent faiths and religions, separate from the Holy Order and often in opposition to it. If you add this in with smatterings of shamanistic faiths, ancestry worship some cultures revering some deities more than others, you end up with a world of few gods but many faiths.&lt;br /&gt;
&lt;br /&gt;
== The Holy Order Of Ea ==&lt;br /&gt;
A dualistic pantheon, the Holy Order of Ea teaches of a war between two households of gods that both sprang up from the will of the creator God known as [[Elhim]]. The leaders of these two house holds once worked together as one group and were brothers known as the Twin Dragon Gods. Together and in concert this unified pantheon created the prehistoric world, struck down their rebellious first born children, the Scions (aka the Titans) and bound the Wyrms (Dragons) to allow lesser races to thrive. At some point, however, one of the two mightiest of the gods grew hungry for additional power and after receiving a prophecy from The Fates, attempted to turn it to his own will and so made war against his brother inciting a devastating civil war known simply as the War of the Gods. &lt;br /&gt;
&lt;br /&gt;
This war ended with the newly crowned gods of evil being either imprisoned or bound. The rest of the world reeled from the devastation caused by this, forcing a second or ‘new’ creation to have to take place to replace the chaos ridden old world. Despite their efforts the gods could not fully heal the world and remnants of the ancient conflict remain to this day creating a number of different phenomena that still saturates the world. In the aftermath of this new creation the remaining gods retreated to the heavens and retired to their holy city, which lay beyond the reach of all save a blessed few. The departure of the gods would bring about an end to the early prehistoric ages and usher in the rise of the mortal races as the dominant forces in the physical world.&lt;br /&gt;
&lt;br /&gt;
The Holy Order of Ea is the official name given to the loose affiliation of temples, religions and denominations that promote the gods of light, and to a lesser extent the gods of neutrality, and decry the efforts of the gods of darkness, whom are seen as in rebellion to the plan of the Creator God Elhim and Elhim's appointed remaining god-king, Daeus. The influence of The Order is profound, creating a strong dualistic pantheon system that permeates much of western civilization and beyond. For the most part the Order is largely sybmolic, existing as a neutral go-between for affiliated temple orders and churches. Each individual deity maintains their own order and religious following but the Order of Ea seeks to reconcile the differences between like-minded faiths and to provide some unity for the common masses to look to. The de-facto leader is the Chosen Prophet of Daeus who also is the spiritual leader of the Church of Daeus. Despite this, he leads more as a spiritual guide and guardian rather then attempting to impose edicts upon other faiths though such a thing would be impossible anyway. The Order headquarters itself in The Holy See which is in the Myrrish nation of Ecclesia. Here, they shelter a number of temples, shrines, religious orders and teachings while also acting neutrally on matters of politics and national affairs and as mediators when conflicts between the various faiths arise.&lt;br /&gt;
&lt;br /&gt;
== The Green Word ==&lt;br /&gt;
A primarily druidic faith dominant among races of the wild and less urban areas. The Green Word refers to the Voice of the World which is also known as the goddess Dana. Dana was once considered part of the pantheon of the Order of Ea but separated herself to attend to her first love which was the nurturing of the world itself which she saw as being hurt by the ongoing conflicts of light and dark. Sects of the god Gilead are also part of this loose affiliation of like minded priests, druids, rangers and more. The order is only loosely organized and split between both clerics and druids. Within the larger religion are a number of smaller sects and denominations that have different goals and agendas and at times they come into conflict with one another but it is taught that this is the way of the world. Prominent groups include The Ygdrassil Union, which teaches more harmony, and Circle of Thorns, which teaches more destructive hard stances against those who they deem unworthy of natures bounty.&lt;br /&gt;
&lt;br /&gt;
== The Fates ==&lt;br /&gt;
Three goddesses who represent the past, present and future, they, as a rule, do not interfere with the doings of the world but simply observe, comment on and occasional offer guidance to mortals and gods alike. The Fates have no religion tied to them and have no mortal followers although some who wield magic consider themselves under their wing. It is believed that they represent aspects of Elhim Himself and others believe they are simply gods removed from The Order of Ea who did not come to the world in the beginning of the Great Making and instead remained apart from it all to observe history. Thus they are outside of history while the Order of Ea is bound to the world and history. The Fates are known of and often used in conversation as part of daily culture; ie “The Fates must be playing a cruel joke on me.” And so forth. Peoples actual belief in destiny, fate, pre-ordained events varies from culture to culture but as a mythical world, prophecy, destiny and the power of vow making and the spoken word is a tangible thing.&lt;br /&gt;
&lt;br /&gt;
== The Covenant of Mana ==&lt;br /&gt;
Less a religion and more of a philosophy founded by the original progenitor of magic,  The Covenant of Mana is a collection of guiding principles that govern the power of Mana which is a phenomena that saturates the world and provides the source of arcane magic and the conduit by which divine magic can be transferred from divine sources to their followers. As a result, this philosophy is decidedly neutral in nature though good and evil alike adhere to its defining principles in regards to magic. To put it more simply, it is a philosophy many wizards and arcane users adhere to and swear by, without which the personal skill and attachment necessary to work arcane wizardry would be impossible.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
The above represent aspects of larger faiths and orders on Gaea but by no means represent them all. For example, though the gods of light loosely agree upon affiliation within The Order of Ea and accept veneration based on that philosphy, each one maintains individual churches and orders and some deities are known by countless names in other cultures far off. Daeus, arguably the most powerful god, is venerated as far north as the Ice Wall and in the deepest south where a simple lit candle and heartspoken prayer is enough and the grand sweeping cathederals of the west and unheard of. The gods of darkness, through both necessity and nature, maintain even more variance of faiths and cults. Neutral aligned deities which represent abstract forces such as war, the natural world, death and creativity, arguably have even more worshippers and are known by even more names. This also does not include groups such as nihilistic cults of The Void. These cults, dedicated to the hungering power of the emptiness that exists beyond the walls of the world know precious little about the ‘power’ they claim to dwell there and in some cases are merely being manipulated by members of the gods of darkness.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gods_of_Good&amp;diff=2148</id>
		<title>Gods of Good</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gods_of_Good&amp;diff=2148"/>
		<updated>2010-08-08T05:54:11Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Celestine are the seven principle gods of light on the world of Gaea. The gods of light are dedicated to the preservation of life, protecting and promoting the welfare of all and encouraging people to uphold all that is embodied within the principle of good. In this, Daeus is considered the patron and head of the pantheon of light and in actuality is held, by many religious viewpoints, to be the sovereign god over the Holy Order of Ea with the gods of darkness in rebellion to what should have been the natural order of things. Daeus' leadership varies between dogmatic and first among equals, largely depending upon the current status of world events. &lt;br /&gt;
&lt;br /&gt;
Holding the title of Highest of the Holies, Daeus' sovereignty is rarely if ever disputed but it goes without saying that the gods of light do not always act as one as each of them embodies very different principles and perspectives on good and how to best impact the lives of those on Gaea. Their philosophies in regards to combating the powers of darkness is a great example of this as some are more pro-active then others in such efforts though the destruction of Animus, the previous god of magic, and the civil strife amongst the gods of darkness has caused the gods of light to begin to shift their stances.  Angoron and Gilead favor more martial and aggressive outlooks, bolstered even more so by recent events involving the actions of the dark goddess Taara.  Althea and Tarien favor more subtle approaches and Eluna and the newly ascended Serriel alternate between the extremes. In recent days, Daeus himself has come to represent more aggressive and energetic assaults on the powers of darkness.&lt;br /&gt;
