Warped Flame III
Log Info
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- GM: Placeholder
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- Summary: A mission gone bad, or a an overly excited Adventurer? Whatever the case may be: in the attempt to free a Phoenix from demonic capture, one of their own was taken. Now, Adventurers move upon the abandoned mines at the edge of Alexandros and the Myrrish Kingdoms in order to free not one, but two beings of good.
Deep within the mines, beyond the darkness of night, another day has passed. Days and nights only discernable for Thurid by the subtle signs of light gracing the Phoenix being held down here. Once again, the Succubus would come and visit her, trying to sweeten her with words and promises of power beyond her imagination. Drained by the succubus' kiss, and fed just enough to keep her alive, the strong willed woman can only last so much longer...
The Guild, together with the Order Paramount, has put in the work for a rescue. The city of Alexandria suddenly seeing an uptick in purchases of Cold Iron weaponry. A group of volunteers traveling with the current crew, promising to surround the entrances and exits of this place to ensure no demons will escape their wrath.
Archivists at the Explorers' guild managed to find old maps to the mines they found at the edges of the borders, and tracked down an old Gnome who used to work the location. There's an alternative entrance they can take to sneak past the dangerous mineshaft.
It has been a good two hours of painstakingly following a map through the old mines, having infiltrated through a hole that got them mighty wet - a shared lake area down far below. There's been a few errors on the way where the map was out of date, places where earth needed moving, but they finally are starting to see the light. The sound of chanting in the distance by demonic beings. The chittering of Imps and the deep crowing rumbling of a Phoenix.
There's a sense of dread in the air. Of loss and corruption. A cloying darkness that reaches out and seeks to sink into everything here.
GAME: Fidget casts Mage Armor. Caster Level: 6 DC: 16 GAME: Slixvah used a Wand of Mage Armor. GAME: Slixvah casts Comprehend Languages. Caster Level: 8 DC: 16 GAME: Slixvah casts False Life. Caster Level: 8 DC: 17 GAME: Slixvah rolls 1d10+witch: (3)+8: 11 GAME: Slixvah casts Strong Wings. Caster Level: 8 DC: 16 GAME: Fidget casts Message. Caster Level: 6 DC: 15 <OOC> Fidget casts message on everyone. <OOC> Slixvah uses Hex: Ward on Fidget. +3 Deflection to AC/+3 resistence to saves until hit/fail save. Slix knows when it pops. <OOC> Slixvah says, "and going to pull out: Fortune- Augmented by soothsayer. Used on /everyone/. When combat starts, you may, for two rounds, choose to roll one d20 twice and take the higher, once per round." GAME: Slixvah casts See Invisibility. Caster Level: 8 DC: 17 GAME: Thurid rolls will to harkashan: (1)+11: 12 (EPIC FAIL) GAME: Thurid rolls will to harkashan: (1)+11: 12 (EPIC FAIL) GAME: Thurid rolls will to harkashan: (6)+11: 17 GAME: Fidget rolls stealth: (10)+11: 21 GAME: Fidget casts Shield. Caster Level: 6 DC: 16 GAME: Rune rolls stealth+4+2: (2)+19+4+2: 27 GAME: Slixvah rolls stealth: (3)+3: 6 GAME: Aelwyn rolls stealth: (19)+3: 22 GAME: Simony casts Bless. Caster Level: 7 DC: 14 GAME: Vaera rolls stealth: (20)+14: 34 GAME: Simony casts Prayer. Caster Level: 7 DC: 16 GAME: Simony casts Magic Vestment. Caster Level: 7 DC: 16 GAME: Simony casts Lesser Angelic Aspect. Caster Level: 7 DC: 15
The trek down through the mines gets Slixvah all antsy from the lack of sky. The egalrin quietly fussing as they leave the lake sopping wet. Still so after she cleans herself off and everyone else with a simple bit of magic. But they draw closer, the sound of some kind of ritual apparent to the witch. Slix closes her eyes, and deeply exhales. "Okay loves."
She cracks her knuckles. Unto each person, she tugs at something invisible, places a knife on something, then gives it a little twist and ties it off. There is a sensation of anticipation, the good kind. Like watching an arrow on its way to a bullseye. "Strike hard and fast. It won't last long. Whatever ya'll decide ta do, do it wit' gusto."
What follow is a plethora magic spells that seems to enhance Slix's capabilities and vitality. Subtle cyan runes flutter off of her as she has a scroll tube popped and in hand. "Ok. Let's free bird this."
Delving nito caves like these almost feels like old times for Rune. She had made her way in the world, from time to time, hiring herself out as an Adventurer, aiding various groups and that went dungeon delving. This, however, has far more tension to it. One of their own was in peril and that meant not lingering for long.
Moving through the caves, Rune blends in with her surroundings in an almost eerie way. The shadows seem to cling to her, giving the impression of only faint movement where the light doesn't quite reach. Her usual weapons are sheathed across her back in exchange for a pair of cold-iron blades which are distinctly dull compared to her usual enchanted weaponry.
"My thoughts, exactly." The rogue whispers, her voice seeming to come almost out of nowhere.
GAME: Thurid rolls perception: (17)+10: 27
Aelwyn had seen worse than this cave. He has been gutted, beaten, battered and driven to nightmares. Yet, to someone who dances with fire, there was a near-religious aspect to this delve. To free their companion, to free the phoenix.
To see the fires soar in the sky. If he could, the ruddy sith-makar, clad in his suspiciously open chain shirt and leather straps, would raise to the sky with them.
Yet, this was the dungeon, and these were cold walls and cold iron weapons. He had a very plain looking glaive in his hands - and it only carried one single red ribbon on it. There were no fancy engravings, there were no sign of love from a craft. Simply, one, large, single ribbon carefully tied around it in an intricate pattern. And so he moved in quiet with the rest, bright orange eyes staring into the darkness.
GAME: Fidget rolls 0: (10)+0: 10 <OOC> Fidget will take the 10+3=13.
Vaera was feeling a bit more comfortable this time, at least with the knowledge that they were properly equipped to deal with what they might find. Physically, at least, as the whole business does have her on edge. Perhaps it was simply the thought of someone being imprisoned down here that made the hunter move particularly quickly, yet quietly. The red makari already had their firearm at the ready.
Lamenting to herself about having few spells that are very effective against creatures made of fire, Fidget spends a moment as they approach wreathing herself in a few layers of protective magic. If you look closely, you'd see both the faint aura just above her skin, and a nearly invisible current of protection that swirls around her. And then several other effects from her companions on top of those. She creeps forward with the group, occasionally spotting moving forms in the distance.
Creeping deeper in, the sounds of movement become clearer. The flapping of wings. The chirping in some kind of demonic language. The sounds of a sweet feminine voice, talking to someone. That rumble and cloying darkness in the air gets heavier the closer and closer they get...
The figure of Thurid is near the middle of the large expanse of the cave, wrists shackled behind her back, head bowed and on her knees. Her unkempt hair is matted, braids frayed, hanging over her face. She is dirty, gaunt and pale, dark veins visible beneath the skin. The wounds she sustained in their last encounter are still caked with dried blood, healed but roughly. Her eyes are raw, and dark bags surround her eyes.
As the seductress whispers to her once more, she flinches away. Jaw clenched, lips pressed into a thin line even as she trembles.
She gives a shudder, the strength going out of her as she slumps forwards, exhaling a slow breath. She swallows hard, twice, and then slowly rises to her feet. She lifts her head and finally opens her eyes- bloodshot, and the steel grey irises shot through with flecks of sickly yellow and blood red.
"With Angoron's might... I serve." she swears to the Succubus. With a swell of the muscles of her shoulders and back, she wrenches against the manacles, and with an almighty effort, the chain coupling them breaks at a link, leaving the remains hanging from her wrists. She reaches for the haft of her hammer, nearby.
The Goblin trails along near the rear, looking nervously about at every shadow. A pale glow surrounds Simony, with pale, feathered wings stretching from her shoulders. Her pupils have dilated to maximum extent as she peers deep into the darkness, squinting to make out finer details.
"Hard to imagine this place full of activity, isn't it? Dwarves or men, toiling at the rock to extract its riches. So much decay, of ... Time having moved on."
She nods when Slixvah begins her spells, and the Gobbo adds a few of her own prayers. "... guide my companions' weapons, protect their minds from harm, and bolster their courage. ... And mine."
