2019 Events Workshop 01
-=--=--=--=--=<* A05:Adventurer's Council, Guild Hall(#1287R) *>=--=--=--=--=-
As the phoenix is Alexandria's national symbol, so too has its Explorer's Council, often called the Adventurer's Council, risen from the ashes of its destruction.
Guards and mercenaries fill the interior of this huge building, one of the largest in its immediate area. Strong, metal walls divide its interior, crafting halls, briefing rooms and offices. A large space near the front has been set aside for mingling and stocked with comfortable charis to wait in. This area is catered by one of the Society of Arcanists' more famous chefs, a small lucht with a predilection for otherworldly cuisine and tentacle soup. Security here is as tight as it is anywhere in Alexandria, even more so now after its recent destruction. Sharp eyed sentinels and guards are ever-watchful and all manner of security contraption is said to be residing within the walls of the building. The walls are pristine for now, though not for long, and artfully decorated with murals depicting heroic adventure by members of all communities and races of the region. The windows to the Council Hall are now stained glass, artfully decorated to depict famous moments in Alexandrian history, ranging from the death of Altima at the hands of the Phalanx Falcis at the end of the Sorceress Wars, to the city triumphantly emerging from the Mists to a changed world. Many spaces have been set aside for new stories to be added, with numerous tale yet to be written. No matter how many times the Hall has been rebuilt, the statue in the front remains the same: a lone warrior facing off against what is presumably thought to be 'Cuddles the Otyugh Queen', with the Council's motto, below: Anything for the right price.
EXTRAS: +view
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Derecho 7m 1w Echo Crystal adorned war golem with a travelling cloak. 1s 11h Faranth Silver scaled Sith-Makar, piercing wisdom in her eyes 45m 59m Kravar Big Aesir Hero...with wings 53s 4h Merek A black-haired, dusky male with golden eyes. 1m 5h Raethon Llyranesi male with dark hair 27m 11h Sandy Purple haired, plump elf. Presumably irritable. 1m 6d Strike A dusky grey half elf girl in grey and black clothes. 13m 2h
-=--=--=--=--=--=--=--=--=--=--=-- Objects =--=--=--=--=--=--=--=--=--=--=--=- [Archives] Dun Morden War Stories(#2825h) The Plank(#824) Scene Logger by BeagleFarts(#829I) -=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=- Out <O> -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Log file:-----------------------------------
Bolide has connected.
Aftershock says, "Alrighty! Welcome to tonight's Workshop Event! I'm so glad that you've all come. Tonight we've all come together to talk about DMing. How to be a DM, different tricks you can use and basically allow you to pry into the minds of those of us who do it here on the MUSH. That's not /all/ we're going to talk about either! But that's what we're going to start with. <3"
BeagleFarts oh no! It is LATEide. >:( >:( >:(
BeagleFarts >:(
Merek says, "Yay!"
BeagleFarts sits for AF. XD <3
Bolide waves!
BeagleFarts :3
Acedia nods to AF.
Strike wave
Aftershock says, "So I guess I'll dive right in, and if you guys have questions don't hesitate to ask them. That's why we're here."
Bolide says, "We can do it all IC too. :D But YES! Exactly. Please do, AF. :D"
Aftershock says, "Also: I'm experiancing some heavy lag for some reason so please be patient with that :"D"
Acedia says, "Be like doctor. :D"
Aftershock says, "Okay! So my very first thing is: Be ready for people to break your plans."
Aftershock says, "You need a seed of an idea, but you have to be willing for that plan to fall to pieces five minutes or less into your plot :"D"
Aftershock says, "Players are going to talk to your monsters and make friends with them. Murder your main plot hook. It's going to happen."
Aftershock says, "When this happens you've gotta be open to rolling with that punch."
Aftershock will give an example. I had this long-running villain named Lord Morgan. He's supposed to cause all sorts of trouble for Alexandria. And in the second rp he's in one of my players ups and kills him. Just murders him in cold blood.
BeagleFarts >.>
Strike <.<
Bolide >_>
Aftershock says, "But that's how it goes sometimes!"
Acedia says, "Morgan obviously fell on his sword seventeen times."
BeagleFarts...takes notes. >.>
Aftershock laughs.
Echo says, "Reminds me of when I ruined my IRL GM's campaign by disarming the guy of the magic sword we were supposed to get."
BeagleFarts XD
Aftershock says, "You've gotta be ready for all these things!"
Aftershock says, "Which really brings me to my second thing: Rp!"