&lt;br /&gt;
{{DeityGood}}[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gods_of_Evil&amp;diff=2147</id>
		<title>Gods of Evil</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gods_of_Evil&amp;diff=2147"/>
		<updated>2010-08-08T05:53:40Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some might argue that evil itself was not intended to be part of the creative order. Although mortals were intended to work, toil, grow and mature over time – murder, terror, hatred, suffering, pestilence, plague and the destruction of creation was not part of The Vision. Those of darkness are thus viewed as fallen gods who have stepped out of the light of The Source and instead grow in strength by feeding like vampires off of negative energy as it is created in the world. They draw their strength from decay and wickedness. The deities of darkness seek domination within their own pantheon and over the entire Created Order. Ethical concerns are non-existent although some orders, particularly lawful ones, still stand somewhat against the consuming powers of The Void and have a semblance of ethics and honor where they can be used as tools to further their own needs. &lt;br /&gt;
Maugrim Bauglier embodies this corruption in that he was born of the left hand of The Source, before the count  of days, and intended to rule co-eval with Daeus over all creation, and safeguard it from the hungering maw of the Void. This was not enough for the Tyrant of Gods and instead he ultimately sought to claim Daeus' birthright for his own, triggering a civil war that colors world history to this day.&lt;br /&gt;
&lt;br /&gt;
Maugrim is considered the defacto benefactor and patron of the God's of Darkness  and such a role is both written into the Loom of Creation and into the Books of Ea, but in recent eras his wife, Taara, has risen to great prominence and power and Maugrim has waned. In a bid to circumvent the non manifestation pact - an agreement following the War of the Gods that the gods would not manifest their presence in full upon Gaea again and rule from forms of flesh, Taara ushered in a new era of chaos that saw her dominance and influence in the world rise higher then any of her peers. Taking for herself the title of Dark Goddess, Taara sought to usurp the Five Fold Dragon but the Loom would not recognize her claim and though weakened Maugrim remains the acknowledged patriarch of his squabbling household. Nonetheless her efforts resulted in the death of gods, ascension of others and re-ordering of much of what people had considered the status quo. And so she remains, to many, the current principle threat to peace and civility whilst the other gods of darkness consolidate their power and seek to either ally with her or betray her.&lt;br /&gt;
&lt;br /&gt;
{{DeityEvil}}[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gods_of_Evil&amp;diff=2146</id>
		<title>Gods of Evil</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gods_of_Evil&amp;diff=2146"/>
		<updated>2010-08-08T05:52:15Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some might argue that evil itself was not intended to be part of the creative order. Although mortals were intended to work, toil, grow and mature over time – murder, terror, hatred, suffering, pestilence, plague and the destruction of creation was not part of The Vision. Those of darkness are thus viewed as fallen gods who have stepped out of the light of The Source and instead grow in strength by feeding like vampires off of negative energy as it is created in the world. They draw their strength from decay and wickedness. The deities of darkness seek domination within their own pantheon and over the entire Created Order. Ethical concerns are non-existent although some orders, particularly lawful ones, still stand somewhat against the consuming powers of The Void and have a semblance of ethics and honor where they can be used as tools to further their own needs. &lt;br /&gt;
Maugrim Bauglier embodies this corruption in that he was born of the left hand of The Source, before the count  of days, and intended to rule co-eval with Daeus over all creation, and safeguard it from the hungering maw of the Void. This was not enough for the Tyrant of Gods and instead he ultimately sought to claim Daeus' birthright for his own, triggering a civil war that colors world history to this day. Maugrim is considered the de-facto benefactor and patron of the God's of Darkness  and such a role is both written into the Loom of Creation and into the Books of Ea, but in recent eras his wife, Taara, has risen to great prominence and power and Maugrim has waned. In a bid to circumvent the non manifestation pact - an agreement following the War of the Gods that the gods would not manifest their presence in full upon Gaea again and rule from forms of flesh, Taara ushered in a new era of chaos that saw her dominance and influence in the world rise higher then any of her peers. Taking for herself the title of Dark Goddess, Taara sought to usurp the Five Fold Dragon but the Loom would not recognize her claim and though weakened Maugrim remains the acknowledged patriarch of his squabbling household. Nonetheless her efforts resulted in the death of gods, ascension of others and re-ordering of much of what people had considered the status quo. And so she remains, to many, the current principle threat to peace and civility whilst the other gods of darkness consolidate their power and seek to either ally with her or betray her.&lt;br /&gt;
&lt;br /&gt;
{{DeityEvil}}[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gods_of_Neutrality&amp;diff=2145</id>
		<title>Gods of Neutrality</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gods_of_Neutrality&amp;diff=2145"/>
		<updated>2010-08-08T05:33:25Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world of Gaea exists in a delicate balance between light and darkness. All to often, the pendulum swings towards darkness as war and chaos sweep across the land. But there are also those who guard against The Light gaining to much strength, believing that disaster lies that way as well…  The gods of neutrality are often referred to as the gods of twilight and also the World Souls, due to their representation of primal functions of nature and reality as opposed to the principles and more abstract things represented by their peers. Unlike the gods of light and darkness, the neutral gods are less a unified force and more a collection of deities with no strong allegiance and bond one way or another in regards to the eternal War of the Balance that is being fought by their brothers and sisters.  &lt;br /&gt;
&lt;br /&gt;
There is some debate, among scholars, if such a stance proved wise. For an Age of Ages, Animus the Archmage was seen as the patron for the gods who gathered under the banner of neutrality but in the latter days, his true form was destroyed and shattered into countless shards of divine essence. The deities 'death' ushered in an era of instability and overt as well as covert warfare amongst the bickering surviving gods and sent shock waves throughout the ordered ranks of the Holy Order of Ea. There are some who believe that Animus was aware of his impending demise and to some degree orchestrated the chaos in order to shift the balance of things, and there are others who hold that the god of magic was as blindsided as everyone else. Regardless of this fact, the fall of Animus shook the ranks of the gods of neutrality, removing from them any sense of patronage and sending each to their own domains to consolidate their power and exercise their sovereignty over their areas of dominance. Navos, who was an ancient friend to Animus, saw himself best able to bring balance to the turmoil of the Equilibrium and so left his vigil among the gods of light to join those of the World Soul but turmoil continues as each deity looks outward from their holdings and prepares for the volatile age to come.&lt;br /&gt;
&lt;br /&gt;
{{DeityNeutral}}[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gods_of_Good&amp;diff=2144</id>
		<title>Gods of Good</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gods_of_Good&amp;diff=2144"/>