<OOC> Thurid uses Jotun racial ability to take 20 on a strength check, plus one use of Touch of Strength gives me 34 to burst the shackles.
"Excellent, my Champion." The succubus whispers to Thurid, touching her arm with her golden eyes. Leaning in to kiss her on the cheek, before stepping back. "Protect us while we finish our task. It won't be but a few minutes from now. Though I doubt your hammer will be used this day. Adventurers are oft so slow..." Before stepping away from the Cleric.
GAME: Vaera rolls survival: (9)+13: 22 <OOC> Vaera says, "+4 for looking for tracks GAME: Thurid rolls perception: (6)+10: 16
Thurid begins to walk towards the cavern entrance, the hammer dragging along the ground behind her, kicking up sparks as adamantium gouges much softer stone. Her eyes, without their usual brightness and face without its usual smile look alien. Even her movements are different- hulking and brutish, but without the easy nobility with which she typically carries herself.
GAME: Simony rolls sense motive: (7)+3: 10
Vaera stops and takes a look at the ground. The ridges of their brow furrow slightly, and the larger red makari chuffs quietly. "Not leaving any tracks here, guess they're flying around, I shouldn't be surprised. But they've lit the torches here, so we might find where they came from if we follow where they lit the torches back. Of course, that might make us easier to spot, too."
GAME: Fidget rolls sense motive+1: (7)+1+1: 9
Simony moves up to Slixvah's side, her voice low. "Is that her, is that Thurid? We might have an easier time than we expected, yes?" The Gobbo peers up at the Egalrin a moment, before stepping forward.
"Psst!" She gestures a hand at Thurid, beckoning her to hurry. "We're here to get you out. Come quickly.", she says, her voice just above a whisper.
Aelwyn's not the most perceptive - most trees look like trees - but he glances around the party with a questioning glance. "This one will move forward. It sounds as if what lies beyond, has to be stopped." He then quietly says, before picking up his glaive and moving at a slow run behind some of the pillars. He leans against one their stony surfaces and pulls the dark glaive against his body, trying to peek around the corner.
GAME: Rune rolls sense motive: (9)+8: 17 <OOC> Harkashan says, "Correction - Rune, you notice something odd about Thurid. The way they are slumped and the look in their eyes... you've seen that look before. You've experienced this yourself before."
The fact that others have seen Thurid has Rune's cautious nature rearing up. This seems too easy. Staying to the shadows, the rogue creeps forward so she can get a better look, but there are large stones that block her vision. Inwardly, she curses the fact that visibility is not quite as easy in places like this.
However, she does spot Thurid. The problem is... the posture, the expression, and the overall way that she is holding herself says that while this may be Thurid, they are not exactly themselves. "Be careful. I'm pretty sure that Thurid is being controlled. Likely by a succubus or incubus. She's not on our side right now."
Vaera slinks forward with the others once some idea of a path is determined, slowed down a bit as she finishes her investigation. Now with Thurid found and suddenly moving much more quickly, she jogs forward past Aelwyn, keeping her thunderbelcher at the ready. Xg"Thurid's there. Incubus Next to her. Around eighty feet. Going to attack once they're in range." <Handspeech> she gestures quickly back.
GAME: Fidget casts Haste. Caster Level: 6 DC: 18 <OOC> Fidget says, "Targets: Fidget, Simony, Slixvah, Rune, Vaera, Aelwyn <OOC> Slixvah going to be a big distraction for those moving around to the south <OOC> Slixvah says, "and blast dispel magic on thurid" <OOC> Harkashan says, "Cast away" GAME: Slixvah casts Dispel Magic. Caster Level: 8 DC: 18 <OOC> Slixvah says, "using the fortune now" GAME: Slixvah rolls witch: (6)+8: 14 GAME: Slixvah rolls witch: (20)+8: 28
Slix looks over at the others as they slink forward, her eyes widening at Rune's heads up. "Oh. Shoot. Okay. Okay. Ya'll go to the phoenix, I'll get Thurid! I'll be a distraction!" She gives a thumbs up.
Just as she steps out, Fidget's haste kicks in as she zips past Vaera and slides to a stop, large wings flared out. Feathers extend outwards, animating, and she flips her knife in the air. "Raticyl!" she shouts, pulling on a knotted ethereal string. The wavy knife hovers in the air briefly before cutting straight through the knot.
The hold on Thurid is severed.
GAME: Harkashan rolls 2d6: (5): 5 <OOC> Harkashan says, "Thurid suddenly loses 5 CHA as the Succubus notices the domination is gone, and takes away her profane gift." GAME: Thurid casts Righteous Might. Caster Level: 10 DC: 19 GAME: Fidget rolls spellcraft+2: (2)+16+2: 20 <OOC> Fidget might figure out what Slixvah did, and not need to fireball Thurid :)
As the counterspell washes over her, Thurid halts, and then cries out in agony. The black veins running under her skin throb, and oily black corruption seeps from her eyes and ears as the fiendish influence is driven out by force. She collapses to a knee, holding the haft of her hammer to keep her upright. She coughs, and wipes some of the Ichor from her mouth. "Took your time." she croaks to the adventurers she had been staring at with murderous intent moments ago.
Teeth gritted, she forces herself back up to her feet and one hand clutches her holy symbol. She turns about, looking back the way she came. "My mind is not your plaything, whore of the hells!" she barks back towards the Succubus at the far side of the cavern. "I will break you as I broke your sister! And I will break you each and every time you foul this world with your presence. I will remember you, and you will never be safe from my fury." she swears. As she makes this promise, her body begins to increase in size- muscles swell, her height expands until she looms tall in the cavern. Her hammer is held in both hands.
GAME: Simony casts Magic Circle Against Evil. Caster Level: 7 DC: 16 GAME: Simony rolls spellcraft: (17)+6: 23
"Did it work?", Simony wonders of Slixvah, but Thurid's actions immediately after answers the question soon enough.
"Try to stick close by, if you can!", the Goblin calls out to everyone, as her holy symbol begins to glow brightly. "Holy Navos, Raven that sees all things. Impart to me the power to protect from, and drive out, the machinations of evil." A pale blue light begins to radiate from Simony, those nearby may feel something covering them, like a protective blanket.
<OOC> Harkashan says, "Aelwyn, Will against 23" GAME: Aelwyn rolls will+1: (4)+3+1: 8
Aelwyn keeps his head down as he keeps running forward, feeling the haste in his limbs propel him forward. Barely breathing, he attempts to keep his head low while the rest of the party - mainly Thurid - causes the ruckus.
Then he leans against the wall again, looking around the corner... before he looks around for the rest of his party, gesturing with his hand. Whatever it is, has got him pointing agitatedly.
There's a loud hiss from across the rocks when Slixvah's spell takes affect on Thurid! There's a struggle there, as Slixvah tries to dispel the magics, only for the bird to come out on top. A sudden scree of anger, followed by the Succubus crying out; "Intruders! Kill them! Protect the ritual!"
Spotting Aelwyn approaching, she is quick to step towards Aelwyn, transforming herself into the vision of someone he adores while demanding; "Go! Protect us!" As she transforms into a more demonic version of Rune. Horned, the markings on her skin with a deep wine-red color. "Protect the ritual from harm, attack the Adventurers!"
<OOC> Rune says, "Okay, moved. Will charge/stab the incubus near Thurid with flanking. And apparently I'm stabbing it between rocks so I'm at a penalty." <OOC> Harkashan says, "Roll to stab. -2 due to slight cover." GAME: Rune rolls weapon3+1+1+2+2-2: (20)+14+1+1+2+2+-2: 38 (THREAT) GAME: Rune rolls weapon3+1+1+2+2-2: (17)+14+1+1+2+2+-2: 35 GAME: Rune rolls damage3+damage3+5d6: aliased to 1d6+0+1d6+0+5d6: (1)+0+(2)+0+(17): 20
There is a moment of hesitation as Rune waits in the shadows, knowing that their ally has turned enemy. Once the spell has been broken, the rogue darts forward, abandoning her previous stealth in order to try to aid Thurid. There is no knowing exactly what state she is in after her capture and Rune isn't about to leave her fighting alone.
Racing forward, she catches glimpse of the succubus from out of the corner of her eye. "Oh come on. Rude. It's trying to look like me."
Then, she focuses on the fight, moving to position herself between some rocks in order to fight against one of the incubus closest to Thurid. "Got your back." She slashes with her blade, the weapon digging in deep with the heavy impact of cold iron.
