Template:CoreFeatList
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Feat | Type | Prerequesite | Benefit |
Abyssal Mask | General | Mul'niessa, Intimidate 1 | Receive a bonus to intimidate other humanoids |
Acrobatic | +2 bonus on Acrobatics and Fly checks | ||
Agile Maneuvers | Combat | Use your Dex bonus when calculating your CMB | |
Alertness | +2 bonus on Perception and Sense Motive checks | ||
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders | |
Allied Spellcaster | Teamwork | Caster level 1st | +2 bonus on level checks to overcome spell resistance |
Angoron's Defender | General | Giantborn, Intimidate 5 | You use your strength to become a protector of others |
Animal Affinity | +2 bonus on Handle Animal and Ride checks | ||
Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack | |
Arcane School Spirit | Bluff 1 rank, arcane school class feature, gnome | Show off your school spirit to the irritation of others! | |
Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC | |
Arcane Armor Training | Combat | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Armor Mastery | Combat | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Strike | Combat | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Armor Proficiency, Light | No penalties on attack rolls while wearing light armor | ||
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor | |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor | |
Athletic | +2 bonus on Climb and Swim checks | ||
Apex Predator | Sith-makar | You are a predator among predators | |
Aspect of the Beast | Wild shape class feature, ranger natural weapons combat style | Gain one of four bestial advantages | |
Attuned to the Wild | Llyranesi, Sylvanori | You share a strong mystic connection with one type of wilderness terrain. | |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con | |
Awaken the Giant | General | Giantborn | Your giant heritage awakens |
Blind-Fight | Combat | Reroll miss chances for concealment | |
Improved Blind-Fight | Combat | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment |
Greater Blind-Fight | Combat | Perception 15 ranks, Improved Blind-Fight | Total concealment is considered normal concealment |
Back to Back | Teamwork | Perception 3+ | Your ally’s eyes are your own, and yours are his. |
Improved Back to Back | Teamwork | Back to Back, Perception 5+ | After much practice, you and an ally have become adept at fighting in close proximity to one another. |
Bashing Finish | Combat | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit |
Bewildering Koan | General | Gnome, Bluff 1 rank, ki pool class feature | You can pose unanswerable questions that leave creatures momentarily dumbfounded as they dwell on their significance |
Blood of the Dark Fae | General | Oruch, 13 Con, BAB 4+ | You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity. |
Blood Vengeance | Half-oruch or oruch, nonlawful | You fall into a rage-like state if a comrade falls; this feat excludes conjured or summoned creatures, or allies that have fewer hit dice than you | |
Bloody Assault | Combat | Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage |
Blundering Defense | Combat | Cautious Fighter, halfling | Some of your defensive techniques work as a distraction to aid allies. |
Bodyguard | Combat | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC |
In Harm's Way | Combat | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
Boon Companion | We still have the 3.5 version. Google 'Natural Bond'. | Lets a ranger's animal companion have more oomph | |
Breadth of Experience | General | 100+ years old | Your beard waggles with wisdom |
Broken Wing Gambit | Combat, Teamwork | Bkuff 5+ | You feign weakness, making yourself a tempting and distracting target. |
Burn! Burn! Burn! | Disable Device 1 rank, goblin | You take the goblin love of arson and fire play to a whole new level. | |
Bullying Blow | Intimidate 1, oruch or half-oruch | Punch someone, then intimidate them | |
Cautious Fighter | Combat | Halfling | You care more about survival than victory. |
Casual Illusionist | General | Gnome, gnome magic racial trait | Your innate magic boosts your ability to bluff |
Cavalry Formation | Combat, Teamwork | Mounted Combat | You are skilled at riding in close formation with your mounted allies without impeding your effectiveness on the battlefield. |
Catch Off-Guard | Combat | No penalties for improvised melee weapons | |
Channel Smite | Combat | Channel energy class feature | Channel energy through your attack |
Charge Through | Combat | Improved Overrun, base attack bonus +1 | Make overrun as free action while charging |
Child of the Skies | General | Egalrin | You heal more quickly beneath the skies |
Cockatrice Strike | Combat | Medusa's Wrath, base attack bonus +16 | Turn a target to stone with a critical hit |
