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	<updated>2026-04-07T15:02:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Mangrove_header.jpg&amp;diff=34967</id>
		<title>File:Mangrove header.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Mangrove_header.jpg&amp;diff=34967"/>
		<updated>2021-01-10T18:12:23Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
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		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Mangrove_footer.jpg&amp;diff=34966</id>
		<title>File:Mangrove footer.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Mangrove_footer.jpg&amp;diff=34966"/>
		<updated>2021-01-10T18:12:00Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
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		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Vespasian&amp;diff=34536</id>
		<title>Vespasian</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Vespasian&amp;diff=34536"/>
		<updated>2020-11-05T02:00:38Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: File path names are case sensitive.&lt;/p&gt;
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&lt;div&gt;&amp;lt;!--LEAVE ALONE--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom: 20px;&amp;quot;&amp;gt;[[image:dragonflight_cp_header.jpg|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--PUT PC NAME WHERE IT SAYS: &amp;quot;Character Name Here&amp;quot;--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom: 10px solid #664433; min-height: 60px; color: #cc5511; font-weight: bold; width: 775px; margin-left: auto; margin-right: auto; text-align: center; font-size: 300%;&amp;quot;&amp;gt;Vespasian&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;width: 775px; margin-left: auto; margin-right: auto; padding-top: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;About My Character&amp;lt;/p&amp;gt;&lt;br /&gt;
Vespasian, to one generation older, sparks the memory of a hero, of a soldier with a tragic end from Perenath. The great war shaped his whole life. Born to a Soldier mother and farmer father, he was as gifted at the former as he was miserable at the latter. There were songs, once, that mentioned his championing, but with age they have altered and changed, worn themselves into something else, all save one. It is a morbid child's rhyming song, with associated gestures, forming a sort of dance:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Have you heard of the Soldier?&lt;br /&gt;
I've heard o' him far and near!&lt;br /&gt;
What weapon did he use?&lt;br /&gt;
A flashing, sharpened spear!&lt;br /&gt;
Did he go quick to a fight?&lt;br /&gt;
No one could be faster!&lt;br /&gt;
He was first down to battle?&lt;br /&gt;
And he found disaster!&lt;br /&gt;
&lt;br /&gt;
Oooooh, he lost his friends?&lt;br /&gt;
And he lost his hand!&lt;br /&gt;
We salute you, brave soldier,&lt;br /&gt;
Ves-pa-si-an.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the rhyme mentions, he did lose his comrads, and his right hand, in a battle, and from there experienced a steady decline into booze and middle age. Having finally fallen in with the worst folks, he's managing to just pull himself out of complete obsolescence and get back to work as a man with a reputation for burgeoning underground talents. &lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!--UPLOAD A CHARACTER IMAGE. THEN, PASTE THAT NAME IN PLACE OF 'MY CHARACTER.JPG'--&amp;gt;&lt;br /&gt;
[[image:Ves05.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;color:#cc5511; font-weight: bold; font-size: 150%;&amp;quot;&amp;gt;Roleplay Hooks&amp;lt;/p&amp;gt;&lt;br /&gt;
* Outliving the past: Have you heard the rhyme? Perhaps you know of him from his past, soldier days.&lt;br /&gt;
* Ex: Ves spent a lot of time using up friends and patrons on his downward slide. Perhaps you were one of them.&lt;br /&gt;
* Gruff: He might have insulted your Aunt.&lt;br /&gt;
* Down and out: Maybe you were part of his recovery.&lt;br /&gt;
* I can has thief? Yes...you can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!--DECORATIVE FOOTER--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;border-top: 10px solid #664433; width: 775px; margin-left: auto; margin-right: auto; background:#ff8811; min-height: 175px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
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&amp;lt;!--LEAVE THIS IN--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=File:Ves05.jpg&amp;diff=34535</id>
		<title>File:Ves05.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=File:Ves05.jpg&amp;diff=34535"/>
		<updated>2020-11-05T01:59:08Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
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		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Category:Archived_Policies&amp;diff=34298</id>
		<title>Category:Archived Policies</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Category:Archived_Policies&amp;diff=34298"/>
		<updated>2020-09-09T01:44:36Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: Created page with &amp;quot; &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Game_Policies&amp;diff=34295</id>
		<title>Game Policies</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Game_Policies&amp;diff=34295"/>
		<updated>2020-09-09T01:28:32Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The TL;DR=&lt;br /&gt;
&lt;br /&gt;
We really suggest that you read through this entire page and understand its content, because all players and staff are responsible for being aware of the rules and abiding by them, whether you read them or not. “I didn’t know” will not fly as an excuse if you are pulled aside by staff and told to knock a behavior off. We can’t make you read it, so if you only read one thing, make it this: &lt;br /&gt;
&lt;br /&gt;
Don’t be a jerk. Gaming is not about you, it’s about us. Players who don’t respect their fellow players, think they aren’t being awesome unless it’s at someone else’s expense, or demand that everyone comply with their desires aren’t the kind of people Emblem of Ea welcomes. Make it fun for everyone, not just you, and realize that we’re all here for the same thing, and everything will be fine. &lt;br /&gt;
&lt;br /&gt;
Oh, and, be sure to read the [[Terms of Service|Terms of Service (TOS)]].&lt;br /&gt;
&lt;br /&gt;
=Alignment=&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea uses the alignment system as defined in the Pathfinder base rules. While we recognize that not all players agree with or like this system, the concept of good and evil as concrete forces underpins the setting and story of the Emblem of Ea.&lt;br /&gt;
&lt;br /&gt;
PC's who demonstrate a pattern of acts not in keeping with the alignment on their character sheets can expect to be approached by staff about a change of alignment. If staff approaches a PC once for this reason, the PC refuses, and the pattern continues, the change will be enforced without consent. Remember that in the case of certain classes, this may affect what powers your PC has access to, or the favor of their deity.&lt;br /&gt;
&lt;br /&gt;
Certain PC classes have codes of behavior and/or acts that are anathema to the class. Any character that commits acts anathema to their class will immediately lose access to their class features as described in the PRD, and will most likely need to undertake one or more storylines to get them restored. Players of these classes are expected to be aware of the codes of behavior for the class they are playing.&lt;br /&gt;
&lt;br /&gt;
=Alts=&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea does not restrict the number of alts a player may create, but does require that all alts of a single player be tied together using the @register command. While the command asks for a real name, a moniker will suffice, but we do ask for a valid email address so that we may contact you in the event of a disruption to the game itself. This information is visible only to staff, and is not disseminated to any player. &lt;br /&gt;
&lt;br /&gt;
That said, Emblem of Ea asks that players use common sense, and be mindful of database bloat. Do not create characters that you do not intend to play, and do not create more alts than your RL time constraints reasonably permit you to play. Most players seek to have one alt in each level tier, two at most. Staff reserves the right to bar a player from creating new alts for a period of time if they feel that the player either cannot or does not intend to play all of their alts. &lt;br /&gt;
&lt;br /&gt;
Alts of a single player are to avoid all forms of interaction with each other, including information sharing and resource movement. Only one alt of a given player may be in a given scene at a time.&lt;br /&gt;
&lt;br /&gt;
=Consequences=&lt;br /&gt;
&lt;br /&gt;
Staff reserves the right to intervene in scenes or RP in-game at any time if an NPC or world-based response to PC actions is deemed necessary and appropriate. ICA=ICC, and more powerful figures exist than any one character on the grid, no matter how high level. Nobody in Ea or beyond is immune from the consequences of their actions, and Emblem of Ea relies on this fact to maintain story balance. Any attempt to defend bad behavior on the grounds of “it’s IC for my character” will result in a response of “and staff actions in response are IC for the world”, as well as any other applicable OOC response.&lt;br /&gt;
&lt;br /&gt;
Staff may also choose to retcon a scene (delete a scene and say it never happened) if it is deemed to be thematically inappropriate or in violation of game policy. If you are involved in a scene that is later retconned by staff, you will be informed by @mail. For all intents and purposes, a scene that has been retconned never happened, and you are expected to conduct your RP accordingly, including not referencing the events in the scene, not using IC knowledge gained during the scene, etc. &lt;br /&gt;
&lt;br /&gt;
= Disallowed PC Concepts / Elements =&lt;br /&gt;
&lt;br /&gt;
There are some PC concepts and background / sheet elements that just aren’t approvable or permitted in play, for a variety of reasons. When you create your character, make sure that your application/background/description does not include any of these. &lt;br /&gt;
&lt;br /&gt;
* Content that does not comply with game rating, including explicit descriptions. &lt;br /&gt;
* Underage characters. All PC’s must be of, and appear to be of, the accepted age of majority for their race. &lt;br /&gt;
* Evil alignments. This includes intelligent magical items.&lt;br /&gt;
* Characters that are minmaxed or “dumpstatted”. Emblem of Ea has a very, very generous point buy system, and minmaxing is simply not necessary to create a character that is fun to play. &lt;br /&gt;
* Characters that do not adhere to theme as stated on the wiki.&lt;br /&gt;
&lt;br /&gt;
=Dramatic Time=&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea takes a very loose approach to time. A scene lasts as long as the players involved, or if a DM is present, the DM says it does. Travel times can be collapsed or expanded so that players may play in most places on the grid, including locations outside of the main area. PrP’s are not required to be ICly local. &lt;br /&gt;
&lt;br /&gt;
Please note that if a DM or staffer indicates that players are ICly away or off the grid for a period of time to represent the passage of time or to control information flow, players are expected to abide by that DM’s wishes. If the players wish to fast-forward or play scenes outside of time during that period, they should seek DM permission to do so.&lt;br /&gt;
&lt;br /&gt;
=Game Rating=&lt;br /&gt;
&lt;br /&gt;
The IC areas of the grid are generally rated R, meaning that a certain amount of violence, adult topics, and vulgar language are fine. Anything beyond that doesn’t belong in logs, or on the IC grid. &lt;br /&gt;
&lt;br /&gt;
We generally ask that the OOC areas be treated as PG-13, meaning that we ask that players watch their language and avoid topics and content that could get their fellow players in trouble in the office. It is not uncommon for our players to MU* from work, and most places of employment frown on adult content on screens in the office. Getting your fellow players in RL trouble isn’t good MU* citizenship. &lt;br /&gt;
&lt;br /&gt;
=Handling Conflict=&lt;br /&gt;
&lt;br /&gt;
==IC Conflict==&lt;br /&gt;
&lt;br /&gt;
The key to effectively managing IC conflict is to keep OOC lines of communication open. Ideally, even if the characters are at odds, whether it be a verbal argument, a fistfight, or a battle to submission or death, the two players are communicating OOCly through the entire scene. However, this does not always happen. &lt;br /&gt;
&lt;br /&gt;
If you find that your character is in conflict with another character, immediately try to talk to the other player OOC. Determine OOC and IC intent. It is perfectly acceptable to talk a scene out before playing it out, and doing so can often lead to better RP for all. Remember that the intent of the game is to tell a story, not for one side or the other to “win”. &lt;br /&gt;
&lt;br /&gt;
If you find that you are getting upset or angry, that cooperation simply is not happening, or that the lines of OOC communication are not open, the situation needs to be handled as an OOC conflict. &lt;br /&gt;
&lt;br /&gt;
==OOC Conflict==&lt;br /&gt;
&lt;br /&gt;
Whenever the lines of OOC communication go awry, conflict immediately becomes OOC in nature, and the approach to handling it must necessarily change. &lt;br /&gt;
&lt;br /&gt;
Remember in communications with other players that 93% of all human communication is nonverbal, and nonverbal cues are not possible in a text-only medium. In the absence of nonverbal cues, normal human tendency is to assign the most negative possible meaning to any statement. Keep this in mind as you write, and as you read what others have written -- it may not be meant as badly as it comes across. Careful choice of wording and free use of emoticons  may help you convey your meaning more clearly. &lt;br /&gt;
&lt;br /&gt;
If you would be understood, seek first to understand. Try to see where the other player is coming from. If everyone can do that, a compromise that works for everyone is usually possible. Keep an open mind, and remember that someone is not necessarily wrong, just because they disagree with you or are saying something you would rather not hear. &lt;br /&gt;
&lt;br /&gt;
If this does not work, if the situation is escalating, or OOC tempers are flaring, involve staff immediately. Do not discuss it with your friends or ask advice. Grab a log of the incident and page any available staffer, without hesitation.&lt;br /&gt;
&lt;br /&gt;
= House Rules and Rules-Lawyering=&lt;br /&gt;
Emblem of Ea favors a rules-as-interpreted approach (RAI) to rules adjudication, as opposed to the rules-as-written (RAW) approach. More importantly, though, we set the ability to tell a story and plain good sense over both of these. For this reason, some of the rules and thematic elements from the PRD have been modified to fit Emblem of Ea's theme and setting. Where a house rule differs from any other source, online or off, the house rule supersedes. &lt;br /&gt;
&lt;br /&gt;
Sometimes, a DM may make a rules adjudication for an in-game situation on the spot. In such a case, the DM's ruling is final for the duration of the scene. If questions about the relevant rules remain, a player may create a request to the RULES bucket, detailing the situation, what was ruled, and why that player believed the ruling to be incorrect, including any relevant references. Staff will make a ruling, and that ruling is final and will be documented to House Rules. Any attempt to argue a ruling defined here as final, or any attempt to argue the rules at a length that disrupts the flow of play, is rules-lawyering and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
In no case will the outcome of a combat or scene be changed on the basis of a post-scene rules adjudication - the ruling as given will be applied to future situations.&lt;br /&gt;
&lt;br /&gt;
=Harassment and Boundaries=&lt;br /&gt;
&lt;br /&gt;
Comments or conduct of a derogatory or pejorative nature based on race, gender identity, sexual preference, age, political or religious creed, national origin, military service, or any mental or physical disability are not acceptable on Emblem of Ea. Period. &lt;br /&gt;
&lt;br /&gt;
Respect your fellow players’ boundaries. This means respecting the word “no”. This includes: &lt;br /&gt;
&lt;br /&gt;
* If you are asked to stop contacting a person, you are to honor that, in '''all''' media and social spaces. A pagelock does not mean that you should @mail them, or DM them on Discord, or anything else, on or off the game.&lt;br /&gt;
* If another player tells you that they are not comfortable with something, that does not mean that you should attempt to cajole them into it, tell them why they are being unreasonable, etc. Respect that, and negotiate a solution that works for both sides. &lt;br /&gt;
* Only a staffer or DM may impose any effect or status on a non-consent basis, and only a staffer may do so for effects that last longer than a single scene.&lt;br /&gt;
&lt;br /&gt;
Remember that the word &amp;quot;No&amp;quot; is a complete sentence. No explanations, justifications, or expounding on it is required.&lt;br /&gt;
&lt;br /&gt;
=IC and OOC=&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea, and games like it, are founded on the principle that all players understand that a character (the IC) and the player behind that character (the OOC) are two different things. This is a cornerstone of the genre, and of acting in general for many reasons, including but not limited to: &lt;br /&gt;
&lt;br /&gt;
* Thematic believability and adherence&lt;br /&gt;
* Story balance&lt;br /&gt;
* The mental health of the players involved&lt;br /&gt;
&lt;br /&gt;
This means that: &lt;br /&gt;
&lt;br /&gt;
* Just because the character is objectionable or annoying doesn’t necessarily mean that the player is doing anything wrong, ''per se''.&lt;br /&gt;
* Use of OOC knowledge IC is not okay. &lt;br /&gt;
* Claims that the game theme should be changed because it offends you, the player, are not appropriate and will not be entertained. &lt;br /&gt;
&lt;br /&gt;
A player who suspects another player of missing or loose IC/OOC boundaries should approach that player, and if that does not work, should approach staff with the concern.&lt;br /&gt;
&lt;br /&gt;
=Inappropriate Behavior=&lt;br /&gt;
&lt;br /&gt;
These behaviors are inappropriate on Emblem of Ea. Don't do these things.&lt;br /&gt;
&lt;br /&gt;
* Abuse of softcode or hardcode for any purpose, whether it is to your own benefit or the detriment of others. This includes use of softcode to spy on other players.&lt;br /&gt;
* Inappropriate use or dissemination of another player’s personal information, including alt identities. &lt;br /&gt;
* Harassment or refusal to honor other players’ boundaries.&lt;br /&gt;
* Falsification or misrepresentation of the contents of your character sheet, including roleplaying abilities that are not on your sheet. &lt;br /&gt;
* Rules-lawyering as defined in policy.&lt;br /&gt;
* Minmaxing and power gaming. Your character is a person, not a bunch of numbers. &lt;br /&gt;
* Use of abusive or derogatory language towards any player or staffer. &lt;br /&gt;
* Deliberately making a nuisance of yourself, by any method and for any purpose. This is just childish.&lt;br /&gt;
* Violation of any other policy.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea’s staff members are easy to spot – look for the names of disasters, natural and unnatural. If you need help or have a question or a problem, do not hesitate to approach one of us. We don’t bite. &lt;br /&gt;
&lt;br /&gt;
Players can expect staffers to adhere to everything in policies, every time. We strive to set the example for what we look for in our community. If ever you feel that a staffer is not behaving consistently with community guidelines or policy, please approach them, or another staffer if you are uncomfortable approaching them. &lt;br /&gt;
&lt;br /&gt;
We have a few extra policies that we adhere to in addition to this. They are: &lt;br /&gt;
&lt;br /&gt;
* Staffers will make themselves visible and available to assist whenever possible.&lt;br /&gt;
* Staffers will divulge the identities of their own PC alts upon request. We will not for any reason divulge anyone else’s alts, including those of other staffers.&lt;br /&gt;
* Staffers do not engage in gossip or hearsay regarding any player, including incidents from other games. If staff has a problem with a player, we will approach the player directly, never through third parties.&lt;br /&gt;
* Staffers will not disseminate the personal information of any player to any other player for any reason.&lt;br /&gt;
* All staff-run plots and events are open to all players of the stated level range, unless the event explicitly says that it is an RP-in event. These are rare, are generally at the request of a player, and will include the name of the PC to talk to about it. We do reserve the right to close scenes to keep them to manageable sizes. &lt;br /&gt;
* Staffers will do their best to respond to +requests in a timely fashion. Life happens, but we will make a good-faith effort. &lt;br /&gt;
&lt;br /&gt;
In return, we ask that you: &lt;br /&gt;
&lt;br /&gt;
* Use the +request system to request stat/skill changes, purchases, spends, RPP’s, and all other mechanics-related changes, and if a staffer asks that you submit a +request for a topic of conversation.&lt;br /&gt;
* Do not pester staff about +requests unless they are marked OVERDUE. &lt;br /&gt;
* If a staff’s PC alts are on, but the staff alt is not, they are either taking a break or busy. Do not page a staffer’s PC alts for staff business unless it is an emergency.&lt;br /&gt;
* Remember that we are human too, that we have lives just like you, and that we are here to enjoy the game, too.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started|Game Policies]]&lt;br /&gt;
[[Category:Policies|Game Policies]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Terms_of_Service&amp;diff=34293</id>
		<title>Terms of Service</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Terms_of_Service&amp;diff=34293"/>
		<updated>2020-09-09T01:27:36Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: Protected &amp;quot;Terms of Service&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By creating a character on Emblem of Ea, you certify that you understand and agree to the following:&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea is a text-based cooperative storytelling game intended for adult players. Its server resides in the country of Finland, and intends to comply with all applicable laws. By creating a character or playing here, you certify that your participation in this game does not violate any local laws applicable to you, and that you are a legal adult in your country of residence. &lt;br /&gt;
&lt;br /&gt;
Participation in Emblem of Ea is on an at-will basis for all parties, with or without notification of intent to join or depart. Staff reserve the right to ask any player to leave, at any time and for any reason, with or without prior incidents or prior notification, and you agree to indemnify and hold harmless the administrators of the game for any damages incurred as a result of your participation on Emblem of Ea.&lt;br /&gt;
&lt;br /&gt;
COPYRIGHT NOTICE. This game uses the Pathfinder First Edition mechanics as an integral part of its gameplay under the Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. All original content written for the game is the property of the content creator.&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea collects limited personal information from each player as part of its registration process, including a valid email address and, on a voluntary basis, real names. These are used solely for the purpose of contacting our players in the event of idle-out or game emergencies, and are not sold, not used for commercial purposes, and not divulged by game admins to anyone for any reason, except as required by Finnish law.&lt;br /&gt;
&lt;br /&gt;
All players are expected to be aware of and adhere to all [[Proposed Game Policies|game policies]] and rulings set forth in the game files. Ignorance is not an excuse. Changes will be communicated through multiple venues on the game, on the wiki, and in applicable social media spaces.&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]] [[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Terms_of_Service&amp;diff=34292</id>
		<title>Terms of Service</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Terms_of_Service&amp;diff=34292"/>
		<updated>2020-09-09T01:27:16Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: Created page with &amp;quot;By creating a character on Emblem of Ea, you certify that you understand and agree to the following:  Emblem of Ea is a text-based cooperative storytelling game intended for a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By creating a character on Emblem of Ea, you certify that you understand and agree to the following:&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea is a text-based cooperative storytelling game intended for adult players. Its server resides in the country of Finland, and intends to comply with all applicable laws. By creating a character or playing here, you certify that your participation in this game does not violate any local laws applicable to you, and that you are a legal adult in your country of residence. &lt;br /&gt;
