Difference between revisions of "Amara"
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+ | Amara |
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<center>[[image:Amara_Snow.jpg]]</center> |
<center>[[image:Amara_Snow.jpg]]</center> |
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− | ==About Amara== |
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+ | {{CPSUBHEAD-START}}About Amara{{CPSUBHEAD-END}} |
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Aristocratic, educated, martially-trained, and a do-gooder. How much more stereotypical could one get for one of the Eldanar? |
Aristocratic, educated, martially-trained, and a do-gooder. How much more stereotypical could one get for one of the Eldanar? |
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− | <br><br> |
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On the other hand, this particular Highborn's parents weren't married (at least, not to each other), and she's a devoted servant of Tarien - if not ''quite'' in the conventional mode (if there is such a thing) of a Luckbringer of the Laughing God. Certainly, she's flamboyant and enthusiastic, and seems keen to place herself at the heart of interesting events, and perhaps to start a few herself - but she's not quite such a good luck charm in her own right as are some of her fellow clergy. |
On the other hand, this particular Highborn's parents weren't married (at least, not to each other), and she's a devoted servant of Tarien - if not ''quite'' in the conventional mode (if there is such a thing) of a Luckbringer of the Laughing God. Certainly, she's flamboyant and enthusiastic, and seems keen to place herself at the heart of interesting events, and perhaps to start a few herself - but she's not quite such a good luck charm in her own right as are some of her fellow clergy. |
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− | ==RP Hooks== |
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+ | {{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}} |
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* Wide-eyed tourist: Amara's a brand new arrival in Alexandria. For good or ill, she finds so much of what she sees to be absolutely ''fascinating''. |
* Wide-eyed tourist: Amara's a brand new arrival in Alexandria. For good or ill, she finds so much of what she sees to be absolutely ''fascinating''. |
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* Player of games: a gambler and trickster, Amara's open to challenges of a variety of types, and might issue a few of her own, if people (or prizes) look intriguing. She ''doesn't'' use her deity's gifts to influence the outcome, seeing the act of playing as a form of worship and spiritual exploration. |
* Player of games: a gambler and trickster, Amara's open to challenges of a variety of types, and might issue a few of her own, if people (or prizes) look intriguing. She ''doesn't'' use her deity's gifts to influence the outcome, seeing the act of playing as a form of worship and spiritual exploration. |
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* Fledgeling heroine: Amara's also brand new to the adventuring game, at least in this part of the world. She's both keen to protect the weak, and weak enough herself that she might need a bit of protection in her own right. |
* Fledgeling heroine: Amara's also brand new to the adventuring game, at least in this part of the world. She's both keen to protect the weak, and weak enough herself that she might need a bit of protection in her own right. |
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* Do-gooder: a firm believer in individuals' responsibility to change the world for the better, she's prone to sticking her nose in where it might not be wanted - and also, she hopes, to helping where required. |
* Do-gooder: a firm believer in individuals' responsibility to change the world for the better, she's prone to sticking her nose in where it might not be wanted - and also, she hopes, to helping where required. |
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<center>[[image:Amara_Mask.jpg]]</center> |
<center>[[image:Amara_Mask.jpg]]</center> |
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+ | {{CPFOOTER}} |
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− | [[Category:Player]][[Category: |
+ | [[Category:Player]][[Category:Tarienite]][[Category:Cleric]][[Category:Human]] |
Latest revision as of 22:51, 14 September 2014
Amara
About Amara
Aristocratic, educated, martially-trained, and a do-gooder. How much more stereotypical could one get for one of the Eldanar?
On the other hand, this particular Highborn's parents weren't married (at least, not to each other), and she's a devoted servant of Tarien - if not quite in the conventional mode (if there is such a thing) of a Luckbringer of the Laughing God. Certainly, she's flamboyant and enthusiastic, and seems keen to place herself at the heart of interesting events, and perhaps to start a few herself - but she's not quite such a good luck charm in her own right as are some of her fellow clergy.
Roleplay Hooks
- Wide-eyed tourist: Amara's a brand new arrival in Alexandria. For good or ill, she finds so much of what she sees to be absolutely fascinating.
- Player of games: a gambler and trickster, Amara's open to challenges of a variety of types, and might issue a few of her own, if people (or prizes) look intriguing. She doesn't use her deity's gifts to influence the outcome, seeing the act of playing as a form of worship and spiritual exploration.
- Fledgeling heroine: Amara's also brand new to the adventuring game, at least in this part of the world. She's both keen to protect the weak, and weak enough herself that she might need a bit of protection in her own right.
- Do-gooder: a firm believer in individuals' responsibility to change the world for the better, she's prone to sticking her nose in where it might not be wanted - and also, she hopes, to helping where required.