Aftershock says, "People rping in your game is way more important than /anything/ else."
Aftershock says, "If your players need to chat something out, or if they're on a roll doing a thing: Step back. Let them do it. Let them make their own conclusions and develop the storyline."
Aftershock says, "Sometimes those conclusions are going to be horribly wrong (soapy water doesn't actually kill my plauge for instance) but you've gotta let people make them!"
Faranth has arrived.
BeagleFarts rar! :D Welcome aboard! There is a logger present. :3 +log/create and it'll show you th' scrollback so far. <3 AF has the floor.
Acedia says, "What?"
BeagleFarts fistshakes about the soapy water thing. Fistshaaaaake. XD It was the only time Alexandria was ever CLEAN, darn it. :D
Acedia CHEWS.
BeagleFarts ow ow ow. XD
Acedia says, "Acedia got so soaked."
Aftershock says, "I've actually changed my storyline and plots because someone had a briliant idea."
Acedia says, "Nu, was chewing on AF. :P"
Faranth says, "Soapy water golem?! Good idea."
Aftershock says, "Something that /I/ never thought of and was so incredibly clever that I was like: This is a thing now."
Aftershock says, "Which brings us to another point for me: Talk to your players. Get them invested in your story. Use their own backgrounds and emotions about a plot to tie them into what you're doing."
Aftershock says, "If you know that your player really cares about the adventurer's guild attack the guild! Give the leader of the guild a plauge! Make up an NPC that is a part of the guild who comes to that player for help."
Aftershock says, "Their in-character friendships, their goals are all things that you can use to motivate them to persue your plots."
BeagleFarts D: D: D:
Aftershock is evil I know
BeagleFarts is totes a loner whose parents were killed when I was born and also adopted by a mercenary, now. XD
Aftershock says, "In my IRL plots I actually take the players backstories and weave them into the fabric of my worlds."
Aftershock would take that mercenary and have him hunted by a rival that you must defeat!
Aftershock says, "Give him a love afair with a manly chin that is secretly married to a princess who's father DOES NOT APPROVE"
BeagleFarts D: D: D:
Acedia fans herself.
Kravar has reconnected.
BeagleFarts wb!
Aftershock says, "These things are all motivators for your plots. Find what people are invested in and make things happen <3"
Aftershock has disconnected.
Acedia blinks.
Acedia applauds!
BeagleFarts says, "Her connection burped. ^^;"
Acedia says, "Amazing!"
Acedia says, "Oh."
Acedia thought it was part of the show.
BeagleFarts says, "She'll be right back. And hee. :3"
BeagleFarts XD
Aftershock has connected.
Aftershock returns!
Acedia applauds!
Aftershock will take any questions now.
BeagleFarts is!
Echo says, "Curiousity on my part. How would you apply the whole love affair or such to the war golem type? I.e. someone definitely not human with little human culture to apply it to?"
BeagleFarts says, "The director behind Ghost in the Shell touched on this. ...sometimes, love is so pure that it doesn't need to be physical. Suggest it's a meeting of the minds. ^^;"
Aftershock says, "I'd give them their own unique perception of those kinds of relationships. Either a sort of mimicry or perhaps golems have their own 'mating' rituals that you could come up with."
Aftershock says, "Also what Beagle said <3"
Strike says, "love is more than just mating, though, could be ur bestest bro/sis/w_e evar"
Aftershock always liked Piers Anthony's perception of non-human relationships between skeletons. That they give one another a part of themselves to signify their emotions.
Aftershock says, "Sometimes you can make something very meaningful because there's a gap there ;3"
Acedia says, "Hee."
Aftershock says, "At this point, I'll turn the floor over to Beagle! If you have any more questions though, don't hesitate to ask!"
BeagleFarts hat-tips. XD
BeagleFarts says, "Alright. So I'm going to go wildly in a parallel direction. XD"
Whirlpoopin' has arrived.
BeagleFarts says, "I'll be covering two topics--one, community events. Two, the abuse of skills, and how this can be fun as a GM, and the twisty, turny things you can do!"
Strike otyhugs de whirl
BeagleFarts kidnapped Sandy, Whirl. :D
BeagleFarts says, "We even have a PLANK! :D"
BeagleFarts ahem. XD
BeagleFarts typetype. <3
BeagleFarts says, "Okay! So quick one, how many of y'all have played in an MMO guild, or joined a book club? Just...something like that?"