&lt;br /&gt;
Participation in Emblem of Ea is on an at-will basis for all parties, with or without notification of intent to join or depart. Staff reserve the right to ask any player to leave, at any time and for any reason, with or without prior incidents or prior notification, and you agree to indemnify and hold harmless the administrators of the game for any damages incurred as a result of your participation on Emblem of Ea.&lt;br /&gt;
&lt;br /&gt;
COPYRIGHT NOTICE. This game uses the Pathfinder First Edition mechanics as an integral part of its gameplay under the Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. All original content written for the game is the property of the content creator.&lt;br /&gt;
&lt;br /&gt;
Emblem of Ea collects limited personal information from each player as part of its registration process, including a valid email address and, on a voluntary basis, real names. These are used solely for the purpose of contacting our players in the event of idle-out or game emergencies, and are not sold, not used for commercial purposes, and not divulged by game admins to anyone for any reason, except as required by Finnish law.&lt;br /&gt;
&lt;br /&gt;
All players are expected to be aware of and adhere to all [[Proposed Game Policies|game policies]] and rulings set forth in the game files. Ignorance is not an excuse. Changes will be communicated through multiple venues on the game, on the wiki, and in applicable social media spaces.&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]] [[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=MediaWiki:Sidebar&amp;diff=34288</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=MediaWiki:Sidebar&amp;diff=34288"/>
		<updated>2020-09-09T01:06:03Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Main Page&lt;br /&gt;
** Main Page|Main Page&lt;br /&gt;
* Start Here&lt;br /&gt;
** Introduction to MUSHing|Intro: MUSHes&lt;br /&gt;
** Player Orientation|Player Orientation&lt;br /&gt;
** Introduction to Tenebrae|Intro: World of Ea&lt;br /&gt;
** Game Policies|Game Policies&lt;br /&gt;
** Terms of Service|Terms of Service&lt;br /&gt;
** Recent_History|Current Arcs&lt;br /&gt;
* Characters&lt;br /&gt;
** RPPs|RPPs&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Equipment|Equipment: Mundane&lt;br /&gt;
** Magic Items|Equipment: Magic&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Spells|Spells&lt;br /&gt;
* Roleplay&lt;br /&gt;
** Recent_History|Current Arcs&lt;br /&gt;
** Logs|Logs&lt;br /&gt;
** Bonuses|Bonuses&lt;br /&gt;
** Player_Run_Plots|Player Run Plots&lt;br /&gt;
** Legwork Guide|Guide: Legwork&lt;br /&gt;
** How_to_Design_an_Encounter|Guide: Encounters&lt;br /&gt;
* Denizens&lt;br /&gt;
** Find People|Find&lt;br /&gt;
** Languages|Languages&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Character Pages|Character Pages&lt;br /&gt;
* Core Setting&lt;br /&gt;
** Alexandria|Alexandria City&lt;br /&gt;
** Alexandros|Greater Alexandros&lt;br /&gt;
** Wilderness Pointe|Wilderness Pointe&lt;br /&gt;
** Calendar|Local Calendar&lt;br /&gt;
** Organizations|Organizations&lt;br /&gt;
* World&lt;br /&gt;
** World Bestiary|World Bestiary&lt;br /&gt;
** World Map|World Map&lt;br /&gt;
** World Magic|World Magic&lt;br /&gt;
** World History|World History&lt;br /&gt;
* Gods&lt;br /&gt;
** Faiths and Pantheons|Gods&lt;br /&gt;
** Cosmology|Cosmology&lt;br /&gt;
* Community&lt;br /&gt;
** Character Pages|Character Pages&lt;br /&gt;
** Player-Made Contributions|Player Contributions&lt;br /&gt;
** Tenebrae Artists|Local Artists&lt;br /&gt;
* Help&lt;br /&gt;
** Pathfinder Resources|Pathfinder&lt;br /&gt;
** House Rules|House Rules&lt;br /&gt;
** Game Policies|Game Policies&lt;br /&gt;
** Help:Editing|Wiki Help&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin|Sidebar]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Template:SorcWizSpellList&amp;diff=34140</id>
		<title>Template:SorcWizSpellList</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Template:SorcWizSpellList&amp;diff=34140"/>
		<updated>2020-08-11T01:19:55Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | Sorcerer/Wizard Spells &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|0-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [http://paizo.com/pathfinderRPG/prd/spells/resistance.html#_resistance Resistance]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [http://paizo.com/pathfinderRPG/prd/spells/acidSplash.html#_acid-splash Acid Splash]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html#_detect-magic Detect Magic], [http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html#_detect-poison Detect Poison], [http://paizo.com/pathfinderRPG/prd/spells/readMagic.html#_read-magic Read Magic]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/daze.html#_daze Daze]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#_dancing-lights Dancing Lights], [http://paizo.com/pathfinderRPG/prd/spells/flare.html#_flare Flare], [http://paizo.com/pathfinderRPG/prd/spells/light.html#_light Light], [http://paizo.com/pathfinderRPG/prd/spells/rayOfFrost.html#_ray-of-frost Ray of Frost], [http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html#spark- Spark]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html#_ghost-sound Ghost Sound]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/bleed.html#_bleed Bleed], [http://paizo.com/pathfinderRPG/prd/spells/disruptUndead.html#_disrupt-undead Disrupt Undead], [http://paizo.com/pathfinderRPG/prd/spells/touchOfFatigue.html#_touch-of-fatigue Touch of Fatigue], &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/mageHand.html#_mage-hand Mage Hand], [http://paizo.com/pathfinderRPG/prd/spells/mending.html#_mending Mending], [http://paizo.com/pathfinderRPG/prd/spells/message.html#_message Message], [http://paizo.com/pathfinderRPG/prd/spells/openClose.html#_open-close Open/Close]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Universal &lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/arcaneMark.html#_arcane-mark Arcane Mark], [http://paizo.com/pathfinderRPG/prd/spells/prestidigitation.html#_prestidigitation Prestidigitation]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;| 1st Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/alarm.html#_alarm Alarm], [http://paizo.com/pathfinderRPG/prd/spells/endureElements.html#_endure-elements Endure Elements], [http://paizo.com/pathfinderRPG/prd/spells/holdPortal.html#_hold-portal Hold Portal], [http://paizo.com/pathfinderRPG/prd/spells/protectionFromEvil.html#_protection-from-evil Protection from Chaos/Evil/Good/Law], [http://paizo.com/pathfinderRPG/prd/spells/shield.html#_shield Shield], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/lineInTheSand.html Line in the Sand],[http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tengus.html#winter-feathers Winter Feathers] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/grease.html#_grease Grease], [http://paizo.com/pathfinderRPG/prd/spells/mageArmor.html#_mage-armor Mage Armor], [http://paizo.com/pathfinderRPG/prd/spells/mount.html#_mount Mount], [http://paizo.com/pathfinderRPG/prd/spells/obscuringMist.html#_obscuring-mist Obscuring Mist], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-i Summon Monster I], [http://paizo.com/pathfinderRPG/prd/spells/unseenServant.html#_unseen-servant Unseen Servant], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/corrosiveTouch.html Corrosive Touch], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/icicleDagger.html#icicle-dagger Icicle Dagger], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/summonMinorMonster.html#summon-minor-monster Summon Minor Monster]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/comprehendLanguages.html#_comprehend-languages Comprehend Languages], [http://paizo.com/pathfinderRPG/prd/spells/detectSecretDoors.html#_detect-secret-doors Detect Secret Doors], [http://paizo.com/pathfinderRPG/prd/spells/detectUndead.html#_detect-undead Detect Undead], [http://paizo.com/pathfinderRPG/prd/spells/identify.html#_identify Identify], [http://paizo.com/pathfinderRPG/prd/spells/trueStrike.html#_true-strike True Strike]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/charmPerson.html#_charm-person Charm Person], [http://paizo.com/pathfinderRPG/prd/spells/hypnotism.html#_hypnotism Hypnotism], [http://paizo.com/pathfinderRPG/prd/spells/sleep.html#_sleep Sleep], [http://paizo.com/pathfinderRPG/prd/advanced/spells/memoryLapse.html Memory Lapse], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/bungle.html#bungle Bungle], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/delusionalPride.html#delusional-pride Delusional Pride]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#_burning-hands Burning Hands], [http://paizo.com/pathfinderRPG/prd/spells/floatingDisk.html#_floating-disk Floating Disk], [http://paizo.com/pathfinderRPG/prd/spells/magicMissile.html#_magic-missile Magic Missile], [http://paizo.com/pathfinderRPG/prd/spells/shockingGrasp.html#_shocking-grasp Shocking Grasp], [http://paizo.com/pathfinderRPG/prd/advanced/spells/flareBurst.html#flare-burst Flare Burst], [http://paizo.com/pathfinderRPG/prd/advanced/spells/hydraulicPush.html#_hydraulic-push- Hydraulic Push], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/earPiercingScream.html#ear-piercing-scream Ear-Piercing Scream], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/thunderstomp.html Thunderstomp], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/ifrits.html#touch-of-combustion Touch of Combustion]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#_color-spray Color Spray], [http://paizo.com/pathfinderRPG/prd/spells/disguiseSelf.html#_disguise-self Disguise Self], [http://paizo.com/pathfinderRPG/prd/spells/magicAura.html#_magic-aura Magic Aura], [http://paizo.com/pathfinderRPG/prd/spells/silentImage.html#_silent-image Silent Image], [http://paizo.com/pathfinderRPG/prd/spells/ventriloquism.html#_ventriloquism Ventriloquism], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/shadowWeapon.html#shadow-weapon Shadow Weapon]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/causeFear.html#_cause-fear Cause Fear], [http://paizo.com/pathfinderRPG/prd/spells/chillTouch.html#_chill-touch Chill Touch], [http://paizo.com/pathfinderRPG/prd/spells/rayOfEnfeeblement.html#_ray-of-enfeeblement Ray of Enfeeblement], [http://paizo.com/pathfinderRPG/prd/advanced/spells/sculptCorpse.html#sculpt-corpse- Sculpt Corpse], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/decomposeCorpse.html#decompose-corpse Decompose Corpse], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rayOfSickening.html#ray-of-sickening Ray of Sickening], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/restoreCorpse.html#restore-corpse Restore Corpse]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/animateRope.html#_animate-rope Animate Rope], [http://paizo.com/pathfinderRPG/prd/spells/enlargePerson.html#_enlarge-person Enlarge Person], [http://paizo.com/pathfinderRPG/prd/spells/erase.html#_erase Erase], [http://paizo.com/pathfinderRPG/prd/spells/expeditiousRetreat.html#_expeditious-retreat Expeditious Retreat], [http://paizo.com/pathfinderRPG/prd/spells/featherFall.html#_feather-fall Feather Fall], [http://paizo.com/pathfinderRPG/prd/spells/jump.html#_jump Jump], [http://paizo.com/pathfinderRPG/prd/spells/magicWeapon.html#_magic-weapon Magic Weapon], [http://paizo.com/pathfinderRPG/prd/spells/reducePerson.html#_reduce-person Reduce Person], [http://paizo.com/pathfinderRPG/prd/advanced/spells/antHaul.html#ant-haul- Ant Haul], [http://paizo.com/pathfinderRPG/prd/advanced/spells/break.html#break- Break], [http://paizo.com/pathfinderRPG/prd/advanced/spells/dancingLantern.html#dancing-lantern- Dancing Lantern], [http://paizo.com/pathfinderRPG/prd/advanced/spells/expeditiousExcavation.html#expeditious-excavation Expeditious Excavation], [http://paizo.com/pathfinderRPG/prd/advanced/spells/stoneFist.html#stone-fist Stone Fist], [http://paizo.com/pathfinderRPG/prd/advanced/spells/touchOfTheSea.html#touch-of-the-sea Touch of the Sea], Repair Light Damage, [http://paizo.com/pathfinderRPG/prd/advanced/spells/expeditiousExcavation.html#_expeditious-excavation Expeditious Excavation], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/liberatingCommand.html Liberating Command], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/forcedQuiet.html#forced-quiet Forced Quiet], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/polypurposePanacea.html#polypurpose-panacea Polypurpose Panacea], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/snapdragonFireworks.html#snapdragon-fireworks Snapdragon Fireworks], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/vocalAlteration.html#vocal-alteration Vocal Alteration], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/undines.html#marid%27s-mastery Marid's Mastery], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/strix.html#strong-wings Strong Wings], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/sunderingShards.html Sundering Shards], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/unerringWeapon.html#_unerring-weapon Unerring Weapon]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|2nd Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/arcaneLock.html#_arcane-lock Arcane Lock], [http://paizo.com/pathfinderRPG/prd/spells/obscureObject.html#_obscure-object Obscure Object], [http://paizo.com/pathfinderRPG/prd/spells/protectionFromArrows.html#_protection-from-arrows Protection from Arrows], [http://paizo.com/pathfinderRPG/prd/spells/resistEnergy.html#_resist-energy Resist Energy], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/miserablePity.html#miserable-pity Miserable Pity], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/bulletShield.html#_bullet-shield Bullet Shield], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/gnomes.html#death-from-below Death from Below]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/acidArrow.html#_acid-arrow Acid Arrow], [http://paizo.com/pathfinderRPG/prd/spells/fogCloud.html Fog Cloud], [http://paizo.com/pathfinderRPG/prd/spells/glitterdust.html#_glitterdust Glitterdust], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-ii Summon Monster II], [http://paizo.com/pathfinderRPG/prd/spells/summonSwarm.html#_summon-swarm Summon Swarm], [http://paizo.com/pathfinderRPG/prd/spells/web.html#_web Web], [http://paizo.com/pathfinderRPG/prd/advanced/spells/slipstream.html#slipstream Slipstream], [http://paizo.com/pathfinderRPG/prd/advanced/spells/stoneCall.html#stone-call Stone Call], [http://paizo.com/pathfinderRPG/prd/advanced/spells/dustOfTwilight.html Dust of Twilight], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/cushioningBands.html#cushioning-bands Cushioning Bands], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/webShelter.html#web-shelter Web Shelter], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/returningWeapon.html#_returning-weapon Returning Weapon]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/detectThoughts.html#_detect-thoughts Detect Thoughts], [http://paizo.com/pathfinderRPG/prd/spells/locateObject.html#_locate-object Locate Object], [http://paizo.com/pathfinderRPG/prd/spells/seeInvisibility.html#_see-invisibility See Invisibility], [http://paizo.com/pathfinderRPG/prd/advanced/spells/shareLanguage.html#share-language- Share Language], [http://paizo.com/pathfinderRPG/prd/advanced/spells/elementalSpeech.html Elemental Speech], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/shareMemory.html#share-memory Share Memory]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dazeMonster.html#_daze-monster Daze Monster], [http://paizo.com/pathfinderRPG/prd/spells/hideousLaughter.html#_hideous-laughter Hideous Laughter], [http://paizo.com/pathfinderRPG/prd/spells/touchOfIdiocy.html#_touch-of-idiocy Touch of Idiocy], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/compassionateAlly.html#compassionate-ally Compassionate Ally], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/delayPain.html#delay-pain Delay Pain]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/continualFlame.html#_continual-flame Continual Flame], [http://paizo.com/pathfinderRPG/prd/spells/darkness.html#_darkness Darkness], [http://paizo.com/pathfinderRPG/prd/spells/flamingSphere.html#_flaming-sphere Flaming Sphere], [http://paizo.com/pathfinderRPG/prd/spells/gustOfWind.html#_gust-of-wind Gust of Wind], [http://paizo.com/pathfinderRPG/prd/spells/scorchingRay.html#_scorching-ray Scorching Ray], [http://paizo.com/pathfinderRPG/prd/spells/shatter.html#_shatter Shatter], [http://paizo.com/pathfinderRPG/prd/advanced/spells/burningGaze.html#burning-gaze Burning Gaze], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/defensiveShock.html#_defensive-shock Defensive Shock], [http://paizo.com/pathfinderRPG/prd/advanced/spells/fireBreath.html#fire-breath Fire Breath], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/defensiveShock.html#defensive-shock Defensive Shock], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/frigidTouch.html#frigid-touch Frigid Touch], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/protectivePenumbra.html#protective-penumbra Protective Penumbra], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/sonicScream.html Sonic Scream], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/moltenOrb.html Molten Orb], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/sylphs.html#gusting-sphere Gusting Sphere]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/blur.html#_blur Blur], [http://paizo.com/pathfinderRPG/prd/spells/hypnoticPattern.html#_hypnotic-pattern Hypnotic Pattern], [http://paizo.com/pathfinderRPG/prd/spells/invisibility.html#_invisibility Invisibility], [http://paizo.com/pathfinderRPG/prd/spells/magicMouth.html#_magic-mouth Magic Mouth], [http://paizo.com/pathfinderRPG/prd/spells/minorImage.html#_minor-image Minor Image], [http://paizo.com/pathfinderRPG/prd/spells/mirrorImage.html#_mirror-image Mirror Image], [http://paizo.com/pathfinderRPG/prd/spells/misdirection.html#_misdirection Misdirection], [http://paizo.com/pathfinderRPG/prd/spells/phantomTrap.html#_phantom-trap Phantom Trap], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/disguiseOther.html#disguise-other Disguise Other], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/ghostlyDisguise.html#ghostly-disguise Ghostly Disguise], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/madHallucination.html#mad-hallucination Mad Hallucination]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/blindnessDeafness.html#_blindness-deafness Blindness/Deafness], [http://paizo.com/pathfinderRPG/prd/spells/commandUndead.html#_command-undead Command Undead], [http://paizo.com/pathfinderRPG/prd/spells/falseLife.html#_false-life False Life], [http://paizo.com/pathfinderRPG/prd/spells/ghoulTouch.html#_ghoul-touch Ghoul Touch], [http://paizo.com/pathfinderRPG/prd/spells/scare.html#_scare Scare], [http://paizo.com/pathfinderRPG/prd/spells/spectralHand.html#_spectral-hand Spectral Hand], [https://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unshakableChill.html Unshakable Chill], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/perniciousPoison.html#pernicious-poison Pernicious Poison], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/stealVoice.html#steal-voice Steal Voice], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unshakableChill.html#unshakable-chill Unshakable Chill], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/browGasher.html#_brow-gasher Brow Gasher]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/alterSelf.html#_alter-self Alter Self], [http://paizo.com/pathfinderRPG/prd/spells/bearSEndurance.html#_bear-s-endurance Bear's Endurance], [http://paizo.com/pathfinderRPG/prd/spells/bullSStrength.html#_bull-s-strength Bull's Strength], [http://paizo.com/pathfinderRPG/prd/spells/catSGrace.html#_cat-s-grace Cat's Grace], [http://paizo.com/pathfinderRPG/prd/spells/darkvision.html#_darkvision Darkvision], [http://paizo.com/pathfinderRPG/prd/spells/eagleSSplendor.html#_eagle-s-splendor Eagle's Splendor], [http://paizo.com/pathfinderRPG/prd/spells/foxSCunning.html#_fox-s-cunning Fox's Cunning], [http://paizo.com/pathfinderRPG/prd/spells/knock.html#_knock Knock], [http://paizo.com/pathfinderRPG/prd/spells/levitate.html#_levitate Levitate], [http://paizo.com/pathfinderRPG/prd/spells/makeWhole.html#_make-whole Make Whole], [http://paizo.com/pathfinderRPG/prd/spells/owlSWisdom.html#_owl-s-wisdom Owl's Wisdom], [http://paizo.com/pathfinderRPG/prd/spells/pyrotechnics.html#_pyrotechnics Pyrotechnics], [http://paizo.com/pathfinderRPG/prd/spells/ropeTrick.html#_rope-trick Rope Trick], [http://paizo.com/pathfinderRPG/prd/spells/spiderClimb.html#_spider-climb Spider Climb], [http://paizo.com/pathfinderRPG/prd/spells/whisperingWind.html#_whispering-wind Whispering Wind], [http://paizo.com/pathfinderRPG/prd/advanced/spells/acceleratePoison.html#accelerate-poison Accelerate Poison], [http://paizo.com/pathfinderRPG/prd/advanced/spells/glide.html#glide- Glide], Repair Moderate Damage, [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/badgerSFerocity.html#badger's-ferocity Badger's Ferocity], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/boilingBlood.html#boiling-blood Boiling Blood], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/disfiguringTouch.html#disfiguring-touch- Disfiguring Touch], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/silkToSteel.html#silk-to-steel Silk To Steel], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/certainGrip.html#_certain-grip- Certain Grip], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/extremeFlexibility.html Extreme Flexibility], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#steal-breath Steal Breath], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.html#blood-blaze Blood Blaze]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|3rd-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
&lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#_dispel-magic Dispel Magic], [http://paizo.com/pathfinderRPG/prd/spells/explosiveRunes.html#_explosive-runes Explosive Runes], [http://paizo.com/pathfinderRPG/prd/spells/magicCircleAgainstChaos.html#_magic-circle-against-chaos Magic Circle against Chaos/Evil/Good/Law], [http://paizo.com/pathfinderRPG/prd/spells/nondetection.html#_nondetection Nondetection], [http://paizo.com/pathfinderRPG/prd/spells/protectionFromEnergy.html#_protection-from-energy Protection from Energy], [http://paizo.com/pathfinderRPG/prd/advanced/spells/cloakOfWinds.html#cloak-of-winds Cloak of Winds]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/phantomSteed.html#_phantom-steed Phantom Steed], [http://paizo.com/pathfinderRPG/prd/spells/sepiaSnakeSigil.html#_sepia-snake-sigil Sepia Snake Sigil], [http://paizo.com/pathfinderRPG/prd/spells/sleetStorm.html#_sleet-storm Sleet Storm], [http://paizo.com/pathfinderRPG/prd/spells/stinkingCloud.html#_stinking-cloud Stinking Cloud], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-iii Summon Monster III], [http://paizo.com/pathfinderRPG/prd/advanced/spells/aqueousOrb.html#aqueous-orb Aqueous Orb], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/ashStorm.html#ash-storm Ash Storm], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/madMonkeys.html#mad-monkeys Mad Monkeys], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rainOfFrogs.html#rain-of-frogs Rain of Frogs], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/ablativeBarrier.html#_ablative-barrier Ablative Barrier], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/fetchlings.html#gloomblind-bolts Gloomblind Bolts], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/silverDarts.html Silver Darts], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/pelletBlast.html#_pellet-blast Pellet Blast]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/arcaneSight.html#_arcane-sight Arcane Sight], [http://paizo.com/pathfinderRPG/prd/spells/clairaudienceClairvoyance.html#_clairaudience-clairvoyance Clairaudience/Clairvoyance], [http://paizo.com/pathfinderRPG/prd/spells/tongues.html#_tongues Tongues], [http://paizo.com/pathfinderRPG/prd/advanced/spells/seekThoughts.html Seek Thoughts], [http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/spells/bloodBiography.html#blood-biography- Blood Biography]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/deepSlumber.html#_deep-slumber Deep Slumber], [http://paizo.com/pathfinderRPG/prd/spells/heroism.html#_heroism Heroism], [http://paizo.com/pathfinderRPG/prd/spells/holdPerson.html#_hold-person Hold Person], [http://paizo.com/pathfinderRPG/prd/spells/rage.html#_rage Rage], [http://paizo.com/pathfinderRPG/prd/spells/suggestion.html#_suggestion Suggestion], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unadulteratedLoathing.html#unadulterated-loathing Unadulterated Loathing]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/daylight.html#_daylight Daylight], [http://paizo.com/pathfinderRPG/prd/spells/fireball.html#_fireball Fireball], [http://paizo.com/pathfinderRPG/prd/spells/lightningBolt.html#_lightning-bolt Lightning Bolt], [http://paizo.com/pathfinderRPG/prd/spells/tinyHut.html#_tiny-hut Tiny Hut], [http://paizo.com/pathfinderRPG/prd/spells/windWall.html#_wind-wall Wind Wall], [http://paizo.com/pathfinderRPG/prd/advanced/spells/draconicReservoir.html#draconic-reservoir- Draconic Reservoir], [http://paizo.com/pathfinderRPG/prd/advanced/spells/elementalAura.html#_elemental-aura Elemental Aura], [http://paizo.com/pathfinderRPG/prd/advanced/spells/painStrike.html#_pain-strike Pain Strike], [http://paizo.com/pathfinderRPG/prd/advanced/spells/twilightKnife.html#_twilight-knife- Twilight Knife], [https://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/distractingCacophony.html Distracting Cacophony], [http://paizo.com/pathfinderRPG/prd/advanced/spells/campfireWall.html Campfire Wall], [http://paizo.com/pathfinderRPG/prd/advanced/spells/hydraulicTorrent.html Hydraulic Torrent], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/distractingCacophony.html#distracting-cacophony Distracting Cacophony], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/forcePunch.html#force-punch Force Punch], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/ifrits.html#firestream Firestream], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/thunderstomp.html#thunderstomp-greater Greater Thunderstomp]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/displacement.html#_displacement Displacement], [http://paizo.com/pathfinderRPG/prd/spells/illusoryScript.html#_illusory-script Illusory Script], [http://paizo.com/pathfinderRPG/prd/spells/invisibilitySphere.html#_invisibility-sphere Invisibility Sphere], [http://paizo.com/pathfinderRPG/prd/spells/majorImage.html#_major-image Major Image], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/visionOfHell.html#vision-of-hell Vision of Hell]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/gentleRepose.html#_gentle-repose Gentle Repose], [http://paizo.com/pathfinderRPG/prd/spells/haltUndead.html#_halt-undead-copy Halt Undead], [http://paizo.com/pathfinderRPG/prd/spells/rayOfExhaustion.html#_ray-of-exhaustion Ray of Exhaustion], [http://paizo.com/pathfinderRPG/prd/spells/vampiricTouch.html#_vampiric-touch Vampiric Touch], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/kiLeech.html#ki-leech Ki Leech], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/sandsOfTime.html#sands-of-time Sands of Time], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/toxicGift.html#toxic-gift Toxic Gift]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#_beast-shape-i Beast Shape I], [http://paizo.com/pathfinderRPG/prd/spells/blink.html#_blink Blink], [http://paizo.com/pathfinderRPG/prd/spells/flameArrow.html#_flame-arrow Flame Arrow], [http://paizo.com/pathfinderRPG/prd/spells/fly.html Fly], [http://paizo.com/pathfinderRPG/prd/spells/gaseousForm.html#_gaseous-form Gaseous Form], [http://paizo.com/pathfinderRPG/prd/spells/haste.html#_haste Haste], [http://paizo.com/pathfinderRPG/prd/spells/keenEdge.html#_keen-edge Keen Edge], [http://paizo.com/pathfinderRPG/prd/spells/magicWeapon.html#_magic-weapon-greater Greater Magic Weapon], [http://paizo.com/pathfinderRPG/prd/spells/secretPage.html#_secret-page Secret Page], [http://paizo.com/pathfinderRPG/prd/spells/shrinkItem.html#_shrink-item Shrink Item], [http://paizo.com/pathfinderRPG/prd/spells/slow.html#_slow Slow], [http://paizo.com/pathfinderRPG/prd/spells/waterBreathing.html#_water-breathing Water Breathing], [http://paizo.com/pathfinderRPG/prd/advanced/spells/enterImage.html#enter-image- Enter Image], [http://paizo.com/pathfinderRPG/prd/advanced/spells/shiftingSand.html#shifting-sand Shifting Sand], Repair Serious Damage, [http://paizo.com/pathfinderRPG/prd/advanced/spells/versatileWeapon.html Versatile Weapon], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/burrow.html#burrow Burrow], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/countlessEyes.html#countless-eyes Countless Eyes], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/eruptivePustules.html#eruptive-pustules Eruptive Pustules], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html Monstrous Physique I]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|4th-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dimensionalAnchor.html#_dimensional-anchor Dimensional Anchor], [http://paizo.com/pathfinderRPG/prd/spells/fireTrap.html#_fire-trap Fire Trap], [http://paizo.com/pathfinderRPG/prd/spells/globeOfInvulnerability.html#_globe-of-invulnerability-lesser Lesser Globe of Invulnerability], [http://paizo.com/pathfinderRPG/prd/spells/removeCurse.html#_remove-curse Remove Curse], [http://paizo.com/pathfinderRPG/prd/spells/stoneskin.html#_stoneskin Stoneskin], [http://paizo.com/pathfinderRPG/prd/advanced/spells/trueForm.html#true-form True Form], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/curseOfMagicNegation.html#curse-of-magic-negation Curse of Magic Negation]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/blackTentacles.html#_black-tentacles Black Tentacles], [http://paizo.com/pathfinderRPG/prd/spells/dimensionDoor.html#_dimension-door Dimension Door], [http://paizo.com/pathfinderRPG/prd/spells/minorCreation.html#_minor-creation Minor Creation], [http://paizo.com/pathfinderRPG/prd/spells/secureShelter.html#_secure-shelter Secure Shelter], [http://paizo.com/pathfinderRPG/prd/spells/solidFog.html#_solid-fog Solid Fog], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-iv Summon Monster IV]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/arcaneEye.html#_arcane-eye Arcane Eye], [http://paizo.com/pathfinderRPG/prd/spells/detectScrying.html#_detect-scrying Detect Scrying], [http://paizo.com/pathfinderRPG/prd/spells/locateCreature.html#_locate-creature Locate Creature], [http://paizo.com/pathfinderRPG/prd/spells/scrying.html#_scrying Scrying], [http://paizo.com/pathfinderRPG/prd/advanced/spells/shareSenses.html#share-senses Share Senses], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfRevelation.html#symbol-of-revelation Symbol of Revelation]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/charmMonster.html#_charm-monster Charm Monster], [http://paizo.com/pathfinderRPG/prd/spells/confusion.html#_confusion Confusion], [http://paizo.com/pathfinderRPG/prd/spells/crushingDespair.html#_crushing-despair Crushing Despair], [http://paizo.com/pathfinderRPG/prd/spells/geasQuest.html#_geas-lesser Lesser Geas], [https://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/controlSummonedCreature.html Control Summoned Creature], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/maliciousSpite.html#malicious-spite Malicious Spite], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/overwhelmingGrief.html#overwhelming-grief Overwhelming Grief]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/fireShield.html#_fire-shield Fire Shield], [http://paizo.com/pathfinderRPG/prd/spells/iceStorm.html#_ice-storm Ice Storm], [http://paizo.com/pathfinderRPG/prd/spells/resilientSphere.html#_resilient-sphere Resilient Sphere], [http://paizo.com/pathfinderRPG/prd/spells/shout.html#_shout Shout], [http://paizo.com/pathfinderRPG/prd/spells/wallOfFire.html#_wall-of-fire Wall of Fire], [http://paizo.com/pathfinderRPG/prd/spells/wallOfIce.html#_wall-of-ice Wall of Ice], [http://paizo.com/pathfinderRPG/prd/advanced/spells/ballLightning.html#ball-lightning Ball Lightning], [http://paizo.com/pathfinderRPG/prd/advanced/spells/detonate.html#detonate Detonate], [http://paizo.com/pathfinderRPG/prd/advanced/spells/dragonSBreath.html#dragon%27s-breath Dragon's Breath], [http://paizo.com/pathfinderRPG/prd/advanced/spells/riverOfWind.html#river-of-wind River of Wind], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/vitriolicMist.html#vitriolic-mist Vitriolic Mist], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/volcanicStorm.html#volcanic-storm Volcanic Storm], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/flamingSphere.html Greater Flaming Sphere], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/telekineticCharge.html#_telekinetic-charge- Telekinetic Charge]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/hallucinatoryTerrain.html#_hallucinatory-terrain Hallucinatory Terrain], [http://paizo.com/pathfinderRPG/prd/spells/illusoryWall.html#_illusory-wall Illusory Wall], [http://paizo.com/pathfinderRPG/prd/spells/invisibility.html#_invisibility-greater Greater Invisibility], [http://paizo.com/pathfinderRPG/prd/spells/phantasmalKiller.html#_phantasmal-killer Phantasmal Killer], [http://paizo.com/pathfinderRPG/prd/spells/rainbowPattern.html#_rainbow-pattern Rainbow Pattern], [http://paizo.com/pathfinderRPG/prd/spells/shadowConjuration.html#_shadow-conjuration Shadow Conjuration], [http://paizo.com/pathfinderRPG/prd/advanced/spells/wanderingStarMotes.html#wandering-star-motes Wandering Star Motes], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/shadowStep.html#shadow-step Shadow Step]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/animateDead.html#_animate-dead Animate Dead], [http://paizo.com/pathfinderRPG/prd/spells/bestowCurse.html#_bestow-curse Bestow Curse], [http://paizo.com/pathfinderRPG/prd/spells/contagion.html#_contagion Contagion], [http://paizo.com/pathfinderRPG/prd/spells/enervation.html#_enervation Enervation], [http://paizo.com/pathfinderRPG/prd/spells/fear.html#_fear Fear], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/falseLife.html#false-life,-greater Greater False Life], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/familiarMelding.html#familiar-melding Familiar Melding]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#_beast-shape-ii Beast Shape II], [http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#_elemental-body-i Elemental Body I], [http://paizo.com/pathfinderRPG/prd/spells/enlargePerson.html#_enlarge-person-mass Mass Enlarge Person], [http://paizo.com/pathfinderRPG/prd/spells/mnemonicEnhancer.html#_mnemonic-enhancer Mnemonic Enhancer], [http://paizo.com/pathfinderRPG/prd/spells/reducePerson.html#_reduce-person-mass Mass Reduce Person], [http://paizo.com/pathfinderRPG/prd/spells/stoneShape.html#_stone-shape Stone Shape], [http://paizo.com/pathfinderRPG/prd/advanced/spells/firefall.html#firefall Firefall], Repair Critical Damage, [http://paizo.com/pathfinderRPG/prd/advanced/spells/alterWinds.html Alter Winds], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/darkvision.html#darkvision,-greater Greater Darkvision], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html Monstrous Physique II], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rideTheWaves.html#ride-the-waves Ride the Waves], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfSlowing.html#symbol-of-slowing Symbol of Slowing], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/verminShape.html#vermin-shape-i- Vermin Shape I], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.html#blood-scent Blood Scent], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/goblins.html#fire-trail Fire Trail], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/oreads.html#raging-rubble Raging Rubble]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|5th-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/breakEnchantment.html#_break-enchantment Break Enchantment], [http://paizo.com/pathfinderRPG/prd/spells/dismissal.html#_dismissal Dismissal], [http://paizo.com/pathfinderRPG/prd/spells/mageSPrivateSanctum.html#_mage-s-private-sanctum Mage's Private Sanctum], [http://paizo.com/pathfinderRPG/prd/advanced/spells/lifeBubble.html#life-bubble- Life Bubble]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/cloudkill.html#_cloudkill Cloudkill], [http://paizo.com/pathfinderRPG/prd/spells/mageSFaithfulHound.html#_mage-s-faithful-hound Mage's Faithful Hound], [http://paizo.com/pathfinderRPG/prd/spells/majorCreation.html#_major-creation Major Creation], [http://paizo.com/pathfinderRPG/prd/spells/planarBinding.html#_planar-binding-lesser Lesser Planar Binding], [http://paizo.com/pathfinderRPG/prd/spells/secretChest.html#_secret-chest Secret Chest], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-v Summon Monster V], [http://paizo.com/pathfinderRPG/prd/spells/teleport.html#_teleport Teleport], [http://paizo.com/pathfinderRPG/prd/spells/wallOfStone.html#_wall-of-stone Wall of Stone], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/corrosiveConsumption.html#_corrosive-consumption Corrosive Consumption], [http://paizo.com/pathfinderRPG/prd/advanced/spells/geyser.html#geyser- Geyser], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/corrosiveConsumption.html#corrosive-consumption Corrosive Consumption]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/contactOtherPlane.html#_contact-other-plane Contact Other Plane], [http://paizo.com/pathfinderRPG/prd/spells/pryingEyes.html#_prying-eyes Prying Eyes], [http://paizo.com/pathfinderRPG/prd/spells/telepathicBond.html#_telepathic-bond Telepathic Bond], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfScrying.html#symbol-of-scrying Symbol of Scrying]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dominatePerson.html#_dominate-person Dominate Person], [http://paizo.com/pathfinderRPG/prd/spells/feeblemind.html#_feeblemind Feeblemind], [http://paizo.com/pathfinderRPG/prd/spells/holdMonster.html#_hold-monster Hold Monster], [http://paizo.com/pathfinderRPG/prd/spells/mindFog.html#_mind-fog Mind Fog], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfSleep.html#_symbol-of-sleep Symbol of Sleep], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/curseOfDisgust.html#curse-of-disgust Curse of Disgust], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/smugNarcissism.html#smug-narcissism Smug Narcissism]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/coneOfCold.html#_cone-of-cold Cone of Cold], [http://paizo.com/pathfinderRPG/prd/spells/interposingHand.html#_interposing-hand Interposing Hand], [http://paizo.com/pathfinderRPG/prd/spells/sending.html#_sending Sending], [http://paizo.com/pathfinderRPG/prd/spells/wallOfForce.html#_wall-of-force Wall of Force], [http://paizo.com/pathfinderRPG/prd/advanced/spells/fireSnake.html#fire-snake Fire Snake], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/sonicThrust.html#_sonic-thrust Sonic Thrust], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/icyPrison.html#icy-prison Icy Prison], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/lightningArc.html#lightning-arc Lightning Arc], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/wallOfSound.html#wall-of-sound Wall of Sound]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dream.html#_dream Dream], [http://paizo.com/pathfinderRPG/prd/spells/falseVision.html#_false-vision False Vision], [http://paizo.com/pathfinderRPG/prd/spells/mirageArcana.html#_mirage-arcana Mirage Arcana], [http://paizo.com/pathfinderRPG/prd/spells/nightmare.html#_nightmare Nightmare], [http://paizo.com/pathfinderRPG/prd/spells/persistentImage.html#_persistent-image Persistent Image], [http://paizo.com/pathfinderRPG/prd/spells/seeming.html#_seeming Seeming], [http://paizo.com/pathfinderRPG/prd/spells/shadowEvocation.html#_shadow-evocation Shadow Evocation], [http://paizo.com/pathfinderRPG/prd/advanced/spells/phantasmalWeb.html#phantasmal-web Phantasmal Web], &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/blight.html#_blight Blight], [http://paizo.com/pathfinderRPG/prd/spells/magicJar.html#_magic-jar Magic Jar], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfPain.html#_symbol-of-pain Symbol of Pain], [http://paizo.com/pathfinderRPG/prd/spells/wavesOfFatigue.html#_waves-of-fatigue Waves of Fatigue], [https://paizo.com/pathfinderRPG/prd/advanced/spells/suffocation.html Suffocation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/astralProjection.html#astral-projection,-lesser Lesser Astral Projection], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/plagueCarrier.html#plague-carrier Plague Carrier]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/animalGrowth.html#_animal-growth Animal Growth], [http://paizo.com/pathfinderRPG/prd/spells/balefulPolymorph.html#_baleful-polymorph Baleful Polymorph], [http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#_beast-shape-iii Beast Shape III], [http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#_elemental-body-ii Elemental Body II], [http://paizo.com/pathfinderRPG/prd/spells/fabricate.html#_fabricate Fabricate], [http://paizo.com/pathfinderRPG/prd/spells/overlandFlight.html#_overland-flight Overland Flight], [http://paizo.com/pathfinderRPG/prd/spells/passwall.html#_passwall Passwall], [http://paizo.com/pathfinderRPG/prd/spells/plantShape.html#_plant-shape-i Plant Shape I], [http://paizo.com/pathfinderRPG/prd/spells/polymorph.html#_polymorph Polymorph], [http://paizo.com/pathfinderRPG/prd/spells/telekinesis.html#_telekinesis Telekinesis], [http://paizo.com/pathfinderRPG/prd/spells/transmuteMudToRock.html#_transmute-mud-to-rock Transmute Mud to Rock], [http://paizo.com/pathfinderRPG/prd/spells/transmuteRockToMud.html#_transmute-rock-to-mud Transmute Rock to Mud], [http://paizo.com/pathfinderRPG/prd/advanced/spells/planarAdaptation.html#planar-adaptation Planar Adaptation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/echolocation.html#echolocation Echolocation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/fickleWinds.html#fickle-winds Fickle Winds], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html Monstrous Physique III], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rapidRepair.html#rapid-repair Rapid Repair], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/verminShape.html Vermin Shape II], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/sylphs.html#absorbing-inhalation Absorbing Inhalation], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/svirfneblins.html#earth-glide Earth Glide], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tieflings.html#hellmouth-lash Hellmouth Lash]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Universal &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/permanency.html#_permanency Permanency]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|6th-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/antimagicField.html#_antimagic-field Antimagic Field], [http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#_dispel-magic-greater Greater Dispel Magic], [http://paizo.com/pathfinderRPG/prd/spells/globeOfInvulnerability.html#_globe-of-invulnerability Globe of Invulnerability], [http://paizo.com/pathfinderRPG/prd/spells/guardsAndWards.html#_guards-and-wards Guards and Wards], [http://paizo.com/pathfinderRPG/prd/spells/repulsion.html#_repulsion Repulsion], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfSealing.html#symbol-of-sealing Symbol of Sealing]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/acidFog.html#_acid-fog Acid Fog], [http://paizo.com/pathfinderRPG/prd/spells/planarBinding.html#_planar-binding Planar Binding], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-vi Summon Monster VI], [http://paizo.com/pathfinderRPG/prd/spells/wallOfIron.html#_wall-of-iron Wall of Iron], [http://paizo.com/pathfinderRPG/prd/advanced/spells/getaway.html#getaway- Getaway], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/iceCrystalTeleport.html#ice-crystal-teleport Ice Crystal Teleport]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/analyzeDweomer.html#_analyze-dweomer Analyze Dweomer], [http://paizo.com/pathfinderRPG/prd/spells/legendLore.html#_legend-lore Legend Lore], [http://paizo.com/pathfinderRPG/prd/spells/trueSeeing.html#_true-seeing True Seeing]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/geasQuest.html#_geas-quest Geas/Quest], [http://paizo.com/pathfinderRPG/prd/spells/heroism.html#_heroism-greater Greater Heroism], [http://paizo.com/pathfinderRPG/prd/spells/suggestion.html#_suggestion-mass Mass Suggestion], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfPersuasion.html#_symbol-of-persuasion Symbol of Persuasion], [http://www.d20pfsrd.com/magic/all-spells/e/envious-urge Envious Urge], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/serenity.html#serenity Serenity], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/utterContempt.html#utter-contempt Utter Contempt], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/vengefulOutrage.html#vengeful-outrage Vengeful Outrage]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/chainLightning.html#_chain-lightning Chain Lightning], [http://paizo.com/pathfinderRPG/prd/spells/contingency.html#_contingency Contingency], [http://paizo.com/pathfinderRPG/prd/spells/forcefulHand.html#_forceful-hand Forceful Hand], [http://paizo.com/pathfinderRPG/prd/spells/freezingSphere.html#_freezing-sphere Freezing Sphere], [http://paizo.com/pathfinderRPG/prd/advanced/spells/contagiousFlame.html#contagious-flame Contagious Flame], [http://paizo.com/pathfinderRPG/prd/advanced/spells/sirocco.html Sirocco], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/coldIceStrike.html#cold-ice-strike Cold Ice Strike], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/leashedShackles.html#leashed-shackles Leashed Shackles]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/mislead.html#_mislead Mislead], [http://paizo.com/pathfinderRPG/prd/spells/permanentImage.html#_permanent-image Permanent Image], [http://paizo.com/pathfinderRPG/prd/spells/programmedImage.html#_programmed-image Programmed Image], [http://paizo.com/pathfinderRPG/prd/spells/shadowWalk.html#_shadow-walk Shadow Walk], [http://paizo.com/pathfinderRPG/prd/spells/veil.html#_veil Veil]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/circleOfDeath.html#_circle-of-death Circle of Death], [http://paizo.com/pathfinderRPG/prd/spells/createUndead.html#_create-undead Create Undead], [http://paizo.com/pathfinderRPG/prd/spells/eyebite.html#_eyebite Eyebite], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfPain.html#_symbol-of-pain Symbol of Fear], [http://paizo.com/pathfinderRPG/prd/spells/undeathToDeath.html#_undeath-to-death Undeath to Death], [http://paizo.com/pathfinderRPG/prd/advanced/spells/unwillingShield.html#_unwilling-shield Unwilling Shield], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/contagion.html#contagion,-greater Greater Contagion], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/curse.html#curse,-major Major Curse]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/bearSEndurance.html#_bear-s-endurance-mass Mass Bear's Endurance], [http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#_beast-shape-iv Beast Shape IV], [http://paizo.com/pathfinderRPG/prd/spells/bullSStrength.html#_bull-s-strength-mass Mass Bull's Strength], [http://paizo.com/pathfinderRPG/prd/spells/catSGrace.html#_cat-s-grace-mass Mass Cat's Grace], [http://paizo.com/pathfinderRPG/prd/spells/controlWater.html#_control-water Control Water], [http://paizo.com/pathfinderRPG/prd/spells/disintegrate.html#_disintegrate Disintegrate], [http://paizo.com/pathfinderRPG/prd/spells/eagleSSplendor.html#_eagle-s-splendor-mass Mass Eagle's Splendor], [http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#_elemental-body-iii Elemental Body III], [http://paizo.com/pathfinderRPG/prd/spells/fleshToStone.html#_flesh-to-stone Flesh to Stone], [http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#_form-of-the-dragon-i Form of the Dragon I], [http://paizo.com/pathfinderRPG/prd/spells/foxSCunning.html#_fox-s-cunning-mass Mass Fox's Cunning], [http://paizo.com/pathfinderRPG/prd/spells/mageSLucubration.html#_mage-s-lucubration Mage's Lucubration], [http://paizo.com/pathfinderRPG/prd/spells/moveEarth.html#_move-earth Move Earth], [http://paizo.com/pathfinderRPG/prd/spells/owlSWisdom.html#_owl-s-wisdom-mass Mass Owl's Wisdom], [http://paizo.com/pathfinderRPG/prd/spells/plantShape.html#_plant-shape-ii Plant Shape II], [http://paizo.com/pathfinderRPG/prd/spells/stoneToFlesh.html#_stone-to-flesh Stone to Flesh], [http://paizo.com/pathfinderRPG/prd/spells/transformation.html#_transformation Transformation], [http://paizo.com/pathfinderRPG/prd/advanced/spells/enemyHammer.html#enemy-hammer- Enemy Hammer], [http://paizo.com/pathfinderRPG/prd/advanced/spells/fluidForm.html#fluid-form Fluid Form], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html Monstrous Physique IV]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;| 7th-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/banishment.html#_banishment Banishment], [http://paizo.com/pathfinderRPG/prd/spells/sequester.html#_sequester Sequester], [http://paizo.com/pathfinderRPG/prd/spells/spellTurning.html#_spell-turning Spell Turning], [http://www.d20pfsrd.com/magic/all-spells/t/teleport-trap Teleport Trap], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/circleOfClarity.html Circle of Clarity], [http://paizo.com/pathfinderRPG/prd/advanced/spells/deflection.html Deflection], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/circleOfClarity.html#circle-of-clarity Circle of Clarity]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/instantSummons.html#_instant-summons Instant Summons], [http://paizo.com/pathfinderRPG/prd/spells/mageSMagnificentMansion.html#_mage-s-magnificent-mansion Mage's Magnificent Mansion], [http://paizo.com/pathfinderRPG/prd/spells/phaseDoor.html#_phase-door Phase Door], [http://paizo.com/pathfinderRPG/prd/spells/planeShift.html#_plane-shift Plane Shift], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-vii Summon Monster VII], [http://paizo.com/pathfinderRPG/prd/spells/teleport.html#_teleport-greater