Welcome to the homepage of our brand new organizations! If you want to make an organization, take a look at our questionairre. Organizations may remain here for up to a year, at the discretion of staff.
Temple Organizations
Temples
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Each Temple is an organization unto its own. Inquisitors, paladins, clerics, all have roles within these temples; they are not separate groups.
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Most major Temples are a faction unto themselves, and contain many diverse elements. Paladin, monastic and so on traditions, such as Sunguards or Silver Chords are not their own organization, but are rather positions held within that temple. See individual deity entries for their temple structures, roles within that structure, and so on. Class pages also provide examples of their traditional roles within certain temples. While not intended as an absolute, they may help illustrate how the world at large views them.
See individual class pages for how they might fit into temple structures.
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RPP-Related Skills: Knowledge/Religion plus depends on deity.
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Cavalier Organizations
Cavalier Organizations
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Cavalier orders are both tradition and organization. More detail can be found on the cavalier page.
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Cavalier orders are both tradition and organization. More detail can be found on the cavalier page. These orders are open to more than Cavaliers. Some have been listed in other organization groups, where appropriate.
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RPP-Related Skills: See cavalier page.
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Adventuring Organizations
Adventuring Organizations
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These organizations blah blah blah.
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Acquisitioners |
Hunters of dangerous artifacts and corrupted wizards!
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Collectors |
NPC opposition group to the Acquisitioners.
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The Tribune |
Reporters dedicated to the truth! ...in whatever form it takes!
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RPP-Related Skills: Perception, Survival, Knowledge/History, Knowledge/Arcana, Knowledge/Geography, Disable Device, Spellcraft, etc.
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Arcane Organizations
Adventuring Organizations
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These organizations blah blah blah.
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RPP-Related Skills: Knowledge/Arcana, Knowledge/The Planes, Spellcraft, Profession/Scribe, Craft/Calligraphy, Craft/Bookbinding, Linguistics
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Artifice Organizations
Adventuring Organizations
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These organizations blah blah blah.
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RPP-Related Skills: Craft/Artifice, Disable Device, etc.
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Hidden Organizations
Hidden Organizations
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These organizations blah blah blah.
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Ebon Syndicate |
NPC group willing to do anything to gain hold of Alexandria's underworld.
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Guild of the Sly |
An underworld group with hints of Alexandrian-based heroism, but whose morals would be questionable by most. The more populous Alexandrian sneaks' guild.
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The Sunset |
An underworld mafia with a trace of Alexandrian heroism...and a sharp blade. Organized originally by the arvek nar.
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Order of the Seal |
An underworld mafia with a trace of Alexandrian heroism...and a sharp blade. Organized originally by the arvek nar.
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RPP-Related Skills: Knowledges appropriate to creature type, Sense Motive, Bluff, Survival, Perception
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Hunter Organizations
Hunter Organizations
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These organizations focus on the hunt, conversion, or eradication of different types of creatures.
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Hunters of the Dead |
Associated with the Vardamen, this group fights undeath.
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Silver Crescent |
Associated with the Gileans and Elunans, this group reforms and hunts Caracoroth's shapeshifters.
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The Iron Book |
Associated with the Daeusites, this group hunts and eradicates demonic cults.
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The Radiant Sun |
Associated with the Daeusites, this group seeks to reform creatures twisted by Taara's Tears (abominations).
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RPP-Related Skills: Knowledges appropriate to creature type, Sense Motive, Bluff, Survival, Perception
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Militant Organizations
Militant Organizations
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These organizations blah blah blah.
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RPP-Related Skills: Perception, Survival, Knowledge/History, Knowledge/Arcana, Knowledge/Geography, Disable Device, Spellcraft, etc.
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Wilderness Organizations
Wilderness Organizations
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These organizations blah blah.
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RPP-Related Skills: Survival, Heal, Knowledge/Nature, Handle Animal, Profession/Herbalist, Craft/Bowmaking, Craft/Weaving
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