<OOC> Fidget does a fireball (metamagicked to Acid ball) between the suc and the inc. GAME: Fidget casts Fireball. Caster Level: 6 DC: 18 GAME: Fidget used a Rod of Lesser Elemental. <OOC> Fidget says, "Actually cold - getting info on what I should know from my knowledges last time." GAME: Fidget rolls 6d6: (18): 18 <OOC> Harkashan says, "Incubus Reflex:" GAME: Harkashan rolls 6: (5)+6: 11 GAME: Harkashan rolls 6: (19)+6: 25 <OOC> Harkashan says, "Succubus Reflex:" GAME: Harkashan rolls 9: (8)+9: 17
"I think it worked, Simony. Usually when a person acts like that they're the one doing the dominating, not the one being dominated. I've read about it in a book. I'll show you later." Fidget says and grins at the pale gobbo next to her. Then things start to go rapidly awry - Fidget dances forward to get a good view on the enemies she'd glimpsed before, all these rocky protrusions getting in the way. Then she utters a short, powerful bark of magical language and throws an orb of fire down the middle of the cavern, with one hand on a rod at her hip, the orb rapidly oscilates between colours and elements, one moment fire, another lightning, and lastly ice, before it explodes between two demons in a burst of cold and icicle shrapnel, barely missing real-Rune.
<OOC> Harkashan says, "Imp 2 charges Rune." GAME: Harkashan rolls 8: (16)+8: 24 <OOC> Harkashan says, "And misses." <OOC> Harkashan says, "Imp 5 charges Thurid and tries to get into a flanking position. GAME: Thurid rolls weapon17+1: (15)+12+1: 28 <OOC> Harkashan says, "Hit!" GAME: Thurid rolls damage17+1+1d6: aliased to 3d6+8+1+1d6: (10)+8+1+(6): 25 <OOC> Harkashan says, "Rune corrects me, she's at -2 due to her own charge." GAME: Harkashan rolls 1d4: (1): 1 <OOC> Thurid says, "19 Bludgeoning/Adamantium/+1, 6 Electricity" GAME: Harkashan rolls 8+2+2: (15)+8+2+2: 27 <OOC> Harkashan says, "That's a hit." GAME: Harkashan rolls 1d4: (3): 3
<OOC> Vaera says, "okay!"
Called by the Succubus, the flapping gets louder. Imps rushing through. Though this is rather odd. So far, all they have faced are demons. But clearly, these are devils! This association is almost unnatural as they rush Rune and Thurid, buzzing around them. Stinging with their viscious sharp tails!
GAME: Vaera rolls 1d20+12+1+1+1: (18)+12+1+1+1: 33 GAME: Vaera rolls 1d12+6+1+1: (11)+6+1+1: 19
"No time for stealth anymore, move quickly, and strike them down!" The hunter calls over to the others, moving into position quickly and taking aim, and sending a much more effective projectile than last time straight into the first Incubus' shoulder. "Make sure no one is getting surrounded!"
GAME: Slixvah rolls sense motive+2: (7)+5+2: 14 <OOC> Slixvah is going to fly up on a mushroom cap and cast dispel magic on the northern vat, using the last round of fortune for the roll GAME: Slixvah casts Dispel Magic. Caster Level: 8 DC: 18 GAME: Slixvah rolls witch: (2)+8: 10 GAME: Slixvah rolls witch: (8)+8: 16
Slixvah doesn't have time to snort at Fidget's remark, her patting Simony on the shoulder as things get going. She flaps her wings, rocketing forth on top of one of the glowing mushrooms. "Hey! You're not as cute as the real Rune!" she chuffs before looking out into the fray.
Her eyes widen. "Two vats! Gotta get rid of 'em!" Once more, her knife comes up to try and cut out a knot of magic on one of the vats, but its too taut! And the spell fizzles. "Ceiwen damn it!" she seethes.
A thumb pops open the scroll tube in hand.
<OOC> Thurid says, "Defensively cast Holy Smite at the targetted area" GAME: Thurid rolls cleric+wisdom+4: (3)+10+4+4: 21 GAME: Thurid rolls cleric+wisdom: (15)+10+4: 29 GAME: Thurid rolls 10d6: (48): 48 GAME: Thurid casts Holy Smite. Caster Level: 10 DC: 18 <OOC> Harkashan says, "Imps:" GAME: Harkashan rolls 6: (10)+6: 16 GAME: Harkashan rolls 6: (4)+6: 10 GAME: Harkashan rolls 6: (13)+6: 19 <OOC> Harkashan says, "Brimoraks:" GAME: Harkashan rolls 8: (1)+8: 9 (EPIC FAIL) GAME: Harkashan rolls 8: (1)+8: 9 (EPIC FAIL) <OOC> Thurid says, "48 damage + blind for fails, 24 no blind for save."
Thurid's eyes flit from the Succubus for a moment to the IMp coming her way, and she swings the hammer around- choking her grip up to the hilt to precisely control the blow sending the IMp reaaling- but not before it manages to prick her with it's stinger. "Tch." she complains, "I suppose we'll deal with the small fry first." she says, and then clutches her holy symbol again as she looks towards the groups of Imps. "Angoron, strike down these fiends and cast them back to the hells from whence they came." she beseeches.
A shaft of light bursts through the rock above, no cavern hidden from The Mountain's sight, and washes over the imps and Brimorak's guarding the Phoenix in chains. The imps stand no chance- they are instantly disintegrated, skin, then flesh, then bones turning to ash. The Brimorak's are made of sturdier stuff, but stumble blindly away from the holy radiance that has left them scorched and smoking.
<OOC> Harkashan says, "Fireball incoming!" <OOC> Harkashan says, "Targetting Vaera, Rune, Thurid, wounded Incubus and wounded Imp." <OOC> Harkashan says, "DC 15 Reflex." GAME: Vaera rolls reflex: (17)+10: 27 GAME: Thurid rolls reflex: (13)+5: 18 <OOC> Vaera says, "Fire resist 5 on Vaera" GAME: Harkashan rolls 6: (20)+6: 26 <OOC> Harkashan says, "Imp dies - as it has no way of surviving that. Incubus takes 4 damage." GAME: Rune rolls reflex: (6)+15: 21 <OOC> Harkashan says, "Rune takes no damage."
The massive holy light coming from above rips through the pattern of Imps, hurting and blinding the two Brimoraks - minotaur looking Demons. One of them rushes north and bumps and stumbles almost into a pillar, before throwing a Fireball wildly towards Thurid in retaliation, destroying one of its Imp allies in the progress and hurting an Incubus!
GAME: Fidget rolls knowledge/religion: (13)+9: 22 GAME: Simony casts Spiritual Weapon. Caster Level: 7 DC: 15 GAME: Simony rolls 1d20+7: (17)+7: 24 GAME: Simony rolls 1d20+5+3: (18)+5+3: 26 GAME: Simony rolls 1d8+2: (2)+2: 4
Simony flushes a mottled red as she considers what exactly Fidget is getting at, and shakes her head. "I know what a dom is!" This does not help her blush at all. The comforting pat on the shoulder has Simony looking up at Slix. "Be careful."
The Gobbo murmurs a quiet prayer, a hand grasping her holy symbol. Above her head, the ghostly image of a large fist begins to coalesce. As the spell completes, her eyes flash a pale white light, and the fist ZIPS across the battlefield, to bap the incubus on the nose, drawing a trickle of blood. "Your salvation begins... NOW!"