Greater Teleport], [http://paizo.com/pathfinderRPG/prd/spells/teleportObject.html#_teleport-object Teleport Object], [http://paizo.com/pathfinderRPG/prd/advanced/spells/rampart.html#rampart Rampart], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/joyfulRapture.html#joyful-rapture Joyful Rapture]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/arcaneSight.html#_arcane-sight-greater Greater Arcane Sight], [http://paizo.com/pathfinderRPG/prd/spells/scrying.html#_scrying-greater Greater Scrying], [http://paizo.com/pathfinderRPG/prd/spells/vision.html#_vision Vision]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/holdPerson.html#_hold-person-mass Mass Hold Person], [http://paizo.com/pathfinderRPG/prd/spells/insanity.html#_insanity Insanity], [http://paizo.com/pathfinderRPG/prd/spells/powerWordBlind.html#_power-word-blind Power Word Blind], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfStunning.html#_symbol-of-stunning Symbol of Stunning]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/delayedBlastFireball.html#_delayed-blast-fireball Delayed Blast Fireball], [http://paizo.com/pathfinderRPG/prd/spells/forcecage.html#_forcecage Forcecage], [http://paizo.com/pathfinderRPG/prd/spells/graspingHand.html#_grasping-hand Grasping Hand], [http://paizo.com/pathfinderRPG/prd/spells/mageSSword.html#_mage-s-sword Mage's Sword], [http://paizo.com/pathfinderRPG/prd/spells/prismaticSpray.html#_prismatic-spray Prismatic Spray], [http://paizo.com/pathfinderRPG/prd/advanced/spells/vortex.html#vortex Vortex], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/scouringWinds.html#scouring-winds Scouring Winds]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/invisibility.html#_invisibility-mass Mass Invisibility], [http://paizo.com/pathfinderRPG/prd/spells/projectImage.html#_project-image Project Image], [http://paizo.com/pathfinderRPG/prd/spells/shadowConjuration.html#_shadow-conjuration-greater Greater Shadow Conjuration], [http://paizo.com/pathfinderRPG/prd/spells/simulacrum.html#_simulacrum Simulacrum], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/lunarVeil.html Lunar Veil], [http://paizo.com/pathfinderRPG/prd/advanced/spells/phantasmalRevenge.html Phantasmal Revenge], &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/controlUndead.html#_control-undead Control Undead], [http://paizo.com/pathfinderRPG/prd/spells/fingerOfDeath.html#_finger-of-death Finger of Death], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfWeakness.html#_symbol-of-weakness Symbol of Weakness], [http://paizo.com/pathfinderRPG/prd/spells/wavesOfExhaustion.html#_waves-of-exhaustion Waves of Exhaustion], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/epidemic.html#epidemic Epidemic], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/plagueStorm.html#plague-storm Plague Storm]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/controlWeather.html#_control-weather Control Weather], [http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#_elemental-body-iv Elemental Body IV], [http://paizo.com/pathfinderRPG/prd/spells/etherealJaunt.html#_ethereal-jaunt Ethereal Jaunt], [http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#_form-of-the-dragon-ii Form of the Dragon II], [http://paizo.com/pathfinderRPG/prd/spells/giantForm.html#_giant-form-i Giant Form I], [http://paizo.com/pathfinderRPG/prd/spells/plantShape.html#_plant-shape-iii Plant Shape III], [http://paizo.com/pathfinderRPG/prd/spells/polymorph.html#_polymorph-greater Greater Polymorph], [http://paizo.com/pathfinderRPG/prd/spells/reverseGravity.html#_reverse-gravity Reverse Gravity], [http://paizo.com/pathfinderRPG/prd/spells/statue.html#_statue Statue], [http://paizo.com/pathfinderRPG/prd/advanced/spells/firebrand.html#firebrand Firebrand], [http://paizo.com/pathfinderRPG/prd/advanced/spells/fly.html#fly,-mass Mass Fly], [http://paizo.com/pathfinderRPG/prd/advanced/spells/planarAdaptation.html#planar-adaptation,-mass Mass Planar Adaptation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/iceBody.html#ice-body Ice Body]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Universal &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/limitedWish.html#_limited-wish Limited Wish]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|8th-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dimensionalLock.html#_dimensional-lock Dimensional Lock], [http://paizo.com/pathfinderRPG/prd/spells/mindBlank.html#_mind-blank Mind Blank], [http://paizo.com/pathfinderRPG/prd/spells/prismaticWall.html#_prismatic-wall Prismatic Wall], [http://paizo.com/pathfinderRPG/prd/spells/protectionFromSpells.html#_protection-from-spells Protection from Spells]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/incendiaryCloud.html#_incendiary-cloud Incendiary Cloud], [http://paizo.com/pathfinderRPG/prd/spells/maze.html#_maze Maze], [http://paizo.com/pathfinderRPG/prd/spells/planarBinding.html#_planar-binding-greater Greater Planar Binding], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-viii Summon Monster VIII], [http://paizo.com/pathfinderRPG/prd/spells/trapTheSoul.html#_trap-the-soul Trap the Soul], [http://paizo.com/pathfinderRPG/prd/advanced/spells/seamantle.html#seamantle Seamantle], [http://paizo.com/pathfinderRPG/prd/advanced/spells/wallOfLava.html Wall of Lava]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/discernLocation.html#_discern-location Discern Location], [http://paizo.com/pathfinderRPG/prd/spells/momentOfPrescience.html#_moment-of-prescience Moment of Prescience], [http://paizo.com/pathfinderRPG/prd/spells/pryingEyes.html#_prying-eyes-greater Greater Prying Eyes], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/predictionOfFailure.html#prediction-of-failure Prediction of Failure]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/antipathy.html#_antipathy Antipathy], [http://paizo.com/pathfinderRPG/prd/spells/binding.html#_binding Binding], [http://paizo.com/pathfinderRPG/prd/spells/charmMonster.html#_charm-monster-mass Mass Charm Monster], [http://paizo.com/pathfinderRPG/prd/spells/demand.html#_demand Demand], [http://paizo.com/pathfinderRPG/prd/spells/irresistibleDance.html#_irresistible-dance Irresistible Dance], [http://paizo.com/pathfinderRPG/prd/spells/powerWordStun.html#_power-word-stun Power Word Stun], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfInsanity.html#_symbol-of-insanity Symbol of Insanity], [http://paizo.com/pathfinderRPG/prd/spells/sympathy.html#_sympathy Sympathy], [http://paizo.com/pathfinderRPG/prd/advanced/spells/euphoricTranquility.html Euphoric Tranquility]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/clenchedFist.html#_clenched-fist Clenched Fist], [http://paizo.com/pathfinderRPG/prd/spells/polarRay.html#_polar-ray Polar Ray], [http://paizo.com/pathfinderRPG/prd/spells/shout.html#_shout-greater Greater Shout], [http://paizo.com/pathfinderRPG/prd/spells/sunburst.html#_sunburst Sunburst], [http://paizo.com/pathfinderRPG/prd/spells/telekineticSphere.html#_telekinetic-sphere Telekinetic Sphere], [http://paizo.com/pathfinderRPG/prd/advanced/spells/stormbolts.html#stormbolts Stormbolts]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/scintillatingPattern.html#_scintillating-pattern Scintillating Pattern], [http://paizo.com/pathfinderRPG/prd/spells/screen.html#_screen Screen], [http://paizo.com/pathfinderRPG/prd/spells/shadowEvocation.html#_shadow-evocation-greater Greater Shadow Evocation]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/clone.html#_clone Clone], [http://paizo.com/pathfinderRPG/prd/spells/createGreaterUndead.html#_create-greater-undead Create Greater Undead], [http://paizo.com/pathfinderRPG/prd/spells/horridWilting.html#_horrid-wilting Horrid Wilting], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfDeath.html#_symbol-of-death Symbol of Death], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/orbOfTheVoid.html#orb-of-the-void Orb of the Void]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#_form-of-the-dragon-iii Form of the Dragon III], [http://paizo.com/pathfinderRPG/prd/spells/giantForm.html#_giant-form-ii Giant Form II], [http://paizo.com/pathfinderRPG/prd/spells/ironBody.html#_iron-body Iron Body], [http://paizo.com/pathfinderRPG/prd/spells/polymorphAnyObject.html#_polymorph-any-object Polymorph Any Object], [http://paizo.com/pathfinderRPG/prd/spells/temporalStasis.html#_temporal-stasis Temporal Stasis]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#CCCCCC;&amp;quot;|9th-Level Sorcerer/Wizard Spells&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Abjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/freedom.html#_freedom Freedom], [http://paizo.com/pathfinderRPG/prd/spells/imprisonment.html#_imprisonment Imprisonment], [http://paizo.com/pathfinderRPG/prd/spells/mageSDisjunction.html#_mage-s-disjunction Mage's Disjunction], [http://paizo.com/pathfinderRPG/prd/spells/prismaticSphere.html#_prismatic-sphere Prismatic Sphere], [http://paizo.com/pathfinderRPG/prd/advanced/spells/wallOfSuppression.html Wall of Suppression], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfVulnerability.html#symbol-of-vulnerability Symbol of Vulnerability]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Conjuration &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/gate.html#_gate Gate], [http://paizo.com/pathfinderRPG/prd/spells/refuge.html#_refuge Refuge], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#_summon-monster-ix Summon Monster IX], [http://paizo.com/pathfinderRPG/prd/spells/teleportationCircle.html#_teleportation-circle Teleportation Circle], [http://paizo.com/pathfinderRPG/prd/advanced/spells/clashingRocks.html#clashing-rocks Clashing Rocks], [http://paizo.com/pathfinderRPG/prd/advanced/spells/tsunami.html#tsunami Tsunami]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Divination &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/foresight.html#_foresight Foresight]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Enchantment &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/dominateMonster.html#_dominate-monster Dominate Monster], [http://paizo.com/pathfinderRPG/prd/spells/holdMonster.html#_hold-monster-mass Mass Hold Monster], [http://paizo.com/pathfinderRPG/prd/spells/powerWordKill.html#_power-word-kill Power Word Kill], [https://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/overwhelmingPresence.html Overwhelming Presence], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfStrife.html#symbol-of-strife Symbol of Strife]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Evocation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/crushingHand.html#_crushing-hand Crushing Hand], [http://paizo.com/pathfinderRPG/prd/spells/meteorSwarm.html#_meteor-swarm Meteor Swarm], [http://paizo.com/pathfinderRPG/prd/advanced/spells/windsOfVengeance.html#winds-of-vengeance Winds of Vengeance], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/icyPrison.html#icy-prison,-mass Icy Prison, Mass], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rideTheLightning.html#ride-the-lightning Ride the Lightning]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Illusion &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/shades.html#_shades Shades], [http://paizo.com/pathfinderRPG/prd/spells/weird.html#_weird Weird]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Necromancy &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/astralProjection.html#_astral-projection Astral Projection], [http://paizo.com/pathfinderRPG/prd/spells/energyDrain.html#_energy-drain Energy Drain], [http://paizo.com/pathfinderRPG/prd/spells/soulBind.html#_soul-bind Soul Bind], [http://paizo.com/pathfinderRPG/prd/spells/wailOfTheBanshee.html#_wail-of-the-banshee Wail of the Banshee], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/cursedEarth.html#cursed-earth Cursed Earth]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Transmutation &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/etherealness.html#_etherealness Etherealness], [http://paizo.com/pathfinderRPG/prd/spells/shapechange.html#_shapechange Shapechange], [http://paizo.com/pathfinderRPG/prd/spells/timeStop.html#_time-stop Time Stop], [http://paizo.com/pathfinderRPG/prd/advanced/spells/fieryBody.html#fiery-body Fiery Body], [http://paizo.com/pathfinderRPG/prd/advanced/spells/worldWave.html#_world-wave- World Wave], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/transmuteBloodToAcid.html#transmute-blood-to-acid Transmute Blood to Acid]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E6E6E6;&amp;quot;|Universal &lt;br /&gt;
| [http://paizo.com/pathfinderRPG/prd/spells/wish.html#_wish Wish]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin|SorcWizSpellList]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Rings&amp;diff=34139</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Rings&amp;diff=34139"/>
		<updated>2020-08-11T01:16:07Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RingsTable}}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Lesser Minor Rings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of arcane signets	&amp;quot;&amp;gt;	Ring of arcane signets	&amp;lt;/span&amp;gt;''''' 	(	1000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint universal	;	'''CL'''	8th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	The approximately 1-inch-diameter pentagon of emerald green crystal that dominates this otherwise plain silver ring forms itself into a specific rune, sigil, or similar identifying marker each time a person first puts it on. If the wearer expects this to occur, she can cause the crystal to adopt any shape she wishes. If the wearer does not expect this to occur, the crystal instead molds itself into an image that symbolizes the wearer or some dominant facet of her personality. Once the crystal assumes this initial form, it always takes that form whenever the same wearer puts on the ring. The wearer can, as a standard action, embed this image on any object (as if using arcane mark) simply by pressing the ring against it. The wearer may choose the color and other cosmetic features of the image each time she uses the ring. The brand is otherwise permanent unless removed by dispel magic, erase, or a more powerful spell.&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, arcane mark	'''Cost'''	500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell knowledge I	&amp;quot;&amp;gt;	Ring of spell knowledge I	&amp;lt;/span&amp;gt;''''' 	(	1500	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate (no school)	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.&lt;br /&gt;
&lt;br /&gt;
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.&lt;br /&gt;
&lt;br /&gt;
Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, caster must be able to cast spells of the spell level to be granted	'''Cost'''	750	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of protection +1	&amp;quot;&amp;gt;	Ring of protection +1	&amp;lt;/span&amp;gt;''''' 	(	2000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint abjuration	;	'''CL'''	5th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, shield of faith, caster must be of a level at least three times the bonus of the ring	'''Cost'''	1000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of the grasping grave	&amp;quot;&amp;gt;	Ring of the grasping grave	&amp;lt;/span&amp;gt;''''' 	(	2000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint necromancy	;	'''CL'''	1st	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	The wearer of this ring can make a melee touch attack against an undead creature no more than one size category larger than himself, cutting off that creature from undying energy. The wearer never suffers any ill effects that might normally occur from coming into physical contact with an undead creature touched in this way. On a successful hit, the undead cannot be healed or aided by the effects of negative energy for 1d4 rounds. During this duration, positive energy affects the undead creature normally.&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, sculpt corpse	'''Cost'''	1000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of feather falling	&amp;quot;&amp;gt;	Ring of feather falling	&amp;lt;/span&amp;gt;''''' 	(	2200	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	1st	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, and activates immediately if the wearer falls more than 5 feet.&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, feather fall	'''Cost'''	1100	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of athletics	&amp;quot;&amp;gt;	Ring of athletics	&amp;lt;/span&amp;gt;''''' 	(	2500	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	2nd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This silver ring continually grants the wearer a +5 competence bonus on Athletics checks.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, creator must have 5 ranks in Athletics	'''Cost'''	1250	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of sustenance	&amp;quot;&amp;gt;	Ring of sustenance	&amp;lt;/span&amp;gt;''''' 	(	2500	)&amp;lt;br /&amp;gt;	'''Aura'''	faint conjuration	;	'''CL'''	5th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind; its wearer only needs to sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, create food and water	'''Cost'''	1250	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of ferocious action	&amp;quot;&amp;gt;	Ring of ferocious action	&amp;lt;/span&amp;gt;''''' 	(	3000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	5th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring allows its wearer to persevere through physical or mental trauma that hampers his actions. The ring has 5 charges, which are renewed each day. Once per day, when the wearer gains the staggered condition from an enemy’s attack, she can ignore that condition for up to 5 rounds. This does not prevent her from gaining the staggered condition again, and it doesn’t protect her if she gained the staggered condition multiple times.&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, haste, stabilize	'''Cost'''	1500	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Greater Minor Rings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of counterspells	&amp;quot;&amp;gt;	Ring of counterspells	&amp;lt;/span&amp;gt;''''' 	(	4000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate evocation	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	Upon first examination, this ring seems to be a ring of spell storing. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part. Once so used, the spell cast within the ring is gone. A new spell (or the same one as before) may be placed into it again.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, imbue with spell ability	'''Cost'''	2000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of maniacal devices	&amp;quot;&amp;gt;	Ring of maniacal devices	&amp;lt;/span&amp;gt;''''' 	(	5000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	3rd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This elaborately decorated ring is crafted with the design of a fierce dragon wrapped greedily around a shining gemstone. It grants the wearer a +5 competence bonus on all Craft (traps) and Disable Device checks. Even if he has no ranks in these skills, the wearer may make Craft (traps) and Disable Device checks as if he were trained in them.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, fox's cunning, caster must have 5 ranks in the relevent skill	'''Cost'''	2500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of sacred mistletoe	&amp;quot;&amp;gt;	Ring of sacred mistletoe	&amp;lt;/span&amp;gt;''''' 	(	6000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	1st	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This tiny ring of living mistletoe coils about the wearer's finger of its own accord. The wearer gains a +2 competence bonus on Handle Animal, Knowledge (nature), and wild empathy checks, and a wearer with the woodland stride ability can move effortlessly, without harm or impediment, even through magically created or manipulated plants. This does not allow the wearer to move through solid objects or creatures.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the wearer can use shillelagh once per day.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, pass without trace, shallelagh	'''Cost'''	3000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell knowledge II	&amp;quot;&amp;gt;	Ring of spell knowledge II	&amp;lt;/span&amp;gt;''''' 	(	6000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate divination	;	'''CL'''	8th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.&lt;br /&gt;
&lt;br /&gt;
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.&lt;br /&gt;
&lt;br /&gt;
Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, creater must be able to cast spells of the spell level to be granted.	'''Cost'''	3000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of swarming stabs	&amp;quot;&amp;gt;	Ring of swarming stabs	&amp;lt;/span&amp;gt;''''' 	(	6000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	2nd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is crafted of hardened leather strips, into which bits of fur, feathers, bone, and ivory have been woven. Twice per day, when the wearer is flanking an opponent, he can as a swift action deal an additional 1d6 points of damage on a successful melee attack against that opponent. This is a sneak attack for any effects that reduce or negate such damage.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, guidance, creater must be able to sneak attack	'''Cost'''	3000	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Medium Rings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of forcefangs	&amp;quot;&amp;gt;	Ring of forcefangs	&amp;lt;/span&amp;gt;''''' 	(	8000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate evocation	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This band negates any force spell or force spell-like ability targeted at the wearer. Doing so gives the ring a number of charges equal to the spell level of the incoming force effect. The ring can hold a maximum of 9 charges. If an incoming force attack would charge the ring beyond this limit, the ring does not negate the attack or gain charges, and the attack affects the wearer normally. On command, the wearer can use the ring's charges to cast magic missile, unleashing one missile (1d4+1 force damage) per charge but no more than five missiles per round.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, Heighten Spell, magic missile	'''Cost'''	4000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of mind shielding	&amp;quot;&amp;gt;	Ring of mind shielding	&amp;lt;/span&amp;gt;''''' 	(	8000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint abjuration	;	'''CL'''	3rd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is usually of fine workmanship and wrought from heavy gold. The wearer is continually immune to detect thoughts, discern lies, and any attempt to magically discern her alignment.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, nondetection	'''Cost'''	4000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of protection +2	&amp;quot;&amp;gt;	Ring of protection +2	&amp;lt;/span&amp;gt;''''' 	(	8000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint abjuration	;	'''CL'''	6th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring	'''Cost'''	4000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of strength sapping	&amp;quot;&amp;gt;	Ring of strength sapping	&amp;lt;/span&amp;gt;''''' 	(	8000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate necromancy	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is made of black steel and is eerily cold to the touch. Once per day as a swift action, when the wearer hits a living creature with an unarmed attack, the target must succeed at a DC 20 Fortitude saving throw or take 1d4 point of Strength damage in addition to the attack's normal damage. If the target of the attack takes any Strength damage from this attack, the ring's wearer gains a +2 enhancement bonus to her Strength for 1 minute.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, bull's strength, ray of enfeeblement	'''Cost'''	4000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of force shield	&amp;quot;&amp;gt;	Ring of force shield	&amp;lt;/span&amp;gt;''''' 	(	8500	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate evocation	;	'''CL'''	10th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, wall of force	'''Cost'''	4250	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of the ram	&amp;quot;&amp;gt;	Ring of the ram	&amp;lt;/span&amp;gt;''''' 	(	8600	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;A ring of the ram has a setting crafted to resemble a ram's head. The wearer can command the ring to give forth a ramlike force, manifested by a vaguely discernible shape that resembles the head of a ram or a goat. This force strikes a single target, dealing 1d6 points of damage if 1 charge is expended, 2d6 points if 2 charges are used, or 3d6 points if 3 charges (the maximum) are used. Treat this as a ranged attack with a 50-foot maximum range and no penalties for distance.&lt;br /&gt;
&lt;br /&gt;
