Difference between revisions of "Template:Races"
Jump to navigation
Jump to search
(65 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{TableMain}} |
+ | {{TableMain}} cols="2" |
− | {{T01}} |
||
− | | colspan="4" | The Different Races |
||
− | {{T02}} |
||
− | |Race |
||
− | |Summary |
||
− | |Race |
||
− | |Summary |
||
|- |
|- |
||
− | | |
+ | |valign="top" | [[image:ArvekNar.png|130px|left|link=Arvek Nar]] |
+ | |valign="top" | '''<big>[[Arvek Nar]]</big>''' <br />Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn and forge old traditions into new. The recently arisen goddess [[Serriel]] is said to be inspired by their fervor. |
||
− | | colspan="2" style="background:#ccc;" |'''[[An Lucht Siuil|An Lucht Siuil]]''' |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | | [[image:hobgoblin02.gif|75px|left|link=Arvek Nar]] |
||
− | | Disciplined warriors from a feared tradition, the arvek nar now look at the world with new eyes. The new goddess [[Serriel]] is rumored to have taken an interest in them as the race seeks to reforge who they once were. |
||
− | | [[image:halfling02.jpg|75px|left|link=Halflings]] |
||
⚫ | |||
|- |
|- |
||
⚫ | |||
− | | colspan="2" style="background:#ccc;" |'''[[Egalrin]]''' |
||
+ | |valign="top" | '''<big>[[Egalrin]]</big>''' <br />A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace within its thunder. With the strength of their twin gods [[Gilead|Cernan]] and [[Dana|Ceiwen]] behind them, they are warriors, guardians of the Sky. |
||
− | | colspan="2" style="background:#ccc;" |'''[[Humans]]''' |
||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
− | | A race of once-reclusive birdfolk, they follow the twin traditions of [[Gilead|Cernan]] and [[Dana|Ceiwen]], and respect the skies and wind. |
||
⚫ | |||
⚫ | |||
− | |- |
||
− | | colspan="2" style="background:#ccc;" |'''[[Giantborn]]''' |
||
− | | colspan="2" style="background:#ccc;" |'''[[Khazad]]''' |
||
− | |- |
||
⚫ | |||
− | | Reclusive descendants of giants, the strongest of these are said to lift mountains. |
||
⚫ | |||
− | | A proud, honorable race of warriors and crafters. Since Taara's sundering of the earth, they've come forward to re-open the roads of the world, plunging forward where other races fear rightly to tread. Many khazad bands today might live under the motto, "first in, last out." |
||
|- |
|- |
||
⚫ | |||
− | | colspan="2" style="background:#ccc;" |'''[[Gnomes]]''' |
||
+ | |valign="top" | '''<big>[[Giantborn]]</big>''' <br />Descendants of giants, the strongest of these are said to lift mountains. Though nominally reclusive, they are as varied as their many lodges. |
||
− | | colspan="2" style="background:#ccc;" |'''[[Oruch]]''' |
||
⚫ | |||
− | |- |
||
+ | |valign="top" | '''<big>[[Khazad]]</big>''' <br />Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly and anything else. As a race, they are known for their forge skills which were called upon even by the halls of gods. |
||
⚫ | |||
+ | |||
− | | Crafters, inventors, illusionists--gnomes are masters of the arcane, and found everywhere you don't want them to be. |
||
⚫ | |||
− | | A proud race of shamans and warriors, sprung from Chaos, itself. Their oldest shamans tell of oruch warriors, before the time of Great Adom, who fought as the chosen of gods against the sildanyari of the dawn, though those ages are long past. |
||
|- |
|- |
||
⚫ | |||
− | | colspan="2" style="background:#ccc;" |'''[[Gobbers]]''' |
||
+ | |valign="top" | '''<big>[[Gnomes]]</big>''' <br />Known for their brilliance as well as their obsessions, gnomes are found everywhere in the world. They seem to get along with most anyone. It's rumored that gnomes encouraged and developed many of the competing mage subschools, though modern wizards deny it. |
||
− | | colspan="2" style="background:#ccc;" |'''[[Sildanyar]]''' |
||
⚫ | |||
− | |- |
||
+ | |valign="top" | '''<big>[[Oruch]]</big>''' <br />In early times, the oruch say they were hewn from War and the Chaos ether. They roved as hordes until great Adom raised them on high, challenging them with concepts of honor and strength. Once, the gods themselves were their generals, and the oruch remember this fact. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | A race known for its talent in the arcane and ties to the fae. Ages past, they fought against the oruch in ancient godswars, though this hostility is rare today, and the races have diverged, becoming different than they once were. |
