Template:FeatsMetaMagic

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Metamagic Feats
Feat Prerequisites Benefits
Disruptive Spell
—
Target of spell must make concentration check to cast a spell in the next round
Ectoplasmic Spell
—
Spell fully affects incorporeal and ethereal creatures
Elemental Spell
—
Inflict energy damage instead of regular spell damage
Empower Spell
—
Increase spell variables by 50%
Enlarge Spell
—
Double spell range
Extend Spell
—
Double spell duration
Focused Spell
—
Increase save DC of spell for one target in a group
Heighten Spell
—
Treat spell as a higher level
Lingering Spell
—
Instantaneous area effect spell lasts for 1 round
Maximize Spell
—
Maximize spell variables
Quicken Spell
—
Cast spell as a swift action
Persistent Spell
—
Creatures who saved against a spell must save again
Reach Spell
—
Increase spell range to higher range category
Sickening Spell
—
Sicken creature with spell damage
Silent Spell
—
Cast spell without verbal components
Still Spell
—
Cast spell without somatic components
Thundering Spell
—
Deafen creature with spell damage
Widen Spell
—
Double spell area