The force of the blow is considerable, and those struck by the ring are subject to a bull rush if within 30 feet of the ring wearer. The ram is Large and uses the ring's caster level as its base attack bonus, with a Strength of 25. This gives the ram a Combat Maneuver Bonus of +17. The ram gains a +1 bonus on the bull rush attempt if 2 charges are expended, or +2 if 3 charges are expended.&lt;br /&gt;
&lt;br /&gt;
In addition to its attack mode, the ring of the ram also has the power to open doors as if it were a character with a Strength score of 25. This usage expends 1 charge. If 2 charges are expended, the effect is equivalent to a character with a Strength score of 27. If 3 charges are expended, the effect is that of a character with Strength score of 29. A newly created ring has 50 charges. When all the charges are expended, the ring becomes a nonmagical item.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, scrying, status	'''Cost'''	4300	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Scholar's ring	&amp;quot;&amp;gt;	Scholar's ring	&amp;lt;/span&amp;gt;''''' 	(	8700	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate conjuration	;	'''CL'''	5th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;A scholar's ring grants complete understanding of any written text or spoken language, even one that the wearer has never encountered before (as the comprehend languages spell), as well as a +5 competence bonus on Knowledge (history) checks.&lt;br /&gt;
&lt;br /&gt;
In addition, once every 5 days the wearer can invoke a legend lore spell related to a subject that she has been studying in the previous week, if she has attempted a Knowledge (history) check aided by the ring.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, comprehend languages, legend lore	'''Cost'''	4350	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of athletics, improved	&amp;quot;&amp;gt;	Ring of athletics, improved	&amp;lt;/span&amp;gt;''''' 	(	10000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	2nd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	As the ring of athletics, except it grants a +10 competence bonus on its wearer's Athletics checks.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, creator must have 10 ranks in Athletics	'''Cost'''	5000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of curing	&amp;quot;&amp;gt;	Ring of curing	&amp;lt;/span&amp;gt;''''' 	(	10000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	8th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This simple copper ring is a boon to those who spend their lives healing others. Whenever the wearer of a ring of curing casts a conjuration spell of the healing subschool, all maximums to the level-dependent healing provided by that spell increase by 2. For example, cure light wounds would provide a maximum healing of 1d8 + 7 (at 7th caster level), while heal would cure a maximum of 170 points of damage. This ring does not increase the wearer's actual caster level, nor the amount of level-dependent healing provided by any such spell.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, Heighten Spell, consecrate	'''Cost'''	5000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of ki mastery	&amp;quot;&amp;gt;	Ring of ki mastery	&amp;lt;/span&amp;gt;''''' 	(	10000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	5th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This ring is half onyx and half clear-white crystal, magically fused together and hardened to the strength of steel. It allows a wearer with a ki pool to store up to 2 ki points in the ring as a swift action. These points remain in the ring until used. The wearer can use the ki points normally, or can gain the following benefits when he has ki points stored in the ring.&lt;br /&gt;
&lt;br /&gt;
As long as there is at least one ki point stored in the ring, the wearer gains a +2 bonus to CMD against grapple, reposition, and trip attempts.&lt;br /&gt;
&lt;br /&gt;
As long as there are at least 2 ki points stored in the ring, the wearer reduces the number of ki points needed to use a ninja trick or ki ability by 1 (minimum 1 ki point).&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, ki leech, the creator must be able to use ki	'''Cost'''	5000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of animal friendship	&amp;quot;&amp;gt;	Ring of animal friendship	&amp;lt;/span&amp;gt;''''' 	(	10800	)&amp;lt;br /&amp;gt;	'''Aura'''	faint enchantment	;	'''CL'''	3rd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	A ring of animal friendship always bears some sort of animal-like design in its craftsmanship. On command, this ring affects an animal as if the wearer had cast charm animal, causing the animal to regard the wearer as a trusted friend.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, charm animal	'''Cost'''	5400	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of transposition	&amp;quot;&amp;gt;	Ring of transposition	&amp;lt;/span&amp;gt;''''' 	(	10800	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate divination	;	'''CL'''	10th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;On command, the wearer of this ring can touch it to another ring, magical or mundane, and bind it to the ring of transposition. Once per day, the wearer of the ring of transposition can speak a command word to exchange places with the creature wearing the bonded ring, which must be within 800 feet, as though using a dimension door spell against a willing target. In the process, the ring of transposition trades places with the ring on the other creature's hand, and the bond between the rings is broken.&lt;br /&gt;
&lt;br /&gt;
The bonding property of the ring of transposition can be used as often as desired, breaking any existing bond each time it is used. An existing bond can be broken by a successful dispel check against the caster level of the ring.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, dimension door	'''Cost'''	5400	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of the sophisticate	&amp;quot;&amp;gt;	Ring of the sophisticate	&amp;lt;/span&amp;gt;''''' 	(	11000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation and divination	;	'''CL'''	8th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;Often worn on the little finger, this ring grants its wearer a +4 competence bonus on Sense Motive and Knowledge (local) checks. Also, once per day on command, the wearer can use the ring to cast either locate creature or locate object (the wearer's choice). &lt;br /&gt;
&lt;br /&gt;
Furthermore, on command and at will, the wearer can instantly know the direction from herself to the nearest tavern, pub, or similar watering hole as long as that establishment is in a settlement whose population is equivalent to that of a village or greater and that is within 20 miles of the wearer.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, know direction, locate object, creator must have at least 4 ranks in Sense Motive and Knowledge/Local	'''Cost'''	5500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Decoy ring	&amp;quot;&amp;gt;	Decoy ring	&amp;lt;/span&amp;gt;''''' 	(	12000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate illusion	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is a thick loop of mirrorlike metal. Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates four illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, mislead	'''Cost'''	6000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of craft magic	&amp;quot;&amp;gt;	Ring of craft magic	&amp;lt;/span&amp;gt;''''' 	(	12000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint transmutation	;	'''CL'''	3rd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	A ring of craft magic always bears some sort of tool-like design in its craftsmanship. The wearer of the ring sees spells as similar to crafts, and vice versa. The wearer may make a Craft check in place of a Spellcraft check to identify an item that could be created with that Craft skill. The wearer may also expend a spell slot or prepared spell to gain an enhancement bonus equal to the level of the expended spell on a single Craft or Profession check (regardless of the amount of time needed to make the check).	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, creator must be a gnome or khazad	'''Cost'''	6000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of energy resistance, minor	&amp;quot;&amp;gt;	Ring of energy resistance, minor	&amp;lt;/span&amp;gt;''''' 	(	12000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate abjuration	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;Rings of this type come in a wide variety of designs and colorations, typically related to the types of energy they defend against. These rings continually protect their wearers from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt.&lt;br /&gt;
&lt;br /&gt;
A minor ring of energy resistance grants 10 points of resistance. A major ring of energy resistance grants 20 points of resistance. A greater ring of energy resistance grants 30 points of resistance.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, resist energy	'''Cost'''	6000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of the troglodyte	&amp;quot;&amp;gt;	Ring of the troglodyte	&amp;lt;/span&amp;gt;''''' 	(	12000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint conjuration	;	'''CL'''	5th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;Two times per day on command, the wearer of this ring can produce a horrific smell affecting all living creatures other than the wearer within a 10-foot radius. Once created, the smell remains, centered on the wearer, until she dismisses it as a free action. This is a poison effect.&lt;br /&gt;
&lt;br /&gt;
Any creature affected by the disgusting aroma produced by the ring must succeed at a DC 14 Fortitude saving throw when it starts its turn in the ring's stench radius. Those that fail a saving throw become sickened for 1 round. If they are already sickened, they become nauseated for 1 round instead.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, stinking cloud	'''Cost'''	6000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Steelhand circle	&amp;quot;&amp;gt;	Steelhand circle	&amp;lt;/span&amp;gt;''''' 	(	12000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	8th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;When this ring is worn, the wielder's skin attains a barely perceptible sheen. In practical terms, the wearer ignores the first 5 points of an object's hardness when performing a sunder combat maneuver or when smashing an object. She also does not take the standard –4 penalty for making a combat maneuver check to disarm while unarmed.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ring's wearer can focus all of the ring's power, possibly repelling a devastating blow. Once per day, when a critical hit or sneak attack is scored on the wearer, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Using this ability is an immediate action, and the wearer must decide to use it before the critical hit or sneak attack damage is rolled.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, stone fist, stoneskin	'''Cost'''	6000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of chameleon power	&amp;quot;&amp;gt;	Ring of chameleon power	&amp;lt;/span&amp;gt;''''' 	(	12700	)&amp;lt;br /&amp;gt;	'''Aura'''	faint illusion	;	'''CL'''	3rd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	As a free action, the wearer of this ring can gain the ability to magically blend in with her surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, disguise self, invisibility	'''Cost'''	6350	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell knowledge III	&amp;quot;&amp;gt;	Ring of spell knowledge III	&amp;lt;/span&amp;gt;''''' 	(	13500	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate (no school)	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.&lt;br /&gt;
&lt;br /&gt;
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.&lt;br /&gt;
&lt;br /&gt;
Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, creator must be able to cast spells of the spell level to be granted	'''Cost'''	6750	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of the sea strider	&amp;quot;&amp;gt;	Ring of the sea strider	&amp;lt;/span&amp;gt;''''' 	(	14000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate conjuration	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is made of a single piece of deep blue crystal. The ring grants its wearer a swim speed of 30 feet, as well as +8 racial bonus on swim checks for having a swim speed. Furthermore, once per day as a swift action, as long as the wearer is in contact with liquid, he can use dimension door as the spell, but its starting and ending points must be connected by a contagious mass of liquid.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, dimension door, touch of the sea	'''Cost'''	7000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of retribution	&amp;quot;&amp;gt;	Ring of retribution	&amp;lt;/span&amp;gt;''''' 	(	15000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong evocation	;	'''CL'''	13th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	Once per day, the wearer of this charred bone ring may, as an immediate action, cause it to detonate in a 30-foot-radius burst that deals 10d6 points of fire damage (Reflex DC 14 half). If the wearer is killed by the detonation, all magical equipment he carries must also save or take fire damage, and all nonmagical equipment takes this damage with no saving throw. This explosion never destroys the ring.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, Quicken Spell, fireball	'''Cost'''	7500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of water walking	&amp;quot;&amp;gt;	Ring of water walking	&amp;lt;/span&amp;gt;''''' 	(	15000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is often made of coral or bluish metal decorated with motifs depicting rolling waves of water. The ring allows the wearer to continually utilize the effects of the spell water walk.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, water walk	'''Cost'''	7500	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Greater Medium Rings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of protection +3	&amp;quot;&amp;gt;	Ring of protection +3	&amp;lt;/span&amp;gt;''''' 	(	18000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint abjuration	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring offers continual magical protection in the form of a deflection bonus of +3 to AC.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring	'''Cost'''	9000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell storing, minor	&amp;quot;&amp;gt;	Ring of spell storing, minor	&amp;lt;/span&amp;gt;''''' 	(	18000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint evocation	;	'''CL'''	8th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	As the minor ring of spell storing, except it holds up to 3 levels of spells.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, imbue with spell ability	'''Cost'''	9000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of energy shroud	&amp;quot;&amp;gt;	Ring of energy shroud	&amp;lt;/span&amp;gt;''''' 	(	19500	)&amp;lt;br /&amp;gt;	'''Aura'''	strong abjuration	;	'''CL'''	13th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	A ring of energy shroud always appears to be glass or crystal in construction, tinted in a red, green, blue, or yellow hue. Closer inspection reveals a small band of metal within the glass or crystal. Treasured by frontline fighters and anyone with a trusted evoker ally, rings of energy shroud normally function as a minor ring of energy resistance. However, once per day as an immediate action, the ring's wearer can negate the damage of an incoming acid, cold, electricity, or fire energy effect for himself (but not for other creatures affected by the spell or effect), transforming that damage into a shroud of energy that wreathes the wearer's body acting as if under the effects of the elemental aura spell (Advanced Player's Guide). The elemental aura effect has the same energy type of the damage negated.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, elemental aura, resist energy	'''Cost'''	9750	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of invisibility	&amp;quot;&amp;gt;	Ring of invisibility	&amp;lt;/span&amp;gt;''''' 	(	20000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint illustion	;	'''CL'''	3rd	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, invisibility	'''Cost'''	10000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of wizardry I	&amp;quot;&amp;gt;	Ring of wizardry I	&amp;lt;/span&amp;gt;''''' 	(	20000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate (no school)	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This special ring comes in four varieties, all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, limited wish	'''Cost'''	10000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell knowledge IV	&amp;quot;&amp;gt;	Ring of spell knowledge IV	&amp;lt;/span&amp;gt;''''' 	(	24000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong (no school)	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.&lt;br /&gt;
&lt;br /&gt;
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.&lt;br /&gt;
&lt;br /&gt;
Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, creator must be able to cast levels of the spell to be granted	'''Cost'''	12000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of evasion	&amp;quot;&amp;gt;	Ring of evasion	&amp;lt;/span&amp;gt;''''' 	(	25000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, jump	'''Cost'''	12500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of x-ray vision	&amp;quot;&amp;gt;	Ring of x-ray vision	&amp;lt;/span&amp;gt;''''' 	(	25000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate divination	;	'''CL'''	6th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;On command, this ring gives its wearer the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. X-ray vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision.&lt;br /&gt;
&lt;br /&gt;
Using the ring is exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day. The ring must be used in 1-minute increments.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, true seeing	'''Cost'''	12500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of blinking	&amp;quot;&amp;gt;	Ring of blinking	&amp;lt;/span&amp;gt;''''' 	(	27000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	On command, this ring makes the wearer blink, as the blink spell.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, blink	'''Cost'''	13500	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Major Rings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of energy resistance, major	&amp;quot;&amp;gt;	Ring of energy resistance, major	&amp;lt;/span&amp;gt;''''' 	(	28000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate abjuration	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;Rings of this type come in a wide variety of designs and colorations, typically related to the types of energy they defend against. These rings continually protect their wearers from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt.&lt;br /&gt;
&lt;br /&gt;
A major ring of energy resistance grants 20 points of resistance. &amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, resist energy	'''Cost'''	14000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of protection +4	&amp;quot;&amp;gt;	Ring of protection +4	&amp;lt;/span&amp;gt;''''' 	(	32000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint abjuration	;	'''CL'''	12th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring offers continual magical protection in the form of a deflection bonus of +4 to AC.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring	'''Cost'''	16000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of return	&amp;quot;&amp;gt;	Ring of return	&amp;lt;/span&amp;gt;''''' 	(	33600	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate conjuration	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This gold ring is set with three stones: blue, green, and red. Three times per day, the wearer of the ring can, as a move action, use it to form a link with the particular 5-foot square she occupies at that moment. This causes one of the stones on the ring to glow. As a swift action, the wearer of the ring can teleport to any unoccupied linked square within 100 feet.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, dimension door	'''Cost'''	16800	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of freedom of movement	&amp;quot;&amp;gt;	Ring of freedom of movement	&amp;lt;/span&amp;gt;''''' 	(	40000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate abjuration	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, freedom of movement	'''Cost'''	20000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of wizardry II	&amp;quot;&amp;gt;	Ring of wizardry II	&amp;lt;/span&amp;gt;''''' 	(	40000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate (no school)	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This special ring is only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level.A ring of wizardry II doubles 2nd-level spells, Bonus spells from high ability scores or school specialization are not doubled.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, limited wish	'''Cost'''	20000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of energy resistance, greater	&amp;quot;&amp;gt;	Ring of energy resistance, greater	&amp;lt;/span&amp;gt;''''' 	(	44000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate abjuration	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;Rings of this type come in a wide variety of designs and colorations, typically related to the types of energy they defend against. These rings continually protect their wearers from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring's resistance value from the damage dealt. &lt;br /&gt;
&lt;br /&gt;
A greater ring of energy resistance grants 30 points of resistance.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, resist energy	'''Cost'''	22000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of delayed doom	&amp;quot;&amp;gt;	Ring of delayed doom	&amp;lt;/span&amp;gt;''''' 	(	45000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate conjuration	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	Whenever the mind or body of this ring's wearer first becomes subject to any harmful effect that allows a saving throw to resist or mitigate it, he may, as an immediate action, choose to delay the onset of that effect for 1 minute, after he fails the saving throw but before its effects occur. This activation causes one of the ring's nine garnets to turn to powder. When that minute passes, the wearer may continue to delay the onset of this harmful effect an additional minute as an immediate action by willing the ring to do so, which destroys another garnet, thus repeating the cycle for another minute. The delayed harmful effect occurs when the wearer falls unconscious, when the ring is removed, or 1 minute after the last time the ring's power activated; rounds spent delaying the effect do not count toward the effect's duration (for example, a curse that lasts 5 rounds takes effect for a full 5 rounds, even if the wearer delayed its effect several minutes). Effects that protect against or negate the harmful effect work normally while it is delayed. The price of the ring is reduced by 5,000 gp for each of its garnets that has been destroyed.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, heal, time stop	'''Cost'''	22500	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Greater Major Rings===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of friend shield	&amp;quot;&amp;gt;	Ring of friend shield	&amp;lt;/span&amp;gt;''''' 	(	50000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate abjuration	;	'''CL'''	10th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	These curious rings always come in pairs. A ring of friend shield without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his ring to cast a shield other spell with the wearer of the mated ring as the recipient. This effect has no range limitation. 	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, shield other	'''Cost'''	25000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of protection +5	&amp;quot;&amp;gt;	Ring of protection +5	&amp;lt;/span&amp;gt;''''' 	(	50000	)&amp;lt;br /&amp;gt;	'''Aura'''	faint abjuration	;	'''CL'''	15th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring offers continual magical protection in the form of a deflection bonus of +5 to AC.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, shield of faith, caster must be of a level at least three times higher than the bonus of the ring	'''Cost'''	25000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of shooting stars	&amp;quot;&amp;gt;	Ring of shooting stars	&amp;lt;/span&amp;gt;''''' 	(	50000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong evocation	;	'''CL'''	12th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;This ring has two modes of operation: one for when the wearer is in dim light or outdoors at night, and a second one when the wearer is underground or indoors at night. At night or in areas of shadow or darkness, the ring of shooting stars can perform the following functions on command.&lt;br /&gt;
&lt;br /&gt;