Combat Casting | +4 bonus on concentration checks for defensive casting | ||
Combat Distraction | Goblin, Acrobatics 1 rank, Escape Artist 1 rank | Your antics drive an enemy...mad | |
Combat Expertise | Combat | Int 13 | Trade attack bonus for AC bonus |
Improved Disarm | Combat | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Greater Disarm | Combat | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Improved Feint | Combat | Combat Expertise | Feint as a move action |
Greater Feint | Combat | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Improved Trip | Combat | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Greater Trip | Combat | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Whirlwind Attack | Combat | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity |
Combat Reflexes | Combat | Make additional attacks of opportunity | |
Stand Still | Combat | Combat Reflexes | Stop enemies from moving past you |
Coordinated Charge | Combat, Teamwork | You have at least two other teamwork feats, base attack bonus +10 | You are an expert at leading your allies into the fray. |
Combat Medic | Teamwork | Heal 5 ranks | You know the urgency of treating wounds in the heat of battle, applying first aid to your allies with such speed that you assure no one gets left behind. |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead | |
Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Coordinated Defense | Combat, Teamwork | +2 bonus to CMD | |
Coordinated Maneuvers | Combat, Teamwork | +2 bonus on combat maneuver checks | |
Cosmopolitan | Read and speak two additional languages | ||
Covering Defense | Combat | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense |
Critical Focus | Combat | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Bleeding Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Blinding Critical | Combat | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Critical Mastery | Combat | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Crippling Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target's speed is halved |
Deafening Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Sickening Critical | Combat | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Staggering Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Stunning Critical | Combat | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Tiring Critical | Combat | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Exhausting Critical | Combat | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Feat | Type | Prerequesite | Benefit |
Dark Sight | Mul'niessa, 6+ hd | See through magical darkness | |
Dazing Assault | Combat | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents |
Deadly Aim | Combat | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Dauntless Destiny | Cha 13, Fearless Curiosity, Intimdate 10, Human | You are talented at averting disaster! | |
Deceitful | +2 bonus on Bluff and Disguise checks | ||
Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet | |
Defensive Combat Training | Combat | Use your total Hit Dice as your base attack bonus for CMD | |
Deft Hands | +2 bonus on Disable Device and Sleight of Hand checks | ||
Demoralizing Lash | Combat | Arvek Nar, Base attack bonus +1, Intimidate 1 rank | You cow your enemies with the lash of a whip |
Desperate Swing | Combat | Cautious Fighter, base attack bonus +1, halfling | You land your most telling blows in desperate situations. |
Destroyer's Blessing | Combat | Oruch, half-oruch, rage class feature | You smash things gud when mad, then it makes u madder |
Disarming Strike | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit | |
Disrupting Shot | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy's DC to cast spells | |
Disruptive | Combat | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Spellbreaker | Combat | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Diviner's Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations | |
Dodge | Combat | Dex 13 | +1 dodge bonus to AC |
Mobility | Combat | Dodge | +4 AC against attacks of opportunity from movement |
Spring Attack | Combat | Mobility, base attack bonus +4 | Move before and after melee attack |
Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Lightning Stance | Combat | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Draconic Breath | Sith-makar, 3+ hd | You gain a breathweapon! This is a house feat--see description, below. | |
Duck and Cover | Teamwork | Your allies assist you in avoiding certain attacks. | |
Eccentric Tinker | General | Gnome | Your obsessive, eccentric nature bleeds over into the tools of your trade |
Maddened Tinker | General | Gnome, Eccentric Tinker, BAB 4 | You are deadly with your tools |
Unsettled Tinker | General | Gnome, Eccentric Tinker, BAB 4 | You are deadly with your tools |
