Small Vehicle Spend
| About Small Vehicles | |
| Spend Type | Tiered, Limited |
| About | From a small cart to a personal boat, personal vehicles are yours to own on Tenebrae. Unlike a larger shop, these have no monthly upkeep. They're also more limited: they tend to be dedicated, and built, towards a purpose you decide. Examples might be a traveling merchant's stall, or a fortuneteller's wagon. Generally speaking, they should comply with the Open Spaces guidelines. That is, these are intended to provide roleplay for everyone. |
Small Vehicle Spends
| Limited Spends | ||
| Tier | Benefit | Cost |
| Personal Vehicle (Tier One) | Maybe you'd always wanted that beer cart. Maybe you'd always wanted to open Sandy's Traveling Soup Kitchen for Orphans. Or, Sandy's Personal Leafboat. Regardless, you procure, build, or purchase one of the two:
This boat or cart is built towards a singular purpose and begins with a movement speed of 20 (this may later be upgraded). That is, these tend to be more a merchant-cart, or even a portable artificer's lab. In game terms, to represent your cart's mechanics and possible benefits, pick a single room from Build a Public Space to designate as the purpose of your cart or vehicle. Note these are basically objects you carry with you--they're carts, not buildings. You drop them wherever you wish. They emit back and forth to the rooms they're placed in, just like real vehicles.
|
10 RPP, Level 3+ |
| Tier Two | You've spent a bit of time and effort on improving your vehicle. Choose one of the two, below.
|
10 RPP |
| Tier Three | You've spent a bit of time and effort on improving your vehicle. Choose one of the two, below. You may always purchase the other for 10 RPP.
|
10 RPP |
| Special Vehicle Spends | ||
| Reward | Benefit | Cost |
| Repurpose a Vehicle | Change a vehicle's type and function. Takes 5 days, during which the vehicle confers no benefits. | 5 RPP |
| Purchase an Existing Vehicle | Sometimes PCs leave, or want to try something different. This doesn't mean that their vehicles do, or can't be refitted. In fact, this is almost always cheaper than purchasing new. | 1/2 of cart's RPP value |
Descriptions
Mechanics
Purchase of a vehicle grants you an object you may carry with you and drop any reasonable place ongrid. It has a starting movement of 20, which may be increased. Speed increases may apply to existing movement types or towards a new type. For example, at Tier Two, you could increase your boat's movement to 30, or give it a land speed of 10 (at this point, it becomes a boat-cart with a water speed of 20 and a land speed of 10). With further tiers, you could further increase these speeds.
Vehicles may currently be designed for traversing over either land or water. Artifice "hovercraft" of these versions exist, though they are still designed for one terrain type. Artifice hovercraft for everyday use is currently a rudimentary technique. It is not intended to convey additional properties, such as ignoring difficult terrain. It still has to adjust for traversing over large rocks and the like--it just isn't very /good/ at it, though given time, it gets the job done.
Vehicles are enterable spaces. Poses are emitted to the 'outside' room. That is, boats tend to be open, and carts and traveling merchant-stalls are often constructed as to be able to address potential customers.
A vehicle may reasonably travel with you wherever you go (and it is able to go). Carts, as part of the environment, are naturally exposed to the same risks as everything else. That is, if yours is a merchant cart and the price of supplies goes up, this challenges you, too. If it goes on a DM'd scene, however, it's in danger just as you are, and so forth. That is, vehicles may be destroyed or damaged.
A vehicle is the type of spend that's expected to take a little time and roleplay. That is, it's not something that turns into a finished product overnight.
Guidelines and FAQ for Vehicles
Vehicles are subject to the same policy/usage restrictions as Open Spaces. That is, they are not or use as private spaces and so forth but are intended more as roleplay tools to enhance the value of play for everyone. Anyone may drop by to purchase beer from you, for example.