* Dancing lights (once per hour)&lt;br /&gt;
* Light (twice per night)&lt;br /&gt;
* Ball lightning (special, once per night)&lt;br /&gt;
* Shooting stars (special, three per week)&lt;br /&gt;
&lt;br /&gt;
The first special function, ball lightning, releases one to four balls of lightning (ring wearer's choice). These glowing globes resemble dancing lights, and the wearer controls them similarly (see the dancing lights spell description). The spheres have a 120-foot range and a duration of 4 rounds. They can be moved at 120 feet per round. Each sphere is about 3 feet in diameter, and any creature who comes within 5 feet of one causes its charge to dissipate, taking electricity damage in the process according to the number of balls created.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
| Number of Balls||Damage per Ball&lt;br /&gt;
|-&lt;br /&gt;
| 1 lightning ball||2d6 points of electricity damage&lt;br /&gt;
|-&lt;br /&gt;
| 2 lightning balls||3d6 points of electricity damage&lt;br /&gt;
|-&lt;br /&gt;
| 3 lightning balls||2d6 points of electricity damage&lt;br /&gt;
|-&lt;br /&gt;
| 4 lightning balls||1d6 points of electricity damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once the ball lightning function is activated, the balls can be released at any time before the sun rises. Multiple balls can be released in the same round.&lt;br /&gt;
&lt;br /&gt;
The second special function produces three shooting stars that can be released from the ring each week, simultaneously or one at a time. Upon impact, they deal 12 points of damage and spread (as a fireball) in a 5-foot-radius sphere that deals 24 points of fire damage.&lt;br /&gt;
&lt;br /&gt;
Any creature struck by a shooting star takes full damage from the impact plus full fire damage from the spread unless it succeeds at a DC 13 Reflex save. Creatures not struck but within the spread ignore the impact damage and take only half damage from the fire spread on a successful DC 13 Reflex save. The range is 70 feet, at the end of which the shooting star explodes unless it strikes a creature or object before that. A shooting star always follows a straight line, and any creature in its path must make a successful DC 13 Reflex save or be hit by the projectile.&lt;br /&gt;
&lt;br /&gt;
Indoors at night, or underground, the ring of shooting stars has the following properties.&lt;br /&gt;
&lt;br /&gt;
* Faerie fire (once per day)&lt;br /&gt;
* Spark shower (special, once per day)&lt;br /&gt;
&lt;br /&gt;
The spark shower is a flying cloud of sizzling purple sparks that fan out from the ring for a distance of 20 feet in an arch 10 feet wide. Creatures within this area take 2d8 points of damage each if not wearing metal armor or carrying metal weapons. Any creature wearing metal armor and/or carrying a metal weapon takes 4d8 points of damage. LAHAR FIX&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, faerie fire, fireball, light, lightning bolt	'''Cost'''	25000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell storing	&amp;quot;&amp;gt;	Ring of spell storing	&amp;lt;/span&amp;gt;''''' 	(	50000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate evocation	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;A ring of spell storing contains up to 5 levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is the same as the casting time for the relevant spell, with a minimum of 1 standard action.&lt;br /&gt;
&lt;br /&gt;
For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the five-level limit, ignore that roll; the ring has no more spells in it.&lt;br /&gt;
&lt;br /&gt;
A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than 5. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the minor ring of spell storing.&lt;br /&gt;
&lt;br /&gt;
The ring magically imparts to the wearer the names of all spells currently stored within it. &amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, imbue with spell ability	'''Cost'''	25000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of continuation	&amp;quot;&amp;gt;	Ring of continuation	&amp;lt;/span&amp;gt;''''' 	(	56000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	7th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This band of braided copper wires throbs ever so slightly in harmony with its wearer's heartbeat. Whenever the wearer of the ring casts a spell with a range of personal and a duration of 10 minutes per level or greater, that spell remains in effect for 24 hours or until the wearer casts another spell with a range of personal (whichever comes first). Spells that usually only affect one specific action (such as making a particular attack) are expended after that action. This does not reduce the duration of spells that normally last longer than 24 hours. Casting a new spell does not eliminate a previous spell if its normal duration is such that it would still be in effect. However, attempts to dispel or otherwise eliminate a spell kept active by the ring work normally and, if successful, remove the spell from the ring, causing the wearer to lose all benefits from that spell. 	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, mnemonic enhancer	'''Cost'''	28000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of wizardry III	&amp;quot;&amp;gt;	Ring of wizardry III	&amp;lt;/span&amp;gt;''''' 	(	70000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate (no school)	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This special ring comes in four varieties, all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, limited wish	'''Cost'''	35000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Spiritualist Rings	&amp;quot;&amp;gt;	Spiritualist Rings	&amp;lt;/span&amp;gt;''''' 	(	70000	)&amp;lt;br /&amp;gt;	'''Aura'''	&amp;quot;strong necromancy&lt;br /&gt;
&amp;quot;	;	'''CL'''	12th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;These four garish and gaudy rings must be worn on one hand, though they take up only a single ring slot. They grant the wearer the ability to commune with and affect the dead in the following ways.&lt;br /&gt;
&lt;br /&gt;
* The wearer can use speak with dead, as the spell, three times per day. It takes 10 minutes to use this ability.&lt;br /&gt;
* The wearer can use spectral hand, as the spell, three times per day.&lt;br /&gt;
* The wearer's weapons gain the ghost touch weapon special ability while the wearer is wielding the weapons.&lt;br /&gt;
* The wearer gains a +4 sacred or profane bonus on saving throws against positive and negative energy effects. The bonus depends on the wearer's alignment—good-aligned wearers gain a sacred bonus, whereas evil-aligned wearers gain a profane bonus. Neutral-aligned wearers pick either a sacred or profane bonus when the ring is first put on, which cannot be changed later.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, speak with dead, spectral hand, plane shift	'''Cost'''	35000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of telekinesis	&amp;quot;&amp;gt;	Ring of telekinesis	&amp;lt;/span&amp;gt;''''' 	(	75000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate transmutation	;	'''CL'''	9th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring, knotted with metallic tendrils encasing a setting of red and amber gemstones, allows the caster to use the spell telekinesis on command, lifting and manipulating objects at a distance using only her mind.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, telekinesis	'''Cost'''	37500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of regeneration	&amp;quot;&amp;gt;	Ring of regeneration	&amp;lt;/span&amp;gt;''''' 	(	90000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong conjuration	;	'''CL'''	15th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This white gold ring is generally set with a large green sapphire. When worn, the ring continually allows a living wearer to heal 1 point of damage per round and an equal amount of nonlethal damage. In addition, the wearer is immune to bleed damage while wearing a ring of regeneration. If the wearer loses a limb, an organ, or any other body part while wearing this ring, the ring regenerates it as the spell regenerate. In either case, only damage taken while wearing the ring is regenerated. 	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, regeneration	'''Cost'''	45000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell turning	&amp;quot;&amp;gt;	Ring of spell turning	&amp;lt;/span&amp;gt;''''' 	(	100000	)&amp;lt;br /&amp;gt;	'''Aura'''	&amp;quot;strong abjuration&lt;br /&gt;
&amp;quot;	;	'''CL'''	13th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	Up to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if spell turning had been cast upon him.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, spell turning	'''Cost'''	50000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of wizardry IV	&amp;quot;&amp;gt;	Ring of wizardry IV	&amp;lt;/span&amp;gt;''''' 	(	100000	)&amp;lt;br /&amp;gt;	'''Aura'''	moderate (no school)	;	'''CL'''	11th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This special ring comes is useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A  ring of wizardry III doubles 3rd-level spells, Bonus spells from high ability scores or school specialization are not doubled.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, limited wish	'''Cost'''	50000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of three wishes	&amp;quot;&amp;gt;	Ring of three wishes	&amp;lt;/span&amp;gt;''''' 	(	120000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong universal	;	'''CL'''	20th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This ring is set with three rubies. Each ruby stores a wish spell, activated by the ring. When a wish is used, that ruby disappears. For a randomly generated ring, roll 1d3 to determine the remaining number of rubies. When all the wishes are used, the ring becomes a nonmagical item.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, miracle or wish	'''Cost'''	60000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of djinni calling	&amp;quot;&amp;gt;	Ring of djinni calling	&amp;lt;/span&amp;gt;''''' 	(	125000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong conjuration	;	'''CL'''	17th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	This &amp;quot;genie&amp;quot; ring serves as a special gate by means of which a specific djinni can be called from the Plane of Air. When the ring is rubbed (a standard action), the call goes out, and the djinni appears on the next round. The djinni faithfully obeys and serves the wearer of the ring, but never for more than 1 hour per day. If the djinni of the ring is ever killed, the ring becomes nonmagical and worthless.	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, gate	'''Cost'''	62500	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of elemental command	&amp;quot;&amp;gt;	Ring of elemental command	&amp;lt;/span&amp;gt;''''' 	(	200000	)&amp;lt;br /&amp;gt;	'''Aura'''	strong conjuration	;	'''CL'''	15th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	&amp;quot;All four kinds of rings of elemental command are very powerful. Each appears to be nothing more than a lesser magic ring until fully activated (by meeting a special condition, such as single-handedly slaying an elemental of the appropriate type or exposure to a sacred material of the appropriate element), but each has certain other powers as well as the following common properties.&lt;br /&gt;
&lt;br /&gt;
Elementals of the plane to which the ring is attuned can't attack the wearer, or even approach within 5 feet of her. If the wearer desires, she may forgo this protection and instead attempt to charm the elemental (as charm monster, Will DC 17 negates). If the charm attempt fails, however, absolute protection is lost and no further attempt at charming can be made.&lt;br /&gt;
&lt;br /&gt;
Creatures from the plane to which the ring is attuned that attack the wearer take a –1 penalty on their attack rolls. The ring wearer makes applicable saving throws against the extraplanar creature's attacks with a +2 resistance bonus. She gains a +4 morale bonus on all attack rolls against such creatures. Any weapons he uses bypasses the damage reduction of such creatures, regardless of any qualities the weapon may or may not have.&lt;br /&gt;
&lt;br /&gt;
The wearer of the ring is able to converse with creatures from the plane to which her ring is attuned. These creatures recognize that she wears the ring, and show a healthy respect for the wearer if their alignments are similar. If alignments are opposed, creatures fear the wearer if she is strong. If she is weak, they hate and desire to slay her.&lt;br /&gt;
&lt;br /&gt;
The possessor of a ring of elemental command takes a saving throw penalty as follows.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
| Element||Saving Throw Penalty&lt;br /&gt;
|-&lt;br /&gt;
| Air||–2 against earth-based effects&lt;br /&gt;
|-&lt;br /&gt;
| Earth||–2 against air- or electricity-based effects&lt;br /&gt;
|-&lt;br /&gt;
| Fire||–2 against water- or cold-based effects&lt;br /&gt;
|-&lt;br /&gt;
| Water||–2 against fire-based effects&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the powers described above, each specific ring gives its wearer the following abilities according to its kind.&lt;br /&gt;
&lt;br /&gt;
''Ring of Elemental Command (Air)''&lt;br /&gt;
* Wind wall (unlimited use)&lt;br /&gt;
* Feather fall (unlimited use, wearer only)&lt;br /&gt;
* Resist energy (electricity) (unlimited use, wearer only)&lt;br /&gt;
* Gust of wind (twice per day)&lt;br /&gt;
* Air walk (once per day, wearer only)&lt;br /&gt;
* Chain lightning (once per week)&lt;br /&gt;
&lt;br /&gt;
This ring appears to be a ring of feather falling until a certain condition is met to activate its full potential. It must be reactivated each time a new wearer acquires it.&lt;br /&gt;
&lt;br /&gt;
''Ring of Elemental Command (Earth)''&lt;br /&gt;
* Soften earth and stone (unlimited use)&lt;br /&gt;
* Meld into stone (unlimited use, wearer only)&lt;br /&gt;
* Stone shape (twice per day)&lt;br /&gt;
* Wall of stone (once per day)&lt;br /&gt;
* Stoneskin (once per week, wearer only)&lt;br /&gt;
* Passwall (twice per week)&lt;br /&gt;
&lt;br /&gt;
This ring appears to be a ring of meld into stone (allowing the wearer to cast meld into stone at will) until the established condition is met.&lt;br /&gt;
&lt;br /&gt;
''Ring of Elemental Command (Fire)''&lt;br /&gt;
* Resist energy (fire) (as a major ring of energy resistance [fire])&lt;br /&gt;
* Burning hands (unlimited use)&lt;br /&gt;
* Flaming sphere (twice per day)&lt;br /&gt;
* Pyrotechnics (twice per day)&lt;br /&gt;
* Wall of fire (once per day)&lt;br /&gt;
* Flame strike (twice per week)&lt;br /&gt;
&lt;br /&gt;
This ring appears to be a major ring of energy resistance (fire) until the established condition is met.&lt;br /&gt;
&lt;br /&gt;
''Ring of Elemental Command (Water)''&lt;br /&gt;
* Create water (unlimited use)&lt;br /&gt;
* Water breathing (unlimited use)&lt;br /&gt;
* Water walk (unlimited use)&lt;br /&gt;
* Wall of ice (once per day)&lt;br /&gt;
* Ice storm (twice per week)&lt;br /&gt;
* Control water (twice per week)&lt;br /&gt;
&lt;br /&gt;
This ring appears to be a ring of water walking until the established condition is met.&amp;quot;	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, summon monster VI, all appropriate spells	'''Cost'''	100000	&amp;lt;/div&amp;gt;				&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{PadBottom|10}}&amp;quot;&amp;gt;	'''''&amp;lt;span id=&amp;quot;	Ring of spell storing, major	&amp;quot;&amp;gt;	Ring of spell storing, major	&amp;lt;/span&amp;gt;''''' 	(	200000	)&amp;lt;br /&amp;gt;	'''Aura'''	stong evocation	;	'''CL'''	17th	&amp;lt;br /&amp;gt; 	''DESCRIPTION'' &amp;lt;br /&amp;gt;	As the minor ring of spell storing, except it holds up to 10 levels of spells. 	&amp;lt;br /&amp;gt;''CONSTRUCTION''	&amp;lt;br /&amp;gt;'''Requirements'''	Forge Ring, imbue with spell ability	'''Cost'''	100000	&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Fighter&amp;diff=33993</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Fighter&amp;diff=33993"/>
		<updated>2020-07-03T17:00:37Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: Adding Tenebrae specific weapons to Weapon Training.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableClass}}&lt;br /&gt;
| | [[image:Fighter.png|200px]]&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; | The Fighter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;|'''Common Roles'''&lt;br /&gt;
| Adventurer, assassin, bandit, bodyguard, bounty hunter, champion, city guard, freedom fighter, gladiator, knight, lord, mercenary, officer, soldier, templar, thug, trainer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;|'''Common Races'''&lt;br /&gt;
|[[Arvek Nar]], [[Giantborn]], [[Half-orcs]],  [[Khazad-Aul]], [[Khazad-Mornir]], [[Humans]] (especially the Dranei, Aesir), [[Llyranesi]], [[Oruch]], [[sith-makar|Sith'makar]], [[Half-elves]] (often Llyranesi-blooded)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;|'''Influencial Faiths'''&lt;br /&gt;
|[[Angoron]], [[Daeus]], [[Kor]], [[Serriel]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;|'''Common Organizations'''&lt;br /&gt;
| [[Organizations#BattleguardKor|Battleguard of Kor]], [[Organizations#OrderParamount|Order Paramount]], [[Local_Organizations#The_Sunset|The Sunset]], [[Monk#Monastic_Orders|Monastic Orders]], [[Organizations#Knightly_Orders_2|Knightly Orders]], Temples of: [[Angoron]], [[Daeus]], [[Kor]], [[Serriel]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;| '''Some IC Hangouts'''&lt;br /&gt;
|''Alexandrian Grid:'' A03: The Colosseum District, A06: The Soldier's Defense, A05: Warehouse District, A05: Ox-Strength Tavern, A01: Watch Constables' Lodge&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;|'''Pathfinder Rules for'''&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/classes/fighter.html#_fighter Fighter]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e7eaea;&amp;quot;|'''Associated Characters'''&lt;br /&gt;
|[[:Category:Fighter|Fighters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighter==&lt;br /&gt;
'''Role:''' Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''Hit Die:''' d10&lt;br /&gt;
&lt;br /&gt;
'''Class Skills:''' Athletics (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis). &lt;br /&gt;
&lt;br /&gt;
'''Skill Ranks per Level:''' 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;|The Fighter&lt;br /&gt;
{{T02}}&lt;br /&gt;
| Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special&lt;br /&gt;
|-&lt;br /&gt;
| 1st||+1||+2||+0||+0||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 2nd||+2||+3||+0||+0||Bonus feat, bravery +1&lt;br /&gt;
|-&lt;br /&gt;
| 3rd||+3||+3||+1||+1||Armor training 1&lt;br /&gt;
|-&lt;br /&gt;
| 4th||+4||+4||+1||+1||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 5th||+5||+4||+1||+1||Weapon training 1&lt;br /&gt;
|-&lt;br /&gt;
| 6th||+6/+1||+5||+2||+2||Bonus feat, bravery +2&lt;br /&gt;
|-&lt;br /&gt;
| 7th||+7/+2||+5||+2||+2||Armor training 2&lt;br /&gt;
|-&lt;br /&gt;
| 8th||+8/+3||+6||+2||+2||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 9th||+9/+4||+6||+3||+3||Weapon training 2&lt;br /&gt;
|-&lt;br /&gt;
| 10th||+10/+5||+7||+3||+3||Bonus feat, bravery +3&lt;br /&gt;
|-&lt;br /&gt;
| 11th||+11/+6/+1||+7||+3||+3||Armor training 3&lt;br /&gt;
|-&lt;br /&gt;
| 12th||+12/+7/+2||+8||+4||+4||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 13th||+13/+8/+3||+8||+4||+4||Weapon training 3&lt;br /&gt;
|-&lt;br /&gt;
| 14th||+14/+9/+4||+9||+4||+4||Bonus feat, bravery +4&lt;br /&gt;
|-&lt;br /&gt;
| 15th||+15/+10/+5||+9||+5||+5||Armor training 4&lt;br /&gt;
|-&lt;br /&gt;
| 16th||+16/+11/+6/+1||+10||+5||+5||Bonus feat&lt;br /&gt;
|-&lt;br /&gt;
| 17th||+17/+12/+7/+2||+10||+5||+5||Weapon training 4&lt;br /&gt;
|-&lt;br /&gt;
| 18th||+18/+13/+8/+3||+11||+6||+6||Bonus feat, bravery +5&lt;br /&gt;
|-&lt;br /&gt;
| 19th||+19/+14/+9/+4||+11||+6||+6||Armor mastery&lt;br /&gt;
|-&lt;br /&gt;
| 20th||+20/+15/+10/+5||+12||+6||+6||Bonus feat, weapon mastery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).&lt;br /&gt;
&lt;br /&gt;
'''Bonus Feats:''' At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”&lt;br /&gt;
&lt;br /&gt;
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.&lt;br /&gt;
&lt;br /&gt;
'''Bravery (Ex):''' Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.&lt;br /&gt;
&lt;br /&gt;
[[image:fighter04.jpg|thumb|left]]&lt;br /&gt;
'''Armor Training (Ex):''' Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.&lt;br /&gt;
&lt;br /&gt;
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''Weapon Training (Ex):''' Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.&lt;br /&gt;
&lt;br /&gt;
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.&lt;br /&gt;
&lt;br /&gt;
A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.&lt;br /&gt;
&lt;br /&gt;
Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups):&lt;br /&gt;
&lt;br /&gt;
:''Axes:'' battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, light pick, orc double axe, and throwing axe. &lt;br /&gt;
&lt;br /&gt;
:''Blades, Heavy:'' bastard sword, elven curve blade, falchion, greatsword, longsword, scimitar, scythe, and two-bladed sword.&lt;br /&gt;
&lt;br /&gt;
:''Blades, Light:'' dagger, kama, kukri, rapier, sickle, starknife, lucht traveler's knife, main gauche, and short sword.&lt;br /&gt;
&lt;br /&gt;
:''Bows:'' composite longbow, composite shortbow, longbow, and shortbow.&lt;br /&gt;
&lt;br /&gt;
:''Close:'' gauntlet, heavy shield, light shield, punching dagger, sap, spiked armor, spiked gauntlet, spiked shield, circleknife, orcish claws of attack, and unarmed strike.&lt;br /&gt;
&lt;br /&gt;
:''Crossbows:'' hand crossbow, heavy crossbow, light crossbow, heavy repeating crossbow, and light repeating crossbow.&lt;br /&gt;
&lt;br /&gt;
:''Double:'' dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, gnomish transmogristaff, lucht walking stick, and two-bladed sword.&lt;br /&gt;
&lt;br /&gt;
:''Flails:'' dire flail, flail, heavy flail, morningstar, nunchaku, spiked chain, dran flail, and whip.&lt;br /&gt;
&lt;br /&gt;
: ''Firearms:'' dragonspitter, thunderbelcher &lt;br /&gt;
&lt;br /&gt;
:''Hammers:'' club, greatclub, heavy mace, light hammer, light mace, earthbreaker, and warhammer.&lt;br /&gt;
&lt;br /&gt;
:''Monk:'' kama, nunchaku, quarterstaff, sai, shuriken, siangham, and unarmed strike.&lt;br /&gt;
&lt;br /&gt;
:''Natural:'' unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.&lt;br /&gt;
&lt;br /&gt;
:''Pole Arms:'' glaive, guisarme, halberd, and ranseur.&lt;br /&gt;
&lt;br /&gt;
:''Spears:'' javelin, lance, longspear, shortspear, spear, defensible parasol, and trident.&lt;br /&gt;
&lt;br /&gt;
:''Thrown:'' blowgun, bolas, club, dagger, dart, halfling sling staff, javelin, light hammer, net, shortspear, shuriken, sling, spear, starknife, throwing axe, egalrin hunting bolas, lucht traveler's knife, main gauche, and trident.&lt;br /&gt;
&lt;br /&gt;
:''Siege Engines:'' goblin catapult, khazad breaching engine. &lt;br /&gt;
&lt;br /&gt;
'''Advanced Weapon Training''': Highly skilled and experienced fighters can gain advanced weapon training, learning techniques and applications of the weapon training class feature that give them special benefits in exchange for specializing in a smaller number of fighter weapon groups.&lt;br /&gt;
&lt;br /&gt;
Beginning at 9th level, instead of selecting an additional fighter weapon group, a fighter can choose an advanced weapon training option for one fighter weapon group that he previously selected with the weapon training class feature. The fighter's weapon training bonus still increases for weapons from all fighter weapon groups he previously selected with weapon training. Some advance weapon training options can be selected only if the fighter meets the option's prerequisites.&lt;br /&gt;
&lt;br /&gt;
Advanced weapon training options function only when the fighter is wielding a weapon from the associated group, unless otherwise noted, and use his weapon training bonus for the associated weapon group. Any bonuses on attack rolls and damage rolls granted by advanced weapon training apply only on attack rolls and damage rolls from weapons in the associated group. A fighter with an archetype that replaces weapon training cannot select advanced weapon training options.&lt;br /&gt;
&lt;br /&gt;
:''Abundant Tactics (Ex):'' The fighter adds his weapon training bonus to the number of times per day he can use a combat feat he has that allows a limited number of daily uses, such as the Stunning Fist feat.&lt;br /&gt;
&lt;br /&gt;
:''Armed Bravery (Ex):'' The fighter applies his bonus from bravery to Will saving throws. In addition, the DC of Intimidate checks to demoralize him increases by an amount equal to twice his bonus from bravery. The fighter must have the bravery class feature in order to select this option.&lt;br /&gt;
&lt;br /&gt;
:''Combat Competence (Ex):'' For any weapon in the associated weapon group with which the fighter is not proficient, the penalty on attack rolls taken as a result of not being proficient is reduced by an amount equal to the fighter's weapon training bonus with that weapon group. Once the penalty is reduced to 0, the fighter becomes proficient with such weapons.&lt;br /&gt;
&lt;br /&gt;