<OOC> Harkashan says, "Another Fireball!" <OOC> Harkashan says, "Thurid, Vaera, Rune, Incubus & Incubus 2" <OOC> Harkashan says, "DC 15" GAME: Thurid rolls reflex: (2)+5: 7 GAME: Vaera rolls reflex: (3)+10: 13 GAME: Harkashan rolls 6: (15)+6: 21 GAME: Harkashan rolls 6: (5)+6: 11 GAME: Rune rolls reflex: (10)+15: 25 GAME: Harkashan rolls 14: (20)+14: 34 <OOC> Harkashan says, "Confirming" GAME: Harkashan rolls 14: (5)+14: 19 <OOC> Harkashan says, "Does not confirm.." GAME: Harkashan rolls 9: (4)+9: 13 GAME: Harkashan rolls 1d6+7: (6)+7: 13 <OOC> Thurid says, "DR eats 5 if he's using a weapon" <OOC> Harkashan says, "13 damage from Scimitar Thurid" <OOC> Harkashan says, "Incubus 2 attacks Thurid as well." GAME: Harkashan rolls 14: (16)+14: 30 GAME: Harkashan rolls 9: (19)+9: 28 <OOC> Harkashan says, "Confirming" GAME: Harkashan rolls 9: (2)+9: 11 <OOC> Harkashan says, "Does not confirm." GAME: Harkashan rolls 1d6+7: (4)+7: 11 GAME: Harkashan rolls 1d6+7: (6)+7: 13 <OOC> Harkashan says, "So that's 6 & 8"
The second Brimorak shouts something up the mineshaft, before rushing forward and sends a fireball as well! Being blind, it ends up hitting both of its Incubus allies that are swarming around Rune and Thurid. But the flames barely inconvenience them! The Incubi scream something back at the Brimorak, before assaulting Thurid as well as they can. Their scimitars not doing as much harm to Thurid as they would like to, but those blades are seeking blood!
<OOC> Slixvah says, "AC is 18, unsure if any cover bonuses from where im at" <OOC> Harkashan says, "Probably a +2 cover bonus." GAME: Aelwyn rolls weapon24-3+1+1: (3)+12+-3+1+1: 14
When Aelwyn looks around the corner again, he saws something very strange - or rather, something very surprising. "Looking different, Twin." He flashes his teeth at the not-Rune. "New dye?" The banter is cut short when fire and acid balls hit the floor across the cavern.
"Sssh! Stop!" The Dragoon picks up his iron glaive, and runs towards his party instead - or in this case, Slixvah. There was not an effort wasted in his body as he brings the glaive above him to bear, slamming it down into the soft mushroom. "This wanton murder shall not net us anything, Ribbon!"
Conveniently ignore the 'trying to murder the beribboned bird' part.
<OOC> Rune says, "Full round, starting on the incubus I targeted last round. Will attack his friend if he dies early using a 5ft step." GAME: Rune rolls weapon3+3+2-2: (8)+14+3+2+-2: 25 GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (5)+0+(14): 19 <OOC> Rune says, "Okay, 5ft step to where the spiritual weapon is, and continue to hit the other incubus." GAME: Rune rolls weapon3+3+2-2: (14)+14+3+2+-2: 31 GAME: Rune rolls weapon3+3+2-2: (12)+14+3+2+-2: 29 GAME: Rune rolls weapon3+3+2-7: (5)+14+3+2+-7: 17 GAME: Rune rolls weapon3+3+2-7: (17)+14+3+2+-7: 29 GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (4)+0+(19): 23 GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (2)+0+(18): 20 GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (3)+0+(18): 21
One of Rune's ears twitch, hearing Aelwyn's voice talking about her hair color. "Shiiit." She doesn't have time to deal with that particular problem at the moment, however.
Instead, Rune focuses on the two incubus that are within the range of herself and Thurid. First, a blade slashes through between the rocks, stabbing through the chest of the nearest one. Then the rogue hops up where Simony's spiritual weapon is already threatening the enemy.
"Excuse me." She says to it, as if it had some kind of consciousness. Then, she continues to give the remaining incubus a taste of cold iron blades, slashing through flesh until it joins the other on the floor.
GAME: Fidget casts Dispel Magic. Caster Level: 6 DC: 18 GAME: Fidget rolls wizard: (9)+6: 15 GAME: Fidget rolls wizard: (1)+6: 7 (EPIC FAIL) GAME: Fidget rolls spellcraft+2: (4)+16+2: 22
With a laugh that echoes in the cave in the moments between the weapons clashing, the explosive spells, and the sounds of imps dying, Fidget says "Do you now? And how did a chaste nun like you learn about that stuff?" in a teasing voice. She rushes forwards to get close enough to those vats that Slixvah had been trying to dispel, furrowing her brows for a moment before realizing why. "Oh, yeah. That's probably a good idea!" the goblin says, and with a swoosh of her hands an arcane diagram drawn in light appears in front of her, the diagram fuzzing with the effort of keeping it in place, Fidget tries to dissassemble the spell, but it slips out of her grasp and the disagram fuzzes and fades away entirely, "Damnit! That's some powerful evil magic. I don't know if I can disrupt it, but I can keep trying."
GAME: Slixvah uses an AoO! 0 remaining. GAME: Slixvah rolls feather slap+1+1: aliased to intelligence+BAB+1+1: (4)+5+4+1+1: 15 GAME: Harkashan rolls 8: (19)+8: 27 GAME: Harkashan rolls 1d4: (4): 4
The remaining Imp tries to get the heck away from Rune as she handily dispatches the two Incubi that had been assaulting Thurid. It rushes at Slixvah instead, avoiding the feathery slapping motion and gets a sting in right under her wing.
At the same time, two more Brimoraks appear, approaching from the mineshaft, their hands burning with great fire!
The Succubus in the meantime, has cast a spell that pulls it from the material plane, its Ethereal Jaunt allowing it to become invisible.
GAME: Vaera rolls 1d20+12+1+1+1-3-2: (13)+12+1+1+1+-3+-2: 23 GAME: Vaera rolls 1d20+12+1+1+1-3-2: (7)+12+1+1+1+-3+-2: 17 GAME: Vaera rolls 1d20+12+1+1+1-3-2: (3)+12+1+1+1+-3+-2: 13 GAME: Vaera rolls 1d20+1+1+1-3-2: (11)+1+1+1+-3+-2: 9 GAME: Vaera rolls 1d12+6+1+1: (3)+6+1+1: 11 GAME: Vaera rolls 1d12+6+1+1: (5)+6+1+1: 13 GAME: Aelwyn rolls will+3: (8)+3+3: 14 GAME: Aelwyn rolls will+3: (9)+3+3: 15
Vaera is too slow to react to their allies already cleaning up the demons, but there does remain at least a few foes nearby for the time being. One more unwilling than the others. "Behind you, shaman!" The hunter shouts, loosing a barrage of projectiles that cause the last of the nearby imps to wink out of existence.
<OOC> Slixvah says, "usuing a scroll to cast dispel magic on the southern vat" GAME: Slixvah used a Scroll of Dispel Magic. GAME: Slixvah rolls 1d20+5: (7)+5: 12 <OOC> Slixvah says, "reroll" GAME: Slixvah rolls 1d20+5: (12)+5: 17
Slixvah gasps as Aelwyn tries to stab her. "Aelwyn!? My guy, FOCUS! That's not Rune!" Seeing as that he didn't have enough reach to get to him, she throws out a scroll and reads it aloud, chanting, before it turns to dust, reforms the knot, and she tries to tear into it.
It just. Won't. Budge! "GAH!" she shouts, abandoning her mushroom and diving to the fore as she speeds through the air towards the shackled being of fire.
<OOC> Thurid says, "I'll fly to Aelwyn, accepting an AoO on the way in, and use Touch of Good on him, granting him a +5 to attack rolls, skill checks, ability checks and saving rolls for one round. And try to talk some sense into him (And maybe let him try a save on his next turn?)" <OOC> Harkashan says, "Roll Diplomacy." GAME: Thurid rolls diplomacy: (3)+8: 11 GAME: Thurid rolls diplomacy: (4)+8: 12 GAME: Aelwyn rolls weapon24+1+1: (5)+12+1+1: 19
Thurid grits her teeth as the Succubus disappears, "You can hide, but you will not escape!" she calls out.As more Demons begin to emerge, and Aelwyn turns on his allies she shakes her head. Golden wings of light sprout from her back, growing and then flaring out and lifting her from her feet. She sails through the air towards Aelwyn, taking Slixvah's place in his range. His glaive strikes her side, but grinds against the chain and she moves in regardles clapping a massive hand on his shoulder. A surge of holy energy washes over him, empoering his body and mind. "I know the vile corruption that festers in your mind, I have felt it. You can cast it out- I know you have strength." she insists.
