Korra
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Korra
About My Character
STUFF LATER. COME BACK WHEN NOT SPLITTING SKULLS.
Roleplay Hooks
- Hatred of bandits-- matter-of-factly dispatches them, without remorse. Phurae methods, particularly among the Horsemen, tend to be practical.
- Mages-- In a word- 'dainty'. Still, they are a source of occasional good conversation, not to mention the coin come from protecting them.
- Bodyguard-- A Jill-of-All-Trades, she uses her combat skills in a protective aspect; often hires short-term as a bodyguard, to build her reputation and fill her purse between adventurings.
- The Immortal Masters- Monkish teachers from distant Xiang Sei, a source of great wisdom. She often studies their writings (via wooden scrolls), and treasures the opportunity to share such learnings among others. Tends to guide her steps by such sayings. Thus far identified: the Smiling Hawk, the Jade Tiger, the Master Sun.
- Adventure!-- When not protecting frail magi, Korra often spends her free time researching and looking for clues to ancient treasures and mysteries.
Mount
- Breeze (Light Warhorse)
- N Large animal
- Init +2; Senses low-light vision, scent; Perception +6
- AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
- hp 15 (2d8+6)
- Fort +6, Ref +5, Will +1
- Speed 50 ft.
- Melee 2 hooves +4 (1d4+3)
- Space 10 ft.; Reach 5 ft.
- Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
- Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
- Feats: Endurance, Run, *Combat Trained
- Skills: Perception +6