:''Dazzling Intimidation (Ex):'' The fighter applies his weapon training bonus to Intimidate checks and can attempt an Intimidate check to demoralize an opponent as a move action instead of a standard action. If he has the Dazzling Display feat, he can use it as a standard action instead of a full-round action.&lt;br /&gt;
&lt;br /&gt;
:''Defensive Weapon Training (Ex):'' The fighter gains a +1 shield bonus to his Armor Class. The fighter adds half his weapon's enhancement bonus (if any) to this shield bonus. When his weapon training bonus for weapons from the associated fighter weapon group reaches +4, this shield bonus increases to +2. This shield bonus is lost if the fighter is immobilized or helpless.&lt;br /&gt;
&lt;br /&gt;
:''Fighter's Finesse (Ex):'' The fighter gains the benefits of the Weapon Finesse feat with all melee weapons that belong to the associated fighter weapon group (even if they cannot normally be used with Weapon Finesse). The fighter must have the Weapon Finesse feat before choosing this option.&lt;br /&gt;
&lt;br /&gt;
:''Fighter's Reflexes (Ex):'' The fighter applies his weapon training bonus to Reflex saving throws. He loses this bonus when he is flat-footed or denied his Dexterity bonus to AC.&lt;br /&gt;
&lt;br /&gt;
:''Focused Weapon (Ex):'' The fighter selects one weapon for which he has Weapon Focus and that belongs to the associated fighter weapon group. The fighter can deal damage with this weapon based on the damage of the warpriest's sacred weapon class feature, treating his fighter level as his warpriest level. The fighter must have Weapon Focus with the selected weapon in order to choose this option. If used on a double weapon, it only applies to one end of that weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|Level||Damage (Small)||Damage (Medium)||Damage (Large)&lt;br /&gt;
|-&lt;br /&gt;
|1st-4rd||1d4||1d6||1d8&lt;br /&gt;
|-&lt;br /&gt;
|5th-9th||1d6||1d8||2d6&lt;br /&gt;
|-&lt;br /&gt;
|10th-14th||1d8||1d10||2d8&lt;br /&gt;
|-&lt;br /&gt;
|15th-19th||1d10||2d6||3d6&lt;br /&gt;
|-&lt;br /&gt;
|20th||2d6||2d8||3d8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:''Inspiring Confidence (Ex):'' A number of times per day equal to his highest weapon training bonus as a swift action, the fighter can allow one ally within 30 feet to attempt a new saving throw against an ongoing fear effect that causes the ally to cower or to become frightened, panicked, or shaken. If the ally succeeds at the save, the effect ends. A fighter can use this option even when not wielding a weapon from the associated weapon group.&lt;br /&gt;
&lt;br /&gt;
:''Trained Grace (Ex):'' When the fighter uses Weapon Finesse to make a melee attack with a weapon, using his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls. The fighter must have Weapon Finesse in order to choose this option.&lt;br /&gt;
&lt;br /&gt;
:''Trained Throw (Ex):'' When the fighter makes a ranged attack with a thrown weapon and applies his Dexterity modifier on attack rolls and his Strength modifier on damage rolls, he doubles his weapon training bonus on damage rolls. Unless he has the Throw Anything feat, the fighter can choose only the thrown fighter weapon group with this option. If he has Throw Anything, the fighter can choose any fighter weapon group with this option and apply this option's benefits to any weapon from that group that he throws.&lt;br /&gt;
&lt;br /&gt;
:''Versatile Training (Ex):'' The fighter can use his base attack bonus in place of his ranks in two skills of his choice that are associated with the fighter weapon group he has chosen with this option (see below). The fighter need not be wielding an associated weapon to use this option. When using versatile training, the fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in these skills, but adds the skill's usual ability score modifier and any other bonuses or penalties that would modify those skills. Once the skills have been selected, they cannot be changed and the fighter can immediately retrain all of his skill ranks in the selected skills at no additional cost in money or time. In addition, the fighter adds all skills chosen with this option to his list of class skills. A fighter can choose this option up to two times. The Bluff and Intimidate skills are associated with all fighter weapon groups. The various fighter weapon groups also have the following associated skills: axes (Climb, Survival), bows (Knowledge [engineering], Perception), close (Sense Motive, Stealth), crossbows (Perception, Stealth), double (Acrobatics, Sense Motive), firearms (Perception, Sleight of Hand), flails (Acrobatics, Sleight of Hand), hammers (Diplomacy, Ride), heavy blades (Diplomacy, Ride), light blades (Diplomacy, Sleight of Hand), monk (Acrobatics, Escape Artist), natural (Climb, Fly, Swim), polearms (Diplomacy, Sense Motive), siege engines (Disable Device, Profession [driver]), spears (Handle Animal, Ride), and thrown (Acrobatics, Perception).&lt;br /&gt;
&lt;br /&gt;
:''Weapon Sacrifice (Ex):'' When damage would cause the fighter or an adjacent ally to be knocked unconscious or killed, as a swift or immediate action the fighter can instead direct the damage to a weapon from the associated weapon group that he is wielding. The original target takes no damage, but the weapon receives only half its normal hardness. The fighter can use this option a number of times per day equal to the fighter's weapon training bonus with the associated weapon group. He cannot use this option with unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
:''Weapon Specialist (Ex):'' The fighter selects a number of combat feats that he knows equal to his weapon training bonus with the associated weapon group. The selected feats must be ones that require the fighter to choose a type of weapon (such as Weapon Focus and Weapon Specialization), and the fighter must have chosen weapons that belong to the associated fighter weapon group. The fighter is treated as having the selected feats for all the weapons in the associated weapon group that are legal choices for those feats. The fighter is also considered to have those feats with these weapons for the purpose of meeting prerequisites.&lt;br /&gt;
&lt;br /&gt;
'''Armor Mastery (Ex):''' At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield.&lt;br /&gt;
&lt;br /&gt;
'''Weapon Mastery (Ex):''' At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.&lt;br /&gt;
&lt;br /&gt;
==Starting Kits==&lt;br /&gt;
Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.&lt;br /&gt;
&lt;br /&gt;
The following concepts are examples of things you could do, though not the limit. They're also intended as guidelines, not law.&lt;br /&gt;
&lt;br /&gt;
{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
|Concept&lt;br /&gt;
|Attributes&lt;br /&gt;
|Feats and Skills&lt;br /&gt;
|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Two-bladed Dervish&lt;br /&gt;
|Dexterity 17+, Strength, Constitution&lt;br /&gt;
|Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting&lt;br /&gt;
|You slice with two weapons dancing in front of you. Note that one of them should be light to avoid penalties.&lt;br /&gt;
|-&lt;br /&gt;
|Defender or Soldier&lt;br /&gt;
|Dexterity 17+, Strength&lt;br /&gt;
|Two Weapon Fighting, Double Slice, Improved Two Weapon Fighting&lt;br /&gt;
|You're a wall with your sword and shield.&lt;br /&gt;
|-&lt;br /&gt;
|Templar or Royal Guardsman&lt;br /&gt;
|Strength 13+, Dexterity, Constitution&lt;br /&gt;
|Power Attack, Combat Reflexes, Weapon Focus, Short Haft&lt;br /&gt;
|Keep things away with your polearm, and strike when they try to move through.&lt;br /&gt;
|-&lt;br /&gt;
|Thug&lt;br /&gt;
|Strength 13+, Constitution, Dexterity&lt;br /&gt;
|Weapon Focus, Power Attack, Cleave, Unarmed Strike&lt;br /&gt;
|Use a large 2H weapon, hit things hard. Oh yeah, you can punch people, too.&lt;br /&gt;
|-&lt;br /&gt;
|Soldier-archer&lt;br /&gt;
|Dexterity, Strength&lt;br /&gt;
|Point Blank Shot, Precise Shot, Rapid Shot&lt;br /&gt;
|Fire on your enemies from afar. Use a composite bow for best effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Want to help out? Have an idea for a concept? [http://forum.tenebraemush.net/index.php/topic,1213.0.html Share it here].&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Template:WitchSpellList&amp;diff=33991</id>
		<title>Template:WitchSpellList</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Template:WitchSpellList&amp;diff=33991"/>
		<updated>2020-07-02T23:18:31Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: Teeny fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T02}}&lt;br /&gt;
|0-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/prd/spells/arcaneMark.html Arcane Mark], [http://paizo.com/pathfinderRPG/prd/spells/bleed.html Bleed], [http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html Dancing Lights], [http://paizo.com/pathfinderRPG/prd/spells/daze.html Daze], [http://paizo.com/pathfinderRPG/prd/spells/detectMagic.html Detect Magic], [http://paizo.com/pathfinderRPG/prd/spells/detectPoison.html Detect Poison], [http://paizo.com/pathfinderRPG/prd/spells/guidance.html Guidance], [http://paizo.com/pathfinderRPG/prd/spells/light.html Light], [http://paizo.com/pathfinderRPG/prd/spells/mending.html Mending], [http://paizo.com/pathfinderRPG/prd/spells/message.html Message], [http://paizo.com/pathfinderRPG/prd/spells/readMagic.html Read Magic], [http://paizo.com/pathfinderRPG/prd/spells/resistance.html Resistance], [http://paizo.com/pathfinderRPG/prd/advanced/spells/spark.html Spark], [http://paizo.com/pathfinderRPG/prd/spells/stabilize.html Stabilize], [http://paizo.com/pathfinderRPG/prd/spells/touchOfFatigue.html Touch Of Fatigue]. &lt;br /&gt;
{{T02}}&lt;br /&gt;
|1st-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/advanced/spells/beguilingGift.html Beguiling Gift], [http://paizo.com/pathfinderRPG/prd/spells/burningHands.html Burning Hands], [http://paizo.com/pathfinderRPG/prd/spells/causeFear.html Cause Fear], [http://paizo.com/pathfinderRPG/prd/spells/charmPerson.html Charm Person], [http://paizo.com/pathfinderRPG/prd/spells/chillTouch.html Chill Touch], [http://paizo.com/pathfinderRPG/prd/spells/command.html Command], [http://paizo.com/pathfinderRPG/prd/spells/comprehendLanguages.html Comprehend Languages], [http://paizo.com/pathfinderRPG/prd/spells/cureLightWounds.html Cure Light Wounds], [http://paizo.com/pathfinderRPG/prd/advanced/spells/dancingLantern.html Dancing Lantern], [http://paizo.com/pathfinderRPG/prd/spells/detectSecretDoors.html Detect Secret Doors], [http://paizo.com/pathfinderRPG/prd/spells/enlargePerson.html Enlarge Person], [http://paizo.com/pathfinderRPG/prd/spells/hypnotism.html Hypnotism], [http://paizo.com/pathfinderRPG/prd/spells/identify.html Identify], [http://paizo.com/pathfinderRPG/prd/advanced/spells/illOmen.html Ill Omen], [http://paizo.com/pathfinderRPG/prd/spells/inflictLightWounds.html Inflict Light Wounds], [http://paizo.com/pathfinderRPG/prd/spells/mageArmor.html Mage Armor], [http://paizo.com/pathfinderRPG/prd/advanced/spells/maskDweomer.html Mask Dweomer], [http://paizo.com/pathfinderRPG/prd/spells/mount.html Mount], [http://paizo.com/pathfinderRPG/prd/spells/obscuringMist.html Obscuring Mist], [http://paizo.com/pathfinderRPG/prd/spells/rayOfEnfeeblement.html Ray Of Enfeeblement], [http://paizo.com/pathfinderRPG/prd/spells/reducePerson.html Reduce Person], [http://paizo.com/pathfinderRPG/prd/spells/sleep.html Sleep], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-i Summon Monster I], [http://paizo.com/pathfinderRPG/prd/spells/unseenServant.html Unseen Servant], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/peacebond.html Peacebond], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/bungle.html#bungle Bungle], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/decomposeCorpse.html#decompose-corpse Decompose Corpse], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/delusionalPride.html#delusional-pride Delusional Pride], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/diagnoseDisease.html#diagnose-disease Diagnose Disease], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/earPiercingScream.html#ear-piercing-scream Ear-Piercing Scream], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/forcedQuiet.html#forced-quiet Forced Quiet], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/fumbletongue.html#fumbletongue Fumbletongue], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/fumbletongue.html#fumbletongue Hex Ward], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/fumbletongue.html#fumbletongue Icicle Dagger], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rayOfSickening.html#ray-of-sickening Ray of Sickening], [http://legacy.aonprd.com/ultimateMagic/spells/removeSickness.html Remove Sickness], [https://aonprd.com/SpellDisplay.aspx?ItemName=Restore%20Corpse Restore Corpse], [https://aonprd.com/SpellDisplay.aspx?ItemName=Sanctify%20Corpse Sanctify Corpse], [https://www.d20pfsrd.com/magic/all-spells/s/shadow-weapon/ Shadow Weapon], [https://aonprd.com/SpellDisplay.aspx?ItemName=Summon%20Minor%20Monster Summon Minor Monster], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/vocalAlteration.html#vocal-alteration Vocal Alteration], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/undines.html#marid%27s-mastery Marid's Mastery], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/strix.html#strong-wings Strong Wings], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/sunderingShards.html Sundering Shards], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/ifrits.html#touch-of-combustion Touch of Combustion], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/unerringWeapon.html#_unerring-weapon Unerring Weapon], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/waveShield.html Wave Shield], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tengus.html#winter-feathers Winter Feathers]&lt;br /&gt;
{{T02}}&lt;br /&gt;
|2nd-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/alterSelf.html Alter Self], [http://paizo.com/pathfinderRPG/prd/spells/augury.html Augury], [http://paizo.com/pathfinderRPG/prd/spells/blindnessDeafness.html Blindness\Deafness], [http://paizo.com/pathfinderRPG/prd/advanced/spells/burningGaze.html Burning Gaze], [http://paizo.com/pathfinderRPG/prd/spells/cureModerateWounds.html Cure Moderate Wounds], [http://paizo.com/pathfinderRPG/prd/spells/dazeMonster.html Daze Monster], [http://paizo.com/pathfinderRPG/prd/spells/deathKnell.html Death Knell], [http://paizo.com/pathfinderRPG/prd/spells/delayPoison.html Delay Poison], [http://paizo.com/pathfinderRPG/prd/spells/detectThoughts.html Detect Thoughts], [http://paizo.com/pathfinderRPG/prd/spells/enthrall.html Enthrall], [http://paizo.com/pathfinderRPG/prd/spells/falseLife.html False Life], [http://paizo.com/pathfinderRPG/prd/spells/findTraps.html Find Traps], [http://paizo.com/pathfinderRPG/prd/spells/fogCloud.html Fog Cloud], [http://paizo.com/pathfinderRPG/prd/spells/gentleRepose.html Gentle Repose], [http://paizo.com/pathfinderRPG/prd/advanced/spells/glide.html Glide], [http://paizo.com/pathfinderRPG/prd/spells/glitterdust.html Glitterdust], [http://paizo.com/pathfinderRPG/prd/advanced/spells/hiddenSpeech.html Hidden Speech], [http://paizo.com/pathfinderRPG/prd/spells/holdPerson.html Hold Person], [http://paizo.com/pathfinderRPG/prd/spells/inflictModerateWounds.html Inflict Moderate Wounds], [http://paizo.com/pathfinderRPG/prd/spells/levitate.html Levitate], [http://paizo.com/pathfinderRPG/prd/advanced/spells/perceiveCues.html Percieve Cues], [http://paizo.com/pathfinderRPG/prd/advanced/spells/poxPustules.html Pox Pustules], [http://paizo.com/pathfinderRPG/prd/spells/scare.html Scare], [http://paizo.com/pathfinderRPG/prd/spells/seeInvisibility.html See Invisibility], [http://paizo.com/pathfinderRPG/prd/spells/spectralHand.html Spectral Hand], [http://paizo.com/pathfinderRPG/prd/spells/status.html Status], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-ii Summon Monster II], [http://paizo.com/pathfinderRPG/prd/spells/summonSwarm.html Summon Swarm], [http://paizo.com/pathfinderRPG/prd/spells/touchOfIdiocy.html Touch Of Idiocy], [http://paizo.com/pathfinderRPG/prd/advanced/spells/vomitSwarm.html Vomit Swarm], [http://paizo.com/pathfinderRPG/prd/spells/web.html Web], [http://paizo.com/pathfinderRPG/prd/spells/zoneOfTruth.html Zone Of Truth], [https://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unshakableChill.html Unshakable Chill], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/boilingBlood.html#boiling-blood Boiling Blood], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/delayPain.html#delay-pain Delay Pain], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/disfiguringTouch.html#disfiguring-touch- Disfiguring Touch ], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/ghostlyDisguise.html#ghostly-disguise Ghostly Disguise], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/madHallucination.html#mad-hallucination Mad Hallucination], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/miserablePity.html#miserable-pity Miserable Pity], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/perniciousPoison.html#pernicious-poison Pernicious Poison], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/protectivePenumbra.html#protective-penumbra Protective Penumbra], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/shareMemory.html#share-memory Share Memory], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/silkToSteel.html#silk-to-steel Silk to Steel], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/stealVoice.html#steal-voice Steal Voice], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unshakableChill.html#unshakable-chill Unshakable Chill], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/webShelter.html#web-shelter Web Shelter], [http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/returningWeapon.html#_returning-weapon Returning Weapon], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/extremeFlexibility.html Extreme Flexibility], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#steal-breath Steal Breath], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/moltenOrb.html Molten Orb], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.html#blood-blaze Blood Blaze]&lt;br /&gt;
{{T02}}&lt;br /&gt;
|3rd-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/arcaneSight.html Arcane Sight], [http://paizo.com/pathfinderRPG/prd/spells/bestowCurse.html Bestow Curse], [http://paizo.com/pathfinderRPG/prd/spells/clairaudienceClairvoyance.html Clairaudience/Clairvoyance], [http://paizo.com/pathfinderRPG/prd/spells/deepSlumber.html Deep Slumber], [http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html Dispel Magic], [http://paizo.com/pathfinderRPG/prd/spells/fly.html Fly], [http://paizo.com/pathfinderRPG/prd/spells/glyphOfWarding.html Glyph Of Warding], [http://paizo.com/pathfinderRPG/prd/advanced/spells/guidingStar.html Guiding Star], [http://paizo.com/pathfinderRPG/prd/spells/heroism.html Heroism], [http://paizo.com/pathfinderRPG/prd/spells/lightningBolt.html Lightning Bolt], [http://paizo.com/pathfinderRPG/prd/spells/locateObject.html Locate Object], [http://paizo.com/pathfinderRPG/prd/advanced/spells/natureSExile.html Nature's Exile], [http://paizo.com/pathfinderRPG/prd/advanced/spells/painStrike.html Pain Strike], [http://paizo.com/pathfinderRPG/prd/spells/rage.html Rage], [http://paizo.com/pathfinderRPG/prd/spells/rayOfExhaustion.html Ray Of Exhaustion], [http://paizo.com/pathfinderRPG/prd/spells/removeBlindnessDeafness.html Remove Blindness/Deafness], [http://paizo.com/pathfinderRPG/prd/spells/removeCurse.html Remove Curse], [http://paizo.com/pathfinderRPG/prd/spells/removeDisease.html Remove Disease], [http://paizo.com/pathfinderRPG/prd/advanced/spells/screech.html Screech], [http://paizo.com/pathfinderRPG/prd/advanced/spells/seekThoughts.html Seek Thoughts], [http://paizo.com/pathfinderRPG/prd/spells/sepiaSnakeSigil.html Sepia Snake Sigil], [http://paizo.com/pathfinderRPG/prd/advanced/spells/shareSenses.html Share Senses], [http://paizo.com/pathfinderRPG/prd/spells/sleetStorm.html Sleet Storm], [http://paizo.com/pathfinderRPG/prd/spells/speakWithDead.html Speak With Dead], [http://paizo.com/pathfinderRPG/prd/spells/stinkingCloud.html Stinking Cloud], [http://paizo.com/pathfinderRPG/prd/spells/suggestion.html Suggestion], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-iii Summon Monster III], [http://paizo.com/pathfinderRPG/prd/spells/tongues.html Tongues], [http://paizo.com/pathfinderRPG/prd/advanced/spells/twilightKnife.html Twilight Knife], [http://paizo.com/pathfinderRPG/prd/spells/vampiricTouch.html Vampiric Touch], [http://paizo.com/pathfinderRPG/prd/spells/waterWalk.html Water Walk], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/ashStorm.html#ash-storm Ash Storm], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/cacklingSkull.html#cackling-skull Cackling Skull], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/countlessEyes.html#countless-eyes Countless Eyes], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/eruptivePustules.html#eruptive-pustules Eruptive Pustules], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/kiLeech.html#ki-leech Ki Leech], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rainOfFrogs.html#rain-of-frogs Rain of Frogs], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/sandsOfTime.html#sands-of-time Sands of Time], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/spitVenom.html#spit-venom Spit Venom], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/stranglingHair.html#strangling-hair Strangling Hair], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/unadulteratedLoathing.html#unadulterated-loathing Unadulterated Loathing], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/verminShape.html#vermin-shape-i- Vermin Shape I], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/visionOfHell.html#vision-of-hell Vision of Hell], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/witness.html#witness Witness], [http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Accept%20Affliction Accept Affliction], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/orcs.html#blood-scent Blood Scent], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/fetchlings.html#gloomblind-bolts Gloomblind Bolts], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/oreads.html#raging-rubble Raging Rubble], [http://paizo.com/pathfinderRPG/prd/advancedClassGuide/spells/silverDarts.html Silver Darts]&lt;br /&gt;
{{T02}}&lt;br /&gt;
|4th-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/arcaneEye.html Arcane Eye], [http://paizo.com/pathfinderRPG/prd/spells/blackTentacles.html Black Tentacles], [http://paizo.com/pathfinderRPG/prd/spells/charmMonster.html Charm Monster], [http://paizo.com/pathfinderRPG/prd/spells/confusion.html Confusion], [http://paizo.com/pathfinderRPG/prd/spells/crushingDespair.html Crushing Despair], [http://paizo.com/pathfinderRPG/prd/spells/cureSeriousWounds.html Cure Serious Wounds], [http://paizo.com/pathfinderRPG/prd/spells/deathWard.html Death Ward], [http://paizo.com/pathfinderRPG/prd/spells/detectScrying.html Detect Scrying], [http://paizo.com/pathfinderRPG/prd/spells/dimensionDoor.html Dimension Door], [http://paizo.com/pathfinderRPG/prd/spells/discernLies.html Discern Lies], [http://paizo.com/pathfinderRPG/prd/spells/divination.html Divination], [http://paizo.com/pathfinderRPG/prd/spells/enervation.html Enervation], [http://paizo.com/pathfinderRPG/prd/spells/fear.html Fear], [http://paizo.com/pathfinderRPG/prd/spells/iceStorm.html Ice Storm], [http://paizo.com/pathfinderRPG/prd/spells/inflictSeriousWounds.html Inflict Serious Wounds], [http://paizo.com/pathfinderRPG/prd/spells/geasQuest.html#geas-lesser Lesser Geas], [http://paizo.com/pathfinderRPG/prd/spells/locateCreature.html Locate Creature], [http://paizo.com/pathfinderRPG/prd/spells/minorCreation.html Minor Creation], [http://paizo.com/pathfinderRPG/prd/advanced/spells/moonstruck.html Moonstruck], [http://paizo.com/pathfinderRPG/prd/spells/neutralizePoison.html Neutralize Poison], [http://paizo.com/pathfinderRPG/prd/spells/phantasmalKiller.html Phantasmal Killer], [http://paizo.com/pathfinderRPG/prd/spells/poison.html Poison], [http://paizo.com/pathfinderRPG/prd/spells/scrying.html Scrying], [http://paizo.com/pathfinderRPG/prd/spells/secureShelter.html Secure Shelter], [http://paizo.com/pathfinderRPG/prd/advanced/spells/sleepwalk.html Sleepwalk], [http://paizo.com/pathfinderRPG/prd/spells/solidFog.html Solid Fog], [http://paizo.com/pathfinderRPG/prd/advanced/spells/spite.html Spite], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-iv Summon Monster IV], [http://paizo.com/pathfinderRPG/prd/advanced/spells/threefoldAspect.html Threefold Aspect], [http://paizo.com/pathfinderRPG/prd/advanced/spells/wanderingStarMotes.html Wandering Star Motes], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/capeOfWasps.html#cape-of-wasps Cape of Wasps], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/curseOfMagicNegation.html#curse-of-magic-negation Curse of Magic Negation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/falseLife.html#false-life,-greater Greater False Life], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/familiarMelding.html#familiar-melding Familiar Melding], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/rideTheWaves.html#ride-the-waves Ride the Waves], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/shadowStep.html#shadow-step Shadow Step], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfHealing.html#symbol-of-healing Symbol of Healing], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfRevelation.html#symbol-of-revelation Symbol of Revelation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfSlowing.html#symbol-of-slowing Symbol of Slowing], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/verminShape.html#vermin-shape-ii Vermin Shape II], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/volcanicStorm.html#volcanic-storm Volcanic Storm], [http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tieflings.html#hellmouth-lash Hellmouth Lash]&lt;br /&gt;
