Difference between revisions of "Template:Races"

From Tenebrae
Jump to navigation Jump to search
Line 12: Line 12:
 
|-
 
|-
 
| [[image:Arvek_solo.png|75px|left|link=Arvek Nar]]
 
| [[image:Arvek_solo.png|75px|left|link=Arvek Nar]]
| Legendary warriors of staunch discipline, the arvek nar now look at the world with new eyes. The new goddess [[Serriel]] is rumored to have taken an interest in them as the race seeks to reforge who they once were. They march towards the Dawn.
+
| Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn, forging old traditions into new. The recent goddess [[Serriel]] is said to have taken an interest in them in particular.
 
| [[image:halfling02.jpg|75px|left|link=Halflings]]
 
| [[image:halfling02.jpg|75px|left|link=Halflings]]
 
| Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
 
| Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
Line 22: Line 22:
 
|-
 
|-
 
| [[image:eaglefolk01.jpg|75px|left|link=Egalrin]]
 
| [[image:eaglefolk01.jpg|75px|left|link=Egalrin]]
| A race who, along with their twin gods of [[Gilead|Cernan]] and [[Dana|Ceiwen]], view themselves as the guardians of the sky.
+
| A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace among the air. With the strength of their twin gods [[Gilead|Cernan]] and [[Dana|Ceiwen]] behind them, they are warriors, guardians of the Sky.
 
| [[image:humans01_veyshanti.jpg|75px|left|link=Humans]]
 
| [[image:humans01_veyshanti.jpg|75px|left|link=Humans]]
 
| The most populous race of Ea, they wear many guises.
 
| The most populous race of Ea, they wear many guises.
Line 33: Line 33:
 
| Reclusive descendants of giants, the strongest of these are said to lift mountains.
 
| Reclusive descendants of giants, the strongest of these are said to lift mountains.
 
| [[image:Dwarf05.jpg|75px|left|link=Khazad]]
 
| [[image:Dwarf05.jpg|75px|left|link=Khazad]]
  +
| Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly. Known for their forge skills which graced even the halls of gods, the khazad come from a staunch crafter, and warrior tradition.
| With hammer in hand, the clans of the khazad venture where other races now fear to tread; re-opening roads, re-establishing trade, and recovering cities lost to Taara's sundering of the world. Many khazad bands today might live under the motto, "first in, last out."
 
   
 
|-
 
|-
Line 40: Line 40:
 
|-
 
|-
 
| [[image:gnome01.jpg|75px|left|link=Gnomes]]
 
| [[image:gnome01.jpg|75px|left|link=Gnomes]]
| Crafters, inventors, illusionists--gnomes are focused in their endeavors, sometimes to a terrifying degree and are known for their colorful rivalries. Yet, they seem to get along with most anyone.
+
| Known for their brilliance in invention and illusion, and unique Obsessions, gnomes are found everywhere in the world. Yet, they seem to get along with most anyone. It's rumored that gnomes encouraged many of the competing mage subschools--because of course, of their ability to focus and obsess.
 
| [[image:oruch01.jpg|75px|left|link=Oruch]]
 
| [[image:oruch01.jpg|75px|left|link=Oruch]]
| A proud race of savage warriors, oruch erupted from godspit and Chaos. Their oldest priests tell of a time before even Great Adom, where they fought on bloodied fields with the dark gods as their generals. Their foes were the sildanyari of the dawn, it is said, though those ages are long past.
+
| In early times, the oruch erupted from godspit and Chaos. Their oldest priests tell of a time before even Great Adom, where they fought on bloodied fields and the gods themselves were their generals.
   
 
|-
 
|-
Line 49: Line 49:
 
|-
 
|-
 
| [[image:gob01.jpg|75px|left|link=Gobbers]]
 
| [[image:gob01.jpg|75px|left|link=Gobbers]]
| Inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice. Creative, though watched with a wary eye if one is your neighbor. It is their race who brought firearms to the world.
+
| Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice. Creative, though watched with a wary eye if one is your neighbor. It is their race who brought firearms to the world.
 
| [[image:wildelf03.jpg|75px|left|link=Sildanyar]]
 
| [[image:wildelf03.jpg|75px|left|link=Sildanyar]]
  +
| The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare. Once, they possessed great ties to the Seelie fae, though today's denizens continue to possess a certain otherworldliness about them.
| A race known for its talent in the arcane and its ancient ties to the Seelie fae. Long ago, they fought against the oruch in ancient godswars, though the races have diverged, becoming different than they once were. Then, it is said, the sildanyari stood as warriors of light.
 
 
   
 
|-
 
|-
Line 61: Line 60:
 
| The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.
 
| The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.
 
| [[image:amshere01.jpg|75px|left|link=Sith-makar]]
 
| [[image:amshere01.jpg|75px|left|link=Sith-makar]]
| A race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival. Deeply spiritual, they call upon the Memory of Blood to make their mark upon the world.
+
| Dragonkin who long-ago escaped the slavery of Maugrim's great dragons. Deeply spiritual and banded together in tribes, they once again Awaken, and gauge how to address a world now changed, and vastly different than their own.
   
   

Revision as of 23:59, 12 February 2016

The Different Races
Race Summary Race Summary
Arvek Nar Lucht Siuil
Arvek solo.png
Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn, forging old traditions into new. The recent goddess Serriel is said to have taken an interest in them in particular.
Halfling02.jpg
Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.


Egalrin Humans
Eaglefolk01.jpg
A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace among the air. With the strength of their twin gods Cernan and Ceiwen behind them, they are warriors, guardians of the Sky.
Humans01 veyshanti.jpg
The most populous race of Ea, they wear many guises.
Giantborn Khazad
Giantborn04.jpg
Reclusive descendants of giants, the strongest of these are said to lift mountains.
Dwarf05.jpg
Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly. Known for their forge skills which graced even the halls of gods, the khazad come from a staunch crafter, and warrior tradition.
Gnomes Oruch
Gnome01.jpg
Known for their brilliance in invention and illusion, and unique Obsessions, gnomes are found everywhere in the world. Yet, they seem to get along with most anyone. It's rumored that gnomes encouraged many of the competing mage subschools--because of course, of their ability to focus and obsess.
Oruch01.jpg
In early times, the oruch erupted from godspit and Chaos. Their oldest priests tell of a time before even Great Adom, where they fought on bloodied fields and the gods themselves were their generals.
Gobbers Sildanyar
Gob01.jpg
Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice. Creative, though watched with a wary eye if one is your neighbor. It is their race who brought firearms to the world.
Wildelf03.jpg
The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare. Once, they possessed great ties to the Seelie fae, though today's denizens continue to possess a certain otherworldliness about them.
Half-sil Sith-makar
Halfelf02 druid.jpg
The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.
Amshere01.jpg
Dragonkin who long-ago escaped the slavery of Maugrim's great dragons. Deeply spiritual and banded together in tribes, they once again Awaken, and gauge how to address a world now changed, and vastly different than their own.


Half-oruch War Golems
Halforc03.jpg
The offspring of a human and an oruch, they're known for their pride and fierce tempers.
Wargolem01.jpg
Creatures leftover from a bygone age who have slowly gained sentience and life.