Spells

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The Emblem of Ea makes use of a number of in-house spells and domains to help provide a certain flavor and theme to our world. The below lists those spells and the house rules for them. To see how magic works in Tenebrae, check out Magitech and Magic. It's found under the World menu.


All Spells

Bard

Bard Spells
0 Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Know Direction, Light, Lullaby, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Summon Instrument, Spark, Unwitting Ally, Sift,
1 Alarm, Animate Rope, Cause Fear, Charm Person, Comprehend Languages, Lesser Confusion, Cure Light Wounds, Detect Secret Doors, Disguise Self, Erase, Expeditious Retreat, Feather Fall, Grease, Hideous Laughter, Hypnotism, Identify, Magic Aura, Magic Mouth, Obscure Object, Remove Fear, Silent Image, Sleep, Summon Monster I, Undetectable Alignment, Unseen Servant, Ventriloquism, Beguiling Gift, Dancing Lantern, Flare Burst, Invigorate, Restful Sleep, Saving Finale, Share Language, Solid Note, Timely Inspiration, Memory Lapse, Liberating Command, Innocence, Chord of Shards, Delusional Pride, Ear-Piercing Scream, Forced Quiet, Fumbletongue, Horn of Pursuit, Play Instrument, Summon Minor Monster, Vocal Alteration
2 Alter Self, Animal Messenger, Animal Trance, Blindness/Deafness, Blur, Calm Emotions, Cat's Grace, Cure Moderate Wounds, Darkness, Daze Monster, Delay Poison, Detect Thoughts, Eagle's Splendor, Enthrall, Fox's Cunning, Glitterdust, Heroism, Hold Person, Hypnotic Pattern, Invisibility, Locate Object, Minor Image, Mirror Image, Misdirection, Pyrotechnics, Rage, Scare, Shatter, Silence, Sound Burst, Suggestion, Summon Monster II, Summon Swarm, Tongues, Whispering Wind, Enter Image, Gallant Inspiration, Ghostbane Dirge, Hidden Speech, Honeyed Tongue, Distracting Cacophony, Dust of Twilight, Blood Biography, Dust of Twilight, Honeyed Tongue, Versatile Weapon, Acute Senses, Boiling Blood, Compassionate Ally, Delay Pain, Disguise Other, Distracting Cacophony, Distressing Tone, Ghostly Disguise, Mad Hallucination, Miserable Pity, Piercing Shriek, Share Memory, Silk to Steel, Snapdragon Fireworks, Steal Voice, Unadulterated Loathing, Wartrain Mount, Returning Weapon, Sonic Scream, Steal Breath
3 Blink, Charm Monster, Clairaudience/Clairvoyance, Confusion, Crushing Despair, Cure Serious Wounds, Daylight, Deep Slumber, Dispel Magic, Displacement, Fear, Gaseous Form, Lesser Geas, Glibness, Good Hope, Haste, Illusory Script, Invisibility Sphere, Major Image, Phantom Steed, Remove Curse, Scrying, Sculpt Sound, Secret Page, See Invisibility, Sepia Snake Sigil, Slow, Speak with Animals, Summon Monster III, Tiny Hut, Mass Invigorate, Jester's Jaunt, Purging Finale, Reviving Finale, Thunderous Drums, Seek Thoughts, Coordinated Effort, Control Summoned Creature, Campfire Wall, Coordinated Effort, Elemental Speech, Seek Thoughts, Control Summoned Creature, Curse of Disgust, Exquisite Accompaniment, Rain of Frogs, Haunting Choir, Mad Monkeys, Malicious Spite, Overwhelming Grief, Smug Narcissism, Terrible Remorse, Vision of Hell, Witness, Accept Affliction, Death from Below, Raging Rubble
4 Break Enchantment, Cure Critical Wounds, Detect Scrying, Dimension Door, Dominate Person, Freedom of Movement, Hallucinatory Terrain, Hold Monster, Greater Invisibility, Legend Lore, Locate Creature, Modify Memory, Neutralize Poison, Rainbow Pattern, Repel Vermin, Secure Shelter, Shadow Conjuration, Shout, Speak with Plants, Summon Monster IV, Zone of Silence, Discordant Blast, Mass Ghostbane Dirge, Sonic Thrust, Wandering Star Motes, Denounce, Envious Urge, Discordant Blast, Heroic Finale, Dance of a Hundred Cuts, Echolocation, Envious Urge, Primal Scream, Serenity, Shadow Step, Utter Contempt, Virtuoso Performance, Wall of Sound
5 Mass Cure Light Wounds, Greater Dispel Magic, Dream, False Vision, Greater Heroism, Mind Fog, Mirage Arcana, Mislead, Nightmare, Persistent Image, Seeming, Shadow Evocation, Shadow Walk, Song of Discord, Mass Suggestion, Summon Monster V, Bard's Escape, Deafening Song Bolt, Foe to Friend, Frozen Note, Phantasmal Web, Unwilling Shield, Foe to Friend, Joyful Rapture, Vengeful Outrage, Archon's Trumpet
6 Analyze Dweomer, Animate Objects, Mass Cat's Grace, Mass Charm Monster, Mass Cure Moderate Wounds, Mass Eagle's Splendor, Eyebite, Find the Path, Mass Fox's Cunning, Geas/Quest, Heroes' Feast, Irresistible Dance, Permanent Image, Programmed Image, Project Image, Greater Scrying, Greater Shout, Summon Monster VI, Sympathetic Vibration, Veil, Brilliant Inspiration, Getaway, Pied Piping, Euphoric Tranquility, Overwhelming Presence, Euphoric Tranquillity, Fool's Forbiddance, Dance of a Thousand Cuts, Hymn of Peace