{{T02}}&lt;br /&gt;
|5th-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/balefulPolymorph.html Baleful Polymorph], [http://paizo.com/pathfinderRPG/prd/advanced/spells/banishSeeming.html Banish Seeming], [http://paizo.com/pathfinderRPG/prd/spells/blight.html Blight], [http://paizo.com/pathfinderRPG/prd/spells/breakEnchantment.html Break Enchantment], [http://paizo.com/pathfinderRPG/prd/spells/cloudkill.html Cloudkill], [http://paizo.com/pathfinderRPG/prd/spells/contactOtherPlane.html Contact Other Plane], [http://paizo.com/pathfinderRPG/prd/spells/cureCriticalWounds.html Cure Critical Wounds], [http://paizo.com/pathfinderRPG/prd/spells/DominatePerson.html ], [http://paizo.com/pathfinderRPG/prd/spells/feeblemind.html Feeblemind], [http://paizo.com/pathfinderRPG/prd/spells/holdMonster.html Hold Monster], [http://paizo.com/pathfinderRPG/prd/spells/inflictCriticalWounds.html Inflict Critical Wounds], [http://paizo.com/pathfinderRPG/prd/spells/magicJar.html Magic Jar], [http://paizo.com/pathfinderRPG/prd/spells/majorCreation.html Major Creation], [http://paizo.com/pathfinderRPG/prd/spells/markOfJustice.html Mark Of Justice], [http://paizo.com/pathfinderRPG/prd/advanced/spells/painStrike.html#pain-strike,-mass Mass Pain Strike], [http://paizo.com/pathfinderRPG/prd/spells/mindFog.html Mind Fog], [http://paizo.com/pathfinderRPG/prd/spells/overlandFlight.html Overland Flight], [http://paizo.com/pathfinderRPG/prd/spells/pryingEyes.html Prying Eyes], [http://paizo.com/pathfinderRPG/prd/spells/reincarnate.html Reincarnate], [http://paizo.com/pathfinderRPG/prd/advanced/spells/restEternal.html Rest Eternal], [http://paizo.com/pathfinderRPG/prd/spells/secretChest.html Secret Chest], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-v Summon Monster V], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfPain.html Symbol Of Pain], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfSleep.html Symbol Of Sleep], [http://paizo.com/pathfinderRPG/prd/spells/telepathicBond.html Telepathic Bond], [http://paizo.com/pathfinderRPG/prd/spells/teleport.html Teleport], [http://paizo.com/pathfinderRPG/prd/spells/wavesOfFatigue.html Waves Of Fatigue], [https://paizo.com/pathfinderRPG/prd/advanced/spells/suffocation.html Suffocation], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/contagion.html#contagion,-greater Greater Contagion], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/curse.html#curse,-major Major Curse], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/curseOfDisgust.html#curse-of-disgust Curse of Disgust], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/plagueCarrier.html#plague-carrier Plague Carrier], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/smugNarcissism.html#smug-narcissism Smug Narcissism], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfScrying.html#symbol-of-scrying Symbol of Scrying]&lt;br /&gt;
{{T02}}&lt;br /&gt;
|6th-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/analyzeDweomer.html Analyze Dweomer], [http://paizo.com/pathfinderRPG/prd/spells/animateObjects.html Animate Objects], [http://paizo.com/pathfinderRPG/prd/advanced/spells/cloakOfDreams.html Cloak Of Dreams], [http://paizo.com/pathfinderRPG/prd/spells/coneOfCold.html Cone Of Cold], [http://paizo.com/pathfinderRPG/prd/spells/eyebite.html Eyebite], [http://paizo.com/pathfinderRPG/prd/spells/findThePath.html Find The Path], [http://paizo.com/pathfinderRPG/prd/spells/fleshToStone.html Flesh To Stone], [http://paizo.com/pathfinderRPG/prd/spells/geasQuest.html#geas-quest Geas/Quest], [http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#dispel-magic-greater Greater Dispel Magic], [http://paizo.com/pathfinderRPG/prd/spells/heroism.html#heroism-greater Greater Heroism], [http://paizo.com/pathfinderRPG/prd/spells/guardsAndWards.html Guards And Wards], [http://paizo.com/pathfinderRPG/prd/spells/legendLore.html Legend Lore], [http://paizo.com/pathfinderRPG/prd/spells/cureLightWounds.html#cure-light-wounds-mass Mass Cure Light Wounds], [http://paizo.com/pathfinderRPG/prd/spells/inflictLightWounds.html#inflict-light-wounds-mass Mass Inflict Light Wounds], [http://paizo.com/pathfinderRPG/prd/spells/suggestion.html#suggestion-mass Mass Suggestion], [http://paizo.com/pathfinderRPG/prd/spells/raiseDead.html Raise Dead], [http://paizo.com/pathfinderRPG/prd/spells/slayLiving.html Slay Living], [http://paizo.com/pathfinderRPG/prd/spells/stoneToFlesh.html Stone To Flesh], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-vi Summon Monster VI], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfFear.html Symbol Of Fear], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfPersuasion.html Symbol Of Persuasion], [http://paizo.com/pathfinderRPG/prd/spells/transformation.html Transformation], [http://paizo.com/pathfinderRPG/prd/spells/trueSeeing.html True Seeing], [http://paizo.com/pathfinderRPG/prd/advanced/spells/unwillingShield.html Unwilling Shield], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/epidemic.html#epidemic Epidemic], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/iceCrystalTeleport.html#ice-crystal-teleport Ice Crystal Teleport], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/plagueStorm.html#plague-storm Plague Storm], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfSealing.html#symbol-of-sealing Symbol of Sealing], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/vengefulOutrage.html#vengeful-outrage Vengeful Outrage]&lt;br /&gt;
|-&lt;br /&gt;
{{T02}}&lt;br /&gt;
|7th-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/chainLightning.html Chain Lightning], [http://paizo.com/pathfinderRPG/prd/spells/controlWeather.html Control Weather], [http://paizo.com/pathfinderRPG/prd/spells/arcaneSight.html#arcane-sight-greater Greater Arcane Sight], [http://paizo.com/pathfinderRPG/prd/spells/scrying.html#scrying-greater Greater Scrying], [http://paizo.com/pathfinderRPG/prd/spells/teleport.html#teleport-greater Greater Teleport], [http://paizo.com/pathfinderRPG/prd/spells/harm.html Harm], [http://paizo.com/pathfinderRPG/prd/spells/heal.html Heal], [http://paizo.com/pathfinderRPG/prd/spells/insanity.html Insanity], [http://paizo.com/pathfinderRPG/prd/spells/instantSummons.html Instant Summons], [http://paizo.com/pathfinderRPG/prd/spells/cureModerateWounds.html#cure-moderate-wounds-mass Mass Cure Moderate Wounds], [http://paizo.com/pathfinderRPG/prd/spells/holdPerson.html#hold-person-mass Mass Hold Person], [http://paizo.com/pathfinderRPG/prd/spells/inflictModerateWounds.html#inflict-moderate-wounds-mass Mass Inflict Moderate Wounds], [http://paizo.com/pathfinderRPG/prd/spells/phaseDoor.html Phase Door], [http://paizo.com/pathfinderRPG/prd/spells/planeShift.html Plane Shift], [http://paizo.com/pathfinderRPG/prd/spells/powerWordBlind.html Power Word Blind], [http://paizo.com/pathfinderRPG/prd/spells/regenerate.html Regenerate], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-vii Summon Monster VII], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfStunning.html Symbol Of Stunning], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfWeakness.html Symbol Of Weakness], [http://paizo.com/pathfinderRPG/prd/spells/teleportObject.html Teleport Object], [http://paizo.com/pathfinderRPG/prd/spells/vision.html Vision], [http://paizo.com/pathfinderRPG/prd/spells/wavesOfExhaustion.html Waves Of Exhaustion], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/lunarVeil.html Lunar Veil], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/iceBody.html#ice-body Ice Body ]&lt;br /&gt;
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/lunarVeil.html#lunar-veil Lunar Veil], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/scouringWinds.html#scouring-winds Scouring Winds], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/temporaryResurrection.html#temporary-resurrection Temporary Resurrection] &lt;br /&gt;
{{T02}}&lt;br /&gt;
|8th-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/antipathy.html Antipathy], [http://paizo.com/pathfinderRPG/prd/spells/clone.html Clone], [http://paizo.com/pathfinderRPG/prd/spells/demand.html Demand], [http://paizo.com/pathfinderRPG/prd/spells/destruction.html Destruction], [http://paizo.com/pathfinderRPG/prd/spells/discernLocation.html Discern Location], [http://paizo.com/pathfinderRPG/prd/spells/pryingEyes.html#prying-eyes-greater Greater Prying Eyes], [http://paizo.com/pathfinderRPG/prd/spells/horridWilting.html Horrid Wilting], [http://paizo.com/pathfinderRPG/prd/spells/irresistableDance.html Irresistable Dance], [http://paizo.com/pathfinderRPG/prd/spells/charmMonster.html#charm-monster-mass Mass Charm Monster], [http://paizo.com/pathfinderRPG/prd/spells/cureSeriousWounds.html#cure-serious-wounds-mass Mass Cure Serious Wounds], [http://paizo.com/pathfinderRPG/prd/spells/inflictSeriousWounds.html#inflict-serious-wounds-mass Mass Inflict Serious Wounds], [http://paizo.com/pathfinderRPG/prd/spells/maze.html Maze], [http://paizo.com/pathfinderRPG/prd/spells/mindBlank.html Mind Blank], [http://paizo.com/pathfinderRPG/prd/spells/momentOfPrescience.html Moment Of Prescience], [http://paizo.com/pathfinderRPG/prd/spells/powerWordStun.html Power Word Stun], [http://paizo.com/pathfinderRPG/prd/spells/resurrection.html Resurrection], [http://paizo.com/pathfinderRPG/prd/advanced/spells/stormbolts.html Stormbolts], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-viii Summon Monster VIII], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfDeath.html Symbol Of Death], [http://paizo.com/pathfinderRPG/prd/spells/symbolOfInsanity.html Symbol Of Insanity], [http://paizo.com/pathfinderRPG/prd/spells/sympathy.html Sympathy], [http://paizo.com/pathfinderRPG/prd/spells/trapTheSoul.html Trap The Soul], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/predictionOfFailure.html#prediction-of-failure Prediction of Failure]&lt;br /&gt;
{{T02}}&lt;br /&gt;
|9th-Level Witch Spells&lt;br /&gt;
|-&lt;br /&gt;
|[http://paizo.com/pathfinderRPG/prd/spells/astralProjection.html Astral Projection], [http://paizo.com/pathfinderRPG/prd/spells/dominateMonster.html Dominate Monster], [http://paizo.com/pathfinderRPG/prd/spells/elementalSwarm.html Elemental Swarm], [http://paizo.com/pathfinderRPG/prd/spells/foresight.html Foresight], [http://paizo.com/pathfinderRPG/prd/spells/cureCriticalWounds.html#cure-critical-wounds-mass Mass Cure Critical Wounds], [http://paizo.com/pathfinderRPG/prd/spells/holdMonster.html#hold-monster-mass Mass Hold Monster], [http://paizo.com/pathfinderRPG/prd/spells/inflictCriticalWounds.html#inflict-critical-wounds-mass Mass Inflict Critical Wounds], [http://paizo.com/pathfinderRPG/prd/spells/powerWordKill.html Power Word Kill], [http://paizo.com/pathfinderRPG/prd/spells/refuge.html Refuge], [http://paizo.com/pathfinderRPG/prd/spells/soulBind.html Soul Bind], [http://paizo.com/pathfinderRPG/prd/spells/stormOfVengeance.html Storm Of Vengeance], [http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-ix Summon Monster IX], [http://paizo.com/pathfinderRPG/prd/spells/teleportationCircle.html Teleportation Circle], [http://paizo.com/pathfinderRPG/prd/spells/wailOfTheBanshee.html Wail Of The Banshee], [https://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/polarMidnight.html Polar Midnight], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/cursedEarth.html#cursed-earth Cursed Earth], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/symbolOfStrife.html#symbol-of-strife Symbol of Strife], [http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/polarMidnight.html#polar-midnight Polar Midnight]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Admin|WitchSpellList]]&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
	<entry>
		<id>http://www.tenebraemush.net/index.php?title=Template:EquipmentWeaponsTable&amp;diff=33983</id>
		<title>Template:EquipmentWeaponsTable</title>
		<link rel="alternate" type="text/html" href="http://www.tenebraemush.net/index.php?title=Template:EquipmentWeaponsTable&amp;diff=33983"/>
		<updated>2020-07-02T02:05:44Z</updated>

		<summary type="html">&lt;p&gt;Meltdown: Moved Cestus to correct category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableMain}}&lt;br /&gt;
{{T01}}&lt;br /&gt;
| Simple Weapons||Cost||Dmg (S)||Dmg (M)||Critical||Range||Weight&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||Special&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Unarmed Attacks&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed strike||—||1d2||1d3||×2||—||—||B||nonlethal&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Light Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Battle Aspergillum||5 gp||1d4||1d6||x2||—||4 lb.||B||See desc.&lt;br /&gt;
|-&lt;br /&gt;
| Cestus||5 gp||1d3||1d4||19-20×2||-||1 lb.||B or P||Monk, see Desc&lt;br /&gt;
|-&lt;br /&gt;
| Dagger||2 gp||1d3||1d4||19–20/×2||10 ft.||1 lb.||P or S||—&lt;br /&gt;
|-&lt;br /&gt;
| Dagger, punching||2 gp||1d3||1d4||×3||—||1 lb.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet||2 gp||1d2||1d3||×2||—||1 lb.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet, spiked||5 gp||1d3||1d4||×2||—||1 lb.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Mace, light||5 gp||1d4||1d6||×2||—||4 lbs.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Sickle||6 gp||1d4||1d6||×2||—||2 lbs.||S||trip&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Stake||—||1d3||1d4||x2||10 ft.||1 lb.||P||—&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|One-Handed Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Club||—||1d4||1d6||×2||10 ft.||3 lbs.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Defensable Parasol||150||1d4||1d6||x2||-||3 lb.||P||See Desc&lt;br /&gt;
|-&lt;br /&gt;
| Mace, heavy||12 gp||1d6||1d8||×2||—||8 lbs.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Morningstar||8 gp||1d6||1d8||×2||—||6 lbs.||B and P||—&lt;br /&gt;
|-&lt;br /&gt;
| Shortspear||1 gp||1d4||1d6||×2||20 ft.||3 lbs.||P||—&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|Two-Handed Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Longspear||5 gp||1d6||1d8||×3||—||9 lbs.||P||brace, reach&lt;br /&gt;
|-&lt;br /&gt;
| Quarterstaff||—||1d4/1d4||1d6/1d6||×2||—||4 lbs.||B||double, monk&lt;br /&gt;
|-&lt;br /&gt;
| Spear||2 gp||1d6||1d8||×3||20 ft.||6 lbs.||P||brace&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Blowgun||2 gp||1||1d2||×2||20 ft.||1 lb.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Darts, blowgun (10)||5 sp||—||—||—||—||—||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow, heavy||50 gp||1d8||1d10||19–20/×2||120 ft.||8 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Bolts, crossbow (10)||1 gp||—||—||—||—||1 lb.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow, light||35 gp||1d6||1d8||19–20/×2||80 ft.||4 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Bolts, crossbow (10)||1 gp||—||—||—||—||1 lb.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Dart||5 sp||1d3||1d4||×2||20 ft.||1/2 lb.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Javelin||1 gp||1d4||1d6||×2||30 ft.||2 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Sling||—||1d3||1d4||×2||50 ft.||—||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Bullets, sling (10)||1 sp||—||—||—||—||5 lbs.||—||—&lt;br /&gt;
{{T01}}&lt;br /&gt;
| Martial Weapons||Cost||Dmg (S)||Dmg (M)||Critical||Range||Weight&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||Special&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Light Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Axe, throwing||8 gp||1d4||1d6||×2||10 ft.||2 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Hammer, light||1 gp||1d3||1d4||×2||20 ft.||2 lbs.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Handaxe||6 gp||1d4||1d6||×3||—||3 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Kukri||8 gp||1d3||1d4||18–20/×2||—||2 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Main Gauche||10||1d3||1d4||19-20 x2||-||1 lb.||P or S||See Desc&lt;br /&gt;
|-&lt;br /&gt;
| Pick, light||4 gp||1d3||1d4||×4||—||3 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Sap||1 gp||1d4||1d6||×2||—||2 lbs.||B||nonlethal&lt;br /&gt;
|-&lt;br /&gt;
| Shield, light||special||1d2||1d3||×2||—||special||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Spiked armor||special||1d4||1d6||×2||—||special||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Spiked shield, light||special||1d3||1d4||×2||—||special||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Starknife||24 gp||1d3||1d4||×3||20 ft.||3 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Sword, short||10 gp||1d4||1d6||19–20/×2||—||2 lbs.||P||—&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|One-Handed Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Battleaxe||10 gp||1d6||1d8||×3||—||6 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Flail||8 gp||1d6||1d8||×2||—||5 lbs.||B||disarm, trip&lt;br /&gt;
|-&lt;br /&gt;
| Longsword||15 gp||1d6||1d8||19–20/×2||—||4 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Pick, heavy||8 gp||1d4||1d6||×4||—||6 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Rapier||20 gp||1d4||1d6||18–20/×2||—||2 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Scimitar||15 gp||1d4||1d6||18–20/×2||—||4 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Shield, heavy||special||1d3||1d4||×2||—||special||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Spiked shield, heavy||special||1d4||1d6||×2||—||special||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Trident||15 gp||1d6||1d8||×2||10 ft.||4 lbs.||P||brace&lt;br /&gt;
|-&lt;br /&gt;
| Warhammer||12 gp||1d6||1d8||×3||—||5 lbs.||B||—&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|Two-Handed Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Falchion||75 gp||1d6||2d4||18–20/×2||—||8 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Glaive||8 gp||1d8||1d10||×3||—||10 lbs.||S||reach&lt;br /&gt;
|-&lt;br /&gt;
| Greataxe||20 gp||1d10||1d12||×3||—||12 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Greatclub||5 gp||1d8||1d10||×2||—||8 lbs.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Flail, heavy||15 gp||1d8||1d10||19–20/×2||—||10 lbs.||B||disarm, trip&lt;br /&gt;
|-&lt;br /&gt;
| Greatsword||50 gp||1d10||2d6||19–20/×2||—||8 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Guisarme||9 gp||1d6||2d4||×3||—||12 lbs.||S||reach, trip&lt;br /&gt;
|-&lt;br /&gt;
| Halberd||10 gp||1d8||1d10||×3||—||12 lbs.||P or S||brace, trip&lt;br /&gt;
|-&lt;br /&gt;
| Lance||10 gp||1d6||1d8||×3||—||10 lbs.||P||reach&lt;br /&gt;
|-&lt;br /&gt;
| Ranseur||10 gp||1d6||2d4||×3||—||12 lbs.||P||disarm, reach&lt;br /&gt;
|-&lt;br /&gt;
| Sansetsukon||8 gp||1d8||1d10||19-20x2||—||3 lbs.||B||blocking, disarm, monk&lt;br /&gt;
|-&lt;br /&gt;
| Tepoztopilli|||8 gp||1d8||1d10||19-20x2||—||8 lbs.||P or S||fragile, reach&lt;br /&gt;
|-&lt;br /&gt;
| Scythe||18 gp||1d6||2d4||×4||—||10 lbs.||P or S||trip&lt;br /&gt;
|-&lt;br /&gt;
| Dran Flail||20||1d8||1d10||19-20 x2||-||50 lbs||B||reach, but see special&lt;br /&gt;
|-&lt;br /&gt;
| Earthbreaker||35||1d10||2d6||20 x3||-||50 lbs||B||&lt;br /&gt;
|-&lt;br /&gt;
| Bardiche||13||1d8||1d10||19-20/x2||—||14 lbs.||S||Brace, Reach,See APG&lt;br /&gt;
|-&lt;br /&gt;
| Bec de corbin||15||1d8||1d10||×3||—||12 lbs.||B or P||brace, reach, See APG&lt;br /&gt;
|-&lt;br /&gt;
| Bill||11||1d6||1d8||×3||—||11 lbs.||S||brace, disarm, reach, See APG&lt;br /&gt;
|-&lt;br /&gt;
| Glaive-guisarme||12 gp||1d8||1d10||×3||—||10 lbs.||S||brace, reach, See APG&lt;br /&gt;
|-&lt;br /&gt;
| Lucerne hammer||15 gp||1d10||1d12||×2||—||12 lbs.||B or P||brace, reach, See APG&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Longbow||75 gp||1d6||1d8||×3||100 ft.||3 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Arrows (20)||1 gp||—||—||—||—||3 lbs.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Longbow, composite||100 gp||1d6||1d8||×3||110 ft.||3 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Arrows (20)||1 gp||—||—||—||—||3 lbs.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Shortbow||30 gp||1d4||1d6||×3||60 ft.||2 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Arrows (20)||1 gp||—||—||—||—||3 lbs.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Shortbow, composite||75 gp||1d4||1d6||×3||70 ft.||2 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Arrows (20)||1 gp||—||—||—||—||3 lbs.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Atlatl (primitive)||2||1d4||1d6||x2||50||2 lbs||P||&lt;br /&gt;
{{T01}}&lt;br /&gt;
| Exotic Weapons||Cost||Dmg (S)||Dmg (M)||Critical||Range||Weight&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;||Type&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||Special&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Light Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Kama||2 gp||1d4||1d6||×2||—||2 lbs.||S||monk, trip&lt;br /&gt;
|-&lt;br /&gt;
| Nunchaku||2 gp||1d4||1d6||×2||—||2 lbs.||B||disarm, monk&lt;br /&gt;
|-&lt;br /&gt;
| Sai||1 gp||1d3||1d4||×2||—||1 lb.||B||disarm, monk&lt;br /&gt;
|-&lt;br /&gt;
| Siangham||3 gp||1d4||1d6||×2||—||1 lb.||P||monk&lt;br /&gt;
|-&lt;br /&gt;
| Lucht Traveler's Knife||4||1d3||1d4||x2||10||1 lb||P||Disarm, Special (see text)&lt;br /&gt;
|-&lt;br /&gt;
| Claws of Attack, Orcish||25||1d4||1d6||18-20 x2||-||2 lbs||S||&lt;br /&gt;
|-&lt;br /&gt;
| Circleknife||40||1d4||1d6||20 x3||-||3 lbs||S||Disarm, See Desc&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|One-Handed Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Khopesh || 20 gp||1d6||1d8||19-20/×2||8 lbs.||S||trip&lt;br /&gt;
|-&lt;br /&gt;
| Sword, bastard||35 gp||1d8||1d10||19–20/×2||—||6 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Waraxe, dwarven||30 gp||1d8||1d10||×3||—||8 lbs.||S||—&lt;br /&gt;
|-&lt;br /&gt;
| Whip||1 gp||1d2||1d3||×2||—||2 lbs.||S||disarm, nonlethal, reach, trip&lt;br /&gt;
|-&lt;br /&gt;
| Taiaha (primitive)||10||1d8/1d4||1d10/1d6||x2 x3||-||8 lbs||B or P||Double&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|Two-Handed Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Axe, orc double||60 gp||1d6/1d6||1d8/1d8||×3||—||15 lbs.||S||double&lt;br /&gt;
|-&lt;br /&gt;
| Chain, spiked||25 gp||1d6||2d4||×2||—||10 lbs.||P||disarm, trip&lt;br /&gt;
|-&lt;br /&gt;
| Flail, dire||90 gp||1d6/1d6||1d8/1d8||×2||—||10 lbs.||B||disarm, double, trip&lt;br /&gt;
|-&lt;br /&gt;
| Hammer, gnome hooked||20 gp||1d6/1d4||1d8/1d6||×3/×4||—||6 lbs.||B or P||double, trip&lt;br /&gt;
|-&lt;br /&gt;
| Sword, two-bladed||100 gp||1d6/1d6||1d8/1d8||19–20/×2||—||10 lbs.||S||double&lt;br /&gt;
|-&lt;br /&gt;
| Urgrosh, dwarven||50 gp||1d6/1d4||1d8/1d6||×3||—||12 lbs.||P or S||brace, double&lt;br /&gt;
|-&lt;br /&gt;
| Lucht Walking Stick||20 gp||1d4/1d4||1d6/1d6||x2||—||B||Double, Special (see text)||||&lt;br /&gt;
|-&lt;br /&gt;
| Gnomish Transmogristaff||50 gp||1d4/1d4||1d6/1d6||x2||—||B||Double, Special (see text)||||&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot;|Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Bolas||5 gp||1d3||1d4||×2||10 ft.||2 lbs.||B||nonlethal, trip&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Bolas, Egalrin||15||1d3||1d4||20 x2||20 ft.||2 lb.||B&amp;amp;P||Trip, See Desc&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow, hand||100 gp||1d3||1d4||19–20/×2||30 ft.||2 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Bolts (10)||1 gp||—||—||—||—||1 lb.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow, repeating heavy||400 gp||1d8||1d10||19–20/×2||120 ft.||12 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Bolts (5)||1 gp||—||—||—||—||1 lb.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow, repeating light||250 gp||1d6||1d8||19–20/×2||80 ft.||6 lbs.||P||—&lt;br /&gt;
|-&lt;br /&gt;
| Bolts (5)||1 gp||—||—||—||—||1 lb.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Net||20 gp||—||—||—||10 ft.||6 lbs.||—||—&lt;br /&gt;
|-&lt;br /&gt;
| Shuriken (5)||1 gp||1||1d2||×2||10 ft.||1/2 lb.||P||monk&lt;br /&gt;
|-&lt;br /&gt;
| Sling staff, halfling||20 gp||1d6||1d8||×3||80 ft.||3 lbs.||B||—&lt;br /&gt;
|-&lt;br /&gt;
| Bullets, sling (10)||1 sp||—||—||—||—||5 lbs.||—||—&lt;br /&gt;
{{T02}}&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |Siege Engines&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Catapult||200||d6 or as per missile||d8 or as per missile||20 x2||125 ft.||30 lbs.||B||-&lt;br /&gt;
|-&lt;br /&gt;
| Khazad Breaching Engine||400||2d8||3d8||20 x3||-||40 lbs.||B||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; A weapon with two types is both types if the entry specifies “and,” or either type (wielder's choice) if the entry specifies “or.”&lt;/div&gt;</summary>
		<author><name>Meltdown</name></author>
	</entry>
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