		<updated>2010-08-08T05:16:14Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Celestine are the seven principle gods of light on the world of Gaea. The gods of light are dedicated to the preservation of life, protecting and promoting the welfare of all and encouraging people to uphold all that is embodied within the principle of good. In this, Daeus is considered the patron and head of the pantheon of light and in actuality is held, by many religious viewpoints, to be the sovereign god over the Holy Order of Ea with the gods of darkness in rebellion to what should have been the natural order of things. Daeus' leadership varies between dogmatic and first among equals, largely depending upon the current status of world events. Holding the title of Highest of the Holies, Daeus' sovereignty is rarely if ever disputed but it goes without saying that the gods of light do not always act as one as each of them embodies very different principles and perspectives on good and how to best impact the lives of those on Gaea. Their philosophies in regards to combating the powers of darkness is a great example of this as some are more pro-active then others in such efforts though the destruction of Animus, the previous god of magic, and the civil strife amongst the gods of darkness has caused the gods of light to begin to shift their stances.  Angoron and Gilead favor more martial and aggressive outlooks, bolstered even more so by recent events involving the actions of the dark goddess Taara.  Althea and Tarien favor more subtle approaches and Eluna and the newly ascended Serriel alternate between the extremes. In recent days, Daeus himself has come to represent more aggressive and energetic assaults on the powers of darkness.&lt;br /&gt;
&lt;br /&gt;
{{DeityGood}}[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Gods_of_Good&amp;diff=2143</id>
		<title>Gods of Good</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Gods_of_Good&amp;diff=2143"/>
		<updated>2010-08-08T05:15:39Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeityGood}}[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
The Celestine are the seven principle gods of light on the world of Gaea. The gods of light are dedicated to the preservation of life, protecting and promoting the welfare of all and encouraging people to uphold all that is embodied within the principle of good. In this, Daeus is considered the patron and head of the pantheon of light and in actuality is held, by many religious viewpoints, to be the sovereign god over the Holy Order of Ea with the gods of darkness in rebellion to what should have been the natural order of things. Daeus' leadership varies between dogmatic and first among equals, largely depending upon the current status of world events. Holding the title of Highest of the Holies, Daeus' sovereignty is rarely if ever disputed but it goes without saying that the gods of light do not always act as one as each of them embodies very different principles and perspectives on good and how to best impact the lives of those on Gaea. Their philosophies in regards to combating the powers of darkness is a great example of this as some are more pro-active then others in such efforts though the destruction of Animus, the previous god of magic, and the civil strife amongst the gods of darkness has caused the gods of light to begin to shift their stances.  Angoron and Gilead favor more martial and aggressive outlooks, bolstered even more so by recent events involving the actions of the dark goddess Taara.  Althea and Tarien favor more subtle approaches and Eluna and the newly ascended Serriel alternate between the extremes. In recent days, Daeus himself has come to represent more aggressive and energetic assaults on the powers of darkness.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Angoron&amp;diff=1964</id>
		<title>Angoron</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Angoron&amp;diff=1964"/>
		<updated>2010-07-31T02:01:44Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_angoron.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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'''Greater Deity'''&lt;br /&gt;
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'''Symbol: '''A lightning bolt framing a great maul overlaid on a mountain&lt;br /&gt;
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'''Colors:''' Red, Blue and Brown&lt;br /&gt;
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'''Alignment: '''Chaotic Good&lt;br /&gt;
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'''Home Plane: '''Heroes' Welcome&lt;br /&gt;
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'''Celestial Symbol:''' The Constellation 'Great Titan'&lt;br /&gt;
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'''Portfolio: '''Barbarians, Good and Neutral Giants, Strongmen, Fighters, Athletes, Orcs, Acts of Heroism and Courage&lt;br /&gt;
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'''Domains: '''Competition, War, Chaos, Storm, and Strength&lt;br /&gt;
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'''Cleric Alignment: '''CG, CN, NG&lt;br /&gt;
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'''Favored Weapon: '''Myollnir (Great Maul)&lt;br /&gt;
&lt;br /&gt;
'''Other Names: '''The Brawler, The Iron Mountain, Garganos Behemoth (Dran), Strongest of the Gods, Patron of Heroes (Stormgarde), The Champion (Gustav) The Adamant Tower (Dwarves)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Angoron patrons heroes, courage, freedom and strength. . He is a massive, chaotic force and stands undisputed in his role as the strongest of the gods. Barbarians and fighters make up most of his following. His followers seek to experience the joys and pleasures of the world while also protecting those who cannot protect themselves, as it is the duty of the strong to protect those below them. His greatest creations are also his greatest failings; The Giants. Their fall and corruption still mars creation to this day. He is most popular amongst the people of Stormgarde, Dran and honorable cultures of giants, and orcs. Due to the number of cultures he influences, the stories that contain him and the folklore of the first age of the world concerning him are legion. He would often adventure together in the ancient stories with Tarien the Bard King and there are numerous stories of his dalliances with beautiful elves, humans, dwarves and giants. On the material plane, he often takes the guise of a hugely muscled Giant, Minotaur, Human or, on occasion, Dwarf. His trademark Great Maul is always in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dogma==&lt;br /&gt;
Angoron is first and foremost a barbaric god of strength, power and physical extremes. Those who follow him are lovers of sport, conquest, conquering and the physical pleasures as well. His good nature is exaggerated by his worldly behavior and this carries over to his followers who often mean well although sometimes they give way to their passions too much. They desire battle and thrive on exhibitions of their strength in combat and out of it as well. He firmly believes that the strong should lead the weak and that those with talent should step forward to the front of the line and be bold and courageous. He does not tolerate cowardice and encourages physical solutions to problems. He's not a thinking mans god but believes that through physical confrontation and challenge, people can learn more about themselves and better themselves. Angoron champions the cause of good by encouraging people to defend their own freedom and the freedom of those who may be to weak to adequately defend themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clergy and Temples ==&lt;br /&gt;
Angoron's church encourages individuality and his clergy tend to be earthy, straightforward, honorable, courageous and down to earth. &lt;br /&gt;
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Temples to Angoron tend to reflect both deity and culture. Being a chaotic good, he has no strict organized form of religion and instead those who reverence him tend to vary from culture to culture in terms of how and what they do. Most of his temples are large pavilions and open aired arenas with baths, wrestling rings, smithies and training grounds. A great altar, typically composed of granite and iron tends to dominate these places. Atop the altar is a recreation of Gargan'tral the World Breaker, also of granite. Priests of Angoron double as war priests shamans and bodyguards. His clerics and priests often journey with priesthood’s of other good gods, acting as bodyguards on missionary journeys on to unenlightened lands and areas dominated by monstrous races under the control of the evil or false deities. On off days, they may be found at times in taverns and feasting halls with the followers of Tarien, telling and boasting of tales of adventure.&lt;br /&gt;
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&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
Their clerical garments lack any true uniformity except that they tend to favor colors of red and brown and occasionally blue in celebration of the storm. Their garments cause them to often seem like bodyguards or war-priests. Although they are not vain, their garments are almost always cut and stylized to take the opportunity to portray their physical abilities and physiques. They tend to not favor heavy armor pieces such as full plate as many train in unarmed combat as wrestlers and pugilists. And so they desire the most freedom they can have in terms of movement and flexibility.&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]][[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Althea&amp;diff=1963</id>