Effortless Trickery | General | Gnome | Illusions are easier for you than others |
Eldritch Claws*** | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver | |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals | |
Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike |
Elemental Focus | +1 bonus on save DCs for one energy type | ||
Greater Elemental Focus | Elemental Focus | +1 bonus on save DCs for one energy type | |
Elven Battle Training | Combat | Base attack bonus +1, Llyranesi, Sylvanori | You have been specially trained to wield a variety of traditional elven weapons. |
Endurance | +4 bonus on checks to avoid nonlethal damage | ||
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp | |
Enfilading Fire | Combat, Teamwork | Point-Blank Shot, Precise Shot, one other teamwork feat. | Your ranged attacks take advantage of the flanking maneuvers of allies. |
Elven Accuracy | Combat | llyranesi, mul'niessa, sylvanori | Reroll miss chance due to concealment when using a bow |
Enforcer | Combat | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
Escape Route | Teamwork | You have trained to watch your allies’ backs, covering them as they make tactical withdraws. | |
Ensemble | Teamwork | Perform 5+ | You can create an ensemble of skilled and amateur performers to aid you in your performance. |
Eschew Materials | Cast spells without material components | ||
Exotic Weapon Proficiency | Combat | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Expanded Resistance | General | Gnome, illusion resistance racial trait | Your bright eyes pierce through illusions |
Extra Bane | General | Bane class feature | You can use your bane ability for 3 additional rounds per day |
Extra Channel | Channel energy class feature | Channel energy two additional times per day | |
Extra Discovery | Discovery class feature | Gain an additional discovery! When you take this feat, send staff a +req to request which discovery you would like to learn. You must qualify for for the discovery taken. | |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points | |
Extra Hex | General | Hex class feature | You gain an additional hex |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day | |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy | |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day | |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day | |
Extra Rage Power | Rage power class feature | Gain one additional rage power | |
Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent | |
Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing | |
Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy | |
Far Traveler | General | Lucht, Linguistics 1 | Gain additional languages |
Fearless Curiosity | Charisma 13, Human | You are fearless in your curiosity about the world around you | |
Feint Partner | Combat, Teamwork | Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack |
Improved Feint Partner | Combat, Teamwork | Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent |
Ferocious Action | Oruch, half-oruch | Avoid being staggered when you reach 0 hp | |
Ferocious Resolve | General | Con 13, half-oruch, oruch | Nothing stops you |
Fiendish Darkness | General | Mul'niessa | Use Darkness an additional number of times per day |
Fire Hand | Goblin | Born with a torch in your hand, you have a gift with anything that burns. | |
Fire Tamer | Goblin | You know your way around even magical fire. | |
Fleet | Your base speed increases by 5 feet | ||
Flight of Serenity | General | Egalrin, Fly 8+, Wis 15+ | Draw out the peacefulness of others |
Flyby Attack | Strengthened Wings, Egalrin | Spring Attack for flying creatures | |
Fight On | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul | Gain temporary hit points when reduced to 0 | |
Firearm Mastery | Combat | Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) | You are a blur with your firearm. |
Focusing Blow | Teamwork | Hobgoblin Discipline, Arvek Nar | You and your allies work together to shake off mental effects. With punches. |
Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows; we also allow this to work with firearms |
Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round |
Dreadful Carnage | Combat | Str 15, Furious Focus, base attack bonus +11 | Make a free Intimidate check when you knock down a foe |
Ferocious Tenacity | Combat | Oruch or half-orc, rage class feature | You spit in the face of death |
Gang Up | Combat | Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Guardian of the Sky | General | Egalrin, HD 5+ | You are adept at aerial combat |
Team Up | Combat | Gang-Up, base attack bonus +6 | Aid another as a move action with two adjacent allies |
Giant Killer | Combat | Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad | Your cleaving strokes menace giants and larger foes |