Descriptions

Breath of Life

School: conjuration (healing)
Level: Cleric 5, Druid 5, Paladin 4
Casting Time: 1 standard action
Components: V, S
Range: touch
Target: creature touched
Duration: instantaneous
Saving Throw: Will negates (harmless) or Will half, see text; Spell Resistance yes (harmless) or yes, see text
This spell cures 5d8 points of damage + 1 point per caster level (maximum +25).
Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.
Creatures slain by death effects cannot be saved by breath of life.
Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.


Reincarnate

Reincarnate remains the same on Tenebrae, save it's been refocused on theme-related races. War golems are not included, as they are not considered part of the "natural" order, but are created.
Reincarnate Table
Roll New Race
1-7 Khazad
1-50 Khazad-Aul
51-100 Khazad-Mornir
6-14 Egalrin
15-21 Sildanyar
1-34 Llyranesi
35-67 Mul'niessa
68-100 Sylvanori
22-28 Gnome
29-35 Gobber
36-42 Half-elf
43-49 Arvek Nar
50-56 Sith'makar
57-63 Giantborn
64-70 Half-orc
71-77 Halflings
78-82 Oruch
83-100 Human


Merciful Blade

School: Transmutation
Level: Pal 1
Components: V, DF, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round/level (D)
Sometimes, mercy is called for in the martial field. With this prayer, the paladin asks his or her deity to dull the edge of her blades so any weapon she actively wields inflicts subdual damage instead of lethal damage. This does not alter the weapon's damage type, or otherwise change the weapon in any way. Despite the name of the prayer, any manufactured or natural weapon wielded by the paladin may be affected. If the weapon is dropped or otherwise discarded, the spell ends for that weapon until it is wielded again by the paladin.
For the purposes of this last-minute spell, the wielding of the weapon is considered its Somatic component.


Titan Fist

School: Conjuration
Level: Artificer 1
Casting Time: 1 standard action
Components: S, See Text
Range: touch
Target: Artificer's Titan Armor
Duration: instantaneous
Saving Throw: Fortitude (object); Spell Resistance yes (object)
You imbue the fist of your armor and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, the target takes damage from your fist as though you had hit it with a single unarmed strike or slam attack (including your strength bonus).
This does not actually rob you of part of your armor--the artifice will self-heal before your next turn. This spell also requires the artificer to be wearing her titan armor when casting the spell.

Artificer

Artificers gain access to a variety of blueprints, allowing them to make contraptions of the following spells. Unless marked with a **, the spell may be found in the Pathfinder PRD Spell Index or in our House Rules. Spells marked with a ** are in the Eberron Campaign Setting.

