Difference between revisions of "Anarchic"
Jump to navigation
Jump to search
| Line 13: | Line 13: | ||
| + | {{TableMain}} |
||
| − | {| cellspacing="5" |
||
| + | {{T01}} |
||
| − | | |
+ | |Anarchic Creature DR and Resistance |
| − | ! <center>Hit Dice</center> |
||
| + | {{T02}} |
||
| ⚫ | |||
| + | |Hit Dice |
||
| − | ! <center>DR</center> |
||
| ⚫ | |||
| + | |DR |
||
|- |
|- |
||
Revision as of 02:29, 12 July 2010
Anarchic creatures may also be fiendish or celestial, but a fair number of them occupy the bewildering storms of the planes of chaos.
CR: No change until 5 HD, CR +1 at 5 HD or more.
Darkvision: Gains the ability to see in the dark up to 60 feet.
Spell Resistance: Gains SR equal to new CR +5.
Special Attacks: Smite Law 1/day as a swift action (add Cha bonus to attack rolls and damage bonus equal to HD against one lawful foe; smite persists until target is dead or the anarchic creature rests.)
| Anarchic Creature DR and Resistance | ||
| Hit Dice | Resist Acid, Electricity, and Sonic | DR |