Difference between revisions of "Template:CurrentMetaArc"
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+ | During recent times, the time scholars have begun referring to as the Rise of Shadows, Heth took over Dragonier. The undead dragon felled a nation of dragons and men and with Thul's might wrested the souls from their bodies, creating a nation of wights. The events leading up to this however, are of some concern. |
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− | Dragonier was legendary. A place where knights soared on the backs of the Scions of Wing and Flame. A land where dragon and man fought together to build a great nation. |
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+ | Before its fall, Dragonier had worked desperately to maintain peace in the world. During the Rise of Shadows, nations trembled at the murder of deities and the rise of dark forces. Kings and rulers were lost. Other nations, such as Dran, rose to take advantage of these troubled times. It was only Dragonier which stood in their way. Ultimately, a Dragonier Knight killed a mighty Khan (a Khanate is a land ruled by a Khan), and halted Dran's advance towards Rune, under flag of truce and parley. Whether or not this act was justified in the name of preserving life, none can say. |
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− | Until Heth came. |
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+ | Now the world faces the aftermath of Shadow's Rise. Rune, weakened from its once world-wide authority, now faces Dranei's anger, barbarians, witches, its giants, and mammoths. With the fall of Dragonier, there is no one else for them to turn their rage (others say greed) against. |
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− | Heth rode in on Taara's necromatic wave. The floating islands of Dragonier crashed, and the last charge of the Dragon Knights shattered the glorious order, and its people were slaughtered and changed into monstrous abominations. |
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+ | Ever-eager for conquest and glory for themselves and their gods, the mighty barbarians of the north have begun war on the once-mighty Magocracy, and threaten to drown the region in blood and steel. When and how Heth will take advantage of the world's distraction remains to be seen; Dran AND Rune had been forces in containing Heth's expansion... |
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− | When one of the few remaining Dragon Knights arrived in Alexandria, it was the first time one of their order had been seen in the city since its return from the Mists. The dragon and its knight have since made their home in a dilapidated fortress outside the city itself (visit our RP Nexus to visit this temporary story locale). They appear to be regularly conducting business in the halls of Alexandrian power. |
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− | And then there's the illusions of the coins. Dragoneri coins, crafted hewn in two. Something is stirring within the Dragonieri community in Alexandria, but nobody is quite sure what. Tensions are rising between those that escaped the devestation of their home and the native Alexandrian populace. Rumors of a shift in the city's underworld are beginning to bubble to the surface. |
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− | And yet, some still wonder what all this has to do with rumors of prophecies of the 'first born' spoken at the Eidolon Court. Does any of that have to do with Dragonier? Or is it, as some wonder, something to do with the recent activity of Deimosians and Illothans in the city? |
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− | '''OOC:''' We're launching the start of a new meta-arc. Interested parties who'd like to run PrPs related to the Arc, speak with Whirlpool. It is intended to be easy to do. |
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Revision as of 03:25, 12 May 2014
During recent times, the time scholars have begun referring to as the Rise of Shadows, Heth took over Dragonier. The undead dragon felled a nation of dragons and men and with Thul's might wrested the souls from their bodies, creating a nation of wights. The events leading up to this however, are of some concern.
Before its fall, Dragonier had worked desperately to maintain peace in the world. During the Rise of Shadows, nations trembled at the murder of deities and the rise of dark forces. Kings and rulers were lost. Other nations, such as Dran, rose to take advantage of these troubled times. It was only Dragonier which stood in their way. Ultimately, a Dragonier Knight killed a mighty Khan (a Khanate is a land ruled by a Khan), and halted Dran's advance towards Rune, under flag of truce and parley. Whether or not this act was justified in the name of preserving life, none can say.
Now the world faces the aftermath of Shadow's Rise. Rune, weakened from its once world-wide authority, now faces Dranei's anger, barbarians, witches, its giants, and mammoths. With the fall of Dragonier, there is no one else for them to turn their rage (others say greed) against.
Ever-eager for conquest and glory for themselves and their gods, the mighty barbarians of the north have begun war on the once-mighty Magocracy, and threaten to drown the region in blood and steel. When and how Heth will take advantage of the world's distraction remains to be seen; Dran AND Rune had been forces in containing Heth's expansion...