BeagleFarts says, "And two... How many of y'all have ever gone out for pizza, a movie, etc with them? Joined any activity that wasn't strictly, "let's hit a raid," for example?"
Aftershock waggles a hand XD
BeagleFarts XD
Acedia bounces.
BeagleFarts says, "The reason for this is, see, I was talking with a friend of mine, and they'd mentioned doing a sketch-in with their book club. Another mentioned doing a movie night, or a Guild Item Auction with their Guild. I thought it was pretty cool, and it ties into something that well, is pretty unique and powerful. ^^;"
Echo says, "Interesting belatedly. :P"
BeagleFarts <3
Strike Waves
BeagleFarts says, "While the group's primarily about playing the game, or getting together over a book, right? It's also a community. That's why we call Events, "events," and not "scenes." Events like these round out a community. Having a community helps when there's tension; events help folks build bonds past LFG."
BeagleFarts says, "I'mma just state it: It can make getting together in general, more fun when it's with your buds. And, that's what Tenebrae tries to be. ^^;"
BeagleFarts says, "So when we say events, were talking about all KINDS of events. The things you'd do as a book club, or MMO guild even. Like, hosting a movie night (we've done that!) Or just silly things that remind us to all come together--like rainbow dragon drawings."
BeagleFarts says, "...Sandy's player deserves a lot of credit for that. Sandy is really, a lot of the glue that brings us and keeps us together. She's matronly hips, but she's also glue."
BeagleFarts says, "Anyhow, I'd just like to pause a moment, and thank Sandy for everything she's done. :D"
Bolide says, "Yay! HIPSter!"
BeagleFarts says, "Sandy being willing to roll with things, and letting us make her a part of our fun--like the rainbow dragon drawings--is really, in a way, a kind of event. It's one of those special kinds, though. It's pretty much like pizza with your friends. ^^;"
BeagleFarts yus. XD
BeagleFarts says, "So when you think of events, think about community events, too. Maybe take some inspiration from other places you've been--or come talk with staff. Talk with your community, here. What are they interested in? Good ideas can be found anywhere, but especially talking with folks around you."
Aftershock hugs Sandy.
BeagleFarts says, "The hard part--"
BeagleFarts says, "--The hard part is the confidence, for these kinds of things. I'd like to touch on that a little. Running an event can feel somewhat scary. But here's the twist--"
BeagleFarts says, "Community, roleplay events--any type of event? Is really about, is really about lifting up not only yourself, but others around you."
BeagleFarts says, "Some time ago, I ran art groups regularly and wow. The NUMBER ONE THING people would say?"
BeagleFarts > "I can't do this."
BeagleFarts > "I'm terrible at drawing."
BeagleFarts says, ""I can't.""
BeagleFarts ^^;
Acedia nodnods.
BeagleFarts says, "The number of times I heard--"I can't do this." Or, "I'm not able." But, lifting folks up was part of the reason to run those events. Over time, folks would gain confidence. They'd learn to joke a little. Got a little more comfortable around one another. Slowly, heck yeah. Folks started sketching. Maybe just a lil'."
Aftershock nods. This really works! I've seen it too.
BeagleFarts says, "I mean... over the space of a few months, folks who hadn't picked up a pencil started trying. Folks who were shy, started speaking up. It was my job, something I'd volunteered for, to run the events. But, it was also--a means to build up those around me. To help them unlock the amazing things they could do, and might not realize."
BeagleFarts says, "I mean, heck. Think about the first time you posed into a scene. ^^;"
BeagleFarts says, "The FIRST time. Ever. :D"
Strike cringe, "Yeah, that wasn't stellar."
BeagleFarts laughs. But you do awesome, now! And I mean--what if the enviro had been unwelcoming?
BeagleFarts says, "And here's a truth--you as an event GM, organizer, whatnot, might be scared. XD"
Aftershock /still/ gets 'stagefright' now and again ;3
BeagleFarts says, "But the folks attending your event--esp community ones--may be a little off their balance, too. ^^;"
Strike says, "ohgod it was"
BeagleFarts says, "Same w movie nights. As nervous as you are about running one, others can be, too. It takes time to extend that hand. It takes courage to accept it. But, isn't that what building community is about? Community is more than ourselves--it's about ourselves, but those around us."
BeagleFarts says, "As a community, we do scenes. We do roleplay. We do raids, and combat monsters and the threat of World Evil and Domination! ...but we're also friends, we're also geeks, and sometimes, it's okay to just chill, together. That's why we call it Events, and not Scenes. X)"
BeagleFarts says, "Soso, moving this back around--to traditional scenes. ^^;"
BeagleFarts says, "ABUSE OF SKILLS."
