Difference between revisions of "Amara"

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{{CPHEADER-START}}
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Amara
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<center>[[image:Amara_Snow.jpg]]</center>
 
<center>[[image:Amara_Snow.jpg]]</center>
   
   
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==About Amara==
 
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{{CPSUBHEAD-START}}About Amara{{CPSUBHEAD-END}}
   
 
Aristocratic, educated, martially-trained, and a do-gooder. How much more stereotypical could one get for one of the Eldanar?
 
Aristocratic, educated, martially-trained, and a do-gooder. How much more stereotypical could one get for one of the Eldanar?
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<br><br>
 
 
On the other hand, this particular Highborn's parents weren't married (at least, not to each other), and she's a devoted servant of Tarien - if not ''quite'' in the conventional mode (if there is such a thing) of a Luckbringer of the Laughing God. Certainly, she's flamboyant and enthusiastic, and seems keen to place herself at the heart of interesting events, and perhaps to start a few herself - but she's not quite such a good luck charm in her own right as are some of her fellow clergy.
 
On the other hand, this particular Highborn's parents weren't married (at least, not to each other), and she's a devoted servant of Tarien - if not ''quite'' in the conventional mode (if there is such a thing) of a Luckbringer of the Laughing God. Certainly, she's flamboyant and enthusiastic, and seems keen to place herself at the heart of interesting events, and perhaps to start a few herself - but she's not quite such a good luck charm in her own right as are some of her fellow clergy.
   
==RP Hooks==
 
   
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{{CPSUBHEAD-START}}Roleplay Hooks{{CPSUBHEAD-END}}
 
* Wide-eyed tourist: Amara's a brand new arrival in Alexandria. For good or ill, she finds so much of what she sees to be absolutely ''fascinating''.
 
* Wide-eyed tourist: Amara's a brand new arrival in Alexandria. For good or ill, she finds so much of what she sees to be absolutely ''fascinating''.
* Player of games: a gambler and a trickster, Amara's open to challenges of a variety of types, and might issue a few of her own, if people (or prizes) look intriguing. She ''doesn't'' use her deity's gifts to influence the outcome, seeing the act of playing as a form of worship and spiritual exploration.
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* Player of games: a gambler and trickster, Amara's open to challenges of a variety of types, and might issue a few of her own, if people (or prizes) look intriguing. She ''doesn't'' use her deity's gifts to influence the outcome, seeing the act of playing as a form of worship and spiritual exploration.
 
* Fledgeling heroine: Amara's also brand new to the adventuring game, at least in this part of the world. She's both keen to protect the weak, and weak enough herself that she might need a bit of protection in her own right.
 
* Fledgeling heroine: Amara's also brand new to the adventuring game, at least in this part of the world. She's both keen to protect the weak, and weak enough herself that she might need a bit of protection in her own right.
 
* Do-gooder: a firm believer in individuals' responsibility to change the world for the better, she's prone to sticking her nose in where it might not be wanted - and also, she hopes, to helping where required.
 
* Do-gooder: a firm believer in individuals' responsibility to change the world for the better, she's prone to sticking her nose in where it might not be wanted - and also, she hopes, to helping where required.
   
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[[Category:Player]]
 
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<center>[[image:Amara_Mask.jpg]]</center>
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{{CPFOOTER}}
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[[Category:Player]][[Category:Tarienite]][[Category:Cleric]][[Category:Human]]

Latest revision as of 22:51, 14 September 2014

Standard cp header.jpg

Amara


Amara Snow.jpg


About Amara

Aristocratic, educated, martially-trained, and a do-gooder. How much more stereotypical could one get for one of the Eldanar?

On the other hand, this particular Highborn's parents weren't married (at least, not to each other), and she's a devoted servant of Tarien - if not quite in the conventional mode (if there is such a thing) of a Luckbringer of the Laughing God. Certainly, she's flamboyant and enthusiastic, and seems keen to place herself at the heart of interesting events, and perhaps to start a few herself - but she's not quite such a good luck charm in her own right as are some of her fellow clergy.


Roleplay Hooks

  • Wide-eyed tourist: Amara's a brand new arrival in Alexandria. For good or ill, she finds so much of what she sees to be absolutely fascinating.
  • Player of games: a gambler and trickster, Amara's open to challenges of a variety of types, and might issue a few of her own, if people (or prizes) look intriguing. She doesn't use her deity's gifts to influence the outcome, seeing the act of playing as a form of worship and spiritual exploration.
  • Fledgeling heroine: Amara's also brand new to the adventuring game, at least in this part of the world. She's both keen to protect the weak, and weak enough herself that she might need a bit of protection in her own right.
  • Do-gooder: a firm believer in individuals' responsibility to change the world for the better, she's prone to sticking her nose in where it might not be wanted - and also, she hopes, to helping where required.


Amara Mask.jpg