<OOC> Harkashan says, "Brimorak casts Dispel Magic on Rune, trying to remove the Haste." <OOC> Fidget says, "DC 11+fidget level = 17" GAME: Harkashan rolls 6: (11)+6: 17 <OOC> Simony says, "Aelwyn gets another chance to resist the control, as magic circle against evil is around her in a 10' radius." GAME: Aelwyn rolls will+5+1+2: (19)+3+5+1+2: 30 <OOC> Harkashan says, "You break free from the control!" <OOC> Simony says, "Simony will then channel energy for some healing." GAME: Simony rolls 4d6: (14): 14
The Goblin still blushes brightly as the other Goblin teases her. "I read books for academic purposes. One may not approve or partake of a particular thing, but one can still know what it is!" She takes in a deep breath and exhales slowly, attempting to take on a more serene expression. Simony moves quickly, yet calmly, towards Aelwyn and Thurid, the pale blue aura around her encompassing the Sith.
"Snap out of it, Slixvah is a friend, not foe! As she said, FOCUS!"
<OOC> Harkashan says, "Brimorak Fireballs a bird." GAME: Slixvah rolls reflex+1: (5)+7+1: 13 <OOC> Harkashan says, "Brimorak 2 Fireballs Thurid, Simony, Aelwyn and Fidget." <OOC> Harkashan says, "DC 15 reflex" GAME: Fidget rolls reflex: (4)+6: 10 GAME: Aelwyn rolls reflex+5+1+1: (13)+5+5+1+1: 25 <OOC> Harkashan says, "As does the Magic Circle against Evil, and the Prayer." GAME: Thurid rolls reflex: (14)+5: 19 GAME: Simony rolls reflex+1+1+2: (15)+7+1+1+2: 26
GAME: Aelwyn rolls weapon24+1+1+5+2: (1)+12+1+1+5+2: 22 (EPIC FAIL)
Voices. Teeth exposed, as Thurid approaches - and his glaive scrapes forward. Hand laid on him, he attempts to slide free from it; struggling backwards. "You do not understand, you are the corrupt-" And then a moment of clarity strikes him as Simony approaches him, his orange eyes widening in surprise. Ah.
"Tch." The ruddy sith-makar then spits to the ground. "This one thinks horns do not work for Twin, anyway." He rumbles and unsteadily pulls the cold iron glaive towards himself. With a solemn nod to the others - he holds his glaive against his chest and rushes towards one of the Brimoarks.
The cold iron glaive sways, and sways as the draconian attempts to get into the rhythm of footsteps - but due to the unfamiliar weapon, it nacks into the uneven ground, sending him tumbling.
Enough for the succubus to kiss him. "Tch, and this one thought there would be heat in that kiss." He throws back at her, out of breath. "Growing cold?"
<OOC> Harkashan says, "Succubus tries to Vampiric Touch Aelwyn." GAME: Harkashan rolls 11: (6)+11: 17 GAME: Harkashan rolls 4d6: (19): 19 <OOC> Harkashan says, "She gains 19 Temporary Hitpoints." <OOC> Harkashan says, "Brimorak tries to Summon another Brimorak. 50 chance of success." <OOC> Harkashan says, "Success on a 1." GAME: Harkashan rolls 1d2: (2): 2
The Brimoraks move forward from the mineshaft, one of which immediately sends a fierce Fireball upon Slixvah's position, while the other moves forward and begins a summoning ritual in an attempt to bring forth more Brimoraks!
The Succubus suddenly appears near Aelwyn, his spear passing right through her before she touches his maw on both sides and kisses his nose. Sucking some of the life right out of him, and then smearing her hand along her lips. "Thanks for the meal, cutie." She croons, winking at Aelwyn with Rune's face. It's kind of disturbing.
GAME: Rune rolls weapon3+2: (17)+14+2: 33 GAME: Rune rolls damage3: aliased to 1d6+0: (1)+0: 1
There's a certain amount of offense that one has for a creature trying to take their face. However, Rune is not in a good position to do much about it. The rogue rushes forward, closing distance between herself and the succubus.
The problem, however, is that her movements around the stones are a bit erratic, trying to adjust from the sudden loss of magical energy and speed. In fact, she nearly trips on the way.
So, by the time she joins Aelwyn against her doppelganger, all Rune can do is lash out with one of the cold iron blades, barely scratching flesh. "I wear it better." She scowls.
<OOC> Fidget says, "Bonded item to cast Dispel Magic, try for the south vat again. Hope for a good roll this time." GAME: Fidget rolls wizard: (2)+6: 8
<OOC> Vaera says, "moving to get closer, and shooting brimorak #2 to try to get rid of it" GAME: Vaera rolls 1d20+12+1+1+1-3: (19)+12+1+1+1+-3: 31 GAME: Vaera rolls 1d12+6+1: (1)+6+1: 8
Vaera dashes forward to keep up with the group, especially with the succubus making itself known again. The hunter has just enough time to load and fire another round at one of the Brimoraks, hitting a mostly glancing blow that the foe is still able to recover from.
<OOC> Slixvah uses their standard action to take their bag with all the holy water <OOC> Slixvah says, "and dumps it into the vat" GAME: Slixvah rolls 1d20: (18): 18 <OOC> Harkashan says, "Roll me a 1d20 luck roll." GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water. GAME: Slixvah used a Holy Water.
Slixvah screams in pain as she gets blasted out of the air, her soaring through the cavern and she barely manages to get flight back into her wings. "YOU--!"
She perches upon the vat, a hand reaching out to place it up on the Phoenix. "You're Majesty, keep holding on...!" she encourages her reaching for the scroll once more.
But then a thought comes across her.
She looks down at this corruption. This... vileness. She grins. Slices her bag off, full of clinking bottles. Blessed by Reos. "I prefer my birds clean, not shaken, thanks." And she drops the bag into the vat.
<OOC> Thurid says, "I'll also Swift to activate Holy Lance" <OOC> Thurid says, "My weapon is considered Holy for 5 rounds" GAME: Thurid rolls weapon17+1: (14)+12+1: 27 GAME: Thurid rolls damage17+1: aliased to 3d6+8+1: (5)+8+1: 14 <OOC> Thurid says, "Ignores 20 points of hardness." <OOC> Harkashan says, "You dent it, but it's not enough to puncture the vat yet!"
Thurid nods her head once Aelwyn snaps out of it and charges after the demons. "Right, now- I haven't forgotten about you, your Majesty. Aelwyn! I'll let you dance with the whore for now, but don't take too long or I'll take her head!" she bellows out. Then her wings flap once again, lifting her off the ground. Golden light flows into the head of her earthbreaker, and then she surges forwards, over and around the rocks as she rears it back- sailing over the heads of her allies she slams the head of the Earthbreaker into the side of the unsanctified vat. There is a resounding clang, and a jet of its contents shoot straight up splattering the roof of the cave.
<OOC> Harkashan says, "Brimorak tries to Dispel Thurid's Righteous Might." GAME: Harkashan rolls 6: (15)+6: 21 <OOC> Thurid says, "Just barely succeeds, then, yeah"
As holy water after holy water pours into the southern vat, the strange corruptive green light begins to warp. Slixvah's Dedication being absorbed in the same action. The green starting to turn paler and paler by the moment. Then, a loud SQUAWK by the Phoenix as it rages against its chains.
The sickly green color in its wings and flames starting to turn into a faint orange. A flow of red flame rushes through the pipe towards the southern vat, and together with the holy water and Slixvah's Dedication, it suddenly erupts into a bright rainbow-white as it gets sanctified!
"STOP THEM!" The succubus cries out loud!
Thurid's slam against the second vat has the Succubus cry out once more. And the Brimoraks quickly begin to focus Thurid! Dispelling her Righteous Might before cackling a mad demonic laughter at her. 'Puny Human' it seems to say.
<OOC> Simony says, "Okay, Simony is going to get the Spiritual weapon to bap the Brimorak Rune is fighting" GAME: Simony rolls 1d20+7: (8)+7: 15 GAME: Simony rolls 1d20+5+3: (16)+5+3: 24 <OOC> Simony says, "Reroll spell resistance." GAME: Simony rolls 1d20+7: (16)+7: 23 GAME: Simony rolls 1d8+2: (4)+2: 6
Simony watches as the fight continues, with her friends moving away with the ebbs and flows of battle. The fireball comes as a surprise to her, and she shrieks as the pain hits, patting frantically at her robes to extinguish the odd spark of flame. Her hands than go to her hair, patting at it carefully, and looking relieved as it seems her hair has escaped mostly unscathed.
"Rude."
The Gobbo raises a hand, and her spiritual weapon ZIPS over to soundly smack one of the demonic things engaged with Rune.