		<title>Althea</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Althea&amp;diff=1963"/>
		<updated>2010-07-31T01:59:44Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_althea.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A Blue Rose&lt;br /&gt;
&lt;br /&gt;
'''Colors: '''Argent and Blue&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol: '''The Evening Star &amp;quot;Telmentar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Neutral Good&lt;br /&gt;
&lt;br /&gt;
'''Home Plane:''' Dome of Heaven&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Healing, Love, Compassion, Protection, Families, Marriage&lt;br /&gt;
&lt;br /&gt;
'''Worshipers: '''Physicians, Healers, Midwives, Herbalists, Artists, Aristocrats&lt;br /&gt;
&lt;br /&gt;
'''Domains: '''Healing, Good, Community, Protection&lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignments: '''CG, LG, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon: '''The Crystal Staff (Quarterstaff)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' Star Mother, Heaven's Queen, The Healer, Telmentar Goddess of Creation (Myrddion), Holy One, The Queen of the Heavens, Marfa The Blessed Lady (Elves), The Lady of the Stars, Compassionate One, The Comforter, Mithril Lady (Dwarves)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third among the gods of good is Althea Telmentar the goddess of healing, consolation, compassion and love.  She inspires people to trust in triumph of good and to seek the comfort of healing. Restoration is her divine right and she seeks to aid in the healing of the soul. She also patrons true love and empathy and is a known friend of silver dragons. Althea is also the wife of Daeus and the two rule the heavens together. Few deities are as revered and as loved as Althea is. She is a goddess that seeks to heal all ills and minister to all beings, if they be good neutral or evil in origins. She believes in the ability for good to redeem its own and believes even the most depraved and evil of creatures can be rescued and nurtured into the light. She is a gentle goddess but her power is great and her gentleness should not be confused with pacifism or weakness. Her knighthood, the Sentinel Guardians, act swiftly in defense of her flock and when roused to anger, her power touches all corners of the world and so her wrath is not easily turned aside. &lt;br /&gt;
&lt;br /&gt;
== Dogma ==&lt;br /&gt;
Kindness, Love, Compassion and Tolerance are the things that Althea most often teaches. She embodies the greatest of the aspects of good and attempts to bring hope to others. Her people are often great counselors and comforters in the time of need. Their wisdom is rarely spurned and they are a welcome sight, especially when times are down and one is in need of an ear willing to listen and ones heart desires truthful words that can only help strengthen you in the long run. The path that Althea walks is a very difficult one to take, especially in a world that can be so violent and filled with shadows. Her people are called to shine like beacons and to illuminate the darkness and bring people into the light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clergy and Temples ==&lt;br /&gt;
Althea’s clergy is strongest in civilized lands with a semblance of structured order and living. Her priests often work alongside the priests of Eduriel in the matter of helping to maintain the social good and their attempts to create structured living. Althea’s people tend to be far more liberal then Daeus’ people as well as worldly. Daeus’ people tend to the spirit but it is the duty of Althea to tend to the earthly and bodily needs of individuals. Althea’s clerics pray for their spells either in the early evening at first sign of the evening star or during early morning just before sunrise but when stars can still be seen. Even when indoors or during cloud cover, Althea’s priests always instinctively know the position of the evening star named Telmentar, and they always face it when praying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should come as no surprise then that the common folk love Althea’s church and clergy quite dearly and in settled lands everywhere. They can be counted on to be generous in their support of various locations and many of her clergy dedicate themselves to lifelong missions of healing and of the alleviation of suffering. They speak for the oppressed, guide the lost, feed the hungry, shelter the homeless, care for orphans, and gather herbs to make medicine and give shelter to the shelter less. Everyday issues of logic, finances and their own mortal frailties prevent the church from doing more then it would like to do but they are active in the daily affairs of common folk. Her clerics walk a difficult path but their faith makes them all the stronger for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Those who look upon Althea and the travails of her priesthood with scorn or believe that their compassionate nature is synonymous with weakness are sorely underestimating both goddess and her followers. When it comes to political machinations and outright combat against the forces of darkness, Althea favors a behind the scene approach and her clergy are tireless in their efforts to remove things that scourge the land and cause suffering. They would favor a more covert action, as it may lead to less violence and suffering, to remove a tyrant as opposed to open warfare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
They favor loose light blue robes with gold or silver trimmings and hoods, worn over a breastplate that is often emblazoned with a rose. Many carry long quarterstaff as well as numerous scroll and potion cases for the purpose of carrying healing accouterments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Althea’s traditional appearance is that of a simple white, silver and pink robed woman with dark hair and a blue staff. Her hair is long and full, falling past her waist with two slender strands curling to fall infront of her shoulders. Sometimes she is hooded and she walks the world as The White Lady, in simple white robes with little by way of excessive design or color on them. Her simplistic appearance belies her great power and influence in the world. She is not given to extravagant appearances or displays but the color blue is always about her and evident on her form in some fashion or another.[[Category:Religion]][[Category:Gods and Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Daeus&amp;diff=1959</id>
		<title>Daeus</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Daeus&amp;diff=1959"/>
		<updated>2010-07-30T23:04:37Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding:5px; background-color:#e7eaea;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width:100%; background-color:#e7eaea;&amp;quot;&amp;gt;[[image:Deity_daeus.gif‎]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Greater Deity'''&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A Sunburst (Solis) or a Platinum Dragon&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold, White, Platinum&lt;br /&gt;
&lt;br /&gt;
'''Celestial Symbol: '''The Sun&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Lawful Good&lt;br /&gt;
&lt;br /&gt;
'''Home Plane: '''The Dome of Heaven&lt;br /&gt;
&lt;br /&gt;
'''Portfolio:''' Loyalty, Paladins, Justice, Good, Light, Law, Sovereignty, Virtue&lt;br /&gt;
&lt;br /&gt;
'''Worshipers: '''Royalty, Diplomats, Paladins, Fighters, Judges, Good Dragons&lt;br /&gt;
&lt;br /&gt;
'''Domains: '''Good, Sun, Heaven, Law, and Protection&lt;br /&gt;
&lt;br /&gt;
'''Cleric Alignment: '''LG, LN, NG&lt;br /&gt;
&lt;br /&gt;
'''Favored Weapon: '''Longsword (Righteous Dawn)&lt;br /&gt;
&lt;br /&gt;
'''Other Names:''' The Sun Lord, The Platinum Dragon, Rising One, Draco Solis (Myrddion), The Shining Knight, Morning Lord, The Supreme, Master of Law, (Stormgarde) The Highest One, Eli (Elves), Great Father (Dragons, Sith-makar), The Dragon Lord (Dragonier), Brilliant One, True Metal (Khazad Duin), Rising Sun, The Holy Tyrant (Dran, Barbarians), Ignis Divine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Mightiest of all the gods save his brother Maugrim, Daeus is the exemplar of holiness and true nobility and is the patron of the great virtue of charity. He is said to be the master of law and the father of good. The god of light, he was born from the right hand of Elhim during the beginning of time and he has stood in eternal opposition with the forces that would ruin and unmake the world, be these forces that of The Void or his wayward brother, Maugrim the Five Fold Serpent who would remove the world's free will while Daeus would preserve it. He always thinks of the greater good first. He upholds free will and freedom of choice as well as the freedom of people to choose their own destiny, but prefers, naturally, that people will choose to do good as opposed to evil. At times the forces of neutrality ally themselves with those of light to stand against the dark and preserve the world, but Daeus often sees these alliances as tested by what he perceives as a lack of commitment. Along with Maugrim, Daeus is held to be the