1st-Level Artificer Blueprints
ant haul, break, burning hands, color spray, comprehend languages, detect secret doors, detect undead, disguise self, endure elements, enlarge person, expeditious retreat, flare burst, identify, inflict light damage**, jump, keen senses, magic weapon, mage hand, negate aroma, repair light damage**, read magic, reduce person, shield, shocking grasp, spell storing item (house), titan fist, true strike, Cure Light Wounds, Blade Lash, Returning Weapon, Strong Wings, Sundering Shards, Thunderstomp, Touch of Combustion, Unerring Weapon
2nd-Level Artificer Blueprints
acid arrow, alter self, bear’s endurance, blur, bull’s strength, cat’s grace, chill metal, darkvision, defensive shock, detect thoughts, eagle's splendor, false life, fox’s cunning, heat metal, inflict moderate damage**, invisibility, instant armor, levitate, make whole, owl's wisdom, perceive cues, protection from arrows, repair moderate damage**, resist energy, scorching ray, see invisibility, shatter, spider climb, toughen construct**, undetectable alignment, Cure Moderate Wounds, Defensive Shock, Ghostly Disguise, Investigative Mind, Ablative Barrier, Brow Gasher, Bullet Shield, Molten Orb, Aid, magic vestment,
3rd-Level Artificer Blueprints
arcane sight, bloodhound, dispel magic, displacement, fly, fireball, force punch, heroism, hold person, inflict serious damage**, magic vestment, magic weapon greater, malfunction, lightning bolt, nondetection, protection from energy, ray of exhaustion, repair serious damage**, stinking cloud, tongues, water breathing, Cure Serious Wounds, Soothe Construct, Magic#House_Spells Explosive Plates, Burrow, Force Punch, Malfunction, Monstrous Physique I, Fire Trail, Greater Thunderstomp, Pellet Blast, Haste
4th-Level Artificer Blueprints
air walk, ball lightning, confusion, death ward, detonate, dimension door, discern lies, enervation, fear, fire shield, freedom of movement, globe of invulnerability (lesser), inflict critical damage**, invisibility (greater), locate creature, minor creation, neutralize poison, repair critical damage**, rusting grasp, shout, sonic thrust, stoneskin, Cure Critical Wounds, Rapid Repair, Echolocation, Vitriolic Mist, Monstrous Physique II, Earth Glide
5th-Level Artificer Blueprints
baleful polymorph, cloudkill, cone of cold, contact another plane, corrosive consumption, dream, disrupting weapon, elude time, fabricate, hold monster, magic jar, major creation, nightmare, overland flight, planar adaptation, sending, spell resistance, telekinesis, telepathic bond, wall of force, wall of stone, waves of fatigue, Monstrous Physique III
6th-Level Artificer Blueprints
analyze dweomer, antimagic field, blade barrier, chain lightning, disable construct**, disintegrate, dispel magic (greater), eyebite, flesh to stone, freezing sphere, globe of invulnerability, hardening**, move earth, repulsion, shadow walk, transformation, true seeing, total repair**, wall of iron, Monstrous Physique IV, Temporary Resurrection, Control Construct


