Difference between revisions of "Prosthetics RPP Spend"
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Be aware, if the prosthetic is nonfunctional or missing for any reason, [http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/4-winds-fantasy-gaming/The-Loss-of-a-Body-Part the following penalties apply]. However, these may be mitigated through advancement in this spend, and other abilities gained, besides. |
Be aware, if the prosthetic is nonfunctional or missing for any reason, [http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/4-winds-fantasy-gaming/The-Loss-of-a-Body-Part the following penalties apply]. However, these may be mitigated through advancement in this spend, and other abilities gained, besides. |
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+ | Prosthetics are attuned to their owners, and may only be detached with a DC 15 Heal check, which takes at least 10 minutes. |
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Material inspired by 4 Winds Fantasy Gaming. |
Material inspired by 4 Winds Fantasy Gaming. |
Revision as of 08:38, 25 April 2015
About Prosthetic Spends | |
Spend Type | Prosthetics are a Limited spend. |
About | The adventurer’s life is not an easy one, and odds are that sooner or later, someone is going to be missing something. While magical healing is an amazing thing, the truth is that not everyone is going to access to the level of magics needed to replace a missing limb, or even to reattach one. And sometimes, in this day and age, different characters may decide to go with something a little...different.
Be aware, if the prosthetic is nonfunctional or missing for any reason, the following penalties apply. However, these may be mitigated through advancement in this spend, and other abilities gained, besides. Prosthetics are attuned to their owners, and may only be detached with a DC 15 Heal check, which takes at least 10 minutes. Material inspired by 4 Winds Fantasy Gaming. |
Prosthetic Spends
Limited Spends | ||
Tier | Benefit | Cost |
Prosthetic Parts (Tier One) | Accidents happen. Life happens. Whatever did occur, you've acquired a prosthetic to help you cope (or perhaps you're an artificer and did this for fun). Select one of the following:
A prosthetic may also be treated as a Flaw for rewards purposes, and grants you a +2 circumstance bonus to diplomacy checks with artificers and gobbers.
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5 RPP |
Tier Two | You've spent some efforts on upgrades. Select one of the following.
In addition, you gain access to the Prosthetic Tokens, below, and receive one for free at this time.
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10 RPP |
Tier Three | Your prosthetic draws wolf whistles from gobber artificers. Select one of the following.
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10 RPP |
Tier Four | Your prosthetic functions as a well-oiled machine. Select one of the following.
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10 RPP |
Tier Five | Your prosthetic functions as a well-oiled machine. Select one of the following.
In addition, your diplomacy bonus with artificers and gobbers increases to +4. Your prosthetic also receives an anonymous, Secret Admirer letter from a gobber or artificer at this time, and you may find yourself mentioned in textbooks such as, The Mechanical Future of Life, or have paintings added on occasion in Artificer Halls. But only of the prosthetic. |
10 RPP |
Prosthetic Token Spends | ||
Reward | Benefit | Cost |
We Shall Overcome | You've toughened yourself, since your loss. If for some reason you are without the use of your prosthetic, you suffer only half the normal penalties if, for some reason, your prosthetic is not present. | 5 RPP, T2+ |
Resistant | Your prosthetic becomes resistant to targeted dispel magic and similar effects. In effect, it gains SR equal to 5 + your character level. This only applies when the prosthetic is specifically targeted. | 10 RPP, T2+ |
What, Again? | You're just unlucky. You gain a second, different type of prosthetic. It is a T1 prosthetic with no additional benefits or properties aside from those provided in the T1 level of this spend. However, you may spend RPP to enhance it, including separate tokens. | 10 RPP, T2+ |
Armored Prosthetic | You've added armor-grade leather or steel to your prosthetic. | 5 RPP, T2+ |
Descriptions
Armored Prosthetics
Armored prosthetics are easily achieved by adding armor-grade leather or steel to a prosthetic. Armor added to a prosthetic does not affect its or the character's AC, otherwise. If a prosthetic is made of a special material already, it may not receive this upgrade.
Leather armor adds to the prosthetic:
- +2 to the hardness and +5 hit points to a prosthetic arm.Weight: 2 lbs.
- +2 to the hardness and +7 hit points to a prosthetic leg. Weight: 4 lbs.
Steel armor adds to the prosthetic:
- +10 to the hardness and +7 hit points to a prosthetic arm. Weight: 4 lbs.
- +10 to the hardness and +15 hit points to a prosthetic leg. Weight: 6 lbs.