||
|- |
|- |
||
+ | |valign="top" | [[image:Gobber.png|130px|left|link=Gobbers]] |
||
− | | colspan="2" style="background:#ccc;" |'''[[Half-elves]]''' |
||
⚫ | |||
− | | colspan="2" style="background:#ccc;" |'''[[Sith'makar]]''' |
||
⚫ | |||
+ | |valign="top" | '''<big>[[Sildanyar]]</big>''' <br />The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare, though it is uncertain if this is true. Infighting tore the race into three, however, ages past. Two took the mantle of guardians, one of mana and one of the wild, while the other fell to pride. |
||
+ | |||
|- |
|- |
||
− | | [[image: |
+ | |valign="top" | [[image:Half-sil.png|130px|left|link=Half-sil]] |
− | | The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord. |
+ | |valign="top" | '''<big>[[Half-sil]]</big>''' <br />The offspring of a human and a sildanyar, they're known for their ability to get along with others and to make peace where others sow discord. |
− | | [[image: |
+ | |valign="top" | [[image:Sith-makar.png|130px|left|link=Sith-makar]] |
+ | |valign="top" | '''<big>[[Sith-makar]]</big>''' <br />An ancient race of shamanistic dragonkin, they slowly emerge from their jungles to face a world vastly different than their own. |
||
− | | A savage race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival. |
||
|- |
|- |
||
⚫ | |||
− | | colspan="2" style="background:#ccc;" |'''[[Half-orcs]]''' |
||
⚫ | |||
− | | colspan="2" style="background:#ccc;" |'''[[War Golems]]''' |
||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
Latest revision as of 23:24, 9 January 2018
Arvek Nar Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn and forge old traditions into new. The recently arisen goddess Serriel is said to be inspired by their fervor. |
Lucht Siuil Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
| ||
Egalrin A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace within its thunder. With the strength of their twin gods Cernan and Ceiwen behind them, they are warriors, guardians of the Sky. |
Humans The most populous race of Ea, they wear many guises.
| ||
Giantborn Descendants of giants, the strongest of these are said to lift mountains. Though nominally reclusive, they are as varied as their many lodges. |
Khazad Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly and anything else. As a race, they are known for their forge skills which were called upon even by the halls of gods.
| ||
Gnomes Known for their brilliance as well as their obsessions, gnomes are found everywhere in the world. They seem to get along with most anyone. It's rumored that gnomes encouraged and developed many of the competing mage subschools, though modern wizards deny it. |
Oruch In early times, the oruch say they were hewn from War and the Chaos ether. They roved as hordes until great Adom raised them on high, challenging them with concepts of honor and strength. Once, the gods themselves were their generals, and the oruch remember this fact.
| ||
Gobbers Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice! Watch out if one's your neighbor! It is their race who brought firearms to the world. |
Sildanyar The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare, though it is uncertain if this is true. Infighting tore the race into three, however, ages past. Two took the mantle of guardians, one of mana and one of the wild, while the other fell to pride. | ||
Half-sil The offspring of a human and a sildanyar, they're known for their ability to get along with others and to make peace where others sow discord. |
Sith-makar An ancient race of shamanistic dragonkin, they slowly emerge from their jungles to face a world vastly different than their own.
| ||
Half-oruch The honored offspring of a human and an oruch, they're known for their pride and fierce tempers. |
War Golems Creatures leftover from a bygone age who have slowly gained sentience and life. They vary widely, and may have been built for different purposes. |