BeagleFarts says, "There is a simple thing that can be done in any scene with skills, and it's so much fun that Pathfinder adopted it as something of a standard in their second edition. We're just, you know, ahead of the curve. (coughs, buffs nails >.>) Some of y'all probably know this. Others might not. If you haven, please be patient. Maybe y'can offer up examples t'help illustrate it. ^^;"
BeagleFarts says, "Heh. Yeah. So imagine this scenario: a character goes up to talk with some Veyshanti merchants about what's going on. They've invested into prof/merchant as part of who this character is."
BeagleFarts says, "The rules don't spell it out, but. It's totally fine to let that prof/merchant role sub in for things like, how well they're reading a situation socially, with other merchants. Or, how fast they react when the nearby merchants begin to turn. It's totes fine to have it affect initiative."
BeagleFarts says, "This can be done in theory, with nearly any skill. It's a great way to reward these roleplay-oriented skills for one, so I'd avoid doing it for anything super-common or max'd, like Perception, Diplomacy, or Intimidate."
BeagleFarts says, "Two, something like knowledge/religion or prof/whatever can be more of a thematic fit for reading a social situation at a temple--the subtle shifting of acolytes, the nod by the woman in the stole. Those are 'reads' that someone with that skillset possesses, that are unique."
BeagleFarts says, "It can be fun to expand those skills in a scene--when it thematically fits. Let prof/merchant sub in for diplomacy. Let a high roll on it result in a +2 init bonus for that character. You can make this up on the fly, and adjust to suit the storyline."
BeagleFarts says, "This is of course, up to you as the GM. It is at your discretion. :3"
BeagleFarts boing. :D
BeagleFarts says, "I think Bols or Whirl is up next. I am not entirely sure. There are enchiladas in front of me, and I might've stopped thinking clearly about 10 minutes or so ago. >.>"
Aftershock laughs.
BeagleFarts :3
Bolide says, "I'll go!"
Acedia has disconnected.
Bolide says, "OKAY!"
BeagleFarts :D
Bolide says, "So-so-so-so... We've gone over things like skills used, different types of events, and AF's tips! I'm gonna start with my tips and see where I bumble off to in my rambling mind. :3"
Bolide says, "Alright, let's talk about my favorite thing. Modifications."
Bolide says, "See, a lot of people get hung up on details. They pick up something like an adventure book, or those Pathfinder Society Adventures, or even just a Monster Manual and they go "Oh this is an orc, so this is what an orc is like. All orcs." And that's now an orc to them. Those stats define an orc and only an orc, and the idea of an orc doing something different (aside from weapon swaps) is just /unheard of/."
BeagleFarts >.>
Bolide says, "I mean... Spittle flying with "Fss... Pth! But! Kwa! AWK!" noises if you suggest, Why's it gotta be an orc? Because to me? Meh. Who cares. It's not even about starting with that as a baseline but just something that's... not needed. That thing is given a title of an orc because the book says it's an orc because we need /titles/. We need /ideas/. It helps things mesh better in our minds."
BeagleFarts stuffs mouf with more queso. :D
Bolide says, "See, we humans are interesting creatures because we like (and at times need) things to be stereotyped. We need to look at shoes and go "Ah, those are shoes" even if we've never seen that exact pair before. So, books are the same way - RPGs are the same way. It's an orc because we need it to be, to help us imagine it, to give it life. It has stats so we can easily use it in our games. None of these things are required.... and all of them are required. :D"
Bolide says, "And this brings me to what I like to do - it's not an orc."
Echo says, "At least you can trap the Leeroy Jenkins. <.<"
Bolide says, "It might be the stats for it, the weapons for it, the exact entry in the Monster Manual... but it's not an orc, it's a roadside Brigand."
Bolide :3
Bolide says, "Heh, good ol' Leeroy Jenkins. He's got chicken. :3"
Bolide says, "BUT! Everything is like this! It's not just creatures, it's adventures, it's plots, it's ideas, it's /systems/."