Giant's Fists | General | Giantborn, Smashing Fists, Awaken the Giant, Con 13+, BAB 7+ | You can summon the elements of your giant's heritage |
Gnome Trickster | Cha 13, gnome, gnome magic racial trait | Use Mage Hand and Prestidigitation once per day | |
Goblin Accuracy | Combat | Gobber | Elven Accuracy but for goblins with guns |
Goblin Cleaver | Combat | Str 13, Cleave, Power Attack, Khazad | You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things |
Goblin Gunslinger | Goblin | You have learned how to fire the big guns. | |
Go Unnoticed | Dex 13, gnome, gobber, halfling | Make Stealth check against flat-footed opponents during first round of combat | |
Great Fortitude | +2 on Fortitude saves | ||
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save | |
Groundling | Cha 13, gnome, gnome magic racial trait | Speak with burrowing animals as spell-like ability | |
Guardian of the Wild | Attuned to the Wild, Llyranesi, Sylvanori | Your mystic connection with the wilderness enhances your ability to react to threats. | |
Gunbowder Rune | General | Gobber, Int 13, BAB 6+ | You can graft gunpowder into your skin |
Heroic Defiance | Diehard, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round | |
Heroic Recovery | Diehard, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save | |
Heroic Will | Iron Will, Will Save 4+, Human | You are free-willed. | |
Horde Charge | Teamwork | BAB 1+, half-oruch or oruch | When you charge with an ally, you are more deadly |
Horse Lord | General | Arvek Nar, Handle Animal 1 | A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war |
Horse Lord, Improved | General | Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 | Roll twice to avoid your own mount being hit in combat |
Human Improvisation | Int 13, human | You can figure out how to do almost anything | |
Hobgoblin Discipline | BAB 1, Arvek Nar | The presence of other hobgoblins bolsters your resolve. | |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC | |
Improved Counterspell | Counterspell with spell of the same school | ||
Improved Critical | Combat | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Dirty Trick | Combat | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity |
Greater Dirty Trick | Combat | Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds |
Improved Drag | Combat | Power Attack | +2 bonus on drag attempts, no attack of opportunity |
Greater Drag | Combat | Improved Drag, base attack bonus +6 | Enemies you drag provoke attacks of opportunity |
Improved Initiative | Combat | +4 bonus on initiative checks | |
Improved Natural Attack | General | Natural weapon ranger combat style, Druid with wildshape, Razortusk, or War Golem with slam attack | You go RHAR! |
Improved Reposition | Combat | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
Greater Reposition | Combat | Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity |
Improved Stonecunning | Wis 13, khazad-aul, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework | |
Stone Sense | Perception 10 ranks, Improved Stonecunning, khazad-aul | Gain tremorsense 10 ft. | |
Improved Unarmed Strike | Combat | Always considered armed | |
Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Snatch Arrows | Combat | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Improved Grapple | Combat | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Greater Grapple | Combat | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Intimidating Confidence | Cha 13, Fearless Curiosity, Intimidate 5, Human | You have boundless faith in your success. | |
Intimidating Size | General | Giantborn, Intimidate 5, 7' or higher in height | *flex* |
Ironguts | Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch | +2 on saves against nausea, sickening, and ingested poisons | |
Ironhide | Con 13; half-orc, oruch, sith'makar, khazad-mornir | +1 natural armor bonus to AC | |
Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Intimidating Prowess | Combat | Add Str to Intimidate in addition to Cha | |
Iron Will | +2 bonus on Will saves | ||
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save | |
Lightning Reflexes | +2 bonus on Reflex saves | ||
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may s a Reflex save | |
Keen Scent | Wis 13, sith'makar | Gain the scent special ability | |
Ki Throw | Combat | Improved Trip, Improved Unarmed Strike | Your physical control and mastery of momentum allows you to throw enemies. |
Improved Ki Throw | Combat | Improved Bull Rush, Ki Throw | Your enemies are living weapons in your hands. |
Leaf Singer | Elf or half-elf, Cha 13, Bard 1 | The wilderness makes your performances more effective | |
Ledge Walker | Dex 13, khazad | You negotiate tiny ledges like the khazadi ballerina you are | |
Lucky Halfling | Halfling | When a friend fails a save, reroll it for them | |
Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Mage of the Wild | Attuned to the Wild, Llyranesi, Sylvanori | Your mystic connection with the wilderness enhances your spellcasting. | |
Magical Aptitude | +2 bonus on Spellcraft and Use Magic Device checks | ||
Martial Weapon Proficiency | No penalty on attacks made with one martial weapon | ||
Missile Shield | Dex 13, Shield Focus | You are skilled at deflecting ranged attacks with your shield. | |
Ray Shield | Dex 13, Shield Focus, Missile Shield, Spellbreaker | You can even deflect rays with your shield. | |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster | |
Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted |
Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge |
Trample | Combat | Mounted Combat | Overrun targets while mounted |
Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
National Fervor | General | Human, Any other National feat | Your dedication defends you |
National Knowledge | General | Human, K/Local 1 OR K/Religion 1 | You're dedicated, but you've done your research |
National Pride | General | Human, K/Religion 1 OR K/local 1 | Your pride in your cause frustrates your enemies, or aids your allies |
National Spirit | General | Human, K/Religion 1 OR K/local 1 | Your dedication defends you |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape | |
Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move | |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move | |
Obscuring Wings | General | Egalrin | Create a dust cloud by beating your wings |
Orc Hewer | Combat | Str 13, Cleave, Power Attack, khazad | You are ferocious at hewing your enemies, especially oruch |
Outflank | Combat, Teamwork | BAB 4+ | Your criticals provoke an AoO from your allies |
Paired Opportunists | Combat, Teamwork | You receive a +4 bonus on AoOs against creatures that you and your allies threaten. | |
Parting Shot | Combat | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing |
Pass for Human | Half-elf | You pass easily as a human. | |
Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
Persuasive | +2 bonus on Diplomacy and Intimidate checks | ||
Point-Blank Shot | Combat | +1 attack and damage on targets within 30 feet | |
Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half |
Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee |
Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Point-Blank Master | Combat | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Cleave | Combat | Power Attack | Make an additional attack if the first one hits |
Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Bull Rush Strike | Combat | Improved Bull Rush, base attack bonus +9 | Attempt a bull rush on a successful critical hit |
Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action |
Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind |
Resilient Brute | General | Half-oruch or oruch | You absorb punishment others find deadly |
Run | Run at 5 times your normal speed | ||
Pack Attack | Combat, Teamwork | BAB 1+ | You are skilled at surrounding your enemies. |
Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone |
Practiced Tactician | General | Tactician class feature | You can use your tactician ability an additional time per day |
Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell | |
Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes |
Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon |
Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious | |
Rapid Reload | Combat | Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). | You reload your crossbow or firearm with rapid speed. |
Razortusk | sith'makar | Gain bite attack | |
Rending Claws | Combat | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit |
Repositioning Strike | Combat | Improved Repostion, base attack bonus +9 | Attempt a reposition attack on a successful critical hit |
Saving Shield | Combat | Shield Proficiency | Grant shield bonus to an adjacent ally |
Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Second Chance | Combat | Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack |
Improved Second Chance | Combat | Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack |
Seen and Unseen | Half-elf | From bitterness or training, you excel at hiding from the races that sired you | |
Seize the Moment | Teamwork, Combat | Combat Reflexes, Improved Critical | You and your allies are poised to pounce whenever one of you scores a telling blow |
Serenity of the Sky | General | Egalrin, Child of the Skies | Receive bonuses beneath an open sky |
Shake It Off | Teamwork | You support your allies and help them recover from crippling effects. | |
Shared Manipulation | Half-elf | You've probably worked in theatre | |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy | |
Self-Sufficient | +2 bonus on Heal and Survival checks | ||
Shadow Strike | Combat | Base attack bonus +1 | Deal precision damage against targets with concealment |
Shadowy Dash | Mul'niessa | Move quickly in the shadows | |
Shared Insight | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks | |
Shield Proficiency | No penalties on attack rolls when using a shield | ||
Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
Shield Specialization | Combat | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield |
Greater Shield Specialization | Combat | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day |
Shield Wall | Combat, Teamwork | Shield Proficiency | You form a unified defense with those around you. |
Shielded Caster | Teamwork | +4 bonus on concentration checks | |
Short Circuit | General | War Golem, War Golem Slam, BAB 7+, Con 13+ | Infuse your slam attack with electricity |
Sidestep | Combat | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
Improved Sidestep | Combat | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn |
Simple Weapon Proficiency | No penalty on attacks made with simple weapons | ||
Skill Focus | +3 bonus on one skill (+6 at 10 ranks) | ||
Smash | Combat | Power Attack, giantborn | Ignore 5 points of hardness when breaking an object |
Smashing Fists | General | Giantborn, BAB 4+ | You have massive, manly forearms! |
Smell Fear | Keen Scent, Sith-makar | Receive a bonus on checks to detect fearful creatures | |
Smoking Boulders | Giantborn, 6+ hd | You throw rocks with such force that they vanish in cloud of dust. Treat as an Obscuring Mist effect. | |
Sociable | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks | |
Spell Focus | +1 bonus on save DCs for one school | ||
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school | |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook | |
Spell Penetration | +2 bonus on level checks to beat spell resistance | ||
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance | |
Spider Step | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance | |
Cloud Step | Spider Step, 12th-level monk | Air walk for half your slow fall distance | |
Spirit of the Skies | General | Egalrin, Guardian of the Skies, Child of the Skies | When buoyed by the open skies, you react more quickly |
Spirit of the Wild | Attuned to the Wild, Guardian of the Wild, Llyranesi, Sylvanori | Your mystic connection with one type of wilderness has grown even stronger. | |
Stabbing Shot | Combat | Rapid Shot | Use arrow as a melee attack to push enemies back |
Stealth Synergy | Teamwork | Working closely with an ally, you are able to move like twin shadows. | |
Storm Lashed | General | Khazid-mornir | The winds do not move you. |
Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Steady Shot | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon | |
Stealthy | +2 bonus on Escape Artist and Stealth checks | ||
Steamroller | Str 13, Improved Bull Rush, War Golem Slam, War Golem | You steamroll through foes, knocking them prone | |
Steel Soul | khazad-mornir, khazad-aul | +4 racial bonus on saves against spells and spell-like abilities | |
Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action |
Step Up and Strike | Combat | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
Strengthened Wings | Egalrin, 5+ hit dice, Str 13 | Fly in medium and heavy armor.
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Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach |
Stone-Faced | khazad-aul | +4 bonus on Bluff checks to lie or conceal motives | |
Stone Singer | Cha 13, bardic performance, khazad-aul | Gain benefits to bardic performance underground and against earth creatures | |
Stunning Assault | Combat | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents |
Stunning Assault | Combat | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents |
Surge of Success | Human | Your success drives you forward | |
Sundering Strike | Combat | Improved Sunder, base attack bonus | +9 Attempt a sunder attack on a successful critical hit |
Swap Places | Combat, Teamwork | You are skilled at changing places with your ally during a chaotic melee. | |
Swift Aid | Combat | Combat Expertise, base attack bonus | +6 Attempt to aid another as a swift action |
Tandem Trip | Teamwork, Combat | You know how to work together to trip your foes. | |
Tantrum | Combat | Gnome, Bluff 1 rank, rage class feature | Use the bluff skill to feint when raging |
Taara's Own | General | Mul'niessa | Receive a versus death effects |
Taleteller's Kin | General | Lucht, K/Local 1 You possess an unusual knowledge of local stories | |
Taunt | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate | |
Team Pickpocketing | Bluff 1+, Sleight of Hand 1+ | You distract a mark with friendly conversation while your partner robs the victim blind. | |