Inquisitor

0-Level Inquisitor Spells
acid splash, bleed, Brand, create water, daze, detect magic, detect poison, disrupt undead, guidance, light, read magic, resistance, Sift, stabilize, virtue
1st-Level Inquisitor Spells
alarm, bane, bless, bless water, burst bonds*, cause fear, command, comprehend languages, cure light wounds, curse water, detect chaos/evil/good/law, detect undead, disguise self, divine favor, doom, expeditious retreat, hide from undead, inflict light wounds, magic weapon, protection from chaos/evil/good/law, remove fear, sanctuary, shield of faith, tireless pursuit*, true strike, wrath*, peacebond, Ear-Piercing Scream, Forbid Action, Forced Quiet, Hex Ward, Horn of Pursuit, Know the Enemy, Lend Judgment, Persuasive Goad, Sanctify Corpse, Vocal Alteration, Wartrain Mount, Returning Weapon, Touch of Combustion, Unerring Weapon, Winter Feathers
2nd-Level Inquisitor Spells
aid, align weapon, bloodhound*, calm emotions, castigate*, confess*, consecrate, corruption resistance*, cure moderate wounds, darkness, death knell, delay poison, desecrate, detect thoughts, enthrall, find traps, flames of the faithful*, follow aura*, ghostbane dirge*, hold person, honeyed tongue*, inflict moderate wounds, invisibility, knock, perceive cues*, remove paralysis, resist energy, restoration (lesser), see invisibility, sacred bond*, shield other, silence, spiritual weapon, tongues, undetectable alignment, weapon of awe*, whispering wind, zone of truth, Acute Senses, Delay Pain, Disguise Other, Distressing Tone, Ghostly Disguise, Surmount Affliction, Brow Gasher
3rd-Level Inquisitor Spells
arcane sight, banish seeming*, cast out*, continual flame, coordinated effort*, cure serious wounds, daylight, deeper darkness, dimensional anchor, dispel magic, fester*, glyph of warding, halt undead, heroism, hidden speech*, hunter's eye*, inflict serious wounds, invisibility purge, keen edge, locate object, magic circle vs. chaos/evil/good/law, magic vestment, greater magic weapon, nondetection, obscure object, prayer, protection from energy, remove curse, remove disease, retribution*, righteous vigor*, seek thoughts*, searing light, speak with dead, ward the faithful*, Deadly Juggernaut, Blood Biography, Blessing of the Mole, Countless Eyes, Terrible Remorse, Witness, Blood Scent, Burst of Speed, Chains of Perdition
4th-Level Inquisitor Spells
brand (greater)*, chaos hammer, coward's lament*, cure critical wounds, death ward, defile armor*, denounce*, detect scrying, discern lies, dismissal, divination, divine power, fear, freedom of movement, forced repentance*, geas (lesser), hold monster, holy smite, inflict critical wounds, invisibility (greater), neutralize poison, order's wrath, rebuke*, restoration, sanctify armor*, sending, shared wrath*, sleepwalk*, spell immunity, stoneskin, tireless pursuers*, unholy blight, Leashed Shackles, Ardor's Onslaught
5th-Level Inquisitor Spells
atonement, banishment, break enchantment, castigate (mass)*, command (greater), commune, cure light wounds (mass), dispel chaos/evil/good/law, disrupting weapon, flame strike, geas/quest, ghostbane dirge (mass)*, hallow, inflict light wounds (mass), mark of justice, resounding blow*, righteous might, spell resistance, telepathic bond, true seeing, unhallow, unwilling shield*, Divine Pursuit, Greater Forbid Action, Lend Greater Judgment, Curse of Magic Negation, Chains of Light, Dispel Balance
6th-Level Inquisitor Spells
blade barrier, blasphemy, circle of death, cleanse*, cure moderate wounds (mass), dictum, dispel magic (greater), fester (mass)*, find the path, forbiddance, glyph of warding (greater), harm, heal, heroes' feast, holy word, inflict moderate wounds (mass), legend lore, repulsion, undeath to death, word of chaos, Overwhelming Presence