divine ruler of the world and he and Maugrim together are known as The Twin Gods who are the oldest of the gods and born of hand of Elhim. The radiance of the Sun, the purity of silver and platinum, the splendors of a majestic palace and the brightness of a shield are all manifestations of Daeus's nobility and serenity. His is the divine right of kings, lawmakers, leaders and good and just government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Opposed to evil in any form, Daeus stands opposite his brother but also hopes that in the end he may be redeemed for their true foe lies in the form of the Void. Daeus and Maugrim are, nevertheless, irrevocably linked by their origins and their natures. Today, the two are now eternally opposed and at war. Their opposing doctrines pit their clergies against one another incessantly, a conflict often seen to the delight of other gods of evil as it allows their followers to be more active, free from the watchful eye of Daeus. Daeus's manifestations are rare but can be overwhelming as well as subtle. The Platinum Dragon is the figure for which he is most known and the visage of this mighty dragon adorns artwork, stained glass and more all across Gaea. During the Third Age, his manifestations are most often perceived as the Celestial Paladin, a tall bronze skinned, deep chested knight in platinum armor and white robes. Today, Daeus works through his clergy and other willing and destined souls. He is fond of less obvious manifestations such as in the form of an overweight but keenly sharp elderly scholar or an aged Templar of the Holy Sword or Dragon Knight, accompanied by an senile gold dragon, with surprising vigor despite his appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dogma ==&lt;br /&gt;
The foremost duty of his Holy Order is to uphold the principles of righteousness and virtue and to pursue and destroy the corrupting forces of darkness. With the aid of the Canon of the High Law, his priests offer spiritual guidance to the people of the world that they might curb the festering darkness of Maugrim, should it take root in their hearts. He holds the belief that a good and just rule of Law, and hence governance, is necessary for a free and stable society. Such laws protect the meek and provide justice to the poor, and encourage humility and righteousness on behalf of their rulers. As such, the faithful work with the righteous lords of the lands that they watch over, serving as judges, advisors or advocates, and nobility becomes an ideal to be upheld, a concept that moves beyond a noble birth and becomes a set of ideals based on honor and compassion.&lt;br /&gt;
&lt;br /&gt;
Though Daeus is one of the most compassionate beings in the cosmos he must at times utter judgment upon the world in the name of the greater good and in such events innocents are often caught up in these configurations. His empathy for the downtrodden, the dispossessed and the helpless. is, nevertheless, great, and he urges his followers to promote good but also wants them to be capable of fighting their own battles when they can. Daeus' followers are exuberant, cheerful, joyful and swarthy hard workers but also traditionalists, stubborn, righteous, and seen as the judges of what is good and compatible with Daeus' vision of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Daeus values effort and sincere work. Even if you do not succeed, the act of at least trying will earn you his favor so long as you remain true. However there is another side to Daeus and that is the side that pursues the darkness and strikes against the foes of the world. The guilty must be brought before the law and good stands in contrast to evil. When provoked to wrath, it is greater then the burning wrath of the sun, but he always believes in the ability for evil to be redeemed. Because of this, his priests are expected to stand ready to offer spiritual guidance, redemption and wisdom to the people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clergy and Temples ==&lt;br /&gt;
As the state religion in several of the largest human kingdoms and numerous followers amongst humanoid races, the Church of Daeus, sometimes simply called The Church, is the most powerful religious institution in the western world. Working on an international scale, the church advocates peace. Despite its peaceful nature, it does recognize that warfare is sometimes necessary and that not all disputes are settled with words. During times of war, it concerns itself with seeking to make sure that wars are fought honorably, that wounded are properly cared for and that the proper respect and last rites are given to the dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a lawful church, much of Daeus' efforts are concentrated through his clergy which is structured and organized with an established head and leadership. The dogma of the church is based upon The Canon of the High Law, which is a work of writings inspired by the gods, and based upon the original text from books known as The Aegenean Gospels. His church is very rich and influential in the lands of Myrddion and adjacent kingdoms. Priests of Daeus tend to work very hard at menial labors and are hard workers and not afraid to dig in and aid the common people. Daeus' priests are expected to provide spiritual guidance to the people of Gaea as well as defend the world from evil. They believe that good and just government is necessary for a free and stable society. The law is for the lawless and so they often act as advisors to rulers of a region, sit as judges in their communities and work to heal the wounded spirits and provide shelters for those who are wrongly accused and have been abused by misuses of The Law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Church of Daeus is headquartered in Bryn-Myridorn, the capital city of Myrddion. Here, an enclosed in sovereign region of the city exists, known as the Tempus Sanctum. Within the sanctum are several buildings including smaller churches, libraries, smithies, living quarters and the headquarters of several knightly orders such as The Templars of the Holy Sword or The Sunguard, who are charged with protecting the local temple and flock of a given city. The Highcourt Cathedral is the actual physical housing place of the leaders of the church and is the greatest temple to Daeus in all of Arcania. The order known as The Platinum Council reigns as the chiefs of the church of Daeus. The leader of the church, The Chosen Prophet of Daeus, also serves as the council head of the Holy Order of Ea which is a joined collective of willing religious orders that operate under the doctrine created by Shadam the Elder, who brought the Aegenean Gospels into the west.&lt;br /&gt;
&lt;br /&gt;
== Clerical Vestments ==&lt;br /&gt;
Clerical vestments for the priesthood of Daeus tend to follow a motif of white or platinum with silver and gold trimmings. White robes are favored; for traveling priests overtop these are worn ornate platinum and gold breastplates emblazoned with the symbol of a sunburst or a platinum dragon. Among warrior-priests, full plate is often worn overtop the white robes with high plumed helms and mighty tower shields with the symbol of the platinum dragon upon it. The Sunguard, temple knights and war priests derived from the Templar of the Holy Sword sect, are known for their draconic armor motif, large imposing pauldrons and great sweeping curtain-like robes and capes. Maces are common among the clergy but those trained to expect battle often carry ceremonial longswords in homage to Daeus' own blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Daeus is traditionally depicted in one of two ways. As a humanoid, he often appears as an armored knight, deep and thick-chested, broad shouldered, sometimes bearded and with shining eyes and platinum colored hair that is often long. A slender crown is upon his brow and his armor is extravagant, brilliant but also the armor of one that is preparing for war with golden and argent robes beneath. His sword, Righteous Dawn, is at his side and he also carries with him The Canon of the High Law, which is said to contain within it the laws of the gods.  Daeus’s second form he takes when he deals with dragons and that form is of the great platinum dragon. As the platinum dragon he is wise, great to look upon, and bears the spiritual guidance and wisdom of all the good dragons of the world. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Gods_and_Goddesses]]&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=1958</id>
		<title>Faiths and Pantheons</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=1958"/>
		<updated>2010-07-30T22:45:35Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''To be finalized pending edits from Maelstrom.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Pantheon of Gaea =&lt;br /&gt;
Twenty-one major gods exist amid Gaea, who are also known as The Eidolons, The Undying and The Powers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Gods of Good'''&lt;br /&gt;
{{T02}}&lt;br /&gt;
| '''Deity'''&lt;br /&gt;
| '''AL'''&lt;br /&gt;
| '''Portfolio'''&lt;br /&gt;
