Difference between revisions of "How to Design an Encounter"

From Tenebrae
Jump to navigation Jump to search
Line 12: Line 12:
 
:: If the characters are stronger than average (this applies to most Tenebrae PCs because of the higher point buy)
 
:: If the characters are stronger than average (this applies to most Tenebrae PCs because of the higher point buy)
   
2. Next, compare this modified APL with [http://paizo.com/pathfinderRPG/prd/gamemastering.html Table: Experience Point Awards]. Look at the "Total XP" column. For example, if your modified APL was 6, then you have an "XP Budget" of 2,400.
+
2. Next, compare this modified APL with [http://paizo.com/pathfinderRPG/prd/gamemastering.html Table: Experience Point Awards]. Look at the "Total XP" column. For example, if your modified APL was 6, then you have an "XP Budget" of 2,400. You might also use the one below.
  +
  +
<center>
  +
{{TableMain}}
  +
{{T02}}
  +
| CR
  +
| Total XP
  +
|-
  +
| 1-3||4-5
  +
|-
  +
| 1/8||50
  +
|-
  +
| 1/6||65
  +
|-
  +
| 1/4||100
  +
|-
  +
| 1/3||135
  +
|-
  +
| 1/2||200
  +
|-
  +
| 1||400
  +
|-
  +
| 2||600
  +
|-
  +
| 3||800
  +
|-
  +
| 4||1200
  +
|-
  +
| 5||1600
  +
|-
  +
| 6||2400
  +
|-
  +
| 7||3200
  +
|-
  +
| 8||4800
  +
|-
  +
| 9||6400
  +
|-
  +
| 10||9600
  +
|-
  +
| 11||12800
  +
|-
  +
| 12||19200
  +
|-
  +
| 13||25600
  +
|-
  +
| 14||38400
  +
|-
  +
| 15||51200
  +
|-
  +
| 16||76800
  +
|-
  +
| 17||102400
  +
|-
  +
| 18||153600
  +
|-
  +
| 19||204800
  +
|-
  +
| 20||307200
  +
|-
  +
| 21||409600
  +
|-
  +
| 22||614400
  +
|-
  +
| 23||819200
  +
|-
  +
| 24||1228800
  +
|-
  +
| 25||1638400
  +
|}
  +
</center>
   
 
3. Open the Bestiary. Choose monsters that you feel fit the storyline. Total the individual XP values of each monster. Then, compare the end result with your "XP Budget" number. Once you're close to your number, you've "filled" the monsters for that encounter.
 
3. Open the Bestiary. Choose monsters that you feel fit the storyline. Total the individual XP values of each monster. Then, compare the end result with your "XP Budget" number. Once you're close to your number, you've "filled" the monsters for that encounter.

Revision as of 01:37, 13 December 2011

Pathfinder simplified as well as streamlined the encounter system. However, while the CR system is a good estimate, it is by no means perfect or a law to be blindly followed. The PrP policies allow you to use as many or as few monsters as you need to create a challenge and entertaining encounter for your players. Ultimately, there is no better way to get a feel for what works and what doesn't than experience running plots.

How to Calculate the Challenge Rating for an Encounter

1. First, calculate the Average Party Level, or APL. That is, total the levels of each player character in the plot, then divide the end result by the number of players, and round it to the nearest number (not necessarily down).

Decrease the APL by 1:
If the number of players is 3 or less
If circumstances are heavily slated against the player characters
Increase the APL by 1:
If there are 6 or more players
If circumstances play heavily in their favor
If the characters are stronger than average (this applies to most Tenebrae PCs because of the higher point buy)

2. Next, compare this modified APL with Table: Experience Point Awards. Look at the "Total XP" column. For example, if your modified APL was 6, then you have an "XP Budget" of 2,400. You might also use the one below.

CR Total XP
1-3 4-5
1/8 50
1/6 65
1/4 100
1/3 135
1/2 200
1 400
2 600
3 800
4 1200
5 1600
6 2400
7 3200
8 4800
9 6400
10 9600
11 12800
12 19200
13 25600
14 38400
15 51200
16 76800
17 102400
18 153600
19 204800
20 307200
21 409600
22 614400
23 819200
24 1228800
25 1638400

3. Open the Bestiary. Choose monsters that you feel fit the storyline. Total the individual XP values of each monster. Then, compare the end result with your "XP Budget" number. Once you're close to your number, you've "filled" the monsters for that encounter.

Don't worry if the value isn't exactly equal--just approximate it the best you can.


Note: The above method can be done in reverse as well--starting with a target CR and breaking down its XP value into individual monsters.