BeagleFarts >.>
BeagleFarts <.<
Bolide says, "It's only D&D because we make it D&D, there is nothing saying it can't be MLP, Sci-Fi, Stone Age. People do this all the time and make a new source book, etc. But no one says you need to go that far, but also no one says you can't either. :D"
Bolide says, "Want to run a Pathfinder Event on a MUSH? Don't want to think everything up? Find a Pathfinder Society adventure that's in the right level range and then reskin it. BOOM! :D"
BeagleFarts says, "Reskin ftw. XD"
Bolide says, "Like some story from comic book you read and want to run an adventure about it? Reskin it!"
Bolide says, "That gorgon is only a gorgon because you say it is, why not reskin it as an armored knight with a medusa like gaze?"
BeagleFarts's used stats from a CR-X monster to create something different, but similar CR. <cough> XD
Bolide says, "No one says you can't. :D And I do it like... all the freaking time."
Bolide says, "Exactly Beagle."
Aftershock does this ALL DAY LONG
Aftershock says, "Like almost every monster I run is another monster reskinned or altered in some way to suit my plot."
Bolide says, "Yep! :D"
BeagleFarts rar. XD
Bolide says, "Now, this also leads to one of the slowest part of /any/ adventure in just about any RPG system or game. MUSH, Tabletop, D&D, Pathfinder, FFG 5 Rings.... You freaking name it - that's combat."
Bolide says, "So, let me tell you all how I handle combat on a MUSH and I'll tell you some of the things I've heard of (and seen) to speed up combat in tabletop."
Bolide says, "In MUSHs I have the five minute rule (and at times I actually will call it at less than 5 minutes if they've been idle). This rule is simple. When it's your turn, you have five minutes to state what you're going to do and roll it. Any longer? You can get back to me when you're back and we move on."
BeagleFarts rar. :D
Bolide says, "I also like to have a 'you're up and you're on deck' sort of system. Where, when I have enough people to keep it rolling, the person that's "on deck" tells me their actions so I can adjudicate if need me. The person "up" is rolling and waiting for results. The moment they have their results, I move on as they're typing their pose. Inevitably it'll be my turn to do stuff and so it'll give time for everything to catch up."
Aftershock dittos this
BeagleFarts yar. :D
Bolide says, "The idea is... Keep it moving. If combat slows, the game slows. If the game slows, people lose interest. If people lose interest, then your plot SCREAMS to a halt."
Faranth has disconnected.
BeagleFarts gnawrs. XD
Faranth has connected.
BeagleFarts says, "WB!"
Bolide says, "Nothing will slow things down faster than a loss of intrest in your game - whether that's IRL or over the computer. And combat is something that - at the best of times - can be slow. So it is /very/ easy for it to drag down faster."
Bolide says, "IRL, I've also seen this done in a couple ways. Most of my experiences are with D&D, but - here we go. So, one of the recent ones (and I like this) roll your D20 and damage dice at the same time. Because if you hit, then you have your damage, if you miss, then you just pick up all the dice and roll again for multiple attacks."
Bolide says, "Boom! Done! :D If it wasn't so messy on MUSHs I'd probably use it here too."
BeagleFarts boing boing. X)
Bolide says, "But, another one I've seen, put your players on a timer. Again, five minutes or less. Spoken words at 10 or under. Think about it, you have 6 seconds in-game, you don't have time for an epic poem in that time (even if your bard is doign a verse it's not the WHOLE poem each round). So 10 words might be a bit short, but you're presumably doing more than just talking!"
Bolide says, "The rest for five minutes, because - again - your character is making snap decisions. Obviously not everyone is as quick as their character, but that's why you give five minutes. If you can't work it out in that time... then figure your character was just 'DERP!' and does the obvious. Which is fine too! Not everyone is always the wittiest or smartest. Sometimes even a genius will do something silly."
Bolide says, "And, just as an aside, our init system actually supports the idea of 'on deck' since it says who's up next (and who's turn it currently is), so - please - use it. :D"
Bolide says, "Now then... Any questions in the last few minutes?"
Aftershock also allows people who are AFK to act later in the init if they don't act in their 5 minutes
Bolide does too.
BeagleFarts says, "What if it's the next round, tho?"
Bolide says, "I just don't wait for them to un-afk. :D"
Kravar says, "Any tips on speeding up your own turn for monster/NPC actions?"
Aftershock says, "If they don't act before the end of the round they lose their acton. :"D"
Bolide says, "YES! Definitely..."
Bolide says, "Okay, so I usually let them have it any way Beagle, but to answer you Kravar."
Aftershock says, "After all a round is usually between 15 and 20ish minutes long depending on how many people there are."
Bolide says, "Okay, so what I do is I /always/ prep my rolls ahead of time. So I have a +roll <blah blah> already on a notepad so I can just copy paste for their attack and damage rolls."
