Template:Races
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The Different Races | |||
Race | Summary | Race | Summary |
Arvek Nar | Lucht Siuil | ||
Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn and forge old traditions into new. The recently arisen goddess Serriel is said to be inspired by their fervor. | Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.
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Egalrin | Humans | ||
A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace within its thunder. With the strength of their twin gods Cernan and Ceiwen behind them, they are warriors, guardians of the Sky. | The most populous race of Ea, they wear many guises. | ||
Giantborn | Khazad | ||
Descendants of giants, the strongest of these are said to lift mountains. Though nominally reclusive, they are as varied as their many lodges. | Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly and anything else. As a race, they are known for their forge skills which were called upon even by the halls of gods. | ||
Gnomes | Oruch | ||
Known for their brilliance as well as their obsessions, gnomes are found everywhere in the world. They seem to get along with most anyone. It's rumored that gnomes encouraged and developed many of the competing mage subschools, though modern wizards deny it. | In early times, the oruch say they were hewn from War and the Chaos ether. They roved as hordes until great Adom raised them on high, challenging them with concepts of honor and strength. Once, the gods themselves were their generals, and the oruch remember this fact. | ||
Gobbers | Sildanyar | ||
Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice. Watch with a wary eye if one is your neighbor. It is their race who brought firearms to the world. | The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare, though it is uncertain if this is true. Infighting tore the race into three, however, ages past. Two took the mantle of guardians, one of mana and one of the wild, while the other fell to pride. | ||
Half-sil | Sith-makar | ||
The offspring of a human and a sildanyar, they're known for their ability to get along with others and to make peace where others sow discord. | An ancient race of shamanistic dragonkin, they slowly emerge from their jungles to face a world vastly different than their own.
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Half-oruch | War Golems | ||
The offspring of a human and an oruch, they're known for their pride and fierce tempers. | Creatures leftover from a bygone age who have slowly gained sentience and life. They vary widely, and may have been built for different purposes. |