Witch

0-Level Witch Spells
Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Spark, Stabilize, Touch Of Fatigue.
1st-Level Witch Spells
Beguiling Gift, Burning Hands, Cause Fear, Charm Person, Chill Touch, Command, Comprehend Languages, Cure Light Wounds, Dancing Lantern, Detect Secret Doors, Enlarge Person, Hypnotism, Identify, Ill Omen, Inflict Light Wounds, Mage Armor, Mask Dweomer, Mount, Obscuring Mist, Ray Of Enfeeblement, Reduce Person, Sleep, Summon Monster I, Unseen Servant, Peacebond, Bungle, Decompose Corpse, Delusional Pride, Diagnose Disease, Ear-Piercing Scream, Forced Quiet, Fumbletongue, Hex Ward, Icicle Dagger, Ray of Sickening, Remove Sickness, Restore Corpse, Sanctify Corpse, Shadow Weapon, Summon Minor Monster, Vocal Alteration, Marid's Mastery, Strong Wings, Sundering Shards, Touch of Combustion, Unerring Weapon, Wave Shield, Winter Feathers
2nd-Level Witch Spells
Alter Self, Augury, Blindness\Deafness, Burning Gaze, Cure Moderate Wounds, Daze Monster, Death Knell, Delay Poison, Detect Thoughts, Enthrall, False Life, Find Traps, Fog Cloud, Gentle Repose, Glide, Glitterdust, Hidden Speech, Hold Person, Inflict Moderate Wounds, Levitate, Percieve Cues, Pox Pustules, Scare, See Invisibility, Spectral Hand, Status, Summon Monster II, Summon Swarm, Touch Of Idiocy, Vomit Swarm, Web, Zone Of Truth, Unshakable Chill, Boiling Blood, Delay Pain, Disfiguring Touch , Ghostly Disguise, Mad Hallucination, Miserable Pity, Pernicious Poison, Protective Penumbra, Share Memory, Silk to Steel, Steal Voice, Unshakable Chill, Web Shelter, Returning Weapon, Extreme Flexibility, Steal Breath, Molten Orb, Blood Blaze
3rd-Level Witch Spells
Arcane Sight, Bestow Curse, Clairaudience/Clairvoyance, Deep Slumber, Dispel Magic, Fly, Glyph Of Warding, Guiding Star, Heroism, Lightning Bolt, Locate Object, Nature's Exile, Pain Strike, Rage, Ray Of Exhaustion, Remove Blindness/Deafness, Remove Curse, Remove Disease, Screech, Seek Thoughts, Sepia Snake Sigil, Share Senses, Sleet Storm, Speak With Dead, Stinking Cloud, Suggestion, Summon Monster III, Tongues, Twilight Knife, Vampiric Touch, Water Walk, Ash Storm, Cackling Skull, Countless Eyes, Eruptive Pustules, Ki Leech, Rain of Frogs, Sands of Time, Spit Venom, Strangling Hair, Unadulterated Loathing, Vermin Shape I, Vision of Hell, Witness, Accept Affliction, Blood Scent, Gloomblind Bolts, Raging Rubble, Silver Darts
4th-Level Witch Spells
Arcane Eye, Black Tentacles, Charm Monster, Confusion, Crushing Despair, Cure Serious Wounds, Death Ward, Detect Scrying, Dimension Door, Discern Lies, Divination, Enervation, Fear, Ice Storm, Inflict Serious Wounds, Lesser Geas, Locate Creature, Minor Creation, Moonstruck, Neutralize Poison, Phantasmal Killer, Poison, Scrying, Secure Shelter, Sleepwalk, Solid Fog, Spite, Summon Monster IV, Threefold Aspect, Wandering Star Motes, Cape of Wasps, Curse of Magic Negation, Greater False Life, Familiar Melding, Ride the Waves, Shadow Step, Symbol of Healing, Symbol of Revelation, Symbol of Slowing, Vermin Shape II, Volcanic Storm, Hellmouth Lash
5th-Level Witch Spells
Baleful Polymorph, Banish Seeming, Blight, Break Enchantment, Cloudkill, Contact Other Plane, Cure Critical Wounds, [1], Feeblemind, Hold Monster, Inflict Critical Wounds, Magic Jar, Major Creation, Mark Of Justice, Mass Pain Strike, Mind Fog, Overland Flight, Prying Eyes, Reincarnate, Rest Eternal, Secret Chest, Summon Monster V, Symbol Of Pain, Symbol Of Sleep, Telepathic Bond, Teleport, Waves Of Fatigue, Suffocation, Greater Contagion, Major Curse, Curse of Disgust, Plague Carrier, Smug Narcissism, Symbol of Scrying
6th-Level Witch Spells
Analyze Dweomer, Animate Objects, Cloak Of Dreams, Cone Of Cold, Eyebite, Find The Path, Flesh To Stone, Geas/Quest, Greater Dispel Magic, Greater Heroism, Guards And Wards, Legend Lore, Mass Cure Light Wounds, Mass Inflict Light Wounds, Mass Suggestion, Raise Dead, Slay Living, Stone To Flesh, Summon Monster VI, Symbol Of Fear, Symbol Of Persuasion, Transformation, True Seeing, Unwilling Shield, Epidemic, Ice Crystal Teleport, Plague Storm, Symbol of Sealing, Vengeful Outrage
7th-Level Witch Spells
Chain Lightning, Control Weather, Greater Arcane Sight, Greater Scrying, Greater Teleport, Harm, Heal, Insanity, Instant Summons, Mass Cure Moderate Wounds, Mass Hold Person, Mass Inflict Moderate Wounds, Phase Door, Plane Shift, Power Word Blind, Regenerate, Summon Monster VII, Symbol Of Stunning, Symbol Of Weakness, Teleport Object, Vision, Waves Of Exhaustion, Lunar Veil, Ice Body

Lunar Veil, Scouring Winds, Temporary Resurrection

8th-Level Witch Spells
Antipathy, Clone, Demand, Destruction, Discern Location, Greater Prying Eyes, Horrid Wilting, Irresistable Dance, Mass Charm Monster, Mass Cure Serious Wounds, Mass Inflict Serious Wounds, Maze, Mind Blank, Moment Of Prescience, Power Word Stun, Resurrection, Stormbolts, Summon Monster VIII, Symbol Of Death, Symbol Of Insanity, Sympathy, Trap The Soul, Prediction of Failure
9th-Level Witch Spells
Astral Projection, Dominate Monster, Elemental Swarm, Foresight, Mass Cure Critical Wounds, Mass Hold Monster, Mass Inflict Critical Wounds, Power Word Kill, Refuge, Soul Bind, Storm Of Vengeance, Summon Monster IX, Teleportation Circle, Wail Of The Banshee, Polar Midnight, Cursed Earth, Symbol of Strife, Polar Midnight