Bolide says, "Next, I usually have a bunch of short hand for what I've got for their stats in case there's something that I need to pull out of my hat. Lastly - I always am thinking ahead. I'm reading what the players are doing, and am trying to work out where the monsters are going. Sometimes I put some on 'autopilot' and sometimes that means that I have to slow down a little."
BeagleFarts tosses in: not every creature needs fleshed out. http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement/ is one of the best tables in the game. ^^; Bookmark it, PDF it, make it enchiladas. ^^;
Bolide says, "By 'autopilot' I mean that, I usually figure "This creature is going to attack that character /unless/ something drasticly changes.""
BeagleFarts swaps that link for this one: https://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-creation/ and scuze. XD
Bolide says, "does that help ya, Kravar? :D"
Kravar nods yes definately
Bolide says, "Okay!"
Bolide says, "ALRIGHT! Whirl! You have the floor if you want it. :D"
BeagleFarts >.>
Bolide nudges Sandy. Watches her fall over, runs screaming!
BeagleFarts waaaaugh! XD
Aftershock laughs.
BeagleFarts :3
BeagleFarts starts passing out the meads. :3
Whirlpoopin' says, "I do?!"
Whirlpoopin' laughs. I've been in and out. Give me a second here...
Echo says, "... we need more beer."
Whirlpoopin' says, "Who doesn't? But this does raise a point. When MUSHing, there are tons fo distractions. Home life, the rest of the internet, pets, other people. When considering your plot, you have to be able to account for the reality that people are going to lose track of things, yourself included. This is a time eater. havign someone on deck is good, making sure people know 'when' they're supposed to be is also good. These things are more 'pratice' than hard and fast rules, but try to be aware of who's gonna need more time than others and prod them early if you have to."
Whirlpoopin' says, "Anyway, I think you've all consdieragbly covered things and I don't wanna retreat ground, just follow up from what was already said. <3"
Aftershock says, "Our point here really, is to hopefully make you guys feel a little more comfortable running Events."
Sandy nods!
Whirlpoopin' meant that from here OH WELL
Aftershock says, "so if you have any questions, comments, or concerns, just let us know!"
Echo says, "I think in my case the only part about running events is that I'm a bit lost on current happenings, unfortunately. But I blame my own activity mostly there."
Aftershock says, "Always feel welcome to ask, or check the front page of the wiki!"
Aftershock says, "That has a lot of the current events on it"
Echo nodnods.
BeagleFarts says, "Rar! There's a good start on it--a summary on the front page of the site, yar. But, getting that info out MORE places? We're going to work on it. Also? Paging a GM and asking for a 1-on-1 about current events, or plot ideas, is totally ok. ^^; Mind, they may be busy--so it'll need to end up working with both of your schedules. ^^;"
Bolide says, "Well, also, nothing is saying you have to run something based on current happenings!"
BeagleFarts rar. :D
Bolide says, "Don't forget you can create and have fun with your only little slice! And it might create yet more story for others. Like... I created this one event that was supposed to just be about finding out about slavers capturing Sith."
BeagleFarts says, "Totes that, too. Also, community events are evergreen--or just asking someone about their PC. Run wif dat. :3"
BeagleFarts rar. XD
Bolide says, "Like... A YEAR later, this turned into a whole thing! With leg work and a whole expedition into Charn! It was /NUTS/! I didn't think it would ever go that far. :3"
BeagleFarts :D :D :D
Whirlpoopin' goes home.
Whirlpoopin' has left.
Echo says, "... how would I propose a name for Elunite monks, BTW? I think I got something, even if it will cause a laugh."
Bolide says, "Oh! Um... What is that one."
Bolide says, "Pitches!"
Bolide > +help requests3
Strike says, "moon units"
Kravar says, "Mooninites :D"
BeagleFarts laughs and laughs.
BeagleFarts says, "PoPs btw, are for explorin' your own PCs and getting rewarded for it. Or, helping with someone else's story ongrid. ^^; The rewards are crazy-good for 'just' connected RP. >.>"
BeagleFarts skishes folks. <3
BeagleFarts scurries awaaaaaaay! :D
BeagleFarts goes home.
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Aftershock will also leave you guys to your rps and such! If you have any other questions you can usually catch me around.
Aftershock goes home.
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Bolide zooms too! "HAVE FUN!"
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Echo says, "... are we safe yet? <.<"