Difference between revisions of "Template:Races"
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− | {{TableMain}} |
+ | {{TableMain}} cols="2" |
− | {{T01}} |
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− | | colspan="4" | The Different Races |
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− | {{T02}} |
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− | |Race |
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− | |Summary |
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− | |Race |
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− | |Summary |
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+ | |valign="top" | [[image:ArvekNar.png|130px|left|link=Arvek Nar]] |
+ | |valign="top" | '''<big>[[Arvek Nar]]</big>''' <br />Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn and forge old traditions into new. The recently arisen goddess [[Serriel]] is said to be inspired by their fervor. |
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− | | colspan="2" style="background:#ccc;" |'''[[Lucht Siuil|Lucht Siuil]]''' |
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− | | Legendary warriors of staunch discipline, the arvek nar now look at the world with new eyes. The new goddess [[Serriel]] is rumored to have taken an interest in them as the race seeks to reforge who they once were. They march towards the Dawn. |
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− | | [[image:halfling02.jpg|75px|left|link=Halflings]] |
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− | | colspan="2" style="background:#ccc;" |'''[[Egalrin]]''' |
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+ | |valign="top" | '''<big>[[Egalrin]]</big>''' <br />A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace within its thunder. With the strength of their twin gods [[Gilead|Cernan]] and [[Dana|Ceiwen]] behind them, they are warriors, guardians of the Sky. |
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− | | colspan="2" style="background:#ccc;" |'''[[Humans]]''' |
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− | | [[image:eaglefolk01.jpg|75px|left|link=Egalrin]] |
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− | | A race who, along with their twin gods of [[Gilead|Cernan]] and [[Dana|Ceiwen]], view themselves as the guardians of the sky. |
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− | | colspan="2" style="background:#ccc;" |'''[[Giantborn]]''' |
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− | | colspan="2" style="background:#ccc;" |'''[[Khazad]]''' |
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− | |- |
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− | | Reclusive descendants of giants, the strongest of these are said to lift mountains. |
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− | | With hammer in hand, the clans of the khazad venture where other races now fear to tread; re-opening roads, re-establishing trade, and recovering cities lost to Taara's sundering of the world. Many khazad bands today might live under the motto, "first in, last out." |
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− | | colspan="2" style="background:#ccc;" |'''[[Gnomes]]''' |
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+ | |valign="top" | '''<big>[[Giantborn]]</big>''' <br />Descendants of giants, the strongest of these are said to lift mountains. Though nominally reclusive, they are as varied as their many lodges. |
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− | | colspan="2" style="background:#ccc;" |'''[[Oruch]]''' |
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− | |- |
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+ | |valign="top" | '''<big>[[Khazad]]</big>''' <br />Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly and anything else. As a race, they are known for their forge skills which were called upon even by the halls of gods. |
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− | | Crafters, inventors, illusionists--gnomes are focused in their endeavors, sometimes to a terrifying degree. Yet, they seem to get along with most anyone. |
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− | | A proud race of savage warriors, oruch erupted from godspit and Chaos. Their oldest priests tell of a time before even Great Adom, where they fought on bloodied fields with the dark gods as their generals. Their foes were the sildanyari of the dawn, it is said, though those ages are long past. |
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− | | colspan="2" style="background:#ccc;" |'''[[Gobbers]]''' |
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+ | |valign="top" | '''<big>[[Gnomes]]</big>''' <br />Known for their brilliance as well as their obsessions, gnomes are found everywhere in the world. They seem to get along with most anyone. It's rumored that gnomes encouraged and developed many of the competing mage subschools, though modern wizards deny it. |
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− | | colspan="2" style="background:#ccc;" |'''[[Sildanyar]]''' |
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− | |- |
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+ | |valign="top" | '''<big>[[Oruch]]</big>''' <br />In early times, the oruch say they were hewn from War and the Chaos ether. They roved as hordes until great Adom raised them on high, challenging them with concepts of honor and strength. Once, the gods themselves were their generals, and the oruch remember this fact. |
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− | | A race known for its talent in the arcane and its ancient ties to the Seelie fae. Long ago, they fought against the oruch in ancient godswars, though the races have diverged, becoming different than they once were. Then, it is said, the sildanyari stood as warriors of light. |
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+ | |valign="top" | [[image:Gobber.png|130px|left|link=Gobbers]] |
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− | | colspan="2" style="background:#ccc;" |'''[[Half-sil]]''' |
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− | | colspan="2" style="background:#ccc;" |'''[[Sith-makar]]''' |
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+ | |valign="top" | '''<big>[[Sildanyar]]</big>''' <br />The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare, though it is uncertain if this is true. Infighting tore the race into three, however, ages past. Two took the mantle of guardians, one of mana and one of the wild, while the other fell to pride. |
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− | | [[image: |
+ | |valign="top" | [[image:Half-sil.png|130px|left|link=Half-sil]] |
− | | The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord. |
+ | |valign="top" | '''<big>[[Half-sil]]</big>''' <br />The offspring of a human and a sildanyar, they're known for their ability to get along with others and to make peace where others sow discord. |
− | | [[image: |
+ | |valign="top" | [[image:Sith-makar.png|130px|left|link=Sith-makar]] |
+ | |valign="top" | '''<big>[[Sith-makar]]</big>''' <br />An ancient race of shamanistic dragonkin, they slowly emerge from their jungles to face a world vastly different than their own. |
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− | | A race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival. Deeply spiritual, they call upon the Memory of Blood to make their mark upon the world. |
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+ | |valign="top" | [[image:Half-oruch.png|130px|left|link=Half-oruch]] |
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− | | colspan="2" style="background:#ccc;" |'''[[War Golems]]''' |
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− | | [[image:halforc03.jpg|75px|left|link=Half-oruch]] |
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Latest revision as of 23:24, 9 January 2018
Arvek Nar Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn and forge old traditions into new. The recently arisen goddess Serriel is said to be inspired by their fervor. |
Lucht Siuil Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
| ||
Egalrin A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace within its thunder. With the strength of their twin gods Cernan and Ceiwen behind them, they are warriors, guardians of the Sky. |
Humans The most populous race of Ea, they wear many guises.
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Giantborn Descendants of giants, the strongest of these are said to lift mountains. Though nominally reclusive, they are as varied as their many lodges. |
Khazad Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly and anything else. As a race, they are known for their forge skills which were called upon even by the halls of gods.
| ||
Gnomes Known for their brilliance as well as their obsessions, gnomes are found everywhere in the world. They seem to get along with most anyone. It's rumored that gnomes encouraged and developed many of the competing mage subschools, though modern wizards deny it. |
Oruch In early times, the oruch say they were hewn from War and the Chaos ether. They roved as hordes until great Adom raised them on high, challenging them with concepts of honor and strength. Once, the gods themselves were their generals, and the oruch remember this fact.
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Gobbers Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice! Watch out if one's your neighbor! It is their race who brought firearms to the world. |
Sildanyar The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare, though it is uncertain if this is true. Infighting tore the race into three, however, ages past. Two took the mantle of guardians, one of mana and one of the wild, while the other fell to pride. | ||
Half-sil The offspring of a human and a sildanyar, they're known for their ability to get along with others and to make peace where others sow discord. |
Sith-makar An ancient race of shamanistic dragonkin, they slowly emerge from their jungles to face a world vastly different than their own.
| ||
Half-oruch The honored offspring of a human and an oruch, they're known for their pride and fierce tempers. |
War Golems Creatures leftover from a bygone age who have slowly gained sentience and life. They vary widely, and may have been built for different purposes. |