| '''Domains'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Althea]]&lt;br /&gt;
| NG&lt;br /&gt;
| Goddess of love, beauty, healing, and redemption&lt;br /&gt;
| Good, Healing, Protection, Community&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Angoron]] &lt;br /&gt;
| CG&lt;br /&gt;
| God of strength, valor, competition and freedom&lt;br /&gt;
| Good, Strength, Luck, Chaos, Liberation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Daeus]] &lt;br /&gt;
| LG&lt;br /&gt;
| God of light, lordship, law, the sun, dragons&lt;br /&gt;
| Glory, Good, Law, Sun, Nobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Eluna]] &lt;br /&gt;
| NG&lt;br /&gt;
| Goddess of magic, destiny, dreams and wisdom&lt;br /&gt;
| Knowledge, Magic, Good, Rune&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gilead]]&lt;br /&gt;
| NG&lt;br /&gt;
| God of nature, hunting, trade and the wild&lt;br /&gt;
| Animals, Community, Good, Plant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Serriel]]&lt;br /&gt;
| LG&lt;br /&gt;
| Goddess of honor, justice, and civilization&lt;br /&gt;
| Good, Law, War, Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarien]]&lt;br /&gt;
| CG&lt;br /&gt;
| God of luck, music, travelers, the stars&lt;br /&gt;
| Good, Chaos, Charm, Luck, Travel&lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Gods of Neutrality'''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| '''Deity'''&lt;br /&gt;
| '''AL'''&lt;br /&gt;
| '''Portfolio'''&lt;br /&gt;
| '''Domains'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceinara]]&lt;br /&gt;
| CN&lt;br /&gt;
| Goddess of inspiration, art, passion, fire&lt;br /&gt;
| Charm, Luck, Fire, Chaos, Liberation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana]]&lt;br /&gt;
| TN&lt;br /&gt;
| Goddess of the living earth, animals, the natural world&lt;br /&gt;
| Air, Animal, Plant, Water, Weather&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor]]&lt;br /&gt;
| CN&lt;br /&gt;
| God of war, weapons, and aggression&lt;br /&gt;
| Chaos, Glory, Strength, War, Destruction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Navos]]&lt;br /&gt;
| TN&lt;br /&gt;
| God of history, knowledge, self perfection&lt;br /&gt;
| Healing, Knowledge, Rune, Strength&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Rada]]&lt;br /&gt;
| TN&lt;br /&gt;
| God of the sea, travel, trade, wealth&lt;br /&gt;
| Weather, Water, Nobility, Travel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Reos]]&lt;br /&gt;
| LN&lt;br /&gt;
| God of artifice, engineers, the forge, earth&lt;br /&gt;
| Artifice, Earth, Law, Rune&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Vardama]]&lt;br /&gt;
| LN&lt;br /&gt;
| Goddess of death, birth, law and prophecy&lt;br /&gt;
| Death, Healing, Knowledge, Repose, Law&lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Gods of Evil'''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| '''Deity'''&lt;br /&gt;
| '''AL'''&lt;br /&gt;
| '''Portfolio'''&lt;br /&gt;
| '''Domains'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Caracoroth]]&lt;br /&gt;
| CE&lt;br /&gt;
| God of savages, monsters, nightmares,&lt;br /&gt;
| Evil, Chaos, Animals, Madness&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Deimos]]&lt;br /&gt;
| NE&lt;br /&gt;
| God of trickery, secrets, crime and corruption&lt;br /&gt;
| Luck, Trickery, Evil, Charm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunahkar]]&lt;br /&gt;
| CE&lt;br /&gt;
| God of destruction, chaos, disaster, wrath&lt;br /&gt;
| Chaos, Destruction, Death, Weather, Evil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Illotha]]&lt;br /&gt;
| NE&lt;br /&gt;
| Goddess of murder, poison, envy, loss&lt;br /&gt;
| Evil, Death, Knowledge, Rune&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maugrim]]&lt;br /&gt;
| LE&lt;br /&gt;
| God of tyranny, slavery, pride, dragons&lt;br /&gt;
| Evil, Law, War, Strength, Destruction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Taara]]&lt;br /&gt;
| NE&lt;br /&gt;
| Goddess of cruelty, darkness, evil, lust&lt;br /&gt;
| Evil, Darkness, Magic, Destruction, Void&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Thul]]&lt;br /&gt;
| NE&lt;br /&gt;
| God of death, undeath, gluttony, contracts&lt;br /&gt;
| Death, Evil, Strength, Trickery&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Religion and Faith =&lt;br /&gt;
The world of Gaea is dominated religiously by a dualistic pantheon system known officially as the Holy Order of Ea. The teachings of this order were spread by the prophet Shadam in the aftermath following the end of the previous age and due to the similarities in the stories, legends and teachings of the religion and the myths and stories of many of the elder races it is largely believed to correctly reconcile the different cultural viewpoints and racial themes on the matter of the gods, heavens and their agents. &lt;br /&gt;
&lt;br /&gt;
However the Holy Order of Ea is not the only religion in and of itself but it is the most influential. Animistic faiths such as The Green Word, dedicated to the earth goddess Dana, and the Ygdrassil Union which believes in the living power of the world itself, thrive in less developed areas where druidic powers and circles are able to grow un impeded by the teachings of the Holy Order of Ea. Similarly speaking, though a dualistic pantheon, the Order of Ea largely teaches in the principles of good and neutral aligned powers and sees darker gods in rebellion of the intended creative order. This causes the cults and faiths of the dark gods to largely operate as independent faiths and religions, separate from the Holy Order and often in opposition to it. If you add this in with smatterings of shamanistic faiths, ancestry worship some cultures revering some deities more than others, you end up with a world of few gods but many faiths.&lt;br /&gt;
&lt;br /&gt;
== The Holy Order Of Ea ==&lt;br /&gt;
A dualistic pantheon, the Holy Order of Ea teaches of a war between two households of gods that both sprang up from the will of the creator God known as [[Elhim]]. The leaders of these two house holds once worked together as one group and were brothers known as the Twin Dragon Gods. Together and in concert this unified pantheon created the prehistoric world, struck down their rebellious first born children, the Scions (aka the Titans) and bound the Wyrms (Dragons) to allow lesser races to thrive. At some point, however, one of the two mightiest of the gods grew hungry for additional power and after receiving a prophecy from The Fates, attempted to turn it to his own will and so made war against his brother inciting a devastating civil war known simply as the War of the Gods. &lt;br /&gt;
&lt;br /&gt;
This war ended with the newly crowned gods of evil being either imprisoned or bound. The rest of the world reeled from the devastation caused by this, forcing a second or ‘new’ creation to have to take place to replace the chaos ridden old world. Despite their efforts the gods could not fully heal the world and remnants of the ancient conflict remain to this day creating a number of different phenomena that still saturates the world. In the aftermath of this new creation the remaining gods retreated to the heavens and retired to their holy city, which lay beyond the reach of all save a blessed few. The departure of the gods would bring about an end to the early prehistoric ages and usher in the rise of the mortal races as the dominant forces in the physical world.&lt;br /&gt;
&lt;br /&gt;
The Holy Order of Ea is the official name given to the loose affiliation of temples, religions and denominations that promote the gods of light, and to a lesser extent the gods of neutrality, and decry the efforts of the gods of darkness, whom are seen as in rebellion to the plan of the Creator God Elhim and Elhim's appointed remaining god-king, Daeus. The influence of The Order is profound, creating a strong dualistic pantheon system that permeates much of western civilization and beyond. For the most part the Order is largely sybmolic, existing as a neutral go-between for affiliated temple orders and churches. Each individual deity maintains their own order and religious following but the Order of Ea seeks to reconcile the differences between like-minded faiths and to provide some unity for the common masses to look to. The de-facto leader is the Chosen Prophet of Daeus who also is the spiritual leader of the Church of Daeus. Despite this, he leads more as a spiritual guide and guardian rather then attempting to impose edicts upon other faiths though such a thing would be impossible anyway. The Order headquarters itself in The Holy See which is in the Myrrish nation of Ecclesia. Here, they shelter a number of temples, shrines, religious orders and teachings while also acting neutrally on matters of politics and national affairs and as mediators when conflicts between the various faiths arise.&lt;br /&gt;
&lt;br /&gt;
== The Green Word ==&lt;br /&gt;
