Difference between revisions of "Prosthetics RPP Spend"
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Armored prosthetics are easily achieved by adding armor-grade leather or steel to a prosthetic. A character with funds to spend can choose to add armor to a prosthetic. Typically, only full-length prosthetic arms or legs are armored. Armor for prosthetics instead increases the hardness and hit points of the prosthetic, making it less vulnerable to damage from an enemy’s blade. Armor added to a prosthetic does not affect its AC, otherwise. If a prosthetic is made of a special material already, it may not receive this upgrade. |
Armored prosthetics are easily achieved by adding armor-grade leather or steel to a prosthetic. A character with funds to spend can choose to add armor to a prosthetic. Typically, only full-length prosthetic arms or legs are armored. Armor for prosthetics instead increases the hardness and hit points of the prosthetic, making it less vulnerable to damage from an enemy’s blade. Armor added to a prosthetic does not affect its AC, otherwise. If a prosthetic is made of a special material already, it may not receive this upgrade. |
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Revision as of 07:45, 25 April 2015
About Prosthetic Spends | |
Spend Type | Prosthetics are a Limited spend. |
About | The adventurer’s life is not an easy one, and odds are that sooner or later, someone is going to be missing something. While magical healing is an amazing thing, the truth is that not everyone is going to access to the level of magics needed to replace a missing limb, or even to reattach one. At lower levels, the amount of money required for such healing may be unattainable. In short, there are going to be times when someone’s going to need an artificial replacement for their own flesh and blood, at least in the short term. |
Prosthetic Spends
Limited Spends | ||
Tier | Benefit | Cost |
Prosthetic Parts (Tier One) | Accidents happen. Life happens. Whatever did occur, you've acquired a prosthetic to help you cope (or perhaps you're an artificer and did this for fun). Select one of the following:
A prosthetic may also be treated as a Flaw for rewards purposes.
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5 RPP |
Tier Two | You've spent some efforts on upgrades. Select one of the following.
Adamantine adds to the prosthetic:
Mithral adds to the prosthetic:
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10 RPP |
Tier Three | Your prosthetic draws wolf whistles from gobber artificers. Select one of the following.
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10 RPP |
Tier Four | Your prosthetic functions as a well-oiled machine. Select one of the following.
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10 RPP |
Tier Five | Your prosthetic functions as a well-oiled machine. Select one of the following.
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10 RPP |
Prosthetic Token Spends | ||
Reward | Benefit | Cost |
We Shall Overcome | You've toughened yourself, since your loss. If for some reason you are without the use of your prosthetic, you suffer only half the normal penalties. | 5 RPP, T2+ |
Resistant | Your prosthetic becomes resistant to targeted dispel magic and similar effects. In effect, it gains SR equal to 5 + your character level. This only applies when the prosthetic is specifically targeted. | 10 RPP, T2+ |
What, Again? | You're just unlucky. You gain a second, different type of prosthetic. It is a T1 prosthetic with no additional benefits or properties aside from those provided in the T1 level of this spend. However, you may spend RPP to enhance it, including separate tokens. | 10 RPP, T2+ |
Armored Prosthetic | You've added armor-grade leather or steel to your prosthetic. | 10 RPP, T2+ |
Descriptions
Armored Prosthetics
Armored prosthetics are easily achieved by adding armor-grade leather or steel to a prosthetic. A character with funds to spend can choose to add armor to a prosthetic. Typically, only full-length prosthetic arms or legs are armored. Armor for prosthetics instead increases the hardness and hit points of the prosthetic, making it less vulnerable to damage from an enemy’s blade. Armor added to a prosthetic does not affect its AC, otherwise. If a prosthetic is made of a special material already, it may not receive this upgrade.
Leather armor adds to the prosthetic:
- +2 to the hardness and +5 hit points to a prosthetic arm.Weight:: 2 lbs.
- +2 to the hardness and +7 hit points to a prosthetic leg. Weight:: 4 lbs.
Steel armor adds to the prosthetic:
- +10 to the hardness and +7 hit points to a prosthetic arm. Weight:: 4 lbs.
- +10 to the hardness and +15 hit points to a prosthetic leg. Weight:: 6 lbs.