<OOC> Harkashan says, "Brimorak tries to Heat Metal on Thurid's weapon!" <OOC> Harkashan says, "Will Save against 14 please." GAME: Thurid rolls will: (5)+11: 16 <OOC> Harkashan says, "Brimorak 2 Fireballs Rune, Aelwyn, Vaera, and Succubus (who is immune)" <OOC> Harkashan says, "DC 15 Reflex" <OOC> Harkashan says, "Against 21 damage." GAME: Fidget rolls knowledge/the planes: (8)+14: 22 GAME: Aelwyn rolls reflex+1+1: (4)+5+1+1: 11 GAME: Rune rolls reflex: (7)+15: 22 GAME: Vaera rolls reflex: (12)+10: 22
<OOC> Aelwyn says, "Five foot back and full round + haste attack with dramatic display and power attack. .-." GAME: Aelwyn rolls weapon24+2-3+1+1+1: (12)+12+2+-3+1+1+1: 26 GAME: Aelwyn rolls weapon24+2-3+1+1+1: (7)+12+2+-3+1+1+1: 21 GAME: Aelwyn rolls weapon24+2-3+1+1+1-5: (1)+12+2+-3+1+1+1+-5: 10 (EPIC FAIL) GAME: Aelwyn rolls damage24+9+1: aliased to 1d10+4+9+1: (4)+4+9+1: 18 GAME: Aelwyn rolls damage24+9+1: aliased to 1d10+4+9+1: (8)+4+9+1: 22
"Wear it better - and there's far more charm in someone who does not have to pretend their ears are cute." Aelwyn flashes his teeth in amusement, swaying his iron glaive - before an explosion knocks him back a touch, leaving his scales severely singed. Yet that was nothing otu of ordinary for him.
The glaive's weight was unfamiliar, the blade was heavier than he was used to - but the Dragoon was returning to form. Lifting his leg, he brings the blade down, smashing to the ground. Subsequently, the Dragoon drags the blade around in a circle, knocking rocks around - before he raises the tip, slicing into the Succubus.
And as his arm holds the blade aloft, he brings it down, for another cut. "Tch. This one would hate to leave the head for Hero to take." He rumbles, but continues to dance in light steps in place.
<OOC> Harkashan says, "Succubus 5 foot steps to the right and casts a spell. Rune, AoO" GAME: Rune rolls weapon3+2: (14)+14+2: 30 GAME: Rune rolls damage3: aliased to 1d6+0: (1)+0: 1 GAME: Harkashan rolls 12: (7)+12: 19 <OOC> Harkashan says, "Rune, Will Save." GAME: Rune rolls will+1: (20)+7+1: 28 (CRITICAL SUCCESS) <OOC> Harkashan says, "Brimorak 4 tries to Summon another Brimorak." <OOC> Harkashan says, "Success on 1" GAME: Harkashan rolls 1d2: (2): 2 <OOC> Harkashan says, "It fails!"
The Brimoraks are a bit disorganized. One tries to heat Thurid's weapon to get her to drop it, but fails to pierce through her divine defenses. The succubus steps back, taking a slice from Rune's longsword before blowing a kiss to her... but Rune manages to resist the Succubus' magical wiles.
Another Brimorak is trying to summon another as fast as it can, but it can't quite focus with the divine vat so close to it!
GAME: Rune rolls bluff+1: (2)+24+1: 27 GAME: Rune rolls weapon3+2-2: (14)+14+2+-2: 28 GAME: Rune rolls weapon3+2-7: (13)+14+2+-7: 22 GAME: Rune rolls weapon3+2-7: (9)+14+2+-7: 18 <OOC> Harkashan says, "3 hits, due to Flat" GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (1)+0+(19): 20 GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (1)+0+(19): 20 GAME: Rune rolls damage3+5d6: aliased to 1d6+0+5d6: (6)+0+(19): 25
Perhaps it is because Rune has fallen prey to these sort of creatures before, or perhaps it is because the succubus is wearing her own face, but with a quick shake of her head, the rogue dismisses the enchantment. She looks over to Aelwyn, offering him a wink before she settles her gaze back on ... herself.
"You see, I take particular offense to a monster wearing my face and trying to seduce my friends. It's /my/ job to seduce my friends, damn it." She curses. Stepping forward, the two cold iron blades are brandished in the direction of the succubus.
One is slashed towards her face, but it stops just shy, making the creature flinch before a series of blows are struck against the body, sending the creature limply to the floor. "Fuck you, in particular." She huffs.
<OOC> Fidget says, "Suggestion: To Brimorak 3, In Abyssal, "Hah, we've contaminated your vats! If you don't disconnect that one, it'll explode any second in an explosion of Holy Flames." *point it at the still-evil vat*" <OOC> Harkashan says, "Btw, before I forget, Thurid - Fortitude Save" GAME: Fidget casts Suggestion. Caster Level: 6 DC: 18 GAME: Harkashan rolls 3: (1)+3: 4 (EPIC FAIL) GAME: Thurid rolls fort: (11)+10: 21
Her magical abilities once again were unsufficient to decontaminate the vat, but Fidget notices Slixvah's attempt, and from the fumes coming off of that vat, it had at least helped. Assuming that it wasn't just going to explode and kill them all, anyways. That... gives her an idea, she grins to herself and dances over to the Brimorak closest to the north vat, and she tells it of their success, "We've contaminated your vats! If you don't disconnect that one," she points at the one Slixvah hadn't messed with, counting on the chaos of battle to make it hard for them to know exactly what had happened, "-right away, they're going to explode! And you'll all die in a blast of Holy Fire." She tops it off with a cackle, which sounds incredibly creepy in the language she's picked to speak to them in, their native Abyssal. Then as an afterthought, she calls out to Thurin and Slixvah nearby, in common "Don't stop that one. He's *helping*"
<OOC> Vaera says, "Shoot brim 2, 1, try to hit 3 with any remainder" GAME: Vaera rolls 1d20+12+1+1+1-3-2: (11)+12+1+1+1+-3+-2: 21 <OOC> Vaera says, "on 1" <OOC> Harkashan says, "Thurid - you do not get sickened and become immune to the smoke poison around it for 24h" GAME: Vaera rolls 1d20+12+1+1+1-3-2: (17)+12+1+1+1+-3+-2: 27 <OOC> Vaera says, "on 2" <OOC> Harkashan says, "Hit and Hit" GAME: Vaera rolls 1d20+12+1+1+1-3-2-2: (11)+12+1+1+1+-3+-2+-2: 19 <OOC> Harkashan says, "Hit" <OOC> Vaera says, "this one does not hit at touch" GAME: Vaera rolls 1d20+7+1+1+1-3-2-2: (19)+7+1+1+1+-3+-2+-2: 22 <OOC> Vaera says, "Well, the 19 and 22 aren't against touch I mean" GAME: Vaera rolls 1d12+6+1+1: (11)+6+1+1: 19 GAME: Vaera rolls 1d12+6+1+1: (5)+6+1+1: 13 GAME: Vaera rolls 1d12+6+1+1: (6)+6+1+1: 14 <OOC> Harkashan says, "Kill & Kill" GAME: Vaera rolls 1d12+6+1+1: (2)+6+1+1: 10 <OOC> Vaera says, "er, subtract 2 damage from Brim 1, they're out of pbs range"
Trusting in the others to deal with the vat, Vaera attempts to thin out the rest of their foes to let them work, working rapidly through the already injured ones with a single shot to each, and a pair that pierce through one of those further away.
<OOC> Slixvah going to cast remove curse on the phoenix GAME: Slixvah rolls witch: (15)+8: 23 <OOC> Slixvah says, "move to pull out scroll and en turn" <OOC> Harkashan says, "Slixvah succeeds in removing a good amount of the corruption from the Phoenix."
Slixvah looks over the battlefield to briefly assess before she perches on the side of the vat and places her hands on the side of the Phoenix. "Suntalon, my dear, please, hold on," she whispers. Her hands start to glow white. The corruption fights against it, but slowly, the corruption's hue over takes her white palms, and she grimaces heavily. "Eb urpgde!" she yells, pulling out and away, hands full of this nasty sickness. Quickly, she turns, and throws it away onto the ground. "Rise your Majesty! Rise! And fan your flames!"