A primarily druidic faith dominant among races of the wild and less urban areas. The Green Word refers to the Voice of the World which is also known as the goddess Dana. Dana was once considered part of the pantheon of the Order of Ea but separated herself to attend to her first love which was the nurturing of the world itself which she saw as being hurt by the ongoing conflicts of light and dark. Sects of the god Gilead are also part of this loose affiliation of like minded priests, druids, rangers and more. The order is only loosely organized and split between both clerics and druids. Within the larger religion are a number of smaller sects and denominations that have different goals and agendas and at times they come into conflict with one another but it is taught that this is the way of the world. Prominent groups include The Ygdrassil Union, which teaches more harmony, and Circle of Thorns, which teaches more destructive hard stances against those who they deem unworthy of natures bounty.&lt;br /&gt;
&lt;br /&gt;
== The Fates ==&lt;br /&gt;
Three goddesses who represent the past, present and future, they, as a rule, do not interfere with the doings of the world but simply observe, comment on and occasional offer guidance to mortals and gods alike. The Fates have no religion tied to them and have no mortal followers although some who wield magic consider themselves under their wing. It is believed that they represent aspects of Elhim Himself and others believe they are simply gods removed from The Order of Ea who did not come to the world in the beginning of the Great Making and instead remained apart from it all to observe history. Thus they are outside of history while the Order of Ea is bound to the world and history. The Fates are known of and often used in conversation as part of daily culture; ie “The Fates must be playing a cruel joke on me.” And so forth. Peoples actual belief in destiny, fate, pre-ordained events varies from culture to culture but as a mythical world, prophecy, destiny and the power of vow making and the spoken word is a tangible thing.&lt;br /&gt;
&lt;br /&gt;
== The Covenant of Mana ==&lt;br /&gt;
Less a religion and more of a philosophy founded by the ascended deity known only as Animus of the Grey. Animus founded the principles that govern the power of Mana which is a phenomena that saturates the world and provides the source of arcane magic and the conduit by which divine magic can be transferred from divine sources to their followers. As a result, this philosophy is decidedly neutral in nature though good and evil alike adhere to its defining principles in regards to magic. To put it more simply, it is a philosophy many wizards and arcane users adhere to and swear by, without which the personal skill and attachment necessary to work arcane wizardry would be impossible. This does not make wizards priests of Animus but rather they function as extended hands of his where the larger scheme of things regarding the care taking of magic is concerned.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
The above represent aspects of larger faiths and orders on Gaea but by no means represent them all. For example, though the gods of light loosely agree upon affiliation within The Order of Ea and accept veneration based on that philosphy, each one maintains individual churches and orders and some deities are known by countless names in other cultures far off. Daeus, arguably the most powerful god, is venerated as far north as the Ice Wall and in the deepest south where a simple lit candle and heartspoken prayer is enough and the grand sweeping cathederals of the west and unheard of. The gods of darkness, through both necessity and nature, maintain even more variance of faiths and cults. Neutral aligned deities which represent abstract forces such as war, the natural world, death and creativity, arguably have even more worshippers and are known by even more names. This also does not include groups such as nihilistic cults of The Void. These cults, dedicated to the hungering power of the emptiness that exists beyond the walls of the world know precious little about the ‘power’ they claim to dwell there and in some cases are merely being manipulated by members of the gods of darkness.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=1433</id>
		<title>Faiths and Pantheons</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Faiths_and_Pantheons&amp;diff=1433"/>
		<updated>2010-06-08T02:53:34Z</updated>

		<summary type="html">&lt;p&gt;Maelstrom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Setting]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt; '''To be finalized pending edits from Maelstrom.''' &amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Eidolons, and Pantheon of Gaea =&lt;br /&gt;
Twenty-one major gods exist amid Gaea, who are also known as The Eidolons, The Undying and The Powers.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Gods of Good'''&lt;br /&gt;
{{T02}}&lt;br /&gt;
| '''Deity'''&lt;br /&gt;
| '''AL'''&lt;br /&gt;
| '''Portfolio'''&lt;br /&gt;
| '''Domains'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Althea]]&lt;br /&gt;
| NG&lt;br /&gt;
| Goddess of love, beauty, healing, and redemption&lt;br /&gt;
| Good, Healing, Protection, Community&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Angoron]] &lt;br /&gt;
| CG&lt;br /&gt;
| God of strength, valor competition and freedom&lt;br /&gt;
| Good, Strength, Luck, Chaos, Liberation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Daeus]] &lt;br /&gt;
| LG&lt;br /&gt;
| God of lordship, justice, the sun, dragons, light &lt;br /&gt;
| Glory, Good, Law, Sun, Nobility&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Eluna]] &lt;br /&gt;
| NG&lt;br /&gt;
| Goddess of magic, destiny, dreams and wisdom&lt;br /&gt;
| Knowledge, Magic, Good, Rune&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gilead]]&lt;br /&gt;
| NG&lt;br /&gt;
| God of nature, hunting, trade and the wild&lt;br /&gt;
| Animals, Community, Good, Plant&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Serriel]]&lt;br /&gt;
| LG&lt;br /&gt;
| Goddess of truth, justice, honor and family&lt;br /&gt;
| Good, Law, War, Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Tarien]]&lt;br /&gt;
| CG&lt;br /&gt;
| God of luck, music, travelers, the stars&lt;br /&gt;
| Good, Chaos, Charm, Luck, Travel&lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Gods of Neutrality'''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| '''Deity'''&lt;br /&gt;
| '''AL'''&lt;br /&gt;
| '''Portfolio'''&lt;br /&gt;
| '''Domains'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Ceinara]]&lt;br /&gt;
| CN&lt;br /&gt;
| Goddess of inspiration, art, passion, fire&lt;br /&gt;
| Charm, Luck, Fire, Chaos, Liberation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana]]&lt;br /&gt;
| TN&lt;br /&gt;
| Goddess of the living earth, animals, the natural world&lt;br /&gt;
| Air, Animal, Plant, Water, Weather&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Kor]]&lt;br /&gt;
| CN&lt;br /&gt;
| God of war, weapons, and aggression&lt;br /&gt;
| Chaos, Glory, Strength, War, Destruction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Navos]]&lt;br /&gt;
| TN&lt;br /&gt;
| God of history, knowledge, self perfection&lt;br /&gt;
| Healing, Knowledge, Rune, Strength&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Rada]]&lt;br /&gt;
| TN&lt;br /&gt;
| God of the sea, travel, trade, wealth&lt;br /&gt;
| Weather, Water, Nobility, Travel&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Reos]]&lt;br /&gt;
| LN&lt;br /&gt;
| God of artifice, engineers, the forge, earth, &lt;br /&gt;
| Artifice, Earth, Law, Rune&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Vardama]]&lt;br /&gt;
| LN&lt;br /&gt;
| Goddess of death, birth, law and prophecy&lt;br /&gt;
| Death, Healing, Knowledge, Repose, Law&lt;br /&gt;
&lt;br /&gt;
{{T01}}&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Gods of Evil'''&lt;br /&gt;
&lt;br /&gt;
{{T02}}&lt;br /&gt;
| '''Deity'''&lt;br /&gt;
| '''AL'''&lt;br /&gt;
| '''Portfolio'''&lt;br /&gt;
| '''Domains'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Caracoroth]]&lt;br /&gt;
| CE&lt;br /&gt;
| God of savages, monsters, nightmares,&lt;br /&gt;
| Evil, Chaos, Animals, Madness&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Deimos]]&lt;br /&gt;
| NE&lt;br /&gt;
| God of trickery, secrets, crime and corruption&lt;br /&gt;
| Luck, Trickery, Evil, Charm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunahkar]]&lt;br /&gt;
| CE&lt;br /&gt;
| God of destruction, chaos, disaster, wrath&lt;br /&gt;
| Chaos, Destruction, Death, Weather, Evil&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Illotha]]&lt;br /&gt;
| NE&lt;br /&gt;
| Goddess of murder, poison, envy, loss&lt;br /&gt;
| Evil, Death, Knowledge, Rune&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Maugrim]]&lt;br /&gt;
| LE&lt;br /&gt;
| God of tyranny, slavery, pride, dragons&lt;br /&gt;
| Evil, Law, War, Strength, Destruction&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Taara]]&lt;br /&gt;
| NE&lt;br /&gt;
| Goddess of cruelty, darkness, evil, lust&lt;br /&gt;
| Evil, Darkness, Magic, Destruction, Void&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Thul]]&lt;br /&gt;
| NE&lt;br /&gt;