Teleport Tactician | Combat | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity |
Tenacious Survivor | General | Con 13, Diehard, Endurance, half-oruch or oruch | You are so tough that death does not kill you |
Terror of the Wild | Sith-makar | Creatures of the wild see you as a predator. | |
Territorial Defender | Combat | Combat Reflexes, sith-makar, BAB 5 | You know how to defend your territory |
Terrorizing Display | Combat | Dazzling Display, Demoralizing Lash, Weapon Focus, Intimidate 10 ranks, Arvek Nar, proficiency with selected weapon | Your battle prowess frightens friend and foe alike. |
Throw Anything | Combat | No penalties for improvised ranged weapons | |
Tiny Pest | General | Lucht, BAB 1, Improved Trip | You can trip opponents of up to two sizes larger |
Touch of Serenity | Combat | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells |
Toughness | +3 hit points, +1 per Hit Die beyond 3 | ||
Toxic Recovery | Khazad | Your system recuperates from the effects of toxins with astonishing speed | |
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee | |
Traveler's Burden | General | Lucht | Your backpack is bigger than you are, and where did you pack that elephant? |
Traveler's Step | General | Lucht, 3+ hd | You may pass roads unmarked |
Trick Riding | Combat | Ride rank 9, Mounted Combat | Automatically pass simple Ride skill checks |
Mounted Skirmisher | Combat | Ride rank 14, Trick Riding | Make a full attack if mount moves its speed or less |
Trap Wrecker | Power Attack, Disable Device 1 rank, oruch or half-oruch | Disarm traps by smashing them | |
Tripping Strike | Combat | Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit |
Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties |
Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Vital Strike, Improved | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Vital Strike, Greater | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Under and Over | Combat | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone |
Underfoot | Combat | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents |
Unhinged Rage | General | Gobber, Rage class feature, Charisma 13+ | ... |
Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly |
Urban Forager | General | Knowledge (local) 1 rank, Survival 1 rank | You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities |
Vermin Heart | Wild empathy class feature | Target vermin with spells as if they were animals | |
War Singer** | Cha 13, bardic performance, half-orc or oruch | Gain benefits to bardic performance on battlefields and against orcs | |
Warden of the Woods | General | llyranesi or sylvanori, spellcaster level 1+ | You are trained against unnatural foes |
Weapon Finesse | Combat | Use Dex instead of Str on attack rolls with light weapons | |
Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet |
Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Weapon Focus, Greater | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Shatterspell | Combat | Disruptive, Spellbreaker, khazad, 10th-level fighter | Your mighty blows shatter the magic of enemies |
Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Weapon Specialization, Greater | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally |
Well-Prepared | gobber, halfling | Retrieve a specific mundane item from your person | |
Wingover | Strengthened Wings, Egalrin | Make turns more easily while flying |
Metamagic Feats | ||
Feat | Prerequisites | Benefits |
Disruptive Spell | Target of spell must make concentration check to cast a spell in the next round | |
Ectoplasmic Spell | Spell fully affects incorporeal and ethereal creatures | |
Elemental Spell | Inflict energy damage instead of regular spell damage | |
Empower Spell | Increase spell variables by 50% | |
Enlarge Spell | Double spell range | |
Extend Spell | Double spell duration | |
Focused Spell | Increase save DC of spell for one target in a group | |
Heighten Spell | Treat spell as a higher level | |
Lingering Spell | Instantaneous area effect spell lasts for 1 round | |
Maximize Spell | Maximize spell variables | |
Quicken Spell | Cast spell as a swift action | |
Persistent Spell | Creatures who saved against a spell must save again | |
Reach Spell | Increase spell range to higher range category | |
Sickening Spell | Sicken creature with spell damage | |
Silent Spell | Cast spell without verbal components | |
Still Spell | Cast spell without somatic components | |
Thundering Spell | Deafen creature with spell damage | |
Widen Spell | Double spell area |
Item Creation Feats | ||
Feat | Prerequesites | Benefit |
Brew Potion | Caster level 3rd | Create magic potions |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Forge Ring | Caster level 7th | Create magic rings |
Scribe Scroll | Caster level 1st | Create magic scrolls |