Clockwork
The clockwork template be added to any corporeal living creature. Type changes to construct, loses all traits dependent on type, gains construct traits. The clockwork creature has all the base creature’s abilities, modified as follows.
CR: Up to 4 HD, same. 5+ HD +1
AL: Neutral if the creature has no Int. If the creature has an Int, alignment is same as base creature
Type: The creature’s type changes to construct
Senses: The clockwork creature gains low-light vision and darkvision 60’, looses scent
Armor Class: Natural armor improves by +2.
Hit Dice: Change all racial Hit Dice to d10s. Bonus hit points based on size.
Special Attacks: Gain a slam attack if the creature does not have one, damage standard for its size. The creature retains any natural attacks as the base creature.
Clockwork Creature Slam Attack
{T02} |
Size | Bonus HP | Slam attack | ||
Tiny | — | 1d2 | |||
Small | +10 | 1d3 | |||
Med | +20 | 1d4 | |||
Large | +30 | 1d6 | |||
Huge | +40 | 1d8 |
Special Qualities: Construct traits, Cold and Electricity Resistance, DR /adamantine
Cold, Electricity
HD Resistance DR
1-4 5 —
5-10 10 5/adamantine
11+ 15 10/adamantine
Ability Scores: Constitution is no longer applicable (--). A construct creature of 1-4 HD has no intelligence score. A construct creature of higher Int may have an Int of that of the base creature or 3, whichever is higher.
Skills: Same as base creature.
Feats: Same as base creature.
Mounts: Paladins of Reos may apply the Clockwork template instead of Celestial template at level 11. When they cast heal mount it becomes a transmutation spell, and performs on their clockwork mount in the same manner regular heal mount functions on living mounts.
Comparison:
Fiendish brown bear: CR 5; Gains Darkvision 60’, 10 Cold/Fire Resist, DR 5/good, SR 11, Smite good 1/day +5 damage against one (good) foe
Clockwork brown bear: CR 5; Gains Darkvision 60’, 10 Cold/Elec Resist, DR 5/adamantine, construct traits, hp go from 42 (5d8+20) to 57 (5d10+30), gains +7 Slam 1d6+5