Difference between revisions of "Prosthetics RPP Spend"
Line 36: | Line 36: | ||
A prosthetic may also be treated as a Flaw for rewards purposes. |
A prosthetic may also be treated as a Flaw for rewards purposes. |
||
+ | |||
Line 65: | Line 66: | ||
::''Artificial Eye:'' Your prosthetic eye is of a quality to receive enchantments. It may be enchanted to provide the equivalent of any one Eye slot wondrous item. Enchantments available are those which may be worn constantly (if the item causes disorientation after a few rounds, it is not usable). When the prosthetic is in place, the wearer may not employ other eye slot devices. |
::''Artificial Eye:'' Your prosthetic eye is of a quality to receive enchantments. It may be enchanted to provide the equivalent of any one Eye slot wondrous item. Enchantments available are those which may be worn constantly (if the item causes disorientation after a few rounds, it is not usable). When the prosthetic is in place, the wearer may not employ other eye slot devices. |
||
− | |||
In addition, you gain access to the Prosthetic Tokens, below, and receive one for free at this time. |
In addition, you gain access to the Prosthetic Tokens, below, and receive one for free at this time. |
||
+ | |||
Line 86: | Line 87: | ||
::''Artificial Eye:'' +3 to Perception checks OR Disable Device checks (you may select Added Effects for the Artificial Eye multiple times at higher tiers; each time, it applies to a different skill) |
::''Artificial Eye:'' +3 to Perception checks OR Disable Device checks (you may select Added Effects for the Artificial Eye multiple times at higher tiers; each time, it applies to a different skill) |
||
+ | |||
Line 100: | Line 102: | ||
: '''Backup Prosthetic:''' You've been outfitted with an additional prosthetic of the same type as this spend, and are proficient at swapping them out. Given at least 1 minute, you may change your prosthetic for another. This "extra" prosthetic is of the same tier as your original and possesses a similar quality, but not any paid enchantments. That is, if your original prosthetic possessed Enhanced Purpose, your extra would be of this quality as well, though you would need to pay the enchantment cost for them separately. You may select this an additional time at a higher tier. Selecting this ability a second time provides a third backup, using the same rules as above. |
: '''Backup Prosthetic:''' You've been outfitted with an additional prosthetic of the same type as this spend, and are proficient at swapping them out. Given at least 1 minute, you may change your prosthetic for another. This "extra" prosthetic is of the same tier as your original and possesses a similar quality, but not any paid enchantments. That is, if your original prosthetic possessed Enhanced Purpose, your extra would be of this quality as well, though you would need to pay the enchantment cost for them separately. You may select this an additional time at a higher tier. Selecting this ability a second time provides a third backup, using the same rules as above. |
||
+ | |||
Line 113: | Line 116: | ||
: '''Backup Prosthetic:''' As above. |
: '''Backup Prosthetic:''' As above. |
||
+ | |||
Revision as of 07:57, 25 April 2015
About Prosthetic Spends | |
Spend Type | Prosthetics are a Limited spend. |
About | The adventurer’s life is not an easy one, and odds are that sooner or later, someone is going to be missing something. While magical healing is an amazing thing, the truth is that not everyone is going to access to the level of magics needed to replace a missing limb, or even to reattach one. At lower levels, the amount of money required for such healing may be unattainable. In short, there are going to be times when someone’s going to need an artificial replacement for their own flesh and blood, at least in the short term. |
Prosthetic Spends
Limited Spends | ||
Tier | Benefit | Cost |
Prosthetic Parts (Tier One) | Accidents happen. Life happens. Whatever did occur, you've acquired a prosthetic to help you cope (or perhaps you're an artificer and did this for fun). Select one of the following:
A prosthetic may also be treated as a Flaw for rewards purposes.
|
5 RPP |
Tier Two | You've spent some efforts on upgrades. Select one of the following.
In addition, you gain access to the Prosthetic Tokens, below, and receive one for free at this time.
|
10 RPP |
Tier Three | Your prosthetic draws wolf whistles from gobber artificers. Select one of the following.
|
10 RPP |
Tier Four | Your prosthetic functions as a well-oiled machine. Select one of the following.
|
10 RPP |
Tier Five | Your prosthetic functions as a well-oiled machine. Select one of the following.
|
10 RPP |
Prosthetic Token Spends | ||
Reward | Benefit | Cost |
We Shall Overcome | You've toughened yourself, since your loss. If for some reason you are without the use of your prosthetic, you suffer only half the normal penalties. | 5 RPP, T2+ |
Resistant | Your prosthetic becomes resistant to targeted dispel magic and similar effects. In effect, it gains SR equal to 5 + your character level. This only applies when the prosthetic is specifically targeted. | 10 RPP, T2+ |
What, Again? | You're just unlucky. You gain a second, different type of prosthetic. It is a T1 prosthetic with no additional benefits or properties aside from those provided in the T1 level of this spend. However, you may spend RPP to enhance it, including separate tokens. | 10 RPP, T2+ |
Armored Prosthetic | You've added armor-grade leather or steel to your prosthetic. | 5 RPP, T2+ |
Descriptions
Armored Prosthetics
Armored prosthetics are easily achieved by adding armor-grade leather or steel to a prosthetic. A character with funds to spend can choose to add armor to a prosthetic. Typically, only full-length prosthetic arms or legs are armored. Armor for prosthetics instead increases the hardness and hit points of the prosthetic, making it less vulnerable to damage from an enemy’s blade. Armor added to a prosthetic does not affect its AC, otherwise. If a prosthetic is made of a special material already, it may not receive this upgrade.
Leather armor adds to the prosthetic:
- +2 to the hardness and +5 hit points to a prosthetic arm.Weight: 2 lbs.
- +2 to the hardness and +7 hit points to a prosthetic leg. Weight: 4 lbs.
Steel armor adds to the prosthetic:
- +10 to the hardness and +7 hit points to a prosthetic arm. Weight: 4 lbs.
- +10 to the hardness and +15 hit points to a prosthetic leg. Weight: 6 lbs.