| God of death, undeath, gluttony, contracts&lt;br /&gt;
| Death, Evil, Strength, Trickery&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Religion and Faith =&lt;br /&gt;
The world of Gaea is dominated religiously by a dualistic pantheon system known officially as the Holy Order of Ea. The teachings of this order were spread by the prophet Shadam in the aftermath following the end of the previous age and due to the similarities in the stories, legends and teachings of the religion and the myths and stories of many of the elder races it is largely believed to correctly reconcile the different cultural viewpoints and racial themes on the matter of the gods, heavens and their agents. &lt;br /&gt;
&lt;br /&gt;
However the Holy Order of Ea is not the only religion in and of itself but it is the most influential. Animistic faiths such as The Green Word, dedicated to the earth goddess Dana, and the Ygdrassil Union which believes in the living power of the world itself, thrive in less developed areas where druidic powers and circles are able to grow un impeded by the teachings of the Holy Order of Ea. Similarly speaking, though a dualistic pantheon, the Order of Ea largely teaches in the principles of good and neutral aligned powers and sees darker gods in rebellion of the intended creative order. This causes the cults and faiths of the dark gods to largely operate as independent faiths and religions, separate from the Holy Order and often in opposition to it. If you add this in with smatterings of shamanistic faiths, ancestry worship some cultures revering some deities more than others, you end up with a world of few gods but many faiths.&lt;br /&gt;
&lt;br /&gt;
== The Holy Order Of Ea ==&lt;br /&gt;
A dualistic pantheon, the Holy Order of Ea teaches of a war between two households of gods that both sprang up from the will of the creator God known as [[Elhim]]. The leaders of these two house holds once worked together as one group and were brothers known as the Twin Dragon Gods. Together and in concert this unified pantheon created the prehistoric world, struck down their rebellious first born children, the Scions (aka the Titans) and bound the Wyrms (Dragons) to allow lesser races to thrive. At some point, however, one of the two mightiest of the gods grew hungry for additional power and after receiving a prophecy from The Fates, attempted to turn it to his own will and so made war against his brother inciting a devastating civil war known simply as the War of the Gods. &lt;br /&gt;
&lt;br /&gt;
This war ended with the newly crowned gods of evil being either imprisoned or bound. The rest of the world reeled from the devastation caused by this, forcing a second or ‘new’ creation to have to take place to replace the chaos ridden old world. Despite their efforts the gods could not fully heal the world and remnants of the ancient conflict remain to this day creating a number of different phenomena that still saturates the world. In the aftermath of this new creation the remaining gods retreated to the heavens and retired to their holy city, which lay beyond the reach of all save a blessed few. The departure of the gods would bring about an end to the early prehistoric ages and usher in the rise of the mortal races as the dominant forces in the physical world.&lt;br /&gt;
&lt;br /&gt;
The Holy Order of Ea is the official name given to the loose affiliation of temples, religions and denominations that promote the gods of light, and to a lesser extent the gods of neutrality, and decry the efforts of the gods of darkness, whom are seen as in rebellion to the plan of the Creator God Elhim and Elhim's appointed remaining god-king, Daeus. The influence of The Order is profound, creating a strong dualistic pantheon system that permeates much of western civilization and beyond. For the most part the Order is largely sybmolic, existing as a neutral go-between for affiliated temple orders and churches. Each individual deity maintains their own order and religious following but the Order of Ea seeks to reconcile the differences between like-minded faiths and to provide some unity for the common masses to look to. The de-facto leader is the Chosen Prophet of Daeus who also is the spiritual leader of the Church of Daeus. Despite this, he leads more as a spiritual guide and guardian rather then attempting to impose edicts upon other faiths though such a thing would be impossible anyway. The Order headquarters itself in The Holy See which is in the Myrrish nation of Ecclesia. Here, they shelter a number of temples, shrines, religious orders and teachings while also acting neutrally on matters of politics and national affairs and as mediators when conflicts between the various faiths arise.&lt;br /&gt;
&lt;br /&gt;
== The Green Word ==&lt;br /&gt;
A primarily druidic faith dominant among races of the wild and less urban areas. The Green Word refers to the Voice of the World which is also known as the goddess Dana. Dana was once considered part of the pantheon of the Order of Ea but separated herself to attend to her first love which was the nurturing of the world itself which she saw as being hurt by the ongoing conflicts of light and dark. Sects of the god Gilead are also part of this loose affiliation of like minded priests, druids, rangers and more. The order is only loosely organized and split between both clerics and druids. Within the larger religion are a number of smaller sects and denominations that have different goals and agendas and at times they come into conflict with one another but it is taught that this is the way of the world. Prominent groups include The Ygdrassil Union, which teaches more harmony, and Circle of Thorns, which teaches more destructive hard stances against those who they deem unworthy of natures bounty.&lt;br /&gt;
&lt;br /&gt;
== The Fates ==&lt;br /&gt;
Three goddesses who represent the past, present and future, they, as a rule, do not interfere with the doings of the world but simply observe, comment on and occasional offer guidance to mortals and gods alike. The Fates have no religion tied to them and have no mortal followers although some who wield magic consider themselves under their wing. It is believed that they represent aspects of Elhim Himself and others believe they are simply gods removed from The Order of Ea who did not come to the world in the beginning of the Great Making and instead remained apart from it all to observe history. Thus they are outside of history while the Order of Ea is bound to the world and history. The Fates are known of and often used in conversation as part of daily culture; ie “The Fates must be playing a cruel joke on me.” And so forth. Peoples actual belief in destiny, fate, pre-ordained events varies from culture to culture but as a mythical world, prophecy, destiny and the power of vow making and the spoken word is a tangible thing.&lt;br /&gt;
&lt;br /&gt;
== The Covenant of Mana ==&lt;br /&gt;
Less a religion and more of a philosophy founded by the ascended deity known only as Animus of the Grey. Animus founded the principles that govern the power of Mana which is a phenomena that saturates the world and provides the source of arcane magic and the conduit by which divine magic can be transferred from divine sources to their followers. As a result, this philosophy is decidedly neutral in nature though good and evil alike adhere to its defining principles in regards to magic. To put it more simply, it is a philosophy many wizards and arcane users adhere to and swear by, without which the personal skill and attachment necessary to work arcane wizardry would be impossible. This does not make wizards priests of Animus but rather they function as extended hands of his where the larger scheme of things regarding the care taking of magic is concerned.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
The above represent aspects of larger faiths and orders on Gaea but by no means represent them all. For example, though the gods of light loosely agree upon affiliation within The Order of Ea and accept veneration based on that philosphy, each one maintains individual churches and orders and some deities are known by countless names in other cultures far off. Daeus, arguably the most powerful god, is venerated as far north as the Ice Wall and in the deepest south where a simple lit candle and heartspoken prayer is enough and the grand sweeping cathederals of the west and unheard of. The gods of darkness, through both necessity and nature, maintain even more variance of faiths and cults. Neutral aligned deities which represent abstract forces such as war, the natural world, death and creativity, arguably have even more worshippers and are known by even more names. This also does not include groups such as nihilistic cults of The Void. These cults, dedicated to the hungering power of the emptiness that exists beyond the walls of the world know precious little about the ‘power’ they claim to dwell there and in some cases are merely being manipulated by members of the gods of darkness.&lt;/div&gt;</summary>
		<author><name>Maelstrom</name></author>
	</entry>
</feed>