<OOC> Thurid says, "5' step and full attack the vat" GAME: Thurid rolls weapon17: (12)+13: 25 GAME: Thurid rolls weapon17: (16)+13: 29 GAME: Thurid rolls damage17+1d6: aliased to 2d6+7+1d6: (5)+7+(3): 15 GAME: Thurid rolls damage17+1d6: aliased to 2d6+7+1d6: (7)+7+(4): 18 GAME: Thurid rolls performance/percussion: (15)+performance/percussion: 15 <OOC> Thurid says, "Typod it XD" <OOC> Thurid says, "but it was just for fun anyway" <OOC> Harkashan says, "You smash the vat open." <OOC> Harkashan says, "Evil corruptive goo spashes out" <OOC> Harkashan says, "Roll me a Will Save." GAME: Thurid rolls will: (19)+11: 30 <OOC> Harkashan says, "You save against corruption. But you're certain you do not want to keep standing in that"
Thurid grits her teeth as she feels the haft of her hammer begin to sear in her hand, feels the skin blister. But with a growl, she forces herself to hold onto it, and drives back the magic blistering her skin. She shrinks back down to her normal size, casting a glance back over her shoulder towards the Brimorak that dispelled her blessing. "Tch. Would a Puny human be able to do this?" she asks, and rears back the hammer striking the dented vat again. It rings like a gong, the liquid inside once more splashing.
The force of the strike reverberates back through the hammer, and she is knocked backwards half a step, but with a twist of the heel she arrests the movement, and then stomps her forward foot back down again as she reverses it- the muscles on her arms and back swelling with strain as the massive earthbreaker is brought crashing ino steel once more, shearing it open with a resounding crash.
The foul liquid within washes over her, soaking her from head to toe-n but the wings of light on her back flare out, casting off some of the goo, as she whirls about, eyes set now on the Phoenix.
The succubus slain, the heavy darkness in the air begins to subside. The divine presence through what Slixvah has done, in combination with the vat being broken...
The Phoenix begins to regenerate finally, now that it's not currently being touched by evil!
Its head begins to slowly rise, letting out a tired and thankful squawk at the group while the last two remaining Brimoraks shout back up at the Mineshaft for something!
<OOC> Simony says, "I've moved her. She's going to channel." <OOC> Simony says, "Vaera and Aelwyn will get the channel." GAME: Simony rolls 4d6: (17): 17
With a huff, Simony runs. Really fast. Which she delights in, "Whoalookitmylegsgo!"
She comes up short of Vaera and Aelwyn, panting lightly. Her hand reaches for the hourglass symbol hanging around her neck, and it glows as she prays to Navos, calling upon his healing favour.
<OOC> Aelwyn says, "I suppose I'll move up and smack Brimorak 4? Unless I should be doing something else?" <OOC> Harkashan says, "Roll to stab." GAME: Aelwyn rolls weapon24+2-3+1+1+1: (9)+12+2+-3+1+1+1: 23 GAME: Aelwyn rolls damage24+9+1: aliased to 1d10+4+9+1: (5)+4+9+1: 19
Aelwyn flashes his teeth wide as the succubus gets slaughtered. "Tch. And one only needs a wink." The ruddy sith-makar responds with a flicker of his tongue. He feels rejuvenated suddenly and his chest expand, pain flowing out from his body. "This one is grateful, Canvas. Let us push them to rout!" The draconian urges as he runs forward, striking hard against one of the Brimoraks with his glaive; taking excessive amount of flair to do so.
<OOC> Harkashan says, "Brimorak 4 uses Withdraw to get to the Mineshaft, about to be picked up by an Incubus." <OOC> Rune says, "Double moving to get close enough to work on the bonds next round." <OOC> Fidget says, "Move up to the other side of the restraints, and use Scorching Ray to try to melt through." <OOC> Harkashan says, "Fidget and Rune, being this close to the Phoenix, roll me a Reflex Save." <OOC> Fidget says, "Avoiding the locking mechanism in case someone else comes by to unlock it. Melt the chains." GAME: Fidget rolls reflex+2: (20)+6+2: 28 (CRITICAL SUCCESS) GAME: Rune rolls reflex: (3)+15: 18 GAME: Harkashan rolls 4d6: (17): 17 <OOC> Fidget says, "I assume the restraints might be resistant to fire, make it ice damage." GAME: Fidget casts Scorching Ray. Caster Level: 6 DC: 17 GAME: Fidget rolls ranged+3: (7)+7+3: 17 GAME: Fidget rolls 4d6: (8): 8 GAME: Harkashan rolls 4d6: (8): 8
With the immediate threats no longer in her vincinity, Rune focuses on the phoenix. She does a quick sweep to spot where it is being held by and races towards them, readying herself. As she moves, one of the blades is dropped and her hand is already reaching for the rolled up set of tools she might need to be able to undo the locks.
The only problem being, that the phoenix is quite hot to be near, and it's obvious from the way that Rune grits her teeth that it is quite painful to be close to. "Fuck. Any chance you could temper the heat a little bit? We're trying to help."
<OOC> Vaera says, "I'll try to shoot the northern chain I think" GAME: Vaera rolls 1d20+12+1+1+1: (11)+12+1+1+1: 26 <OOC> Vaera says, "23" GAME: Vaera rolls 1d12+6+1: (8)+6+1: 15
Vaera dashes to chase down the remaining demons, but without a good chance to fell them, she turns to aim at the already damaged chains, firing off a shot that cracks some of the metal further. "I do not know what they plan, so we should end this before they try anything else." The hunter warns, turning back to see the falcons return. "It seems we may have some more time, your aid is welcome!"
As Rune and Fidget get close to the Phoenix, the fierce heat of its presence radiates against them. Burning them. It squawks. It doesn't wish to harm them at all. But it can't be any less Phoenix than it is, even with this corruption running through it! The reason the Brimoraks were the ones overseeing it, was because they are immune to its fire.
The Brimoraks, on the retreat, hold up their hands to be hoisted up by a set of Incubi, only for there to be a loud squawk suddenly, as Soot and Sheen come rushing down the mineshaft. Summoned by Her Majesty's calls, they intervene with the Incubi, stopping them from hoisting the Brimoraks!
<OOC> Slixvah casts web in the mineshaft avoiding the birbs to gum up everything GAME: Slixvah casts Web. Caster Level: 8 DC: 17 GAME: Harkashan rolls 8: (8)+8: 16 GAME: Harkashan rolls 8: (7)+8: 15 <OOC> Harkashan says, "Brimoraks are both Webbed"
Slixvah grins as she sees the tide is turning. "I'll keep 'em from leaving! Keep at it, lovelies!" she coos, hopping off the vat and peering up into the mineshaft. She blinks, then grins. "We have friends! Hey! Ugly demons! Ym arplro!"
She throws out a hand, a spider's web gumming up the entire shaft!
Which then a fireball comes back in reply. Slix gasps, throwing a hand out as a storm cloud briefly manifests to blunt the flames.
GAME: Thurid rolls weapon17: (17)+13: 30 GAME: Thurid rolls damage17+1d6: aliased to 2d6+7+1d6: (11)+7+(6): 24 <OOC> Harkashan says, "Broken" GAME: Thurid rolls reflex: (19)+5: 24 GAME: Harkashan rolls 4d6: (12): 12
Thurid steps out of the goop that spilled all over her and towards the others, wading into the heat washing over her from the Phoenix's fire. "You may as well ask the sun not to shine, or the tide not to surge." she calls over to Rune's way, ignoring the reddening of her skin and the smell of fine hairs curling and burning away on her arms as she steps closer. She puts a hand on Fidget's shoulder, urging her to step back. "Nicely done, I'll finish this side off." she offers.
She hefts her hammer in both hands, lifting it high, high over her head. "I am Thurid Freeborn. My hammer is the Chainbreaker. And I will countenance no creature enslaved."
The mighty earhtbreaker is brought down on the damaged section of chain, and the links shatter violently under the crushing blow.
<OOC> Simony says, "Simony is going to dismiss the spiritual hammer, zip forward to stand just outside the owie range of the Phoenix, and channel energy." GAME: Simony rolls 4d6: (10): 10
"Ohmygoshthisisactuallyfun!", Simony says as she once more zips ahead, ending up standing between her friends and before the Phoenix. "My goodness, what have they done. We'll put an end to those creatures." Her holy symbol brightens once more. "We'll get you fixed up, Your Majesty." Once more, she calls upon Navos the Raven, to heed her call and grant those around her relief and succor.
