Difference between revisions of "Template:Races"
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| colspan="2" style="background:#ccc;" |'''[[Half-sil]]''' |
| colspan="2" style="background:#ccc;" |'''[[Half-sil]]''' |
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− | | colspan="2" style="background:#ccc;" |'''[[Sith |
+ | | colspan="2" style="background:#ccc;" |'''[[Sith-makar]]''' |
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| [[image:halfelf02_druid.jpg|75px|left|link=Half-sil]] |
| [[image:halfelf02_druid.jpg|75px|left|link=Half-sil]] |
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| The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord. |
| The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord. |
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− | | [[image:amshere01.jpg|75px|left|link=Sith |
+ | | [[image:amshere01.jpg|75px|left|link=Sith-makar]] |
| A savage race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival. |
| A savage race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival. |
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Revision as of 06:54, 12 September 2014
The Different Races | |||
Race | Summary | Race | Summary |
Arvek Nar | Lucht Siuil | ||
Disciplined warriors from a feared tradition, the arvek nar now look at the world with new eyes. The new goddess Serriel is rumored to have taken an interest in them as the race seeks to reforge who they once were. | Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
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Egalrin | Humans | ||
A race of once-reclusive birdfolk, they follow the twin traditions of Cernan and Ceiwen, and respect the skies and wind. | The most populous race of Ea, they wear many guises. | ||
Giantborn | Khazad | ||
Reclusive descendants of giants, the strongest of these are said to lift mountains. | A proud, honorable race of warriors and crafters. Since Taara's sundering of the earth, they've come forward to re-open the roads of the world, plunging forward where other races fear rightly to tread. Many khazad bands today might live under the motto, "first in, last out." | ||
Gnomes | Oruch | ||
Crafters, inventors, illusionists--gnomes are masters of the arcane, and found everywhere you don't want them to be. | A proud race of shamans and warriors, sprung from Chaos, itself. Their oldest shamans tell of oruch warriors, before the time of Great Adom, who fought as the chosen of gods against the sildanyari of the dawn, though those ages are long past. | ||
Gobbers | Sildanyar | ||
Inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in magicraft. Creative, though watched with a wary eye if one is your neighbor. | A race known for its talent in the arcane and ties to the fae. Ages past, they fought against the oruch in ancient godswars, though this hostility is rare today, and the races have diverged, becoming different than they once were.
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Half-sil | Sith-makar | ||
The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord. | A savage race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival.
| ||
Half-oruch | War Golems | ||
The offspring of a human and an oruch, they're known for their pride and fierce tempers. | Creatures leftover from a bygone age who have slowly gained sentience and life. |