<OOC> Harkashan says, "Brimorak does a concentration check to cast Fireball on the Web." GAME: Harkashan rolls 14: (15)+14: 29 GAME: Slixvah rolls reflex+1: (6)+7+1: 14 <OOC> Harkashan says, "Slix, Reflex" <OOC> Slixvah says, "cast wave shield as immediate action to get resist 4 fire" GAME: Slixvah casts Wave Shield. Caster Level: 8 DC: 16 <OOC> Aelwyn says, "Aelwyn will move in to help removing the chains. ._." GAME: Aelwyn rolls weapon24+2-3+1+1+1: (7)+12+2+-3+1+1+1: 21 GAME: Aelwyn rolls damage24+9+1: aliased to 1d10+4+9+1: (6)+4+9+1: 20
"Well Ribboned, Ribbon." Aelwyn calls out with a flash of his teeth, before he picks up his glaive as the others rush on to remove the chains, and he calls out, "Kill the demons! This one will take care of the chains." The Dragoon then picks up his glaive and gives the chains a solid whack.
<OOC> Harkashan says, "Brimorak 4 in the meantime is going to Fireball you lot." GAME: Harkashan rolls 14: (3)+14: 17 <OOC> Harkashan says, "You damage the chain, but it's not destroyed." <OOC> Harkashan says, "DC 15 Reflex from /everyone/ please." GAME: Slixvah rolls reflex+1: (1)+7+1: 9 (EPIC FAIL) GAME: Vaera rolls reflex: (5)+10: 15 GAME: Fidget rolls reflex+3: (10)+6+3: 19 GAME: Aelwyn rolls reflex+1+1: (10)+5+1+1: 17 <OOC> Slixvah burning <OOC> Simony says, "Just a domain ability, +4 to Thurid's next melee attack, or strength check, or strength based skill, or combat related strength thingy." GAME: Rune rolls reflex: (5)+15: 20
The first chain is broken, the second one being worked. The Phoenix pull and tugging on its bonds as it is being healed by the Adventurers! Behind them, a massive blast of fire bursts out, roasting Slixvah. Then a second orb detonates right in their midst as the Brimoraks continue their assault! Wave after wave of intense heat rippling off of them - burning away at their lives! It isn't long before the web is fully burnt away!
<OOC> Rune says, "Gonna see if there is a way to disable the chain I'm closest to. (Disable Device)" GAME: Rune rolls disable device+5: (3)+21+5: 29 GAME: Rune rolls reflex: (1)+15: 16 (EPIC FAIL) GAME: Harkashan rolls 4d6: (18): 18 <OOC> Rune says, "then I'll use my reroll on that" GAME: Rune rolls reflex+1: (18)+15+1: 34
Staying close to the phoenix is a difficult task, but there are times when you endure the pain in order to achieve a greater good. "Yeah, I know. But our little Sun-falcon friends were able to, so it was worth a shot." A bit of Simony's healing magic does help to dampen the burnt flesh on her cheek.
Crouching, Rune breaks out her tools and begins to work on the lock on the chains, some of the leather of her gloves burning in the process. However, there is a resounding *click* once the lock is disabled, causing Rune to grab for her things, ready to roll backwards out of the way should the phoenix decide it wants to flare even brighter.
As its last wing is freed, the Phoenix suddenly lets out a loud squawk...
Before a beautiful corona of flames burst over them. For a moment, it might seem like they are all about to be absorbed in a massive sphere of flames. But as the flames grow, and the light expands, instead... they feel their wounds being knitted closed. Slixvah being awoken by the light of the Phoenix in that moment.
It then looks at the group below it. It doesn't speak, but there is a grateful gaze in its eyes. Taking each and every-one of them in. Their reflections within its large eyes for but a moment...
Before it flaps its wings and turns, flying out of the Mineshaft! Screetching into the skies - grabbing the Brimoraks with its claws and tearing them apart on its flight up...
About a few seconds later, the corpses of the two Brimoraks land at the bottom of the mindshaft and SPLATTER into bones and fire and corrupted blood.
GAME: Harkashan rolls 8d8+30: (40)+30: 70 <OOC> Harkashan says, "(Mass cure critical wounds)"
Thurid hollers- her face breaking into a smile, a more natural look than the anger and consternation that had darkened her features since the party arrived. She hefts her hammer up into the air, laughing as the Phoenix flies free. "Soar, you magnificant bastard!" she calls after the phoenix. She shields herself from a splatter of gore as the bodies fall nearby, and then turn to her allies.
"Thank you, all. I didn't doubt for a minute that you would come for me." she says, and then steps up to Slixvah, reaching down to clasp her forearm and pull her back to her feet. "And thank you, most of all." she says, her tone becoming quieter, more somber. "That fiend dug her claws deep into me. It shames me that I succumbed, but it would have shamed me further had you not stopped me from harming my friends."
The albino Goblin watches in awe as the Phoenix is freed from her chains, entranced by the sudden engulfment of flames, ones that do no harm, but heal. She cheers as the natural, living embodiment of flame skreees and roars through the mineshaft, scorching and rending those who one would think were relatively unharmed by fire.
In a sobering moment, Simony watches Slixvah get helped to her feet.
A moment later, the Gobbo is jumping into the Egalrin, her little face wet with tears.
Vaera braces for the flames, expecting some sort of firestorm like last time, but with no harmful effects, the hunter lets out a puff of head and shakes her head as the remaining devils are no more.
"Just don't put yourself in a situation to need rescuing again without reason." The red makari chuffs. "There is a line between righteous vengeance and foolish actions which you do not ever wish to cross. Trust me on that." They add gravely. "That being said, I am glad you are alright."
The Dragoon stumbles back as the Phoenix finally is free and flies; eyes looking up towards the skies. "Ah." He then says, quietly by himself. "To be finally free." His lips twist into a grin - a sombre moment that is ended by the splatter of gore nearby.
Walking over towards Thurid and Slixvah, he then bows his head in deep. Deep enough for his horns to nearly touch the ground; fully exposing his neck. "This one apologizes; for he rose the blade against one's own. It is a debt to this one's glaive."
Slixvah staggers as she is engulfed in flames. And nearly falls over into a heap as she catches herself on a knee. And then fire blooms behind her. She closes her eyes. Damn, this was going to... hurt?
She blinks, looking as her wounds are gone and burned away. Eyes widen as she sees the Phoenix blast on out of the mineshaft. It's... so beautiful.
Splat. "Hah!"
Half her ribbons burned, she turns to the group, grinning as she tackled by Simony. "I'm fine! Ya'll did great!" she cheers, patting Simony on the back, wincing with each brush.
She gets helped back up to her feet, grinning at Thurid. "Don' sweat it hon, we all goof from time ta time, but th' most important thing is trustin' others ta pull ya out!"
She watches Aelwyn's apology, a soft sigh escaping her as she pats his head. "Apology accepted. Now. Let's get out of this madness, yeah?"
With the phoenix freed, Rune stares at the brightness of it, leaving motes in her eyes before it takes leave into passageway that leads towards escape. Pushing herself to her feet, she stows her tools and walks back to collect her discarded blade. "I hope this was enough for our Sun-falcon friends." She sheaths the weapons, then brushes at the burnt spots on her armor.
"The question is, what exactly were they trying to do and who sent them?" Her brow furrows. "Since I don't think these were the actual kidnappers. Soot talked about men with sticks." It seems they are left with lingering questions.
Taking a staggering step back as the flames burst out from the Pheonix, Fidget trips and falls as the flames wash over her, and is surprised when it doesn't cause her to black out entirely. After a moment of dazed shock, she mumbles, "Ohhh, phoenix." and then she flops back on the ground, and lays there, exhausted, though no longer sore. "No, that's terrible advice. Foolish actions are way more interesting. The trick is to usually not do the foolish things that get you and your friends killed. So it looks like this one was fine." After a bit, she takes a deep breath, and then hops back to her feet, the moment of rest over. She grabs a small vial from inside her dress somewhere, and carefully puts some of that evil liquid in it for later study. And some of the other one too, mixed with the holy water.
"Right, the cultists." Thurid says and nods her head over towards Rune. "I saw them, but they refused to speak with me. They couldn't face the evil in their hearts no matter how often I called out to them offering them redemption. Eventually they left the demons to my captivity, and I've not seen them since." she says then.
She offer Vaera a sheepish shrug, "I saw someone in chains, in pain. I had no choice but to act. You may as well ask the sun not to shine, or the tide not to surge." she offers, repeating her line about the phoenix's fire.
-End Scene-